2 * Copyright (C) 2013 FooProject
3 * * This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
4 * the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
6 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
7 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
9 You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
13 using System.Collections.Generic;
14 using System.Globalization;
16 using System.Reflection;
17 using System.Collections;
19 namespace FooEditEngine
23 #if METRO || WINDOWS_UWP
24 public static void GetDpi(out float dpix, out float dpiy)
26 dpix = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().LogicalDpi;
27 dpiy = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().LogicalDpi;
30 public static double GetScale()
33 Util.GetDpi(out dpi, out dpi);
37 public static Windows.Foundation.Point GetClientPoint(Windows.Foundation.Point screen, Windows.UI.Xaml.UIElement element)
39 //Windows10以降では補正する必要がある
40 Windows.Foundation.Rect win_rect = Windows.UI.Xaml.Window.Current.CoreWindow.Bounds;
41 screen.X -= win_rect.X;
42 screen.Y -= win_rect.Y;
44 var gt = element.TransformToVisual(element);
45 return gt.TransformPoint(screen);
47 public static Point GetScreentPoint(Point client, Windows.UI.Xaml.UIElement element)
50 var gt = element.TransformToVisual(element);
51 Point screenPoint = gt.TransformPoint(client);
53 //Windows10以降では補正する必要がある
54 Windows.Foundation.Rect win_rect = Windows.UI.Xaml.Window.Current.CoreWindow.Bounds;
55 screenPoint.X += win_rect.X;
56 screenPoint.Y += win_rect.Y;
60 public static Windows.Foundation.Rect GetClientRect(Windows.Foundation.Rect screen, Windows.UI.Xaml.UIElement element)
62 //Windows10以降では補正する必要がある
63 Windows.Foundation.Rect win_rect = Windows.UI.Xaml.Window.Current.CoreWindow.Bounds;
64 screen.X -= win_rect.X;
65 screen.Y -= win_rect.Y;
67 var gt = element.TransformToVisual(element);
68 return gt.TransformBounds(screen);
70 public static Windows.Foundation.Rect GetScreentRect(Windows.Foundation.Rect client, Windows.UI.Xaml.UIElement element)
73 var gt = element.TransformToVisual(element);
74 Windows.Foundation.Rect screenRect = gt.TransformBounds(client);
76 //Windows10以降では補正する必要がある
77 Windows.Foundation.Rect win_rect = Windows.UI.Xaml.Window.Current.CoreWindow.Bounds;
78 screenRect.X += win_rect.X;
79 screenRect.Y += win_rect.Y;
83 public static IEnumerable<char> GetEnumrator(string s)
85 char[] chars = s.ToCharArray();
89 public static IEnumerable<char> GetEnumrator(string s)
95 public static T ConvertAbsIndexToRelIndex<T>(T n, int StartIndex, int Length) where T : IRange
97 n = Util.NormalizeIMaker<T>(n);
99 int markerEnd = n.start + n.length - 1;
101 int EndIndex = StartIndex + Length;
103 if (n.start >= StartIndex && markerEnd <= EndIndex)
104 n.start -= StartIndex;
105 else if (n.start >= StartIndex && n.start <= EndIndex)
107 n.start -= StartIndex;
108 n.length = EndIndex - StartIndex + 1;
110 else if (markerEnd >= StartIndex && markerEnd <= EndIndex)
113 n.length = markerEnd - StartIndex + 1;
115 else if (n.start >= StartIndex && markerEnd <= EndIndex)
116 n.start -= StartIndex;
117 else if (n.start <= StartIndex && markerEnd > EndIndex)
120 n.length = EndIndex - StartIndex + 1;
130 public static bool IsWordSeparator(char c)
132 if (c == Document.NewLine || char.IsSeparator(c) || char.IsPunctuation(c) || CharUnicodeInfo.GetUnicodeCategory(c) == UnicodeCategory.MathSymbol)
137 public static void Swap<T>(ref T a, ref T b)
144 public static string Generate(char c, int count)
146 StringBuilder tabstr = new StringBuilder();
147 for (int j = count; j > 0; j--)
149 return tabstr.ToString();
152 public static Rectangle OffsetAndDeflate(Rectangle r, Size s)
154 return new Rectangle(r.X + s.Width,r.Y + s.Height, r.Width - s.Width, r.Height - s.Height);
157 public static T NormalizeIMaker<T>(T m) where T : IRange
161 m.start = m.start + m.length;
162 m.length = Math.Abs(m.length);
166 public static int RoundUp(double x)
168 return (int)(x + 0.5);