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#28317 Riskyの上限を99に変更。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 04.コンフィグ / CConfigXml.cs
1 using System.Collections.Generic;\r
2 using System.Threading;\r
3 using System.Runtime.Serialization;\r
4 using System.Diagnostics;\r
5 using System;\r
6 using FDK;\r
7 \r
8 namespace DTXMania\r
9 {\r
10         /// <summary>\r
11         /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。\r
12         /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。\r
13         /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。\r
14         /// これらは OnDeserialized 属性がついたメソッドで処理します。\r
15         /// \r
16         /// ---- 重要 ----\r
17         /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。\r
18         ///   変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。\r
19         ///   (例 : [DataMember(Name="old_hoge")]。\r
20         /// ・DataMember の 型を変更しないでください。\r
21         /// ・使用しなくなった DataMember を削除しないでください。\r
22         /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。\r
23         ///  \r
24         /// ---- 新しくオプションを追加する場合 ----\r
25         /// ・変数名は原則英語としてください。\r
26         /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。\r
27         ///  値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。\r
28         ///  (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;\r
29         ///  異なる DataMember が同じ Order 値を持っていても構いません。\r
30         /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。\r
31         ///  これがないと正しくシリアライズ / デシリアライズできません。\r
32         /// ・メンバは Deserializing メソッドでインスタンスを生成してください。\r
33         /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。\r
34         ///  ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。\r
35         ///  このとき Initialize しようとしている値が null でないかチェックして、\r
36         ///  null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。\r
37         /// ・CActConfigList で新しく追加した項目を list に追加してください。\r
38         /// </summary>\r
39         [DataContract]\r
40         public class CConfigXml : IExtensibleDataObject\r
41         {\r
42                 public static readonly int AssignableCodes = 16;\r
43 \r
44                 /// <summary>\r
45                 /// ExtensibleDataObject はラウンドトリップを有効にします。\r
46                 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも\r
47                 /// デシリアライズされなかったメンバの情報は失われません。\r
48                 /// </summary>\r
49                 private ExtensionDataObject extobj;\r
50                 public ExtensionDataObject ExtensionData\r
51                 {\r
52                         get\r
53                         {\r
54                                 return extobj;\r
55                         }\r
56                         set\r
57                         {\r
58                                 extobj = value;\r
59                         }\r
60                 }\r
61 \r
62                 [DataMember]\r
63                 public COptionBool bFullAVI;\r
64                 [DataMember]\r
65                 public COptionBool bAVI;\r
66                 [DataMember]\r
67                 public COptionBool bBGA;\r
68                 [DataMember]\r
69                 public COptionBool bBGMPlay;\r
70                 [DataMember]\r
71                 public COptionBool bLog;\r
72                 [DataMember]\r
73                 public COptionBool bLogDTX;\r
74                 [DataMember]\r
75                 public COptionBool bLogEnumerateSongs;\r
76                 [DataMember]\r
77                 public COptionBool bLogCreateRelease;\r
78                 [DataMember]\r
79                 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;\r
80                 [DataMember]\r
81                 public COptionBool bScoreIni;\r
82                 [DataMember]\r
83                 public COptionBool bStageFailed;\r
84                 [DataMember]\r
85                 // #29500 2012.9.11 kairera0467 TIGHTモード\r
86                 public COptionBool bTight;\r
87                 [DataMember]\r
88                 public COptionBool bWaveAdjust;\r
89                 [DataMember]\r
90                 public COptionBool bCymbalFree;\r
91                 [DataMember]\r
92                 public COptionBool bStoicMode;\r
93                 [DataMember]\r
94                 public COptionBool bDrumsHitSound;\r
95                 [DataMember]\r
96                 public COptionBool bFillin;\r
97                 [DataMember]\r
98                 public COptionBool bRandSubBox;\r
99                 [DataMember]\r
100                 public COptionBool bDebugInfo;\r
101                 [DataMember]\r
102                 public COptionBool bAudience;\r
103                 [DataMember]\r
104                 public COptionBool bVSyncWait;\r
105                 [DataMember]\r
106                 public COptionBool bItalicFontSongSelect;\r
107                 [DataMember]\r
108                 public COptionBool bBoldFontSongSelect;\r
109                 [DataMember]\r
110                 public COptionBool bFullScreen;\r
111                 [DataMember]\r
112                 public COptionBool bViewerVSyncWait;\r
113                 [DataMember]\r
114                 public COptionBool bViewerShowDebugStatus;\r
115                 [DataMember]\r
116                 public COptionBool bViewerTimeStretch;\r
117                 [DataMember]\r
118                 public COptionBool bViewerDrumsActive;\r
119                 [DataMember]\r
120                 public COptionBool bViewerGuitarActive;\r
121                 [DataMember]\r
122                 public COptionBool bBufferedInput;\r
123                 [DataMember]\r
124                 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF\r
125                 public COptionBool bIsAutoResultCapture;\r
126                 [DataMember]\r
127                 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)\r
128                 public COptionBool bIsEnabledSystemMenu;\r
129                 [DataMember]\r
130                 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か\r
131                 public COptionBool bUseBoxDefSkin;\r
132                 public bool bConfigIniが存在している;\r
133                 [DataMember]\r
134                 public COptionBool bLoadSoundSpeed;\r
135                 [DataMember]\r
136                 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可\r
137                 public COptionBool bIsAllowedDoubleClickFullscreen;\r
138                 [DataMember]\r
139                 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)\r
140                 public COptionBool bUseOSTimer;\r
141                 [DataMember]\r
142                 // #24820\r
143                 public COptionBool bDynamicBassMixerManagement;\r
144                 [DataMember]\r
145                 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)\r
146                 public COptionBool bTimeStretch;\r
147                 [DataMember( Order = 105 )]\r
148                 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか\r
149                 public COptionBool bForceHighPowerPlan;\r
150                 [DataMember( Order = 105 )]\r
151                 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか\r
152                 public COptionBool bEventDrivenWASAPI;\r
153                 [DataMember( Order = 105 )]\r
154                 // 言語設定\r
155                 public COptionString strLanguage;\r
156         //      public COptionStringList strLanguageList;\r
157                 \r
158                 // #36177 2016.7.30 ikanick\r
159                 [DataMember( Order = 105 )]\r
160                 public COptionBool bLoadDTXDetail;\r
161 \r
162                 [DataMember]\r
163                 public COptionInteger nBGAlpha;\r
164                 [DataMember]\r
165                 public Coordinates.CRect rcWindow;\r
166                 [DataMember]\r
167                 public Coordinates.CRect rcViewerWindow;\r
168                 [DataMember]\r
169                 public COptionInteger nMasterVolume;\r
170                 [DataMember]\r
171                 public COptionInteger nSleepUnfocusMs;\r
172                 [DataMember]\r
173                 public COptionInteger nSleepPerFrameMs;\r
174                 [DataMember]\r
175                 public COptionInteger nPlaySpeed;\r
176                 [DataMember]\r
177                 public COptionInteger nPreSoundWeightMs;\r
178                 [DataMember]\r
179                 public COptionInteger nPreImageWeightMs;\r
180                 [DataMember]\r
181                 public COptionInteger nAutoVolume;\r
182                 [DataMember]\r
183                 public COptionInteger nChipVolume;\r
184                 [DataMember]\r
185                 public COptionInteger nFontSizeDotSongSelect;\r
186                 [DataMember]\r
187                 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店\r
188                 public COptionInteger nRisky;\r
189                 [DataMember]\r
190                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間\r
191                 public COptionInteger nChipDisplayTimeMs;\r
192                 [DataMember]\r
193                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間\r
