1 using System.Collections.Generic;
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2 using System.Threading;
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3 using System.Runtime.Serialization;
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4 using System.Diagnostics;
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11 /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。
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12 /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。
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13 /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。
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14 /// これらは OnDeserialized 属性がついたメソッドで処理します。
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17 /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。
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18 /// 変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。
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19 /// (例 : [DataMember(Name="old_hoge")]。
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20 /// ・DataMember の 型を変更しないでください。
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21 /// ・使用しなくなった DataMember を削除しないでください。
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22 /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。
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24 /// ---- 新しくオプションを追加する場合 ----
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25 /// ・変数名は原則英語としてください。
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26 /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。
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27 /// 値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。
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28 /// (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;
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29 /// 異なる DataMember が同じ Order 値を持っていても構いません。
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30 /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。
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31 /// これがないと正しくシリアライズ / デシリアライズできません。
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32 /// ・メンバは Deserializing メソッドでインスタンスを生成してください。
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33 /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。
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34 /// ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。
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35 /// このとき Initialize しようとしている値が null でないかチェックして、
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36 /// null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。
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37 /// ・CActConfigList で新しく追加した項目を list に追加してください。
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40 public class CConfigXml : IExtensibleDataObject, ICloneable
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42 public static readonly int AssignableCodes = 16;
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45 /// ExtensibleDataObject はラウンドトリップを有効にします。
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46 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも
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47 /// デシリアライズされなかったメンバの情報は失われません。
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49 private ExtensionDataObject extobj;
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50 public ExtensionDataObject ExtensionData
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63 /// とりあえずshallow copyによるClone()。
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65 /// <returns>自身を複製したCConfigXmlクラス。</returns>
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66 public object Clone()
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68 return (CConfigXml) MemberwiseClone();
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73 public COptionBool bFullAVI;
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75 public COptionBool bAVI;
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77 public COptionBool bBGA;
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79 public COptionBool bBGMPlay;
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81 public COptionBool bLog;
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83 public COptionBool bLogDTX;
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85 public COptionBool bLogEnumerateSongs;
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87 public COptionBool bLogCreateRelease;
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89 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;
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91 public COptionBool bScoreIni;
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93 public COptionBool bStageFailed;
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95 // #29500 2012.9.11 kairera0467 TIGHTモード
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96 public COptionBool bTight;
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98 public COptionBool bWaveAdjust;
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100 public COptionBool bCymbalFree;
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102 public COptionBool bStoicMode;
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104 public COptionBool bDrumsHitSound;
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106 public COptionBool bFillin;
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108 public COptionBool bRandSubBox;
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110 public COptionBool bDebugInfo;
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112 public COptionBool bAudience;
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114 public COptionBool bVSyncWait;
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116 public COptionBool bItalicFontSongSelect;
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118 public COptionBool bBoldFontSongSelect;
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120 public COptionBool bFullScreen;
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122 public COptionBool bViewerVSyncWait;
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124 public COptionBool bViewerShowDebugStatus;
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126 public COptionBool bViewerTimeStretch;
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128 public COptionBool bViewerDrumsActive;
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130 public COptionBool bViewerGuitarActive;
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132 public COptionBool bBufferedInput;
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134 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF
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135 public COptionBool bIsAutoResultCapture;
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137 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)
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138 public COptionBool bIsEnabledSystemMenu;
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140 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か
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141 public COptionBool bUseBoxDefSkin;
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142 public bool bConfigIniが存在している;
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144 public COptionBool bLoadSoundSpeed;
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146 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可
