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#36612 DTXManiaでのViwerを実行にて、二回目以降の実行でウィンドウサイズが保持されない問題の修正。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 04.コンフィグ / CConfigXml.cs
1 using System.Collections.Generic;\r
2 using System.Threading;\r
3 using System.Runtime.Serialization;\r
4 using System.Diagnostics;\r
5 using System;\r
6 using FDK;\r
7 \r
8 namespace DTXMania\r
9 {\r
10         /// <summary>\r
11         /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。\r
12         /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。\r
13         /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。\r
14         /// これらは OnDeserialized 属性がついたメソッドで処理します。\r
15         /// \r
16         /// ---- 重要 ----\r
17         /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。\r
18         ///   変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。\r
19         ///   (例 : [DataMember(Name="old_hoge")]。\r
20         /// ・DataMember の 型を変更しないでください。\r
21         /// ・使用しなくなった DataMember を削除しないでください。\r
22         /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。\r
23         ///  \r
24         /// ---- 新しくオプションを追加する場合 ----\r
25         /// ・変数名は原則英語としてください。\r
26         /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。\r
27         ///  値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。\r
28         ///  (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;\r
29         ///  異なる DataMember が同じ Order 値を持っていても構いません。\r
30         /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。\r
31         ///  これがないと正しくシリアライズ / デシリアライズできません。\r
32         /// ・メンバは Deserializing メソッドでインスタンスを生成してください。\r
33         /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。\r
34         ///  ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。\r
35         ///  このとき Initialize しようとしている値が null でないかチェックして、\r
36         ///  null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。\r
37         /// ・CActConfigList で新しく追加した項目を list に追加してください。\r
38         /// </summary>\r
39         [DataContract]\r
40         public class CConfigXml : IExtensibleDataObject, ICloneable\r
41         {\r
42                 public static readonly int AssignableCodes = 16;\r
43 \r
44                 /// <summary>\r
45                 /// ExtensibleDataObject はラウンドトリップを有効にします。\r
46                 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも\r
47                 /// デシリアライズされなかったメンバの情報は失われません。\r
48                 /// </summary>\r
49                 private ExtensionDataObject extobj;\r
50                 public ExtensionDataObject ExtensionData\r
51                 {\r
52                         get\r
53                         {\r
54                                 return extobj;\r
55                         }\r
56                         set\r
57                         {\r
58                                 extobj = value;\r
59                         }\r
60                 }\r
61 \r
62                 /// <summary>\r
63                 /// とりあえずshallow copyによるClone()。\r
64                 /// </summary>\r
65                 /// <returns>自身を複製したCConfigXmlクラス。</returns>\r
66                 public object Clone()\r
67                 {\r
68                         return (CConfigXml) MemberwiseClone();\r
69                 }\r
70 \r
71 \r
72                 [DataMember]\r
73                 public COptionBool bFullAVI;\r
74                 [DataMember]\r
75                 public COptionBool bAVI;\r
76                 [DataMember]\r
77                 public COptionBool bBGA;\r
78                 [DataMember]\r
79                 public COptionBool bBGMPlay;\r
80                 [DataMember]\r
81                 public COptionBool bLog;\r
82                 [DataMember]\r
83                 public COptionBool bLogDTX;\r
84                 [DataMember]\r
85                 public COptionBool bLogEnumerateSongs;\r
86                 [DataMember]\r
87                 public COptionBool bLogCreateRelease;\r
88                 [DataMember]\r
89                 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;\r
90                 [DataMember]\r
91                 public COptionBool bScoreIni;\r
92                 [DataMember]\r
93                 public COptionBool bStageFailed;\r
94                 [DataMember]\r
95                 // #29500 2012.9.11 kairera0467 TIGHTモード\r
96                 public COptionBool bTight;\r
97                 [DataMember]\r
98                 public COptionBool bWaveAdjust;\r
99                 [DataMember]\r
100                 public COptionBool bCymbalFree;\r
101                 [DataMember]\r
102                 public COptionBool bStoicMode;\r
103                 [DataMember]\r
104                 public COptionBool bDrumsHitSound;\r
105                 [DataMember]\r
106                 public COptionBool bFillin;\r
107                 [DataMember]\r
108                 public COptionBool bRandSubBox;\r
109                 [DataMember]\r
110                 public COptionBool bDebugInfo;\r
111                 [DataMember]\r
112                 public COptionBool bAudience;\r
113                 [DataMember]\r
114                 public COptionBool bVSyncWait;\r
115                 [DataMember]\r
116                 public COptionBool bItalicFontSongSelect;\r
117                 [DataMember]\r
118                 public COptionBool bBoldFontSongSelect;\r
119                 [DataMember]\r
120                 public COptionBool bFullScreen;\r
121                 [DataMember]\r
122                 public COptionBool bViewerVSyncWait;\r
123                 [DataMember]\r
124                 public COptionBool bViewerShowDebugStatus;\r
125                 [DataMember]\r
126                 public COptionBool bViewerTimeStretch;\r
127                 [DataMember]\r
128                 public COptionBool bViewerDrumsActive;\r
129                 [DataMember]\r
130                 public COptionBool bViewerGuitarActive;\r
131                 [DataMember]\r
132                 public COptionBool bBufferedInput;\r
133                 [DataMember]\r
134                 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF\r
135                 public COptionBool bIsAutoResultCapture;\r
136                 [DataMember]\r
137                 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)\r
138                 public COptionBool bIsEnabledSystemMenu;\r
139                 [DataMember]\r
140                 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か\r
141                 public COptionBool bUseBoxDefSkin;\r
142                 public bool bConfigIniが存在している;\r
143                 [DataMember]\r
144                 public COptionBool bLoadSoundSpeed;\r
145                 [DataMember]\r
146                 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可\r
147                 public COptionBool bIsAllowedDoubleClickFullscreen;\r
148                 [DataMember]\r
149                 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)\r
150                 public COptionBool bUseOSTimer;\r
151                 [DataMember]\r
152                 // #24820\r
153                 public COptionBool bDynamicBassMixerManagement;\r
154                 [DataMember]\r
155                 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)\r
156                 public COptionBool bTimeStretch;\r
157                 [DataMember( Order = 105 )]\r
158                 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか\r
159                 public COptionBool bForceHighPowerPlan;\r
160                 [DataMember( Order = 105 )]\r
161                 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか\r
162                 public COptionBool bEventDrivenWASAPI;\r
163                 [DataMember( Order = 105 )]\r
164                 // 言語設定\r
165                 public COptionString strLanguage;\r
166         //      public COptionStringList strLanguageList;\r
167                 \r
168                 // #36177 2016.7.30 ikanick\r
169                 [DataMember( Order = 105 )]\r
170                 public COptionBool bLoadDTXDetail;\r
171 \r
172                 [DataMember]\r
173                 public COptionInteger nBGAlpha;\r
174                 [DataMember]\r
175                 public Coordinates.CRect rcWindow;\r
176 \r
177                 public Coordinates.CRect rcWindow_backup;                       // Viewerとしての使用時は、Playerとして使用する際のウインドウ情報をバックアップしておき、終了時に復元する\r
178                                                                                                                         // 内部保持するだけの情報であるため、Config.xmlに保存する必要はなく、[DataMember]は不要\r
179 \r
180                 [DataMember]\r
181                 public Coordinates.CRect rcViewerWindow;\r
182                 \r
183                 [DataMember]\r
184                 public COptionInteger nMasterVolume;\r
185                 [DataMember]\r
186                 public COptionInteger nSleepUnfocusMs;\r
187                 [DataMember]\r
188                 public COptionInteger nSleepPerFrameMs;\r
189                 [DataMember]\r
190                 public COptionInteger nPlaySpeed;\r
191                 [DataMember]\r
192                 public COptionInteger nPreSoundWeightMs;\r
193                 [DataMember]\r
194                 public COptionInteger nPreImageWeightMs;\r
195                 [DataMember]\r
