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#27060 #27060ブランチの内容をtrunkに取り込む前段階として、trunkの内容を#27060ブランチにマージ。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 02.タイトル / CEnumSongs.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Text;\r
4 using System.Diagnostics;\r
5 using System.Runtime.InteropServices;\r
6 using System.IO;\r
7 using System.Threading;\r
8 using System.Runtime.Serialization.Formatters.Binary;\r
9 using SlimDX;\r
10 using SlimDX.Direct3D9;\r
11 using FDK;\r
12 using SampleFramework;\r
13 \r
14 namespace DTXMania\r
15 {\r
16         internal class CEnumSongs                                                       // #27060 2011.2.7 yyagi 曲リストを取得するクラス\r
17         {                                                                                                       // ファイルキャッシュ(songslist.db)からの取得と、ディスクからの取得を、この一つのクラスに集約。\r
18 \r
19                 public CSongs管理 Songs管理                                         // 曲の探索結果はこのSongs管理に読み込まれる\r
20                 {\r
21                         get;\r
22                         private set;\r
23                 }\r
24 \r
25                 public bool IsSongListEnumCompletelyDone                // 曲リスト探索と、実際の曲リストへの反映が完了した?\r
26                 {\r
27                         get\r
28                         {\r
29                                 return ( this.state == DTXEnumState.CompletelyDone );\r
30                         }\r
31                 }\r
32                 public bool IsSongListEnumerated                                // 曲リスト探索が完了したが、実際の曲リストへの反映はまだ?\r
33                 {\r
34                         get\r
35                         {\r
36                                 return ( this.state == DTXEnumState.Enumeratad );\r
37                         }\r
38                 }\r
39                 public bool IsSongListEnumStarted                               // 曲リスト探索開始後?(探索完了も含む)\r
40                 {\r
41                         get\r
42                         {\r
43                                 return ( this.state != DTXEnumState.None );\r
44                         }\r
45                 }\r
46                 public void SongListEnumCompletelyDone()\r
47                 {\r
48                         this.state = DTXEnumState.CompletelyDone;\r
49                         this.Songs管理 = null;                                                // GCはOSに任せる\r
50                 }\r
51                 public bool IsSlowdown                                                  // #PREMOVIE再生中は検索負荷を落とす\r
52                 {\r
53                         get\r
54                         {\r
55                                 return this.Songs管理.bIsSlowdown;\r
56                         }\r
57                         set\r
58                         {\r
59                                 this.Songs管理.bIsSlowdown = value;\r
60                         }\r
61                 }\r
62 \r
63                 private readonly string strPathSongsDB = CDTXMania.strEXEのあるフォルダ + "songs.db";\r
64                 private readonly string strPathSongList = CDTXMania.strEXEのあるフォルダ + "songlist.db";\r
65 \r
66                 public Thread thDTXFileEnumerate\r
67                 {\r
68                         get;\r
69                         private set;\r
70                 }\r
71                 private enum DTXEnumState\r
72                 {\r
73                         None,\r
74                         Ongoing,\r
75                         Suspended,\r
76                         Enumeratad,                             // 探索完了、現在の曲リストに未反映\r
77                         CompletelyDone                  // 探索完了、現在の曲リストに反映完了\r
78                 }\r
79                 private DTXEnumState state = DTXEnumState.None;\r
80 \r
81 \r
82                 /// <summary>\r
83                 /// Constractor\r
84                 /// </summary>\r
85                 public CEnumSongs()\r
86                 {\r
87                         this.Songs管理 = new CSongs管理();\r
88                 }\r
89 \r
90                 public void Init( List<Cスコア> ls, int n )\r
91                 {\r
92                         if ( state == DTXEnumState.None )\r
93                         {\r
94                                 this.Songs管理.listSongsDB = ls;\r
95                                 this.Songs管理.nSongsDBから取得できたスコア数 = n;\r
96                         }\r
97                 }\r
98 \r
99                 /// <summary>\r
100                 /// 曲リストのキャッシュ(songlist.db)取得スレッドの開始\r
101                 /// </summary>\r
102                 public void StartEnumFromCache()\r
103                 {\r
104                         this.thDTXFileEnumerate = new Thread( new ThreadStart( this.t曲リストの構築1 ) );\r
105                         this.thDTXFileEnumerate.Name = "曲リストの構築";\r
106                         this.thDTXFileEnumerate.IsBackground = true;\r
