2 using System.Collections.Generic;
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4 using System.Runtime.InteropServices;
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5 using System.Drawing;
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9 using Rectangle = System.Drawing.Rectangle;
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10 using Color = System.Drawing.Color;
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14 internal class CActConfigKeyAssign : CActivity
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16 public bool bキー入力待ちの最中である
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20 return this.bキー入力待ち;
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24 public void t開始(EPad pad, string strパッド名)
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27 this.strパッド名 = strパッド名;
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28 for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)
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30 this.structReset用KeyAssign[i].InputDevice = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].入力デバイス;
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31 this.structReset用KeyAssign[i].ID = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].ID;
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32 this.structReset用KeyAssign[i].Code = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].コード;
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36 public void tEnter押下()
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40 CDTXMania.Instance.Skin.sound決定音.t再生する();
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41 if (ptr == CConfigXml.AssignableCodes - 2)
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43 for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)
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45 CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].CopyFrom(this.structReset用KeyAssign[i]);
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49 else if (ptr == CConfigXml.AssignableCodes - 1)
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52 CDTXMania.Instance.stageコンフィグ.tアサイン完了通知();
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55 this.bキー入力待ち = true;
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59 public void OnNext()
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63 CDTXMania.Instance.Skin.soundカーソル移動音.t再生する();
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65 ptr %= CConfigXml.AssignableCodes;
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69 public void OnPrevious()
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73 CDTXMania.Instance.Skin.soundカーソル移動音.t再生する();
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75 ptr += CConfigXml.AssignableCodes;
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76 ptr %= CConfigXml.AssignableCodes;
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80 public override void On活性化()
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84 this.pad = EPad.Unknown;
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87 this.bキー入力待ち = false;
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88 this.structReset用KeyAssign = new CKeyAssign[CConfigXml.AssignableCodes - 2];
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89 for (int i = 0; i < this.structReset用KeyAssign.Length; ++i)
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91 structReset用KeyAssign[i] = new CKeyAssign(EInputDevice.Unknown, 0, 0);
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98 public override void On非活性化()
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102 TextureFactory.tテクスチャの解放(ref this.txカーソル);
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103 TextureFactory.tテクスチャの解放(ref this.txHitKeyダイアログ);
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108 public override void OnManagedリソースの作成()
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112 this.prvFont = new CPrivateFastFont(CSkin.Path(@"Graphics\fonts\mplus-1p-heavy.ttf"), (int)(18 * Scale.Y)); // t項目リストの設定 の前に必要
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113 this.txカーソル = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig menu cursor.png"), false);
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114 this.txHitKeyダイアログ = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig hit key to assign dialog.png"), false);
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115 base.OnManagedリソースの作成();
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119 public override void OnManagedリソースの解放()
