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#36697 Fixed to show app menu in the lanes correctly
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 04.コンフィグ / CConfigXml.cs
1 using System.Collections.Generic;\r
2 using System.Threading;\r
3 using System.Runtime.Serialization;\r
4 using System.Diagnostics;\r
5 using System;\r
6 using FDK;\r
7 \r
8 namespace DTXMania\r
9 {\r
10         /// <summary>\r
11         /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。\r
12         /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。\r
13         /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。\r
14         /// これらは OnDeserialized 属性がついたメソッドで処理します。\r
15         /// \r
16         /// ---- 重要 ----\r
17         /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。\r
18         ///   変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。\r
19         ///   (例 : [DataMember(Name="old_hoge")]。\r
20         /// ・DataMember の 型を変更しないでください。\r
21         /// ・使用しなくなった DataMember を削除しないでください。\r
22         /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。\r
23         ///  \r
24         /// ---- 新しくオプションを追加する場合 ----\r
25         /// ・変数名は原則英語としてください。\r
26         /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。\r
27         ///  値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。\r
28         ///  (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;\r
29         ///  異なる DataMember が同じ Order 値を持っていても構いません。\r
30         /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。\r
31         ///  これがないと正しくシリアライズ / デシリアライズできません。\r
32         /// ・メンバは Deserializing メソッドでインスタンスを生成してください。\r
33         /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。\r
34         ///  ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。\r
35         ///  このとき Initialize しようとしている値が null でないかチェックして、\r
36         ///  null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。\r
37         /// ・CActConfigList で新しく追加した項目を list に追加してください。\r
38         /// </summary>\r
39         [DataContract]\r
40         public class CConfigXml : IExtensibleDataObject, ICloneable\r
41         {\r
42                 public static readonly int AssignableCodes = 16;\r
43 \r
44                 /// <summary>\r
45                 /// ExtensibleDataObject はラウンドトリップを有効にします。\r
46                 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも\r
47                 /// デシリアライズされなかったメンバの情報は失われません。\r
48                 /// </summary>\r
49                 private ExtensionDataObject extobj;\r
50                 public ExtensionDataObject ExtensionData\r
51                 {\r
52                         get\r
53                         {\r
54                                 return extobj;\r
55                         }\r
56                         set\r
57                         {\r
58                                 extobj = value;\r
59                         }\r
60                 }\r
61 \r
62                 /// <summary>\r
63                 /// とりあえずshallow copyによるClone()。\r
64                 /// </summary>\r
65                 /// <returns>自身を複製したCConfigXmlクラス。</returns>\r
66                 public object Clone()\r
67                 {\r
68                         return (CConfigXml) MemberwiseClone();\r
69                 }\r
70 \r
71 \r
72                 [DataMember]\r
73                 public COptionBool bFullAVI;\r
74                 [DataMember]\r
75                 public COptionBool bAVI;\r
76                 [DataMember]\r
77                 public COptionBool bBGA;\r
78                 [DataMember]\r
79                 public COptionBool bBGMPlay;\r
80                 [DataMember]\r
81                 public COptionBool bLog;\r
82                 [DataMember]\r
83                 public COptionBool bLogDTX;\r
84                 [DataMember]\r
85                 public COptionBool bLogEnumerateSongs;\r
86                 [DataMember]\r
87                 public COptionBool bLogCreateRelease;\r
88                 [DataMember]\r
89                 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;\r
90                 [DataMember]\r
91                 public COptionBool bScoreIni;\r
92                 [DataMember]\r
93                 public COptionBool bStageFailed;\r
94                 [DataMember]\r
95                 // #29500 2012.9.11 kairera0467 TIGHTモード\r
96                 public COptionBool bTight;\r
97                 [DataMember]\r
98                 public COptionBool bWaveAdjust;\r
99                 [DataMember]\r
100                 public COptionBool bCymbalFree;\r
101                 [DataMember]\r
102                 public COptionBool bStoicMode;\r
103                 [DataMember]\r
104                 public COptionBool bDrumsHitSound;\r
105                 [DataMember]\r
106                 public COptionBool bFillin;\r
107                 [DataMember]\r
108                 public COptionBool bRandSubBox;\r
109                 [DataMember]\r
110                 public COptionBool bDebugInfo;\r
111                 [DataMember]\r
112                 public COptionBool bAudience;\r
113                 [DataMember]\r
114                 public COptionBool bVSyncWait;\r
115                 [DataMember]\r
116                 public COptionBool bItalicFontSongSelect;\r
117                 [DataMember]\r
118                 public COptionBool bBoldFontSongSelect;\r
119                 [DataMember]\r
120                 public COptionBool bFullScreen;\r
121                 [DataMember]\r
122                 public COptionBool bViewerVSyncWait;\r
123                 [DataMember]\r
124                 public COptionBool bViewerShowDebugStatus;\r
125                 [DataMember]\r
126                 public COptionBool bViewerTimeStretch;\r
127                 [DataMember]\r
128                 public COptionBool bViewerDrumsActive;\r
129                 [DataMember]\r
130                 public COptionBool bViewerGuitarActive;\r
131                 [DataMember]\r
132                 public COptionBool bBufferedInput;\r
133                 [DataMember]\r
134                 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF\r
135                 public COptionBool bIsAutoResultCapture;\r
136                 [DataMember]\r
137                 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)\r
138                 public COptionBool bIsEnabledSystemMenu;\r
139                 [DataMember]\r
140                 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か\r
141                 public COptionBool bUseBoxDefSkin;\r
142                 public bool bConfigIniが存在している;\r
143                 [DataMember]\r
144                 public COptionBool bLoadSoundSpeed;\r
145                 [DataMember]\r
146                 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可\r
147                 public COptionBool bIsAllowedDoubleClickFullscreen;\r
148                 [DataMember]\r
149                 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)\r
150                 public COptionBool bUseOSTimer;\r
151                 [DataMember]\r
152                 // #24820\r
153                 public COptionBool bDynamicBassMixerManagement;\r
154                 [DataMember]\r
155                 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)\r
156                 public COptionBool bTimeStretch;\r
157                 [DataMember( Order = 105 )]\r
158                 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか\r
159                 public COptionBool bForceHighPowerPlan;\r
160                 [DataMember( Order = 105 )]\r
161                 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか\r
162                 public COptionBool bEventDrivenWASAPI;\r
163                 [DataMember( Order = 105 )]\r
164                 // 言語設定\r
165                 public COptionString strLanguage;\r
166         //      public COptionStringList strLanguageList;\r
167                 \r
168                 // #36177 2016.7.30 ikanick\r
169                 [DataMember( Order = 105 )]\r
170                 public COptionBool bLoadDTXDetail;\r
171 \r
172                 [DataMember]\r
173                 public COptionInteger nBGAlpha;\r
174                 [DataMember]\r
175                 public Coordinates.CRect rcWindow;\r
176 \r
177                 public Coordinates.CRect rcWindow_backup;                       // Viewerとしての使用時は、Playerとして使用する際のウインドウ情報をバックアップしておき、終了時に復元する\r
178                                                                                                                         // 内部保持するだけの情報であるため、Config.xmlに保存する必要はなく、[DataMember]は不要\r
179 \r
180                 [DataMember]\r
181                 public Coordinates.CRect rcViewerWindow;\r
182                 \r
183                 [DataMember]\r
184                 public COptionInteger nMasterVolume;\r
185                 [DataMember]\r
186                 public COptionInteger nSleepUnfocusMs;\r
187                 [DataMember]\r
188                 public COptionInteger nSleepPerFrameMs;\r
189                 [DataMember]\r
190                 public COptionInteger nPlaySpeed;\r
191                 [DataMember]\r
192                 public COptionInteger nPreSoundWeightMs;\r
193                 [DataMember]\r
194                 public COptionInteger nPreImageWeightMs;\r
195                 [DataMember]\r
196                 public COptionInteger nAutoVolume;\r
