1 using System.Collections.Generic;
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2 using System.Threading;
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3 using System.Runtime.Serialization;
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4 using System.Diagnostics;
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11 /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。
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12 /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。
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13 /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。
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14 /// これらは OnDeserialized 属性がついたメソッドで処理します。
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17 /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。
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18 /// 変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。
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19 /// (例 : [DataMember(Name="old_hoge")]。
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20 /// ・DataMember の 型を変更しないでください。
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21 /// ・使用しなくなった DataMember を削除しないでください。
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22 /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。
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24 /// ---- 新しくオプションを追加する場合 ----
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25 /// ・変数名は原則英語としてください。
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26 /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。
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27 /// 値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。
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28 /// (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;
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29 /// 異なる DataMember が同じ Order 値を持っていても構いません。
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30 /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。
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31 /// これがないと正しくシリアライズ / デシリアライズできません。
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32 /// ・メンバは Deserializing メソッドでインスタンスを生成してください。
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33 /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。
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34 /// ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。
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35 /// このとき Initialize しようとしている値が null でないかチェックして、
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36 /// null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。
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37 /// ・CActConfigList で新しく追加した項目を list に追加してください。
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40 public class CConfigXml : IExtensibleDataObject
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42 public static readonly int AssignableCodes = 16;
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45 /// ExtensibleDataObject はラウンドトリップを有効にします。
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46 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも
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47 /// デシリアライズされなかったメンバの情報は失われません。
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49 private ExtensionDataObject extobj;
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50 public ExtensionDataObject ExtensionData
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63 public COptionBool bFullAVI;
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65 public COptionBool bAVI;
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67 public COptionBool bBGA;
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69 public COptionBool bBGMPlay;
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71 public COptionBool bLog;
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73 public COptionBool bLogDTX;
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75 public COptionBool bLogEnumerateSongs;
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77 public COptionBool bLogCreateRelease;
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79 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;
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81 public COptionBool bScoreIni;
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83 public COptionBool bStageFailed;
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85 // #29500 2012.9.11 kairera0467 TIGHTモード
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86 public COptionBool bTight;
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88 public COptionBool bWaveAdjust;
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90 public COptionBool bCymbalFree;
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92 public COptionBool bStoicMode;
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94 public COptionBool bDrumsHitSound;
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96 public COptionBool bFillin;
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98 public COptionBool bRandSubBox;
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100 public COptionBool bDebugInfo;
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102 public COptionBool bAudience;
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104 public COptionBool bVSyncWait;
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106 public COptionBool bItalicFontSongSelect;
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108 public COptionBool bBoldFontSongSelect;
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110 public COptionBool bFullScreen;
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112 public COptionBool bViewerVSyncWait;
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114 public COptionBool bViewerShowDebugStatus;
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116 public COptionBool bViewerTimeStretch;
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118 public COptionBool bViewerDrumsActive;
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120 public COptionBool bViewerGuitarActive;
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122 public COptionBool bBufferedInput;
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124 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF
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125 public COptionBool bIsAutoResultCapture;
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127 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)
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128 public COptionBool bIsEnabledSystemMenu;
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130 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か
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131 public COptionBool bUseBoxDefSkin;
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132 public bool bConfigIniが存在している;
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134 public COptionBool bLoadSoundSpeed;
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136 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可
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137 public COptionBool bIsAllowedDoubleClickFullscreen;
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139 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)
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140 public COptionBool bUseOSTimer;
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143 public COptionBool bDynamicBassMixerManagement;
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145 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)
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146 public COptionBool bTimeStretch;
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147 [DataMember( Order = 105 )]
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148 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか
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149 public COptionBool bForceHighPowerPlan;
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150 [DataMember( Order = 105 )]
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151 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか
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152 public COptionBool bEventDrivenWASAPI;
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153 [DataMember( Order = 105 )]
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155 public COptionString strLanguage;
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156 // public COptionStringList strLanguageList;
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159 public COptionInteger nBGAlpha;
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161 public Coordinates.CRect rcWindow;
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163 public Coordinates.CRect rcViewerWindow;
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165 public COptionInteger nMasterVolume;
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167 public COptionInteger nSleepUnfocusMs;
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169 public COptionInteger nSleepPerFrameMs;
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171 public COptionInteger nPlaySpeed;
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173 public COptionInteger nPreSoundWeightMs;
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175 public COptionInteger nPreImageWeightMs;
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177 public COptionInteger nAutoVolume;
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179 public COptionInteger nChipVolume;
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181 public COptionInteger nFontSizeDotSongSelect;
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183 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店
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184 public COptionInteger nRisky;
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186 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間
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187 public COptionInteger nChipDisplayTimeMs;
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189 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間
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190 public COptionInteger nChipFadeoutTimeMs;
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192 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数
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193 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。
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194 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。
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195 public COptionInteger nPoliphonicSounds;
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197 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)
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198 public COptionInteger nWASAPIBufferSizeMs;
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202 public COptionEnum<ECYGroup> eCYGroup;
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204 public COptionEnum<EDark> eDark;
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206 public COptionEnum<EFTGroup> eFTGroup;
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208 public COptionEnum<EHHGroup> eHHGroup;
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210 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング
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211 public COptionEnum<EBDGroup> eBDGroup;
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213 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;
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215 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;
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217 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;
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219 public COptionEnum<EActiveInstrument> eActiveInst;
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221 // #25370 2011.6.3 yyagi ズレ時間表示
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222 public COptionEnum<EShowLagType> nShowLagType;
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224 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更
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225 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)
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226 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;
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228 // #27029 2012.1.5 from:
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229 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。
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230 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。
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231 public COptionEnum<EHHGroup> Backup1BDHHGroup;
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233 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;
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235 public COptionEnum<EDamage> eDamageLevel;
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238 public COptionString strDTXManiaVersion;
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240 public COptionString strSongDataPath;
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242 public COptionString strFontSongSelect;
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244 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名
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245 public COptionString strSystemSkinSubfolderPath;
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248 // #24820 2013.1.17 yyagi ASIOデバイス
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249 public COptionStringList strASIODevice;
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252 public STDGBSValue<COptionBool> bLight;
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254 public STDGBSValue<COptionBool> bReverse;
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256 public STDGBSValue<COptionBool> bGraph;
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258 public STDGBSValue<COptionBool> bEmphasizePlaySound;
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260 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;
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262 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;
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264 public STDGBSValue<COptionEnum<ERandom>> eRandom;
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266 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;
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268 public STDGBSValue<COptionInteger> nMinComboDisp;
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270 public STDGBSValue<COptionInteger> nScrollSpeed;
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273 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;
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276 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;
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278 public STDGBSValue<COptionInteger> nViewerScrollSpeed;
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281 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;
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284 public COptionPadBool bAutoPlay;
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287 // #23857 2011.1.31 yyagi VelocityMin
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288 public STPadValue<COptionInteger> nVelocityMin;
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290 public STPadValue<COptionKeyAssign[]> KeyAssign;
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292 public STJudgeValue<COptionInteger> nHitRange;