194                 public COptionInteger nChipFadeoutTimeMs;\r
195                 [DataMember]\r
196                 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数 \r
197                 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。\r
198                 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。\r
199                 public COptionInteger nPolyphonicSounds;\r
200                 [DataMember]\r
201                 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)\r
202                 public COptionInteger nWASAPIBufferSizeMs;\r
203 \r
204 \r
205                 [DataMember]\r
206                 public COptionEnum<ECYGroup> eCYGroup;\r
207                 [DataMember]\r
208                 public COptionEnum<EDark> eDark;\r
209                 [DataMember]\r
210                 public COptionEnum<EFTGroup> eFTGroup;\r
211                 [DataMember]\r
212                 public COptionEnum<EHHGroup> eHHGroup;\r
213                 [DataMember]\r
214                 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング\r
215                 public COptionEnum<EBDGroup> eBDGroup;\r
216                 [DataMember]\r
217                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;\r
218                 [DataMember]\r
219                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;\r
220                 [DataMember]\r
221                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;\r
222                 [DataMember]\r
223                 public COptionEnum<EActiveInstrument> eActiveInst;\r
224                 [DataMember]\r
225                 // #25370 2011.6.3 yyagi ズレ時間表示\r
226                 public COptionEnum<EShowLagType> nShowLagType;\r
227                 [DataMember]\r
228                 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更\r
229                 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)\r
230                 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;\r
231                 [DataMember]\r
232                 // #27029 2012.1.5 from:\r
233                 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。\r
234                 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。\r
235                 public COptionEnum<EHHGroup> Backup1BDHHGroup;\r
236                 [DataMember]\r
237                 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;\r
238                 [DataMember]\r
239                 public COptionEnum<EDamage> eDamageLevel;\r
240 \r
241                 [DataMember]\r
242                 public COptionString strDTXManiaVersion;\r
243                 [DataMember]\r
244                 public COptionString strSongDataPath;\r
245                 [DataMember]\r
246                 public COptionString strFontSongSelect;\r
247                 [DataMember]\r
248                 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名\r
249                 public COptionString strSystemSkinSubfolderPath;\r
250 \r
251                 [DataMember]\r
252                 // #24820 2013.1.17 yyagi ASIOデバイス\r
253                 public COptionStringList strASIODevice;\r
254 \r
255                 [DataMember( Order = 106 )]\r
256                 public COptionEnum<EClickType> eClickType;\r
257                 [DataMember( Order = 106 )]\r
258                 public COptionInteger nClickHighVolume;\r
259                 [DataMember( Order = 106 )]\r
260                 public COptionInteger nClickLowVolume;\r
261 \r
262 \r
263                 [DataMember]\r
264                 public STDGBSValue<COptionBool> bLight;\r
265                 [DataMember]\r
266                 public STDGBSValue<COptionBool> bReverse;\r
267                 [DataMember]\r
268                 public STDGBSValue<COptionBool> bGraph;\r
269                 [DataMember]\r
270                 public STDGBSValue<COptionBool> bEmphasizePlaySound;\r
271                 [DataMember]\r
272                 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;\r
273                 [DataMember]\r
274                 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;\r
275                 [DataMember]\r
276                 public STDGBSValue<COptionEnum<ERandom>> eRandom;\r
277                 [DataMember]\r
278                 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;\r
279                 [DataMember]\r
280                 public STDGBSValue<COptionInteger> nMinComboDisp;\r
281                 [DataMember]\r
282                 public STDGBSValue<COptionInteger> nScrollSpeed;\r
283                 [DataMember]\r
284                 // #23580\r
285                 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;\r
286                 [DataMember]\r
287                 // #31602\r
288                 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;\r
289                 [DataMember]\r
290                 public STDGBSValue<COptionInteger> nViewerScrollSpeed;\r
291                 [DataMember]\r
292                 // #31602\r
293                 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;\r
294 \r
295                 [DataMember]\r
296                 public COptionPadBool bAutoPlay;\r
297 \r
298                 [DataMember]\r
299                 // #23857 2011.1.31 yyagi VelocityMin\r
300                 public STPadValue<COptionInteger> nVelocityMin;\r
301                 [DataMember]\r
302                 public STPadValue<COptionKeyAssign[]> KeyAssign;\r
303                 [DataMember]\r
304                 public STJudgeValue<COptionInteger> nHitRange;\r
305                 [DataMember]\r
306                 public COptionDictionary<int, string> dicJoystick;\r
307 \r
308                 [DataMember]\r
309                 public STDGBSValue<COptionBool> bDisplayCombo;\r
310                 [DataMember]\r
311                 public STDGBSValue<COptionBool> bDisplayJudge;\r
312 \r
313 \r
314         \r
315                 /// <summary>\r
316                 /// 楽器左端座標。ここを基準に各パーツを配置する。\r
317                 /// </summary>\r
318                 [DataMember]\r
319                 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;\r
320                 [DataMember]\r
321                 public STInstValue<COptionInteger> cdDebugX;\r
322                 [DataMember]\r
323                 public STInstValue<COptionInteger> cdDebugY;\r
324                 [DataMember]\r
325                 public STInstValue<COptionInteger> cdMovieX;\r
326                 [DataMember]\r
327                 public STInstValue<COptionInteger> cdMovieY;\r
328                 [DataMember]\r
329                 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;\r
330                 [DataMember]\r
331                 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;\r
332                 [DataMember]\r
333                 public STDGBSValue<COptionInteger> cdJudgeLineY;\r
334                 [DataMember]\r
335                 public STDGBSValue<COptionInteger> cdJudgeY;\r
336                 [DataMember]\r
337                 public STLaneValue<COptionInteger> cdLaneOrder;\r
338                 [DataMember]\r
339                 public STDGBSValue<COptionInteger> nSuddenFrom;\r
340                 [DataMember]\r
341                 public STDGBSValue<COptionInteger> nHiddenFrom;\r
342 \r
343 \r
344                 public int GetLaneX(ELane e)\r
345                 {\r
346                         EPart p = EPart.Drums;\r
347                         ELane start = ELane.DrumsLaneMin;\r
348                         ELane end = ELane.DrumsLaneMax;\r
349                         if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)\r
350                         {\r
351                                 p = EPart.Guitar;\r
352                                 start = ELane.GuitarLaneMin;\r
353                                 end = ELane.GuitarLaneMax;\r
354                         }\r
355                         if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)\r
356                         {\r
357                                 p = EPart.Bass;\r
358                                 start = ELane.BassLaneMin;\r
359                                 end = ELane.BassLaneMax;\r
360                         }\r
361                         int ret = cdInstX[p][eActiveInst];\r
362                         int order = cdLaneOrder[e];\r
363                         for (ELane t = start; t < end; ++t)\r
364                         {\r
365                                 if (cdLaneOrder[t] < order)\r
366                                 {\r
367                                         ret += GetLaneW(t);\r
368                                 }\r
369                         }\r
370                         return ret;\r
371                 }\r
372 \r
373                 public int GetLaneW(ELane e)\r
374                 {\r
375                         switch (e)\r
376                         {\r
377                                 case ELane.LC:\r
378                                 case ELane.CY:\r
379                                         return 85;\r
380                                 case ELane.BD:\r
381                                         return 99;\r
382                         }\r
