1 using System.Collections.Generic;
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2 using System.Threading;
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3 using System.Runtime.Serialization;
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4 using System.Diagnostics;
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11 /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。
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12 /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。
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13 /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。
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14 /// これらは OnDeserialized 属性がついたメソッドで処理します。
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17 /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。
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18 /// 変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。
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19 /// (例 : [DataMember(Name="old_hoge")]。
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20 /// ・DataMember の 型を変更しないでください。
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21 /// ・使用しなくなった DataMember を削除しないでください。
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22 /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。
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24 /// ---- 新しくオプションを追加する場合 ----
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25 /// ・変数名は原則英語としてください。
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26 /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。
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27 /// 値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。
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28 /// (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;
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29 /// 異なる DataMember が同じ Order 値を持っていても構いません。
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30 /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。
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31 /// これがないと正しくシリアライズ / デシリアライズできません。
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32 /// ・メンバは Deserializing メソッドでインスタンスを生成してください。
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33 /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。
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34 /// ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。
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35 /// このとき Initialize しようとしている値が null でないかチェックして、
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36 /// null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。
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37 /// ・CActConfigList で新しく追加した項目を list に追加してください。
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40 public class CConfigXml : IExtensibleDataObject, ICloneable
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42 public static readonly int AssignableCodes = 16;
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45 /// ExtensibleDataObject はラウンドトリップを有効にします。
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46 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも
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47 /// デシリアライズされなかったメンバの情報は失われません。
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49 private ExtensionDataObject extobj;
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50 public ExtensionDataObject ExtensionData
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63 /// とりあえずshallow copyによるClone()。
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65 /// <returns>自身を複製したCConfigXmlクラス。</returns>
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66 public object Clone()
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68 return (CConfigXml) MemberwiseClone();
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73 public COptionBool bFullAVI;
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75 public COptionBool bAVI;
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77 public COptionBool bBGA;
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79 public COptionBool bBGMPlay;
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81 public COptionBool bLog;
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83 public COptionBool bLogDTX;
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85 public COptionBool bLogEnumerateSongs;
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87 public COptionBool bLogCreateRelease;
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89 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;
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91 public COptionBool bScoreIni;
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93 public COptionBool bStageFailed;
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95 // #29500 2012.9.11 kairera0467 TIGHTモード
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96 public COptionBool bTight;
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98 public COptionBool bWaveAdjust;
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100 public COptionBool bCymbalFree;
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102 public COptionBool bStoicMode;
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104 public COptionBool bDrumsHitSound;
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106 public COptionBool bFillin;
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108 public COptionBool bRandSubBox;
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110 public COptionBool bDebugInfo;
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112 public COptionBool bAudience;
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114 public COptionBool bVSyncWait;
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116 public COptionBool bItalicFontSongSelect;
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118 public COptionBool bBoldFontSongSelect;
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120 public COptionBool bFullScreen;
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122 public COptionBool bViewerVSyncWait;
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124 public COptionBool bViewerShowDebugStatus;
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126 public COptionBool bViewerTimeStretch;
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128 public COptionBool bViewerDrumsActive;
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130 public COptionBool bViewerGuitarActive;
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132 public COptionBool bBufferedInput;
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134 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF
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135 public COptionBool bIsAutoResultCapture;
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137 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)
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138 public COptionBool bIsEnabledSystemMenu;
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140 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か
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141 public COptionBool bUseBoxDefSkin;
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142 public bool bConfigIniが存在している;
