1 using System.Collections.Generic;
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2 using System.Threading;
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3 using System.Runtime.Serialization;
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4 using System.Diagnostics;
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11 /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。
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12 /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。
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13 /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。
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14 /// これらは OnDeserialized 属性がついたメソッドで処理します。
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17 /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。
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18 /// 変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。
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19 /// (例 : [DataMember(Name="old_hoge")]。
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20 /// ・DataMember の 型を変更しないでください。
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21 /// ・使用しなくなった DataMember を削除しないでください。
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22 /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。
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24 /// ---- 新しくオプションを追加する場合 ----
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25 /// ・変数名は原則英語としてください。
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26 /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。
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27 /// 値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。
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28 /// (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;
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29 /// 異なる DataMember が同じ Order 値を持っていても構いません。
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30 /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。
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31 /// これがないと正しくシリアライズ / デシリアライズできません。
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32 /// ・メンバは Deserializing メソッドでインスタンスを生成してください。
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33 /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。
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34 /// ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。
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35 /// このとき Initialize しようとしている値が null でないかチェックして、
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36 /// null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。
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37 /// ・CActConfigList で新しく追加した項目を list に追加してください。
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40 public class CConfigXml : IExtensibleDataObject
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42 public static readonly int AssignableCodes = 16;
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45 /// ExtensibleDataObject はラウンドトリップを有効にします。
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46 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも
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47 /// デシリアライズされなかったメンバの情報は失われません。
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49 private ExtensionDataObject extobj;
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50 public ExtensionDataObject ExtensionData
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63 public COptionBool bFullAVI;
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65 public COptionBool bAVI;
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67 public COptionBool bBGA;
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69 public COptionBool bBGMPlay;
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71 public COptionBool bLog;
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73 public COptionBool bLogDTX;
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75 public COptionBool bLogEnumerateSongs;
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77 public COptionBool bLogCreateRelease;
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79 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;
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81 public COptionBool bScoreIni;
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83 public COptionBool bStageFailed;
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85 // #29500 2012.9.11 kairera0467 TIGHTモード
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86 public COptionBool bTight;
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88 public COptionBool bWaveAdjust;
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90 public COptionBool bCymbalFree;
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92 public COptionBool bStoicMode;
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94 public COptionBool bDrumsHitSound;
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96 public COptionBool bFillin;
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98 public COptionBool bRandSubBox;
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100 public COptionBool bDebugInfo;
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102 public COptionBool bAudience;
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104 public COptionBool bVSyncWait;
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106 public COptionBool bItalicFontSongSelect;
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108 public COptionBool bBoldFontSongSelect;
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110 public COptionBool bFullScreen;
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112 public COptionBool bViewerVSyncWait;
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114 public COptionBool bViewerShowDebugStatus;
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116 public COptionBool bViewerTimeStretch;
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118 public COptionBool bViewerDrumsActive;
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120 public COptionBool bViewerGuitarActive;
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122 public COptionBool bBufferedInput;
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124 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF
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125 public COptionBool bIsAutoResultCapture;
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127 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)
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128 public COptionBool bIsEnabledSystemMenu;
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130 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か
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131 public COptionBool bUseBoxDefSkin;
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132 public bool bConfigIniが存在している;
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134 public COptionBool bLoadSoundSpeed;
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136 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可
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137 public COptionBool bIsAllowedDoubleClickFullscreen;