196                 public COptionInteger nAutoVolume;\r
197                 [DataMember]\r
198                 public COptionInteger nChipVolume;\r
199                 [DataMember]\r
200                 public COptionInteger nFontSizeDotSongSelect;\r
201                 [DataMember]\r
202                 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店\r
203                 public COptionInteger nRisky;\r
204                 [DataMember]\r
205                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間\r
206                 public COptionInteger nChipDisplayTimeMs;\r
207                 [DataMember]\r
208                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間\r
209                 public COptionInteger nChipFadeoutTimeMs;\r
210                 [DataMember]\r
211                 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数 \r
212                 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。\r
213                 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。\r
214                 public COptionInteger nPolyphonicSounds;\r
215                 [DataMember]\r
216                 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)\r
217                 public COptionInteger nWASAPIBufferSizeMs;\r
218 \r
219 \r
220                 [DataMember]\r
221                 public COptionEnum<ECYGroup> eCYGroup;\r
222                 [DataMember]\r
223                 public COptionEnum<EDark> eDark;\r
224                 [DataMember]\r
225                 public COptionEnum<EFTGroup> eFTGroup;\r
226                 [DataMember]\r
227                 public COptionEnum<EHHGroup> eHHGroup;\r
228                 [DataMember]\r
229                 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング\r
230                 public COptionEnum<EBDGroup> eBDGroup;\r
231                 [DataMember]\r
232                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;\r
233                 [DataMember]\r
234                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;\r
235                 [DataMember]\r
236                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;\r
237                 [DataMember]\r
238                 public COptionEnum<EActiveInstrument> eActiveInst;\r
239                 [DataMember]\r
240                 // #25370 2011.6.3 yyagi ズレ時間表示\r
241                 public COptionEnum<EShowLagType> nShowLagType;\r
242                 [DataMember]\r
243                 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更\r
244                 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)\r
245                 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;\r
246                 [DataMember]\r
247                 // #27029 2012.1.5 from:\r
248                 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。\r
249                 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。\r
250                 public COptionEnum<EHHGroup> Backup1BDHHGroup;\r
251                 [DataMember]\r
252                 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;\r
253                 [DataMember]\r
254                 public COptionEnum<EDamage> eDamageLevel;\r
255 \r
256                 [DataMember]\r
257                 public COptionString strDTXManiaVersion;\r
258                 [DataMember]\r
259                 public COptionString strSongDataPath;\r
260                 [DataMember]\r
261                 public COptionString strFontSongSelect;\r
262                 [DataMember]\r
263                 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名\r
264                 public COptionString strSystemSkinSubfolderPath;\r
265 \r
266                 [DataMember]\r
267                 // #24820 2013.1.17 yyagi ASIOデバイス\r
268                 public COptionStringList strASIODevice;\r
269 \r
270                 [DataMember( Order = 106 )]\r
271                 public COptionEnum<EClickType> eClickType;\r
272                 [DataMember( Order = 106 )]\r
273                 public COptionInteger nClickHighVolume;\r
274                 [DataMember( Order = 106 )]\r
275                 public COptionInteger nClickLowVolume;\r
276 \r
277 \r
278                 [DataMember]\r
279                 public STDGBSValue<COptionBool> bLight;\r
280                 [DataMember]\r
281                 public STDGBSValue<COptionBool> bReverse;\r
282                 [DataMember]\r
283                 public STDGBSValue<COptionBool> bGraph;\r
284                 [DataMember]\r
285                 public STDGBSValue<COptionBool> bEmphasizePlaySound;\r
286                 [DataMember]\r
287                 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;\r
288                 [DataMember]\r
289                 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;\r
290                 [DataMember]\r
291                 public STDGBSValue<COptionEnum<ERandom>> eRandom;\r
292                 [DataMember]\r
293                 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;\r
294                 [DataMember]\r
295                 public STDGBSValue<COptionInteger> nMinComboDisp;\r
296                 [DataMember]\r
297                 public STDGBSValue<COptionInteger> nScrollSpeed;\r
298                 [DataMember]\r
299                 // #23580\r
300                 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;\r
301                 [DataMember]\r
302                 // #31602\r
303                 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;\r
304                 [DataMember]\r
305                 public STDGBSValue<COptionInteger> nViewerScrollSpeed;\r
306                 [DataMember]\r
307                 // #31602\r
308                 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;\r
309 \r
310                 [DataMember]\r
311                 public COptionPadBool bAutoPlay;\r
312 \r
313                 [DataMember]\r
314                 // #23857 2011.1.31 yyagi VelocityMin\r
315                 public STPadValue<COptionInteger> nVelocityMin;\r
316                 [DataMember]\r
317                 public STPadValue<COptionKeyAssign[]> KeyAssign;\r
318                 [DataMember]\r
319                 public STJudgeValue<COptionInteger> nHitRange;\r
320                 [DataMember]\r
321                 public COptionDictionary<int, string> dicJoystick;\r
322 \r
323                 [DataMember]\r
324                 public STDGBSValue<COptionBool> bDisplayCombo;\r
325                 [DataMember]\r
326                 public STDGBSValue<COptionBool> bDisplayJudge;\r
327 \r
328 \r
329         \r
330                 /// <summary>\r
331                 /// 楽器左端座標。ここを基準に各パーツを配置する。\r
332                 /// </summary>\r
333                 [DataMember]\r
334                 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;\r
335                 [DataMember]\r
336                 public STInstValue<COptionInteger> cdDebugX;\r
337                 [DataMember]\r
338                 public STInstValue<COptionInteger> cdDebugY;\r
339                 [DataMember]\r
340                 public STInstValue<COptionInteger> cdMovieX;\r
341                 [DataMember]\r
342                 public STInstValue<COptionInteger> cdMovieY;\r
343                 [DataMember]\r
344                 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;\r
345                 [DataMember]\r
346                 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;\r
347                 [DataMember]\r
348                 public STDGBSValue<COptionInteger> cdJudgeLineY;\r
349                 [DataMember]\r
350                 public STDGBSValue<COptionInteger> cdJudgeY;\r
351                 [DataMember]\r
352                 public STLaneValue<COptionInteger> cdLaneOrder;\r
353                 [DataMember]\r
354                 public STDGBSValue<COptionInteger> nSuddenFrom;\r
355                 [DataMember]\r
356                 public STDGBSValue<COptionInteger> nHiddenFrom;\r
357 \r
358 \r
359                 public int GetLaneX(ELane e)\r
360                 {\r
361                         EPart p = EPart.Drums;\r
362                         ELane start = ELane.DrumsLaneMin;\r
363                         ELane end = ELane.DrumsLaneMax;\r
364                         if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)\r
365                         {\r
366                                 p = EPart.Guitar;\r
367                                 start = ELane.GuitarLaneMin;\r
368                                 end = ELane.GuitarLaneMax;\r
369                         }\r
370                         if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)\r
371                         {\r
372                                 p = EPart.Bass;\r
373                                 start = ELane.BassLaneMin;\r
374                                 end = ELane.BassLaneMax;\r
375                         }\r
376                         int ret = cdInstX[p][eActiveInst];\r
377                         int order = cdLaneOrder[e];\r
378                         for (ELane t = start; t < end; ++t)\r
379                         {\r
380                                 if (cdLaneOrder[t] < order)\r
381                                 {\r
382                                         ret += GetLaneW(t);\r
383                                 }\r
