2 ## Copyright 2009, The Android Open Source Project
4 ## Redistribution and use in source and binary forms, with or without
5 ## modification, are permitted provided that the following conditions
7 ## * Redistributions of source code must retain the above copyright
8 ## notice, this list of conditions and the following disclaimer.
9 ## * Redistributions in binary form must reproduce the above copyright
10 ## notice, this list of conditions and the following disclaimer in the
11 ## documentation and/or other materials provided with the distribution.
13 ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14 ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17 ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 LOCAL_PATH := $(call my-dir)
28 # Two ways to control which JS engine is used:
29 # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8'
30 # This is the preferred way.
31 # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks
32 # up a default engine to build.
33 # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE,
34 # can be set to true, so that two builds can be different but without
35 # specifying which JS engine to use.
37 # Read JS_ENGINE environment variable
38 JAVASCRIPT_ENGINE = $(JS_ENGINE)
40 ifneq ($(JAVASCRIPT_ENGINE),jsc)
41 ifneq ($(JAVASCRIPT_ENGINE),v8)
42 # No JS engine is specified, pickup the one we want as default.
43 ifeq ($(USE_ALT_JS_ENGINE),true)
44 JAVASCRIPT_ENGINE = v8
46 JAVASCRIPT_ENGINE = jsc
51 BASE_PATH := $(call my-dir)
54 # Define our module and find the intermediates directory
55 LOCAL_MODULE := libwebcore
56 LOCAL_MODULE_CLASS := STATIC_LIBRARIES
57 base_intermediates := $(call local-intermediates-dir)
59 # Using := here prevents recursive expansion
62 # We have to use bison 2.3
63 include $(BASE_PATH)/bison_check.mk
65 # Build our list of include paths. We include WebKit/android/icu first so that
66 # any files that include <unicode/ucnv.h> will include our ucnv.h first. We
67 # also add external/ as an include directory so that we can specify the real
68 # icu header directory as a more exact reference to avoid including our ucnv.h.
70 # Note that JavasCriptCore/ must be included after WebCore/, so that we pick up
74 $(LOCAL_PATH)/WebKit/android/icu \
77 external/icu4c/common \
79 external/libxml2/include \
81 external/skia/include/core \
82 external/skia/include/effects \
83 external/skia/include/images \
84 external/skia/include/ports \
85 external/skia/include/utils \
86 external/skia/src/ports \
87 external/sqlite/dist \
88 frameworks/base/core/jni/android/graphics
90 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
91 $(LOCAL_PATH)/WebCore \
92 $(LOCAL_PATH)/WebCore/accessibility \
93 $(LOCAL_PATH)/WebCore/bindings/generic \
94 $(LOCAL_PATH)/WebCore/css \
95 $(LOCAL_PATH)/WebCore/dom \
96 $(LOCAL_PATH)/WebCore/editing \
97 $(LOCAL_PATH)/WebCore/history \
98 $(LOCAL_PATH)/WebCore/history/android \
99 $(LOCAL_PATH)/WebCore/html \
100 $(LOCAL_PATH)/WebCore/html/canvas \
101 $(LOCAL_PATH)/WebCore/inspector \
102 $(LOCAL_PATH)/WebCore/loader \
103 $(LOCAL_PATH)/WebCore/loader/appcache \
104 $(LOCAL_PATH)/WebCore/loader/icon \
105 $(LOCAL_PATH)/WebCore/notifications \
106 $(LOCAL_PATH)/WebCore/page \
107 $(LOCAL_PATH)/WebCore/page/android \
108 $(LOCAL_PATH)/WebCore/page/animation \
109 $(LOCAL_PATH)/WebCore/platform \
110 $(LOCAL_PATH)/WebCore/platform/android \
111 $(LOCAL_PATH)/WebCore/platform/animation \
112 $(LOCAL_PATH)/WebCore/platform/graphics \
113 $(LOCAL_PATH)/WebCore/platform/graphics/android \
114 $(LOCAL_PATH)/WebCore/platform/graphics/filters \
115 $(LOCAL_PATH)/WebCore/platform/graphics/network \
116 $(LOCAL_PATH)/WebCore/platform/graphics/skia \
117 $(LOCAL_PATH)/WebCore/platform/graphics/transforms \