107                         this.thDTXFileEnumerate.Start();\r
108                 }\r
109 \r
110                 /// <summary>\r
111                 /// \r
112                 /// </summary>\r
113                 public delegate void AsyncDelegate();\r
114 \r
115                 /// <summary>\r
116                 /// 曲検索スレッドの開始\r
117                 /// </summary>\r
118                 public void StartEnumFromDisk()\r
119                 {\r
120                         if ( state == DTXEnumState.None )\r
121                         {\r
122                                 Trace.TraceInformation( "★曲データ検索スレッドを起動しました。" );\r
123                                 lock ( this )\r
124                                 {\r
125                                         state = DTXEnumState.Ongoing;\r
126                                 }\r
127                                 // this.autoReset = new AutoResetEvent( true );\r
128 \r
129                                 this.thDTXFileEnumerate = new Thread( new ThreadStart( this.t曲リストの構築2 ) );\r
130                                 this.thDTXFileEnumerate.Name = "曲リストの構築";\r
131                                 this.thDTXFileEnumerate.IsBackground = true;\r
132                                 this.thDTXFileEnumerate.Priority = System.Threading.ThreadPriority.Lowest;\r
133                                 this.thDTXFileEnumerate.Start();\r
134                         }\r
135                 }\r
136 \r
137 \r
138                 /// <summary>\r
139                 /// 曲探索スレッドのサスペンド\r
140                 /// </summary>\r
141                 public void Suspend()\r
142                 {\r
143                         if ( this.state != DTXEnumState.CompletelyDone &&\r
144                                 ( ( thDTXFileEnumerate.ThreadState & ( System.Threading.ThreadState.Background ) ) != 0 ) )\r
145                         {\r
146                                 // this.thDTXFileEnumerate.Suspend();           // obsoleteにつき使用中止\r
147                                 this.Songs管理.bIsSuspending = true;\r
148                                 this.state = DTXEnumState.Suspended;\r
149                                 Trace.TraceInformation( "★曲データ検索スレッドを中断しました。" );\r
150                         }\r
151                 }\r
152 \r
153                 /// <summary>\r
154                 /// 曲探索スレッドのレジューム\r
155                 /// </summary>\r
156                 public void Resume()\r
157                 {\r
158                         if ( this.state == DTXEnumState.Suspended )\r
159                         {\r
160                                 if ( ( this.thDTXFileEnumerate.ThreadState & ( System.Threading.ThreadState.WaitSleepJoin | System.Threading.ThreadState.StopRequested ) ) != 0 )       //\r
161                                 {\r
162                                         // this.thDTXFileEnumerate.Resume();    // obsoleteにつき使用中止\r
163                                         this.Songs管理.bIsSuspending = false;\r
164                                         this.Songs管理.AutoReset.Set();\r
165                                         this.state = DTXEnumState.Ongoing;\r
166                                         Trace.TraceInformation( "★曲データ検索スレッドを再開しました。" );\r
167                                 }\r
168                         }\r
169                 }\r
170 \r
171                 /// <summary>\r
172                 /// 曲探索スレッドにサスペンド指示を出してから、本当にサスペンド状態に遷移するまでの間、ブロックする\r
173                 /// 500ms * 10回=5秒でタイムアウトし、サスペンド完了して無くてもブロック解除する\r
174                 /// </summary>\r
175                 public void WaitUntilSuspended()\r
176                 {\r
177                         // 曲検索が一時中断されるまで待機\r
178                         for ( int i = 0; i < 10; i++ )\r
179                         {\r
180                                 if ( this.state == DTXEnumState.CompletelyDone ||\r
181                                         ( thDTXFileEnumerate.ThreadState & ( System.Threading.ThreadState.WaitSleepJoin | System.Threading.ThreadState.Background | System.Threading.ThreadState.Stopped ) ) != 0 )\r
182                                 {\r
183                                         break;\r
184                                 }\r
185                                 Trace.TraceInformation( "★曲データ検索スレッドの中断待ちです: {0}", this.thDTXFileEnumerate.ThreadState.ToString() );\r
186                                 Thread.Sleep( 500 );\r
187                         }\r
188 \r
189                 }\r
190 \r
191 \r
192 \r
193 \r
194                 /// <summary>\r
195                 /// songlist.dbからの曲リスト構築\r
196                 /// </summary>\r
197                 public void t曲リストの構築1()\r
198                 {\r
199                         // !注意!\r
200                         // 本メソッドは別スレッドで動作するが、プラグイン側でカレントディレクトリを変更しても大丈夫なように、\r
201                         // すべてのファイルアクセスは「絶対パス」で行うこと。(2010.9.16)\r