383                         return 72;\r
384                 }\r
385 \r
386                 public void AdjustLaneOrders(EPart p)\r
387                 {\r
388                         ELane min = ELane.DrumsLaneMin;\r
389                         ELane max = ELane.DrumsLaneMax;\r
390                         if (p == EPart.Guitar)\r
391                         {\r
392                                 min = ELane.GuitarLaneMin;\r
393                                 max = ELane.GuitarLaneMax;\r
394                         }\r
395                         else if (p == EPart.Bass)\r
396                         {\r
397                                 min = ELane.BassLaneMin;\r
398                                 max = ELane.BassLaneMax;\r
399                         }\r
400 \r
401                         bool[] used = new bool[max - min];\r
402                         for (ELane t = min; t < max; ++t)\r
403                         {\r
404                                 used[cdLaneOrder[t]] = true;\r
405                         }\r
406                         for (int i = 0; i < used.Length; ++i)\r
407                         {\r
408                                 if (!used[i])\r
409                                 {\r
410                                         for (ELane t = min; t < max; ++t)\r
411                                         {\r
412                                                 for (ELane t2 = t + 1; t2 < max; ++t2)\r
413                                                 {\r
414                                                         if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)\r
415                                                         {\r
416                                                                 cdLaneOrder[t].Value = (int)(min + i);\r
417                                                                 used[i] = true;\r
418                                                                 break;\r
419                                                         }\r
420                                                 }\r
421                                                 if (used[i])\r
422                                                 {\r
423                                                         break;\r
424                                                 }\r
425                                         }\r
426                                 }\r
427                         }\r
428                 }\r
429 \r
430                 [OnDeserializing]\r
431                 public void Deserializing(StreamingContext sc)\r
432                 {\r
433                         // #xxxxx 2011.11.27 yyagi add\r
434                         // #23568 2010.11.04 ikanick add\r
435                         // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)\r
436                         // #30675 2013.02.04 ikanick add\r
437                         // #23580 2011.1.3 yyagi\r
438                         // #31602 2013.6.23 yyagi\r
439                         //this.strDTXManiaのバージョン = "Unknown";\r
440 \r
441                         // bool\r
442                         bFullScreen = new COptionBool(false);\r
443                         bVSyncWait = new COptionBool(true);\r
444                         bStageFailed = new COptionBool(true);\r
445                         bFullAVI = new COptionBool(false);\r
446                         bAVI = new COptionBool(true);\r
447                         bBGA = new COptionBool(true);\r
448                         bFillin = new COptionBool(true);\r
449                         bLogDTX = new COptionBool(false);\r
450                         bLogEnumerateSongs = new COptionBool(false);\r
451                         bLogCreateRelease = new COptionBool(false);\r
452                         bCymbalFree = new COptionBool(false);\r
453                         bStoicMode = new COptionBool(false);\r
454                         bItalicFontSongSelect = new COptionBool(false);\r
455                         bWaveAdjust = new COptionBool(true);\r
456                         bBGMPlay = new COptionBool(true);\r
457                         bDrumsHitSound = new COptionBool(true);\r
458                         bAudience = new COptionBool(true);\r
459                         bScoreIni = new COptionBool(true);\r
460                         bRandSubBox = new COptionBool(true);\r
461                         bBoldFontSongSelect = new COptionBool(true);\r
462                         bDebugInfo = new COptionBool(false);\r
463                         bLog = new COptionBool(true);\r
464                         bAutoPlay = new COptionPadBool();\r
465                         for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
466                         {\r
467                                 bAutoPlay[pad] = new COptionBool(false);\r
468                         }\r
469                         bViewerVSyncWait = new COptionBool(true);\r
470                         bViewerShowDebugStatus = new COptionBool(true);\r
471                         bViewerTimeStretch = new COptionBool(false);\r
472                         bViewerDrumsActive = new COptionBool(true);\r
473                         bViewerGuitarActive = new COptionBool(true);\r
474                         bLoadSoundSpeed = new COptionBool(true);\r
475                         bIsAutoResultCapture = new COptionBool(false);\r
476                         bBufferedInput = new COptionBool(true);\r
477                         bIsAllowedDoubleClickFullscreen = new COptionBool(true);\r
478                         bIsEnabledSystemMenu = new COptionBool(true);\r
479                         bUseBoxDefSkin = new COptionBool(true);\r
480                         bTight = new COptionBool(false);\r
481                         bUseOSTimer = new COptionBool(false);\r
482                         bDynamicBassMixerManagement = new COptionBool(true);\r
483                         bTimeStretch = new COptionBool(false);\r
484                         nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);\r
485                         bForceHighPowerPlan = new COptionBool( false );\r
486                         bEventDrivenWASAPI = new COptionBool( false );\r
487                         bLoadDTXDetail = new COptionBool( false ); \r
488 \r
489                         // string\r
490                         strSongDataPath = new COptionString(@".\");\r
491                         strFontSongSelect = new COptionString("MS PGothic");\r
492                         strDTXManiaVersion = new COptionString(CDTXMania.VERSION);\r
493                         strSystemSkinSubfolderPath = new COptionString(@".\Default\");\r
494 \r
495                         // enum\r
496                         eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);\r
497                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
498                         eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);\r
499                         eDark = new COptionEnum<EDark>(EDark.Off);\r
500                         eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);\r
501                         eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
502                         eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);\r
503                         Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
504                         Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
505                         eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
506                         eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
507                         eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
508                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
509                         eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);\r
510                         nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);\r
511 \r
512                         // integer\r
513                         rcWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
514                         nSleepPerFrameMs = new COptionInteger(-1);\r
515                         nSleepUnfocusMs = new COptionInteger(1);\r
516                         nBGAlpha = new COptionInteger(100);\r
517                         nPreSoundWeightMs = new COptionInteger(1000);\r
518                         nPreImageWeightMs = new COptionInteger(100);\r
519                         nFontSizeDotSongSelect = new COptionInteger(20);\r
520                         nAutoVolume = new COptionInteger(80);\r
521                         nChipVolume = new COptionInteger(100);\r
522                         nPlaySpeed = new COptionInteger(20);\r
523 \r
524                         nHitRange = new STJudgeValue<COptionInteger>();\r
525                         nHitRange.Perfect = new COptionInteger(34);\r
526                         nHitRange.Great = new COptionInteger(67);\r
527                         nHitRange.Good = new COptionInteger(84);\r
528                         nHitRange.Poor = new COptionInteger(117);\r
529 \r
530                         nVelocityMin = new STPadValue<COptionInteger>();\r
531                         for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