197                 [DataMember]\r
198                 public COptionInteger nChipVolume;\r
199                 [DataMember]\r
200                 public COptionInteger nFontSizeDotSongSelect;\r
201                 [DataMember]\r
202                 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店\r
203                 public COptionInteger nRisky;\r
204                 [DataMember]\r
205                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間\r
206                 public COptionInteger nChipDisplayTimeMs;\r
207                 [DataMember]\r
208                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間\r
209                 public COptionInteger nChipFadeoutTimeMs;\r
210                 [DataMember]\r
211                 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数 \r
212                 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。\r
213                 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。\r
214                 public COptionInteger nPolyphonicSounds;\r
215                 [DataMember]\r
216                 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)\r
217                 public COptionInteger nWASAPIBufferSizeMs;\r
218 \r
219 \r
220                 [DataMember]\r
221                 public COptionEnum<ECYGroup> eCYGroup;\r
222                 [DataMember]\r
223                 public COptionEnum<EDark> eDark;\r
224                 [DataMember]\r
225                 public COptionEnum<EFTGroup> eFTGroup;\r
226                 [DataMember]\r
227                 public COptionEnum<EHHGroup> eHHGroup;\r
228                 [DataMember]\r
229                 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング\r
230                 public COptionEnum<EBDGroup> eBDGroup;\r
231                 [DataMember]\r
232                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;\r
233                 [DataMember]\r
234                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;\r
235                 [DataMember]\r
236                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;\r
237                 [DataMember]\r
238                 public COptionEnum<EActiveInstrument> eActiveInst;\r
239                 [DataMember]\r
240                 // #25370 2011.6.3 yyagi ズレ時間表示\r
241                 public COptionEnum<EShowLagType> nShowLagType;\r
242                 [DataMember]\r
243                 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更\r
244                 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)\r
245                 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;\r
246                 [DataMember]\r
247                 // #27029 2012.1.5 from:\r
248                 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。\r
249                 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。\r
250                 public COptionEnum<EHHGroup> Backup1BDHHGroup;\r
251                 [DataMember]\r
252                 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;\r
253                 [DataMember]\r
254                 public COptionEnum<EDamage> eDamageLevel;\r
255 \r
256                 [DataMember]\r
257                 public COptionString strDTXManiaVersion;\r
258                 [DataMember]\r
259                 public COptionString strSongDataPath;\r
260                 [DataMember]\r
261                 public COptionString strFontSongSelect;\r
262                 [DataMember]\r
263                 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名\r
264                 public COptionString strSystemSkinSubfolderPath;\r
265 \r
266                 [DataMember]\r
267                 // #24820 2013.1.17 yyagi ASIOデバイス\r
268                 public COptionStringList strASIODevice;\r
269 \r
270                 [DataMember( Order = 106 )]\r
271                 public COptionEnum<EClickType> eClickType;\r
272                 [DataMember( Order = 106 )]\r
273                 public COptionInteger nClickHighVolume;\r
274                 [DataMember( Order = 106 )]\r
275                 public COptionInteger nClickLowVolume;\r
276 \r
277 \r
278                 [DataMember]\r
279                 public STDGBSValue<COptionBool> bLight;\r
280                 [DataMember]\r
281                 public STDGBSValue<COptionBool> bReverse;\r
282                 [DataMember]\r
283                 public STDGBSValue<COptionBool> bGraph;\r
284                 [DataMember]\r
285                 public STDGBSValue<COptionBool> bEmphasizePlaySound;\r
286                 [DataMember]\r
287                 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;\r
288                 [DataMember]\r
289                 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;\r
290                 [DataMember]\r
291                 public STDGBSValue<COptionEnum<ERandom>> eRandom;\r
292                 [DataMember]\r
293                 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;\r
294                 [DataMember]\r
295                 public STDGBSValue<COptionInteger> nMinComboDisp;\r
296                 [DataMember]\r
297                 public STDGBSValue<COptionInteger> nScrollSpeed;\r
298                 [DataMember]\r
299                 // #23580\r
300                 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;\r
301                 [DataMember]\r
302                 // #31602\r
303                 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;\r
304                 [DataMember]\r
305                 public STDGBSValue<COptionInteger> nViewerScrollSpeed;\r
306                 [DataMember]\r
307                 // #31602\r
308                 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;\r
309 \r
310                 [DataMember]\r
311                 public COptionPadBool bAutoPlay;\r
312 \r
313                 [DataMember]\r
314                 // #23857 2011.1.31 yyagi VelocityMin\r
315                 public STPadValue<COptionInteger> nVelocityMin;\r
316                 [DataMember]\r
317                 public STPadValue<COptionKeyAssign[]> KeyAssign;\r
318                 [DataMember]\r
319                 public STJudgeValue<COptionInteger> nHitRange;\r
320                 [DataMember]\r
321                 public COptionDictionary<int, string> dicJoystick;\r
322 \r
323                 [DataMember]\r
324                 public STDGBSValue<COptionBool> bDisplayCombo;\r
325                 [DataMember]\r
326                 public STDGBSValue<COptionBool> bDisplayJudge;\r
327 \r
328 \r
329         \r
330                 /// <summary>\r
331                 /// 楽器左端座標。ここを基準に各パーツを配置する。\r
332                 /// </summary>\r
333                 [DataMember]\r
334                 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;\r
335                 [DataMember]\r
336                 public STInstValue<COptionInteger> cdDebugX;\r
337                 [DataMember]\r
338                 public STInstValue<COptionInteger> cdDebugY;\r
339                 [DataMember]\r
340                 public STInstValue<COptionInteger> cdMovieX;\r
341                 [DataMember]\r
342                 public STInstValue<COptionInteger> cdMovieY;\r
343                 [DataMember]\r
344                 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;\r
345                 [DataMember]\r
346                 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;\r
347                 [DataMember]\r
348                 public STDGBSValue<COptionInteger> cdJudgeLineY;\r
349                 [DataMember]\r
350                 public STDGBSValue<COptionInteger> cdJudgeY;\r
351                 [DataMember]\r
352                 public STLaneValue<COptionInteger> cdLaneOrder;\r
353                 [DataMember]\r
354                 public STDGBSValue<COptionInteger> nSuddenFrom;\r
355                 [DataMember]\r
356                 public STDGBSValue<COptionInteger> nHiddenFrom;\r
357 \r
358 \r
359                 public int GetLaneX(ELane e)\r
360                 {\r
361                         EPart p = EPart.Drums;\r
362                         ELane start = ELane.DrumsLaneMin;\r
363                         ELane end = ELane.DrumsLaneMax;\r
364                         if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)\r
365                         {\r
366                                 p = EPart.Guitar;\r
367                                 start = ELane.GuitarLaneMin;\r
368                                 end = ELane.GuitarLaneMax;\r
369                         }\r
370                         if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)\r
371                         {\r
372                                 p = EPart.Bass;\r
373                                 start = ELane.BassLaneMin;\r
374                                 end = ELane.BassLaneMax;\r
375                         }\r
376                         int ret = cdInstX[p][eActiveInst];\r
377                         int order = cdLaneOrder[e];\r
378                         for (ELane t = start; t < end; ++t)\r
379                         {\r
380                                 if (cdLaneOrder[t] < order)\r
381                                 {\r
382                                         ret += GetLaneW(t);\r
383                                 }\r
384                         }\r
385                         return ret;\r
386                 }\r