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123 TextureFactory.t安全にDisposeする(ref prvFont);
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127 public override int On進行描画()
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133 if (CDTXMania.Instance.Input管理.Keyboard.bキーが押された((int)SharpDX.DirectInput.Key.Escape))
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135 CDTXMania.Instance.Skin.sound取消音.t再生する();
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136 this.bキー入力待ち = false;
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137 CDTXMania.Instance.Input管理.tポーリング(CDTXMania.Instance.bApplicationActive, false);
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139 else if ((this.tキーチェックとアサイン_Keyboard() || this.tキーチェックとアサイン_MidiIn()) || (this.tキーチェックとアサイン_Joypad() || this.tキーチェックとアサイン_Mouse()))
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141 this.bキー入力待ち = false;
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142 CDTXMania.Instance.Input管理.tポーリング(CDTXMania.Instance.bApplicationActive, false);
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145 else if (CDTXMania.Instance.Input管理.Keyboard.bキーが押された((int)SharpDX.DirectInput.Key.Delete))
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147 CDTXMania.Instance.Skin.sound決定音.t再生する();
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148 CDTXMania.Instance.ConfigIni.KeyAssign[this.pad][ptr].Reset();
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151 if (this.txカーソル != null)
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155 int num3 = 0x3e + (num * (ptr + 1));
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156 this.txカーソル.vc拡大縮小倍率 = new Vector3(1f, 0.75f, 1f);
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157 this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle(0, 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));
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159 Rectangle rectangle = new Rectangle((int)(8 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y));
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160 for (int j = 0; j < 14; j++)
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162 this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, rectangle);
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165 this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle((int)(0x10 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));
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171 using (Bitmap bmpStr = prvFont.DrawPrivateFont(this.strパッド名, Color.White, Color.Black))
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173 CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr);
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174 txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
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175 txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
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176 TextureFactory.tテクスチャの解放(ref txStr);
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182 for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)
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184 COptionKeyAssign stkeyassignArray = CDTXMania.Instance.ConfigIni.KeyAssign[this.pad][i];
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185 switch (stkeyassignArray.入力デバイス)
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187 case EInputDevice.Keyboard:
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188 this.tアサインコードの描画_Keyboard(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);
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191 case EInputDevice.MIDIIn:
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192 this.tアサインコードの描画_MidiIn(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);
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195 case EInputDevice.JoyPad:
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196 this.tアサインコードの描画_Joypad(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);
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199 case EInputDevice.Mouse:
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200 this.tアサインコードの描画_Mouse(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);
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204 strParam = string.Format("{0,2}.", i + 1);
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206 using (Bitmap bmpStr = b強調 ?
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207 prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
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208 prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))
