OSDN Git Service

#xxxxx 107のリリース番号更新。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Globalization;\r
4 using System.Text;\r
5 using System.Windows.Forms;\r
6 using System.Drawing;\r
7 using System.Diagnostics;\r
8 using System.Runtime.InteropServices;\r
9 using System.IO;\r
10 using System.Threading;\r
11 using System.Runtime.Serialization.Formatters.Binary;\r
12 using SlimDX;\r
13 using SlimDX.Direct3D9;\r
14 using FDK;\r
15 using SampleFramework;\r
16 using System.Runtime.Serialization;\r
17 using System.Xml;\r
18 using System.Web;\r
19 \r
20 namespace DTXMania\r
21 {\r
22         internal class CDTXMania : Game\r
23         {\r
24                 // プロパティ\r
25                 #region [ properties ]\r
26                 public static readonly string VERSION = "107(161001)";\r
27                 public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
28                 public static readonly string D3DXDLL = "d3dx9_43.dll";     // June 2010\r
29                                                                                                                                                                                                                                                                 //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
30                                                                                                                                                                                                                                                                 //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
31                 private static CDTXMania instance = new CDTXMania();\r
32 \r
33                 public static CDTXMania Instance\r
34                 {\r
35                         get\r
36                         {\r
37                                 return instance;\r
38                         }\r
39                 }\r
40                 public C文字コンソール act文字コンソール { get; private set; }\r
41                 public bool bコンパクトモード { get; private set; }\r
42                 public CConfigXml ConfigIni;\r
43                 public CResources Resources;\r
44 \r
45                 public CDTX DTX\r
46                 {\r
47                         get\r
48                         {\r
49                                 return dtx;\r
50                         }\r
51                         set\r
52                         {\r
53                                 if ((dtx != null) && (Instance != null))\r
54                                 {\r
55                                         dtx.On非活性化();\r
56                                         Instance.listトップレベルActivities.Remove(dtx);\r
57                                 }\r
58                                 dtx = value;\r
59                                 if ((dtx != null) && (Instance != null))\r
60                                 {\r
61                                         Instance.listトップレベルActivities.Add(dtx);\r
62                                 }\r
63                         }\r
64                 }\r
65                 public CFPS FPS { get; private set; }\r
66                 public CInput管理 Input管理 { get; private set; }\r
67                 #region [ 入力範囲ms ]\r
68                 public int nPerfect範囲ms\r
69                 {\r
70                         get\r
71                         {\r
72                                 if (stage選曲.r確定された曲 != null)\r
73                                 {\r
74                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
75                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPerfect範囲ms >= 0))\r
76                                         {\r
77                                                 return c曲リストノード.nPerfect範囲ms;\r
78                                         }\r
79                                 }\r
80                                 return ConfigIni.nHitRange.Perfect;\r
81                         }\r
82                 }\r
83                 public int nGreat範囲ms\r
84                 {\r
85                         get\r
86                         {\r
87                                 if (stage選曲.r確定された曲 != null)\r
88                                 {\r
89                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
90                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGreat範囲ms >= 0))\r
91                                         {\r
92                                                 return c曲リストノード.nGreat範囲ms;\r
93                                         }\r
94                                 }\r
95                                 return ConfigIni.nHitRange.Great;\r
96                         }\r
97                 }\r
98                 public int nGood範囲ms\r
99                 {\r
100                         get\r
101                         {\r
102                                 if (stage選曲.r確定された曲 != null)\r
103                                 {\r
104                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
105                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGood範囲ms >= 0))\r
106                                         {\r
107                                                 return c曲リストノード.nGood範囲ms;\r
108                                         }\r
109                                 }\r