387 \r
388                 public int GetLaneW(ELane e)\r
389                 {\r
390                         switch (e)\r
391                         {\r
392                                 case ELane.LC:\r
393                                 case ELane.CY:\r
394                                         return 85;\r
395                                 case ELane.BD:\r
396                                         return 99;\r
397                         }\r
398                         return 72;\r
399                 }\r
400 \r
401                 public void AdjustLaneOrders(EPart p)\r
402                 {\r
403                         ELane min = ELane.DrumsLaneMin;\r
404                         ELane max = ELane.DrumsLaneMax;\r
405                         if (p == EPart.Guitar)\r
406                         {\r
407                                 min = ELane.GuitarLaneMin;\r
408                                 max = ELane.GuitarLaneMax;\r
409                         }\r
410                         else if (p == EPart.Bass)\r
411                         {\r
412                                 min = ELane.BassLaneMin;\r
413                                 max = ELane.BassLaneMax;\r
414                         }\r
415 \r
416                         bool[] used = new bool[max - min];\r
417                         for (ELane t = min; t < max; ++t)\r
418                         {\r
419                                 used[cdLaneOrder[t]] = true;\r
420                         }\r
421                         for (int i = 0; i < used.Length; ++i)\r
422                         {\r
423                                 if (!used[i])\r
424                                 {\r
425                                         for (ELane t = min; t < max; ++t)\r
426                                         {\r
427                                                 for (ELane t2 = t + 1; t2 < max; ++t2)\r
428                                                 {\r
429                                                         if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)\r
430                                                         {\r
431                                                                 cdLaneOrder[t].Value = (int)(min + i);\r
432                                                                 used[i] = true;\r
433                                                                 break;\r
434                                                         }\r
435                                                 }\r
436                                                 if (used[i])\r
437                                                 {\r
438                                                         break;\r
439                                                 }\r
440                                         }\r
441                                 }\r
442                         }\r
443                 }\r
444 \r
445                 [OnDeserializing]\r
446                 public void Deserializing(StreamingContext sc)\r
447                 {\r
448                         // #xxxxx 2011.11.27 yyagi add\r
449                         // #23568 2010.11.04 ikanick add\r
450                         // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)\r
451                         // #30675 2013.02.04 ikanick add\r
452                         // #23580 2011.1.3 yyagi\r
453                         // #31602 2013.6.23 yyagi\r
454                         //this.strDTXManiaのバージョン = "Unknown";\r
455 \r
456                         // bool\r
457                         bFullScreen = new COptionBool(false);\r
458                         bVSyncWait = new COptionBool(true);\r
459                         bStageFailed = new COptionBool(true);\r
460                         bFullAVI = new COptionBool(false);\r
461                         bAVI = new COptionBool(true);\r
462                         bBGA = new COptionBool(true);\r
463                         bFillin = new COptionBool(true);\r
464                         bLogDTX = new COptionBool(false);\r
465                         bLogEnumerateSongs = new COptionBool(false);\r
466                         bLogCreateRelease = new COptionBool(false);\r
467                         bCymbalFree = new COptionBool(false);\r
468                         bStoicMode = new COptionBool(false);\r
469                         bItalicFontSongSelect = new COptionBool(false);\r
470                         bWaveAdjust = new COptionBool(true);\r
471                         bBGMPlay = new COptionBool(true);\r
472                         bDrumsHitSound = new COptionBool(true);\r
473                         bAudience = new COptionBool(true);\r
474                         bScoreIni = new COptionBool(true);\r
475                         bRandSubBox = new COptionBool(true);\r
476                         bBoldFontSongSelect = new COptionBool(true);\r
477                         bDebugInfo = new COptionBool(false);\r
478                         bLog = new COptionBool(true);\r
479                         bAutoPlay = new COptionPadBool();\r
480                         for ( EPad pad = EPad.DrumsPadMin; pad < EPad.DrumsPadMax; ++pad )\r
481                         {\r
482                                 bAutoPlay[ pad ] = new COptionBool( false );\r
483                         }\r
484                         for ( EPad pad = EPad.GuitarPadMin; pad < EPad.BassPadMax; ++pad )\r
485                         {\r
486                                 bAutoPlay[ pad ] = new COptionBool( true );\r
487                         }\r
488                         bViewerVSyncWait = new COptionBool( true );\r
489                         bViewerShowDebugStatus = new COptionBool(true);\r
490                         bViewerTimeStretch = new COptionBool(false);\r
491                         bViewerDrumsActive = new COptionBool(true);\r
492                         bViewerGuitarActive = new COptionBool(true);\r
493                         bLoadSoundSpeed = new COptionBool(true);\r
494                         bIsAutoResultCapture = new COptionBool(false);\r
495                         bBufferedInput = new COptionBool(true);\r
496                         bIsAllowedDoubleClickFullscreen = new COptionBool(true);\r
497                         bIsEnabledSystemMenu = new COptionBool(true);\r
498                         bUseBoxDefSkin = new COptionBool(true);\r
499                         bTight = new COptionBool(false);\r
500                         bUseOSTimer = new COptionBool(false);\r
501                         bDynamicBassMixerManagement = new COptionBool(true);\r
502                         bTimeStretch = new COptionBool(false);\r
503                         nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);\r
504                         bForceHighPowerPlan = new COptionBool( false );\r
505                         bEventDrivenWASAPI = new COptionBool( false );\r
506                         bLoadDTXDetail = new COptionBool( false ); \r
507 \r
508                         // string\r
509                         strSongDataPath = new COptionString(@".\");\r
510                         strFontSongSelect = new COptionString("MS PGothic");\r
511                         strDTXManiaVersion = new COptionString(CDTXMania.VERSION);\r
512                         strSystemSkinSubfolderPath = new COptionString(@".\Default\");\r
513 \r
514                         // enum\r
515                         eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);\r
516                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
517                         eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);\r
518                         eDark = new COptionEnum<EDark>(EDark.Off);\r
519                         eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);\r
520                         eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
521                         eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);\r
522                         Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
523                         Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
524                         eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
525                         eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
526                         eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
527                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
528                         eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);\r
529                         nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);\r
530 \r
531                         // integer\r
532                         rcWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
533                         rcWindow_backup = new Coordinates.CRect( 100, 100, 1280, 720 );\r
534                         nSleepPerFrameMs = new COptionInteger( -1 );\r
535                         nSleepUnfocusMs = new COptionInteger(1);\r
536                         nBGAlpha = new COptionInteger(100);\r
537                         nPreSoundWeightMs = new COptionInteger(1000);\r
538                         nPreImageWeightMs = new COptionInteger(100);\r
539                         nFontSizeDotSongSelect = new COptionInteger(20);\r
540                         nAutoVolume = new COptionInteger(80);\r