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139 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)
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140 public COptionBool bUseOSTimer;
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143 public COptionBool bDynamicBassMixerManagement;
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145 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)
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146 public COptionBool bTimeStretch;
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147 [DataMember( Order = 105 )]
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148 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか
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149 public COptionBool bForceHighPowerPlan;
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150 [DataMember( Order = 105 )]
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151 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか
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152 public COptionBool bEventDrivenWASAPI;
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153 [DataMember( Order = 105 )]
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155 public COptionString strLanguage;
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156 // public COptionStringList strLanguageList;
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158 // #36177 2016.7.30 ikanick
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159 [DataMember( Order = 105 )]
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160 public COptionBool bLoadDTXDetail;
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163 public COptionInteger nBGAlpha;
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165 public Coordinates.CRect rcWindow;
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167 public Coordinates.CRect rcViewerWindow;
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169 public COptionInteger nMasterVolume;
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171 public COptionInteger nSleepUnfocusMs;
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173 public COptionInteger nSleepPerFrameMs;
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175 public COptionInteger nPlaySpeed;
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177 public COptionInteger nPreSoundWeightMs;
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179 public COptionInteger nPreImageWeightMs;
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181 public COptionInteger nAutoVolume;
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183 public COptionInteger nChipVolume;
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185 public COptionInteger nFontSizeDotSongSelect;
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187 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店
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188 public COptionInteger nRisky;
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190 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間
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191 public COptionInteger nChipDisplayTimeMs;
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193 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間
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194 public COptionInteger nChipFadeoutTimeMs;
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196 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数
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197 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。
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198 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。
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199 public COptionInteger nPolyphonicSounds;
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201 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)
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202 public COptionInteger nWASAPIBufferSizeMs;
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206 public COptionEnum<ECYGroup> eCYGroup;
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208 public COptionEnum<EDark> eDark;
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210 public COptionEnum<EFTGroup> eFTGroup;
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212 public COptionEnum<EHHGroup> eHHGroup;
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214 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング
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215 public COptionEnum<EBDGroup> eBDGroup;
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217 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;
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219 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;
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221 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;
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223 public COptionEnum<EActiveInstrument> eActiveInst;
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225 // #25370 2011.6.3 yyagi ズレ時間表示
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226 public COptionEnum<EShowLagType> nShowLagType;
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228 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更
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229 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)
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230 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;
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232 // #27029 2012.1.5 from:
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233 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。
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234 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。
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235 public COptionEnum<EHHGroup> Backup1BDHHGroup;
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237 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;
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239 public COptionEnum<EDamage> eDamageLevel;
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242 public COptionString strDTXManiaVersion;
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244 public COptionString strSongDataPath;
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246 public COptionString strFontSongSelect;
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248 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名
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249 public COptionString strSystemSkinSubfolderPath;
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252 // #24820 2013.1.17 yyagi ASIOデバイス
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253 public COptionStringList strASIODevice;
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255 [DataMember( Order = 106 )]
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256 public COptionEnum<EClickType> eClickType;
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257 [DataMember( Order = 106 )]
