2 ## Copyright 2009, The Android Open Source Project
4 ## Redistribution and use in source and binary forms, with or without
5 ## modification, are permitted provided that the following conditions
7 ## * Redistributions of source code must retain the above copyright
8 ## notice, this list of conditions and the following disclaimer.
9 ## * Redistributions in binary form must reproduce the above copyright
10 ## notice, this list of conditions and the following disclaimer in the
11 ## documentation and/or other materials provided with the distribution.
13 ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14 ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17 ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 LOCAL_PATH := $(call my-dir)
28 # Two ways to control which JS engine is used:
29 # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8'
30 # This is the preferred way.
31 # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks
32 # up a default engine to build.
33 # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE,
34 # can be set to true, so that two builds can be different but without
35 # specifying which JS engine to use.
37 # Read JS_ENGINE environment variable
38 JAVASCRIPT_ENGINE = $(JS_ENGINE)
40 ifneq ($(JAVASCRIPT_ENGINE),jsc)
41 ifneq ($(JAVASCRIPT_ENGINE),v8)
42 # No JS engine is specified, pickup the one we want as default.
43 ifeq ($(USE_ALT_JS_ENGINE),true)
44 JAVASCRIPT_ENGINE = v8
46 JAVASCRIPT_ENGINE = jsc
51 BASE_PATH := $(call my-dir)
54 # Define our module and find the intermediates directory
55 LOCAL_MODULE := libwebcore
56 LOCAL_MODULE_CLASS := STATIC_LIBRARIES
57 base_intermediates := $(call local-intermediates-dir)
59 # Using := here prevents recursive expansion
62 # We have to use bison 2.3
63 include $(BASE_PATH)/bison_check.mk
65 # Build our list of include paths. We include WebKit/android/icu first so that
66 # any files that include <unicode/ucnv.h> will include our ucnv.h first. We
67 # also add external/ as an include directory so that we can specify the real
68 # icu header directory as a more exact reference to avoid including our ucnv.h.
70 # Note that JavasCriptCore/ must be included after WebCore/, so that we pick up
74 $(LOCAL_PATH)/WebKit/android/icu \
77 external/icu4c/common \
79 external/libxml2/include \
81 external/skia/include/core \
82 external/skia/include/effects \
83 external/skia/include/images \
84 external/skia/include/ports \
85 external/skia/include/utils \
86 external/skia/src/ports \
87 external/sqlite/dist \
88 frameworks/base/core/jni/android/graphics
90 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
91 $(LOCAL_PATH)/WebCore \
92 $(LOCAL_PATH)/WebCore/accessibility \
93 $(LOCAL_PATH)/WebCore/css \
94 $(LOCAL_PATH)/WebCore/dom \
95 $(LOCAL_PATH)/WebCore/editing \
96 $(LOCAL_PATH)/WebCore/history \
97 $(LOCAL_PATH)/WebCore/history/android \
98 $(LOCAL_PATH)/WebCore/html \
99 $(LOCAL_PATH)/WebCore/html/canvas \
100 $(LOCAL_PATH)/WebCore/inspector \
101 $(LOCAL_PATH)/WebCore/loader \
102 $(LOCAL_PATH)/WebCore/loader/appcache \
103 $(LOCAL_PATH)/WebCore/loader/icon \
104 $(LOCAL_PATH)/WebCore/notifications \
105 $(LOCAL_PATH)/WebCore/page \
106 $(LOCAL_PATH)/WebCore/page/android \
107 $(LOCAL_PATH)/WebCore/page/animation \
108 $(LOCAL_PATH)/WebCore/platform \
109 $(LOCAL_PATH)/WebCore/platform/android \
110 $(LOCAL_PATH)/WebCore/platform/animation \
111 $(LOCAL_PATH)/WebCore/platform/graphics \
112 $(LOCAL_PATH)/WebCore/platform/graphics/android \
113 $(LOCAL_PATH)/WebCore/platform/graphics/filters \
114 $(LOCAL_PATH)/WebCore/platform/graphics/network \