202                         // 構築が完了したら、DTXEnumerateState state を DTXEnumerateState.Done にすること。(2012.2.9)\r
203                         DateTime now = DateTime.Now;\r
204 \r
205                         try\r
206                         {\r
207                                 #region [ 0) システムサウンドの構築  ]\r
208                                 //-----------------------------\r
209                                 CDTXMania.stage起動.eフェーズID = CStage.Eフェーズ.起動0_システムサウンドを構築;\r
210 \r
211                                 Trace.TraceInformation( "0) システムサウンドを構築します。" );\r
212                                 Trace.Indent();\r
213 \r
214                                 try\r
215                                 {\r
216                                         for ( int i = 0; i < CDTXMania.Skin.nシステムサウンド数; i++ )\r
217                                         {\r
218                                                 CSkin.Cシステムサウンド cシステムサウンド = CDTXMania.Skin[ i ];\r
219                                                 if ( !CDTXMania.bコンパクトモード || cシステムサウンド.bCompact対象 )\r
220                                                 {\r
221                                                         try\r
222                                                         {\r
223                                                                 cシステムサウンド.t読み込み();\r
224                                                                 Trace.TraceInformation( "システムサウンドを読み込みました。({0})",cシステムサウンド.strファイル名 );\r
225                                                                 if ( ( cシステムサウンド == CDTXMania.Skin.bgm起動画面 ) && cシステムサウンド.b読み込み成功 )\r
226                                                                 {\r
227                                                                         cシステムサウンド.t再生する();\r
228                                                                 }\r
229                                                         }\r
230                                                         catch ( FileNotFoundException )\r
231                                                         {\r
232                                                                 Trace.TraceWarning( "システムサウンドが存在しません。({0})", cシステムサウンド.strファイル名 );\r
233                                                         }\r
234                                                         catch ( Exception e )\r
235                                                         {\r
236                                                                 Trace.TraceError( e.Message );\r
237                                                                 Trace.TraceWarning( "システムサウンドの読み込みに失敗しました。({0})", cシステムサウンド.strファイル名 );\r
238                                                         }\r
239                                                 }\r
240                                         }\r
241                                         lock ( CDTXMania.stage起動.list進行文字列 )\r
242                                         {\r
243                                                 CDTXMania.stage起動.list進行文字列.Add( "Loading system sounds ... OK " );\r
244                                         }\r
245                                 }\r
246                                 finally\r
247                                 {\r
248                                         Trace.Unindent();\r
249                                 }\r
250                                 //-----------------------------\r
251                                 #endregion\r
252 \r
253                                 if ( CDTXMania.bコンパクトモード )\r
254                                 {\r
255                                         Trace.TraceInformation( "コンパクトモードなので残りの起動処理は省略します。" );\r
256                                         return;\r
257                                 }\r
258 \r
259                                 #region [ 00) songlist.dbの読み込みによる曲リストの構築  ]\r
260                                 //-----------------------------\r
261                                 CDTXMania.stage起動.eフェーズID = CStage.Eフェーズ.起動00_songlistから曲リストを作成する;\r
262 \r
263                                 Trace.TraceInformation( "1) songlist.dbを読み込みます。" );\r
264                                 Trace.Indent();\r
265 \r
266                                 try\r
267                                 {\r
268                                         if ( !CDTXMania.ConfigIni.bConfigIniがないかDTXManiaのバージョンが異なる )\r
269                                         {\r
270                                                 CSongs管理 s = new CSongs管理();\r
271                                                 s = Deserialize( strPathSongList );             // 直接this.Songs管理にdeserialize()結果を代入するのは避ける。nullにされてしまうことがあるため。\r
272                                                 if ( s != null )\r
273                                                 {\r
274                                                         this.Songs管理 = s;\r