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258 public COptionInteger nClickHighVolume;
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259 [DataMember( Order = 106 )]
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260 public COptionInteger nClickLowVolume;
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264 public STDGBSValue<COptionBool> bLight;
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266 public STDGBSValue<COptionBool> bReverse;
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268 public STDGBSValue<COptionBool> bGraph;
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270 public STDGBSValue<COptionBool> bEmphasizePlaySound;
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272 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;
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274 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;
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276 public STDGBSValue<COptionEnum<ERandom>> eRandom;
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278 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;
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280 public STDGBSValue<COptionInteger> nMinComboDisp;
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282 public STDGBSValue<COptionInteger> nScrollSpeed;
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285 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;
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288 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;
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290 public STDGBSValue<COptionInteger> nViewerScrollSpeed;
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293 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;
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296 public COptionPadBool bAutoPlay;
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299 // #23857 2011.1.31 yyagi VelocityMin
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300 public STPadValue<COptionInteger> nVelocityMin;
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302 public STPadValue<COptionKeyAssign[]> KeyAssign;
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304 public STJudgeValue<COptionInteger> nHitRange;
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306 public COptionDictionary<int, string> dicJoystick;
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309 public STDGBSValue<COptionBool> bDisplayCombo;
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311 public STDGBSValue<COptionBool> bDisplayJudge;
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316 /// 楽器左端座標。ここを基準に各パーツを配置する。
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319 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;
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321 public STInstValue<COptionInteger> cdDebugX;
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323 public STInstValue<COptionInteger> cdDebugY;
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325 public STInstValue<COptionInteger> cdMovieX;
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327 public STInstValue<COptionInteger> cdMovieY;
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329 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;
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331 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;
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333 public STDGBSValue<COptionInteger> cdJudgeLineY;
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335 public STDGBSValue<COptionInteger> cdJudgeY;
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337 public STLaneValue<COptionInteger> cdLaneOrder;
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339 public STDGBSValue<COptionInteger> nSuddenFrom;
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341 public STDGBSValue<COptionInteger> nHiddenFrom;
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344 public int GetLaneX(ELane e)
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346 EPart p = EPart.Drums;
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347 ELane start = ELane.DrumsLaneMin;
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348 ELane end = ELane.DrumsLaneMax;
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349 if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)
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352 start = ELane.GuitarLaneMin;
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353 end = ELane.GuitarLaneMax;
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355 if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)
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358 start = ELane.BassLaneMin;
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359 end = ELane.BassLaneMax;
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361 int ret = cdInstX[p][eActiveInst];
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362 int order = cdLaneOrder[e];
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363 for (ELane t = start; t < end; ++t)
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365 if (cdLaneOrder[t] < order)
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367 ret += GetLaneW(t);
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373 public int GetLaneW(ELane e)
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386 public void AdjustLaneOrders(EPart p)
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388 ELane min = ELane.DrumsLaneMin;
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389 ELane max = ELane.DrumsLaneMax;
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390 if (p == EPart.Guitar)
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392 min = ELane.GuitarLaneMin;
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393 max = ELane.GuitarLaneMax;
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395 else if (p == EPart.Bass)
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397 min = ELane.BassLaneMin;
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398 max = ELane.BassLaneMax;
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401 bool[] used = new bool[max - min];
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402 for (ELane t = min; t < max; ++t)
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404 used[cdLaneOrder[t]] = true;
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406 for (int i = 0; i < used.Length; ++i)
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410 for (ELane t = min; t < max; ++t)
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412 for (ELane t2 = t + 1; t2 < max; ++t2)
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414 if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)
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416 cdLaneOrder[t].Value = (int)(min + i);
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431 public void Deserializing(StreamingContext sc)
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433 // #xxxxx 2011.11.27 yyagi add
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434 // #23568 2010.11.04 ikanick add
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435 // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)