118 $(LOCAL_PATH)/WebCore/platform/image-decoders \
119 $(LOCAL_PATH)/WebCore/platform/image-decoders/bmp \
120 $(LOCAL_PATH)/WebCore/platform/image-decoders/gif \
121 $(LOCAL_PATH)/WebCore/platform/image-decoders/ico \
122 $(LOCAL_PATH)/WebCore/platform/image-decoders/jpeg \
123 $(LOCAL_PATH)/WebCore/platform/image-decoders/png \
124 $(LOCAL_PATH)/WebCore/platform/mock \
125 $(LOCAL_PATH)/WebCore/platform/network \
126 $(LOCAL_PATH)/WebCore/platform/network/android \
127 $(LOCAL_PATH)/WebCore/platform/sql \
128 $(LOCAL_PATH)/WebCore/platform/text \
129 $(LOCAL_PATH)/WebCore/plugins \
130 $(LOCAL_PATH)/WebCore/plugins/android \
131 $(LOCAL_PATH)/WebCore/rendering \
132 $(LOCAL_PATH)/WebCore/rendering/style \
133 $(LOCAL_PATH)/WebCore/storage \
134 $(LOCAL_PATH)/WebCore/svg \
135 $(LOCAL_PATH)/WebCore/svg/animation \
136 $(LOCAL_PATH)/WebCore/svg/graphics \
137 $(LOCAL_PATH)/WebCore/svg/graphics/filters \
138 $(LOCAL_PATH)/WebCore/websockets \
139 $(LOCAL_PATH)/WebCore/workers \
140 $(LOCAL_PATH)/WebCore/xml
142 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
143 $(LOCAL_PATH)/WebKit/android \
144 $(LOCAL_PATH)/WebKit/android/WebCoreSupport \
145 $(LOCAL_PATH)/WebKit/android/jni \
146 $(LOCAL_PATH)/WebKit/android/nav \
147 $(LOCAL_PATH)/WebKit/android/plugins
149 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
150 $(LOCAL_PATH)/JavaScriptCore \
151 $(LOCAL_PATH)/JavaScriptCore/wtf \
152 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode \
153 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu
155 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
156 $(base_intermediates)/WebCore/ \
157 $(base_intermediates)/WebCore/css \
158 $(base_intermediates)/WebCore/html \
159 $(base_intermediates)/WebCore/platform
161 ifeq ($(JAVASCRIPT_ENGINE),v8)
162 # Include WTF source file.
164 LOCAL_PATH := $(BASE_PATH)/$d
165 intermediates := $(base_intermediates)/$d
166 include $(LOCAL_PATH)/Android.v8.wtf.mk
167 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
168 endif # JAVASCRIPT_ENGINE == v8
170 # Include source files for WebCore
172 LOCAL_PATH := $(BASE_PATH)/$d
173 JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore
174 intermediates := $(base_intermediates)/$d
175 include $(LOCAL_PATH)/Android.mk
176 ifeq ($(JAVASCRIPT_ENGINE),jsc)
177 include $(LOCAL_PATH)/Android.jscbindings.mk
179 ifeq ($(JAVASCRIPT_ENGINE),v8)
180 include $(LOCAL_PATH)/Android.v8bindings.mk
182 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
183 LOCAL_C_INCLUDES += $(BINDING_C_INCLUDES)
185 # Include the derived source files for WebCore. Uses the same path as
187 include $(LOCAL_PATH)/Android.derived.mk
188 ifeq ($(JAVASCRIPT_ENGINE),jsc)
189 include $(LOCAL_PATH)/Android.derived.jscbindings.mk
191 ifeq ($(JAVASCRIPT_ENGINE),v8)
192 include $(LOCAL_PATH)/Android.derived.v8bindings.mk
195 # Include source files for android WebKit port
197 LOCAL_PATH := $(BASE_PATH)/$d
198 intermediates := $(base_intermediates)/$d
199 include $(LOCAL_PATH)/Android.mk
200 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
202 # Redefine LOCAL_PATH here so the build system is not confused
203 LOCAL_PATH := $(BASE_PATH)
205 # Define our compiler flags
206 LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format
207 LOCAL_CFLAGS += -fno-strict-aliasing
208 LOCAL_CFLAGS += -include "WebCorePrefix.h"
209 LOCAL_CFLAGS += -fvisibility=hidden
210 LOCAL_CFLAGS += -D__SGI_STL_INTERNAL_PAIR_H
212 ifeq ($(TARGET_ARCH),arm)
213 LOCAL_CFLAGS += -Darm
214 # remove this warning: "note: the mangling of 'va_list' has changed in GCC 4.4"
215 LOCAL_CFLAGS += -Wno-psabi
218 ifeq ($(ENABLE_SVG),true)
219 LOCAL_CFLAGS += -DENABLE_SVG=1
222 # Temporary disable SVG_ANIMATION.
