2 ## Copyright 2009, The Android Open Source Project
4 ## Redistribution and use in source and binary forms, with or without
5 ## modification, are permitted provided that the following conditions
7 ## * Redistributions of source code must retain the above copyright
8 ## notice, this list of conditions and the following disclaimer.
9 ## * Redistributions in binary form must reproduce the above copyright
10 ## notice, this list of conditions and the following disclaimer in the
11 ## documentation and/or other materials provided with the distribution.
13 ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14 ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17 ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 LOCAL_PATH := $(call my-dir)
28 # Two ways to control which JS engine is used:
29 # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8'
30 # This is the preferred way.
31 # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks
32 # up a default engine to build.
33 # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE,
34 # can be set to true, so that two builds can be different but without
35 # specifying which JS engine to use.
37 # Read JS_ENGINE environment variable
38 JAVASCRIPT_ENGINE = $(JS_ENGINE)
40 ifneq ($(JAVASCRIPT_ENGINE),jsc)
41 ifneq ($(JAVASCRIPT_ENGINE),v8)
42 # No JS engine is specified, pickup the one we want as default.
43 ifeq ($(USE_ALT_JS_ENGINE),true)
44 JAVASCRIPT_ENGINE = v8
46 JAVASCRIPT_ENGINE = jsc
51 BASE_PATH := $(call my-dir)
54 # Define our module and find the intermediates directory
55 LOCAL_MODULE := libwebcore
56 LOCAL_MODULE_CLASS := STATIC_LIBRARIES
57 base_intermediates := $(call local-intermediates-dir)
59 # Using := here prevents recursive expansion
62 # We have to use bison 2.3
63 include $(BASE_PATH)/bison_check.mk
65 # Build our list of include paths. We include WebKit/android/icu first so that
66 # any files that include <unicode/ucnv.h> will include our ucnv.h first. We
67 # also add external/ as an include directory so that we can specify the real
68 # icu header directory as a more exact reference to avoid including our ucnv.h.
70 # Note that JavasCriptCore/ must be included after WebCore/, so that we pick up
74 $(LOCAL_PATH)/WebKit/android/icu \
77 external/icu4c/common \
79 external/libxml2/include \
81 external/skia/include/core \
82 external/skia/include/effects \
83 external/skia/include/images \
84 external/skia/include/ports \
85 external/skia/include/utils \
86 external/skia/src/ports \
87 external/sqlite/dist \
88 frameworks/base/core/jni/android/graphics
90 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
91 $(LOCAL_PATH)/WebCore \
92 $(LOCAL_PATH)/WebCore/accessibility \
93 $(LOCAL_PATH)/WebCore/bindings/generic \
94 $(LOCAL_PATH)/WebCore/css \
95 $(LOCAL_PATH)/WebCore/dom \
96 $(LOCAL_PATH)/WebCore/editing \
97 $(LOCAL_PATH)/WebCore/history \
98 $(LOCAL_PATH)/WebCore/history/android \
99 $(LOCAL_PATH)/WebCore/html \
100 $(LOCAL_PATH)/WebCore/html/canvas \
101 $(LOCAL_PATH)/WebCore/inspector \
102 $(LOCAL_PATH)/WebCore/loader \
103 $(LOCAL_PATH)/WebCore/loader/appcache \
104 $(LOCAL_PATH)/WebCore/loader/icon \
105 $(LOCAL_PATH)/WebCore/notifications \
106 $(LOCAL_PATH)/WebCore/page \
107 $(LOCAL_PATH)/WebCore/page/android \
108 $(LOCAL_PATH)/WebCore/page/animation \
109 $(LOCAL_PATH)/WebCore/platform \
110 $(LOCAL_PATH)/WebCore/platform/android \
111 $(LOCAL_PATH)/WebCore/platform/animation \
112 $(LOCAL_PATH)/WebCore/platform/graphics \
113 $(LOCAL_PATH)/WebCore/platform/graphics/android \
114 $(LOCAL_PATH)/WebCore/platform/graphics/filters \