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436 // #30675 2013.02.04 ikanick add
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437 // #23580 2011.1.3 yyagi
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438 // #31602 2013.6.23 yyagi
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439 //this.strDTXManiaのバージョン = "Unknown";
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442 bFullScreen = new COptionBool(false);
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443 bVSyncWait = new COptionBool(true);
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444 bStageFailed = new COptionBool(true);
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445 bFullAVI = new COptionBool(false);
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446 bAVI = new COptionBool(true);
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447 bBGA = new COptionBool(true);
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448 bFillin = new COptionBool(true);
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449 bLogDTX = new COptionBool(false);
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450 bLogEnumerateSongs = new COptionBool(false);
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451 bLogCreateRelease = new COptionBool(false);
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452 bCymbalFree = new COptionBool(false);
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453 bStoicMode = new COptionBool(false);
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454 bItalicFontSongSelect = new COptionBool(false);
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455 bWaveAdjust = new COptionBool(true);
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456 bBGMPlay = new COptionBool(true);
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457 bDrumsHitSound = new COptionBool(true);
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458 bAudience = new COptionBool(true);
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459 bScoreIni = new COptionBool(true);
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460 bRandSubBox = new COptionBool(true);
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461 bBoldFontSongSelect = new COptionBool(true);
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462 bDebugInfo = new COptionBool(false);
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463 bLog = new COptionBool(true);
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464 bAutoPlay = new COptionPadBool();
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465 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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467 bAutoPlay[pad] = new COptionBool(false);
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469 bViewerVSyncWait = new COptionBool(true);
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470 bViewerShowDebugStatus = new COptionBool(true);
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471 bViewerTimeStretch = new COptionBool(false);
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472 bViewerDrumsActive = new COptionBool(true);
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473 bViewerGuitarActive = new COptionBool(true);
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474 bLoadSoundSpeed = new COptionBool(true);
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475 bIsAutoResultCapture = new COptionBool(false);
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476 bBufferedInput = new COptionBool(true);
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477 bIsAllowedDoubleClickFullscreen = new COptionBool(true);
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478 bIsEnabledSystemMenu = new COptionBool(true);
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479 bUseBoxDefSkin = new COptionBool(true);
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480 bTight = new COptionBool(false);
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481 bUseOSTimer = new COptionBool(false);
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482 bDynamicBassMixerManagement = new COptionBool(true);
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483 bTimeStretch = new COptionBool(false);
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484 nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);
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485 bForceHighPowerPlan = new COptionBool( false );
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486 bEventDrivenWASAPI = new COptionBool( false );
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487 bLoadDTXDetail = new COptionBool( false );
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490 strSongDataPath = new COptionString(@".\");
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491 strFontSongSelect = new COptionString("MS PGothic");
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492 strDTXManiaVersion = new COptionString(CDTXMania.VERSION);
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493 strSystemSkinSubfolderPath = new COptionString(@".\Default\");
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496 eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);
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497 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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498 eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);
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499 eDark = new COptionEnum<EDark>(EDark.Off);
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500 eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);
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501 eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);
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502 eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);
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503 Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);
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504 Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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505 eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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506 eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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507 eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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508 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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509 eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);
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510 nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);
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513 rcWindow = new Coordinates.CRect(100, 100, 1280, 720);
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514 nSleepPerFrameMs = new COptionInteger(-1);
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515 nSleepUnfocusMs = new COptionInteger(1);
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516 nBGAlpha = new COptionInteger(100);
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517 nPreSoundWeightMs = new COptionInteger(1000);