110                                 return ConfigIni.nHitRange.Good;\r
111                         }\r
112                 }\r
113                 public int nPoor範囲ms\r
114                 {\r
115                         get\r
116                         {\r
117                                 if (stage選曲.r確定された曲 != null)\r
118                                 {\r
119                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
120                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPoor範囲ms >= 0))\r
121                                         {\r
122                                                 return c曲リストノード.nPoor範囲ms;\r
123                                         }\r
124                                 }\r
125                                 return ConfigIni.nHitRange.Poor;\r
126                         }\r
127                 }\r
128                 #endregion\r
129                 public CPad Pad { get; private set; }\r
130                 public Random Random { get; private set; }\r
131                 public CSkin Skin { get; private set; }\r
132                 public CSongs管理 Songs管理 { get; set; }// 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
133                 public CEnumSongs EnumSongs { get; private set; }\r
134                 public CActEnumSongs actEnumSongs { get; private set; }\r
135                 public CActFlushGPU actFlushGPU { get; private set; }\r
136 \r
137                 public CSound管理 Sound管理 { get; private set; }\r
138                 public CStage起動 stage起動 { get; private set; }\r
139                 public CStageタイトル stageタイトル { get; private set; }\r
140                 public CStageコンフィグ stageコンフィグ { get; private set; }\r
141                 public CStage選曲 stage選曲 { get; private set; }\r
142                 public CStage曲読み込み stage曲読み込み { get; private set; }\r
143                 public CStage演奏画面共通 stage演奏画面 { get; private set; }\r
144                 public CStage結果 stage結果 { get; private set; }\r
145                 public CStageChangeSkin stageChangeSkin { get; private set; }\r
146                 public CStage終了 stage終了 { get; private set; }\r
147                 public CStage r現在のステージ = null;\r
148                 public CStage r直前のステージ = null;\r
149                 public string strEXEのあるフォルダ { get; private set; }\r
150                 public string strコンパクトモードファイル { get; private set; }\r
151                 public CTimer Timer { get; private set; }\r
152                 public Format TextureFormat = Format.A8R8G8B8;\r
153                 internal IPluginActivity act現在入力を占有中のプラグイン = null;\r
154                 public bool bApplicationActive { get; private set; }\r
155                 public bool b次のタイミングで垂直帰線同期切り替えを行う { get; set; }\r
156                 public bool b次のタイミングで全画面_ウィンドウ切り替えを行う { get; set; }\r
157                 public Coordinates.CCoordinates Coordinates;\r
158                 public Device Device\r
159                 {\r
160                         get\r
161                         {\r
162                                 return base.GraphicsDeviceManager.Direct3D9.Device;\r
163                         }\r
164                 }\r
165                 public CPluginHost PluginHost { get; private set; }\r
166                 public List<STPlugin> listプラグイン = new List<STPlugin>();\r
167 \r
168                 private Size currentClientSize { get; set; }    // #23510 2010.10.27 add yyagi to keep current window size\r
169                                                                                                                                                                                                                 //              public static CTimer ct;\r
170                 public IntPtr WindowHandle                  // 2012.10.24 yyagi; to add ASIO support\r
171                 {\r
172                         get\r
173                         {\r
174                                 return base.Window.Handle;\r
175                         }\r
176                 }\r
177                 public CDTXVmode DTXVmode { get; set; }// #28821 2014.1.23 yyagi\r
178                 #endregion\r
179 \r
180                 // コンストラクタ\r
181 \r
182                 private CDTXMania()\r
183                 {\r
184                 }\r
185 \r
186                 public void InitializeInstance()\r
187                 {\r
188                         #region [ strEXEのあるフォルダを決定する ]\r
189                         // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
190 #if DEBUG\r
191                         strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
192                         //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";\r
193 #else\r
194                         strEXEのあるフォルダ = Path.GetDirectoryName(Application.ExecutablePath) + @"\"; // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
195 #endif\r
196                         // END #23629 2010.11.13 from\r
197                         #endregion\r
198 \r
199                         #region [ 言語リソースの初期化 ]\r
200                         Trace.TraceInformation( "言語リソースの初期化を行います。" );\r
201                         Trace.Indent();\r
202                         try\r
203                         {\r
204                                 Resources = new CResources();\r
205                                 Resources.LoadResources( "" );\r