532                         {\r
533                                 nVelocityMin[pad] = new COptionInteger(0);\r
534                         }\r
535                         nVelocityMin.HH.Value = 20;\r
536 \r
537                         nRisky = new COptionInteger(0);\r
538                         nWASAPIBufferSizeMs = new COptionInteger(50);\r
539                         nChipDisplayTimeMs = new COptionInteger(3000);\r
540                         nChipFadeoutTimeMs = new COptionInteger(2000);\r
541                         rcViewerWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
542                         nMasterVolume = new COptionInteger(100);\r
543                         nPolyphonicSounds = new COptionInteger(4);\r
544 \r
545                         eClickType = new COptionEnum<EClickType>(EClickType.Off);\r
546                         nClickHighVolume = new COptionInteger(100);\r
547                         nClickLowVolume = new COptionInteger(100);\r
548 \r
549                         // dgb\r
550                         bEmphasizePlaySound = new STDGBSValue<COptionBool>();\r
551                         bReverse = new STDGBSValue<COptionBool>();\r
552                         bLight = new STDGBSValue<COptionBool>();\r
553                         bGraph = new STDGBSValue<COptionBool>();\r
554                         bDisplayCombo = new STDGBSValue<COptionBool>();\r
555                         bDisplayJudge = new STDGBSValue<COptionBool>();\r
556 \r
557                         nScrollSpeed = new STDGBSValue<COptionInteger>();\r
558                         nMinComboDisp = new STDGBSValue<COptionInteger>();\r
559                         nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();\r
560                         nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();\r
561                         nSuddenFrom = new STDGBSValue<COptionInteger>();\r
562                         nHiddenFrom = new STDGBSValue<COptionInteger>();\r
563 \r
564                         eRandom = new STDGBSValue<COptionEnum<ERandom>>();\r
565                         eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();\r
566                         eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();\r
567                         eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();\r
568 \r
569 \r
570                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
571                         {\r
572                                 bEmphasizePlaySound[i] = new COptionBool(true);\r
573                                 bReverse[i] = new COptionBool(false);\r
574                                 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);\r
575                                 bLight[i] = new COptionBool(false);\r
576                                 bGraph[i] = new COptionBool(false);\r
577                                 bDisplayJudge[i] = new COptionBool(true);\r
578                                 bDisplayCombo[i] = new COptionBool(true);\r
579 \r
580                                 nScrollSpeed[i] = new COptionInteger(1);\r
581                                 nInputAdjustTimeMs[i] = new COptionInteger(0);\r
582                                 nJudgeLinePosOffset[i] = new COptionInteger(0);\r
583                                 nViewerScrollSpeed[i] = new COptionInteger(1);\r
584                                 nMinComboDisp[i] = new COptionInteger(2);\r
585                                 nSuddenFrom[i] = new COptionInteger(450); // +100 FI\r
586                                 nHiddenFrom[i] = new COptionInteger(225); // +100 FO\r
587 \r
588                                 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);\r
589                                 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);\r
590                                 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);\r
591 \r
592                                 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);\r
593                         }\r
594 \r
595                         dicJoystick = new COptionDictionary<int, string>();\r
596                         dicJoystick.Value = new Dictionary<int, string>(10);\r
597 \r
598                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
599                         strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);\r
600 \r
601                         strLanguage = new COptionString( "" );          // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。\r
602                 //      strLanguageList = new COptionStringList("");\r
603 \r
604 \r
605                         cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();\r
606                         cdInstX.Drums = new STInstValue<COptionInteger>();\r
607                         cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);\r
608                         cdInstX.Guitar = new STInstValue<COptionInteger>();\r
609                         cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);\r
610                         cdInstX.Bass = new STInstValue<COptionInteger>();\r
611                         cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);\r
612                         cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);\r
613                         cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);\r
614                         cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);\r
615 \r
616                         cdDebugX = new STInstValue<COptionInteger>();\r
617                         cdDebugX.DrOnly = new COptionInteger(450 * 3);\r
618                         cdDebugX.Both = new COptionInteger(450 * 3);\r
619                         cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);\r
620 \r
621                         cdDebugY = new STInstValue<COptionInteger>();\r
622                         cdDebugY.Both = new COptionInteger(200);\r
623                         cdDebugY.DrOnly = new COptionInteger(200);\r
624                         cdDebugY.GBOnly = new COptionInteger(200);\r
625 \r
626                         cdMovieX = new STInstValue<COptionInteger>();\r
627                         cdMovieX.Both = new COptionInteger(619 + 682);\r
628                         cdMovieX.DrOnly = new COptionInteger(619 + 682);\r
629                         cdMovieX.GBOnly = new COptionInteger(682);\r
630 \r
631                         cdMovieY = new STInstValue<COptionInteger>();\r
632                         cdMovieY.Both = new COptionInteger(128);\r
633                         cdMovieY.DrOnly = new COptionInteger(128);\r
634                         cdMovieY.GBOnly = new COptionInteger(128);\r
635 \r
636                         cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();\r
637                         cdComboX.Drums = new STInstValue<COptionInteger>();\r
638                         cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);\r
639                         cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);\r
640                         cdComboX.Guitar = new STInstValue<COptionInteger>();\r
641                         cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);\r
642                         cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);\r
643                         cdComboX.Bass = new STInstValue<COptionInteger>();\r
644                         cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);\r
645                         cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);\r
646 \r
647                         cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();\r
648                         cdComboY.Drums = new STInstValue<COptionInteger>();\r
649                         cdComboY.Drums.Both = new COptionInteger(100);\r
650                         cdComboY.Drums.DrOnly = new COptionInteger(100);\r
651                         cdComboY.Guitar = new STInstValue<COptionInteger>();\r
652                         cdComboY.Guitar.Both = new COptionInteger(700);\r
653                         cdComboY.Guitar.GBOnly = new COptionInteger(700);\r
654                         cdComboY.Bass = new STInstValue<COptionInteger>();\r
655                         cdComboY.Bass.Both = new COptionInteger(700);\r
656                         cdComboY.Bass.GBOnly = new COptionInteger(700);\r
657 \r
658                         cdJudgeLineY = new STDGBSValue<COptionInteger>();\r
659                         cdJudgeLineY.Drums = new COptionInteger(942);\r
660                         cdJudgeLineY.Guitar = new COptionInteger(138);\r
661                         cdJudgeLineY.Bass = new COptionInteger(138);\r
662 \r
663                         cdJudgeY = new STDGBSValue<COptionInteger>();\r
664                         cdJudgeY.Drums = new COptionInteger(350);\r
665                         cdJudgeY.Guitar = new COptionInteger(600);\r
666                         cdJudgeY.Bass = new COptionInteger(600);\r
667 \r
668                         cdLaneOrder = new STLaneValue<COptionInteger>();\r
669                         for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)\r
670                         {\r
671                                 cdLaneOrder[lane] = new COptionInteger(0);\r