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147 public COptionBool bIsAllowedDoubleClickFullscreen;
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149 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)
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150 public COptionBool bUseOSTimer;
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153 public COptionBool bDynamicBassMixerManagement;
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155 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)
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156 public COptionBool bTimeStretch;
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157 [DataMember( Order = 105 )]
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158 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか
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159 public COptionBool bForceHighPowerPlan;
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160 [DataMember( Order = 105 )]
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161 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか
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162 public COptionBool bEventDrivenWASAPI;
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163 [DataMember( Order = 105 )]
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165 public COptionString strLanguage;
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166 // public COptionStringList strLanguageList;
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168 // #36177 2016.7.30 ikanick
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169 [DataMember( Order = 105 )]
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170 public COptionBool bLoadDTXDetail;
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173 public COptionInteger nBGAlpha;
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175 public Coordinates.CRect rcWindow;
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177 public Coordinates.CRect rcWindow_backup; // Viewerとしての使用時は、Playerとして使用する際のウインドウ情報をバックアップしておき、終了時に復元する
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178 // 内部保持するだけの情報であるため、Config.xmlに保存する必要はなく、[DataMember]は不要
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181 public Coordinates.CRect rcViewerWindow;
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184 public COptionInteger nMasterVolume;
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186 public COptionInteger nSleepUnfocusMs;
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188 public COptionInteger nSleepPerFrameMs;
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190 public COptionInteger nPlaySpeed;
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192 public COptionInteger nPreSoundWeightMs;
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194 public COptionInteger nPreImageWeightMs;
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196 public COptionInteger nAutoVolume;
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198 public COptionInteger nChipVolume;
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200 public COptionInteger nFontSizeDotSongSelect;
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202 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店
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203 public COptionInteger nRisky;
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205 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間
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206 public COptionInteger nChipDisplayTimeMs;
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208 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間
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209 public COptionInteger nChipFadeoutTimeMs;
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211 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数
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212 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。
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213 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。
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214 public COptionInteger nPolyphonicSounds;
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216 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)
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217 public COptionInteger nWASAPIBufferSizeMs;
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221 public COptionEnum<ECYGroup> eCYGroup;
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223 public COptionEnum<EDark> eDark;
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225 public COptionEnum<EFTGroup> eFTGroup;
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227 public COptionEnum<EHHGroup> eHHGroup;
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229 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング
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230 public COptionEnum<EBDGroup> eBDGroup;
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232 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;
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234 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;
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236 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;
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238 public COptionEnum<EActiveInstrument> eActiveInst;
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240 // #25370 2011.6.3 yyagi ズレ時間表示
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241 public COptionEnum<EShowLagType> nShowLagType;
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243 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更
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244 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)
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245 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;
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247 // #27029 2012.1.5 from:
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248 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。
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249 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。
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250 public COptionEnum<EHHGroup> Backup1BDHHGroup;
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252 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;
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254 public COptionEnum<EDamage> eDamageLevel;
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257 public COptionString strDTXManiaVersion;
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259 public COptionString strSongDataPath;
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261 public COptionString strFontSongSelect;
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263 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名
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264 public COptionString strSystemSkinSubfolderPath;
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267 // #24820 2013.1.17 yyagi ASIOデバイス
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268 public COptionStringList strASIODevice;
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270 [DataMember( Order = 106 )]
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271 public COptionEnum<EClickType> eClickType;
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272 [DataMember( Order = 106 )]