206                                 Trace.TraceInformation( "言語リソースの初期化を完了しました。" );\r
207                         }\r
208                         finally\r
209                         {\r
210                                 Trace.Unindent();\r
211                         }\r
212                         #endregion\r
213 \r
214                         #region [ Config.ini の読込み ]\r
215                         ConfigIni = new CConfigXml();\r
216                         CDTXMania.Instance.LoadConfig();\r
217                         // #28200 2011.5.1 yyagi\r
218                         this.Window.EnableSystemMenu = CDTXMania.Instance.ConfigIni.bIsEnabledSystemMenu;\r
219                         // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動\r
220                         #endregion\r
221 \r
222 \r
223                         #region[座標値読み込み]\r
224                         Coordinates = new Coordinates.CCoordinates();\r
225                         #endregion\r
226 \r
227                         #region [ ログ出力開始 ]\r
228                         Trace.AutoFlush = true;\r
229                         if (ConfigIni.bLog)\r
230                         {\r
231                                 try\r
232                                 {\r
233                                         Trace.Listeners.Add(new CTraceLogListener(new StreamWriter(System.IO.Path.Combine(strEXEのあるフォルダ, "DTXManiaLog.txt"), false, Encoding.GetEncoding("utf-16"))));\r
234                                 }\r
235                                 catch (System.UnauthorizedAccessException)          // #24481 2011.2.20 yyagi\r
236                                 {\r
237                                         int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
238                                         string[] mes_writeErr = {\r
239                                                                                                 "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
240                                                                                                 "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
241                                                                                 };\r
242                                         MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
243                                         Environment.Exit(1);\r
244                                 }\r
245                         }\r
246                         Trace.WriteLine("");\r
247                         Trace.WriteLine("DTXMania powered by YAMAHA Silent Session Drums");\r
248                         Trace.WriteLine(string.Format("Release: {0}", VERSION));\r
249                         Trace.WriteLine("");\r
250                         Trace.TraceInformation("----------------------");\r
251                         Trace.TraceInformation("■ アプリケーションの初期化");\r
252                         Trace.TraceInformation("OS Version: " + Environment.OSVersion);\r
253                         Trace.TraceInformation("ProcessorCount: " + Environment.ProcessorCount.ToString());\r
254                         Trace.TraceInformation("CLR Version: " + Environment.Version.ToString());\r
255                         #endregion\r
256 \r
257                         #region [ 言語の設定 ]\r
258                         Trace.TraceInformation( "言語情報の読み込みを開始します。" );\r
259                         //Debug.WriteLine( "language=" + Resources.Language );\r
260                         //Debug.WriteLine( "settings=" + instance.ConfigIni.strLanguage );\r
261                         Resources.Language = instance.ConfigIni.strLanguage;\r
262                         Trace.TraceInformation( "言語を{0}に設定しました。", Resources.Language );\r
263 \r
264                         #endregion\r
265 \r
266         \r
267                         #region [ DTXVmodeクラス の初期化 ]\r
268                         //Trace.TraceInformation( "DTXVモードの初期化を行います。" );\r
269                         //Trace.Indent();\r
270                         try\r
271                         {\r
272                                 DTXVmode = new CDTXVmode();\r
273                                 DTXVmode.Enabled = false;\r
274                                 //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );\r
275                         }\r
276                         finally\r
277                         {\r
278                                 //Trace.Unindent();\r
279                         }\r
280                         #endregion\r
281                         #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]\r
282                         bコンパクトモード = false;\r
283                         strコンパクトモードファイル = "";\r
284                         string[] commandLineArgs = Environment.GetCommandLineArgs();\r
285                         if ((commandLineArgs != null) && (commandLineArgs.Length > 1))\r
286                         {\r
287                                 bコンパクトモード = true;\r
288                                 string arg = "";\r
289 \r
290                                 for (int i = 1; i < commandLineArgs.Length; i++)\r
291                                 {\r
292                                         if (i != 1)\r
293                                         {\r
294                                                 arg += " " + "\"" + commandLineArgs[i] + "\"";\r
