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13 <table class="pageHeader">
14 <tr><th class="pageHeader">Tab properties</th></tr>
15 <tr><td class="pageHeader">[BMP] tab</td></tr>
20 "BMP tab" manages <b>BMP cell list</b> used in DTX score<br>
21 BMP can handle 1295 BMP files(<b>BMP cell</b>).
22 Each BMP cells have the number 01-ZZ (36-decimal expression), and each cells have one label and one filename.</p>
24 Please see "Image property" to know how to specify these items.</p>
27 <a name="SurfaceAndTexture"></a>Surface and Texture</h1>
29 DTXMania supports two ways to show images ... <b>by Surface</b> and <b>by Texture</b>.
30 The differences are below;
32 <table border="1" width="100%" id="table1" cellspacing="0" cellpadding="3">
34 <td bgcolor="#D2DCFF"> </td>
35 <td bgcolor="#D2DCFF" align="center">Surface</td>
36 <td bgcolor="#D2DCFF" align="center">Texture</td>
39 <td bgcolor="#D2DCFF">Technology</td>
44 <td bgcolor="#D2DCFF">Transparency</td>
45 <td>Complete black(RGB=0,0,0) is used as the transparent key color</td>
46 <td>Alpha value is used</td>
49 <td bgcolor="#D2DCFF">Supported image formats</td>
50 <td>bmp, jpeg, png</td>
51 <td>PNG only (RGB24bit+Alpha)</td>
55 If you use Texture, you can use half-transparented image.
56 However, the usage of Texture is limited (by width/height, VRAM size etc..).
57 So you should not to use MANY Textures.</p>
61 <img border="0" src="images/bmp_tab_e_.png" width="295" height="361" align="left"></p>
65 <a href="#tex">Tex</a><br>
66 <a href="#label">Label</a><br>
67 <a href="#No">No</a><br>
68 <a href="#file">File</a><br>
69 <a href="#move">Move up</a> (<img border="0" src="images/MoveUp.png" width="16" height="16" style="margin: 0">)<br>
70 <a href="#move">Move down</a> (<img border="0" src="images/MoveDown.png" width="16" height="16" style="margin: 0">)<br clear="all">
72 <h2><span style="background-repeat: repeat; background-position: 0 0">
73 <a name="tex"></a>Tex</span></h2>
74 <p>"o" is shown if the BMP ceil is handled as a texture.</p>
76 <h2><a name="label"></a>Label</h2>
77 <p>It shows the lavel named to the AVI cell.<br>
78 In the DTX file, the lavel strings are used to the comments of #AVI command.</p>
80 <h2><a name="No"></a>No</h2>
81 <p>The number of BMP cell. It has the value 01-ZZ (36-decimal expression).<br>
82 The chips drawn on the score are distinguished by the number.</p>
84 <h2><a name="file"></a>File</h2>
85 <p>The image filename related to the BMP cell.<br>
86 It is represented as the relative path from the DTX file you're making.</p>
88 <h2><a name="move"></a>Move up (<img border="0" src="images/MoveUp.png" width="16" height="16" style="margin: 0">), Move down (<img border="0" src="images/MoveDown.png" width="16" height="16" style="margin: 0">)</h2>
89 <p>It move up/down the BMP cell in the BMP cell list.<br>
90 It causes the decrement/increment the number of the BMP cell,
91 and the chip's number on the score are also changed automatically.</p>