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273 public COptionInteger nClickHighVolume;
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274 [DataMember( Order = 106 )]
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275 public COptionInteger nClickLowVolume;
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279 public STDGBSValue<COptionBool> bLight;
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281 public STDGBSValue<COptionBool> bReverse;
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283 public STDGBSValue<COptionBool> bGraph;
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285 public STDGBSValue<COptionBool> bEmphasizePlaySound;
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287 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;
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289 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;
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291 public STDGBSValue<COptionEnum<ERandom>> eRandom;
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293 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;
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295 public STDGBSValue<COptionInteger> nMinComboDisp;
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297 public STDGBSValue<COptionInteger> nScrollSpeed;
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300 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;
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303 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;
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305 public STDGBSValue<COptionInteger> nViewerScrollSpeed;
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308 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;
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311 public COptionPadBool bAutoPlay;
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314 // #23857 2011.1.31 yyagi VelocityMin
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315 public STPadValue<COptionInteger> nVelocityMin;
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317 public STPadValue<COptionKeyAssign[]> KeyAssign;
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319 public STJudgeValue<COptionInteger> nHitRange;
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321 public COptionDictionary<int, string> dicJoystick;
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324 public STDGBSValue<COptionBool> bDisplayCombo;
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326 public STDGBSValue<COptionBool> bDisplayJudge;
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331 /// 楽器左端座標。ここを基準に各パーツを配置する。
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334 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;
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336 public STInstValue<COptionInteger> cdDebugX;
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338 public STInstValue<COptionInteger> cdDebugY;
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340 public STInstValue<COptionInteger> cdMovieX;
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342 public STInstValue<COptionInteger> cdMovieY;
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344 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;
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346 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;
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348 public STDGBSValue<COptionInteger> cdJudgeLineY;
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350 public STDGBSValue<COptionInteger> cdJudgeY;
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352 public STLaneValue<COptionInteger> cdLaneOrder;
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354 public STDGBSValue<COptionInteger> nSuddenFrom;
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356 public STDGBSValue<COptionInteger> nHiddenFrom;
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359 public int GetLaneX(ELane e)
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361 EPart p = EPart.Drums;
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362 ELane start = ELane.DrumsLaneMin;
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363 ELane end = ELane.DrumsLaneMax;
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364 if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)
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367 start = ELane.GuitarLaneMin;
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368 end = ELane.GuitarLaneMax;
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370 if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)
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373 start = ELane.BassLaneMin;
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374 end = ELane.BassLaneMax;
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376 int ret = cdInstX[p][eActiveInst];
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377 int order = cdLaneOrder[e];
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378 for (ELane t = start; t < end; ++t)
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380 if (cdLaneOrder[t] < order)
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382 ret += GetLaneW(t);
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388 public int GetLaneW(ELane e)
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401 public void AdjustLaneOrders(EPart p)
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403 ELane min = ELane.DrumsLaneMin;
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404 ELane max = ELane.DrumsLaneMax;
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405 if (p == EPart.Guitar)
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407 min = ELane.GuitarLaneMin;
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408 max = ELane.GuitarLaneMax;
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410 else if (p == EPart.Bass)
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412 min = ELane.BassLaneMin;
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413 max = ELane.BassLaneMax;
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416 bool[] used = new bool[max - min];
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417 for (ELane t = min; t < max; ++t)
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419 used[cdLaneOrder[t]] = true;
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421 for (int i = 0; i < used.Length; ++i)
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425 for (ELane t = min; t < max; ++t)
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427 for (ELane t2 = t + 1; t2 < max; ++t2)
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429 if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)
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431 cdLaneOrder[t].Value = (int)(min + i);
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446 public void Deserializing(StreamingContext sc)
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448 // #xxxxx 2011.11.27 yyagi add
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449 // #23568 2010.11.04 ikanick add
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450 // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)
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451 // #30675 2013.02.04 ikanick add
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452 // #23580 2011.1.3 yyagi
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453 // #31602 2013.6.23 yyagi
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454 //this.strDTXManiaのバージョン = "Unknown";