541                         nChipVolume = new COptionInteger(100);\r
542                         nPlaySpeed = new COptionInteger(20);\r
543 \r
544                         nHitRange = new STJudgeValue<COptionInteger>();\r
545                         nHitRange.Perfect = new COptionInteger(34);\r
546                         nHitRange.Great = new COptionInteger(67);\r
547                         nHitRange.Good = new COptionInteger(84);\r
548                         nHitRange.Poor = new COptionInteger(117);\r
549 \r
550                         nVelocityMin = new STPadValue<COptionInteger>();\r
551                         for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
552                         {\r
553                                 nVelocityMin[pad] = new COptionInteger(0);\r
554                         }\r
555                         nVelocityMin.HH.Value = 20;\r
556 \r
557                         nRisky = new COptionInteger(0);\r
558                         nWASAPIBufferSizeMs = new COptionInteger(50);\r
559                         nChipDisplayTimeMs = new COptionInteger(3000);\r
560                         nChipFadeoutTimeMs = new COptionInteger(2000);\r
561                         rcViewerWindow = new Coordinates.CRect(100, 100, 640, 360);\r
562                         nMasterVolume = new COptionInteger(100);\r
563                         nPolyphonicSounds = new COptionInteger(4);\r
564 \r
565                         eClickType = new COptionEnum<EClickType>(EClickType.Off);\r
566                         nClickHighVolume = new COptionInteger(100);\r
567                         nClickLowVolume = new COptionInteger(100);\r
568 \r
569                         // dgb\r
570                         bEmphasizePlaySound = new STDGBSValue<COptionBool>();\r
571                         bReverse = new STDGBSValue<COptionBool>();\r
572                         bLight = new STDGBSValue<COptionBool>();\r
573                         bGraph = new STDGBSValue<COptionBool>();\r
574                         bDisplayCombo = new STDGBSValue<COptionBool>();\r
575                         bDisplayJudge = new STDGBSValue<COptionBool>();\r
576 \r
577                         nScrollSpeed = new STDGBSValue<COptionInteger>();\r
578                         nMinComboDisp = new STDGBSValue<COptionInteger>();\r
579                         nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();\r
580                         nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();\r
581                         nSuddenFrom = new STDGBSValue<COptionInteger>();\r
582                         nHiddenFrom = new STDGBSValue<COptionInteger>();\r
583 \r
584                         eRandom = new STDGBSValue<COptionEnum<ERandom>>();\r
585                         eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();\r
586                         eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();\r
587                         eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();\r
588 \r
589 \r
590                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
591                         {\r
592                                 bEmphasizePlaySound[i] = new COptionBool(true);\r
593                                 bReverse[i] = new COptionBool(false);\r
594                                 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);\r
595                                 bLight[i] = new COptionBool(false);\r
596                                 bGraph[i] = new COptionBool(false);\r
597                                 bDisplayJudge[i] = new COptionBool(true);\r
598                                 bDisplayCombo[i] = new COptionBool(true);\r
599 \r
600                                 nScrollSpeed[i] = new COptionInteger(1);\r
601                                 nInputAdjustTimeMs[i] = new COptionInteger(0);\r
602                                 nJudgeLinePosOffset[i] = new COptionInteger(0);\r
603                                 nViewerScrollSpeed[i] = new COptionInteger(1);\r
604                                 nMinComboDisp[i] = new COptionInteger(2);\r
605                                 nSuddenFrom[i] = new COptionInteger(450); // +100 FI\r
606                                 nHiddenFrom[i] = new COptionInteger(225); // +100 FO\r
607 \r
608                                 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);\r
609                                 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);\r
610                                 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);\r
611 \r
612                                 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);\r
613                         }\r
614 \r
615                         dicJoystick = new COptionDictionary<int, string>();\r
616                         dicJoystick.Value = new Dictionary<int, string>(10);\r
617 \r
618                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
619                         strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);\r
620 \r
621                         strLanguage = new COptionString( "" );          // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。\r
622                 //      strLanguageList = new COptionStringList("");\r
623 \r
624 \r
625                         cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();\r
626                         cdInstX.Drums = new STInstValue<COptionInteger>();\r
627                         cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);\r
628                         cdInstX.Guitar = new STInstValue<COptionInteger>();\r
629                         cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);\r
630                         cdInstX.Bass = new STInstValue<COptionInteger>();\r
631                         cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);\r
632                         cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);\r
633                         cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);\r
634                         cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);\r
635 \r
636                         cdDebugX = new STInstValue<COptionInteger>();\r
637                         cdDebugX.DrOnly = new COptionInteger(450 * 3);\r
638                         cdDebugX.Both = new COptionInteger(450 * 3);\r
639                         cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);\r
640 \r
641                         cdDebugY = new STInstValue<COptionInteger>();\r
642                         cdDebugY.Both = new COptionInteger(200);\r
643                         cdDebugY.DrOnly = new COptionInteger(200);\r
644                         cdDebugY.GBOnly = new COptionInteger(200);\r
645 \r
646                         cdMovieX = new STInstValue<COptionInteger>();\r
647                         cdMovieX.Both = new COptionInteger(619 + 682);\r
648                         cdMovieX.DrOnly = new COptionInteger(619 + 682);\r
649                         cdMovieX.GBOnly = new COptionInteger(682);\r
650 \r
651                         cdMovieY = new STInstValue<COptionInteger>();\r
652                         cdMovieY.Both = new COptionInteger(128);\r
653                         cdMovieY.DrOnly = new COptionInteger(128);\r
654                         cdMovieY.GBOnly = new COptionInteger(128);\r
655 \r
656                         cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();\r
657                         cdComboX.Drums = new STInstValue<COptionInteger>();\r
658                         cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);\r
659                         cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);\r
660                         cdComboX.Guitar = new STInstValue<COptionInteger>();\r
661                         cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);\r
662                         cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);\r
663                         cdComboX.Bass = new STInstValue<COptionInteger>();\r
664                         cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);\r
665                         cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);\r
666 \r
667                         cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();\r
668                         cdComboY.Drums = new STInstValue<COptionInteger>();\r
669                         cdComboY.Drums.Both = new COptionInteger(100);\r
670                         cdComboY.Drums.DrOnly = new COptionInteger(100);\r
671                         cdComboY.Guitar = new STInstValue<COptionInteger>();\r
672                         cdComboY.Guitar.Both = new COptionInteger(700);\r
673                         cdComboY.Guitar.GBOnly = new COptionInteger(700);\r
674                         cdComboY.Bass = new STInstValue<COptionInteger>();\r
675                         cdComboY.Bass.Both = new COptionInteger(700);\r
676                         cdComboY.Bass.GBOnly = new COptionInteger(700);\r
677 \r
678                         cdJudgeLineY = new STDGBSValue<COptionInteger>();\r
679                         cdJudgeLineY.Drums = new COptionInteger(942);\r
680                         cdJudgeLineY.Guitar = new COptionInteger(138);\r
681                         cdJudgeLineY.Bass = new COptionInteger(138);\r
682 \r
683                         cdJudgeY = new STDGBSValue<COptionInteger>();\r