115 $(LOCAL_PATH)/WebCore/platform/graphics/skia \
116 $(LOCAL_PATH)/WebCore/platform/graphics/transforms \
117 $(LOCAL_PATH)/WebCore/platform/image-decoders \
118 $(LOCAL_PATH)/WebCore/platform/mock \
119 $(LOCAL_PATH)/WebCore/platform/network \
120 $(LOCAL_PATH)/WebCore/platform/network/android \
121 $(LOCAL_PATH)/WebCore/platform/sql \
122 $(LOCAL_PATH)/WebCore/platform/text \
123 $(LOCAL_PATH)/WebCore/plugins \
124 $(LOCAL_PATH)/WebCore/plugins/android \
125 $(LOCAL_PATH)/WebCore/rendering \
126 $(LOCAL_PATH)/WebCore/rendering/style \
127 $(LOCAL_PATH)/WebCore/storage \
128 $(LOCAL_PATH)/WebCore/svg \
129 $(LOCAL_PATH)/WebCore/svg/animation \
130 $(LOCAL_PATH)/WebCore/svg/graphics \
131 $(LOCAL_PATH)/WebCore/svg/graphics/filters \
132 $(LOCAL_PATH)/WebCore/workers \
133 $(LOCAL_PATH)/WebCore/xml
135 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
136 $(LOCAL_PATH)/WebKit/android \
137 $(LOCAL_PATH)/WebKit/android/WebCoreSupport \
138 $(LOCAL_PATH)/WebKit/android/jni \
139 $(LOCAL_PATH)/WebKit/android/nav \
140 $(LOCAL_PATH)/WebKit/android/plugins
142 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
143 $(LOCAL_PATH)/JavaScriptCore \
144 $(LOCAL_PATH)/JavaScriptCore/wtf \
145 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode \
146 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu
148 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
149 $(base_intermediates)/WebCore/ \
150 $(base_intermediates)/WebCore/css \
151 $(base_intermediates)/WebCore/html \
152 $(base_intermediates)/WebCore/platform
154 ifeq ($(JAVASCRIPT_ENGINE),v8)
155 # Include WTF source file.
157 LOCAL_PATH := $(BASE_PATH)/$d
158 intermediates := $(base_intermediates)/$d
159 include $(LOCAL_PATH)/Android.v8.wtf.mk
160 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
161 endif # JAVASCRIPT_ENGINE == v8
163 # Include source files for WebCore
165 LOCAL_PATH := $(BASE_PATH)/$d
166 JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore
167 intermediates := $(base_intermediates)/$d
168 include $(LOCAL_PATH)/Android.mk
169 ifeq ($(JAVASCRIPT_ENGINE),jsc)
170 include $(LOCAL_PATH)/Android.jscbindings.mk
172 ifeq ($(JAVASCRIPT_ENGINE),v8)
173 include $(LOCAL_PATH)/Android.v8bindings.mk
174 # TODO: We should use the WebCore JNI code instead.
175 JNI_PATH := V8Binding/jni
178 WEBKIT_SRC_FILES += $(addprefix $(JNI_PATH)/,$(JNI_SRC_FILES))
180 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
181 LOCAL_C_INCLUDES += $(BINDING_C_INCLUDES)
183 # Include the derived source files for WebCore. Uses the same path as
185 include $(LOCAL_PATH)/Android.derived.mk
186 ifeq ($(JAVASCRIPT_ENGINE),jsc)
187 include $(LOCAL_PATH)/Android.derived.jscbindings.mk
189 ifeq ($(JAVASCRIPT_ENGINE),v8)
190 include $(LOCAL_PATH)/Android.derived.v8bindings.mk
193 # Include source files for android WebKit port
195 LOCAL_PATH := $(BASE_PATH)/$d
196 intermediates := $(base_intermediates)/$d
197 include $(LOCAL_PATH)/Android.mk
198 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
200 # Redefine LOCAL_PATH here so the build system is not confused
201 LOCAL_PATH := $(BASE_PATH)
203 # Define our compiler flags
204 LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format
205 LOCAL_CFLAGS += -fno-strict-aliasing
206 LOCAL_CFLAGS += -include "WebCorePrefix.h"
207 LOCAL_CFLAGS += -fvisibility=hidden
208 LOCAL_CFLAGS += -D__SGI_STL_INTERNAL_PAIR_H
210 ifeq ($(TARGET_ARCH),arm)
211 LOCAL_CFLAGS += -Darm
212 # remove this warning: "note: the mangling of 'va_list' has changed in GCC 4.4"
213 LOCAL_CFLAGS += -Wno-psabi
216 ifeq ($(ENABLE_SVG),true)
217 LOCAL_CFLAGS += -DENABLE_SVG=1
220 # Temporary disable SVG_ANIMATION.
