OSDN Git Service

#27060 テスト用に入れていた、検索開始を5秒待つコードを削除。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 02.タイトル / CEnumSongs.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Text;\r
4 using System.Diagnostics;\r
5 using System.Runtime.InteropServices;\r
6 using System.IO;\r
7 using System.Threading;\r
8 using System.Runtime.Serialization.Formatters.Binary;\r
9 using SlimDX;\r
10 using SlimDX.Direct3D9;\r
11 using FDK;\r
12 using SampleFramework;\r
13 \r
14 namespace DTXMania\r
15 {\r
16         internal class CEnumSongs                                                       // #27060 2011.2.7 yyagi 曲リストを取得するクラス\r
17         {                                                                                                       // ファイルキャッシュ(songslist.db)からの取得と、ディスクからの取得を、この一つのクラスに集約。\r
18 \r
19                 public CSongs管理 Songs管理                                         // 曲の探索結果はこのSongs管理に読み込まれる\r
20                 {\r
21                         get;\r
22                         private set;\r
23                 }\r
24 \r
25                 public bool IsSongListEnumCompletelyDone                // 曲リスト探索と、実際の曲リストへの反映が完了した?\r
26                 {\r
27                         get\r
28                         {\r
29                                 return ( this.state == DTXEnumState.CompletelyDone );\r
30                         }\r
31                 }\r
32                 public bool IsSongListEnumerated                                // 曲リスト探索が完了したが、実際の曲リストへの反映はまだ?\r
33                 {\r
34                         get\r
35                         {\r
36                                 return ( this.state == DTXEnumState.Enumeratad );\r
37                         }\r
38                 }\r
39                 public bool IsSongListEnumStarted                               // 曲リスト探索開始後?(探索完了も含む)\r
40                 {\r
41                         get\r
42                         {\r
43                                 return ( this.state != DTXEnumState.None );\r
44                         }\r
45                 }\r
46                 public void SongListEnumCompletelyDone()\r
47                 {\r
48                         this.state = DTXEnumState.CompletelyDone;\r
49                         this.Songs管理 = null;                                                // GCはOSに任せる\r
50                 }\r
51                 private readonly string strPathSongsDB = CDTXMania.strEXEのあるフォルダ + "songs.db";\r
52                 private readonly string strPathSongList = CDTXMania.strEXEのあるフォルダ + "songlist.db";\r
53 \r
54                 public Thread thDTXFileEnumerate\r
55                 {\r
56                         get;\r
57                         private set;\r
58                 }\r
59                 private enum DTXEnumState\r
60                 {\r
61                         None,\r
62                         Ongoing,\r
63                         Suspended,\r
64                         Enumeratad,                             // 探索完了、現在の曲リストに未反映\r
65                         CompletelyDone                  // 探索完了、現在の曲リストに反映完了\r
66                 }\r
67                 private DTXEnumState state = DTXEnumState.None;\r
68 \r
69 \r
70                 /// <summary>\r
71                 /// Constractor\r
72                 /// </summary>\r
73                 public CEnumSongs()\r
74                 {\r
75                         this.Songs管理 = new CSongs管理();\r
76                 }\r
77 \r
78                 public void Init( List<Cスコア> ls, int n )\r
79                 {\r
80                         if ( state == DTXEnumState.None )\r
81                         {\r
82                                 this.Songs管理.listSongsDB = ls;\r
83                                 this.Songs管理.nSongsDBから取得できたスコア数 = n;\r
84                         }\r
85                 }\r
86 \r
87                 /// <summary>\r
88                 /// 曲リストのキャッシュ(songlist.db)取得スレッドの開始\r
89                 /// </summary>\r
90                 public void StartEnumFromCache()\r
91                 {\r
92                         this.thDTXFileEnumerate = new Thread( new ThreadStart( this.t曲リストの構築1 ) );\r
93                         this.thDTXFileEnumerate.Name = "曲リストの構築";\r
94                         this.thDTXFileEnumerate.IsBackground = true;\r
95                         this.thDTXFileEnumerate.Start();\r
96                 }\r
97 \r
98                 /// <summary>\r
99                 /// \r
100                 /// </summary>\r
101                 public delegate void AsyncDelegate();\r
102 \r
103                 /// <summary>\r
104                 /// 曲検索スレッドの開始\r
105                 /// </summary>\r
106                 public void StartEnumFromDisk()\r
107                 {\r
108                         if ( state == DTXEnumState.None )\r
109                         {\r
110                                 Trace.TraceInformation( "★曲データ検索スレッドを起動しました。" );\r
111                                 lock ( this )\r
112                                 {\r
113                                         state = DTXEnumState.Ongoing;\r
114                                 }\r
115                                 // this.autoReset = new AutoResetEvent( true );\r
116 \r
117                                 this.thDTXFileEnumerate = new Thread( new ThreadStart( this.t曲リストの構築2 ) );\r
118                                 this.thDTXFileEnumerate.Name = "曲リストの構築";\r
119                                 this.thDTXFileEnumerate.IsBackground = true;\r