384                         }\r
385                         return ret;\r
386                 }\r
387 \r
388                 public int GetLaneW(ELane e)\r
389                 {\r
390                         switch (e)\r
391                         {\r
392                                 case ELane.LC:\r
393                                 case ELane.CY:\r
394                                         return 85;\r
395                                 case ELane.BD:\r
396                                         return 99;\r
397                         }\r
398                         return 72;\r
399                 }\r
400 \r
401                 public void AdjustLaneOrders(EPart p)\r
402                 {\r
403                         ELane min = ELane.DrumsLaneMin;\r
404                         ELane max = ELane.DrumsLaneMax;\r
405                         if (p == EPart.Guitar)\r
406                         {\r
407                                 min = ELane.GuitarLaneMin;\r
408                                 max = ELane.GuitarLaneMax;\r
409                         }\r
410                         else if (p == EPart.Bass)\r
411                         {\r
412                                 min = ELane.BassLaneMin;\r
413                                 max = ELane.BassLaneMax;\r
414                         }\r
415 \r
416                         bool[] used = new bool[max - min];\r
417                         for (ELane t = min; t < max; ++t)\r
418                         {\r
419                                 used[cdLaneOrder[t]] = true;\r
420                         }\r
421                         for (int i = 0; i < used.Length; ++i)\r
422                         {\r
423                                 if (!used[i])\r
424                                 {\r
425                                         for (ELane t = min; t < max; ++t)\r
426                                         {\r
427                                                 for (ELane t2 = t + 1; t2 < max; ++t2)\r
428                                                 {\r
429                                                         if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)\r
430                                                         {\r
431                                                                 cdLaneOrder[t].Value = (int)(min + i);\r
432                                                                 used[i] = true;\r
433                                                                 break;\r
434                                                         }\r
435                                                 }\r
436                                                 if (used[i])\r
437                                                 {\r
438                                                         break;\r
439                                                 }\r
440                                         }\r
441                                 }\r
442                         }\r
443                 }\r
444 \r
445                 [OnDeserializing]\r
446                 public void Deserializing(StreamingContext sc)\r
447                 {\r
448                         // #xxxxx 2011.11.27 yyagi add\r
449                         // #23568 2010.11.04 ikanick add\r
450                         // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)\r
451                         // #30675 2013.02.04 ikanick add\r
452                         // #23580 2011.1.3 yyagi\r
453                         // #31602 2013.6.23 yyagi\r
454                         //this.strDTXManiaのバージョン = "Unknown";\r
455 \r
456                         // bool\r
457                         bFullScreen = new COptionBool(false);\r
458                         bVSyncWait = new COptionBool(true);\r
459                         bStageFailed = new COptionBool(true);\r
460                         bFullAVI = new COptionBool(false);\r
461                         bAVI = new COptionBool(true);\r
462                         bBGA = new COptionBool(true);\r
463                         bFillin = new COptionBool(true);\r
464                         bLogDTX = new COptionBool(false);\r
465                         bLogEnumerateSongs = new COptionBool(false);\r
466                         bLogCreateRelease = new COptionBool(false);\r
467                         bCymbalFree = new COptionBool(false);\r
468                         bStoicMode = new COptionBool(false);\r
469                         bItalicFontSongSelect = new COptionBool(false);\r
470                         bWaveAdjust = new COptionBool(true);\r
471                         bBGMPlay = new COptionBool(true);\r
472                         bDrumsHitSound = new COptionBool(true);\r
473                         bAudience = new COptionBool(true);\r
474                         bScoreIni = new COptionBool(true);\r
475                         bRandSubBox = new COptionBool(true);\r
476                         bBoldFontSongSelect = new COptionBool(true);\r
477                         bDebugInfo = new COptionBool(false);\r
478                         bLog = new COptionBool(true);\r
479                         bAutoPlay = new COptionPadBool();\r
480                         for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
481                         {\r
482                                 bAutoPlay[pad] = new COptionBool(false);\r
483                         }\r
484                         bViewerVSyncWait = new COptionBool(true);\r
485                         bViewerShowDebugStatus = new COptionBool(true);\r
486                         bViewerTimeStretch = new COptionBool(false);\r
487                         bViewerDrumsActive = new COptionBool(true);\r
488                         bViewerGuitarActive = new COptionBool(true);\r
489                         bLoadSoundSpeed = new COptionBool(true);\r
490                         bIsAutoResultCapture = new COptionBool(false);\r
491                         bBufferedInput = new COptionBool(true);\r
492                         bIsAllowedDoubleClickFullscreen = new COptionBool(true);\r
493                         bIsEnabledSystemMenu = new COptionBool(true);\r
494                         bUseBoxDefSkin = new COptionBool(true);\r
495                         bTight = new COptionBool(false);\r
496                         bUseOSTimer = new COptionBool(false);\r
497                         bDynamicBassMixerManagement = new COptionBool(true);\r
498                         bTimeStretch = new COptionBool(false);\r
499                         nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);\r
500                         bForceHighPowerPlan = new COptionBool( false );\r
501                         bEventDrivenWASAPI = new COptionBool( false );\r
502                         bLoadDTXDetail = new COptionBool( false ); \r
503 \r
504                         // string\r
505                         strSongDataPath = new COptionString(@".\");\r
506                         strFontSongSelect = new COptionString("MS PGothic");\r
507                         strDTXManiaVersion = new COptionString(CDTXMania.VERSION);\r
508                         strSystemSkinSubfolderPath = new COptionString(@".\Default\");\r
509 \r
510                         // enum\r
511                         eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);\r
512                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
513                         eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);\r
514                         eDark = new COptionEnum<EDark>(EDark.Off);\r
515                         eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);\r
516                         eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
517                         eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);\r
518                         Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
519                         Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
520                         eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
521                         eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
522                         eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
523                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
524                         eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);\r
525                         nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);\r
526 \r
527                         // integer\r
528                         rcWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
529                         rcWindow_backup = new Coordinates.CRect( 100, 100, 1280, 720 );\r
530                         nSleepPerFrameMs = new COptionInteger( -1 );\r
531                         nSleepUnfocusMs = new COptionInteger(1);\r
532                         nBGAlpha = new COptionInteger(100);\r
533                         nPreSoundWeightMs = new COptionInteger(1000);\r
534                         nPreImageWeightMs = new COptionInteger(100);\r
535                         nFontSizeDotSongSelect = new COptionInteger(20);\r
536                         nAutoVolume = new COptionInteger(80);\r
537                         nChipVolume = new COptionInteger(100);\r
538                         nPlaySpeed = new COptionInteger(20);\r