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294 public COptionDictionary<int, string> dicJoystick;
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297 public STDGBSValue<COptionBool> bDisplayCombo;
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299 public STDGBSValue<COptionBool> bDisplayJudge;
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302 /// 楽器左端座標。ここを基準に各パーツを配置する。
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305 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;
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307 public STInstValue<COptionInteger> cdDebugX;
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309 public STInstValue<COptionInteger> cdDebugY;
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311 public STInstValue<COptionInteger> cdMovieX;
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313 public STInstValue<COptionInteger> cdMovieY;
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315 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;
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317 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;
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319 public STDGBSValue<COptionInteger> cdJudgeLineY;
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321 public STDGBSValue<COptionInteger> cdJudgeY;
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323 public STLaneValue<COptionInteger> cdLaneOrder;
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325 public STDGBSValue<COptionInteger> nSuddenFrom;
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327 public STDGBSValue<COptionInteger> nHiddenFrom;
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330 public int GetLaneX(ELane e)
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332 EPart p = EPart.Drums;
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333 ELane start = ELane.DrumsLaneMin;
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334 ELane end = ELane.DrumsLaneMax;
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335 if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)
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338 start = ELane.GuitarLaneMin;
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339 end = ELane.GuitarLaneMax;
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341 if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)
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344 start = ELane.BassLaneMin;
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345 end = ELane.BassLaneMax;
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347 int ret = cdInstX[p][eActiveInst];
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348 int order = cdLaneOrder[e];
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349 for (ELane t = start; t < end; ++t)
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351 if (cdLaneOrder[t] < order)
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353 ret += GetLaneW(t);
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359 public int GetLaneW(ELane e)
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372 public void AdjustLaneOrders(EPart p)
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374 ELane min = ELane.DrumsLaneMin;
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375 ELane max = ELane.DrumsLaneMax;
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376 if (p == EPart.Guitar)
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378 min = ELane.GuitarLaneMin;
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379 max = ELane.GuitarLaneMax;
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381 else if (p == EPart.Bass)
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383 min = ELane.BassLaneMin;
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384 max = ELane.BassLaneMax;
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387 bool[] used = new bool[max - min];
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388 for (ELane t = min; t < max; ++t)
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390 used[cdLaneOrder[t]] = true;
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392 for (int i = 0; i < used.Length; ++i)
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396 for (ELane t = min; t < max; ++t)
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398 for (ELane t2 = t + 1; t2 < max; ++t2)
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400 if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)
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402 cdLaneOrder[t].Value = (int)(min + i);
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417 public void Deserializing(StreamingContext sc)
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419 // #xxxxx 2011.11.27 yyagi add
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420 // #23568 2010.11.04 ikanick add
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421 // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)
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422 // #30675 2013.02.04 ikanick add
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423 // #23580 2011.1.3 yyagi
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424 // #31602 2013.6.23 yyagi
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425 //this.strDTXManiaのバージョン = "Unknown";
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428 bFullScreen = new COptionBool(false);
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429 bVSyncWait = new COptionBool(true);
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430 bStageFailed = new COptionBool(true);
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431 bFullAVI = new COptionBool(false);
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432 bAVI = new COptionBool(true);
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433 bBGA = new COptionBool(true);
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434 bFillin = new COptionBool(true);
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435 bLogDTX = new COptionBool(true);
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436 bLogEnumerateSongs = new COptionBool(false);
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437 bLogCreateRelease = new COptionBool(false);
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438 bCymbalFree = new COptionBool(false);
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439 bStoicMode = new COptionBool(false);
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440 bItalicFontSongSelect = new COptionBool(false);
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441 bWaveAdjust = new COptionBool(true);
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442 bBGMPlay = new COptionBool(true);
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443 bDrumsHitSound = new COptionBool(true);
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444 bAudience = new COptionBool(true);
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445 bScoreIni = new COptionBool(true);
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446 bRandSubBox = new COptionBool(true);
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447 bBoldFontSongSelect = new COptionBool(true);
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448 bDebugInfo = new COptionBool(false);
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449 bLog = new COptionBool(true);
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450 bAutoPlay = new COptionPadBool();
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451 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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453 bAutoPlay[pad] = new COptionBool(false);
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455 bViewerVSyncWait = new COptionBool(true);
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456 bViewerShowDebugStatus = new COptionBool(true);
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457 bViewerTimeStretch = new COptionBool(false);