120                                 this.thDTXFileEnumerate.Priority = System.Threading.ThreadPriority.Lowest;\r
121                                 this.thDTXFileEnumerate.Start();\r
122                         }\r
123                 }\r
124 \r
125 \r
126                 /// <summary>\r
127                 /// 曲探索スレッドのサスペンド\r
128                 /// </summary>\r
129                 public void Suspend()\r
130                 {\r
131                         if ( this.state != DTXEnumState.CompletelyDone &&\r
132                                 ( thDTXFileEnumerate.ThreadState == System.Threading.ThreadState.Background ) )\r
133                         {\r
134                                 // this.thDTXFileEnumerate.Suspend();           // obsoleteにつき使用中止\r
135                                 this.Songs管理.bIsSuspending = true;\r
136                                 this.state = DTXEnumState.Suspended;\r
137                                 Trace.TraceInformation( "★曲データ検索スレッドを中断しました。" );\r
138                         }\r
139                 }\r
140 \r
141                 /// <summary>\r
142                 /// 曲探索スレッドのレジューム\r
143                 /// </summary>\r
144                 public void Resume()\r
145                 {\r
146                         if ( this.state == DTXEnumState.Suspended )\r
147                         {\r
148                                 if ( ( this.thDTXFileEnumerate.ThreadState & ( System.Threading.ThreadState.WaitSleepJoin | System.Threading.ThreadState.StopRequested ) ) != 0 )       //\r
149                                 {\r
150                                         // this.thDTXFileEnumerate.Resume();    // obsoleteにつき使用中止\r
151                                         this.Songs管理.bIsSuspending = false;\r
152                                         this.Songs管理.AutoReset.Set();\r
153                                         this.state = DTXEnumState.Ongoing;\r
154                                         Trace.TraceInformation( "★曲データ検索スレッドを再開しました。" );\r
155                                 }\r
156                         }\r
157                 }\r
158 \r
159                 /// <summary>\r
160                 /// 曲探索スレッドにサスペンド指示を出してから、本当にサスペンド状態に遷移するまでの間、ブロックする\r
161                 /// 500ms * 10回=5秒でタイムアウトし、サスペンド完了して無くてもブロック解除する\r
162                 /// </summary>\r
163                 public void WaitUntilSuspended()\r
164                 {\r
165                         // 曲検索が一時中断されるまで待機\r
166                         for ( int i = 0; i < 10; i++ )\r
167                         {\r
168                                 if ( this.state == DTXEnumState.CompletelyDone ||\r
169                                         ( thDTXFileEnumerate.ThreadState & ( System.Threading.ThreadState.WaitSleepJoin | System.Threading.ThreadState.Background | System.Threading.ThreadState.Stopped ) ) != 0 )\r
170                                 {\r
171                                         break;\r
172                                 }\r
173                                 Trace.TraceInformation( "★曲データ検索スレッドの中断待ちです: {0}", this.thDTXFileEnumerate.ThreadState.ToString() );\r
174                                 Thread.Sleep( 500 );\r
175                         }\r
176 \r
177                 }\r
178 \r
179 \r
180 \r
181 \r
182                 /// <summary>\r
183                 /// songlist.dbからの曲リスト構築\r
184                 /// </summary>\r
185                 public void t曲リストの構築1()\r
186                 {\r
187                         // !注意!\r
188                         // 本メソッドは別スレッドで動作するが、プラグイン側でカレントディレクトリを変更しても大丈夫なように、\r
189                         // すべてのファイルアクセスは「絶対パス」で行うこと。(2010.9.16)\r
190                         // 構築が完了したら、DTXEnumerateState state を DTXEnumerateState.Done にすること。(2012.2.9)\r
191                         DateTime now = DateTime.Now;\r
192 \r
193                         try\r
194                         {\r
195                                 #region [ 0) システムサウンドの構築  ]\r
196                                 //-----------------------------\r
197                                 CDTXMania.stage起動.eフェーズID = CStage.Eフェーズ.起動0_システムサウンドを構築;\r
198 \r
199                                 Trace.TraceInformation( "0) システムサウンドを構築します。" );\r
200                                 Trace.Indent();\r
201 \r
202                                 try\r
203                                 {\r
204                                         for ( int i = 0; i < CDTXMania.Skin.nシステムサウンド数; i++ )\r
205                                         {\r
206                                                 CSkin.Cシステムサウンド cシステムサウンド = CDTXMania.Skin[ i ];\r
207                                                 if ( !CDTXMania.bコンパクトモード || cシステムサウンド.bCompact対象 )\r
208                                                 {\r
209                                                         try\r
210                                                         {\r
211                                                                 cシステムサウンド.t読み込み();\r
212                                                                 Trace.TraceInformation( "システムサウンドを読み込みました。({0})",cシステムサウンド.strファイル名 );\r
213                                                                 if ( ( cシステムサウンド == CDTXMania.Skin.bgm起動画面 ) && cシステムサウンド.b読み込み成功 )\r
214                                                                 {\r
215                                                                         cシステムサウンド.t再生する();\r