684                         cdJudgeY.Drums = new COptionInteger(350);\r
685                         cdJudgeY.Guitar = new COptionInteger(600);\r
686                         cdJudgeY.Bass = new COptionInteger(600);\r
687 \r
688                         cdLaneOrder = new STLaneValue<COptionInteger>();\r
689                         for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)\r
690                         {\r
691                                 cdLaneOrder[lane] = new COptionInteger(0);\r
692                         }\r
693 \r
694                         cdLaneOrder.HH.Value = 1;\r
695                         cdLaneOrder.SD.Value = 2;\r
696                         cdLaneOrder.BD.Value = 3;\r
697                         cdLaneOrder.HT.Value = 4;\r
698                         cdLaneOrder.LT.Value = 5;\r
699                         cdLaneOrder.FT.Value = 6;\r
700                         cdLaneOrder.CY.Value = 7;\r
701 \r
702                         cdLaneOrder.GtR.Value = 0;\r
703                         cdLaneOrder.GtG.Value = 1;\r
704                         cdLaneOrder.GtB.Value = 2;\r
705                         cdLaneOrder.GtW.Value = 3;\r
706 \r
707                         cdLaneOrder.BsR.Value = 0;\r
708                         cdLaneOrder.BsG.Value = 1;\r
709                         cdLaneOrder.GtB.Value = 2;\r
710                         cdLaneOrder.BsW.Value = 3;\r
711 \r
712                         bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");\r
713                         SetDefaultKeyAssign();\r
714                 }\r
715 \r
716                 /// <summary>\r
717                 /// 保存する必要がない値はここで設定してください。\r
718                 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。\r
719                 /// </summary>\r
720                 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>\r
721                 [OnDeserialized]\r
722                 public void DefaultDeserializer(StreamingContext sc)\r
723                 {\r
724                         // ラベル・説明文・上下限値\r
725                         CResources cr = CDTXMania.Instance.Resources;\r
726                         bFullScreen.Initialize( "strCfgSysFullScreen" );\r
727                         bVSyncWait.Initialize( "strCfgSysVSync" );\r
728                         bStageFailed.Initialize( "strCfgSysStageFailed");\r
729                         bFullAVI.Initialize( "strCfgSysFullAVI" );\r
730                         bAVI.Initialize( "strCfgSysAVI" );\r
731                         bBGA.Initialize( "strCfgSysBGA" );\r
732                         bLog.Initialize( "strCfgSysLog" );\r
733                         bStoicMode.Initialize( "strCfgSysStoic" );\r
734                         bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );\r
735                         bBGMPlay.Initialize( "strCfgSysBGM" );\r
736                         bAudience.Initialize( "strCfgSysAudience" );\r
737                         bScoreIni.Initialize( "strCfgSysSaveScoreIni" );\r
738                         bRandSubBox.Initialize( "strCfgSysRandSubBox" );\r
739                         bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );\r
740                         bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );\r
741                         bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );\r
742                         bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );\r
743                         bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );\r
744                         bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );\r
745                         bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );\r
746                         bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );\r
747                         bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );\r
748                         bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );\r
749                         bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );\r
750                         bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );\r
751                         bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );\r
752                         bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );\r
753                         bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );\r
754                         bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );\r
755                         bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );\r
756                         bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );\r
757                         bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );\r
758                         bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );\r
759 \r
760                         bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );\r
761                         bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );\r
762                         bBufferedInput.Initialize( "strCfgSysBufferingInput" );\r
763                         bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );\r
764                         bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );\r
765                         bTimeStretch.Initialize( "strCfgSysTimeStretch" );\r
766                         bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );\r
767                         bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );\r
768                         bLoadDTXDetail.Initialize( "strCfgSysLoadDTXDetail" ); // #36177 2016.7.30 ikanick\r
769 \r
770                         bCymbalFree.Initialize( "strCfgDrCymbalFree" );\r
771                         bDrumsHitSound.Initialize( "strCfgDrChipSound" );\r
772                         bFillin.Initialize( "strCfgDrFillin" );\r
773                         bTight.Initialize( "strCfgDrTight" );\r
774 \r
775                         bItalicFontSongSelect.Initialize("", "");\r
776                         bBoldFontSongSelect.Initialize("", "");\r
777                         bLogDTX.Initialize("", "");\r
778                         bLogEnumerateSongs.Initialize("", "");\r
779                         bLogCreateRelease.Initialize("", "");\r
780                         bViewerVSyncWait.Initialize("", "");\r
781                         bViewerShowDebugStatus.Initialize("", "");\r
782                         bViewerTimeStretch.Initialize("", "");\r
783                         bViewerDrumsActive.Initialize("", "");\r
784                         bViewerGuitarActive.Initialize("", "");\r
785                         bIsAllowedDoubleClickFullscreen.Initialize("", "");\r
786                         bIsEnabledSystemMenu.Initialize("", "");\r
787                         bDynamicBassMixerManagement.Initialize("", "");\r
788                         bDebugInfo.Initialize( "strCfgSysDebugInfo" );\r
789 \r
790                         // enum\r
791                         nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));\r
792                         eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));\r
793                         eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));\r
794                         eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));\r
795                         eDark.Initialize( "strCfgSysDark", typeof(EDark));\r
796                         eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));\r
797                         eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));\r
798                         eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));\r
799                         Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));\r
800                         Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));\r
801                         eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));\r
802                         eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));\r
803                         eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));\r
804 //                      eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));\r
805                         eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));\r
806                         nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));\r
807 \r
808                         eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );\r
809                         nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );\r
810                         nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );\r
811 \r
812 \r
813                         // integer\r
814                         nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );\r
815                         nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );\r
816                         nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 256 );\r
817                         nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);\r
818                         nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);\r
819                         nFontSizeDotSongSelect.Initialize("", "", 5);\r
820                         nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);\r
821                         nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);\r
822                         nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);\r
