2 ## Copyright 2009, The Android Open Source Project
4 ## Redistribution and use in source and binary forms, with or without
5 ## modification, are permitted provided that the following conditions
7 ## * Redistributions of source code must retain the above copyright
8 ## notice, this list of conditions and the following disclaimer.
9 ## * Redistributions in binary form must reproduce the above copyright
10 ## notice, this list of conditions and the following disclaimer in the
11 ## documentation and/or other materials provided with the distribution.
13 ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14 ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17 ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 LOCAL_PATH := $(call my-dir)
28 # Two ways to control which JS engine is used:
29 # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8'
30 # This is the preferred way.
31 # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks
32 # up a default engine to build.
33 # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE,
34 # can be set to true, so that two builds can be different but without
35 # specifying which JS engine to use.
37 # Read JS_ENGINE environment variable
38 JAVASCRIPT_ENGINE = $(JS_ENGINE)
40 ifneq ($(JAVASCRIPT_ENGINE),jsc)
41 ifneq ($(JAVASCRIPT_ENGINE),v8)
42 # No JS engine is specified, pickup the one we want as default.
43 ifeq ($(USE_ALT_JS_ENGINE),true)
44 JAVASCRIPT_ENGINE = v8
46 JAVASCRIPT_ENGINE = jsc
51 BASE_PATH := $(call my-dir)
54 # Define our module and find the intermediates directory
55 LOCAL_MODULE := libwebcore
56 LOCAL_MODULE_CLASS := STATIC_LIBRARIES
57 base_intermediates := $(call local-intermediates-dir)
59 # Using := here prevents recursive expansion
62 # We have to use bison 2.3
63 include $(BASE_PATH)/bison_check.mk
65 ifeq ($(JAVASCRIPT_ENGINE),v8)
66 # Include WTF source file.
68 LOCAL_PATH := $(BASE_PATH)/$d
69 intermediates := $(base_intermediates)/$d
70 include $(LOCAL_PATH)/Android.v8.wtf.mk
71 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
72 endif # JAVASCRIPT_ENGINE == v8
74 # Include source files for WebCore
76 LOCAL_PATH := $(BASE_PATH)/$d
77 JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore
78 intermediates := $(base_intermediates)/$d
79 include $(LOCAL_PATH)/Android.mk
80 ifeq ($(JAVASCRIPT_ENGINE),jsc)
81 include $(LOCAL_PATH)/Android.jscbindings.mk
83 ifeq ($(JAVASCRIPT_ENGINE),v8)
84 include $(LOCAL_PATH)/Android.v8bindings.mk
85 # TODO: We should use the WebCore JNI code instead.
86 JNI_PATH := V8Binding/jni
87 BINDING_C_INCLUDES += $(BASE_PATH)/$(JNI_PATH)
94 WEBKIT_SRC_FILES += $(addprefix $(JNI_PATH)/,$(JNI_SRC_FILES))
96 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
97 LOCAL_C_INCLUDES := $(BINDING_C_INCLUDES)
99 # Include the derived source files for WebCore. Uses the same path as
101 include $(LOCAL_PATH)/Android.derived.mk
102 ifeq ($(JAVASCRIPT_ENGINE),jsc)
103 include $(LOCAL_PATH)/Android.derived.jscbindings.mk
105 ifeq ($(JAVASCRIPT_ENGINE),v8)
106 include $(LOCAL_PATH)/Android.derived.v8bindings.mk
109 # Include source files for android WebKit port
111 LOCAL_PATH := $(BASE_PATH)/$d
112 intermediates := $(base_intermediates)/$d
113 include $(LOCAL_PATH)/Android.mk
114 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
116 # Redefine LOCAL_PATH here so the build system is not confused
117 LOCAL_PATH := $(BASE_PATH)
119 # Define our compiler flags
120 LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format
121 LOCAL_CFLAGS += -fno-strict-aliasing
122 LOCAL_CFLAGS += -include "WebCorePrefix.h"
123 LOCAL_CFLAGS += -fvisibility=hidden
125 ifeq ($(TARGET_ARCH),arm)
126 LOCAL_CFLAGS += -Darm
129 ifeq ($(ENABLE_SVG),true)
130 LOCAL_CFLAGS += -DENABLE_SVG=1
133 # Temporary disable SVG_ANIMATION.