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144 public COptionBool bLoadSoundSpeed;
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146 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可
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147 public COptionBool bIsAllowedDoubleClickFullscreen;
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149 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)
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150 public COptionBool bUseOSTimer;
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153 public COptionBool bDynamicBassMixerManagement;
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155 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)
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156 public COptionBool bTimeStretch;
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157 [DataMember( Order = 105 )]
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158 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか
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159 public COptionBool bForceHighPowerPlan;
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160 [DataMember( Order = 105 )]
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161 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか
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162 public COptionBool bEventDrivenWASAPI;
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163 [DataMember( Order = 105 )]
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165 public COptionString strLanguage;
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166 // public COptionStringList strLanguageList;
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168 // #36177 2016.7.30 ikanick
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169 [DataMember( Order = 105 )]
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170 public COptionBool bLoadDTXDetail;
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173 public COptionInteger nBGAlpha;
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175 public Coordinates.CRect rcWindow;
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177 public Coordinates.CRect rcWindow_backup; // Viewerとしての使用時は、Playerとして使用する際のウインドウ情報をバックアップしておき、終了時に復元する
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178 // 内部保持するだけの情報であるため、Config.xmlに保存する必要はなく、[DataMember]は不要
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181 public Coordinates.CRect rcViewerWindow;
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184 public COptionInteger nMasterVolume;
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186 public COptionInteger nSleepUnfocusMs;
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188 public COptionInteger nSleepPerFrameMs;
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190 public COptionInteger nPlaySpeed;
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192 public COptionInteger nPreSoundWeightMs;
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194 public COptionInteger nPreImageWeightMs;
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196 public COptionInteger nAutoVolume;
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198 public COptionInteger nChipVolume;
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200 public COptionInteger nFontSizeDotSongSelect;
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202 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店
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203 public COptionInteger nRisky;
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205 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間
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206 public COptionInteger nChipDisplayTimeMs;
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208 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間
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209 public COptionInteger nChipFadeoutTimeMs;
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211 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数
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212 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。
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213 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。
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214 public COptionInteger nPolyphonicSounds;
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216 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)
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217 public COptionInteger nWASAPIBufferSizeMs;
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221 public COptionEnum<ECYGroup> eCYGroup;
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223 public COptionEnum<EDark> eDark;
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225 public COptionEnum<EFTGroup> eFTGroup;
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227 public COptionEnum<EHHGroup> eHHGroup;
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229 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング
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230 public COptionEnum<EBDGroup> eBDGroup;
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232 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;
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234 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;
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236 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;
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238 public COptionEnum<EActiveInstrument> eActiveInst;
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240 // #25370 2011.6.3 yyagi ズレ時間表示
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241 public COptionEnum<EShowLagType> nShowLagType;
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243 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更
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244 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)
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245 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;
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247 // #27029 2012.1.5 from:
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248 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。
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249 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。
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250 public COptionEnum<EHHGroup> Backup1BDHHGroup;
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252 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;
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254 public COptionEnum<EDamage> eDamageLevel;
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257 public COptionString strDTXManiaVersion;
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259 public COptionString strSongDataPath;
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261 public COptionString strFontSongSelect;
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263 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名
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264 public COptionString strSystemSkinSubfolderPath;
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267 // #24820 2013.1.17 yyagi ASIOデバイス
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268 public COptionStringList strASIODevice;