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210 CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
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211 txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
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212 txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);
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213 TextureFactory.tテクスチャの解放(ref txStr);
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220 strParam = "Reset All Assign";
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221 b強調 = (ptr == CConfigXml.AssignableCodes - 2);
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222 using (Bitmap bmpStr = b強調 ?
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223 prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
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224 prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))
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226 CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
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227 txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
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228 txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);
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229 TextureFactory.tテクスチャの解放(ref txStr);
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233 strParam = "<< Returnto List";
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234 b強調 = (ptr == CConfigXml.AssignableCodes - 1);
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235 using (Bitmap bmpStr = b強調 ?
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236 prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
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237 prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))
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239 CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
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240 txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
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241 txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);
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242 TextureFactory.tテクスチャの解放(ref txStr);
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245 if (this.bキー入力待ち && (this.txHitKeyダイアログ != null))
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247 this.txHitKeyダイアログ.t2D描画(CDTXMania.Instance.Device, 0x185 * Scale.X, 0xd7 * Scale.Y);
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255 [StructLayout(LayoutKind.Sequential)]
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256 private struct STKEYLABEL
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259 public string strLabel;
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260 public STKEYLABEL(int nCode, string strLabel)
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262 this.nCode = nCode;
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263 this.strLabel = strLabel;
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267 private bool bキー入力待ち;
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268 private STKEYLABEL[] KeyLabel = new STKEYLABEL[] {
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269 new STKEYLABEL(0x35, "[ESC]"), new STKEYLABEL(1, "[ 1 ]"), new STKEYLABEL(2, "[ 2 ]"), new STKEYLABEL(3, "[ 3 ]"), new STKEYLABEL(4, "[ 4 ]"), new STKEYLABEL(5, "[ 5 ]"), new STKEYLABEL(6, "[ 6 ]"), new STKEYLABEL(7, "[ 7 ]"), new STKEYLABEL(8, "[ 8 ]"), new STKEYLABEL(9, "[ 9 ]"), new STKEYLABEL(0, "[ 0 ]"), new STKEYLABEL(0x53, "[ - ]"), new STKEYLABEL(0x34, "[ = ]"), new STKEYLABEL(0x2a, "[BSC]"), new STKEYLABEL(0x81, "[TAB]"), new STKEYLABEL(0x1a, "[ Q ]"),
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270 new STKEYLABEL(0x20, "[ W ]"), new STKEYLABEL(14, "[ E ]"), new STKEYLABEL(0x1b, "[ R ]"), new STKEYLABEL(0x1d, "[ T ]"), new STKEYLABEL(0x22, "[ Y ]"), new STKEYLABEL(30, "[ U ]"), new STKEYLABEL(0x12, "[ I ]"), new STKEYLABEL(0x18, "[ O ]"), new STKEYLABEL(0x19, "[ P ]"), new STKEYLABEL(0x4a, "[ [ ]"), new STKEYLABEL(0x73, "[ ] ]"), new STKEYLABEL(0x75, "[Enter]"), new STKEYLABEL(0x4b, "[L-Ctrl]"), new STKEYLABEL(10, "[ A ]"), new STKEYLABEL(0x1c, "[ S ]"), new STKEYLABEL(13, "[ D ]"),