275                                                 }\r
276 \r
277                                                 int scores = this.Songs管理.n検索されたスコア数;\r
278                                                 Trace.TraceInformation( "songlist.db の読み込みを完了しました。[{0}スコア]", scores );\r
279                                                 lock ( CDTXMania.stage起動.list進行文字列 )\r
280                                                 {\r
281                                                         CDTXMania.stage起動.list進行文字列.Add( "Loading songlist.db ... OK" );\r
282                                                 }\r
283                                         }\r
284                                         else\r
285                                         {\r
286                                                 Trace.TraceInformation( "初回の起動であるかまたはDTXManiaのバージョンが上がったため、songlist.db の読み込みをスキップします。" );\r
287                                                 lock ( CDTXMania.stage起動.list進行文字列 )\r
288                                                 {\r
289                                                         CDTXMania.stage起動.list進行文字列.Add( "Loading songlist.db ... Skip" );\r
290                                                 }\r
291                                         }\r
292                                 }\r
293                                 finally\r
294                                 {\r
295                                         Trace.Unindent();\r
296                                 }\r
297 \r
298                                 #endregion\r
299 \r
300                                 #region [ 1) songs.db の読み込み ]\r
301                                 //-----------------------------\r
302                                 CDTXMania.stage起動.eフェーズID = CStage.Eフェーズ.起動1_SongsDBからスコアキャッシュを構築;\r
303 \r
304                                 Trace.TraceInformation( "2) songs.db を読み込みます。" );\r
305                                 Trace.Indent();\r
306 \r
307                                 try\r
308                                 {\r
309                                         if ( !CDTXMania.ConfigIni.bConfigIniがないかDTXManiaのバージョンが異なる )\r
310                                         {\r
311                                                 try\r
312                                                 {\r
313                                                         this.Songs管理.tSongsDBを読み込む( strPathSongsDB );\r
314                                                 }\r
315                                                 catch\r
316                                                 {\r
317                                                         Trace.TraceError( "songs.db の読み込みに失敗しました。" );\r
318                                                 }\r
319 \r
320                                                 int scores = ( this.Songs管理 == null ) ? 0 : this.Songs管理.nSongsDBから取得できたスコア数;     // 読み込み途中でアプリ終了した場合など、CDTXMania.Songs管理 がnullの場合があるので注意\r
321                                                 Trace.TraceInformation( "songs.db の読み込みを完了しました。[{0}スコア]", scores );\r
322                                                 lock ( CDTXMania.stage起動.list進行文字列 )\r
323                                                 {\r
324                                                         CDTXMania.stage起動.list進行文字列.Add( "Loading songs.db ... OK" );\r
325                                                 }\r
326                                         }\r
327                                         else\r
328                                         {\r
329                                                 Trace.TraceInformation( "初回の起動であるかまたはDTXManiaのバージョンが上がったため、songs.db の読み込みをスキップします。" );\r
330                                                 lock ( CDTXMania.stage起動.list進行文字列 )\r
331                                                 {\r
332                                                         CDTXMania.stage起動.list進行文字列.Add( "Loading songs.db ... Skip" );\r
333                                                 }\r
334                                         }\r
335                                 }\r
336                                 finally\r
337                                 {\r
338                                         Trace.Unindent();\r
339                                 }\r
340                                 //-----------------------------\r
341                                 #endregion\r
342 \r
343                         }\r
344                         finally\r
345                         {\r
346                                 CDTXMania.stage起動.eフェーズID = CStage.Eフェーズ.起動7_完了;\r
347                                 TimeSpan span = (TimeSpan) ( DateTime.Now - now );\r
348                                 Trace.TraceInformation( "起動所要時間: {0}", span.ToString() );\r
349                         }\r