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518 nPreImageWeightMs = new COptionInteger(100);
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519 nFontSizeDotSongSelect = new COptionInteger(20);
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520 nAutoVolume = new COptionInteger(80);
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521 nChipVolume = new COptionInteger(100);
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522 nPlaySpeed = new COptionInteger(20);
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524 nHitRange = new STJudgeValue<COptionInteger>();
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525 nHitRange.Perfect = new COptionInteger(34);
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526 nHitRange.Great = new COptionInteger(67);
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527 nHitRange.Good = new COptionInteger(84);
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528 nHitRange.Poor = new COptionInteger(117);
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530 nVelocityMin = new STPadValue<COptionInteger>();
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531 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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533 nVelocityMin[pad] = new COptionInteger(0);
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535 nVelocityMin.HH.Value = 20;
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537 nRisky = new COptionInteger(0);
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538 nWASAPIBufferSizeMs = new COptionInteger(50);
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539 nChipDisplayTimeMs = new COptionInteger(3000);
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540 nChipFadeoutTimeMs = new COptionInteger(2000);
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541 rcViewerWindow = new Coordinates.CRect(100, 100, 1280, 720);
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542 nMasterVolume = new COptionInteger(100);
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543 nPolyphonicSounds = new COptionInteger(4);
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545 eClickType = new COptionEnum<EClickType>(EClickType.Off);
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546 nClickHighVolume = new COptionInteger(100);
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547 nClickLowVolume = new COptionInteger(100);
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550 bEmphasizePlaySound = new STDGBSValue<COptionBool>();
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551 bReverse = new STDGBSValue<COptionBool>();
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552 bLight = new STDGBSValue<COptionBool>();
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553 bGraph = new STDGBSValue<COptionBool>();
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554 bDisplayCombo = new STDGBSValue<COptionBool>();
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555 bDisplayJudge = new STDGBSValue<COptionBool>();
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557 nScrollSpeed = new STDGBSValue<COptionInteger>();
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558 nMinComboDisp = new STDGBSValue<COptionInteger>();
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559 nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();
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560 nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();
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561 nSuddenFrom = new STDGBSValue<COptionInteger>();
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562 nHiddenFrom = new STDGBSValue<COptionInteger>();
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564 eRandom = new STDGBSValue<COptionEnum<ERandom>>();
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565 eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();
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566 eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();
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567 eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();
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570 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
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572 bEmphasizePlaySound[i] = new COptionBool(true);
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573 bReverse[i] = new COptionBool(false);
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574 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);
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575 bLight[i] = new COptionBool(false);
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576 bGraph[i] = new COptionBool(false);
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577 bDisplayJudge[i] = new COptionBool(true);
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578 bDisplayCombo[i] = new COptionBool(true);
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580 nScrollSpeed[i] = new COptionInteger(1);
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581 nInputAdjustTimeMs[i] = new COptionInteger(0);
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582 nJudgeLinePosOffset[i] = new COptionInteger(0);
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583 nViewerScrollSpeed[i] = new COptionInteger(1);
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584 nMinComboDisp[i] = new COptionInteger(2);
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585 nSuddenFrom[i] = new COptionInteger(450); // +100 FI
\r
586 nHiddenFrom[i] = new COptionInteger(225); // +100 FO
\r
588 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);
\r
589 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);
\r
590 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);
\r
592 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);
\r
595 dicJoystick = new COptionDictionary<int, string>();
\r
596 dicJoystick.Value = new Dictionary<int, string>(10);
\r
598 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
\r
599 strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);
\r
601 strLanguage = new COptionString( "" ); // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。
\r
602 // strLanguageList = new COptionStringList("");
\r
605 cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
606 cdInstX.Drums = new STInstValue<COptionInteger>();
\r
607 cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);
\r
608 cdInstX.Guitar = new STInstValue<COptionInteger>();
\r
609 cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);
\r
610 cdInstX.Bass = new STInstValue<COptionInteger>();
\r
611 cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);
\r
612 cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);
\r
613 cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);
\r
614 cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);
\r
616 cdDebugX = new STInstValue<COptionInteger>();
\r
617 cdDebugX.DrOnly = new COptionInteger(450 * 3);
\r
618 cdDebugX.Both = new COptionInteger(450 * 3);
\r
619 cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);
\r
621 cdDebugY = new STInstValue<COptionInteger>();
\r
622 cdDebugY.Both = new COptionInteger(200);
\r
623 cdDebugY.DrOnly = new COptionInteger(200);
\r