216                                                                 }\r
217                                                         }\r
218                                                         catch ( FileNotFoundException )\r
219                                                         {\r
220                                                                 Trace.TraceWarning( "システムサウンドが存在しません。({0})", cシステムサウンド.strファイル名 );\r
221                                                         }\r
222                                                         catch ( Exception e )\r
223                                                         {\r
224                                                                 Trace.TraceError( e.Message );\r
225                                                                 Trace.TraceWarning( "システムサウンドの読み込みに失敗しました。({0})", cシステムサウンド.strファイル名 );\r
226                                                         }\r
227                                                 }\r
228                                         }\r
229                                         lock ( CDTXMania.stage起動.list進行文字列 )\r
230                                         {\r
231                                                 CDTXMania.stage起動.list進行文字列.Add( "Loading system sounds ... OK " );\r
232                                         }\r
233                                 }\r
234                                 finally\r
235                                 {\r
236                                         Trace.Unindent();\r
237                                 }\r
238                                 //-----------------------------\r
239                                 #endregion\r
240 \r
241                                 if ( CDTXMania.bコンパクトモード )\r
242                                 {\r
243                                         Trace.TraceInformation( "コンパクトモードなので残りの起動処理は省略します。" );\r
244                                         return;\r
245                                 }\r
246 \r
247                                 #region [ 00) songlist.dbの読み込みによる曲リストの構築  ]\r
248                                 //-----------------------------\r
249                                 CDTXMania.stage起動.eフェーズID = CStage.Eフェーズ.起動00_songlistから曲リストを作成する;\r
250 \r
251                                 Trace.TraceInformation( "1) songlist.dbを読み込みます。" );\r
252                                 Trace.Indent();\r
253 \r
254                                 try\r
255                                 {\r
256                                         if ( !CDTXMania.ConfigIni.bConfigIniがないかDTXManiaのバージョンが異なる )\r
257                                         {\r
258                                                 CSongs管理 s = new CSongs管理();\r
259                                                 s = Deserialize( strPathSongList );             // 直接this.Songs管理にdeserialize()結果を代入するのは避ける。nullにされてしまうことがあるため。\r
260                                                 if ( s != null )\r
261                                                 {\r
262                                                         this.Songs管理 = s;\r
263                                                 }\r
264 \r
265                                                 int scores = this.Songs管理.n検索されたスコア数;\r
266                                                 Trace.TraceInformation( "songlist.db の読み込みを完了しました。[{0}スコア]", scores );\r
267                                                 lock ( CDTXMania.stage起動.list進行文字列 )\r
268                                                 {\r
269                                                         CDTXMania.stage起動.list進行文字列.Add( "Loading songlist.db ... OK" );\r
270                                                 }\r
271                                         }\r
272                                         else\r
273                                         {\r
274                                                 Trace.TraceInformation( "初回の起動であるかまたはDTXManiaのバージョンが上がったため、songlist.db の読み込みをスキップします。" );\r
275                                                 lock ( CDTXMania.stage起動.list進行文字列 )\r
276                                                 {\r
277                                                         CDTXMania.stage起動.list進行文字列.Add( "Loading songlist.db ... Skip" );\r
278                                                 }\r
279                                         }\r
280                                 }\r
281                                 finally\r
282                                 {\r
283                                         Trace.Unindent();\r
284                                 }\r
285 \r
286                                 #endregion\r
287 \r
288                                 #region [ 1) songs.db の読み込み ]\r
289                                 //-----------------------------\r
290                                 CDTXMania.stage起動.eフェーズID = CStage.Eフェーズ.起動1_SongsDBからスコアキャッシュを構築;\r
291 \r
292                                 Trace.TraceInformation( "2) songs.db を読み込みます。" );\r
293                                 Trace.Indent();\r
294 \r
295                                 try\r
296                                 {\r
297                                         if ( !CDTXMania.ConfigIni.bConfigIniがないかDTXManiaのバージョンが異なる )\r
298                                         {\r
299                                                 try\r
300                                                 {\r
301                                                         this.Songs管理.tSongsDBを読み込む( strPathSongsDB );\r