221 ifeq ($(ENABLE_SVG_ANIMATION),true)
222 LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1
225 ifeq ($(WEBCORE_INSTRUMENTATION),true)
226 LOCAL_CFLAGS += -DANDROID_INSTRUMENT
229 # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only
231 LOCAL_LDLIBS += -lpthread -ldl
233 # Build the list of shared libraries
234 LOCAL_SHARED_LIBRARIES := \
247 ifeq ($(WEBCORE_INSTRUMENTATION),true)
248 LOCAL_SHARED_LIBRARIES += libhardware_legacy
251 # We have to use the android version of libdl when we are not on the simulator
252 ifneq ($(TARGET_SIMULATOR),true)
253 LOCAL_SHARED_LIBRARIES += libdl
254 LOCAL_C_INCLUDES += \
258 # Build the list of static libraries
259 LOCAL_STATIC_LIBRARIES := libxml2
260 ifeq ($(JAVASCRIPT_ENGINE),v8)
261 LOCAL_STATIC_LIBRARIES += libv8
264 # Redefine LOCAL_SRC_FILES to be all the WebKit source files
265 LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES)
267 # Define this for use in other makefiles.
268 WEBKIT_C_INCLUDES := $(LOCAL_C_INCLUDES)
269 WEBKIT_CFLAGS := $(LOCAL_CFLAGS)
270 WEBKIT_GENERATED_SOURCES := $(LOCAL_GENERATED_SOURCES)
271 WEBKIT_LDLIBS := $(LOCAL_LDLIBS)
272 WEBKIT_SHARED_LIBRARIES := $(LOCAL_SHARED_LIBRARIES)
273 WEBKIT_STATIC_LIBRARIES := $(LOCAL_STATIC_LIBRARIES)
275 # Build the library all at once
276 include $(BUILD_STATIC_LIBRARY)
278 ifeq ($(JAVASCRIPT_ENGINE),jsc)
279 # Now build libjs as a static library.
280 include $(CLEAR_VARS)
281 LOCAL_MODULE := libjs
282 LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
283 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
284 LOCAL_STATIC_LIBRARIES := $(WEBKIT_STATIC_LIBRARIES)
285 LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
286 # Include source files for JavaScriptCore
288 LOCAL_PATH := $(BASE_PATH)/$d
289 LOCAL_MODULE_CLASS := STATIC_LIBRARIES
290 # Cannot use base_intermediates as this is a new module
291 intermediates := $(call local-intermediates-dir)
292 include $(LOCAL_PATH)/Android.mk
293 # Redefine LOCAL_SRC_FILES with the correct prefix
294 LOCAL_SRC_FILES := $(addprefix $d/,$(LOCAL_SRC_FILES))
295 # Use the base path to resolve file names
296 LOCAL_PATH := $(BASE_PATH)
297 # Append jsc intermediate include paths to the WebKit include list.
298 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) \
300 $(intermediates)/parser \
301 $(intermediates)/runtime \
303 include $(BUILD_STATIC_LIBRARY)
304 endif # JAVASCRIPT_ENGINE == jsc
306 # Now build the shared library using only the exported jni entry point. This
307 # will strip out any unused code from the entry point.
308 include $(CLEAR_VARS)
309 # if you need to make webcore huge (for debugging), enable this line
310 #LOCAL_PRELINK_MODULE := false
311 LOCAL_MODULE := libwebcore
312 LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
313 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
314 LOCAL_STATIC_LIBRARIES := libwebcore $(WEBKIT_STATIC_LIBRARIES)
315 ifeq ($(JAVASCRIPT_ENGINE),jsc)
316 LOCAL_STATIC_LIBRARIES += libjs
318 LOCAL_LDFLAGS := -fvisibility=hidden
319 LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
320 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES)
321 LOCAL_PATH := $(BASE_PATH)
323 WebKit/android/jni/WebCoreJniOnLoad.cpp
324 # Do this dependency by hand. The reason we have to do this is because the
325 # headers that this file pulls in are generated during the build of webcore.
326 # We make all of our object files depend on those files so that they are built
327 # before we try to compile the file.
328 LOCAL_ADDITIONAL_DEPENDENCIES := $(filter %.h, $(WEBKIT_GENERATED_SOURCES))
329 include $(BUILD_SHARED_LIBRARY)
331 # Build the wds client
332 include $(BASE_PATH)/WebKit/android/wds/client/Android.mk
334 # Build the performance command line tool.
335 include $(BASE_PATH)/WebKit/android/benchmark/Android.mk
337 # Build the webkit merge tool.
338 include $(BASE_PATH)/WebKitTools/android/webkitmerge/Android.mk