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270 [DataMember( Order = 106 )]
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271 public COptionEnum<EClickType> eClickType;
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272 [DataMember( Order = 106 )]
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273 public COptionInteger nClickHighVolume;
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274 [DataMember( Order = 106 )]
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275 public COptionInteger nClickLowVolume;
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279 public STDGBSValue<COptionBool> bLight;
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281 public STDGBSValue<COptionBool> bReverse;
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283 public STDGBSValue<COptionBool> bGraph;
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285 public STDGBSValue<COptionBool> bEmphasizePlaySound;
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287 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;
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289 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;
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291 public STDGBSValue<COptionEnum<ERandom>> eRandom;
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293 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;
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295 public STDGBSValue<COptionInteger> nMinComboDisp;
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297 public STDGBSValue<COptionInteger> nScrollSpeed;
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300 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;
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303 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;
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305 public STDGBSValue<COptionInteger> nViewerScrollSpeed;
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308 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;
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311 public COptionPadBool bAutoPlay;
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314 // #23857 2011.1.31 yyagi VelocityMin
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315 public STPadValue<COptionInteger> nVelocityMin;
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317 public STPadValue<COptionKeyAssign[]> KeyAssign;
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319 public STJudgeValue<COptionInteger> nHitRange;
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321 public COptionDictionary<int, string> dicJoystick;
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324 public STDGBSValue<COptionBool> bDisplayCombo;
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326 public STDGBSValue<COptionBool> bDisplayJudge;
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331 /// 楽器左端座標。ここを基準に各パーツを配置する。
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334 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;
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336 public STInstValue<COptionInteger> cdDebugX;
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338 public STInstValue<COptionInteger> cdDebugY;
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340 public STInstValue<COptionInteger> cdMovieX;
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342 public STInstValue<COptionInteger> cdMovieY;
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344 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;
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346 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;
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348 public STDGBSValue<COptionInteger> cdJudgeLineY;
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350 public STDGBSValue<COptionInteger> cdJudgeY;
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352 public STLaneValue<COptionInteger> cdLaneOrder;
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354 public STDGBSValue<COptionInteger> nSuddenFrom;
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356 public STDGBSValue<COptionInteger> nHiddenFrom;
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359 public int GetLaneX(ELane e)
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361 EPart p = EPart.Drums;
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362 ELane start = ELane.DrumsLaneMin;
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363 ELane end = ELane.DrumsLaneMax;
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364 if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)
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367 start = ELane.GuitarLaneMin;
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368 end = ELane.GuitarLaneMax;
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370 if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)
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373 start = ELane.BassLaneMin;
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374 end = ELane.BassLaneMax;
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376 int ret = cdInstX[p][eActiveInst];
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377 int order = cdLaneOrder[e];
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378 for (ELane t = start; t < end; ++t)
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380 if (cdLaneOrder[t] < order)
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382 ret += GetLaneW(t);
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388 public int GetLaneW(ELane e)
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401 public void AdjustLaneOrders(EPart p)
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403 ELane min = ELane.DrumsLaneMin;
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404 ELane max = ELane.DrumsLaneMax;
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405 if (p == EPart.Guitar)
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407 min = ELane.GuitarLaneMin;
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408 max = ELane.GuitarLaneMax;
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410 else if (p == EPart.Bass)
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412 min = ELane.BassLaneMin;
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413 max = ELane.BassLaneMax;
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416 bool[] used = new bool[max - min];
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417 for (ELane t = min; t < max; ++t)
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419 used[cdLaneOrder[t]] = true;
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421 for (int i = 0; i < used.Length; ++i)
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425 for (ELane t = min; t < max; ++t)
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427 for (ELane t2 = t + 1; t2 < max; ++t2)
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429 if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)
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431 cdLaneOrder[t].Value = (int)(min + i);
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446 public void Deserializing(StreamingContext sc)
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448 // #xxxxx 2011.11.27 yyagi add