115 $(LOCAL_PATH)/WebCore/platform/graphics/network \
116 $(LOCAL_PATH)/WebCore/platform/graphics/skia \
117 $(LOCAL_PATH)/WebCore/platform/graphics/transforms \
118 $(LOCAL_PATH)/WebCore/platform/image-decoders \
119 $(LOCAL_PATH)/WebCore/platform/mock \
120 $(LOCAL_PATH)/WebCore/platform/network \
121 $(LOCAL_PATH)/WebCore/platform/network/android \
122 $(LOCAL_PATH)/WebCore/platform/sql \
123 $(LOCAL_PATH)/WebCore/platform/text \
124 $(LOCAL_PATH)/WebCore/plugins \
125 $(LOCAL_PATH)/WebCore/plugins/android \
126 $(LOCAL_PATH)/WebCore/rendering \
127 $(LOCAL_PATH)/WebCore/rendering/style \
128 $(LOCAL_PATH)/WebCore/storage \
129 $(LOCAL_PATH)/WebCore/svg \
130 $(LOCAL_PATH)/WebCore/svg/animation \
131 $(LOCAL_PATH)/WebCore/svg/graphics \
132 $(LOCAL_PATH)/WebCore/svg/graphics/filters \
133 $(LOCAL_PATH)/WebCore/websockets \
134 $(LOCAL_PATH)/WebCore/workers \
135 $(LOCAL_PATH)/WebCore/xml
137 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
138 $(LOCAL_PATH)/WebKit/android \
139 $(LOCAL_PATH)/WebKit/android/WebCoreSupport \
140 $(LOCAL_PATH)/WebKit/android/jni \
141 $(LOCAL_PATH)/WebKit/android/nav \
142 $(LOCAL_PATH)/WebKit/android/plugins
144 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
145 $(LOCAL_PATH)/JavaScriptCore \
146 $(LOCAL_PATH)/JavaScriptCore/wtf \
147 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode \
148 $(LOCAL_PATH)/JavaScriptCore/wtf/unicode/icu
150 LOCAL_C_INCLUDES := $(LOCAL_C_INCLUDES) \
151 $(base_intermediates)/WebCore/ \
152 $(base_intermediates)/WebCore/css \
153 $(base_intermediates)/WebCore/html \
154 $(base_intermediates)/WebCore/platform
156 ifeq ($(JAVASCRIPT_ENGINE),v8)
157 # Include WTF source file.
159 LOCAL_PATH := $(BASE_PATH)/$d
160 intermediates := $(base_intermediates)/$d
161 include $(LOCAL_PATH)/Android.v8.wtf.mk
162 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
163 endif # JAVASCRIPT_ENGINE == v8
165 # Include source files for WebCore
167 LOCAL_PATH := $(BASE_PATH)/$d
168 JAVASCRIPTCORE_PATH := $(BASE_PATH)/JavaScriptCore
169 intermediates := $(base_intermediates)/$d
170 include $(LOCAL_PATH)/Android.mk
171 ifeq ($(JAVASCRIPT_ENGINE),jsc)
172 include $(LOCAL_PATH)/Android.jscbindings.mk
174 ifeq ($(JAVASCRIPT_ENGINE),v8)
175 include $(LOCAL_PATH)/Android.v8bindings.mk
177 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
178 LOCAL_C_INCLUDES += $(BINDING_C_INCLUDES)
180 # Include the derived source files for WebCore. Uses the same path as
182 include $(LOCAL_PATH)/Android.derived.mk
183 ifeq ($(JAVASCRIPT_ENGINE),jsc)
184 include $(LOCAL_PATH)/Android.derived.jscbindings.mk
186 ifeq ($(JAVASCRIPT_ENGINE),v8)
187 include $(LOCAL_PATH)/Android.derived.v8bindings.mk
190 # Include source files for android WebKit port
192 LOCAL_PATH := $(BASE_PATH)/$d
193 intermediates := $(base_intermediates)/$d
194 include $(LOCAL_PATH)/Android.mk
195 WEBKIT_SRC_FILES += $(addprefix $d/,$(LOCAL_SRC_FILES))
197 # Redefine LOCAL_PATH here so the build system is not confused
198 LOCAL_PATH := $(BASE_PATH)
200 # Define our compiler flags
201 LOCAL_CFLAGS += -Wno-endif-labels -Wno-import -Wno-format
202 LOCAL_CFLAGS += -fno-strict-aliasing
203 LOCAL_CFLAGS += -include "WebCorePrefix.h"
204 LOCAL_CFLAGS += -fvisibility=hidden
205 LOCAL_CFLAGS += -D__SGI_STL_INTERNAL_PAIR_H
207 ifeq ($(TARGET_ARCH),arm)
208 LOCAL_CFLAGS += -Darm
209 # remove this warning: "note: the mangling of 'va_list' has changed in GCC 4.4"
210 LOCAL_CFLAGS += -Wno-psabi
213 ifeq ($(ENABLE_SVG),true)
214 LOCAL_CFLAGS += -DENABLE_SVG=1
217 # Temporary disable SVG_ANIMATION.