539 \r
540                         nHitRange = new STJudgeValue<COptionInteger>();\r
541                         nHitRange.Perfect = new COptionInteger(34);\r
542                         nHitRange.Great = new COptionInteger(67);\r
543                         nHitRange.Good = new COptionInteger(84);\r
544                         nHitRange.Poor = new COptionInteger(117);\r
545 \r
546                         nVelocityMin = new STPadValue<COptionInteger>();\r
547                         for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
548                         {\r
549                                 nVelocityMin[pad] = new COptionInteger(0);\r
550                         }\r
551                         nVelocityMin.HH.Value = 20;\r
552 \r
553                         nRisky = new COptionInteger(0);\r
554                         nWASAPIBufferSizeMs = new COptionInteger(50);\r
555                         nChipDisplayTimeMs = new COptionInteger(3000);\r
556                         nChipFadeoutTimeMs = new COptionInteger(2000);\r
557                         rcViewerWindow = new Coordinates.CRect(100, 100, 640, 360);\r
558                         nMasterVolume = new COptionInteger(100);\r
559                         nPolyphonicSounds = new COptionInteger(4);\r
560 \r
561                         eClickType = new COptionEnum<EClickType>(EClickType.Off);\r
562                         nClickHighVolume = new COptionInteger(100);\r
563                         nClickLowVolume = new COptionInteger(100);\r
564 \r
565                         // dgb\r
566                         bEmphasizePlaySound = new STDGBSValue<COptionBool>();\r
567                         bReverse = new STDGBSValue<COptionBool>();\r
568                         bLight = new STDGBSValue<COptionBool>();\r
569                         bGraph = new STDGBSValue<COptionBool>();\r
570                         bDisplayCombo = new STDGBSValue<COptionBool>();\r
571                         bDisplayJudge = new STDGBSValue<COptionBool>();\r
572 \r
573                         nScrollSpeed = new STDGBSValue<COptionInteger>();\r
574                         nMinComboDisp = new STDGBSValue<COptionInteger>();\r
575                         nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();\r
576                         nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();\r
577                         nSuddenFrom = new STDGBSValue<COptionInteger>();\r
578                         nHiddenFrom = new STDGBSValue<COptionInteger>();\r
579 \r
580                         eRandom = new STDGBSValue<COptionEnum<ERandom>>();\r
581                         eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();\r
582                         eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();\r
583                         eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();\r
584 \r
585 \r
586                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
587                         {\r
588                                 bEmphasizePlaySound[i] = new COptionBool(true);\r
589                                 bReverse[i] = new COptionBool(false);\r
590                                 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);\r
591                                 bLight[i] = new COptionBool(false);\r
592                                 bGraph[i] = new COptionBool(false);\r
593                                 bDisplayJudge[i] = new COptionBool(true);\r
594                                 bDisplayCombo[i] = new COptionBool(true);\r
595 \r
596                                 nScrollSpeed[i] = new COptionInteger(1);\r
597                                 nInputAdjustTimeMs[i] = new COptionInteger(0);\r
598                                 nJudgeLinePosOffset[i] = new COptionInteger(0);\r
599                                 nViewerScrollSpeed[i] = new COptionInteger(1);\r
600                                 nMinComboDisp[i] = new COptionInteger(2);\r
601                                 nSuddenFrom[i] = new COptionInteger(450); // +100 FI\r
602                                 nHiddenFrom[i] = new COptionInteger(225); // +100 FO\r
603 \r
604                                 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);\r
605                                 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);\r
606                                 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);\r
607 \r
608                                 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);\r
609                         }\r
610 \r
611                         dicJoystick = new COptionDictionary<int, string>();\r
612                         dicJoystick.Value = new Dictionary<int, string>(10);\r
613 \r
614                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
615                         strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);\r
616 \r
617                         strLanguage = new COptionString( "" );          // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。\r
618                 //      strLanguageList = new COptionStringList("");\r
619 \r
620 \r
621                         cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();\r
622                         cdInstX.Drums = new STInstValue<COptionInteger>();\r
623                         cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);\r
624                         cdInstX.Guitar = new STInstValue<COptionInteger>();\r
625                         cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);\r
626                         cdInstX.Bass = new STInstValue<COptionInteger>();\r
627                         cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);\r
628                         cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);\r
629                         cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);\r
630                         cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);\r
631 \r
632                         cdDebugX = new STInstValue<COptionInteger>();\r
633                         cdDebugX.DrOnly = new COptionInteger(450 * 3);\r
634                         cdDebugX.Both = new COptionInteger(450 * 3);\r
635                         cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);\r
636 \r
637                         cdDebugY = new STInstValue<COptionInteger>();\r
638                         cdDebugY.Both = new COptionInteger(200);\r
639                         cdDebugY.DrOnly = new COptionInteger(200);\r
640                         cdDebugY.GBOnly = new COptionInteger(200);\r
641 \r
642                         cdMovieX = new STInstValue<COptionInteger>();\r
643                         cdMovieX.Both = new COptionInteger(619 + 682);\r
644                         cdMovieX.DrOnly = new COptionInteger(619 + 682);\r
645                         cdMovieX.GBOnly = new COptionInteger(682);\r
646 \r
647                         cdMovieY = new STInstValue<COptionInteger>();\r
648                         cdMovieY.Both = new COptionInteger(128);\r
649                         cdMovieY.DrOnly = new COptionInteger(128);\r
650                         cdMovieY.GBOnly = new COptionInteger(128);\r
651 \r
652                         cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();\r
653                         cdComboX.Drums = new STInstValue<COptionInteger>();\r
654                         cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);\r
655                         cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);\r
656                         cdComboX.Guitar = new STInstValue<COptionInteger>();\r
657                         cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);\r
658                         cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);\r
659                         cdComboX.Bass = new STInstValue<COptionInteger>();\r
660                         cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);\r
661                         cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);\r
662 \r
663                         cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();\r
664                         cdComboY.Drums = new STInstValue<COptionInteger>();\r
665                         cdComboY.Drums.Both = new COptionInteger(100);\r
666                         cdComboY.Drums.DrOnly = new COptionInteger(100);\r
667                         cdComboY.Guitar = new STInstValue<COptionInteger>();\r
668                         cdComboY.Guitar.Both = new COptionInteger(700);\r
669                         cdComboY.Guitar.GBOnly = new COptionInteger(700);\r
670                         cdComboY.Bass = new STInstValue<COptionInteger>();\r
671                         cdComboY.Bass.Both = new COptionInteger(700);\r
672                         cdComboY.Bass.GBOnly = new COptionInteger(700);\r
673 \r
674                         cdJudgeLineY = new STDGBSValue<COptionInteger>();\r
675                         cdJudgeLineY.Drums = new COptionInteger(942);\r
676                         cdJudgeLineY.Guitar = new COptionInteger(138);\r
677                         cdJudgeLineY.Bass = new COptionInteger(138);\r
678 \r
679                         cdJudgeY = new STDGBSValue<COptionInteger>();\r
680                         cdJudgeY.Drums = new COptionInteger(350);\r