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449 // #23568 2010.11.04 ikanick add
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450 // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)
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451 // #30675 2013.02.04 ikanick add
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452 // #23580 2011.1.3 yyagi
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453 // #31602 2013.6.23 yyagi
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454 //this.strDTXManiaのバージョン = "Unknown";
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457 bFullScreen = new COptionBool(false);
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458 bVSyncWait = new COptionBool(true);
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459 bStageFailed = new COptionBool(true);
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460 bFullAVI = new COptionBool(false);
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461 bAVI = new COptionBool(true);
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462 bBGA = new COptionBool(true);
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463 bFillin = new COptionBool(true);
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464 bLogDTX = new COptionBool(false);
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465 bLogEnumerateSongs = new COptionBool(false);
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466 bLogCreateRelease = new COptionBool(false);
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467 bCymbalFree = new COptionBool(false);
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468 bStoicMode = new COptionBool(false);
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469 bItalicFontSongSelect = new COptionBool(false);
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470 bWaveAdjust = new COptionBool(true);
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471 bBGMPlay = new COptionBool(true);
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472 bDrumsHitSound = new COptionBool(true);
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473 bAudience = new COptionBool(true);
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474 bScoreIni = new COptionBool(true);
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475 bRandSubBox = new COptionBool(true);
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476 bBoldFontSongSelect = new COptionBool(true);
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477 bDebugInfo = new COptionBool(false);
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478 bLog = new COptionBool(true);
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479 bAutoPlay = new COptionPadBool();
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480 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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482 bAutoPlay[pad] = new COptionBool(false);
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484 bViewerVSyncWait = new COptionBool(true);
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485 bViewerShowDebugStatus = new COptionBool(true);
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486 bViewerTimeStretch = new COptionBool(false);
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487 bViewerDrumsActive = new COptionBool(true);
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488 bViewerGuitarActive = new COptionBool(true);
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489 bLoadSoundSpeed = new COptionBool(true);
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490 bIsAutoResultCapture = new COptionBool(false);
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491 bBufferedInput = new COptionBool(true);
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492 bIsAllowedDoubleClickFullscreen = new COptionBool(true);
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493 bIsEnabledSystemMenu = new COptionBool(true);
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494 bUseBoxDefSkin = new COptionBool(true);
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495 bTight = new COptionBool(false);
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496 bUseOSTimer = new COptionBool(false);
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497 bDynamicBassMixerManagement = new COptionBool(true);
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498 bTimeStretch = new COptionBool(false);
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499 nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);
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500 bForceHighPowerPlan = new COptionBool( false );
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501 bEventDrivenWASAPI = new COptionBool( false );
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502 bLoadDTXDetail = new COptionBool( false );
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505 strSongDataPath = new COptionString(@".\");
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506 strFontSongSelect = new COptionString("MS PGothic");
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507 strDTXManiaVersion = new COptionString(CDTXMania.VERSION);
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508 strSystemSkinSubfolderPath = new COptionString(@".\Default\");
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511 eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);
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512 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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513 eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);
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514 eDark = new COptionEnum<EDark>(EDark.Off);
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515 eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);
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516 eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);
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517 eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);
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518 Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);
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519 Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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520 eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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521 eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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522 eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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523 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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524 eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);
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525 nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);
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528 rcWindow = new Coordinates.CRect(100, 100, 1280, 720);
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529 rcWindow_backup = new Coordinates.CRect( 100, 100, 1280, 720 );
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530 nSleepPerFrameMs = new COptionInteger( -1 );
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531 nSleepUnfocusMs = new COptionInteger(1);
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532 nBGAlpha = new COptionInteger(100);