302                                                 }\r
303                                                 catch\r
304                                                 {\r
305                                                         Trace.TraceError( "songs.db の読み込みに失敗しました。" );\r
306                                                 }\r
307 \r
308                                                 int scores = ( this.Songs管理 == null ) ? 0 : this.Songs管理.nSongsDBから取得できたスコア数;     // 読み込み途中でアプリ終了した場合など、CDTXMania.Songs管理 がnullの場合があるので注意\r
309                                                 Trace.TraceInformation( "songs.db の読み込みを完了しました。[{0}スコア]", scores );\r
310                                                 lock ( CDTXMania.stage起動.list進行文字列 )\r
311                                                 {\r
312                                                         CDTXMania.stage起動.list進行文字列.Add( "Loading songs.db ... OK" );\r
313                                                 }\r
314                                         }\r
315                                         else\r
316                                         {\r
317                                                 Trace.TraceInformation( "初回の起動であるかまたはDTXManiaのバージョンが上がったため、songs.db の読み込みをスキップします。" );\r
318                                                 lock ( CDTXMania.stage起動.list進行文字列 )\r
319                                                 {\r
320                                                         CDTXMania.stage起動.list進行文字列.Add( "Loading songs.db ... Skip" );\r
321                                                 }\r
322                                         }\r
323                                 }\r
324                                 finally\r
325                                 {\r
326                                         Trace.Unindent();\r
327                                 }\r
328                                 //-----------------------------\r
329                                 #endregion\r
330 \r
331                         }\r
332                         finally\r
333                         {\r
334                                 CDTXMania.stage起動.eフェーズID = CStage.Eフェーズ.起動7_完了;\r
335                                 TimeSpan span = (TimeSpan) ( DateTime.Now - now );\r
336                                 Trace.TraceInformation( "起動所要時間: {0}", span.ToString() );\r
337                         }\r
338                         lock ( this )\r
339                         {\r
340                                 state = DTXEnumState.CompletelyDone;\r
341                         }\r
342                 }\r
343 \r
344 \r
345                 /// <summary>\r
346                 /// 起動してタイトル画面に遷移した後にバックグラウンドで発生させる曲検索\r
347                 /// #27060 2012.2.6 yyagi\r
348                 /// </summary>\r
349                 private void t曲リストの構築2()\r
350                 {\r
351                         // !注意!\r
352                         // 本メソッドは別スレッドで動作するが、プラグイン側でカレントディレクトリを変更しても大丈夫なように、\r
353                         // すべてのファイルアクセスは「絶対パス」で行うこと。(2010.9.16)\r
354                         // 構築が完了したら、DTXEnumerateState state を DTXEnumerateState.Done にすること。(2012.2.9)\r
355 \r
356                         DateTime now = DateTime.Now;\r
357                         bool bIsAvailableSongList = false;\r
358                         bool bIsAvailableSongsDB = false;\r
359                         bool bSucceededFastBoot = false;\r
360 \r
361                         try\r
362                         {\r
363 \r
364                                 #region [ 2) 曲データの検索 ]\r
365                                 //-----------------------------\r
366                                 //      base.eフェーズID = CStage.Eフェーズ.起動2_曲を検索してリストを作成する;\r
367 \r
368                                 Trace.TraceInformation( "enum2) 曲データを検索します。" );\r
369                                 Trace.Indent();\r
370 \r
371                                 try\r
372                                 {\r
373                                         if ( !string.IsNullOrEmpty( CDTXMania.ConfigIni.str曲データ検索パス ) )\r
374                                         {\r
375                                                 string[] strArray = CDTXMania.ConfigIni.str曲データ検索パス.Split( new char[] { ';' } );\r
376                                                 if ( strArray.Length > 0 )\r
377                                                 {\r
378                                                         // 全パスについて…\r
379                                                         foreach ( string str in strArray )\r
380                                                         {\r
381                                                                 string path = str;\r
382                                                                 if ( !Path.IsPathRooted( path ) )\r
383                                                                 {\r
384                                                                         path = CDTXMania.strEXEのあるフォルダ + str;     // 相対パスの場合、絶対パスに直す(2010.9.16)\r
385                                                                 }\r
386 \r
387                                                                 if ( !string.IsNullOrEmpty( path ) )\r
388                                                                 {\r
389                                                                         Trace.TraceInformation( "検索パス: " + path );\r