681                         cdJudgeY.Guitar = new COptionInteger(600);\r
682                         cdJudgeY.Bass = new COptionInteger(600);\r
683 \r
684                         cdLaneOrder = new STLaneValue<COptionInteger>();\r
685                         for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)\r
686                         {\r
687                                 cdLaneOrder[lane] = new COptionInteger(0);\r
688                         }\r
689 \r
690                         cdLaneOrder.HH.Value = 1;\r
691                         cdLaneOrder.SD.Value = 2;\r
692                         cdLaneOrder.BD.Value = 3;\r
693                         cdLaneOrder.HT.Value = 4;\r
694                         cdLaneOrder.LT.Value = 5;\r
695                         cdLaneOrder.FT.Value = 6;\r
696                         cdLaneOrder.CY.Value = 7;\r
697 \r
698                         cdLaneOrder.GtG.Value = 1;\r
699                         cdLaneOrder.GtB.Value = 2;\r
700                         cdLaneOrder.GtW.Value = 3;\r
701 \r
702                         cdLaneOrder.BsG.Value = 1;\r
703                         cdLaneOrder.BsR.Value = 2;\r
704                         cdLaneOrder.BsW.Value = 3;\r
705 \r
706                         bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");\r
707                         SetDefaultKeyAssign();\r
708                 }\r
709 \r
710                 /// <summary>\r
711                 /// 保存する必要がない値はここで設定してください。\r
712                 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。\r
713                 /// </summary>\r
714                 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>\r
715                 [OnDeserialized]\r
716                 public void DefaultDeserializer(StreamingContext sc)\r
717                 {\r
718                         // ラベル・説明文・上下限値\r
719                         CResources cr = CDTXMania.Instance.Resources;\r
720                         bFullScreen.Initialize( "strCfgSysFullScreen" );\r
721                         bVSyncWait.Initialize( "strCfgSysVSync" );\r
722                         bStageFailed.Initialize( "strCfgSysStageFailed");\r
723                         bFullAVI.Initialize( "strCfgSysFullAVI" );\r
724                         bAVI.Initialize( "strCfgSysAVI" );\r
725                         bBGA.Initialize( "strCfgSysBGA" );\r
726                         bLog.Initialize( "strCfgSysLog" );\r
727                         bStoicMode.Initialize( "strCfgSysStoic" );\r
728                         bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );\r
729                         bBGMPlay.Initialize( "strCfgSysBGM" );\r
730                         bAudience.Initialize( "strCfgSysAudience" );\r
731                         bScoreIni.Initialize( "strCfgSysSaveScoreIni" );\r
732                         bRandSubBox.Initialize( "strCfgSysRandSubBox" );\r
733                         bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );\r
734                         bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );\r
735                         bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );\r
736                         bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );\r
737                         bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );\r
738                         bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );\r
739                         bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );\r
740                         bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );\r
741                         bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );\r
742                         bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );\r
743                         bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );\r
744                         bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );\r
745                         bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );\r
746                         bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );\r
747                         bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );\r
748                         bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );\r
749                         bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );\r
750                         bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );\r
751                         bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );\r
752                         bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );\r
753 \r
754                         bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );\r
755                         bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );\r
756                         bBufferedInput.Initialize( "strCfgSysBufferingInput" );\r
757                         bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );\r
758                         bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );\r
759                         bTimeStretch.Initialize( "strCfgSysTimeStretch" );\r
760                         bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );\r
761                         bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );\r
762                         bLoadDTXDetail.Initialize( "strCfgSysLoadDTXDetail" ); // #36177 2016.7.30 ikanick\r
763 \r
764                         bCymbalFree.Initialize( "strCfgDrCymbalFree" );\r
765                         bDrumsHitSound.Initialize( "strCfgDrChipSound" );\r
766                         bFillin.Initialize( "strCfgDrFillin" );\r
767                         bTight.Initialize( "strCfgDrTight" );\r
768 \r
769                         bItalicFontSongSelect.Initialize("", "");\r
770                         bBoldFontSongSelect.Initialize("", "");\r
771                         bLogDTX.Initialize("", "");\r
772                         bLogEnumerateSongs.Initialize("", "");\r
773                         bLogCreateRelease.Initialize("", "");\r
774                         bViewerVSyncWait.Initialize("", "");\r
775                         bViewerShowDebugStatus.Initialize("", "");\r
776                         bViewerTimeStretch.Initialize("", "");\r
777                         bViewerDrumsActive.Initialize("", "");\r
778                         bViewerGuitarActive.Initialize("", "");\r
779                         bIsAllowedDoubleClickFullscreen.Initialize("", "");\r
780                         bIsEnabledSystemMenu.Initialize("", "");\r
781                         bDynamicBassMixerManagement.Initialize("", "");\r
782                         bDebugInfo.Initialize( "strCfgSysDebugInfo" );\r
783 \r
784                         // enum\r
785                         nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));\r
786                         eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));\r
787                         eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));\r
788                         eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));\r
789                         eDark.Initialize( "strCfgSysDark", typeof(EDark));\r
790                         eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));\r
791                         eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));\r
792                         eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));\r
793                         Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));\r
794                         Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));\r
795                         eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));\r
796                         eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));\r
797                         eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));\r
798 //                      eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));\r
799                         eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));\r
800                         nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));\r
801 \r
802                         eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );\r
803                         nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );\r
804                         nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );\r
805 \r
806 \r
807                         // integer\r
808                         nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );\r
809                         nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );\r
810                         nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 255 );\r
811                         nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);\r
812                         nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);\r
813                         nFontSizeDotSongSelect.Initialize("", "", 5);\r
814                         nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);\r
815                         nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);\r
816                         nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);\r
817                         nPlaySpeed.ValueFormatter = (x) =>\r
818                         {\r