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457 bFullScreen = new COptionBool(false);
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458 bVSyncWait = new COptionBool(true);
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459 bStageFailed = new COptionBool(true);
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460 bFullAVI = new COptionBool(false);
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461 bAVI = new COptionBool(true);
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462 bBGA = new COptionBool(true);
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463 bFillin = new COptionBool(true);
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464 bLogDTX = new COptionBool(false);
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465 bLogEnumerateSongs = new COptionBool(false);
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466 bLogCreateRelease = new COptionBool(false);
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467 bCymbalFree = new COptionBool(false);
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468 bStoicMode = new COptionBool(false);
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469 bItalicFontSongSelect = new COptionBool(false);
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470 bWaveAdjust = new COptionBool(true);
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471 bBGMPlay = new COptionBool(true);
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472 bDrumsHitSound = new COptionBool(true);
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473 bAudience = new COptionBool(true);
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474 bScoreIni = new COptionBool(true);
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475 bRandSubBox = new COptionBool(true);
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476 bBoldFontSongSelect = new COptionBool(true);
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477 bDebugInfo = new COptionBool(false);
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478 bLog = new COptionBool(true);
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479 bAutoPlay = new COptionPadBool();
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480 for ( EPad pad = EPad.DrumsPadMin; pad < EPad.DrumsPadMax; ++pad )
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482 bAutoPlay[ pad ] = new COptionBool( false );
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484 for ( EPad pad = EPad.GuitarPadMin; pad < EPad.BassPadMax; ++pad )
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486 bAutoPlay[ pad ] = new COptionBool( true );
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488 bViewerVSyncWait = new COptionBool( true );
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489 bViewerShowDebugStatus = new COptionBool(true);
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490 bViewerTimeStretch = new COptionBool(false);
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491 bViewerDrumsActive = new COptionBool(true);
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492 bViewerGuitarActive = new COptionBool(true);
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493 bLoadSoundSpeed = new COptionBool(true);
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494 bIsAutoResultCapture = new COptionBool(false);
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495 bBufferedInput = new COptionBool(true);
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496 bIsAllowedDoubleClickFullscreen = new COptionBool(true);
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497 bIsEnabledSystemMenu = new COptionBool(true);
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498 bUseBoxDefSkin = new COptionBool(true);
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499 bTight = new COptionBool(false);
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500 bUseOSTimer = new COptionBool(false);
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501 bDynamicBassMixerManagement = new COptionBool(true);
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502 bTimeStretch = new COptionBool(false);
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503 nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);
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504 bForceHighPowerPlan = new COptionBool( false );
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505 bEventDrivenWASAPI = new COptionBool( false );
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506 bLoadDTXDetail = new COptionBool( false );
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509 strSongDataPath = new COptionString(@".\");
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510 strFontSongSelect = new COptionString("MS PGothic");
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511 strDTXManiaVersion = new COptionString(CDTXMania.VERSION);
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512 strSystemSkinSubfolderPath = new COptionString(@".\Default\");
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515 eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);
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516 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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517 eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.Off);
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518 eDark = new COptionEnum<EDark>(EDark.Off);
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519 eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.Off);
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520 eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.Off);
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521 eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.Off);
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522 Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.Off);
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523 Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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524 eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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525 eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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526 eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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527 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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528 eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);
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529 nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);
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532 rcWindow = new Coordinates.CRect(100, 100, 1280, 720);
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533 rcWindow_backup = new Coordinates.CRect( 100, 100, 1280, 720 );
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534 nSleepPerFrameMs = new COptionInteger( -1 );
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535 nSleepUnfocusMs = new COptionInteger(1);
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536 nBGAlpha = new COptionInteger(100);
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537 nPreSoundWeightMs = new COptionInteger(1000);
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538 nPreImageWeightMs = new COptionInteger(100);
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539 nFontSizeDotSongSelect = new COptionInteger(20);
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540 nAutoVolume = new COptionInteger(80);
