2 using System.Drawing;
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3 using System.Drawing.Imaging;
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4 using System.Diagnostics;
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5 using System.Windows.Forms;
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6 using D2DBench.Properties;
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8 using SharpDX.Direct2D1;
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9 using SharpDX.DirectWrite;
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10 using System.Runtime.InteropServices;
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12 using D2D1 = SharpDX.Direct2D1;
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13 using DW = SharpDX.DirectWrite;
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14 using Drawing = System.Drawing;
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18 class Method4 : IBench
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20 public int fillAreaSize { get { return bmp.Width * bmp.Height * this.loopCount; } }
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21 public string methodName { get { return "BitBlt"; } }
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22 public int loopCount { get; set; }
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24 Drawing.Size ClientSize;
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29 public void Init(Control ctrl, bool antialias, RenderMethod method)
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31 ClientSize = ctrl.ClientSize;
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32 if (method == RenderMethod.Direct2D)
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33 this.d2d = new Direct2D(ctrl, ClientSize, antialias);
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35 this.d2d = new GDI(ctrl);
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36 this.bmp = this.d2d.Load(Resources.image);
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40 public void Dispose()
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42 this.d2d.UnLoad(this.bmp);
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48 this.d2d.BeginDraw();
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49 for (int i = 0; i < this.loopCount; i++)
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51 int left = rnd.Next(ClientSize.Width);
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52 int top = rnd.Next(ClientSize.Height);
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53 this.d2d.DrawBitmap(bmp,
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