672                         }\r
673 \r
674                         cdLaneOrder.HH.Value = 1;\r
675                         cdLaneOrder.SD.Value = 2;\r
676                         cdLaneOrder.BD.Value = 3;\r
677                         cdLaneOrder.HT.Value = 4;\r
678                         cdLaneOrder.LT.Value = 5;\r
679                         cdLaneOrder.FT.Value = 6;\r
680                         cdLaneOrder.CY.Value = 7;\r
681 \r
682                         cdLaneOrder.GtG.Value = 1;\r
683                         cdLaneOrder.GtB.Value = 2;\r
684                         cdLaneOrder.GtW.Value = 3;\r
685 \r
686                         cdLaneOrder.BsG.Value = 1;\r
687                         cdLaneOrder.BsR.Value = 2;\r
688                         cdLaneOrder.BsW.Value = 3;\r
689 \r
690                         bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");\r
691                         SetDefaultKeyAssign();\r
692                 }\r
693 \r
694                 /// <summary>\r
695                 /// 保存する必要がない値はここで設定してください。\r
696                 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。\r
697                 /// </summary>\r
698                 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>\r
699                 [OnDeserialized]\r
700                 public void DefaultDeserializer(StreamingContext sc)\r
701                 {\r
702                         // ラベル・説明文・上下限値\r
703                         CResources cr = CDTXMania.Instance.Resources;\r
704                         bFullScreen.Initialize( "strCfgSysFullScreen" );\r
705                         bVSyncWait.Initialize( "strCfgSysVSync" );\r
706                         bStageFailed.Initialize( "strCfgSysStageFailed");\r
707                         bFullAVI.Initialize( "strCfgSysFullAVI" );\r
708                         bAVI.Initialize( "strCfgSysAVI" );\r
709                         bBGA.Initialize( "strCfgSysBGA" );\r
710                         bLog.Initialize( "strCfgSysLog" );\r
711                         bStoicMode.Initialize( "strCfgSysStoic" );\r
712                         bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );\r
713                         bBGMPlay.Initialize( "strCfgSysBGM" );\r
714                         bAudience.Initialize( "strCfgSysAudience" );\r
715                         bScoreIni.Initialize( "strCfgSysSaveScoreIni" );\r
716                         bRandSubBox.Initialize( "strCfgSysRandSubBox" );\r
717                         bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );\r
718                         bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );\r
719                         bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );\r
720                         bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );\r
721                         bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );\r
722                         bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );\r
723                         bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );\r
724                         bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );\r
725                         bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );\r
726                         bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );\r
727                         bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );\r
728                         bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );\r
729                         bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );\r
730                         bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );\r
731                         bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );\r
732                         bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );\r
733                         bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );\r
734                         bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );\r
735                         bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );\r
736                         bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );\r
737 \r
738                         bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );\r
739                         bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );\r
740                         bBufferedInput.Initialize( "strCfgSysBufferingInput" );\r
741                         bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );\r
742                         bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );\r
743                         bTimeStretch.Initialize( "strCfgSysTimeStretch" );\r
744                         bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );\r
745                         bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );\r
746                         bLoadDTXDetail.Initialize( "strCfgSysLoadDTXDetail" ); // #36177 2016.7.30 ikanick\r
747 \r
748                         bCymbalFree.Initialize( "strCfgDrCymbalFree" );\r
749                         bDrumsHitSound.Initialize( "strCfgDrChipSound" );\r
750                         bFillin.Initialize( "strCfgDrFillin" );\r
751                         bTight.Initialize( "strCfgDrTight" );\r
752 \r
753                         bItalicFontSongSelect.Initialize("", "");\r
754                         bBoldFontSongSelect.Initialize("", "");\r
755                         bLogDTX.Initialize("", "");\r
756                         bLogEnumerateSongs.Initialize("", "");\r
757                         bLogCreateRelease.Initialize("", "");\r
758                         bViewerVSyncWait.Initialize("", "");\r
759                         bViewerShowDebugStatus.Initialize("", "");\r
760                         bViewerTimeStretch.Initialize("", "");\r
761                         bViewerDrumsActive.Initialize("", "");\r
762                         bViewerGuitarActive.Initialize("", "");\r
763                         bIsAllowedDoubleClickFullscreen.Initialize("", "");\r
764                         bIsEnabledSystemMenu.Initialize("", "");\r
765                         bDynamicBassMixerManagement.Initialize("", "");\r
766                         bDebugInfo.Initialize( "strCfgSysDebugInfo" );\r
767 \r
768                         // enum\r
769                         nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));\r
770                         eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));\r
771                         eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));\r
772                         eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));\r
773                         eDark.Initialize( "strCfgSysDark", typeof(EDark));\r
774                         eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));\r
775                         eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));\r
776                         eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));\r
777                         Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));\r
778                         Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));\r
779                         eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));\r
780                         eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));\r
781                         eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));\r
782 //                      eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));\r
783                         eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));\r
784                         nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));\r
785 \r
786                         eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );\r
787                         nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );\r
788                         nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );\r
789 \r
790 \r
791                         // integer\r
792                         nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );\r
793                         nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );\r
794                         nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 255 );\r
795                         nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);\r
796                         nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);\r
797                         nFontSizeDotSongSelect.Initialize("", "", 5);\r
798                         nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);\r
799                         nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);\r
800                         nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);\r
801                         nPlaySpeed.ValueFormatter = (x) =>\r
802                         {\r
803                                 return "x" + (x / 20f).ToString("0.000");\r
804                         };\r
805                         nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );\r
806                         nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );\r
807                         nHitRange.Good.Initialize( "strCfgRangeGood", 0 );\r