823                         nPlaySpeed.ValueFormatter = (x) =>\r
824                         {\r
825                                 return "x" + (x / 20f).ToString("0.000");\r
826                         };\r
827                         nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );\r
828                         nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );\r
829                         nHitRange.Good.Initialize( "strCfgRangeGood", 0 );\r
830                         nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );\r
831                         nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );\r
832                         nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );\r
833                         nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );\r
834                         nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );\r
835                         nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );\r
836                         nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );\r
837                         nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );\r
838                         nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );\r
839                         nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );\r
840                         nRisky.Initialize( "strCfgSysRisky", 0, 100 );\r
841                         nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);\r
842                         nChipDisplayTimeMs.Initialize("", "", 0);\r
843                         nChipFadeoutTimeMs.Initialize("", "", 0);\r
844 \r
845                         nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);\r
846                         nPolyphonicSounds.Initialize( "strCfgSysPolyphonicSounds", 1, 11 );\r
847 \r
848                         // dgb\r
849                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
850                         {\r
851                                 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );\r
852                                 bReverse[i].Initialize( "strCfgDgbReverse" );\r
853                                 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );\r
854                                 bLight[i].Initialize( "strCfgDgbLight" );\r
855                                 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );\r
856                                 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );\r
857                                 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );\r
858                                 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);\r
859                                 nScrollSpeed[i].ValueFormatter = (x) =>\r
860                                         {\r
861                                                 return "x" + (x * 0.5f).ToString("0.0");\r
862                                         };\r
863                                 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);\r
864                                 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);\r
865                                 nViewerScrollSpeed[i].Initialize("", "", 1, 101);\r
866                                 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);\r
867                                 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
868                                 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
869                                 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));\r
870                                 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));\r
871                                 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));\r
872 \r
873                                 fJudgeLinePosOffsetBase[i].Initialize("", "");\r
874                         }\r
875 \r
876                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
877                         strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);\r
878 \r
879                         int crdStep = 10;\r
880                         cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
881                         cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
882                         cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
883                         cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
884                         cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
885                         cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
886 \r
887                         cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
888                         cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
889                         cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
890                         cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
891                         cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
892                         cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
893 \r
894                         cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
895                         cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
896                         cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
897                         cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
898                         cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
899                         cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
900 \r
901                         cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
902                         cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
903                         cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
904                         cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
905                         cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
906                         cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
907 \r
908                         cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
909                         cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
910                         cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
911                         cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
912                         cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
913                         cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
914 \r
915                         cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
916                         cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
917                         cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
918 \r
919                         cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
920                         cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
921                         cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
922 \r
923                         cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);\r
924                         cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);\r
925                         cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);\r
926                         cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);\r
927                         cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);\r
928                         cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);\r
929                         cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);\r
930                         cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);\r
931 \r
932                         cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);\r
933                         cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);\r
934                         cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);\r
935                         cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);\r
936 \r
937                         cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);\r
938                         cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);\r
939                         cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);\r
940                         cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);\r
941 \r
942                         SetEnterDelegates();\r
943                 }\r
944 \r
945                 public CConfigXml()\r
946                 {\r
947                         Deserializing(new StreamingContext());\r
948                         DefaultDeserializer(new StreamingContext());\r
949                 }\r
950 \r
951                 public void SetEnterDelegates()\r
952                 {\r
953                         bFullScreen.OnEnterDelegate = () =>\r
954                         {\r
955                                 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;\r
956                         };\r
957 \r
958                         // Vsync\r
959                         bVSyncWait.OnEnterDelegate = () =>\r
960                         {\r
961                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