624 cdDebugY.GBOnly = new COptionInteger(200);
\r
626 cdMovieX = new STInstValue<COptionInteger>();
\r
627 cdMovieX.Both = new COptionInteger(619 + 682);
\r
628 cdMovieX.DrOnly = new COptionInteger(619 + 682);
\r
629 cdMovieX.GBOnly = new COptionInteger(682);
\r
631 cdMovieY = new STInstValue<COptionInteger>();
\r
632 cdMovieY.Both = new COptionInteger(128);
\r
633 cdMovieY.DrOnly = new COptionInteger(128);
\r
634 cdMovieY.GBOnly = new COptionInteger(128);
\r
636 cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
637 cdComboX.Drums = new STInstValue<COptionInteger>();
\r
638 cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);
\r
639 cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);
\r
640 cdComboX.Guitar = new STInstValue<COptionInteger>();
\r
641 cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);
\r
642 cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);
\r
643 cdComboX.Bass = new STInstValue<COptionInteger>();
\r
644 cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);
\r
645 cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);
\r
647 cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();
\r
648 cdComboY.Drums = new STInstValue<COptionInteger>();
\r
649 cdComboY.Drums.Both = new COptionInteger(100);
\r
650 cdComboY.Drums.DrOnly = new COptionInteger(100);
\r
651 cdComboY.Guitar = new STInstValue<COptionInteger>();
\r
652 cdComboY.Guitar.Both = new COptionInteger(700);
\r
653 cdComboY.Guitar.GBOnly = new COptionInteger(700);
\r
654 cdComboY.Bass = new STInstValue<COptionInteger>();
\r
655 cdComboY.Bass.Both = new COptionInteger(700);
\r
656 cdComboY.Bass.GBOnly = new COptionInteger(700);
\r
658 cdJudgeLineY = new STDGBSValue<COptionInteger>();
\r
659 cdJudgeLineY.Drums = new COptionInteger(942);
\r
660 cdJudgeLineY.Guitar = new COptionInteger(138);
\r
661 cdJudgeLineY.Bass = new COptionInteger(138);
\r
663 cdJudgeY = new STDGBSValue<COptionInteger>();
\r
664 cdJudgeY.Drums = new COptionInteger(350);
\r
665 cdJudgeY.Guitar = new COptionInteger(600);
\r
666 cdJudgeY.Bass = new COptionInteger(600);
\r
668 cdLaneOrder = new STLaneValue<COptionInteger>();
\r
669 for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)
\r
671 cdLaneOrder[lane] = new COptionInteger(0);
\r
674 cdLaneOrder.HH.Value = 1;
\r
675 cdLaneOrder.SD.Value = 2;
\r
676 cdLaneOrder.BD.Value = 3;
\r
677 cdLaneOrder.HT.Value = 4;
\r
678 cdLaneOrder.LT.Value = 5;
\r
679 cdLaneOrder.FT.Value = 6;
\r
680 cdLaneOrder.CY.Value = 7;
\r
682 cdLaneOrder.GtG.Value = 1;
\r
683 cdLaneOrder.GtB.Value = 2;
\r
684 cdLaneOrder.GtW.Value = 3;
\r
686 cdLaneOrder.BsG.Value = 1;
\r
687 cdLaneOrder.BsR.Value = 2;
\r
688 cdLaneOrder.BsW.Value = 3;
\r
690 bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");
\r
691 SetDefaultKeyAssign();
\r
695 /// 保存する必要がない値はここで設定してください。
\r
696 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。
\r
698 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>
\r
700 public void DefaultDeserializer(StreamingContext sc)
\r
703 CResources cr = CDTXMania.Instance.Resources;
\r
704 bFullScreen.Initialize( "strCfgSysFullScreen" );
\r
705 bVSyncWait.Initialize( "strCfgSysVSync" );
\r
706 bStageFailed.Initialize( "strCfgSysStageFailed");
\r
707 bFullAVI.Initialize( "strCfgSysFullAVI" );
\r
708 bAVI.Initialize( "strCfgSysAVI" );
\r
709 bBGA.Initialize( "strCfgSysBGA" );
\r
710 bLog.Initialize( "strCfgSysLog" );
\r
711 bStoicMode.Initialize( "strCfgSysStoic" );
\r
712 bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );
\r
713 bBGMPlay.Initialize( "strCfgSysBGM" );
\r
714 bAudience.Initialize( "strCfgSysAudience" );
\r
715 bScoreIni.Initialize( "strCfgSysSaveScoreIni" );
\r
716 bRandSubBox.Initialize( "strCfgSysRandSubBox" );
\r
717 bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );
\r
718 bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );
\r
719 bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );
\r
720 bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );
\r
721 bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );
\r
722 bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );
\r
723 bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );
\r
724 bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );
\r
725 bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );
\r
726 bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );
\r
727 bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );
\r
728 bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );
\r
729 bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );
\r
730 bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );
\r
731 bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );
\r
732 bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );
\r
733 bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );
\r
734 bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );
\r
735 bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );
\r
736 bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );
\r
738 bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );
\r
739 bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );
\r
740 bBufferedInput.Initialize( "strCfgSysBufferingInput" );
\r
741 bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );
\r
742 bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );
\r
743 bTimeStretch.Initialize( "strCfgSysTimeStretch" );
\r
744 bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );
\r
745 bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );
\r
746 bLoadDTXDetail.Initialize( "strCfgSysLoadDTXDetail" ); // #36177 2016.7.30 ikanick
\r
748 bCymbalFree.Initialize( "strCfgDrCymbalFree" );
\r
749 bDrumsHitSound.Initialize( "strCfgDrChipSound" );
\r
750 bFillin.Initialize( "strCfgDrFillin" );
\r
751 bTight.Initialize( "strCfgDrTight" );
\r
753 bItalicFontSongSelect.Initialize("", "");
\r
754 bBoldFontSongSelect.Initialize("", "");
\r
755 bLogDTX.Initialize("", "");
\r
756 bLogEnumerateSongs.Initialize("", "");
\r
757 bLogCreateRelease.Initialize("", "");
\r
758 bViewerVSyncWait.Initialize("", "");
\r
759 bViewerShowDebugStatus.Initialize("", "");
\r
760 bViewerTimeStretch.Initialize("", "");
\r
761 bViewerDrumsActive.Initialize("", "");
\r
762 bViewerGuitarActive.Initialize("", "");
\r
763 bIsAllowedDoubleClickFullscreen.Initialize("", "");
\r
764 bIsEnabledSystemMenu.Initialize("", "");
\r
765 bDynamicBassMixerManagement.Initialize("", "");
\r
766 bDebugInfo.Initialize( "strCfgSysDebugInfo" );
\r
769 nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));
\r
770 eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));
\r
771 eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));
\r
772 eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));
\r
773 eDark.Initialize( "strCfgSysDark", typeof(EDark));
\r
774 eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));
\r
775 eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));
\r
776 eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));
\r
777 Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));
\r
778 Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));
\r
779 eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));
\r
780 eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));
\r
781 eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));