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458 bViewerDrumsActive = new COptionBool(true);
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459 bViewerGuitarActive = new COptionBool(true);
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460 bLoadSoundSpeed = new COptionBool(true);
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461 bIsAutoResultCapture = new COptionBool(false);
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462 bBufferedInput = new COptionBool(true);
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463 bIsAllowedDoubleClickFullscreen = new COptionBool(true);
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464 bIsEnabledSystemMenu = new COptionBool(true);
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465 bUseBoxDefSkin = new COptionBool(true);
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466 bTight = new COptionBool(false);
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467 bUseOSTimer = new COptionBool(false);
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468 bDynamicBassMixerManagement = new COptionBool(true);
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469 bTimeStretch = new COptionBool(false);
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470 nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);
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471 bForceHighPowerPlan = new COptionBool( false );
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472 bEventDrivenWASAPI = new COptionBool( false );
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475 strSongDataPath = new COptionString(@".\");
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476 strFontSongSelect = new COptionString("MS PGothic");
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477 strDTXManiaVersion = new COptionString(CDTXMania.VERSION);
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478 strSystemSkinSubfolderPath = new COptionString(@".\Default\");
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481 eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);
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482 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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483 eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);
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484 eDark = new COptionEnum<EDark>(EDark.Off);
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485 eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);
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486 eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);
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487 eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);
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488 Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);
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489 Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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490 eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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491 eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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492 eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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493 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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494 eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);
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495 nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);
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498 rcWindow = new Coordinates.CRect(100, 100, 1280, 720);
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499 nSleepPerFrameMs = new COptionInteger(-1);
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500 nSleepUnfocusMs = new COptionInteger(1);
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501 nBGAlpha = new COptionInteger(100);
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502 nPreSoundWeightMs = new COptionInteger(1000);
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503 nPreImageWeightMs = new COptionInteger(100);
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504 nFontSizeDotSongSelect = new COptionInteger(20);
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505 nAutoVolume = new COptionInteger(80);
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506 nChipVolume = new COptionInteger(100);
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507 nPlaySpeed = new COptionInteger(20);
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509 nHitRange = new STJudgeValue<COptionInteger>();
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510 nHitRange.Perfect = new COptionInteger(34);
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511 nHitRange.Great = new COptionInteger(67);
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512 nHitRange.Good = new COptionInteger(84);
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513 nHitRange.Poor = new COptionInteger(117);
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515 nVelocityMin = new STPadValue<COptionInteger>();
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516 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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518 nVelocityMin[pad] = new COptionInteger(0);
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520 nVelocityMin.HH.Value = 20;
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521 nRisky = new COptionInteger(0);
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522 nWASAPIBufferSizeMs = new COptionInteger(50);
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523 nChipDisplayTimeMs = new COptionInteger(3000);
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524 nChipFadeoutTimeMs = new COptionInteger(2000);
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525 rcViewerWindow = new Coordinates.CRect(100, 100, 1280, 720);
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526 nMasterVolume = new COptionInteger(100);
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527 nPoliphonicSounds = new COptionInteger(4);
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530 bEmphasizePlaySound = new STDGBSValue<COptionBool>();
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531 bReverse = new STDGBSValue<COptionBool>();
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532 bLight = new STDGBSValue<COptionBool>();
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533 bGraph = new STDGBSValue<COptionBool>();
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534 bDisplayCombo = new STDGBSValue<COptionBool>();
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535 bDisplayJudge = new STDGBSValue<COptionBool>();
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537 nScrollSpeed = new STDGBSValue<COptionInteger>();
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538 nMinComboDisp = new STDGBSValue<COptionInteger>();
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539 nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();
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540 nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();
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541 nSuddenFrom = new STDGBSValue<COptionInteger>();
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542 nHiddenFrom = new STDGBSValue<COptionInteger>();
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544 eRandom = new STDGBSValue<COptionEnum<ERandom>>();
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545 eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();
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546 eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();
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547 eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();