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541 nChipVolume = new COptionInteger(100);
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542 nPlaySpeed = new COptionInteger(20);
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544 nHitRange = new STJudgeValue<COptionInteger>();
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545 nHitRange.Perfect = new COptionInteger(34);
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546 nHitRange.Great = new COptionInteger(67);
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547 nHitRange.Good = new COptionInteger(84);
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548 nHitRange.Poor = new COptionInteger(117);
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550 nVelocityMin = new STPadValue<COptionInteger>();
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551 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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553 nVelocityMin[pad] = new COptionInteger(0);
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555 nVelocityMin.HH.Value = 20;
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557 nRisky = new COptionInteger(0);
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558 nWASAPIBufferSizeMs = new COptionInteger(50);
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559 nChipDisplayTimeMs = new COptionInteger(3000);
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560 nChipFadeoutTimeMs = new COptionInteger(2000);
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561 rcViewerWindow = new Coordinates.CRect(100, 100, 640, 360);
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562 nMasterVolume = new COptionInteger(100);
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563 nPolyphonicSounds = new COptionInteger(4);
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565 eClickType = new COptionEnum<EClickType>(EClickType.Off);
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566 nClickHighVolume = new COptionInteger(100);
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567 nClickLowVolume = new COptionInteger(100);
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570 bEmphasizePlaySound = new STDGBSValue<COptionBool>();
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571 bReverse = new STDGBSValue<COptionBool>();
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572 bLight = new STDGBSValue<COptionBool>();
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573 bGraph = new STDGBSValue<COptionBool>();
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574 bDisplayCombo = new STDGBSValue<COptionBool>();
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575 bDisplayJudge = new STDGBSValue<COptionBool>();
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577 nScrollSpeed = new STDGBSValue<COptionInteger>();
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578 nMinComboDisp = new STDGBSValue<COptionInteger>();
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579 nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();
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580 nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();
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581 nSuddenFrom = new STDGBSValue<COptionInteger>();
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582 nHiddenFrom = new STDGBSValue<COptionInteger>();
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584 eRandom = new STDGBSValue<COptionEnum<ERandom>>();
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585 eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();
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586 eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();
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587 eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();
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590 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
\r
592 bEmphasizePlaySound[i] = new COptionBool(true);
\r
593 bReverse[i] = new COptionBool(false);
\r
594 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);
\r
595 bLight[i] = new COptionBool(false);
\r
596 bGraph[i] = new COptionBool(false);
\r
597 bDisplayJudge[i] = new COptionBool(true);
\r
598 bDisplayCombo[i] = new COptionBool(true);
\r
600 nScrollSpeed[i] = new COptionInteger(1);
\r
601 nInputAdjustTimeMs[i] = new COptionInteger(0);
\r
602 nJudgeLinePosOffset[i] = new COptionInteger(0);
\r
603 nViewerScrollSpeed[i] = new COptionInteger(1);
\r
604 nMinComboDisp[i] = new COptionInteger(2);
\r
605 nSuddenFrom[i] = new COptionInteger(450); // +100 FI
\r
606 nHiddenFrom[i] = new COptionInteger(225); // +100 FO
\r
608 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);
\r
609 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);
\r
610 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);
\r
612 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);
\r
615 dicJoystick = new COptionDictionary<int, string>();
\r
616 dicJoystick.Value = new Dictionary<int, string>(10);
\r
618 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
\r
619 strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);
\r
621 strLanguage = new COptionString( "" ); // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。
\r
622 // strLanguageList = new COptionStringList("");
\r
625 cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
626 cdInstX.Drums = new STInstValue<COptionInteger>();
\r
627 cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);
\r
628 cdInstX.Guitar = new STInstValue<COptionInteger>();
\r
629 cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);
\r
630 cdInstX.Bass = new STInstValue<COptionInteger>();
\r
631 cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);
\r
632 cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);
\r
633 cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);
\r
634 cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);
\r
636 cdDebugX = new STInstValue<COptionInteger>();
\r
637 cdDebugX.DrOnly = new COptionInteger(450 * 3);
\r
638 cdDebugX.Both = new COptionInteger(450 * 3);
\r
639 cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);
\r
641 cdDebugY = new STInstValue<COptionInteger>();
\r
642 cdDebugY.Both = new COptionInteger(200);
\r
643 cdDebugY.DrOnly = new COptionInteger(200);
\r
644 cdDebugY.GBOnly = new COptionInteger(200);
\r
646 cdMovieX = new STInstValue<COptionInteger>();
\r
647 cdMovieX.Both = new COptionInteger(619 + 682);
\r
648 cdMovieX.DrOnly = new COptionInteger(619 + 682);
\r
649 cdMovieX.GBOnly = new COptionInteger(682);
\r
651 cdMovieY = new STInstValue<COptionInteger>();
\r
652 cdMovieY.Both = new COptionInteger(128);
\r
653 cdMovieY.DrOnly = new COptionInteger(128);
\r
654 cdMovieY.GBOnly = new COptionInteger(128);
\r
656 cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
657 cdComboX.Drums = new STInstValue<COptionInteger>();
\r
658 cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);
\r
659 cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);
\r
660 cdComboX.Guitar = new STInstValue<COptionInteger>();
\r
661 cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);
\r
662 cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);
\r
663 cdComboX.Bass = new STInstValue<COptionInteger>();
\r
664 cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);
\r
665 cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);
\r
667 cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();
\r
668 cdComboY.Drums = new STInstValue<COptionInteger>();
\r
669 cdComboY.Drums.Both = new COptionInteger(100);