\r
782 // eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));
\r
783 eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));
\r
784 nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));
\r
786 eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );
\r
787 nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );
\r
788 nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );
\r
792 nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );
\r
793 nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );
\r
794 nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 255 );
\r
795 nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);
\r
796 nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);
\r
797 nFontSizeDotSongSelect.Initialize("", "", 5);
\r
798 nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);
\r
799 nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);
\r
800 nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);
\r
801 nPlaySpeed.ValueFormatter = (x) =>
\r
803 return "x" + (x / 20f).ToString("0.000");
\r
805 nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );
\r
806 nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );
\r
807 nHitRange.Good.Initialize( "strCfgRangeGood", 0 );
\r
808 nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );
\r
809 nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );
\r
810 nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );
\r
811 nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );
\r
812 nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );
\r
813 nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );
\r
814 nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );
\r
815 nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );
\r
816 nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );
\r
817 nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );
\r
818 nRisky.Initialize( "strCfgSysRisky", 0, 100 );
\r
819 nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);
\r
820 nChipDisplayTimeMs.Initialize("", "", 0);
\r
821 nChipFadeoutTimeMs.Initialize("", "", 0);
\r
823 nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);
\r
824 nPolyphonicSounds.Initialize( "strCfgSysPolyphonicSounds", 1, 11 );
\r
827 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
\r
829 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );
\r
830 bReverse[i].Initialize( "strCfgDgbReverse" );
\r
831 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );
\r
832 bLight[i].Initialize( "strCfgDgbLight" );
\r
833 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );
\r
834 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );
\r
835 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );
\r
836 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);
\r
837 nScrollSpeed[i].ValueFormatter = (x) =>
\r
839 return "x" + (x * 0.5f).ToString("0.0");
\r
841 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);
\r
842 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);
\r
843 nViewerScrollSpeed[i].Initialize("", "", 1, 101);
\r
844 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);
\r
845 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);
\r
846 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);
\r
847 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));
\r
848 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));
\r
849 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));
\r
851 fJudgeLinePosOffsetBase[i].Initialize("", "");
\r
854 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
\r
855 strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);
\r
858 cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
859 cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
860 cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
861 cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
862 cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
863 cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
865 cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
866 cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
867 cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
868 cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
869 cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
870 cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
872 cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
873 cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
874 cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
875 cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
876 cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
877 cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
879 cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
880 cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
881 cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
882 cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
883 cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
884 cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
886 cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
887 cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
888 cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
889 cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
890 cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
891 cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
893 cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
894 cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
895 cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
897 cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
898 cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
899 cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
901 cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);
\r
902 cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);
\r
903 cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);
\r
904 cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);
\r
905 cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);
\r
906 cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);
\r
907 cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);
\r
908 cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);
\r
910 cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);
\r
911 cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);
\r
912 cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);
\r
913 cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);
\r
915 cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);
\r
916 cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);
\r
917 cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);
\r
918 cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);
\r
920 SetEnterDelegates();
\r
923 public CConfigXml()
\r
925 Deserializing(new StreamingContext());
\r
926 DefaultDeserializer(new StreamingContext());
\r
929 public void SetEnterDelegates()
\r
931 bFullScreen.OnEnterDelegate = () =>
\r
933 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;
\r
937 bVSyncWait.OnEnterDelegate = () =>
\r
939 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;
\r
942 eBDGroup.OnEnterDelegate = () =>
\r
945 if (eBDGroup == EBDGroup.Group)
\r
947 // #27029 2012.1.5 from: 変更前の状態をバックアップする。