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550 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
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552 bEmphasizePlaySound[i] = new COptionBool(true);
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553 bReverse[i] = new COptionBool(false);
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554 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);
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555 bLight[i] = new COptionBool(false);
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556 bGraph[i] = new COptionBool(false);
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557 bDisplayJudge[i] = new COptionBool(true);
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558 bDisplayCombo[i] = new COptionBool(true);
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560 nScrollSpeed[i] = new COptionInteger(1);
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561 nInputAdjustTimeMs[i] = new COptionInteger(0);
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562 nJudgeLinePosOffset[i] = new COptionInteger(0);
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563 nViewerScrollSpeed[i] = new COptionInteger(1);
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564 nMinComboDisp[i] = new COptionInteger(2);
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565 nSuddenFrom[i] = new COptionInteger(450); // +100 FI
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566 nHiddenFrom[i] = new COptionInteger(225); // +100 FO
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568 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);
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569 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);
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570 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);
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572 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);
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575 dicJoystick = new COptionDictionary<int, string>();
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576 dicJoystick.Value = new Dictionary<int, string>(10);
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578 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
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579 strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);
\r
581 strLanguage = new COptionString( "" ); // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。
\r
582 // strLanguageList = new COptionStringList("");
\r
585 cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
586 cdInstX.Drums = new STInstValue<COptionInteger>();
\r
587 cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);
\r
588 cdInstX.Guitar = new STInstValue<COptionInteger>();
\r
589 cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);
\r
590 cdInstX.Bass = new STInstValue<COptionInteger>();
\r
591 cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);
\r
592 cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);
\r
593 cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);
\r
594 cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);
\r
596 cdDebugX = new STInstValue<COptionInteger>();
\r
597 cdDebugX.DrOnly = new COptionInteger(450 * 3);
\r
598 cdDebugX.Both = new COptionInteger(450 * 3);
\r
599 cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);
\r
601 cdDebugY = new STInstValue<COptionInteger>();
\r
602 cdDebugY.Both = new COptionInteger(200);
\r
603 cdDebugY.DrOnly = new COptionInteger(200);
\r
604 cdDebugY.GBOnly = new COptionInteger(200);
\r
606 cdMovieX = new STInstValue<COptionInteger>();
\r
607 cdMovieX.Both = new COptionInteger(619 + 682);
\r
608 cdMovieX.DrOnly = new COptionInteger(619 + 682);
\r
609 cdMovieX.GBOnly = new COptionInteger(682);
\r
611 cdMovieY = new STInstValue<COptionInteger>();
\r
612 cdMovieY.Both = new COptionInteger(128);
\r
613 cdMovieY.DrOnly = new COptionInteger(128);
\r
614 cdMovieY.GBOnly = new COptionInteger(128);
\r
616 cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
617 cdComboX.Drums = new STInstValue<COptionInteger>();
\r
618 cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);
\r
619 cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);
\r
620 cdComboX.Guitar = new STInstValue<COptionInteger>();
\r
621 cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);
\r
622 cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);
\r
623 cdComboX.Bass = new STInstValue<COptionInteger>();
\r
624 cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);
\r
625 cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);
\r
627 cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();
\r
628 cdComboY.Drums = new STInstValue<COptionInteger>();
\r
629 cdComboY.Drums.Both = new COptionInteger(100);
\r
630 cdComboY.Drums.DrOnly = new COptionInteger(100);
\r
631 cdComboY.Guitar = new STInstValue<COptionInteger>();
\r
632 cdComboY.Guitar.Both = new COptionInteger(700);
\r
633 cdComboY.Guitar.GBOnly = new COptionInteger(700);
\r
634 cdComboY.Bass = new STInstValue<COptionInteger>();
\r
635 cdComboY.Bass.Both = new COptionInteger(700);
\r
636 cdComboY.Bass.GBOnly = new COptionInteger(700);
\r
638 cdJudgeLineY = new STDGBSValue<COptionInteger>();
\r
639 cdJudgeLineY.Drums = new COptionInteger(942);
\r
640 cdJudgeLineY.Guitar = new COptionInteger(138);
\r
641 cdJudgeLineY.Bass = new COptionInteger(138);
\r
643 cdJudgeY = new STDGBSValue<COptionInteger>();
\r
644 cdJudgeY.Drums = new COptionInteger(350);
\r
645 cdJudgeY.Guitar = new COptionInteger(600);
\r
646 cdJudgeY.Bass = new COptionInteger(600);
\r
648 cdLaneOrder = new STLaneValue<COptionInteger>();
\r
649 for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)
\r
651 cdLaneOrder[lane] = new COptionInteger(0);
\r
654 cdLaneOrder.HH.Value = 1;
\r
655 cdLaneOrder.SD.Value = 2;
\r
656 cdLaneOrder.BD.Value = 3;
\r
657 cdLaneOrder.HT.Value = 4;
\r
658 cdLaneOrder.LT.Value = 5;
\r
659 cdLaneOrder.FT.Value = 6;
\r
660 cdLaneOrder.CY.Value = 7;
\r
662 cdLaneOrder.GtG.Value = 1;
\r
663 cdLaneOrder.GtB.Value = 2;
\r
664 cdLaneOrder.GtW.Value = 3;
\r
666 cdLaneOrder.BsG.Value = 1;
\r
667 cdLaneOrder.BsR.Value = 2;
\r
668 cdLaneOrder.BsW.Value = 3;
\r
670 bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");
\r
671 SetDefaultKeyAssign();
\r
675 /// 保存する必要がない値はここで設定してください。
\r
676 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。
\r
678 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>
\r
680 public void DefaultDeserializer(StreamingContext sc)
\r
683 CResources cr = CDTXMania.Instance.Resources;
\r
684 bFullScreen.Initialize( cr.Label("strCfgSysFullScreen"), cr.Explanation("strCfgSysFullScreen") );
\r
685 bVSyncWait.Initialize( cr.Label("strCfgSysVSync"), cr.Explanation("strCfgSysVSync") );
\r
686 bStageFailed.Initialize( cr.Label("strCfgSysStageFailed"), cr.Explanation("strCfgSysStageFailed") );
\r
687 bFullAVI.Initialize( cr.Label("strCfgSysFullAVI"), cr.Explanation("strCfgSysFullAVI") );
\r
688 bAVI.Initialize( cr.Label("strCfgSysAVI"), cr.Explanation("strCfgSysAVI") );
\r
689 bBGA.Initialize( cr.Label("strCfgSysBGA"), cr.Explanation("strCfgSysBGA" ) );
\r
690 bLog.Initialize( cr.Label("strCfgSysLog"), cr.Explanation("strCfgSysLog") );
\r
691 bStoicMode.Initialize( cr.Label("strCfgSysStoic"), cr.Explanation("strCfgSysStoic") );
\r
692 bWaveAdjust.Initialize( cr.Label("strCfgSysAdjustWaves"), cr.Explanation("strCfgSysAdjustWaves") );
\r
693 bBGMPlay.Initialize( cr.Label("strCfgSysBGM"), cr.Explanation("strCfgSysBGM") );
\r
694 bAudience.Initialize( cr.Label("strCfgSysAudience"), cr.Explanation("strCfgSysAudience") );
\r
695 bScoreIni.Initialize( cr.Label("strCfgSysSaveScoreIni"), cr.Explanation("strCfgSysSaveScoreIni") );
\r
696 bRandSubBox.Initialize( cr.Label("strCfgSysRandSubBox"), cr.Explanation("strCfgSysRandSubBox") );
\r
697 bAutoPlay.HH.Initialize( cr.Label("strCfgDrAutoHHC"), cr.Explanation("strCfgDrAutoHHC") );
\r
