OSDN Git Service

#39605 サウンドダイアログ出の試聴ボタンのEnable処理が中途半端だったので再修正。
[dtxmania/dtxmania.git] / DTX2WAV / Form_Recording.Designer.cs
1 namespace DTX2WAV
2 {
3         partial class Form_Recording
4         {
5                 /// <summary>
6                 /// Required designer variable.
7                 /// </summary>
8                 private System.ComponentModel.IContainer components = null;
9
10                 /// <summary>
11                 /// Clean up any resources being used.
12                 /// </summary>
13                 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14                 protected override void Dispose(bool disposing)
15                 {
16                         if (disposing && (components != null))
17                         {
18                                 components.Dispose();
19                         }
20                         base.Dispose(disposing);
21                 }
22
23                 #region Windows Form Designer generated code
24
25                 /// <summary>
26                 /// Required method for Designer support - do not modify
27                 /// the contents of this method with the code editor.
28                 /// </summary>
29                 private void InitializeComponent()
30                 {
31                         System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form_Recording));
32                         this.button_CancelConverting = new System.Windows.Forms.Button();
33                         this.label_Recording = new System.Windows.Forms.Label();
34                         this.progressBar_Recording = new System.Windows.Forms.ProgressBar();
35                         this.label_boot = new System.Windows.Forms.Label();
36                         this.label_loading = new System.Windows.Forms.Label();
37                         this.label_playing = new System.Windows.Forms.Label();
38                         this.label_exit = new System.Windows.Forms.Label();
39                         this.label_state = new System.Windows.Forms.Label();
40                         this.label_boot_check = new System.Windows.Forms.Label();
41                         this.label_loading_check = new System.Windows.Forms.Label();
42                         this.label_playing_check = new System.Windows.Forms.Label();
43                         this.label_exit_check = new System.Windows.Forms.Label();
44                         this.label_estimateTime = new System.Windows.Forms.Label();
45                         this.label_currentTime = new System.Windows.Forms.Label();
46                         this.SuspendLayout();
47                         // 
48                         // button_CancelConverting
49                         // 
50                         resources.ApplyResources(this.button_CancelConverting, "button_CancelConverting");
51                         this.button_CancelConverting.Name = "button_CancelConverting";
52                         this.button_CancelConverting.UseVisualStyleBackColor = true;
53                         this.button_CancelConverting.Click += new System.EventHandler(this.button_CancelConverting_Click);
54                         // 
55                         // label_Recording
56                         // 
57                         resources.ApplyResources(this.label_Recording, "label_Recording");
58                         this.label_Recording.Name = "label_Recording";
59                         // 
60                         // progressBar_Recording
61                         // 
62                         resources.ApplyResources(this.progressBar_Recording, "progressBar_Recording");
63                         this.progressBar_Recording.Maximum = 10000;
64                         this.progressBar_Recording.Name = "progressBar_Recording";
65                         // 
66                         // label_boot
67                         // 
68                         resources.ApplyResources(this.label_boot, "label_boot");
69                         this.label_boot.Name = "label_boot";
70                         // 
71                         // label_loading
72                         // 
73                         resources.ApplyResources(this.label_loading, "label_loading");
74                         this.label_loading.Name = "label_loading";
75                         // 
76                         // label_playing
77                         // 
78                         resources.ApplyResources(this.label_playing, "label_playing");
79                         this.label_playing.Name = "label_playing";
80                         // 
81                         // label_exit
82                         // 
83                         resources.ApplyResources(this.label_exit, "label_exit");
84                         this.label_exit.Name = "label_exit";
85                         // 
86                         // label_state
87                         // 
88                         resources.ApplyResources(this.label_state, "label_state");
89                         this.label_state.Name = "label_state";
90                         this.label_state.TextChanged += new System.EventHandler(this.label_state_TextChanged);
91                         // 
92                         // label_boot_check
93                         // 
94                         resources.ApplyResources(this.label_boot_check, "label_boot_check");
95                         this.label_boot_check.Name = "label_boot_check";
96                         // 
97                         // label_loading_check
98                         // 
99                         resources.ApplyResources(this.label_loading_check, "label_loading_check");
100                         this.label_loading_check.Name = "label_loading_check";
101                         // 
102                         // label_playing_check
103                         // 
104                         resources.ApplyResources(this.label_playing_check, "label_playing_check");
105                         this.label_playing_check.Name = "label_playing_check";
106                         // 
107                         // label_exit_check
108                         // 
109                         resources.ApplyResources(this.label_exit_check, "label_exit_check");
110                         this.label_exit_check.Name = "label_exit_check";
111                         // 
112                         // label_estimateTime
113                         // 
114                         resources.ApplyResources(this.label_estimateTime, "label_estimateTime");
115                         this.label_estimateTime.Name = "label_estimateTime";
116                         this.label_estimateTime.UseMnemonic = false;
117                         // 
118                         // label_currentTime
119                         // 
120                         resources.ApplyResources(this.label_currentTime, "label_currentTime");
121                         this.label_currentTime.ForeColor = System.Drawing.SystemColors.ControlText;
122                         this.label_currentTime.Name = "label_currentTime";
123                         // 
124                         // Form_Recording
125                         // 
126                         resources.ApplyResources(this, "$this");
127                         this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
128                         this.ControlBox = false;
129                         this.Controls.Add(this.label_currentTime);
130                         this.Controls.Add(this.label_estimateTime);
131                         this.Controls.Add(this.label_exit_check);
132                         this.Controls.Add(this.label_playing_check);
133                         this.Controls.Add(this.label_loading_check);
134                         this.Controls.Add(this.label_boot_check);
135                         this.Controls.Add(this.label_state);
136                         this.Controls.Add(this.label_exit);
137                         this.Controls.Add(this.label_playing);
138                         this.Controls.Add(this.label_loading);
139                         this.Controls.Add(this.label_boot);
140                         this.Controls.Add(this.progressBar_Recording);
141                         this.Controls.Add(this.label_Recording);
142                         this.Controls.Add(this.button_CancelConverting);
143                         this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
144                         this.Name = "Form_Recording";
145                         this.Load += new System.EventHandler(this.Form_Recording_Load);
146                         this.ResumeLayout(false);
147                         this.PerformLayout();
148
149                 }
150
151                 #endregion
152
153                 private System.Windows.Forms.Button button_CancelConverting;
154                 private System.Windows.Forms.Label label_Recording;
155                 private System.Windows.Forms.ProgressBar progressBar_Recording;
156                 private System.Windows.Forms.Label label_boot;
157                 private System.Windows.Forms.Label label_loading;
158                 private System.Windows.Forms.Label label_playing;
159                 private System.Windows.Forms.Label label_exit;
160                 public System.Windows.Forms.Label label_state;
161                 private System.Windows.Forms.Label label_boot_check;
162                 private System.Windows.Forms.Label label_loading_check;
163                 private System.Windows.Forms.Label label_playing_check;
164                 private System.Windows.Forms.Label label_exit_check;
165                 private System.Windows.Forms.Label label_estimateTime;
166                 private System.Windows.Forms.Label label_currentTime;
167         }
168 }