808                         nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );\r
809                         nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );\r
810                         nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );\r
811                         nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );\r
812                         nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );\r
813                         nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );\r
814                         nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );\r
815                         nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );\r
816                         nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );\r
817                         nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );\r
818                         nRisky.Initialize( "strCfgSysRisky", 0, 100 );\r
819                         nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);\r
820                         nChipDisplayTimeMs.Initialize("", "", 0);\r
821                         nChipFadeoutTimeMs.Initialize("", "", 0);\r
822 \r
823                         nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);\r
824                         nPolyphonicSounds.Initialize( "strCfgSysPolyphonicSounds", 1, 11 );\r
825 \r
826                         // dgb\r
827                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
828                         {\r
829                                 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );\r
830                                 bReverse[i].Initialize( "strCfgDgbReverse" );\r
831                                 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );\r
832                                 bLight[i].Initialize( "strCfgDgbLight" );\r
833                                 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );\r
834                                 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );\r
835                                 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );\r
836                                 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);\r
837                                 nScrollSpeed[i].ValueFormatter = (x) =>\r
838                                         {\r
839                                                 return "x" + (x * 0.5f).ToString("0.0");\r
840                                         };\r
841                                 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);\r
842                                 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);\r
843                                 nViewerScrollSpeed[i].Initialize("", "", 1, 101);\r
844                                 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);\r
845                                 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
846                                 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
847                                 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));\r
848                                 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));\r
849                                 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));\r
850 \r
851                                 fJudgeLinePosOffsetBase[i].Initialize("", "");\r
852                         }\r
853 \r
854                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
855                         strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);\r
856 \r
857                         int crdStep = 10;\r
858                         cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
859                         cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
860                         cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
861                         cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
862                         cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
863                         cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
864 \r
865                         cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
866                         cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
867                         cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
868                         cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
869                         cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
870                         cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
871 \r
872                         cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
873                         cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
874                         cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
875                         cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
876                         cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
877                         cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
878 \r
879                         cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
880                         cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
881                         cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
882                         cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
883                         cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
884                         cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
885 \r
886                         cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
887                         cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
888                         cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
889                         cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
890                         cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
891                         cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
892 \r
893                         cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
894                         cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
895                         cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
896 \r
897                         cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
898                         cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
899                         cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
900 \r
901                         cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);\r
902                         cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);\r
903                         cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);\r
904                         cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);\r
905                         cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);\r
906                         cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);\r
907                         cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);\r
908                         cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);\r
909 \r
910                         cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);\r
911                         cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);\r
912                         cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);\r
913                         cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);\r
914 \r
915                         cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);\r
916                         cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);\r
917                         cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);\r
918                         cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);\r
919 \r
920                         SetEnterDelegates();\r
921                 }\r
922 \r
923                 public CConfigXml()\r
924                 {\r
925                         Deserializing(new StreamingContext());\r
926                         DefaultDeserializer(new StreamingContext());\r
927                 }\r
928 \r
929                 public void SetEnterDelegates()\r
930                 {\r
931                         bFullScreen.OnEnterDelegate = () =>\r
932                         {\r
933                                 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;\r
934                         };\r
935 \r
936                         // Vsync\r
937                         bVSyncWait.OnEnterDelegate = () =>\r
938                         {\r
939                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
940                         };\r
941 \r
942                         eBDGroup.OnEnterDelegate = () =>\r
943                         {\r
944                                 //BD group\r
945                                 if (eBDGroup == EBDGroup.Group)\r