698 bAutoPlay.HHO.Initialize( cr.Label("strCfgDrAutoHHO"), cr.Explanation("strCfgDrAutoHHO") );
\r
699 bAutoPlay.SD.Initialize( cr.Label("strCfgDrAutoSD"), cr.Explanation("strCfgDrAutoSD") );
\r
700 bAutoPlay.BD.Initialize( cr.Label("strCfgDrAutoBD"), cr.Explanation("strCfgDrAutoBD") );
\r
701 bAutoPlay.HT.Initialize( cr.Label("strCfgDrAutoHT"), cr.Explanation("strCfgDrAutoHT") );
\r
702 bAutoPlay.LT.Initialize( cr.Label("strCfgDrAutoLT"), cr.Explanation("strCfgDrAutoLT") );
\r
703 bAutoPlay.FT.Initialize( cr.Label("strCfgDrAutoFT"), cr.Explanation("strCfgDrAutoFT") );
\r
704 bAutoPlay.CY.Initialize( cr.Label("strCfgDrAutoCY"), cr.Explanation("strCfgDrAutoCY") );
\r
705 bAutoPlay.RD.Initialize( cr.Label("strCfgDrAutoRD"), cr.Explanation("strCfgDrAutoRD") );
\r
706 bAutoPlay.LC.Initialize( cr.Label("strCfgDrAutoLCY"), cr.Explanation("strCfgDrAutoLCY") );
\r
707 bAutoPlay.GtR.Initialize( cr.Label( "strCfgGtAutoR" ), cr.Explanation( "strCfgGtAutoR" ) );
\r
708 bAutoPlay.GtG.Initialize( cr.Label( "strCfgGtAutoG" ), cr.Explanation( "strCfgGtAutoG" ) );
\r
709 bAutoPlay.GtB.Initialize( cr.Label( "strCfgGtAutoB" ), cr.Explanation( "strCfgGtAutoB" ) );
\r
710 bAutoPlay.GtPick.Initialize( cr.Label( "strCfgGtAutoPick" ), cr.Explanation( "strCfgGtAutoPick" ) );
\r
711 bAutoPlay.GtWail.Initialize( cr.Label( "strCfgGtAutoWailing" ), cr.Explanation( "strCfgGtAutoWailing" ) );
\r
712 bAutoPlay.BsR.Initialize( cr.Label( "strCfgBsAutoR" ), cr.Explanation( "strCfgBsAutoR" ) );
\r
713 bAutoPlay.BsG.Initialize( cr.Label( "strCfgBsAutoG" ), cr.Explanation( "strCfgBsAutoG" ) );
\r
714 bAutoPlay.BsB.Initialize( cr.Label( "strCfgBsAutoB" ), cr.Explanation( "strCfgBsAutoB" ) );
\r
715 bAutoPlay.BsPick.Initialize( cr.Label( "strCfgBsAutoPick" ), cr.Explanation( "strCfgBsAutoPick" ) );
\r
716 bAutoPlay.BsWail.Initialize( cr.Label( "strCfgBsAutoWailing" ), cr.Explanation( "strCfgBsAutoWailing" ) );
\r
718 bLoadSoundSpeed.Initialize( cr.Label("strCfgSysSoundLoadLimiter"), cr.Explanation("strCfgSysSoundLoadLimiter") );
\r
719 bIsAutoResultCapture.Initialize( cr.Label("strCfgSysAutoResultCapture"), cr.Explanation("strCfgSysAutoResultCapture") );
\r
720 bBufferedInput.Initialize( cr.Label("strCfgSysBufferingInput"), cr.Explanation("strCfgSysBufferingInput") );
\r
721 bUseBoxDefSkin.Initialize( cr.Label("strCfgSysUseBoxDefSkin"), cr.Explanation("strCfgSysUseBoxDefSkin") );
\r
722 bUseOSTimer.Initialize( cr.Label("strCfgSysUseOSTimer"), cr.Explanation("strCfgSysUseOSTimer") );
\r
723 bTimeStretch.Initialize( cr.Label("strCfgSysTimeStretch"), cr.Explanation("strCfgSysTimeStretch") );
\r
724 bForceHighPowerPlan.Initialize( cr.Label("strCfgSysForceHighPowerPlan"), cr.Explanation("strCfgSysForceHighPowerPlan") );
\r
725 bEventDrivenWASAPI.Initialize( cr.Label("strCfgSysWASAPIEventDriven"), cr.Explanation("strCfgSysWASAPIEventDriven") );
\r
727 bCymbalFree.Initialize( cr.Label("strCfgDrCymbalFree"), cr.Explanation("strCfgDrCymbalFree") );
\r
728 bDrumsHitSound.Initialize( cr.Label("strCfgDrChipSound"), cr.Explanation("strCfgDrChipSound") );
\r
729 bFillin.Initialize( cr.Label("strCfgDrFillin"), cr.Explanation("strCfgDrFillin") );
\r
730 bTight.Initialize( cr.Label("strCfgDrTight"), cr.Explanation("strCfgDrTight") );
\r
732 bItalicFontSongSelect.Initialize("", "");
\r
733 bBoldFontSongSelect.Initialize("", "");
\r
734 bLogDTX.Initialize("", "");
\r
735 bLogEnumerateSongs.Initialize("", "");
\r
736 bLogCreateRelease.Initialize("", "");
\r
737 bViewerVSyncWait.Initialize("", "");
\r
738 bViewerShowDebugStatus.Initialize("", "");
\r
739 bViewerTimeStretch.Initialize("", "");
\r
740 bViewerDrumsActive.Initialize("", "");
\r
741 bViewerGuitarActive.Initialize("", "");
\r
742 bIsAllowedDoubleClickFullscreen.Initialize("", "");
\r
743 bIsEnabledSystemMenu.Initialize("", "");
\r
744 bDynamicBassMixerManagement.Initialize("", "");
\r
745 bDebugInfo.Initialize( cr.Label("strCfgSysDebugInfo"), cr.Explanation("strCfgSysDebugInfo") );
\r
748 nSoundDeviceType.Initialize( cr.Label("strCfgSysSoundDeviceType"), cr.Explanation("strCfgSysSoundDeviceType"), typeof(ESoundDeviceTypeForConfig));
\r
749 eDamageLevel.Initialize( cr.Label("strCfgSysDamageLevel"), cr.Explanation("strCfgSysDamageLevel"), typeof(EDamage));
\r
750 eJudgePriority.Initialize( cr.Label("strCfgSysJudgePriority"), cr.Explanation("strCfgSysJudgePriority"), typeof(EJudgeDisplayPriority));
\r
751 eCYGroup.Initialize( cr.Label("strCfgDrCYGroup"), cr.Explanation("strCfgDrCYGroup"), typeof(ECYGroup));
\r
752 eDark.Initialize( cr.Label("strCfgSysDark"), cr.Explanation("strCfgSysDark"), typeof(EDark));
\r
753 eFTGroup.Initialize( cr.Label("strCfgDrFTGroup"), cr.Explanation("strCfgDrFTGroup"), typeof(EFTGroup));
\r
754 eHHGroup.Initialize( cr.Label("strCfgDrHHGroup"), cr.Explanation("strCfgDrHHGroup"), typeof(EHHGroup));
\r
755 eBDGroup.Initialize( cr.Label("strCfgDrBDGroup"), cr.Explanation("strCfgDrBDGroup"), typeof(EBDGroup));
\r
756 Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));
\r
757 Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));
\r
758 eHitSoundPriorityCY.Initialize( cr.Label("strCfgDrCYPriority"), cr.Explanation("strCfgDrCYPriority"), typeof(EHitSoundPriority));
\r
759 eHitSoundPriorityFT.Initialize( cr.Label("strCfgDrFTPriority"), cr.Explanation("strCfgDrFTPriority"), typeof(EHitSoundPriority));
\r
760 eHitSoundPriorityHH.Initialize( cr.Label("strCfgDrHHPriority"), cr.Explanation("strCfgDrHHPriority"), typeof(EHitSoundPriority));
\r
761 // eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));
\r
762 eActiveInst.Initialize( cr.Label("strCfgSysPlayMode"), cr.Explanation("strCfgSysPlayMode"), typeof(EActiveInstrument));
\r
763 nShowLagType.Initialize( cr.Label("strCfgSysShowLagType"), cr.Explanation("strCfgSysShowLagType"), typeof(EShowLagType));
\r
766 nSleepPerFrameMs.Initialize("", "");
\r
767 nSleepUnfocusMs.Initialize("", "");
\r
768 nBGAlpha.Initialize( cr.Label("strCfgSysBGAAlpha"), cr.Explanation("strCfgSysBGAAlpha"), 0, 255);
\r
769 nPreSoundWeightMs.Initialize( cr.Label("strCfgSysPreSoundWait"), cr.Explanation("strCfgSysPreSoundWait"), 0, 10001);
\r
770 nPreImageWeightMs.Initialize( cr.Label("strCfgSysPreImageWait"), cr.Explanation("strCfgSysPreImageWait"), 0, 10001);
\r
771 nFontSizeDotSongSelect.Initialize("", "", 5);
\r
772 nAutoVolume.Initialize( cr.Label("strCfgSysAutoVolume"), cr.Explanation("strCfgSysAutoVolume"), 0, 101);
\r
773 nChipVolume.Initialize( cr.Label("strCfgSysChipVolume"), cr.Explanation("strCfgSysChipVolume"), 0, 101);
\r
774 nPlaySpeed.Initialize( cr.Label("strCfgSysPlaySpeed"), cr.Explanation("strCfgSysPlaySpeed"), 5, 41);
\r
775 nPlaySpeed.ValueFormatter = (x) =>
\r
777 return "x" + (x / 20f).ToString("0.000");
\r
779 nHitRange.Perfect.Initialize("", "", 0);
\r
780 nHitRange.Great.Initialize("", "", 0);
\r
781 nHitRange.Good.Initialize("", "", 0);
\r
782 nHitRange.Poor.Initialize("", "", 0);
\r
783 nVelocityMin.LC.Initialize("", "", 0, 128);
\r
784 nVelocityMin.HH.Initialize("", "", 0, 128);
\r
785 nVelocityMin.SD.Initialize("", "", 0, 128);
\r
786 nVelocityMin.BD.Initialize("", "", 0, 128);
\r
787 nVelocityMin.HT.Initialize("", "", 0, 128);
\r
788 nVelocityMin.LT.Initialize("", "", 0, 128);
\r
789 nVelocityMin.FT.Initialize("", "", 0, 128);
\r
790 nVelocityMin.CY.Initialize("", "", 0, 128);
\r
791 nVelocityMin.RD.Initialize("", "", 0, 128);
\r
792 nRisky.Initialize( cr.Label("strCfgSysRisky"), cr.Explanation("strCfgSysRisky"), 0, 31);
\r
793 nWASAPIBufferSizeMs.Initialize( cr.Label("strCfgSysWASAPIBufSize"), cr.Explanation("strCfgSysWASAPIBufSize"), 0, 100001);
\r
794 nChipDisplayTimeMs.Initialize("", "", 0);
\r
795 nChipFadeoutTimeMs.Initialize("", "", 0);
\r
797 nMasterVolume.Initialize( cr.Label("strCfgSysMasterVolume"), cr.Explanation("strCfgSysMasterVolume"), 0, 101);
\r
798 nPoliphonicSounds.Initialize("", "", 1, 11);
\r
801 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
\r
803 bEmphasizePlaySound[i].Initialize( cr.Label("strCfgDgbChipSoundMonitor"), cr.Explanation("strCfgDgbChipSoundMonitor") );