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271 new STKEYLABEL(15, "[ F ]"), new STKEYLABEL(0x10, "[ G ]"), new STKEYLABEL(0x11, "[ H ]"), new STKEYLABEL(0x13, "[ J ]"), new STKEYLABEL(20, "[ K ]"), new STKEYLABEL(0x15, "[ L ]"), new STKEYLABEL(0x7b, "[ ; ]"), new STKEYLABEL(0x26, "[ ' ]"), new STKEYLABEL(0x45, "[ ` ]"), new STKEYLABEL(0x4e, "[L-Shift]"), new STKEYLABEL(0x2b, @"[ \]"), new STKEYLABEL(0x23, "[ Z ]"), new STKEYLABEL(0x21, "[ X ]"), new STKEYLABEL(12, "[ C ]"), new STKEYLABEL(0x1f, "[ V ]"), new STKEYLABEL(11, "[ B ]"),
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272 new STKEYLABEL(0x17, "[ N ]"), new STKEYLABEL(0x16, "[ M ]"), new STKEYLABEL(0x2f, "[ , ]"), new STKEYLABEL(0x6f, "[ . ]"), new STKEYLABEL(0x7c, "[ / ]"), new STKEYLABEL(120, "[R-Shift]"), new STKEYLABEL(0x6a, "[ * ]"), new STKEYLABEL(0x4d, "[L-Alt]"), new STKEYLABEL(0x7e, "[Space]"), new STKEYLABEL(0x2d, "[CAPS]"), new STKEYLABEL(0x36, "[F1]"), new STKEYLABEL(0x37, "[F2]"), new STKEYLABEL(0x38, "[F3]"), new STKEYLABEL(0x39, "[F4]"), new STKEYLABEL(0x3a, "[F5]"), new STKEYLABEL(0x3b, "[F6]"),
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273 new STKEYLABEL(60, "[F7]"), new STKEYLABEL(0x3d, "[F8]"), new STKEYLABEL(0x3e, "[F9]"), new STKEYLABEL(0x3f, "[F10]"), new STKEYLABEL(0x58, "[NumLock]"), new STKEYLABEL(0x7a, "[Scroll]"), new STKEYLABEL(0x60, "[NPad7]"), new STKEYLABEL(0x61, "[NPad8]"), new STKEYLABEL(0x62, "[NPad9]"), new STKEYLABEL(0x66, "[NPad-]"), new STKEYLABEL(0x5d, "[NPad4]"), new STKEYLABEL(0x5e, "[NPad5]"), new STKEYLABEL(0x5f, "[NPad6]"), new STKEYLABEL(0x68, "[NPad+]"), new STKEYLABEL(90, "[NPad1]"), new STKEYLABEL(0x5b, "[NPad2]"),
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274 new STKEYLABEL(0x5c, "[NPad3]"), new STKEYLABEL(0x59, "[NPad0]"), new STKEYLABEL(0x67, "[NPad.]"), new STKEYLABEL(0x40, "[F11]"), new STKEYLABEL(0x41, "[F12]"), new STKEYLABEL(0x42, "[F13]"), new STKEYLABEL(0x43, "[F14]"), new STKEYLABEL(0x44, "[F15]"), new STKEYLABEL(0x48, "[Kana]"), new STKEYLABEL(0x24, "[ ? ]"), new STKEYLABEL(0x30, "[Henkan]"), new STKEYLABEL(0x57, "[MuHenkan]"), new STKEYLABEL(0x8f, @"[ \ ]"), new STKEYLABEL(0x25, "[NPad.]"), new STKEYLABEL(0x65, "[NPad=]"), new STKEYLABEL(0x72, "[ ^ ]"),
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275 new STKEYLABEL(40, "[ @ ]"), new STKEYLABEL(0x2e, "[ : ]"), new STKEYLABEL(130, "[ _ ]"), new STKEYLABEL(0x49, "[Kanji]"), new STKEYLABEL(0x7f, "[Stop]"), new STKEYLABEL(0x29, "[AX]"), new STKEYLABEL(100, "[NPEnter]"), new STKEYLABEL(0x74, "[R-Ctrl]"), new STKEYLABEL(0x54, "[Mute]"), new STKEYLABEL(0x2c, "[Calc]"), new STKEYLABEL(0x70, "[PlayPause]"), new STKEYLABEL(0x52, "[MediaStop]"), new STKEYLABEL(0x85, "[Volume-]"), new STKEYLABEL(0x86, "[Volume+]"), new STKEYLABEL(0x8b, "[WebHome]"), new STKEYLABEL(0x63, "[NPad,]"),
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276 new STKEYLABEL(0x69, "[ / ]"), new STKEYLABEL(0x80, "[PrtScn]"), new STKEYLABEL(0x77, "[R-Alt]"), new STKEYLABEL(110, "[Pause]"), new STKEYLABEL(70, "[Home]"), new STKEYLABEL(0x84, "[Up]"), new STKEYLABEL(0x6d, "[PageUp]"), new STKEYLABEL(0x4c, "[Left]"), new STKEYLABEL(0x76, "[Right]"), new STKEYLABEL(0x33, "[End]"), new STKEYLABEL(50, "[Down]"), new STKEYLABEL(0x6c, "[PageDown]"), new STKEYLABEL(0x47, "[Insert]"), new STKEYLABEL(0x31, "[Delete]"), new STKEYLABEL(0x4f, "[L-Win]"), new STKEYLABEL(0x79, "[R-Win]"),
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277 new STKEYLABEL(0x27, "[APP]"), new STKEYLABEL(0x71, "[Power]"), new STKEYLABEL(0x7d, "[Sleep]"), new STKEYLABEL(0x87, "[Wake]")
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282 private CKeyAssign[] structReset用KeyAssign;
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283 private string strパッド名;
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284 private CTexture txHitKeyダイアログ;
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285 private CTexture txカーソル;
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286 private CPrivateFastFont prvFont;
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288 private void tアサインコードの描画_Joypad(int line, int x, int y, int nID, int nCode, bool b強調)
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318 if ((6 <= nCode) && (nCode < 6 + 128)) // other buttons (128 types)
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320 str = string.Format("Button{0}", nCode - 5);
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322 else if ((6 + 128 <= nCode) && (nCode < 6 + 128 + 8)) // POV HAT ( 8 types; 45 degrees per HATs)
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324 str = string.Format("POV {0}", (nCode - 6 - 128) * 45);
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328 str = string.Format("Code{0}", nCode);
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332 using (Bitmap bmpStr = b強調 ?