946                                 {\r
947                                         // #27029 2012.1.5 from: 変更前の状態をバックアップする。\r
948                                         Backup1BDHHGroup.Value = eHHGroup;\r
949                                         Backup1BDPriotiry.Value = eHitSoundPriorityHH;\r
950 \r
951                                         // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし\r
952                                         if (eHHGroup == EHHGroup.None)\r
953                                         {\r
954                                                 eHHGroup.Value = EHHGroup.LC_HH;\r
955                                         }\r
956                                         if (eHHGroup == EHHGroup.HO_HC)\r
957                                         {\r
958                                                 eHHGroup.Value = EHHGroup.Group;\r
959                                         }\r
960 \r
961                                         // HH Priority ... C>P → 変更なし / P>C → C>P\r
962                                         if (eHitSoundPriorityHH == EHitSoundPriority.Pad)\r
963                                         {\r
964                                                 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;\r
965                                         }\r
966                                 }\r
967                                 else\r
968                                 {\r
969                                         eHHGroup = Backup1BDHHGroup;\r
970                                         eHitSoundPriorityHH = Backup1BDPriotiry;\r
971                                 }\r
972                         };\r
973 \r
974                         bUseBoxDefSkin.OnEnterDelegate = () =>\r
975                         {\r
976                                 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;\r
977                         };\r
978 \r
979                         bBufferedInput.OnEnterDelegate = () =>\r
980                         {\r
981                                 // #36433 2016.7.18 yyagi\r
982                                 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい\r
983                                 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。\r
984                                 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。\r
985                                 while ( \r
986                                                 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||\r
987                                                         ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&\r
988                                                           CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )\r
989                                                         )\r
990                                                 )\r
991                                           )\r
992                                 {\r
993                                         Thread.Sleep( 50 );\r
994                                         CDTXMania.Instance.Input管理.tポーリング(\r
995                                                 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );\r
996                                 }\r
997                         };\r
998 \r
999                 }\r
1000 \r
1001 \r
1002                 public bool bConfigIniがないかDTXManiaのバージョンが異なる\r
1003                 {\r
1004                         get\r
1005                         {\r
1006                                 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));\r
1007                         }\r
1008                 }\r
1009 \r
1010                 public bool bEnterがキー割り当てのどこにも使用されていない\r
1011                 {\r
1012                         get\r
1013                         {\r
1014                                 for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1015                                 {\r
1016                                         for (int k = 0; k < AssignableCodes; k++)\r
1017                                         {\r
1018                                                 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&\r
1019                                                                 (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))\r
1020                                                 {\r
1021                                                         return false;\r
1022                                                 }\r
1023                                         }\r
1024                                 }\r
1025                                 return true;\r
1026                         }\r
1027                 }\r
1028 \r
1029                 public bool bウィンドウモード\r
1030                 {\r
1031                         get\r
1032                         {\r
1033                                 return !this.bFullScreen;\r
1034                         }\r
1035                         set\r
1036                         {\r
1037                                 this.bFullScreen.Value = !value;\r
1038                         }\r
1039                 }\r
1040 \r
1041                 public bool bGuitar有効\r
1042                 {\r
1043                         get\r
1044                         {\r
1045                                 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;\r
1046                         }\r
1047                 }\r
1048 \r
1049                 public bool bDrums有効\r
1050                 {\r
1051                         get\r
1052                         {\r
1053                                 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;\r
1054                         }\r
1055                 }\r
1056 \r
1057                 public bool b楽器有効(EPart inst)\r
1058                 {\r
1059                         if (inst == EPart.Drums)\r
1060                         {\r
1061                                 return bDrums有効;\r
1062                         }\r
1063                         else if (inst == EPart.Guitar || inst == EPart.Bass)\r
1064                         {\r
1065                                 return bGuitar有効;\r
1066                         }\r
1067                         return false;\r
1068                 }\r
1069 \r
1070                 public bool bIsAutoPlay(EPart inst)\r
1071                 {\r
1072                         bool ret = false;\r
1073                         if (inst == EPart.Drums)\r
1074                         {\r
1075                                 ret = bAutoPlay.IsAllTrue(EPart.Drums);\r
1076                         }\r
1077                         else if (inst == EPart.Guitar)\r
1078                         {\r
1079                                 ret = bAutoPlay.IsAllTrue(EPart.Guitar);\r
1080                         }\r
1081                         else if (inst == EPart.Bass)\r
1082                         {\r
1083                                 ret = bAutoPlay.IsAllTrue(EPart.Bass);\r
1084                         }\r
1085                         return ret;\r
1086                 }\r
1087 \r
1088                 public bool b演奏情報を表示する\r
1089                 {\r
1090                         get\r
1091                         {\r
1092                                 return this.bDebugInfo;\r
1093                         }\r
1094                         set\r
1095                         {\r
1096                                 this.bDebugInfo.Value = value;\r
1097                         }\r
1098                 }\r
1099 \r
1100                 // #24063 2011.1.16 yyagi ギターとベースの切り替え\r
1101                 public bool bIsSwappedGuitarBass\r
1102                 {\r
1103                         get;\r
1104                         set;\r
1105                 }\r
1106 \r
1107                 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1108                 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped\r
1109                 {\r
1110                         get;\r
1111                         set;\r
1112                 }\r
1113 \r
1114                 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1115                 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped\r
1116                 {\r
1117                         get;\r
1118                         set;\r
1119                 }\r
1120 \r
1121                 public void SwapGuitarBassInfos_AutoFlags()\r
1122                 {\r
1123                         Func<EPad, EPad, bool> AutoSwapper = (x, y) =>\r
1124                         {\r
1125                                 bool t = bAutoPlay[y];\r
1126                                 bAutoPlay[y].Value = bAutoPlay[x];\r
1127                                 bAutoPlay[x].Value = t;\r
1128                                 return true;\r
1129                         };\r
1130 \r
1131                         AutoSwapper(EPad.GtR, EPad.BsR);\r
1132                         AutoSwapper(EPad.GtG, EPad.BsG);\r
1133                         AutoSwapper(EPad.GtB, EPad.BsB);\r
1134                         AutoSwapper(EPad.GtWail, EPad.BsWail);\r
1135                         AutoSwapper(EPad.GtPick, EPad.BsPick);\r
1136 \r
1137                         bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;\r