218 ifeq ($(ENABLE_SVG_ANIMATION),true)
219 LOCAL_CFLAGS += -DENABLE_SVG_ANIMATION=1
222 ifeq ($(WEBCORE_INSTRUMENTATION),true)
223 LOCAL_CFLAGS += -DANDROID_INSTRUMENT
226 # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only
228 LOCAL_LDLIBS += -lpthread -ldl
230 # Build the list of shared libraries
231 LOCAL_SHARED_LIBRARIES := \
244 ifeq ($(WEBCORE_INSTRUMENTATION),true)
245 LOCAL_SHARED_LIBRARIES += libhardware_legacy
248 # We have to use the android version of libdl when we are not on the simulator
249 ifneq ($(TARGET_SIMULATOR),true)
250 LOCAL_SHARED_LIBRARIES += libdl
251 LOCAL_C_INCLUDES += \
255 # Build the list of static libraries
256 LOCAL_STATIC_LIBRARIES := libxml2
257 ifeq ($(JAVASCRIPT_ENGINE),v8)
258 LOCAL_STATIC_LIBRARIES += libv8
261 # Redefine LOCAL_SRC_FILES to be all the WebKit source files
262 LOCAL_SRC_FILES := $(WEBKIT_SRC_FILES)
264 # Define this for use in other makefiles.
265 WEBKIT_C_INCLUDES := $(LOCAL_C_INCLUDES)
266 WEBKIT_CFLAGS := $(LOCAL_CFLAGS)
267 WEBKIT_GENERATED_SOURCES := $(LOCAL_GENERATED_SOURCES)
268 WEBKIT_LDLIBS := $(LOCAL_LDLIBS)
269 WEBKIT_SHARED_LIBRARIES := $(LOCAL_SHARED_LIBRARIES)
270 WEBKIT_STATIC_LIBRARIES := $(LOCAL_STATIC_LIBRARIES)
272 # Build the library all at once
273 include $(BUILD_STATIC_LIBRARY)
275 ifeq ($(JAVASCRIPT_ENGINE),jsc)
276 # Now build libjs as a static library.
277 include $(CLEAR_VARS)
278 LOCAL_MODULE := libjs
279 LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
280 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
281 LOCAL_STATIC_LIBRARIES := $(WEBKIT_STATIC_LIBRARIES)
282 LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
283 # Include source files for JavaScriptCore
285 LOCAL_PATH := $(BASE_PATH)/$d
286 LOCAL_MODULE_CLASS := STATIC_LIBRARIES
287 # Cannot use base_intermediates as this is a new module
288 intermediates := $(call local-intermediates-dir)
289 include $(LOCAL_PATH)/Android.mk
290 # Redefine LOCAL_SRC_FILES with the correct prefix
291 LOCAL_SRC_FILES := $(addprefix $d/,$(LOCAL_SRC_FILES))
292 # Use the base path to resolve file names
293 LOCAL_PATH := $(BASE_PATH)
294 # Append jsc intermediate include paths to the WebKit include list.
295 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES) \
297 $(intermediates)/parser \
298 $(intermediates)/runtime \
300 include $(BUILD_STATIC_LIBRARY)
301 endif # JAVASCRIPT_ENGINE == jsc
303 # Now build the shared library using only the exported jni entry point. This
304 # will strip out any unused code from the entry point.
305 include $(CLEAR_VARS)
306 # if you need to make webcore huge (for debugging), enable this line
307 #LOCAL_PRELINK_MODULE := false
308 LOCAL_MODULE := libwebcore
309 LOCAL_LDLIBS := $(WEBKIT_LDLIBS)
310 LOCAL_SHARED_LIBRARIES := $(WEBKIT_SHARED_LIBRARIES)
311 LOCAL_STATIC_LIBRARIES := libwebcore $(WEBKIT_STATIC_LIBRARIES)
312 ifeq ($(JAVASCRIPT_ENGINE),jsc)
313 LOCAL_STATIC_LIBRARIES += libjs
315 LOCAL_LDFLAGS := -fvisibility=hidden
316 LOCAL_CFLAGS := $(WEBKIT_CFLAGS)
317 LOCAL_C_INCLUDES := $(WEBKIT_C_INCLUDES)
318 LOCAL_PATH := $(BASE_PATH)
320 WebKit/android/jni/WebCoreJniOnLoad.cpp
321 # Do this dependency by hand. The reason we have to do this is because the
322 # headers that this file pulls in are generated during the build of webcore.
323 # We make all of our object files depend on those files so that they are built
324 # before we try to compile the file.
325 LOCAL_ADDITIONAL_DEPENDENCIES := $(filter %.h, $(WEBKIT_GENERATED_SOURCES))
326 include $(BUILD_SHARED_LIBRARY)
328 # Build the wds client
329 include $(BASE_PATH)/WebKit/android/wds/client/Android.mk
331 # Build the performance command line tool.
332 include $(BASE_PATH)/WebKit/android/benchmark/Android.mk
334 # Build the webkit merge tool.
335 include $(BASE_PATH)/WebKitTools/android/webkitmerge/Android.mk