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533 nPreSoundWeightMs = new COptionInteger(1000);
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534 nPreImageWeightMs = new COptionInteger(100);
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535 nFontSizeDotSongSelect = new COptionInteger(20);
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536 nAutoVolume = new COptionInteger(80);
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537 nChipVolume = new COptionInteger(100);
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538 nPlaySpeed = new COptionInteger(20);
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540 nHitRange = new STJudgeValue<COptionInteger>();
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541 nHitRange.Perfect = new COptionInteger(34);
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542 nHitRange.Great = new COptionInteger(67);
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543 nHitRange.Good = new COptionInteger(84);
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544 nHitRange.Poor = new COptionInteger(117);
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546 nVelocityMin = new STPadValue<COptionInteger>();
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547 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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549 nVelocityMin[pad] = new COptionInteger(0);
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551 nVelocityMin.HH.Value = 20;
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553 nRisky = new COptionInteger(0);
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554 nWASAPIBufferSizeMs = new COptionInteger(50);
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555 nChipDisplayTimeMs = new COptionInteger(3000);
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556 nChipFadeoutTimeMs = new COptionInteger(2000);
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557 rcViewerWindow = new Coordinates.CRect(100, 100, 640, 360);
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558 nMasterVolume = new COptionInteger(100);
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559 nPolyphonicSounds = new COptionInteger(4);
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561 eClickType = new COptionEnum<EClickType>(EClickType.Off);
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562 nClickHighVolume = new COptionInteger(100);
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563 nClickLowVolume = new COptionInteger(100);
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566 bEmphasizePlaySound = new STDGBSValue<COptionBool>();
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567 bReverse = new STDGBSValue<COptionBool>();
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568 bLight = new STDGBSValue<COptionBool>();
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569 bGraph = new STDGBSValue<COptionBool>();
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570 bDisplayCombo = new STDGBSValue<COptionBool>();
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571 bDisplayJudge = new STDGBSValue<COptionBool>();
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573 nScrollSpeed = new STDGBSValue<COptionInteger>();
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574 nMinComboDisp = new STDGBSValue<COptionInteger>();
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575 nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();
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576 nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();
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577 nSuddenFrom = new STDGBSValue<COptionInteger>();
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578 nHiddenFrom = new STDGBSValue<COptionInteger>();
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580 eRandom = new STDGBSValue<COptionEnum<ERandom>>();
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581 eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();
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582 eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();
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583 eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();
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586 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
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588 bEmphasizePlaySound[i] = new COptionBool(true);
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589 bReverse[i] = new COptionBool(false);
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590 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);
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591 bLight[i] = new COptionBool(false);
\r
592 bGraph[i] = new COptionBool(false);
\r
593 bDisplayJudge[i] = new COptionBool(true);
\r
594 bDisplayCombo[i] = new COptionBool(true);
\r
596 nScrollSpeed[i] = new COptionInteger(1);
\r
597 nInputAdjustTimeMs[i] = new COptionInteger(0);
\r
598 nJudgeLinePosOffset[i] = new COptionInteger(0);
\r
599 nViewerScrollSpeed[i] = new COptionInteger(1);
\r
600 nMinComboDisp[i] = new COptionInteger(2);
\r
601 nSuddenFrom[i] = new COptionInteger(450); // +100 FI
\r
602 nHiddenFrom[i] = new COptionInteger(225); // +100 FO
\r
604 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);
\r
605 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);
\r
606 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);
\r
608 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);
\r
611 dicJoystick = new COptionDictionary<int, string>();
\r
612 dicJoystick.Value = new Dictionary<int, string>(10);
\r
614 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
\r
615 strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);
\r
617 strLanguage = new COptionString( "" ); // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。
\r
618 // strLanguageList = new COptionStringList("");
\r
621 cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
622 cdInstX.Drums = new STInstValue<COptionInteger>();
\r
623 cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);
\r
624 cdInstX.Guitar = new STInstValue<COptionInteger>();
\r
625 cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);
\r
626 cdInstX.Bass = new STInstValue<COptionInteger>();
\r
627 cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);
\r
628 cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);
\r
629 cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);
\r
630 cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);
\r
632 cdDebugX = new STInstValue<COptionInteger>();
\r
633 cdDebugX.DrOnly = new COptionInteger(450 * 3);
\r
634 cdDebugX.Both = new COptionInteger(450 * 3);
\r
635 cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);
\r
637 cdDebugY = new STInstValue<COptionInteger>();
\r
638 cdDebugY.Both = new COptionInteger(200);
\r
639 cdDebugY.DrOnly = new COptionInteger(200);
\r
640 cdDebugY.GBOnly = new COptionInteger(200);
\r
642 cdMovieX = new STInstValue<COptionInteger>();
\r
643 cdMovieX.Both = new COptionInteger(619 + 682);
\r
644 cdMovieX.DrOnly = new COptionInteger(619 + 682);
\r
645 cdMovieX.GBOnly = new COptionInteger(682);
\r
647 cdMovieY = new STInstValue<COptionInteger>();
\r
648 cdMovieY.Both = new COptionInteger(128);
\r
649 cdMovieY.DrOnly = new COptionInteger(128);
\r
650 cdMovieY.GBOnly = new COptionInteger(128);