\r
670 cdComboY.Drums.DrOnly = new COptionInteger(100);
\r
671 cdComboY.Guitar = new STInstValue<COptionInteger>();
\r
672 cdComboY.Guitar.Both = new COptionInteger(700);
\r
673 cdComboY.Guitar.GBOnly = new COptionInteger(700);
\r
674 cdComboY.Bass = new STInstValue<COptionInteger>();
\r
675 cdComboY.Bass.Both = new COptionInteger(700);
\r
676 cdComboY.Bass.GBOnly = new COptionInteger(700);
\r
678 cdJudgeLineY = new STDGBSValue<COptionInteger>();
\r
679 cdJudgeLineY.Drums = new COptionInteger(942);
\r
680 cdJudgeLineY.Guitar = new COptionInteger(138);
\r
681 cdJudgeLineY.Bass = new COptionInteger(138);
\r
683 cdJudgeY = new STDGBSValue<COptionInteger>();
\r
684 cdJudgeY.Drums = new COptionInteger(350);
\r
685 cdJudgeY.Guitar = new COptionInteger(600);
\r
686 cdJudgeY.Bass = new COptionInteger(600);
\r
688 cdLaneOrder = new STLaneValue<COptionInteger>();
\r
689 for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)
\r
691 cdLaneOrder[lane] = new COptionInteger(0);
\r
694 cdLaneOrder.HH.Value = 1;
\r
695 cdLaneOrder.SD.Value = 2;
\r
696 cdLaneOrder.BD.Value = 3;
\r
697 cdLaneOrder.HT.Value = 4;
\r
698 cdLaneOrder.LT.Value = 5;
\r
699 cdLaneOrder.FT.Value = 6;
\r
700 cdLaneOrder.CY.Value = 7;
\r
702 cdLaneOrder.GtR.Value = 0;
\r
703 cdLaneOrder.GtG.Value = 1;
\r
704 cdLaneOrder.GtB.Value = 2;
\r
705 cdLaneOrder.GtW.Value = 3;
\r
707 cdLaneOrder.BsR.Value = 0;
\r
708 cdLaneOrder.BsG.Value = 1;
\r
709 cdLaneOrder.GtB.Value = 2;
\r
710 cdLaneOrder.BsW.Value = 3;
\r
712 bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");
\r
713 SetDefaultKeyAssign();
\r
717 /// 保存する必要がない値はここで設定してください。
\r
718 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。
\r
720 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>
\r
722 public void DefaultDeserializer(StreamingContext sc)
\r
725 CResources cr = CDTXMania.Instance.Resources;
\r
726 bFullScreen.Initialize( "strCfgSysFullScreen" );
\r
727 bVSyncWait.Initialize( "strCfgSysVSync" );
\r
728 bStageFailed.Initialize( "strCfgSysStageFailed");
\r
729 bFullAVI.Initialize( "strCfgSysFullAVI" );
\r
730 bAVI.Initialize( "strCfgSysAVI" );
\r
731 bBGA.Initialize( "strCfgSysBGA" );
\r
732 bLog.Initialize( "strCfgSysLog" );
\r
733 bStoicMode.Initialize( "strCfgSysStoic" );
\r
734 bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );
\r
735 bBGMPlay.Initialize( "strCfgSysBGM" );
\r
736 bAudience.Initialize( "strCfgSysAudience" );
\r
737 bScoreIni.Initialize( "strCfgSysSaveScoreIni" );
\r
738 bRandSubBox.Initialize( "strCfgSysRandSubBox" );
\r
739 bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );
\r
740 bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );
\r
741 bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );
\r
742 bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );
\r
743 bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );
\r
744 bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );
\r
745 bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );
\r
746 bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );
\r
747 bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );
\r
748 bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );
\r
749 bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );
\r
750 bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );
\r
751 bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );
\r
752 bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );
\r
753 bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );
\r
754 bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );
\r
755 bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );
\r
756 bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );
\r
757 bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );
\r
758 bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );
\r
760 bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );
\r
761 bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );
\r
762 bBufferedInput.Initialize( "strCfgSysBufferingInput" );
\r
763 bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );
\r
764 bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );
\r
765 bTimeStretch.Initialize( "strCfgSysTimeStretch" );
\r
766 bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );
\r
767 bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );
\r
768 bLoadDTXDetail.Initialize( "strCfgSysLoadDTXDetail" ); // #36177 2016.7.30 ikanick
\r
770 bCymbalFree.Initialize( "strCfgDrCymbalFree" );
\r
771 bDrumsHitSound.Initialize( "strCfgDrChipSound" );
\r
772 bFillin.Initialize( "strCfgDrFillin" );
\r
773 bTight.Initialize( "strCfgDrTight" );
\r
775 bItalicFontSongSelect.Initialize("", "");
\r
776 bBoldFontSongSelect.Initialize("", "");
\r
777 bLogDTX.Initialize("", "");
\r
778 bLogEnumerateSongs.Initialize("", "");
\r
779 bLogCreateRelease.Initialize("", "");
\r
780 bViewerVSyncWait.Initialize("", "");
\r
781 bViewerShowDebugStatus.Initialize("", "");
\r
782 bViewerTimeStretch.Initialize("", "");
\r
783 bViewerDrumsActive.Initialize("", "");
\r
784 bViewerGuitarActive.Initialize("", "");
\r
785 bIsAllowedDoubleClickFullscreen.Initialize("", "");
\r
786 bIsEnabledSystemMenu.Initialize("", "");
\r
787 bDynamicBassMixerManagement.Initialize("", "");
\r
788 bDebugInfo.Initialize( "strCfgSysDebugInfo" );
\r
791 nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));
\r
792 eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));
\r
793 eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));
\r
794 eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));
\r
795 eDark.Initialize( "strCfgSysDark", typeof(EDark));
\r
796 eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));
\r
797 eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));
\r
798 eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));
\r
799 Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));
\r
800 Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));
\r
801 eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));
\r
802 eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));
\r
803 eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));
\r
804 // eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));
\r
805 eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));
\r
806 nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));
\r
808 eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );
\r
809 nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );
\r
810 nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );
\r
814 nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );
\r
815 nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );
\r
816 nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 256 );
\r
817 nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);
\r
818 nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);
\r
819 nFontSizeDotSongSelect.Initialize("", "", 5);
\r
820 nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);
\r
821 nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);
\r
822 nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);
\r
823 nPlaySpeed.ValueFormatter = (x) =>
\r
825 return "x" + (x / 20f).ToString("0.000");
\r
827 nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );
\r
828 nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );
\r
829 nHitRange.Good.Initialize( "strCfgRangeGood", 0 );
\r
830 nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );
\r
831 nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );
\r
832 nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );
\r
833 nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );
\r
834 nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );
\r
835 nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );
\r
836 nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );
\r
837 nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );
\r
838 nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );
\r
839 nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );
\r
840 nRisky.Initialize( "strCfgSysRisky", 0, 100 );
\r
841 nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);
\r
842 nChipDisplayTimeMs.Initialize("", "", 0);
\r
843 nChipFadeoutTimeMs.Initialize("", "", 0);
\r
845 nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);
\r
846 nPolyphonicSounds.Initialize( "strCfgSysPolyphonicSounds", 1, 11 );
\r
849 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
\r
851 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );
\r
852 bReverse[i].Initialize( "strCfgDgbReverse" );
\r
853 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );
\r
854 bLight[i].Initialize( "strCfgDgbLight" );
\r
855 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );
\r
856 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );
\r
857 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );
\r
858 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);
\r
859 nScrollSpeed[i].ValueFormatter = (x) =>
\r
861 return "x" + (x * 0.5f).ToString("0.0");
\r
863 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);
\r
864 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);
\r
865 nViewerScrollSpeed[i].Initialize("", "", 1, 101);
\r
866 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);
\r
867 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);
\r
868 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);
\r
869 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));
\r
870 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));
\r
871 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));
\r
873 fJudgeLinePosOffsetBase[i].Initialize("", "");
\r
876 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
\r
877 strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);
\r
880 cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
881 cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
882 cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
883 cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
884 cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
885 cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
887 cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
888 cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
889 cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
890 cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
891 cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
892 cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
894 cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
895 cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
896 cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
897 cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
898 cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
899 cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
901 cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
902 cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
903 cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
904 cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
905 cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
906 cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
908 cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
909 cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
910 cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
911 cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
912 cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
913 cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
915 cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
916 cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
917 cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
919 cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
920 cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
921 cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
923 cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);
\r
924 cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);
\r
925 cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);
\r
926 cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);
\r
927 cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);
\r
928 cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);
\r
929 cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);
\r
930 cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);
\r
932 cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);
\r
933 cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);
\r
934 cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);
\r
935 cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);
\r
937 cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);
\r
938 cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);
\r
939 cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);
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940 cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);
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942 SetEnterDelegates();
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945 public CConfigXml()
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947 Deserializing(new StreamingContext());
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948 DefaultDeserializer(new StreamingContext());
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951 public void SetEnterDelegates()
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953 bFullScreen.OnEnterDelegate = () =>
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955 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;
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959 bVSyncWait.OnEnterDelegate = () =>
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961 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;
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964 eBDGroup.OnEnterDelegate = () =>
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967 if (eBDGroup == EBDGroup.Group)
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969 // #27029 2012.1.5 from: 変更前の状態をバックアップする。
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970 Backup1BDHHGroup.Value = eHHGroup;
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971 Backup1BDPriotiry.Value = eHitSoundPriorityHH;
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973 // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし
\r
974 if (eHHGroup == EHHGroup.Off)
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976 eHHGroup.Value = EHHGroup.LC_HH;
\r
978 if (eHHGroup == EHHGroup.HO_HC)
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980 eHHGroup.Value = EHHGroup.Group;
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983 // HH Priority ... C>P → 変更なし / P>C → C>P
\r
984 if (eHitSoundPriorityHH == EHitSoundPriority.Pad)
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986 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;
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991 eHHGroup = Backup1BDHHGroup;
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992 eHitSoundPriorityHH = Backup1BDPriotiry;
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996 bUseBoxDefSkin.OnEnterDelegate = () =>