390                                                                         Trace.Indent();\r
391 \r
392                                                                         try\r
393                                                                         {\r
394                                                                                 this.Songs管理.t曲を検索してリストを作成する( path, true );\r
395                                                                         }\r
396                                                                         catch ( Exception e )\r
397                                                                         {\r
398                                                                                 Trace.TraceError( e.Message );\r
399                                                                                 Trace.TraceError( e.StackTrace );\r
400                                                                                 Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
401                                                                 }\r
402                                                                                 finally\r
403                                                                         {\r
404                                                                                 Trace.Unindent();\r
405                                                                         }\r
406                                                                 }\r
407                                                         }\r
408                                                 }\r
409                                         }\r
410                                         else\r
411                                         {\r
412                                                 Trace.TraceWarning( "曲データの検索パス(DTXPath)の指定がありません。" );\r
413                                         }\r
414                                 }\r
415                                 finally\r
416                                 {\r
417                                         Trace.TraceInformation( "曲データの検索を完了しました。[{0}曲{1}スコア]", this.Songs管理.n検索された曲ノード数, this.Songs管理.n検索されたスコア数 );\r
418                                         Trace.Unindent();\r
419                                 }\r
420                                 //      lock ( this.list進行文字列 )\r
421                                 //      {\r
422                                 //              this.list進行文字列.Add( string.Format( "{0} ... {1} scores ({2} songs)", "Enumerating songs", this..Songs管理_裏読.n検索されたスコア数, this.Songs管理_裏読.n検索された曲ノード数 ) );\r
423                                 //      }\r
424                                 //-----------------------------\r
425                                 #endregion\r
426                                 #region [ 3) songs.db 情報の曲リストへの反映 ]\r
427                                 //-----------------------------\r
428                                 //                                      base.eフェーズID = CStage.Eフェーズ.起動3_スコアキャッシュをリストに反映する;\r
429                                 Trace.TraceInformation( "enum3) songs.db の情報を曲リストへ反映します。" );\r
430                                 Trace.Indent();\r
431 \r
432                                 try\r
433                                 {\r
434                                         if ( this.Songs管理.listSongsDB != null )\r
435                                         {\r
436                                                 this.Songs管理.tスコアキャッシュを曲リストに反映する();\r
437                                         }\r
438                                 }\r
439                                 catch ( Exception e )\r
440                                 {\r
441                                         Trace.TraceError( e.Message );\r
442                                         Trace.TraceError( e.StackTrace );\r
443                                         Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
444                                 }\r
445                                 finally\r
446                                 {\r
447                                         Trace.TraceInformation( "曲リストへの反映を完了しました。[{0}/{1}スコア]", this.Songs管理.nスコアキャッシュから反映できたスコア数, this.Songs管理.n検索されたスコア数 );\r
448                                         Trace.Unindent();\r
449                                 }\r
450                                 //      lock ( this.list進行文字列 )\r
451                                 //      {\r
452                                 //              this.list進行文字列.Add( string.Format( "{0} ... {1}/{2}", "Loading score properties from songs.db", CDTXMania.Songs管理_裏読.nスコアキャッシュから反映できたスコア数, cs.n検索されたスコア数 ) );\r
453                                 //      }\r
454                                 //-----------------------------\r
455                                 #endregion\r
456                                 #region [ 4) songs.db になかった曲データをファイルから読み込んで反映 ]\r
457                                 //-----------------------------\r
458                                 //                                      base.eフェーズID = CStage.Eフェーズ.起動4_スコアキャッシュになかった曲をファイルから読み込んで反映する;\r
459 \r
460                                 int num2 = this.Songs管理.n検索されたスコア数 - this.Songs管理.nスコアキャッシュから反映できたスコア数;\r
461 \r
462                                 Trace.TraceInformation( "{0}, {1}", this.Songs管理.n検索されたスコア数, this.Songs管理.nスコアキャッシュから反映できたスコア数 );\r