223 ifeq ($(ENABLE_SVG_ANIMATION),true)
224 LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1
227 ifeq ($(WEBCORE_INSTRUMENTATION),true)
228 LOCAL_CFLAGS += -DANDROID_INSTRUMENT
231 # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only
233 LOCAL_LDLIBS += -lpthread -ldl
235 # Build the list of shared libraries
236 LOCAL_SHARED_LIBRARIES := \
249 ifeq ($(WEBCORE_INSTRUMENTATION),true)
250 LOCAL_SHARED_LIBRARIES += libhardware_legacy
253 # We have to use the android version of libdl when we are not on the simulator
254 ifneq ($(TARGET_SIMULATOR),true)
255 LOCAL_SHARED_LIBRARIES += libdl
256 LOCAL_C_INCLUDES += \
260 # Build the list of static libraries
261 LOCAL_STATIC_LIBRARIES := libxml2
262 ifeq ($(JAVASCRIPT_ENGINE),v8)
263 LOCAL_STATIC_LIBRARIES += libv8
266 # Redefine LOCAL_SRC_FILES to be all the WebKit source files
267 LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES)
269 # Define this for use in other makefiles.
270 WEBKIT_C_INCLUDES := $(LOCAL_C_INCLUDES)
271 WEBKIT_CFLAGS := $(LOCAL_CFLAGS)
272 WEBKIT_GENERATED_SOURCES := $(LOCAL_GENERATED_SOURCES)
273 WEBKIT_LDLIBS := $(LOCAL_LDLIBS)
274 WEBKIT_SHARED_LIBRARIES := $(LOCAL_SHARED_LIBRARIES)
275 WEBKIT_STATIC_LIBRARIES := $(LOCAL_STATIC_LIBRARIES)
277 # Build the library all at once
278 include $(BUILD_STATIC_LIBRARY)
280 ifeq ($(JAVASCRIPT_ENGINE),jsc)
281 # Now build libjs as a static library.
282 include $(CLEAR_VARS)
283 LOCAL_MODULE := libjs
284 LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
285 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
286 LOCAL_STATIC_LIBRARIES := $(WEBKIT_STATIC_LIBRARIES)
287 LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
288 # Include source files for JavaScriptCore
290 LOCAL_PATH := $(BASE_PATH)/$d
291 LOCAL_MODULE_CLASS := STATIC_LIBRARIES
292 # Cannot use base_intermediates as this is a new module
293 intermediates := $(call local-intermediates-dir)
294 include $(LOCAL_PATH)/Android.mk
295 # Redefine LOCAL_SRC_FILES with the correct prefix
296 LOCAL_SRC_FILES := $(addprefix $d/,$(LOCAL_SRC_FILES))
297 # Use the base path to resolve file names
298 LOCAL_PATH := $(BASE_PATH)
299 # Append jsc intermediate include paths to the WebKit include list.
300 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) \
302 $(intermediates)/parser \
303 $(intermediates)/runtime \
305 include $(BUILD_STATIC_LIBRARY)
306 endif # JAVASCRIPT_ENGINE == jsc
308 # Now build the shared library using only the exported jni entry point. This
309 # will strip out any unused code from the entry point.
310 include $(CLEAR_VARS)
311 # if you need to make webcore huge (for debugging), enable this line
312 #LOCAL_PRELINK_MODULE := false
313 LOCAL_MODULE := libwebcore
314 LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
315 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
316 LOCAL_STATIC_LIBRARIES := libwebcore $(WEBKIT_STATIC_LIBRARIES)
317 ifeq ($(JAVASCRIPT_ENGINE),jsc)
318 LOCAL_STATIC_LIBRARIES += libjs
320 LOCAL_LDFLAGS := -fvisibility=hidden
321 LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
322 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES)
323 LOCAL_PATH := $(BASE_PATH)
325 WebKit/android/jni/WebCoreJniOnLoad.cpp
326 # Do this dependency by hand. The reason we have to do this is because the
327 # headers that this file pulls in are generated during the build of webcore.
328 # We make all of our object files depend on those files so that they are built
329 # before we try to compile the file.
330 LOCAL_ADDITIONAL_DEPENDENCIES := $(filter %.h, $(WEBKIT_GENERATED_SOURCES))
331 include $(BUILD_SHARED_LIBRARY)
333 # Build the wds client
334 include $(BASE_PATH)/WebKit/android/wds/client/Android.mk
336 # Build the performance command line tool.
337 include $(BASE_PATH)/WebKit/android/benchmark/Android.mk
339 # Build the webkit merge tool.
340 include $(BASE_PATH)/WebKitTools/android/webkitmerge/Android.mk