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998 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;
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1001 bBufferedInput.OnEnterDelegate = () =>
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1003 // #36433 2016.7.18 yyagi
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1004 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい
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1005 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。
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1006 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。
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1008 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||
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1009 ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&
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1010 CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SharpDX.DirectInput.Key.Return )
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1015 Thread.Sleep( 50 );
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1016 CDTXMania.Instance.Input管理.tポーリング(
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1017 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );
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1024 public bool bConfigIniがないかDTXManiaのバージョンが異なる
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1028 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));
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1032 public bool bEnterがキー割り当てのどこにも使用されていない
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1036 for (EPad j = EPad.Min; j < EPad.Max; j++)
\r
1038 for (int k = 0; k < AssignableCodes; k++)
\r
1040 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&
\r
1041 (KeyAssign[j][k].コード == (int)SharpDX.DirectInput.Key.Return))
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1051 public bool bウィンドウモード
\r
1055 return !this.bFullScreen;
\r
1059 this.bFullScreen.Value = !value;
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1063 public bool bGuitar有効
\r
1067 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;
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1071 public bool bDrums有効
\r
1075 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;
\r
1079 public bool b楽器有効(EPart inst)
\r
1081 if (inst == EPart.Drums)
\r
1085 else if (inst == EPart.Guitar || inst == EPart.Bass)
\r
1092 public bool bIsAutoPlay(EPart inst)
\r
1095 if (inst == EPart.Drums)
\r
1097 ret = bAutoPlay.IsAllTrue(EPart.Drums);
\r
1099 else if (inst == EPart.Guitar)
\r
1101 ret = bAutoPlay.IsAllTrue(EPart.Guitar);
\r
1103 else if (inst == EPart.Bass)
\r
1105 ret = bAutoPlay.IsAllTrue(EPart.Bass);
\r
1110 public bool b演奏情報を表示する
\r
1114 return this.bDebugInfo;
\r
1118 this.bDebugInfo.Value = value;
\r
1122 // #24063 2011.1.16 yyagi ギターとベースの切り替え
\r
1123 public bool bIsSwappedGuitarBass
\r
1129 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
\r
1130 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped
\r
1136 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
\r
1137 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped
\r
1143 public void SwapGuitarBassInfos_AutoFlags()
\r
1145 Func<EPad, EPad, bool> AutoSwapper = (x, y) =>
\r
1147 bool t = bAutoPlay[y];
\r
1148 bAutoPlay[y].Value = bAutoPlay[x];
\r
1149 bAutoPlay[x].Value = t;
\r
1153 AutoSwapper(EPad.GtR, EPad.BsR);
\r
1154 AutoSwapper(EPad.GtG, EPad.BsG);
\r
1155 AutoSwapper(EPad.GtB, EPad.BsB);
\r
1156 AutoSwapper(EPad.GtWail, EPad.BsWail);
\r
1157 AutoSwapper(EPad.GtPick, EPad.BsPick);
\r
1159 bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;
\r
1162 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)
\r
1164 for (EPad j = EPad.Min; j < EPad.Max; j++)
\r
1166 for (int k = 0; k < AssignableCodes; k++)
\r
1168 if (((KeyAssign[j][k].入力デバイス == DeviceType) &&
\r
1169 (KeyAssign[j][k].ID == nID)) &&
\r
1170 (KeyAssign[j][k].コード == nCode))
\r
1172 for (int m = k; m < AssignableCodes - 1; m++)
\r
1174 KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);
\r
1176 KeyAssign[j][AssignableCodes - 1].Reset();
\r
1183 private void ClearKeyAssign()
\r
1185 KeyAssign = new STPadValue<COptionKeyAssign[]>();
\r
1186 for (EPad j = EPad.Min; j < EPad.Max; ++j)
\r
1188 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];
\r
1189 for (int k = 0; k < AssignableCodes; ++k)
\r
1191 KeyAssign[j][k] = new COptionKeyAssign();
\r
1195 private void SetDefaultKeyAssign()
\r
1197 if (KeyAssign == null)
\r
1202 SetKeyAssignFromString( strDefaultKeyAssign );
\r
1204 private void SetKeyAssignFromString( string strParam )
\r
1206 if (strParam == null)
\r
1210 string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );
\r
1211 if (paramLines.Length <= 1)
\r
1213 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );
\r
1217 Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()
\r
1219 { "HH", EPad.HH },
\r
1220 { "SD", EPad.SD },
\r
1221 { "BD", EPad.BD },
\r
1222 { "HT", EPad.HT },
\r
1223 { "LT", EPad.LT },
\r
1224 { "FT", EPad.FT },
\r
1225 { "CY", EPad.CY },
\r
1226 { "HHO", EPad.HHO },
\r
1227 { "RD", EPad.RD },
\r
1228 { "LC", EPad.LC },
\r
1229 { "HP", EPad.HP },
\r
1230 { "GtR", EPad.GtR },
\r
1231 { "GtG", EPad.GtG },
\r
1232 { "GtB", EPad.GtB },
\r
1233 { "GtPick", EPad.GtPick },
\r
1234 { "GtWail", EPad.GtWail },
\r
1235 { "GtDecide", EPad.GtDecide },
\r
1236 { "GtCancel", EPad.GtCancel },
\r
1237 { "BsR", EPad.BsR },
\r
1238 { "BsG", EPad.BsG },
\r
1239 { "BsB", EPad.BsB },
\r
1240 { "BsPick", EPad.BsPick },
\r
1241 { "BsWail", EPad.BsWail },
\r
1242 { "BsDecide", EPad.BsDecide },
\r
1243 { "BsCancel", EPad.BsCancel },
\r
1244 { "Capture", EPad.Capture}
\r
1247 foreach ( string param in paramLines )
\r
1249 string[] tmp = param.Split( '=' );
\r
1250 if ( tmp.Length != 2 )
\r
1252 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );
\r
1256 string strPad = tmp[ 0 ];
\r
1257 string[] keys = tmp[ 1 ].Split( ',' );
\r
1258 if ( keys.Length <= 0 )
\r
1260 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );
\r
1264 bool b = dicStrEPad.TryGetValue( strPad, out e );
\r
1267 Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );
\r
1270 foreach ( string key in keys )
\r
1272 char cInputDevice = key[ 0 ];
\r
1274 switch (cInputDevice)
\r
1276 case 'K': eid = EInputDevice.Keyboard; break;
\r
1277 case 'M': eid = EInputDevice.MIDIIn; break;
\r
1278 case 'J': eid = EInputDevice.JoyPad; break;
\r
1279 case 'N': eid = EInputDevice.Mouse; break;
\r
1280 default: eid = EInputDevice.Unknown; break;
\r
1282 int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] ); // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)
\r
1283 int nCode = Convert.ToInt32( key.Substring( 2 ) );
\r
1285 KeyAssign[ e ][ count ].Value.InputDevice = eid;
\r
1286 KeyAssign[ e ][ count ].Value.ID = nID;
\r
1287 KeyAssign[ e ][ count ].Value.Code = nCode;
\r
1290 // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );
\r
1294 const string strDefaultKeyAssign = @"
\r
1296 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113
\r
1297 BD=K012,K0126,M033,M035,M036,M0112
\r
1300 FT=K023,M041,M043,M045
\r
1301 CY=K022,M049,M052,M055,M057,M091
\r
1302 HHO=K010,M046,M092
\r
1303 RD=K020,M051,M053,M059,M089
\r
1310 GtPick=K0115,K046,J06
\r
1318 BsPick=K0103,K0100,J08
\r
1325 private string GetRelativePath( string strBasePath, string strTargetPath )
\r
1327 string strRelativePath = strTargetPath;
\r
1330 Uri uri = new Uri( strBasePath );
\r
1331 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );
\r
1333 catch ( UriFormatException )
\r
1337 return strRelativePath;
\r