\r
652 cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
653 cdComboX.Drums = new STInstValue<COptionInteger>();
\r
654 cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);
\r
655 cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);
\r
656 cdComboX.Guitar = new STInstValue<COptionInteger>();
\r
657 cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);
\r
658 cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);
\r
659 cdComboX.Bass = new STInstValue<COptionInteger>();
\r
660 cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);
\r
661 cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);
\r
663 cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();
\r
664 cdComboY.Drums = new STInstValue<COptionInteger>();
\r
665 cdComboY.Drums.Both = new COptionInteger(100);
\r
666 cdComboY.Drums.DrOnly = new COptionInteger(100);
\r
667 cdComboY.Guitar = new STInstValue<COptionInteger>();
\r
668 cdComboY.Guitar.Both = new COptionInteger(700);
\r
669 cdComboY.Guitar.GBOnly = new COptionInteger(700);
\r
670 cdComboY.Bass = new STInstValue<COptionInteger>();
\r
671 cdComboY.Bass.Both = new COptionInteger(700);
\r
672 cdComboY.Bass.GBOnly = new COptionInteger(700);
\r
674 cdJudgeLineY = new STDGBSValue<COptionInteger>();
\r
675 cdJudgeLineY.Drums = new COptionInteger(942);
\r
676 cdJudgeLineY.Guitar = new COptionInteger(138);
\r
677 cdJudgeLineY.Bass = new COptionInteger(138);
\r
679 cdJudgeY = new STDGBSValue<COptionInteger>();
\r
680 cdJudgeY.Drums = new COptionInteger(350);
\r
681 cdJudgeY.Guitar = new COptionInteger(600);
\r
682 cdJudgeY.Bass = new COptionInteger(600);
\r
684 cdLaneOrder = new STLaneValue<COptionInteger>();
\r
685 for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)
\r
687 cdLaneOrder[lane] = new COptionInteger(0);
\r
690 cdLaneOrder.HH.Value = 1;
\r
691 cdLaneOrder.SD.Value = 2;
\r
692 cdLaneOrder.BD.Value = 3;
\r
693 cdLaneOrder.HT.Value = 4;
\r
694 cdLaneOrder.LT.Value = 5;
\r
695 cdLaneOrder.FT.Value = 6;
\r
696 cdLaneOrder.CY.Value = 7;
\r
698 cdLaneOrder.GtG.Value = 1;
\r
699 cdLaneOrder.GtB.Value = 2;
\r
700 cdLaneOrder.GtW.Value = 3;
\r
702 cdLaneOrder.BsG.Value = 1;
\r
703 cdLaneOrder.BsR.Value = 2;
\r
704 cdLaneOrder.BsW.Value = 3;
\r
706 bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");
\r
707 SetDefaultKeyAssign();
\r
711 /// 保存する必要がない値はここで設定してください。
\r
712 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。
\r
714 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>
\r
716 public void DefaultDeserializer(StreamingContext sc)
\r
719 CResources cr = CDTXMania.Instance.Resources;
\r
720 bFullScreen.Initialize( "strCfgSysFullScreen" );
\r
721 bVSyncWait.Initialize( "strCfgSysVSync" );
\r
722 bStageFailed.Initialize( "strCfgSysStageFailed");
\r
723 bFullAVI.Initialize( "strCfgSysFullAVI" );
\r
724 bAVI.Initialize( "strCfgSysAVI" );
\r
725 bBGA.Initialize( "strCfgSysBGA" );
\r
726 bLog.Initialize( "strCfgSysLog" );
\r
727 bStoicMode.Initialize( "strCfgSysStoic" );
\r
728 bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );
\r
729 bBGMPlay.Initialize( "strCfgSysBGM" );
\r
730 bAudience.Initialize( "strCfgSysAudience" );
\r
731 bScoreIni.Initialize( "strCfgSysSaveScoreIni" );
\r
732 bRandSubBox.Initialize( "strCfgSysRandSubBox" );
\r
733 bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );
\r
734 bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );
\r
735 bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );
\r
736 bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );
\r
737 bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );
\r
738 bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );
\r
739 bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );
\r
740 bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );
\r
741 bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );
\r
742 bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );
\r
743 bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );
\r
744 bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );
\r
745 bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );
\r
746 bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );
\r
747 bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );
\r
748 bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );
\r
749 bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );
\r
750 bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );
\r
751 bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );
\r
752 bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );
\r
754 bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );
\r
755 bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );
\r
756 bBufferedInput.Initialize( "strCfgSysBufferingInput" );
\r
757 bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );
\r
758 bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );
\r
759 bTimeStretch.Initialize( "strCfgSysTimeStretch" );
\r
760 bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );
\r
761 bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );
\r
762 bLoadDTXDetail.Initialize( "strCfgSysLoadDTXDetail" ); // #36177 2016.7.30 ikanick
\r
764 bCymbalFree.Initialize( "strCfgDrCymbalFree" );
\r
765 bDrumsHitSound.Initialize( "strCfgDrChipSound" );
\r
766 bFillin.Initialize( "strCfgDrFillin" );
\r
767 bTight.Initialize( "strCfgDrTight" );
\r
769 bItalicFontSongSelect.Initialize("", "");
\r
770 bBoldFontSongSelect.Initialize("", "");
\r
771 bLogDTX.Initialize("", "");
\r
772 bLogEnumerateSongs.Initialize("", "");
\r
773 bLogCreateRelease.Initialize("", "");
\r
774 bViewerVSyncWait.Initialize("", "");
\r
775 bViewerShowDebugStatus.Initialize("", "");
\r
776 bViewerTimeStretch.Initialize("", "");
\r
777 bViewerDrumsActive.Initialize("", "");
\r
778 bViewerGuitarActive.Initialize("", "");
\r
779 bIsAllowedDoubleClickFullscreen.Initialize("", "");
\r
780 bIsEnabledSystemMenu.Initialize("", "");
\r
781 bDynamicBassMixerManagement.Initialize("", "");
\r
782 bDebugInfo.Initialize( "strCfgSysDebugInfo" );
\r
785 nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));
\r
786 eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));
\r
787 eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));
\r
788 eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));
\r
789 eDark.Initialize( "strCfgSysDark", typeof(EDark));
\r
790 eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));
\r
791 eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));
\r
792 eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));
\r
793 Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));
\r
794 Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));
\r
795 eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));
\r
796 eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));
\r
797 eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));
\r
798 // eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));
\r
799 eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));
\r
800 nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));
\r
802 eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );
\r
803 nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );
\r
804 nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );
\r
808 nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );
\r
809 nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );
\r
810 nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 255 );
\r