819                                 return "x" + (x / 20f).ToString("0.000");\r
820                         };\r
821                         nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );\r
822                         nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );\r
823                         nHitRange.Good.Initialize( "strCfgRangeGood", 0 );\r
824                         nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );\r
825                         nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );\r
826                         nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );\r
827                         nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );\r
828                         nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );\r
829                         nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );\r
830                         nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );\r
831                         nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );\r
832                         nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );\r
833                         nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );\r
834                         nRisky.Initialize( "strCfgSysRisky", 0, 100 );\r
835                         nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);\r
836                         nChipDisplayTimeMs.Initialize("", "", 0);\r
837                         nChipFadeoutTimeMs.Initialize("", "", 0);\r
838 \r
839                         nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);\r
840                         nPolyphonicSounds.Initialize( "strCfgSysPolyphonicSounds", 1, 11 );\r
841 \r
842                         // dgb\r
843                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
844                         {\r
845                                 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );\r
846                                 bReverse[i].Initialize( "strCfgDgbReverse" );\r
847                                 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );\r
848                                 bLight[i].Initialize( "strCfgDgbLight" );\r
849                                 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );\r
850                                 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );\r
851                                 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );\r
852                                 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);\r
853                                 nScrollSpeed[i].ValueFormatter = (x) =>\r
854                                         {\r
855                                                 return "x" + (x * 0.5f).ToString("0.0");\r
856                                         };\r
857                                 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);\r
858                                 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);\r
859                                 nViewerScrollSpeed[i].Initialize("", "", 1, 101);\r
860                                 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);\r
861                                 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
862                                 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
863                                 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));\r
864                                 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));\r
865                                 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));\r
866 \r
867                                 fJudgeLinePosOffsetBase[i].Initialize("", "");\r
868                         }\r
869 \r
870                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
871                         strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);\r
872 \r
873                         int crdStep = 10;\r
874                         cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
875                         cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
876                         cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
877                         cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
878                         cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
879                         cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
880 \r
881                         cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
882                         cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
883                         cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
884                         cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
885                         cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
886                         cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
887 \r
888                         cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
889                         cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
890                         cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
891                         cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
892                         cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
893                         cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
894 \r
895                         cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
896                         cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
897                         cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
898                         cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
899                         cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
900                         cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
901 \r
902                         cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
903                         cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
904                         cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
905                         cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
906                         cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
907                         cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
908 \r
909                         cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
910                         cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
911                         cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
912 \r
913                         cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
914                         cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
915                         cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
916 \r
917                         cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);\r
918                         cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);\r
919                         cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);\r
920                         cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);\r
921                         cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);\r
922                         cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);\r
923                         cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);\r
924                         cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);\r
925 \r
926                         cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);\r
927                         cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);\r
928                         cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);\r
929                         cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);\r
930 \r
931                         cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);\r
932                         cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);\r
933                         cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);\r
934                         cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);\r
935 \r
936                         SetEnterDelegates();\r
937                 }\r
938 \r
939                 public CConfigXml()\r
940                 {\r
941                         Deserializing(new StreamingContext());\r
942                         DefaultDeserializer(new StreamingContext());\r
943                 }\r
944 \r
945                 public void SetEnterDelegates()\r
946                 {\r
947                         bFullScreen.OnEnterDelegate = () =>\r
948                         {\r
949                                 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;\r
950                         };\r
951 \r
952                         // Vsync\r
953                         bVSyncWait.OnEnterDelegate = () =>\r
954                         {\r
955                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
956                         };\r
957 \r