\r
948 Backup1BDHHGroup.Value = eHHGroup;
\r
949 Backup1BDPriotiry.Value = eHitSoundPriorityHH;
\r
951 // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし
\r
952 if (eHHGroup == EHHGroup.None)
\r
954 eHHGroup.Value = EHHGroup.LC_HH;
\r
956 if (eHHGroup == EHHGroup.HO_HC)
\r
958 eHHGroup.Value = EHHGroup.Group;
\r
961 // HH Priority ... C>P → 変更なし / P>C → C>P
\r
962 if (eHitSoundPriorityHH == EHitSoundPriority.Pad)
\r
964 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;
\r
969 eHHGroup = Backup1BDHHGroup;
\r
970 eHitSoundPriorityHH = Backup1BDPriotiry;
\r
974 bUseBoxDefSkin.OnEnterDelegate = () =>
\r
976 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;
\r
979 bBufferedInput.OnEnterDelegate = () =>
\r
981 // #36433 2016.7.18 yyagi
\r
982 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい
\r
983 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。
\r
984 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。
\r
986 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||
\r
987 ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&
\r
988 CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )
\r
993 Thread.Sleep( 50 );
\r
994 CDTXMania.Instance.Input管理.tポーリング(
\r
995 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );
\r
1002 public bool bConfigIniがないかDTXManiaのバージョンが異なる
\r
1006 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));
\r
1010 public bool bEnterがキー割り当てのどこにも使用されていない
\r
1014 for (EPad j = EPad.Min; j < EPad.Max; j++)
\r
1016 for (int k = 0; k < AssignableCodes; k++)
\r
1018 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&
\r
1019 (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))
\r
1029 public bool bウィンドウモード
\r
1033 return !this.bFullScreen;
\r
1037 this.bFullScreen.Value = !value;
\r
1041 public bool bGuitar有効
\r
1045 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;
\r
1049 public bool bDrums有効
\r
1053 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;
\r
1057 public bool b楽器有効(EPart inst)
\r
1059 if (inst == EPart.Drums)
\r
1063 else if (inst == EPart.Guitar || inst == EPart.Bass)
\r
1070 public bool bIsAutoPlay(EPart inst)
\r
1073 if (inst == EPart.Drums)
\r
1075 ret = bAutoPlay.IsAllTrue(EPart.Drums);
\r
1077 else if (inst == EPart.Guitar)
\r
1079 ret = bAutoPlay.IsAllTrue(EPart.Guitar);
\r
1081 else if (inst == EPart.Bass)
\r
1083 ret = bAutoPlay.IsAllTrue(EPart.Bass);
\r
1088 public bool b演奏情報を表示する
\r
1092 return this.bDebugInfo;
\r
1096 this.bDebugInfo.Value = value;
\r
1100 // #24063 2011.1.16 yyagi ギターとベースの切り替え
\r
1101 public bool bIsSwappedGuitarBass
\r
1107 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
\r
1108 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped
\r
1114 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
\r
1115 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped
\r
1121 public void SwapGuitarBassInfos_AutoFlags()
\r
1123 Func<EPad, EPad, bool> AutoSwapper = (x, y) =>
\r
1125 bool t = bAutoPlay[y];
\r
1126 bAutoPlay[y].Value = bAutoPlay[x];
\r
1127 bAutoPlay[x].Value = t;
\r
1131 AutoSwapper(EPad.GtR, EPad.BsR);
\r
1132 AutoSwapper(EPad.GtG, EPad.BsG);
\r
1133 AutoSwapper(EPad.GtB, EPad.BsB);
\r
1134 AutoSwapper(EPad.GtWail, EPad.BsWail);
\r
1135 AutoSwapper(EPad.GtPick, EPad.BsPick);
\r
1137 bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;
\r
1140 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)
\r
1142 for (EPad j = EPad.Min; j < EPad.Max; j++)
\r
1144 for (int k = 0; k < AssignableCodes; k++)
\r
1146 if (((KeyAssign[j][k].入力デバイス == DeviceType) &&
\r
1147 (KeyAssign[j][k].ID == nID)) &&
\r
1148 (KeyAssign[j][k].コード == nCode))
\r
1150 for (int m = k; m < AssignableCodes - 1; m++)
\r
1152 KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);
\r
1154 KeyAssign[j][AssignableCodes - 1].Reset();
\r
1161 private void ClearKeyAssign()
\r
1163 KeyAssign = new STPadValue<COptionKeyAssign[]>();
\r
1164 for (EPad j = EPad.Min; j < EPad.Max; ++j)
\r
1166 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];
\r
1167 for (int k = 0; k < AssignableCodes; ++k)
\r
1169 KeyAssign[j][k] = new COptionKeyAssign();
\r
1173 private void SetDefaultKeyAssign()
\r
1175 if (KeyAssign == null)
\r
1180 SetKeyAssignFromString( strDefaultKeyAssign );
\r
1182 private void SetKeyAssignFromString( string strParam )
\r
1184 if (strParam == null)
\r
1188 string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );
\r
1189 if (paramLines.Length <= 1)
\r
1191 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );
\r
1195 Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()
\r
1197 { "HH", EPad.HH },
\r
1198 { "SD", EPad.SD },
\r
1199 { "BD", EPad.BD },
\r
1200 { "HT", EPad.HT },
\r
1201 { "LT", EPad.LT },
\r
1202 { "FT", EPad.FT },
\r
1203 { "CY", EPad.CY },
\r
1204 { "HHO", EPad.HHO },
\r
1205 { "RD", EPad.RD },
\r
1206 { "LC", EPad.LC },
\r
1207 { "HP", EPad.HP },
\r
1208 { "GtR", EPad.GtR },
\r
1209 { "GtG", EPad.GtG },
\r
1210 { "GtB", EPad.GtB },
\r
1211 { "GtPick", EPad.GtPick },
\r
1212 { "GtWail", EPad.GtWail },
\r
1213 { "GtDecide", EPad.GtDecide },
\r
1214 { "GtCancel", EPad.GtCancel },
\r
1215 { "BsR", EPad.BsR },
\r
1216 { "BsG", EPad.BsG },
\r
1217 { "BsB", EPad.BsB },
\r
1218 { "BsPick", EPad.BsPick },
\r
1219 { "BsWail", EPad.BsWail },
\r
1220 { "BsDecide", EPad.BsDecide },
\r
1221 { "BsCancel", EPad.BsCancel },
\r
1222 { "Capture", EPad.Capture}
\r
1225 foreach ( string param in paramLines )
\r
1227 string[] tmp = param.Split( '=' );
\r
1228 if ( tmp.Length != 2 )
\r
1230 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );
\r
1234 string strPad = tmp[ 0 ];
\r
1235 string[] keys = tmp[ 1 ].Split( ',' );
\r
1236 if ( keys.Length <= 0 )
\r
1238 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );
\r
1242 bool b = dicStrEPad.TryGetValue( strPad, out e );
\r
1245 Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );
\r
1248 foreach ( string key in keys )
\r
1250 char cInputDevice = key[ 0 ];
\r
1252 switch (cInputDevice)
\r
1254 case 'K': eid = EInputDevice.Keyboard; break;
\r
1255 case 'M': eid = EInputDevice.MIDIIn; break;
\r
1256 case 'J': eid = EInputDevice.JoyPad; break;
\r
1257 case 'N': eid = EInputDevice.Mouse; break;
\r
1258 default: eid = EInputDevice.Unknown; break;
\r
1260 int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] ); // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)
\r
1261 int nCode = Convert.ToInt32( key.Substring( 2 ) );
\r
1263 KeyAssign[ e ][ count ].Value.InputDevice = eid;
\r
1264 KeyAssign[ e ][ count ].Value.ID = nID;
\r
1265 KeyAssign[ e ][ count ].Value.Code = nCode;
\r
1268 // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );
\r
1272 const string strDefaultKeyAssign = @"
\r
1274 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113
\r
1275 BD=K012,K0126,M033,M035,M036,M0112
\r
1278 FT=K023,M041,M043,M045
\r
1279 CY=K022,M049,M052,M055,M057,M091
\r
1280 HHO=K010,M046,M092
\r
1281 RD=K020,M051,M053,M059,M089
\r
1288 GtPick=K0115,K046,J06
\r
1296 BsPick=K0103,K0100,J08
\r
1303 private string GetRelativePath( string strBasePath, string strTargetPath )
\r
1305 string strRelativePath = strTargetPath;
\r
1308 Uri uri = new Uri( strBasePath );
\r
1309 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );
\r
1311 catch ( UriFormatException )
\r
1315 return strRelativePath;
\r