\r
804 bReverse[i].Initialize( cr.Label("strCfgDgbReverse"), cr.Explanation("strCfgDgbReverse") );
\r
805 eRandom[i].Initialize( cr.Label("strCfgDgbRandom"), cr.Explanation("strCfgDgbRandom"), typeof(ERandom));
\r
806 bLight[i].Initialize( cr.Label("strCfgDgbLight"), cr.Explanation("strCfgDgbLight") );
\r
807 bDisplayCombo[i].Initialize( cr.Label("strCfgDgbDisplayCombo"), cr.Explanation("strCfgDgbDisplayCombo") );
\r
808 bDisplayJudge[i].Initialize( cr.Label("strCfgDgbDisplayJudge"), cr.Explanation("strCfgDgbDisplayJudge") );
\r
809 bGraph[i].Initialize( cr.Label("strCfgDgbDisplayGraph"), cr.Explanation("strCfgDgbDisplayGraph") );
\r
810 nScrollSpeed[i].Initialize( cr.Label("strCfgDgbScrollSpeed"), cr.Explanation("strCfgDgbScrollSpeed"), 1, 101);
\r
811 nScrollSpeed[i].ValueFormatter = (x) =>
\r
813 return "x" + (x * 0.5f).ToString("0.0");
\r
815 nInputAdjustTimeMs[i].Initialize( cr.Label("strCfgDgbInputAdjust"), cr.Explanation("strCfgDgbInputAdjust"), -99, 100);
\r
816 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);
\r
817 nViewerScrollSpeed[i].Initialize("", "", 1, 101);
\r
818 nMinComboDisp[i].Initialize( cr.Label("strCfgDgbMinComboDisp"), cr.Explanation("strCfgDgbMinComboDisp"), 2, 100001);
\r
819 nSuddenFrom[i].Initialize( cr.Label("strCfgDgbSuddenFrom"), cr.Explanation("strCfgDgbSuddenFrom"), 0, SampleFramework.GameWindowSize.Height + 1);
\r
820 nHiddenFrom[i].Initialize( cr.Label("strCfgDgbHiddenFrom"), cr.Explanation("strCfgDgbHiddenFrom"), 0, SampleFramework.GameWindowSize.Height + 1);
\r
821 eAutoGhost[i].Initialize( cr.Label("strCfgDgbAutoGhost"), cr.Explanation("strCfgDgbAutoGhost"), typeof(EAutoGhostData));
\r
822 eTargetGhost[i].Initialize( cr.Label("strCfgDgbTargetGhost"), cr.Explanation("strCfgDgbTargetGhost"), typeof(ETargetGhostData));
\r
823 eSudHidInv[i].Initialize( cr.Label("strCfgDgbSudHidInv"), cr.Explanation("strCfgDgbSudHidInv"), typeof(ESudHidInv));
\r
825 fJudgeLinePosOffsetBase[i].Initialize("", "");
\r
828 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
\r
829 strASIODevice.Initialize( cr.Label("strCfgSysASIODevice"), cr.Explanation("strCfgSysASIODevice"), asiodevs);
\r
832 cdInstX.Drums.Both.Initialize("DrumsX(Both)", Properties.Resources.strCfgDispDrumsXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
833 cdInstX.Drums.DrOnly.Initialize("DrumsX(Dr)", Properties.Resources.strCfgDispDrumsXDr, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
834 cdInstX.Guitar.Both.Initialize("GuitarX(Both)", Properties.Resources.strCfgDispGuitarXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
835 cdInstX.Guitar.GBOnly.Initialize("GuitarX(GB)", Properties.Resources.strCfgDispGuitarXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
836 cdInstX.Bass.Both.Initialize("BassX(Both)", Properties.Resources.strCfgDispBassXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
837 cdInstX.Bass.GBOnly.Initialize("BassX(GB)", Properties.Resources.strCfgDispBassXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
839 cdDebugX.DrOnly.Initialize("DebugX(Dr)", Properties.Resources.strCfgDispDebugXDr, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
840 cdDebugX.Both.Initialize("DebugX(Both)", Properties.Resources.strCfgDispDebugXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
841 cdDebugX.GBOnly.Initialize("DebugX(GB)", Properties.Resources.strCfgDispDebugXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
842 cdDebugY.DrOnly.Initialize("DebugY(Dr)", Properties.Resources.strCfgDispDebugYDr, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
843 cdDebugY.Both.Initialize("DebugY(Both)", Properties.Resources.strCfgDispDebugYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
844 cdDebugY.GBOnly.Initialize("DebugY(GB)", Properties.Resources.strCfgDispDebugYGB, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
846 cdMovieX.DrOnly.Initialize("MovieX(Dr)", Properties.Resources.strCfgDispMovieXDr, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
847 cdMovieX.Both.Initialize("MovieX(Both)", Properties.Resources.strCfgDispMovieXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
848 cdMovieX.GBOnly.Initialize("MovieX(GB)", Properties.Resources.strCfgDispMovieXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
849 cdMovieY.DrOnly.Initialize("MovieY(Dr)", Properties.Resources.strCfgDispMovieYDr, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
850 cdMovieY.Both.Initialize("MovieY(Both)", Properties.Resources.strCfgDispMovieYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
851 cdMovieY.GBOnly.Initialize("MovieY(GB)", Properties.Resources.strCfgDispMovieYGB, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
853 cdComboX.Drums.Both.Initialize("ComboX(Both)", Properties.Resources.strCfgDispDrComboXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
854 cdComboX.Drums.DrOnly.Initialize("ComboX(Dr)", Properties.Resources.strCfgDispDrComboXDr, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
855 cdComboX.Guitar.Both.Initialize("ComboX(Both)", Properties.Resources.strCfgDispGtComboXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
856 cdComboX.Guitar.GBOnly.Initialize("ComboX(GB)", Properties.Resources.strCfgDispGtComboXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
857 cdComboX.Bass.Both.Initialize("ComboX(Both)", Properties.Resources.strCfgDispBsComboXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
858 cdComboX.Bass.GBOnly.Initialize("ComboX(GB)", Properties.Resources.strCfgDispBsComboXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
860 cdComboY.Drums.Both.Initialize("ComboY(Both)", Properties.Resources.strCfgDispDrComboYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
861 cdComboY.Drums.DrOnly.Initialize("ComboY(Dr)", Properties.Resources.strCfgDispDrComboYDr, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
862 cdComboY.Guitar.Both.Initialize("ComboY(Both)", Properties.Resources.strCfgDispGtComboYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
863 cdComboY.Guitar.GBOnly.Initialize("ComboY(GB)", Properties.Resources.strCfgDispGtComboYGB, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
864 cdComboY.Bass.Both.Initialize("ComboY(Both)", Properties.Resources.strCfgDispBsComboYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
865 cdComboY.Bass.GBOnly.Initialize("ComboY(GB)", Properties.Resources.strCfgDispBsComboYGB, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
867 cdJudgeLineY.Drums.Initialize("JudgeLine", Properties.Resources.strCfgDispDrJudgeLine, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
868 cdJudgeLineY.Guitar.Initialize("JudgeLine", Properties.Resources.strCfgDispGtJudgeLine, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
869 cdJudgeLineY.Bass.Initialize("JudgeLine", Properties.Resources.strCfgDispBsJudgeLine, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
871 cdJudgeY.Drums.Initialize("Judge", Properties.Resources.strCfgDispDrJudge, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
872 cdJudgeY.Guitar.Initialize("Judge", Properties.Resources.strCfgDispGtJudge, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
873 cdJudgeY.Bass.Initialize("Judge", Properties.Resources.strCfgDispBsJudge, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
875 cdLaneOrder.LC.Initialize("LC Order", Properties.Resources.strCfgDispLaneOrderLC, 0, 8);
\r
876 cdLaneOrder.HH.Initialize("HH Order", Properties.Resources.strCfgDispLaneOrderHH, 0, 8);
\r
877 cdLaneOrder.SD.Initialize("SD Order", Properties.Resources.strCfgDispLaneOrderSD, 0, 8);
\r
878 cdLaneOrder.BD.Initialize("BD Order", Properties.Resources.strCfgDispLaneOrderBD, 0, 8);
\r
879 cdLaneOrder.HT.Initialize("HT Order", Properties.Resources.strCfgDispLaneOrderHT, 0, 8);
\r
880 cdLaneOrder.LT.Initialize("LT Order", Properties.Resources.strCfgDispLaneOrderLT, 0, 8);
\r
881 cdLaneOrder.FT.Initialize("FT Order", Properties.Resources.strCfgDispLaneOrderFT, 0, 8);
\r
882 cdLaneOrder.CY.Initialize("CY Order", Properties.Resources.strCfgDispLaneOrderCY, 0, 8);
\r