350                         lock ( this )\r
351                         {\r
352                                 state = DTXEnumState.CompletelyDone;\r
353                         }\r
354                 }\r
355 \r
356 \r
357                 /// <summary>\r
358                 /// 起動してタイトル画面に遷移した後にバックグラウンドで発生させる曲検索\r
359                 /// #27060 2012.2.6 yyagi\r
360                 /// </summary>\r
361                 private void t曲リストの構築2()\r
362                 {\r
363                         // !注意!\r
364                         // 本メソッドは別スレッドで動作するが、プラグイン側でカレントディレクトリを変更しても大丈夫なように、\r
365                         // すべてのファイルアクセスは「絶対パス」で行うこと。(2010.9.16)\r
366                         // 構築が完了したら、DTXEnumerateState state を DTXEnumerateState.Done にすること。(2012.2.9)\r
367 \r
368                         DateTime now = DateTime.Now;\r
369                         bool bIsAvailableSongList = false;\r
370                         bool bIsAvailableSongsDB = false;\r
371                         bool bSucceededFastBoot = false;\r
372 \r
373                         try\r
374                         {\r
375 \r
376                                 #region [ 2) 曲データの検索 ]\r
377                                 //-----------------------------\r
378                                 //      base.eフェーズID = CStage.Eフェーズ.起動2_曲を検索してリストを作成する;\r
379 \r
380                                 Trace.TraceInformation( "enum2) 曲データを検索します。" );\r
381                                 Trace.Indent();\r
382 \r
383                                 try\r
384                                 {\r
385                                         if ( !string.IsNullOrEmpty( CDTXMania.ConfigIni.str曲データ検索パス ) )\r
386                                         {\r
387                                                 string[] strArray = CDTXMania.ConfigIni.str曲データ検索パス.Split( new char[] { ';' } );\r
388                                                 if ( strArray.Length > 0 )\r
389                                                 {\r
390                                                         // 全パスについて…\r
391                                                         foreach ( string str in strArray )\r
392                                                         {\r
393                                                                 string path = str;\r
394                                                                 if ( !Path.IsPathRooted( path ) )\r
395                                                                 {\r
396                                                                         path = CDTXMania.strEXEのあるフォルダ + str;     // 相対パスの場合、絶対パスに直す(2010.9.16)\r
397                                                                 }\r
398 \r
399                                                                 if ( !string.IsNullOrEmpty( path ) )\r
400                                                                 {\r
401                                                                         Trace.TraceInformation( "検索パス: " + path );\r
402                                                                         Trace.Indent();\r
403 \r
404                                                                         try\r
405                                                                         {\r
406                                                                                 this.Songs管理.t曲を検索してリストを作成する( path, true );\r
407                                                                         }\r
408                                                                         catch ( Exception e )\r
409                                                                         {\r
410                                                                                 Trace.TraceError( e.Message );\r
411                                                                                 Trace.TraceError( e.StackTrace );\r
412                                                                                 Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
413                                                                 }\r
414                                                                                 finally\r
415                                                                         {\r
416                                                                                 Trace.Unindent();\r
417                                                                         }\r
418                                                                 }\r
419                                                         }\r
420                                                 }\r
421                                         }\r
422                                         else\r
423                                         {\r