463                                 Trace.TraceInformation( "enum4) songs.db になかった曲データ[{0}スコア]の情報をファイルから読み込んで反映します。", num2 );\r
464                                 Trace.Indent();\r
465 \r
466                                 try\r
467                                 {\r
468                                         this.Songs管理.tSongsDBになかった曲をファイルから読み込んで反映する();\r
469                                 }\r
470                                 catch ( Exception e )\r
471                                 {\r
472                                         Trace.TraceError( e.Message );\r
473                                         Trace.TraceError( e.StackTrace );\r
474                                         Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
475                                 }\r
476                                 finally\r
477                                 {\r
478                                         Trace.TraceInformation( "曲データへの反映を完了しました。[{0}/{1}スコア]", this.Songs管理.nファイルから反映できたスコア数, num2 );\r
479                                         Trace.Unindent();\r
480                                 }\r
481                                 //                                      lock ( this.list進行文字列 )\r
482                                 //                                      {\r
483                                 //                                              this.list進行文字列.Add( string.Format( "{0} ... {1}/{2}", "Loading score properties from files", CDTXMania.Songs管理_裏読.nファイルから反映できたスコア数, CDTXMania.Songs管理_裏読.n検索されたスコア数 - cs.nスコアキャッシュから反映できたスコア数 ) );\r
484                                 //                                      }\r
485                                 //-----------------------------\r
486                                 #endregion\r
487                                 #region [ 5) 曲リストへの後処理の適用 ]\r
488                                 //-----------------------------\r
489                                 //                                      base.eフェーズID = CStage.Eフェーズ.起動5_曲リストへ後処理を適用する;\r
490 \r
491                                 Trace.TraceInformation( "enum5) 曲リストへの後処理を適用します。" );\r
492                                 Trace.Indent();\r
493 \r
494                                 try\r
495                                 {\r
496                                         this.Songs管理.t曲リストへ後処理を適用する();\r
497                                 }\r
498                                 catch ( Exception e )\r
499                                 {\r
500                                         Trace.TraceError( e.Message );\r
501                                         Trace.TraceError( e.StackTrace );\r
502                                         Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
503                                 }\r
504                                 finally\r
505                                 {\r
506                                         Trace.TraceInformation( "曲リストへの後処理を完了しました。" );\r
507                                         Trace.Unindent();\r
508                                 }\r
509                                 //                                      lock ( this.list進行文字列 )\r
510                                 //                                      {\r
511                                 //                                              this.list進行文字列.Add( string.Format( "{0} ... OK", "Building songlists" ) );\r
512                                 //                                      }\r
513                                 //-----------------------------\r
514                                 #endregion\r
515                                 #region [ 6) songs.db への保存 ]\r
516                                 //-----------------------------\r
517                                 //                                      base.eフェーズID = CStage.Eフェーズ.起動6_スコアキャッシュをSongsDBに出力する;\r
518 \r
519                                 Trace.TraceInformation( "enum6) 曲データの情報を songs.db へ出力します。" );\r
520                                 Trace.Indent();\r
521 \r
522                                 try\r
523                                 {\r
524                                         this.Songs管理.tスコアキャッシュをSongsDBに出力する( strPathSongsDB );\r
525                                 }\r
526                                 catch ( Exception e )\r
527                                 {\r
528                                         Trace.TraceError( e.Message );\r
529                                         Trace.TraceError( e.StackTrace );\r
530                                         Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
531                                 }\r
532                                 finally\r
533                                 {\r
534                                         Trace.TraceInformation( "songs.db への出力を完了しました。[{0}スコア]", this.Songs管理.nSongsDBへ出力できたスコア数 );\r
535                                         Trace.Unindent();\r
536                                 }\r
537                                 //                                      lock ( this.list進行文字列 )\r
538                                 //                                      {\r
539                                 //                                              this.list進行文字列.Add( string.Format( "{0} ... OK", "Saving songs.db" ) );\r
540                                 //                                      }\r
541                                 #endregion\r
542 \r