962                         };\r
963 \r
964                         eBDGroup.OnEnterDelegate = () =>\r
965                         {\r
966                                 //BD group\r
967                                 if (eBDGroup == EBDGroup.Group)\r
968                                 {\r
969                                         // #27029 2012.1.5 from: 変更前の状態をバックアップする。\r
970                                         Backup1BDHHGroup.Value = eHHGroup;\r
971                                         Backup1BDPriotiry.Value = eHitSoundPriorityHH;\r
972 \r
973                                         // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし\r
974                                         if (eHHGroup == EHHGroup.None)\r
975                                         {\r
976                                                 eHHGroup.Value = EHHGroup.LC_HH;\r
977                                         }\r
978                                         if (eHHGroup == EHHGroup.HO_HC)\r
979                                         {\r
980                                                 eHHGroup.Value = EHHGroup.Group;\r
981                                         }\r
982 \r
983                                         // HH Priority ... C>P → 変更なし / P>C → C>P\r
984                                         if (eHitSoundPriorityHH == EHitSoundPriority.Pad)\r
985                                         {\r
986                                                 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;\r
987                                         }\r
988                                 }\r
989                                 else\r
990                                 {\r
991                                         eHHGroup = Backup1BDHHGroup;\r
992                                         eHitSoundPriorityHH = Backup1BDPriotiry;\r
993                                 }\r
994                         };\r
995 \r
996                         bUseBoxDefSkin.OnEnterDelegate = () =>\r
997                         {\r
998                                 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;\r
999                         };\r
1000 \r
1001                         bBufferedInput.OnEnterDelegate = () =>\r
1002                         {\r
1003                                 // #36433 2016.7.18 yyagi\r
1004                                 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい\r
1005                                 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。\r
1006                                 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。\r
1007                                 while ( \r
1008                                                 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||\r
1009                                                         ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&\r
1010                                                           CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )\r
1011                                                         )\r
1012                                                 )\r
1013                                           )\r
1014                                 {\r
1015                                         Thread.Sleep( 50 );\r
1016                                         CDTXMania.Instance.Input管理.tポーリング(\r
1017                                                 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );\r
1018                                 }\r
1019                         };\r
1020 \r
1021                 }\r
1022 \r
1023 \r
1024                 public bool bConfigIniがないかDTXManiaのバージョンが異なる\r
1025                 {\r
1026                         get\r
1027                         {\r
1028                                 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));\r
1029                         }\r
1030                 }\r
1031 \r
1032                 public bool bEnterがキー割り当てのどこにも使用されていない\r
1033                 {\r
1034                         get\r
1035                         {\r
1036                                 for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1037                                 {\r
1038                                         for (int k = 0; k < AssignableCodes; k++)\r
1039                                         {\r
1040                                                 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&\r
1041                                                                 (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))\r
1042                                                 {\r
1043                                                         return false;\r
1044                                                 }\r
1045                                         }\r
1046                                 }\r
1047                                 return true;\r
1048                         }\r
1049                 }\r
1050 \r
1051                 public bool bウィンドウモード\r
1052                 {\r
1053                         get\r
1054                         {\r
1055                                 return !this.bFullScreen;\r
1056                         }\r
1057                         set\r
1058                         {\r
1059                                 this.bFullScreen.Value = !value;\r
1060                         }\r
1061                 }\r
1062 \r
1063                 public bool bGuitar有効\r
1064                 {\r
1065                         get\r
1066                         {\r
1067                                 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;\r
1068                         }\r
1069                 }\r
1070 \r
1071                 public bool bDrums有効\r
1072                 {\r
1073                         get\r
1074                         {\r
1075                                 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;\r
1076                         }\r
1077                 }\r
1078 \r
1079                 public bool b楽器有効(EPart inst)\r
1080                 {\r
1081                         if (inst == EPart.Drums)\r
1082                         {\r
1083                                 return bDrums有効;\r
1084                         }\r
1085                         else if (inst == EPart.Guitar || inst == EPart.Bass)\r
1086                         {\r
1087                                 return bGuitar有効;\r
1088                         }\r
1089                         return false;\r
1090                 }\r
1091 \r
1092                 public bool bIsAutoPlay(EPart inst)\r
1093                 {\r
1094                         bool ret = false;\r
1095                         if (inst == EPart.Drums)\r
1096                         {\r
1097                                 ret = bAutoPlay.IsAllTrue(EPart.Drums);\r
1098                         }\r
1099                         else if (inst == EPart.Guitar)\r
1100                         {\r
1101                                 ret = bAutoPlay.IsAllTrue(EPart.Guitar);\r
1102                         }\r
1103                         else if (inst == EPart.Bass)\r
1104                         {\r
1105                                 ret = bAutoPlay.IsAllTrue(EPart.Bass);\r
1106                         }\r
1107                         return ret;\r
1108                 }\r
1109 \r
1110                 public bool b演奏情報を表示する\r
1111                 {\r
1112                         get\r
1113                         {\r
1114                                 return this.bDebugInfo;\r
1115                         }\r
1116                         set\r
1117                         {\r
1118                                 this.bDebugInfo.Value = value;\r
1119                         }\r
1120                 }\r
1121 \r
1122                 // #24063 2011.1.16 yyagi ギターとベースの切り替え\r
1123                 public bool bIsSwappedGuitarBass\r
1124                 {\r
1125                         get;\r
1126                         set;\r
1127                 }\r
1128 \r
1129                 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1130                 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped\r
1131                 {\r
1132                         get;\r
1133                         set;\r
1134                 }\r
1135 \r
1136                 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1137                 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped\r
1138                 {\r
1139                         get;\r
1140                         set;\r
1141                 }\r
1142 \r
1143                 public void SwapGuitarBassInfos_AutoFlags()\r
1144                 {\r
1145                         Func<EPad, EPad, bool> AutoSwapper = (x, y) =>\r
1146                         {\r
1147                                 bool t = bAutoPlay[y];\r
1148                                 bAutoPlay[y].Value = bAutoPlay[x];\r
1149                                 bAutoPlay[x].Value = t;\r
1150                                 return true;\r
1151                         };\r
1152 \r
1153                         AutoSwapper(EPad.GtR, EPad.BsR);\r
1154                         AutoSwapper(EPad.GtG, EPad.BsG);\r
1155                         AutoSwapper(EPad.GtB, EPad.BsB);\r
1156                         AutoSwapper(EPad.GtWail, EPad.BsWail);\r