134 ifeq ($(ENABLE_SVG_ANIMATION),true)
135 LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1
138 ifeq ($(WEBCORE_INSTRUMENTATION),true)
139 LOCAL_CFLAGS += -DANDROID_INSTRUMENT
142 # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only
144 LOCAL_LDLIBS += -lpthread -ldl
146 # Build our list of include paths. We include WebKit/android/icu first so that
147 # any files that include <unicode/ucnv.h> will include our ucnv.h first. We
148 # also add external/ as an include directory so that we can specify the real
149 # icu header directory as a more exact reference to avoid including our ucnv.h.
151 # Note that JavasCriptCore/ must be included after WebCore/, so that we pick up
152 # the right config.h.
153 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
155 $(LOCAL_PATH)/WebKit/android/icu \
157 external/icu4c/common \
158 external/icu4c/i18n \
159 external/libxml2/include \
160 external/skia/emoji \
161 external/skia/include/core \
162 external/skia/include/effects \
163 external/skia/include/images \
164 external/skia/include/ports \
165 external/skia/include/utils \
166 external/skia/src/ports \
167 external/sqlite/dist \
168 frameworks/base/core/jni/android/graphics
170 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
171 $(LOCAL_PATH)/WebCore \
172 $(LOCAL_PATH)/WebCore/accessibility \
173 $(LOCAL_PATH)/WebCore/css \
174 $(LOCAL_PATH)/WebCore/dom \
175 $(LOCAL_PATH)/WebCore/editing \
176 $(LOCAL_PATH)/WebCore/history \
177 $(LOCAL_PATH)/WebCore/html \
178 $(LOCAL_PATH)/WebCore/html/canvas \
179 $(LOCAL_PATH)/WebCore/inspector \
180 $(LOCAL_PATH)/WebCore/loader \
181 $(LOCAL_PATH)/WebCore/loader/appcache \
182 $(LOCAL_PATH)/WebCore/loader/icon \
183 $(LOCAL_PATH)/WebCore/notifications \
184 $(LOCAL_PATH)/WebCore/page \
185 $(LOCAL_PATH)/WebCore/page/android \
186 $(LOCAL_PATH)/WebCore/page/animation \
187 $(LOCAL_PATH)/WebCore/platform \
188 $(LOCAL_PATH)/WebCore/platform/android \
189 $(LOCAL_PATH)/WebCore/platform/animation \
190 $(LOCAL_PATH)/WebCore/platform/graphics \
191 $(LOCAL_PATH)/WebCore/platform/graphics/android \
192 $(LOCAL_PATH)/WebCore/platform/graphics/network \
193 $(LOCAL_PATH)/WebCore/platform/graphics/skia \
194 $(LOCAL_PATH)/WebCore/platform/graphics/transforms \
195 $(LOCAL_PATH)/WebCore/platform/image-decoders \
196 $(LOCAL_PATH)/WebCore/platform/mock \
197 $(LOCAL_PATH)/WebCore/platform/network \
198 $(LOCAL_PATH)/WebCore/platform/network/android \
199 $(LOCAL_PATH)/WebCore/platform/sql \
200 $(LOCAL_PATH)/WebCore/platform/text \
201 $(LOCAL_PATH)/WebCore/plugins \
202 $(LOCAL_PATH)/WebCore/plugins/android \
203 $(LOCAL_PATH)/WebCore/rendering \
204 $(LOCAL_PATH)/WebCore/rendering/style \
205 $(LOCAL_PATH)/WebCore/storage \
206 $(LOCAL_PATH)/WebCore/workers \
207 $(LOCAL_PATH)/WebCore/xml
209 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
210 $(LOCAL_PATH)/WebKit/android \
211 $(LOCAL_PATH)/WebKit/android/WebCoreSupport \
212 $(LOCAL_PATH)/WebKit/android/jni \
213 $(LOCAL_PATH)/WebKit/android/nav \
214 $(LOCAL_PATH)/WebKit/android/plugins
216 ifneq ($(TARGET_SIMULATOR),true)
217 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
218 $(LOCAL_PATH)/WebKit/android/stl
221 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
222 $(LOCAL_PATH)/JavaScriptCore \
223 $(LOCAL_PATH)/JavaScriptCore/wtf \
224 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode \
225 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu
227 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
228 $(base_intermediates)/WebCore/ \
229 $(base_intermediates)/WebCore/css \
230 $(base_intermediates)/WebCore/html \
231 $(base_intermediates)/WebCore/platform
233 ifeq ($(ENABLE_SVG), true)
234 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
235 $(LOCAL_PATH)/WebCore/platform/graphics/filters \
236 $(LOCAL_PATH)/WebCore/svg \
237 $(LOCAL_PATH)/WebCore/svg/animation \
238 $(LOCAL_PATH)/WebCore/svg/graphics \
239 $(LOCAL_PATH)/WebCore/svg/graphics/filters \
240 $(base_intermediates)/WebCore/svg
243 # Build the list of shared libraries
244 LOCAL_SHARED_LIBRARIES := \
257 ifeq ($(WEBCORE_INSTRUMENTATION),true)
258 LOCAL_SHARED_LIBRARIES += libhardware_legacy
261 # We have to use the android version of libdl when we are not on the simulator
262 ifneq ($(TARGET_SIMULATOR),true)
263 LOCAL_SHARED_LIBRARIES += libdl
266 # Build the list of static libraries
267 LOCAL_STATIC_LIBRARIES := libxml2
268 ifeq ($(JAVASCRIPT_ENGINE),v8)
269 LOCAL_STATIC_LIBRARIES += libv8
272 # Redefine LOCAL_SRC_FILES to be all the WebKit source files
273 LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES)
275 # Define this for use in other makefiles.