424                                                 Trace.TraceWarning( "曲データの検索パス(DTXPath)の指定がありません。" );\r
425                                         }\r
426                                 }\r
427                                 finally\r
428                                 {\r
429                                         Trace.TraceInformation( "曲データの検索を完了しました。[{0}曲{1}スコア]", this.Songs管理.n検索された曲ノード数, this.Songs管理.n検索されたスコア数 );\r
430                                         Trace.Unindent();\r
431                                 }\r
432                                 //      lock ( this.list進行文字列 )\r
433                                 //      {\r
434                                 //              this.list進行文字列.Add( string.Format( "{0} ... {1} scores ({2} songs)", "Enumerating songs", this..Songs管理_裏読.n検索されたスコア数, this.Songs管理_裏読.n検索された曲ノード数 ) );\r
435                                 //      }\r
436                                 //-----------------------------\r
437                                 #endregion\r
438                                 #region [ 3) songs.db 情報の曲リストへの反映 ]\r
439                                 //-----------------------------\r
440                                 //                                      base.eフェーズID = CStage.Eフェーズ.起動3_スコアキャッシュをリストに反映する;\r
441                                 Trace.TraceInformation( "enum3) songs.db の情報を曲リストへ反映します。" );\r
442                                 Trace.Indent();\r
443 \r
444                                 try\r
445                                 {\r
446                                         if ( this.Songs管理.listSongsDB != null )\r
447                                         {\r
448                                                 this.Songs管理.tスコアキャッシュを曲リストに反映する();\r
449                                         }\r
450                                 }\r
451                                 catch ( Exception e )\r
452                                 {\r
453                                         Trace.TraceError( e.Message );\r
454                                         Trace.TraceError( e.StackTrace );\r
455                                         Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
456                                 }\r
457                                 finally\r
458                                 {\r
459                                         Trace.TraceInformation( "曲リストへの反映を完了しました。[{0}/{1}スコア]", this.Songs管理.nスコアキャッシュから反映できたスコア数, this.Songs管理.n検索されたスコア数 );\r
460                                         Trace.Unindent();\r
461                                 }\r
462                                 //      lock ( this.list進行文字列 )\r
463                                 //      {\r
464                                 //              this.list進行文字列.Add( string.Format( "{0} ... {1}/{2}", "Loading score properties from songs.db", CDTXMania.Songs管理_裏読.nスコアキャッシュから反映できたスコア数, cs.n検索されたスコア数 ) );\r
465                                 //      }\r
466                                 //-----------------------------\r
467                                 #endregion\r
468                                 #region [ 4) songs.db になかった曲データをファイルから読み込んで反映 ]\r
469                                 //-----------------------------\r
470                                 //                                      base.eフェーズID = CStage.Eフェーズ.起動4_スコアキャッシュになかった曲をファイルから読み込んで反映する;\r
471 \r
472                                 int num2 = this.Songs管理.n検索されたスコア数 - this.Songs管理.nスコアキャッシュから反映できたスコア数;\r
473 \r
474                                 Trace.TraceInformation( "{0}, {1}", this.Songs管理.n検索されたスコア数, this.Songs管理.nスコアキャッシュから反映できたスコア数 );\r
475                                 Trace.TraceInformation( "enum4) songs.db になかった曲データ[{0}スコア]の情報をファイルから読み込んで反映します。", num2 );\r
476                                 Trace.Indent();\r
477 \r
478                                 try\r
479                                 {\r
480                                         this.Songs管理.tSongsDBになかった曲をファイルから読み込んで反映する();\r
481                                 }\r
482                                 catch ( Exception e )\r
483                                 {\r
484                                         Trace.TraceError( e.Message );\r
485                                         Trace.TraceError( e.StackTrace );\r
486                                         Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
487                                 }\r
488                                 finally\r
489                                 {\r
490                                         Trace.TraceInformation( "曲データへの反映を完了しました。[{0}/{1}スコア]", this.Songs管理.nファイルから反映できたスコア数, num2 );\r
491                                         Trace.Unindent();\r
492                                 }\r
493                                 //                                      lock ( this.list進行文字列 )\r