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333 prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
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334 prvFont.DrawPrivateFont(str, Color.White, Color.Black))
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336 CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
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337 txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
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338 txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
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339 TextureFactory.tテクスチャの解放(ref txStr);
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343 private void tアサインコードの描画_Keyboard(int line, int x, int y, int nID, int nCode, bool b強調)
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346 foreach (STKEYLABEL stkeylabel in this.KeyLabel)
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348 if (stkeylabel.nCode == nCode)
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350 str = string.Format("{0,2}. Key {1}", line, stkeylabel.strLabel);
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356 str = string.Format("{0,2}. Key 0x{1:X2}", line, nCode);
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359 using (Bitmap bmpStr = b強調 ?
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360 prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
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361 prvFont.DrawPrivateFont(str, Color.White, Color.Black))
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363 CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
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364 txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
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365 txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
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366 TextureFactory.tテクスチャの解放(ref txStr);
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370 private void tアサインコードの描画_MidiIn(int line, int x, int y, int nID, int nCode, bool b強調)
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372 string str = string.Format("{0,2}. MidiIn #{1} code.{2}", line, nID, nCode);
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373 using (Bitmap bmpStr = b強調 ?
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374 prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
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375 prvFont.DrawPrivateFont(str, Color.White, Color.Black))
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377 CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
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378 txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
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379 txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
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380 TextureFactory.tテクスチャの解放(ref txStr);
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384 private void tアサインコードの描画_Mouse(int line, int x, int y, int nID, int nCode, bool b強調)
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386 string str = string.Format("{0,2}. Mouse Button{1}", line, nCode);
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387 using (Bitmap bmpStr = b強調 ?
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388 prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
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389 prvFont.DrawPrivateFont(str, Color.White, Color.Black))
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391 CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
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392 txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
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393 txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
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394 TextureFactory.tテクスチャの解放(ref txStr);
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398 private bool tキーチェックとアサイン_Joypad()
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400 foreach (IInputDevice device in CDTXMania.Instance.Input管理.list入力デバイス)
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402 if (device.e入力デバイス種別 == E入力デバイス種別.Joystick)
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404 for (int i = 0; i < 6 + 0x80 + 8; i++) // +6 for Axis, +8 for HAT
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406 if (device.bキーが押された(i))
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408 CDTXMania.Instance.Skin.sound決定音.t再生する();
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409 CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.JoyPad, device.ID, i);
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410 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.JoyPad;
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411 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = device.ID;
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412 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;
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421 private bool tキーチェックとアサイン_Keyboard()
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423 for (int i = 0; i < 0x100; i++)
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425 if (i != (int)SharpDX.DirectInput.Key.Escape &&
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426 i != (int)SharpDX.DirectInput.Key.Up &&
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427 i != (int)SharpDX.DirectInput.Key.Down &&
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428 i != (int)SharpDX.DirectInput.Key.Left &&
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429 i != (int)SharpDX.DirectInput.Key.Right &&
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430 i != (int)SharpDX.DirectInput.Key.Delete &&
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431 CDTXMania.Instance.Input管理.Keyboard.bキーが押された(i))
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433 CDTXMania.Instance.Skin.sound決定音.t再生する();
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434 CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.Keyboard, 0, i);
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435 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.Keyboard;
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436 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = 0;
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437 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;
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444 private bool tキーチェックとアサイン_MidiIn()
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446 foreach (IInputDevice device in CDTXMania.Instance.Input管理.list入力デバイス)
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448 if (device.e入力デバイス種別 == E入力デバイス種別.MidiIn)
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450 for (int i = 0; i < 0x100; i++)
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452 if (device.bキーが押された(i))
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454 CDTXMania.Instance.Skin.sound決定音.t再生する();
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455 CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.MIDIIn, device.ID, i);
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456 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.MIDIIn;
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457 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = device.ID;
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458 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;
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467 private bool tキーチェックとアサイン_Mouse()
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469 for (int i = 0; i < 8; i++)
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471 if (CDTXMania.Instance.Input管理.Mouse.bキーが押された(i))
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473 CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.Mouse, 0, i);
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474 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.Mouse;
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475 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = 0;
\r
476 CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;
\r