958                         eBDGroup.OnEnterDelegate = () =>\r
959                         {\r
960                                 //BD group\r
961                                 if (eBDGroup == EBDGroup.Group)\r
962                                 {\r
963                                         // #27029 2012.1.5 from: 変更前の状態をバックアップする。\r
964                                         Backup1BDHHGroup.Value = eHHGroup;\r
965                                         Backup1BDPriotiry.Value = eHitSoundPriorityHH;\r
966 \r
967                                         // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし\r
968                                         if (eHHGroup == EHHGroup.None)\r
969                                         {\r
970                                                 eHHGroup.Value = EHHGroup.LC_HH;\r
971                                         }\r
972                                         if (eHHGroup == EHHGroup.HO_HC)\r
973                                         {\r
974                                                 eHHGroup.Value = EHHGroup.Group;\r
975                                         }\r
976 \r
977                                         // HH Priority ... C>P → 変更なし / P>C → C>P\r
978                                         if (eHitSoundPriorityHH == EHitSoundPriority.Pad)\r
979                                         {\r
980                                                 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;\r
981                                         }\r
982                                 }\r
983                                 else\r
984                                 {\r
985                                         eHHGroup = Backup1BDHHGroup;\r
986                                         eHitSoundPriorityHH = Backup1BDPriotiry;\r
987                                 }\r
988                         };\r
989 \r
990                         bUseBoxDefSkin.OnEnterDelegate = () =>\r
991                         {\r
992                                 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;\r
993                         };\r
994 \r
995                         bBufferedInput.OnEnterDelegate = () =>\r
996                         {\r
997                                 // #36433 2016.7.18 yyagi\r
998                                 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい\r
999                                 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。\r
1000                                 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。\r
1001                                 while ( \r
1002                                                 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||\r
1003                                                         ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&\r
1004                                                           CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )\r
1005                                                         )\r
1006                                                 )\r
1007                                           )\r
1008                                 {\r
1009                                         Thread.Sleep( 50 );\r
1010                                         CDTXMania.Instance.Input管理.tポーリング(\r
1011                                                 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );\r
1012                                 }\r
1013                         };\r
1014 \r
1015                 }\r
1016 \r
1017 \r
1018                 public bool bConfigIniがないかDTXManiaのバージョンが異なる\r
1019                 {\r
1020                         get\r
1021                         {\r
1022                                 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));\r
1023                         }\r
1024                 }\r
1025 \r
1026                 public bool bEnterがキー割り当てのどこにも使用されていない\r
1027                 {\r
1028                         get\r
1029                         {\r
1030                                 for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1031                                 {\r
1032                                         for (int k = 0; k < AssignableCodes; k++)\r
1033                                         {\r
1034                                                 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&\r
1035                                                                 (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))\r
1036                                                 {\r
1037                                                         return false;\r
1038                                                 }\r
1039                                         }\r
1040                                 }\r
1041                                 return true;\r
1042                         }\r
1043                 }\r
1044 \r
1045                 public bool bウィンドウモード\r
1046                 {\r
1047                         get\r
1048                         {\r
1049                                 return !this.bFullScreen;\r
1050                         }\r
1051                         set\r
1052                         {\r
1053                                 this.bFullScreen.Value = !value;\r
1054                         }\r
1055                 }\r
1056 \r
1057                 public bool bGuitar有効\r
1058                 {\r
1059                         get\r
1060                         {\r
1061                                 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;\r
1062                         }\r
1063                 }\r
1064 \r
1065                 public bool bDrums有効\r
1066                 {\r
1067                         get\r
1068                         {\r
1069                                 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;\r
1070                         }\r
1071                 }\r
1072 \r
1073                 public bool b楽器有効(EPart inst)\r
1074                 {\r
1075                         if (inst == EPart.Drums)\r
1076                         {\r
1077                                 return bDrums有効;\r
1078                         }\r
1079                         else if (inst == EPart.Guitar || inst == EPart.Bass)\r
1080                         {\r
1081                                 return bGuitar有効;\r
1082                         }\r
1083                         return false;\r
1084                 }\r
1085 \r
1086                 public bool bIsAutoPlay(EPart inst)\r
1087                 {\r
1088                         bool ret = false;\r
1089                         if (inst == EPart.Drums)\r
1090                         {\r
1091                                 ret = bAutoPlay.IsAllTrue(EPart.Drums);\r
1092                         }\r
1093                         else if (inst == EPart.Guitar)\r
1094                         {\r
1095                                 ret = bAutoPlay.IsAllTrue(EPart.Guitar);\r
1096                         }\r
1097                         else if (inst == EPart.Bass)\r
1098                         {\r
1099                                 ret = bAutoPlay.IsAllTrue(EPart.Bass);\r
1100                         }\r
1101                         return ret;\r
1102                 }\r
1103 \r
1104                 public bool b演奏情報を表示する\r
1105                 {\r
1106                         get\r
1107                         {\r
1108                                 return this.bDebugInfo;\r
1109                         }\r
1110                         set\r
1111                         {\r
1112                                 this.bDebugInfo.Value = value;\r
1113                         }\r
1114                 }\r
1115 \r
1116                 // #24063 2011.1.16 yyagi ギターとベースの切り替え\r
1117                 public bool bIsSwappedGuitarBass\r
1118                 {\r
1119                         get;\r
1120                         set;\r
1121                 }\r
1122 \r
1123                 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1124                 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped\r
1125                 {\r
1126                         get;\r
1127                         set;\r
1128                 }\r
1129 \r
1130                 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1131                 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped\r
1132                 {\r
1133                         get;\r
1134                         set;\r
1135                 }\r
1136 \r
1137                 public void SwapGuitarBassInfos_AutoFlags()\r
1138                 {\r
1139                         Func<EPad, EPad, bool> AutoSwapper = (x, y) =>\r
1140                         {\r
1141                                 bool t = bAutoPlay[y];\r
1142                                 bAutoPlay[y].Value = bAutoPlay[x];\r
1143                                 bAutoPlay[x].Value = t;\r
1144                                 return true;\r
1145                         };\r
1146 \r
1147                         AutoSwapper(EPad.GtR, EPad.BsR);\r
1148                         AutoSwapper(EPad.GtG, EPad.BsG);\r
1149                         AutoSwapper(EPad.GtB, EPad.BsB);\r
1150                         AutoSwapper(EPad.GtWail, EPad.BsWail);\r
1151                         AutoSwapper(EPad.GtPick, EPad.BsPick);\r