811 nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);
\r
812 nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);
\r
813 nFontSizeDotSongSelect.Initialize("", "", 5);
\r
814 nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);
\r
815 nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);
\r
816 nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);
\r
817 nPlaySpeed.ValueFormatter = (x) =>
\r
819 return "x" + (x / 20f).ToString("0.000");
\r
821 nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );
\r
822 nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );
\r
823 nHitRange.Good.Initialize( "strCfgRangeGood", 0 );
\r
824 nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );
\r
825 nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );
\r
826 nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );
\r
827 nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );
\r
828 nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );
\r
829 nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );
\r
830 nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );
\r
831 nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );
\r
832 nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );
\r
833 nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );
\r
834 nRisky.Initialize( "strCfgSysRisky", 0, 100 );
\r
835 nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);
\r
836 nChipDisplayTimeMs.Initialize("", "", 0);
\r
837 nChipFadeoutTimeMs.Initialize("", "", 0);
\r
839 nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);
\r
840 nPolyphonicSounds.Initialize( "strCfgSysPolyphonicSounds", 1, 11 );
\r
843 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
\r
845 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );
\r
846 bReverse[i].Initialize( "strCfgDgbReverse" );
\r
847 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );
\r
848 bLight[i].Initialize( "strCfgDgbLight" );
\r
849 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );
\r
850 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );
\r
851 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );
\r
852 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);
\r
853 nScrollSpeed[i].ValueFormatter = (x) =>
\r
855 return "x" + (x * 0.5f).ToString("0.0");
\r
857 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);
\r
858 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);
\r
859 nViewerScrollSpeed[i].Initialize("", "", 1, 101);
\r
860 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);
\r
861 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);
\r
862 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);
\r
863 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));
\r
864 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));
\r
865 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));
\r
867 fJudgeLinePosOffsetBase[i].Initialize("", "");
\r
870 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
\r
871 strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);
\r
874 cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
875 cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
876 cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
877 cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
878 cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
879 cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
881 cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
882 cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
883 cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
884 cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
885 cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
886 cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
888 cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
889 cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
890 cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
891 cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
892 cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
893 cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
895 cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
896 cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
897 cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
898 cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
899 cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
900 cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
902 cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
903 cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
904 cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
905 cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
906 cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
907 cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
909 cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
910 cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
911 cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
913 cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
914 cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
915 cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
917 cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);
\r
918 cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);
\r
919 cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);
\r
920 cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);
\r
921 cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);
\r
922 cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);
\r
923 cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);
\r
924 cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);
\r
926 cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);
\r
927 cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);
\r
928 cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);
\r
929 cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);
\r
931 cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);
\r
932 cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);
\r
933 cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);
\r
934 cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);
\r
936 SetEnterDelegates();
\r
939 public CConfigXml()
\r
941 Deserializing(new StreamingContext());
\r
942 DefaultDeserializer(new StreamingContext());
\r
945 public void SetEnterDelegates()
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947 bFullScreen.OnEnterDelegate = () =>
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949 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;
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953 bVSyncWait.OnEnterDelegate = () =>
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955 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;
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958 eBDGroup.OnEnterDelegate = () =>
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961 if (eBDGroup == EBDGroup.Group)
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963 // #27029 2012.1.5 from: 変更前の状態をバックアップする。
\r
964 Backup1BDHHGroup.Value = eHHGroup;
\r
965 Backup1BDPriotiry.Value = eHitSoundPriorityHH;
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967 // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし
\r
968 if (eHHGroup == EHHGroup.None)
\r
970 eHHGroup.Value = EHHGroup.LC_HH;
\r
972 if (eHHGroup == EHHGroup.HO_HC)
\r
974 eHHGroup.Value = EHHGroup.Group;
\r