494                                 //                                      {\r
495                                 //                                              this.list進行文字列.Add( string.Format( "{0} ... {1}/{2}", "Loading score properties from files", CDTXMania.Songs管理_裏読.nファイルから反映できたスコア数, CDTXMania.Songs管理_裏読.n検索されたスコア数 - cs.nスコアキャッシュから反映できたスコア数 ) );\r
496                                 //                                      }\r
497                                 //-----------------------------\r
498                                 #endregion\r
499                                 #region [ 5) 曲リストへの後処理の適用 ]\r
500                                 //-----------------------------\r
501                                 //                                      base.eフェーズID = CStage.Eフェーズ.起動5_曲リストへ後処理を適用する;\r
502 \r
503                                 Trace.TraceInformation( "enum5) 曲リストへの後処理を適用します。" );\r
504                                 Trace.Indent();\r
505 \r
506                                 try\r
507                                 {\r
508                                         this.Songs管理.t曲リストへ後処理を適用する();\r
509                                 }\r
510                                 catch ( Exception e )\r
511                                 {\r
512                                         Trace.TraceError( e.Message );\r
513                                         Trace.TraceError( e.StackTrace );\r
514                                         Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
515                                 }\r
516                                 finally\r
517                                 {\r
518                                         Trace.TraceInformation( "曲リストへの後処理を完了しました。" );\r
519                                         Trace.Unindent();\r
520                                 }\r
521                                 //                                      lock ( this.list進行文字列 )\r
522                                 //                                      {\r
523                                 //                                              this.list進行文字列.Add( string.Format( "{0} ... OK", "Building songlists" ) );\r
524                                 //                                      }\r
525                                 //-----------------------------\r
526                                 #endregion\r
527                                 #region [ 6) songs.db への保存 ]\r
528                                 //-----------------------------\r
529                                 //                                      base.eフェーズID = CStage.Eフェーズ.起動6_スコアキャッシュをSongsDBに出力する;\r
530 \r
531                                 Trace.TraceInformation( "enum6) 曲データの情報を songs.db へ出力します。" );\r
532                                 Trace.Indent();\r
533 \r
534                                 try\r
535                                 {\r
536                                         this.Songs管理.tスコアキャッシュをSongsDBに出力する( strPathSongsDB );\r
537                                 }\r
538                                 catch ( Exception e )\r
539                                 {\r
540                                         Trace.TraceError( e.Message );\r
541                                         Trace.TraceError( e.StackTrace );\r
542                                         Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
543                                 }\r
544                                 finally\r
545                                 {\r
546                                         Trace.TraceInformation( "songs.db への出力を完了しました。[{0}スコア]", this.Songs管理.nSongsDBへ出力できたスコア数 );\r
547                                         Trace.Unindent();\r
548                                 }\r
549                                 //                                      lock ( this.list進行文字列 )\r
550                                 //                                      {\r
551                                 //                                              this.list進行文字列.Add( string.Format( "{0} ... OK", "Saving songs.db" ) );\r
552                                 //                                      }\r
553                                 #endregion\r
554 \r
555                                 //                              if ( !bSucceededFastBoot )      // songs2.db読み込みに成功したなら、songs2.dbを新たに作らない\r
556                                 #region [ 7) songs2.db への保存 ]           // #27060 2012.1.26 yyagi\r
557                                 Trace.TraceInformation( "enum7) 曲データの情報を songlist.db へ出力します。" );\r
558                                 Trace.Indent();\r
559 \r
560                                 SerializeSongList( this.Songs管理, strPathSongList );\r
561                                 Trace.TraceInformation( "songlist.db への出力を完了しました。[{0}スコア]", this.Songs管理.nSongsDBへ出力できたスコア数 );\r