1138                 }\r
1139 \r
1140                 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)\r
1141                 {\r
1142                         for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1143                         {\r
1144                                 for (int k = 0; k < AssignableCodes; k++)\r
1145                                 {\r
1146                                         if (((KeyAssign[j][k].入力デバイス == DeviceType) &&\r
1147                                                         (KeyAssign[j][k].ID == nID)) &&\r
1148                                                         (KeyAssign[j][k].コード == nCode))\r
1149                                         {\r
1150                                                 for (int m = k; m < AssignableCodes - 1; m++)\r
1151                                                 {\r
1152                                                         KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);\r
1153                                                 }\r
1154                                                 KeyAssign[j][AssignableCodes - 1].Reset();\r
1155                                                 k--;\r
1156                                         }\r
1157                                 }\r
1158                         }\r
1159                 }\r
1160 \r
1161                 private void ClearKeyAssign()\r
1162                 {\r
1163                         KeyAssign = new STPadValue<COptionKeyAssign[]>();\r
1164                         for (EPad j = EPad.Min; j < EPad.Max; ++j)\r
1165                         {\r
1166                                 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];\r
1167                                 for (int k = 0; k < AssignableCodes; ++k)\r
1168                                 {\r
1169                                         KeyAssign[j][k] = new COptionKeyAssign();\r
1170                                 }\r
1171                         }\r
1172                 }\r
1173                 private void SetDefaultKeyAssign()\r
1174                 {\r
1175                         if (KeyAssign == null)\r
1176                         {\r
1177                                 ClearKeyAssign();\r
1178                         }\r
1179 \r
1180                         SetKeyAssignFromString( strDefaultKeyAssign );\r
1181                 }\r
1182                 private void SetKeyAssignFromString( string strParam )\r
1183                 {\r
1184                         if (strParam == null)\r
1185                         {\r
1186                                 return;\r
1187                         }\r
1188                         string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );\r
1189                         if (paramLines.Length <= 1)\r
1190                         {\r
1191                                 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );\r
1192                                 return;\r
1193                         }\r
1194 \r
1195                         Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()\r
1196                         {\r
1197                                 { "HH", EPad.HH },\r
1198                                 { "SD", EPad.SD },\r
1199                                 { "BD", EPad.BD },\r
1200                                 { "HT", EPad.HT },\r
1201                                 { "LT", EPad.LT },\r
1202                                 { "FT", EPad.FT },\r
1203                                 { "CY", EPad.CY },\r
1204                                 { "HHO", EPad.HHO },\r
1205                                 { "RD", EPad.RD },\r
1206                                 { "LC", EPad.LC },\r
1207                                 { "HP", EPad.HP },\r
1208                                 { "GtR", EPad.GtR },\r
1209                                 { "GtG", EPad.GtG },\r
1210                                 { "GtB", EPad.GtB },\r
1211                                 { "GtPick", EPad.GtPick },\r
1212                                 { "GtWail", EPad.GtWail },\r
1213                                 { "GtDecide", EPad.GtDecide },\r
1214                                 { "GtCancel", EPad.GtCancel },\r
1215                                 { "BsR", EPad.BsR },\r
1216                                 { "BsG", EPad.BsG },\r
1217                                 { "BsB", EPad.BsB },\r
1218                                 { "BsPick", EPad.BsPick },\r
1219                                 { "BsWail", EPad.BsWail },\r
1220                                 { "BsDecide", EPad.BsDecide },\r
1221                                 { "BsCancel", EPad.BsCancel },\r
1222                                 { "Capture", EPad.Capture}\r
1223                         };\r
1224 \r
1225                         foreach ( string param in paramLines )\r
1226                         {\r
1227                                 string[] tmp = param.Split( '=' );\r
1228                                 if ( tmp.Length != 2 )\r
1229                                 {\r
1230                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );\r
1231                                         return;\r
1232                                 }\r
1233 \r
1234                                 string strPad = tmp[ 0 ];\r
1235                                 string[] keys = tmp[ 1 ].Split( ',' );\r
1236                                 if ( keys.Length <= 0 )\r
1237                                 {\r
1238                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );\r
1239                                         return;\r
1240                                 }\r
1241                                 EPad e;\r
1242                                 bool b = dicStrEPad.TryGetValue( strPad, out e );\r
1243                                 if ( b == false )\r
1244                                 {\r
1245                                         Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );\r
1246                                 }\r
1247                                 int count = 0;\r
1248                                 foreach ( string key in keys )\r
1249                                 {\r
1250                                         char cInputDevice = key[ 0 ];\r
1251                                         EInputDevice eid;\r
1252                                         switch (cInputDevice)\r
1253                                         {\r
1254                                                 case 'K': eid = EInputDevice.Keyboard; break;\r
1255                                                 case 'M': eid = EInputDevice.MIDIIn; break;\r
1256                                                 case 'J': eid = EInputDevice.JoyPad; break;\r
1257                                                 case 'N': eid = EInputDevice.Mouse; break;\r
1258                                                 default: eid = EInputDevice.Unknown; break;\r
1259                                         }\r
1260                                         int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] );   // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)\r
1261                                         int nCode = Convert.ToInt32( key.Substring( 2 ) );\r
1262 \r
1263                                         KeyAssign[ e ][ count ].Value.InputDevice = eid;\r
1264                                         KeyAssign[ e ][ count ].Value.ID = nID;\r
1265                                         KeyAssign[ e ][ count ].Value.Code = nCode;\r
1266                                         count++;\r
1267 \r
1268                                         // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );\r
1269                                 }\r
1270                         }\r
1271                 }\r
1272 const string strDefaultKeyAssign = @"\r
1273 HH=K035,M042,M093\r
1274 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113\r
1275 BD=K012,K0126,M033,M035,M036,M0112\r
1276 HT=K031,M048,M050\r
1277 LT=K011,M047\r
1278 FT=K023,M041,M043,M045\r
1279 CY=K022,M049,M052,M055,M057,M091\r
1280 HHO=K010,M046,M092\r
1281 RD=K020,M051,M053,M059,M089\r
1282 LC=K026\r
1283 HP=M044\r
1284 \r
1285 GtR=K055\r
1286 GtG=K056,J012\r
1287 GtB=K057\r
1288 GtPick=K0115,K046,J06\r
1289 GtWail=K0116\r
1290 GtDecide=K060\r
1291 GtCancel=K061\r
1292 \r
1293 BsR=K090\r
1294 BsG=K091,J013\r
1295 BsB=K092\r
1296 BsPick=K0103,K0100,J08\r
1297 BsWail=K089\r
1298 BsDecide=K096\r
1299 BsCancel=K097\r
1300 \r
1301 Capture=K065\r
1302 ";\r
1303                 private string GetRelativePath( string strBasePath, string strTargetPath )\r
1304                 {\r
1305                         string strRelativePath = strTargetPath;\r
1306                         try\r
1307                         {\r
1308                                 Uri uri = new Uri( strBasePath );\r
1309                                 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );\r
1310                         }\r
1311                         catch ( UriFormatException )\r
1312                         {\r
1313                         }\r
1314 \r
1315                         return strRelativePath;\r
1316                 }\r
1317         }\r
1318 }\r