276 WEBKIT_C_INCLUDES := $(LOCAL_C_INCLUDES)
277 WEBKIT_CFLAGS := $(LOCAL_CFLAGS)
278 WEBKIT_GENERATED_SOURCES := $(LOCAL_GENERATED_SOURCES)
279 WEBKIT_LDLIBS := $(LOCAL_LDLIBS)
280 WEBKIT_SHARED_LIBRARIES := $(LOCAL_SHARED_LIBRARIES)
281 WEBKIT_STATIC_LIBRARIES := $(LOCAL_STATIC_LIBRARIES)
283 # Build the library all at once
284 include $(BUILD_STATIC_LIBRARY)
286 ifeq ($(JAVASCRIPT_ENGINE),jsc)
287 # Now build libjs as a static library.
288 include $(CLEAR_VARS)
289 LOCAL_MODULE := libjs
290 LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
291 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
292 LOCAL_STATIC_LIBRARIES := $(WEBKIT_STATIC_LIBRARIES)
293 LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
294 # Include source files for JavaScriptCore
296 LOCAL_PATH := $(BASE_PATH)/$d
297 LOCAL_MODULE_CLASS := STATIC_LIBRARIES
298 # Cannot use base_intermediates as this is a new module
299 intermediates := $(call local-intermediates-dir)
300 include $(LOCAL_PATH)/Android.mk
301 # Redefine LOCAL_SRC_FILES with the correct prefix
302 LOCAL_SRC_FILES := $(addprefix $d/,$(LOCAL_SRC_FILES))
303 # Use the base path to resolve file names
304 LOCAL_PATH := $(BASE_PATH)
305 # Append jsc intermediate include paths to the WebKit include list.
306 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) \
308 $(intermediates)/parser \
309 $(intermediates)/runtime \
311 include $(BUILD_STATIC_LIBRARY)
312 endif # JAVASCRIPT_ENGINE == jsc
314 # Now build the shared library using only the exported jni entry point. This
315 # will strip out any unused code from the entry point.
316 include $(CLEAR_VARS)
317 # if you need to make webcore huge (for debugging), enable this line
318 #LOCAL_PRELINK_MODULE := false
319 LOCAL_MODULE := libwebcore
320 LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
321 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
322 LOCAL_STATIC_LIBRARIES := libwebcore $(WEBKIT_STATIC_LIBRARIES)
323 ifeq ($(JAVASCRIPT_ENGINE),jsc)
324 LOCAL_STATIC_LIBRARIES += libjs
326 LOCAL_LDFLAGS := -fvisibility=hidden
327 LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
328 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES)
329 LOCAL_PATH := $(BASE_PATH)
331 WebKit/android/jni/WebCoreJniOnLoad.cpp
332 # Do this dependency by hand. The reason we have to do this is because the
333 # headers that this file pulls in are generated during the build of webcore.
334 # We make all of our object files depend on those files so that they are built
335 # before we try to compile the file.
336 LOCAL_ADDITIONAL_DEPENDENCIES := $(filter %.h, $(WEBKIT_GENERATED_SOURCES))
337 include $(BUILD_SHARED_LIBRARY)
339 # Build the wds client
340 include $(BASE_PATH)/WebKit/android/wds/client/Android.mk
342 # Build the performance command line tool.
343 include $(BASE_PATH)/WebKit/android/benchmark/Android.mk
345 # Build the webkit merge tool.
346 include $(BASE_PATH)/WebKitTools/android/webkitmerge/Android.mk