884 cdLaneOrder.GtR.Initialize("R Order", Properties.Resources.strCfgDispLaneOrderGtR, 0, 4);
\r
885 cdLaneOrder.GtG.Initialize("G Order", Properties.Resources.strCfgDispLaneOrderGtG, 0, 4);
\r
886 cdLaneOrder.GtB.Initialize("B Order", Properties.Resources.strCfgDispLaneOrderGtB, 0, 4);
\r
887 cdLaneOrder.GtW.Initialize("W Order", Properties.Resources.strCfgDispLaneOrderGtW, 0, 4);
\r
889 cdLaneOrder.BsR.Initialize("R Order", Properties.Resources.strCfgDispLaneOrderBsR, 0, 4);
\r
890 cdLaneOrder.BsG.Initialize("G Order", Properties.Resources.strCfgDispLaneOrderBsG, 0, 4);
\r
891 cdLaneOrder.BsB.Initialize("B Order", Properties.Resources.strCfgDispLaneOrderBsB, 0, 4);
\r
892 cdLaneOrder.BsW.Initialize("W Order", Properties.Resources.strCfgDispLaneOrderBsW, 0, 4);
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894 SetEnterDelegates();
\r
897 public CConfigXml()
\r
899 Deserializing(new StreamingContext());
\r
900 DefaultDeserializer(new StreamingContext());
\r
903 public void SetEnterDelegates()
\r
905 bFullScreen.OnEnterDelegate = () =>
\r
907 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;
\r
911 bVSyncWait.OnEnterDelegate = () =>
\r
913 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;
\r
916 eBDGroup.OnEnterDelegate = () =>
\r
919 if (eBDGroup == EBDGroup.Group)
\r
921 // #27029 2012.1.5 from: 変更前の状態をバックアップする。
\r
922 Backup1BDHHGroup.Value = eHHGroup;
\r
923 Backup1BDPriotiry.Value = eHitSoundPriorityHH;
\r
925 // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし
\r
926 if (eHHGroup == EHHGroup.None)
\r
928 eHHGroup.Value = EHHGroup.LC_HH;
\r
930 if (eHHGroup == EHHGroup.HO_HC)
\r
932 eHHGroup.Value = EHHGroup.Group;
\r
935 // HH Priority ... C>P → 変更なし / P>C → C>P
\r
936 if (eHitSoundPriorityHH == EHitSoundPriority.Pad)
\r
938 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;
\r
943 eHHGroup = Backup1BDHHGroup;
\r
944 eHitSoundPriorityHH = Backup1BDPriotiry;
\r
948 bUseBoxDefSkin.OnEnterDelegate = () =>
\r
950 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;
\r
956 public bool bConfigIniがないかDTXManiaのバージョンが異なる
\r
960 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));
\r
964 public bool bEnterがキー割り当てのどこにも使用されていない
\r
968 for (EPad j = EPad.Min; j < EPad.Max; j++)
\r
970 for (int k = 0; k < AssignableCodes; k++)
\r
972 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&
\r
973 (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))
\r
983 public bool bウィンドウモード
\r
987 return !this.bFullScreen;
\r
991 this.bFullScreen.Value = !value;
\r
995 public bool bGuitar有効
\r
999 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;
\r
1003 public bool bDrums有効
\r
1007 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;
\r
1011 public bool b楽器有効(EPart inst)
\r
1013 if (inst == EPart.Drums)
\r
1017 else if (inst == EPart.Guitar || inst == EPart.Bass)
\r
1024 public bool bIsAutoPlay(EPart inst)
\r
1027 if (inst == EPart.Drums)
\r
1029 ret = bAutoPlay.IsAllTrue(EPart.Drums);
\r
1031 else if (inst == EPart.Guitar)
\r
1033 ret = bAutoPlay.IsAllTrue(EPart.Guitar);
\r
1035 else if (inst == EPart.Bass)
\r
1037 ret = bAutoPlay.IsAllTrue(EPart.Bass);
\r
1042 public bool b演奏情報を表示する
\r
1046 return this.bDebugInfo;
\r
1050 this.bDebugInfo.Value = value;
\r
1054 // #24063 2011.1.16 yyagi ギターとベースの切り替え
\r
1055 public bool bIsSwappedGuitarBass
\r
1061 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
\r
1062 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped
\r
1068 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
\r
1069 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped
\r
1075 public void SwapGuitarBassInfos_AutoFlags()
\r
1077 Func<EPad, EPad, bool> AutoSwapper = (x, y) =>
\r
1079 bool t = bAutoPlay[y];
\r
1080 bAutoPlay[y].Value = bAutoPlay[x];
\r
1081 bAutoPlay[x].Value = t;
\r
1085 AutoSwapper(EPad.GtR, EPad.BsR);
\r
1086 AutoSwapper(EPad.GtG, EPad.BsG);
\r
1087 AutoSwapper(EPad.GtB, EPad.BsB);
\r
1088 AutoSwapper(EPad.GtWail, EPad.BsWail);
\r
1089 AutoSwapper(EPad.GtPick, EPad.BsPick);
\r
1091 bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;
\r
1094 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)
\r
1096 for (EPad j = EPad.Min; j < EPad.Max; j++)
\r
1098 for (int k = 0; k < AssignableCodes; k++)
\r
1100 if (((KeyAssign[j][k].入力デバイス == DeviceType) &&
\r
1101 (KeyAssign[j][k].ID == nID)) &&
\r
1102 (KeyAssign[j][k].コード == nCode))
\r
1104 for (int m = k; m < AssignableCodes - 1; m++)
\r
1106 KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);
\r
1108 KeyAssign[j][AssignableCodes - 1].Reset();
\r
1115 private void ClearKeyAssign()
\r
1117 KeyAssign = new STPadValue<COptionKeyAssign[]>();
\r
1118 for (EPad j = EPad.Min; j < EPad.Max; ++j)
\r
1120 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];
\r
1121 for (int k = 0; k < AssignableCodes; ++k)
\r
1123 KeyAssign[j][k] = new COptionKeyAssign();
\r
1127 private void SetDefaultKeyAssign()
\r
1129 if (KeyAssign == null)
\r
1134 SetKeyAssignFromString( strDefaultKeyAssign );
\r
1136 private void SetKeyAssignFromString( string strParam )
\r
1138 if (strParam == null)
\r
1142 string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );
\r
1143 if (paramLines.Length <= 1)
\r
1145 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );
\r
1149 Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()
\r
1151 { "HH", EPad.HH },
\r
1152 { "SD", EPad.SD },
\r
1153 { "BD", EPad.BD },
\r
1154 { "HT", EPad.HT },
\r
1155 { "LT", EPad.LT },
\r
1156 { "FT", EPad.FT },
\r
1157 { "CY", EPad.CY },
\r
1158 { "HHO", EPad.HHO },
\r
1159 { "RD", EPad.RD },
\r
1160 { "LC", EPad.LC },
\r
1161 { "HP", EPad.HP },
\r
1162 { "GtR", EPad.GtR },
\r
1163 { "GtG", EPad.GtG },
\r
1164 { "GtB", EPad.GtB },
\r
1165 { "GtPick", EPad.GtPick },
\r
1166 { "GtWail", EPad.GtWail },
\r
1167 { "GtDecide", EPad.GtDecide },
\r
1168 { "GtCancel", EPad.GtCancel },
\r
1169 { "BsR", EPad.BsR },
\r
1170 { "BsG", EPad.BsG },
\r
1171 { "BsB", EPad.BsB },
\r
1172 { "BsPick", EPad.BsPick },
\r
1173 { "BsWail", EPad.BsWail },
\r
1174 { "BsDecide", EPad.BsDecide },
\r
1175 { "BsCancel", EPad.BsCancel },
\r
1176 { "Capture", EPad.Capture}
\r
1179 foreach ( string param in paramLines )
\r
1181 string[] tmp = param.Split( '=' );
\r
1182 if ( tmp.Length != 2 )
\r
1184 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );
\r
1188 string strPad = tmp[ 0 ];
\r
1189 string[] keys = tmp[ 1 ].Split( ',' );
\r
1190 if ( keys.Length <= 0 )
\r
1192 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );
\r
1196 bool b = dicStrEPad.TryGetValue( strPad, out e );
\r
1199 Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );
\r
1202 foreach ( string key in keys )
\r
1204 char cInputDevice = key[ 0 ];
\r
1206 switch (cInputDevice)
\r
1208 case 'K': eid = EInputDevice.Keyboard; break;
\r
1209 case 'M': eid = EInputDevice.MIDIIn; break;
\r
1210 case 'J': eid = EInputDevice.JoyPad; break;
\r
1211 case 'N': eid = EInputDevice.Mouse; break;
\r
1212 default: eid = EInputDevice.Unknown; break;
\r
1214 int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] ); // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)
\r
1215 int nCode = Convert.ToInt32( key.Substring( 2 ) );
\r
1217 KeyAssign[ e ][ count ].Value.InputDevice = eid;
\r
1218 KeyAssign[ e ][ count ].Value.ID = nID;
\r
1219 KeyAssign[ e ][ count ].Value.Code = nCode;
\r
1222 // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );
\r
1226 const string strDefaultKeyAssign = @"
\r
1228 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113
\r
1229 BD=K012,K0126,M033,M035,M036,M0112
\r
1232 FT=K023,M041,M043,M045
\r
1233 CY=K022,M049,M052,M055,M057,M091
\r
1234 HHO=K010,M046,M092
\r
1235 RD=K020,M051,M053,M059,M089
\r
1242 GtPick=K0115,K046,J06
\r
1250 BsPick=K0103,K0100,J08
\r
1257 private string GetRelativePath( string strBasePath, string strTargetPath )
\r
1259 string strRelativePath = strTargetPath;
\r
1262 Uri uri = new Uri( strBasePath );
\r
1263 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );
\r
1265 catch ( UriFormatException )
\r
1269 return strRelativePath;
\r