1157                         AutoSwapper(EPad.GtPick, EPad.BsPick);\r
1158 \r
1159                         bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;\r
1160                 }\r
1161 \r
1162                 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)\r
1163                 {\r
1164                         for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1165                         {\r
1166                                 for (int k = 0; k < AssignableCodes; k++)\r
1167                                 {\r
1168                                         if (((KeyAssign[j][k].入力デバイス == DeviceType) &&\r
1169                                                         (KeyAssign[j][k].ID == nID)) &&\r
1170                                                         (KeyAssign[j][k].コード == nCode))\r
1171                                         {\r
1172                                                 for (int m = k; m < AssignableCodes - 1; m++)\r
1173                                                 {\r
1174                                                         KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);\r
1175                                                 }\r
1176                                                 KeyAssign[j][AssignableCodes - 1].Reset();\r
1177                                                 k--;\r
1178                                         }\r
1179                                 }\r
1180                         }\r
1181                 }\r
1182 \r
1183                 private void ClearKeyAssign()\r
1184                 {\r
1185                         KeyAssign = new STPadValue<COptionKeyAssign[]>();\r
1186                         for (EPad j = EPad.Min; j < EPad.Max; ++j)\r
1187                         {\r
1188                                 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];\r
1189                                 for (int k = 0; k < AssignableCodes; ++k)\r
1190                                 {\r
1191                                         KeyAssign[j][k] = new COptionKeyAssign();\r
1192                                 }\r
1193                         }\r
1194                 }\r
1195                 private void SetDefaultKeyAssign()\r
1196                 {\r
1197                         if (KeyAssign == null)\r
1198                         {\r
1199                                 ClearKeyAssign();\r
1200                         }\r
1201 \r
1202                         SetKeyAssignFromString( strDefaultKeyAssign );\r
1203                 }\r
1204                 private void SetKeyAssignFromString( string strParam )\r
1205                 {\r
1206                         if (strParam == null)\r
1207                         {\r
1208                                 return;\r
1209                         }\r
1210                         string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );\r
1211                         if (paramLines.Length <= 1)\r
1212                         {\r
1213                                 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );\r
1214                                 return;\r
1215                         }\r
1216 \r
1217                         Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()\r
1218                         {\r
1219                                 { "HH", EPad.HH },\r
1220                                 { "SD", EPad.SD },\r
1221                                 { "BD", EPad.BD },\r
1222                                 { "HT", EPad.HT },\r
1223                                 { "LT", EPad.LT },\r
1224                                 { "FT", EPad.FT },\r
1225                                 { "CY", EPad.CY },\r
1226                                 { "HHO", EPad.HHO },\r
1227                                 { "RD", EPad.RD },\r
1228                                 { "LC", EPad.LC },\r
1229                                 { "HP", EPad.HP },\r
1230                                 { "GtR", EPad.GtR },\r
1231                                 { "GtG", EPad.GtG },\r
1232                                 { "GtB", EPad.GtB },\r
1233                                 { "GtPick", EPad.GtPick },\r
1234                                 { "GtWail", EPad.GtWail },\r
1235                                 { "GtDecide", EPad.GtDecide },\r
1236                                 { "GtCancel", EPad.GtCancel },\r
1237                                 { "BsR", EPad.BsR },\r
1238                                 { "BsG", EPad.BsG },\r
1239                                 { "BsB", EPad.BsB },\r
1240                                 { "BsPick", EPad.BsPick },\r
1241                                 { "BsWail", EPad.BsWail },\r
1242                                 { "BsDecide", EPad.BsDecide },\r
1243                                 { "BsCancel", EPad.BsCancel },\r
1244                                 { "Capture", EPad.Capture}\r
1245                         };\r
1246 \r
1247                         foreach ( string param in paramLines )\r
1248                         {\r
1249                                 string[] tmp = param.Split( '=' );\r
1250                                 if ( tmp.Length != 2 )\r
1251                                 {\r
1252                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );\r
1253                                         return;\r
1254                                 }\r
1255 \r
1256                                 string strPad = tmp[ 0 ];\r
1257                                 string[] keys = tmp[ 1 ].Split( ',' );\r
1258                                 if ( keys.Length <= 0 )\r
1259                                 {\r
1260                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );\r
1261                                         return;\r
1262                                 }\r
1263                                 EPad e;\r
1264                                 bool b = dicStrEPad.TryGetValue( strPad, out e );\r
1265                                 if ( b == false )\r
1266                                 {\r
1267                                         Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );\r
1268                                 }\r
1269                                 int count = 0;\r
1270                                 foreach ( string key in keys )\r
1271                                 {\r
1272                                         char cInputDevice = key[ 0 ];\r
1273                                         EInputDevice eid;\r
1274                                         switch (cInputDevice)\r
1275                                         {\r
1276                                                 case 'K': eid = EInputDevice.Keyboard; break;\r
1277                                                 case 'M': eid = EInputDevice.MIDIIn; break;\r
1278                                                 case 'J': eid = EInputDevice.JoyPad; break;\r
1279                                                 case 'N': eid = EInputDevice.Mouse; break;\r
1280                                                 default: eid = EInputDevice.Unknown; break;\r
1281                                         }\r
1282                                         int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] );   // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)\r
1283                                         int nCode = Convert.ToInt32( key.Substring( 2 ) );\r
1284 \r
1285                                         KeyAssign[ e ][ count ].Value.InputDevice = eid;\r
1286                                         KeyAssign[ e ][ count ].Value.ID = nID;\r
1287                                         KeyAssign[ e ][ count ].Value.Code = nCode;\r
1288                                         count++;\r
1289 \r
1290                                         // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );\r
1291                                 }\r
1292                         }\r
1293                 }\r
1294 const string strDefaultKeyAssign = @"\r
1295 HH=K035,M042,M093\r
1296 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113\r
1297 BD=K012,K0126,M033,M035,M036,M0112\r
1298 HT=K031,M048,M050\r
1299 LT=K011,M047\r
1300 FT=K023,M041,M043,M045\r
1301 CY=K022,M049,M052,M055,M057,M091\r
1302 HHO=K010,M046,M092\r
1303 RD=K020,M051,M053,M059,M089\r
1304 LC=K026\r
1305 HP=M044\r
1306 \r
1307 GtR=K055\r
1308 GtG=K056,J012\r
1309 GtB=K057\r
1310 GtPick=K0115,K046,J06\r
1311 GtWail=K0116\r
1312 GtDecide=K060\r
1313 GtCancel=K061\r
1314 \r
1315 BsR=K090\r
1316 BsG=K091,J013\r
1317 BsB=K092\r
1318 BsPick=K0103,K0100,J08\r
1319 BsWail=K089\r
1320 BsDecide=K096\r
1321 BsCancel=K097\r
1322 \r
1323 Capture=K065\r
1324 ";\r
1325                 private string GetRelativePath( string strBasePath, string strTargetPath )\r
1326                 {\r
1327                         string strRelativePath = strTargetPath;\r
1328                         try\r
1329                         {\r
1330                                 Uri uri = new Uri( strBasePath );\r
1331                                 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );\r
1332                         }\r
1333                         catch ( UriFormatException )\r
1334                         {\r
1335                         }\r
1336 \r
1337                         return strRelativePath;\r
1338                 }\r
1339         }\r
1340 }\r