562                                 Trace.Unindent();\r
563                                 //-----------------------------\r
564                                 #endregion\r
565                                 //                              }\r
566 \r
567                         }\r
568                         finally\r
569                         {\r
570                                 //                              base.eフェーズID = CStage.Eフェーズ.起動7_完了;\r
571                                 TimeSpan span = (TimeSpan) ( DateTime.Now - now );\r
572                                 Trace.TraceInformation( "曲探索所要時間: {0}", span.ToString() );\r
573                         }\r
574                         lock ( this )\r
575                         {\r
576                                 // state = DTXEnumState.Done;           // DoneにするのはCDTXMania.cs側にて。\r
577                                 state = DTXEnumState.Enumeratad;\r
578                         }\r
579                 }\r
580 \r
581 \r
582 \r
583                 /// <summary>\r
584                 /// 曲リストのserialize\r
585                 /// </summary>\r
586                 private static void SerializeSongList( CSongs管理 cs, string strPathSongList )\r
587                 {\r
588                         bool bSucceededSerialize = true;\r
589                         Stream output = null;\r
590                         try\r
591                         {\r
592                                 output = File.Create( strPathSongList );\r
593                                 BinaryFormatter formatter = new BinaryFormatter();\r
594                                 formatter.Serialize( output, cs );\r
595                         }\r
596                         catch ( Exception e )\r
597                         {\r
598                                 bSucceededSerialize = false;\r
599                                 Trace.TraceError( e.Message );\r
600                                 Trace.TraceError( e.StackTrace );\r
601                                 Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
602                         }\r
603                         finally\r
604                         {\r
605                                 output.Close();\r
606                                 if ( !bSucceededSerialize )\r
607                                 {\r
608                                         try\r
609                                         {\r
610                                                 File.Delete( strPathSongList ); // serializeに失敗したら、songs2.dbファイルを消しておく\r
611                                         }\r
612                                         catch ( Exception )\r
613                                         {\r
614                                                 // 特に何もしない\r
615                                         }\r
616                                 }\r
617                         }\r
618                 }\r
619 \r
620                 /// <summary>\r
621                 /// 曲リストのdeserialize\r
622                 /// </summary>\r
623                 /// <param name="songs管理"></param>\r
624                 /// <param name="strPathSongList"></param>\r
625                 private CSongs管理 Deserialize( string strPathSongList )\r
626                 {\r
627                         CSongs管理 songs管理 = null;\r
628                         try\r
629                         {\r
630                                 #region [ SongListDB(songlist.db)を読み込む ]\r
631                                 //      byte[] buf = File.ReadAllBytes( SongListDBファイル名 );                    // 一旦メモリにまとめ読みしてからdeserializeした方が高速かと思ったら全く変わらなかったので削除\r
632                                 //      using ( MemoryStream input = new MemoryStream(buf, false) )\r
633                                 using ( Stream input = File.OpenRead( strPathSongList ) )\r
634                                 {\r
635                                         try\r
636                                         {\r
637                                                 BinaryFormatter formatter = new BinaryFormatter();\r
638                                                 songs管理 = (CSongs管理) formatter.Deserialize( input );\r
639                                         }\r
640                                         catch ( Exception )\r
641                                         {\r
642                                                 // songs管理 = null;\r
643                                         }\r
644                                 }\r
645                                 #endregion\r
646                         }\r
647                         catch\r
648                         {\r
649                                 Trace.TraceError( "songlist.db の読み込みに失敗しました。" );\r
650                         }\r
651                         return songs管理;\r
652                 }\r
653         }\r
654 }\r