543                                 //                              if ( !bSucceededFastBoot )      // songs2.db読み込みに成功したなら、songs2.dbを新たに作らない\r
544                                 #region [ 7) songs2.db への保存 ]           // #27060 2012.1.26 yyagi\r
545                                 Trace.TraceInformation( "enum7) 曲データの情報を songlist.db へ出力します。" );\r
546                                 Trace.Indent();\r
547 \r
548                                 SerializeSongList( this.Songs管理, strPathSongList );\r
549                                 Trace.TraceInformation( "songlist.db への出力を完了しました。[{0}スコア]", this.Songs管理.nSongsDBへ出力できたスコア数 );\r
550                                 Trace.Unindent();\r
551                                 //-----------------------------\r
552                                 #endregion\r
553                                 //                              }\r
554 \r
555                         }\r
556                         finally\r
557                         {\r
558                                 //                              base.eフェーズID = CStage.Eフェーズ.起動7_完了;\r
559                                 TimeSpan span = (TimeSpan) ( DateTime.Now - now );\r
560                                 Trace.TraceInformation( "曲探索所要時間: {0}", span.ToString() );\r
561                         }\r
562                         lock ( this )\r
563                         {\r
564                                 // state = DTXEnumState.Done;           // DoneにするのはCDTXMania.cs側にて。\r
565                                 state = DTXEnumState.Enumeratad;\r
566                         }\r
567                 }\r
568 \r
569 \r
570 \r
571                 /// <summary>\r
572                 /// 曲リストのserialize\r
573                 /// </summary>\r
574                 private static void SerializeSongList( CSongs管理 cs, string strPathSongList )\r
575                 {\r
576                         bool bSucceededSerialize = true;\r
577                         Stream output = null;\r
578                         try\r
579                         {\r
580                                 output = File.Create( strPathSongList );\r
581                                 BinaryFormatter formatter = new BinaryFormatter();\r
582                                 formatter.Serialize( output, cs );\r
583                         }\r
584                         catch ( Exception e )\r
585                         {\r
586                                 bSucceededSerialize = false;\r
587                                 Trace.TraceError( e.Message );\r
588                                 Trace.TraceError( e.StackTrace );\r
589                                 Trace.TraceError( "例外が発生しましたが処理を継続します。" );\r
590                         }\r
591                         finally\r
592                         {\r
593                                 output.Close();\r
594                                 if ( !bSucceededSerialize )\r
595                                 {\r
596                                         try\r
597                                         {\r
598                                                 File.Delete( strPathSongList ); // serializeに失敗したら、songs2.dbファイルを消しておく\r
599                                         }\r
600                                         catch ( Exception )\r
601                                         {\r
602                                                 // 特に何もしない\r
603                                         }\r
604                                 }\r
605                         }\r
606                 }\r
607 \r
608                 /// <summary>\r
609                 /// 曲リストのdeserialize\r
610                 /// </summary>\r
611                 /// <param name="songs管理"></param>\r
612                 /// <param name="strPathSongList"></param>\r
613                 private CSongs管理 Deserialize( string strPathSongList )\r
614                 {\r
615                         CSongs管理 songs管理 = null;\r
616                         try\r
617                         {\r
618                                 #region [ SongListDB(songlist.db)を読み込む ]\r
619                                 //      byte[] buf = File.ReadAllBytes( SongListDBファイル名 );                    // 一旦メモリにまとめ読みしてからdeserializeした方が高速かと思ったら全く変わらなかったので削除\r
620                                 //      using ( MemoryStream input = new MemoryStream(buf, false) )\r
621                                 using ( Stream input = File.OpenRead( strPathSongList ) )\r
622                                 {\r
623                                         try\r
624                                         {\r
625                                                 BinaryFormatter formatter = new BinaryFormatter();\r
626                                                 songs管理 = (CSongs管理) formatter.Deserialize( input );\r
627                                         }\r
628                                         catch ( Exception )\r
629                                         {\r
630                                                 // songs管理 = null;\r
631                                         }\r
632                                 }\r
633                                 #endregion\r
634                         }\r
635                         catch\r
636                         {\r
637                                 Trace.TraceError( "songlist.db の読み込みに失敗しました。" );\r
638                         }\r
639                         return songs管理;\r
640                 }\r
641         }\r
642 }\r