977 // HH Priority ... C>P → 変更なし / P>C → C>P
\r
978 if (eHitSoundPriorityHH == EHitSoundPriority.Pad)
\r
980 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;
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985 eHHGroup = Backup1BDHHGroup;
\r
986 eHitSoundPriorityHH = Backup1BDPriotiry;
\r
990 bUseBoxDefSkin.OnEnterDelegate = () =>
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992 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;
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995 bBufferedInput.OnEnterDelegate = () =>
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997 // #36433 2016.7.18 yyagi
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998 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい
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999 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。
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1000 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。
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1002 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||
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1003 ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&
\r
1004 CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )
\r
1009 Thread.Sleep( 50 );
\r
1010 CDTXMania.Instance.Input管理.tポーリング(
\r
1011 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );
\r
1018 public bool bConfigIniがないかDTXManiaのバージョンが異なる
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1022 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));
\r
1026 public bool bEnterがキー割り当てのどこにも使用されていない
\r
1030 for (EPad j = EPad.Min; j < EPad.Max; j++)
\r
1032 for (int k = 0; k < AssignableCodes; k++)
\r
1034 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&
\r
1035 (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))
\r
1045 public bool bウィンドウモード
\r
1049 return !this.bFullScreen;
\r
1053 this.bFullScreen.Value = !value;
\r
1057 public bool bGuitar有効
\r
1061 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;
\r
1065 public bool bDrums有効
\r
1069 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;
\r
1073 public bool b楽器有効(EPart inst)
\r
1075 if (inst == EPart.Drums)
\r
1079 else if (inst == EPart.Guitar || inst == EPart.Bass)
\r
1086 public bool bIsAutoPlay(EPart inst)
\r
1089 if (inst == EPart.Drums)
\r
1091 ret = bAutoPlay.IsAllTrue(EPart.Drums);
\r
1093 else if (inst == EPart.Guitar)
\r
1095 ret = bAutoPlay.IsAllTrue(EPart.Guitar);
\r
1097 else if (inst == EPart.Bass)
\r
1099 ret = bAutoPlay.IsAllTrue(EPart.Bass);
\r
1104 public bool b演奏情報を表示する
\r
1108 return this.bDebugInfo;
\r
1112 this.bDebugInfo.Value = value;
\r
1116 // #24063 2011.1.16 yyagi ギターとベースの切り替え
\r
1117 public bool bIsSwappedGuitarBass
\r
1123 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
\r
1124 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped
\r
1130 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
\r
1131 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped
\r
1137 public void SwapGuitarBassInfos_AutoFlags()
\r
1139 Func<EPad, EPad, bool> AutoSwapper = (x, y) =>
\r
1141 bool t = bAutoPlay[y];
\r
1142 bAutoPlay[y].Value = bAutoPlay[x];
\r
1143 bAutoPlay[x].Value = t;
\r
1147 AutoSwapper(EPad.GtR, EPad.BsR);
\r
1148 AutoSwapper(EPad.GtG, EPad.BsG);
\r
1149 AutoSwapper(EPad.GtB, EPad.BsB);
\r
1150 AutoSwapper(EPad.GtWail, EPad.BsWail);
\r
1151 AutoSwapper(EPad.GtPick, EPad.BsPick);
\r
1153 bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;
\r
1156 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)
\r
1158 for (EPad j = EPad.Min; j < EPad.Max; j++)
\r
1160 for (int k = 0; k < AssignableCodes; k++)
\r
1162 if (((KeyAssign[j][k].入力デバイス == DeviceType) &&
\r
1163 (KeyAssign[j][k].ID == nID)) &&
\r
1164 (KeyAssign[j][k].コード == nCode))
\r
1166 for (int m = k; m < AssignableCodes - 1; m++)
\r
1168 KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);
\r
1170 KeyAssign[j][AssignableCodes - 1].Reset();
\r
1177 private void ClearKeyAssign()
\r
1179 KeyAssign = new STPadValue<COptionKeyAssign[]>();
\r
1180 for (EPad j = EPad.Min; j < EPad.Max; ++j)
\r
1182 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];
\r
1183 for (int k = 0; k < AssignableCodes; ++k)
\r
1185 KeyAssign[j][k] = new COptionKeyAssign();
\r
1189 private void SetDefaultKeyAssign()
\r
1191 if (KeyAssign == null)
\r
1196 SetKeyAssignFromString( strDefaultKeyAssign );
\r
1198 private void SetKeyAssignFromString( string strParam )
\r
1200 if (strParam == null)
\r
1204 string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );
\r
1205 if (paramLines.Length <= 1)
\r
1207 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );
\r
1211 Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()
\r
1213 { "HH", EPad.HH },
\r
1214 { "SD", EPad.SD },
\r
1215 { "BD", EPad.BD },
\r
1216 { "HT", EPad.HT },
\r
1217 { "LT", EPad.LT },
\r
1218 { "FT", EPad.FT },
\r
1219 { "CY", EPad.CY },
\r
1220 { "HHO", EPad.HHO },
\r
1221 { "RD", EPad.RD },
\r
1222 { "LC", EPad.LC },
\r
1223 { "HP", EPad.HP },
\r
1224 { "GtR", EPad.GtR },
\r
1225 { "GtG", EPad.GtG },
\r
1226 { "GtB", EPad.GtB },
\r
1227 { "GtPick", EPad.GtPick },
\r
1228 { "GtWail", EPad.GtWail },
\r
1229 { "GtDecide", EPad.GtDecide },
\r
1230 { "GtCancel", EPad.GtCancel },
\r
1231 { "BsR", EPad.BsR },
\r
1232 { "BsG", EPad.BsG },
\r
1233 { "BsB", EPad.BsB },
\r
1234 { "BsPick", EPad.BsPick },
\r
1235 { "BsWail", EPad.BsWail },
\r
1236 { "BsDecide", EPad.BsDecide },
\r
1237 { "BsCancel", EPad.BsCancel },
\r
1238 { "Capture", EPad.Capture}
\r
1241 foreach ( string param in paramLines )
\r
1243 string[] tmp = param.Split( '=' );
\r
1244 if ( tmp.Length != 2 )
\r
1246 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );
\r
1250 string strPad = tmp[ 0 ];
\r
1251 string[] keys = tmp[ 1 ].Split( ',' );
\r
1252 if ( keys.Length <= 0 )
\r
1254 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );
\r
1258 bool b = dicStrEPad.TryGetValue( strPad, out e );
\r
1261 Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );
\r
1264 foreach ( string key in keys )
\r
1266 char cInputDevice = key[ 0 ];
\r
1268 switch (cInputDevice)
\r
1270 case 'K': eid = EInputDevice.Keyboard; break;
\r
1271 case 'M': eid = EInputDevice.MIDIIn; break;
\r
1272 case 'J': eid = EInputDevice.JoyPad; break;
\r
1273 case 'N': eid = EInputDevice.Mouse; break;
\r
1274 default: eid = EInputDevice.Unknown; break;
\r
1276 int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] ); // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)
\r
1277 int nCode = Convert.ToInt32( key.Substring( 2 ) );
\r
1279 KeyAssign[ e ][ count ].Value.InputDevice = eid;
\r
1280 KeyAssign[ e ][ count ].Value.ID = nID;
\r
1281 KeyAssign[ e ][ count ].Value.Code = nCode;
\r
1284 // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );
\r
1288 const string strDefaultKeyAssign = @"
\r
1290 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113
\r
1291 BD=K012,K0126,M033,M035,M036,M0112
\r
1294 FT=K023,M041,M043,M045
\r
1295 CY=K022,M049,M052,M055,M057,M091
\r
1296 HHO=K010,M046,M092
\r
1297 RD=K020,M051,M053,M059,M089
\r
1304 GtPick=K0115,K046,J06
\r
1312 BsPick=K0103,K0100,J08
\r
1319 private string GetRelativePath( string strBasePath, string strTargetPath )
\r
1321 string strRelativePath = strTargetPath;
\r
1324 Uri uri = new Uri( strBasePath );
\r
1325 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );
\r
1327 catch ( UriFormatException )
\r
1331 return strRelativePath;
\r