1152 \r
1153                         bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;\r
1154                 }\r
1155 \r
1156                 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)\r
1157                 {\r
1158                         for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1159                         {\r
1160                                 for (int k = 0; k < AssignableCodes; k++)\r
1161                                 {\r
1162                                         if (((KeyAssign[j][k].入力デバイス == DeviceType) &&\r
1163                                                         (KeyAssign[j][k].ID == nID)) &&\r
1164                                                         (KeyAssign[j][k].コード == nCode))\r
1165                                         {\r
1166                                                 for (int m = k; m < AssignableCodes - 1; m++)\r
1167                                                 {\r
1168                                                         KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);\r
1169                                                 }\r
1170                                                 KeyAssign[j][AssignableCodes - 1].Reset();\r
1171                                                 k--;\r
1172                                         }\r
1173                                 }\r
1174                         }\r
1175                 }\r
1176 \r
1177                 private void ClearKeyAssign()\r
1178                 {\r
1179                         KeyAssign = new STPadValue<COptionKeyAssign[]>();\r
1180                         for (EPad j = EPad.Min; j < EPad.Max; ++j)\r
1181                         {\r
1182                                 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];\r
1183                                 for (int k = 0; k < AssignableCodes; ++k)\r
1184                                 {\r
1185                                         KeyAssign[j][k] = new COptionKeyAssign();\r
1186                                 }\r
1187                         }\r
1188                 }\r
1189                 private void SetDefaultKeyAssign()\r
1190                 {\r
1191                         if (KeyAssign == null)\r
1192                         {\r
1193                                 ClearKeyAssign();\r
1194                         }\r
1195 \r
1196                         SetKeyAssignFromString( strDefaultKeyAssign );\r
1197                 }\r
1198                 private void SetKeyAssignFromString( string strParam )\r
1199                 {\r
1200                         if (strParam == null)\r
1201                         {\r
1202                                 return;\r
1203                         }\r
1204                         string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );\r
1205                         if (paramLines.Length <= 1)\r
1206                         {\r
1207                                 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );\r
1208                                 return;\r
1209                         }\r
1210 \r
1211                         Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()\r
1212                         {\r
1213                                 { "HH", EPad.HH },\r
1214                                 { "SD", EPad.SD },\r
1215                                 { "BD", EPad.BD },\r
1216                                 { "HT", EPad.HT },\r
1217                                 { "LT", EPad.LT },\r
1218                                 { "FT", EPad.FT },\r
1219                                 { "CY", EPad.CY },\r
1220                                 { "HHO", EPad.HHO },\r
1221                                 { "RD", EPad.RD },\r
1222                                 { "LC", EPad.LC },\r
1223                                 { "HP", EPad.HP },\r
1224                                 { "GtR", EPad.GtR },\r
1225                                 { "GtG", EPad.GtG },\r
1226                                 { "GtB", EPad.GtB },\r
1227                                 { "GtPick", EPad.GtPick },\r
1228                                 { "GtWail", EPad.GtWail },\r
1229                                 { "GtDecide", EPad.GtDecide },\r
1230                                 { "GtCancel", EPad.GtCancel },\r
1231                                 { "BsR", EPad.BsR },\r
1232                                 { "BsG", EPad.BsG },\r
1233                                 { "BsB", EPad.BsB },\r
1234                                 { "BsPick", EPad.BsPick },\r
1235                                 { "BsWail", EPad.BsWail },\r
1236                                 { "BsDecide", EPad.BsDecide },\r
1237                                 { "BsCancel", EPad.BsCancel },\r
1238                                 { "Capture", EPad.Capture}\r
1239                         };\r
1240 \r
1241                         foreach ( string param in paramLines )\r
1242                         {\r
1243                                 string[] tmp = param.Split( '=' );\r
1244                                 if ( tmp.Length != 2 )\r
1245                                 {\r
1246                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );\r
1247                                         return;\r
1248                                 }\r
1249 \r
1250                                 string strPad = tmp[ 0 ];\r
1251                                 string[] keys = tmp[ 1 ].Split( ',' );\r
1252                                 if ( keys.Length <= 0 )\r
1253                                 {\r
1254                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );\r
1255                                         return;\r
1256                                 }\r
1257                                 EPad e;\r
1258                                 bool b = dicStrEPad.TryGetValue( strPad, out e );\r
1259                                 if ( b == false )\r
1260                                 {\r
1261                                         Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );\r
1262                                 }\r
1263                                 int count = 0;\r
1264                                 foreach ( string key in keys )\r
1265                                 {\r
1266                                         char cInputDevice = key[ 0 ];\r
1267                                         EInputDevice eid;\r
1268                                         switch (cInputDevice)\r
1269                                         {\r
1270                                                 case 'K': eid = EInputDevice.Keyboard; break;\r
1271                                                 case 'M': eid = EInputDevice.MIDIIn; break;\r
1272                                                 case 'J': eid = EInputDevice.JoyPad; break;\r
1273                                                 case 'N': eid = EInputDevice.Mouse; break;\r
1274                                                 default: eid = EInputDevice.Unknown; break;\r
1275                                         }\r
1276                                         int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] );   // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)\r
1277                                         int nCode = Convert.ToInt32( key.Substring( 2 ) );\r
1278 \r
1279                                         KeyAssign[ e ][ count ].Value.InputDevice = eid;\r
1280                                         KeyAssign[ e ][ count ].Value.ID = nID;\r
1281                                         KeyAssign[ e ][ count ].Value.Code = nCode;\r
1282                                         count++;\r
1283 \r
1284                                         // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );\r
1285                                 }\r
1286                         }\r
1287                 }\r
1288 const string strDefaultKeyAssign = @"\r
1289 HH=K035,M042,M093\r
1290 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113\r
1291 BD=K012,K0126,M033,M035,M036,M0112\r
1292 HT=K031,M048,M050\r
1293 LT=K011,M047\r
1294 FT=K023,M041,M043,M045\r
1295 CY=K022,M049,M052,M055,M057,M091\r
1296 HHO=K010,M046,M092\r
1297 RD=K020,M051,M053,M059,M089\r
1298 LC=K026\r
1299 HP=M044\r
1300 \r
1301 GtR=K055\r
1302 GtG=K056,J012\r
1303 GtB=K057\r
1304 GtPick=K0115,K046,J06\r
1305 GtWail=K0116\r
1306 GtDecide=K060\r
1307 GtCancel=K061\r
1308 \r
1309 BsR=K090\r
1310 BsG=K091,J013\r
1311 BsB=K092\r
1312 BsPick=K0103,K0100,J08\r
1313 BsWail=K089\r
1314 BsDecide=K096\r
1315 BsCancel=K097\r
1316 \r
1317 Capture=K065\r
1318 ";\r
1319                 private string GetRelativePath( string strBasePath, string strTargetPath )\r
1320                 {\r
1321                         string strRelativePath = strTargetPath;\r
1322                         try\r
1323                         {\r
1324                                 Uri uri = new Uri( strBasePath );\r
1325                                 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );\r
1326                         }\r
1327                         catch ( UriFormatException )\r
1328                         {\r
1329                         }\r
1330 \r
1331                         return strRelativePath;\r
1332                 }\r
1333         }\r
1334 }\r