295                                         }\r
296                                         else\r
297                                         {\r
298                                                 arg += commandLineArgs[i];\r
299                                         }\r
300                                 }\r
301                                 DTXVmode.ParseArguments(arg);\r
302                                 if (DTXVmode.Enabled)\r
303                                 {\r
304                                         DTXVmode.Refreshed = false;                             // 初回起動時は再読み込みに走らせない\r
305                                         strコンパクトモードファイル = DTXVmode.filename;\r
306                                         switch (DTXVmode.soundDeviceType)                       // サウンド再生方式の設定\r
307                                         {\r
308                                                 case ESoundDeviceType.DirectSound:\r
309                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.DSound;\r
310                                                         break;\r
311                                                 case ESoundDeviceType.ExclusiveWASAPI:\r
312                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.WASAPI;\r
313                                                         break;\r
314                                                 case ESoundDeviceType.ASIO:\r
315                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.ASIO;\r
316                                                         ConfigIni.strASIODevice.Index = DTXVmode.nASIOdevice;\r
317                                                         break;\r
318                                         }\r
319 \r
320                                         CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
321                                         CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
322                                         if (DTXVmode.GRmode)\r
323                                         {\r
324                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
325                                         }\r
326                                         else\r
327                                         {\r
328                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
329                                         }\r
330 \r
331                                         CDTXMania.Instance.ConfigIni.bFullScreen.Value = false;\r
332                                         CDTXMania.Instance.ConfigIni.rcWindow_backup = CDTXMania.Instance.ConfigIni.rcWindow;           // #36612 2016.9.12 yyagi\r
333                                         CDTXMania.Instance.ConfigIni.rcWindow.W = CDTXMania.Instance.ConfigIni.rcViewerWindow.W;\r
334                                         CDTXMania.Instance.ConfigIni.rcWindow.H = CDTXMania.Instance.ConfigIni.rcViewerWindow.H;\r
335                                         CDTXMania.Instance.ConfigIni.rcWindow.X = CDTXMania.Instance.ConfigIni.rcViewerWindow.X;\r
336                                         CDTXMania.Instance.ConfigIni.rcWindow.Y = CDTXMania.Instance.ConfigIni.rcViewerWindow.Y;\r
337                                 }\r
338                                 else                                                        // 通常のコンパクトモード\r
339                                 {\r
340                                         strコンパクトモードファイル = commandLineArgs[1];\r
341                                 }\r
342 \r
343                                 if (!File.Exists(strコンパクトモードファイル))      // #32985 2014.1.23 yyagi \r
344                                 {\r
345                                         Trace.TraceError("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル);\r
346 #if DEBUG\r
347                                         Environment.Exit(-1);\r
348 #else\r
349                                         if (strコンパクトモードファイル == "")      // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了\r
350                                         {\r
351                                                 Environment.Exit(-1);\r
352                                         }\r
353                                         else\r
354                                         {\r
355                                                 throw new FileNotFoundException("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル);\r
356                                         }\r
357 #endif\r
358                                 }\r
359                                 if (DTXVmode.Enabled)\r
360                                 {\r
361                                         Trace.TraceInformation("DTXVモードで起動します。[{0}]", strコンパクトモードファイル);\r
362                                 }\r
363                                 else\r
364                                 {\r
365                                         Trace.TraceInformation("コンパクトモードで起動します。[{0}]", strコンパクトモードファイル);\r
366                                 }\r
367                         }\r
368                         else\r
369                         {\r
370                                 Trace.TraceInformation( "通常モードで起動します。" );\r
371                         }\r
372                         #endregion\r
373 \r
374                         #region [ Input管理 の初期化 ]\r
375                         Trace.TraceInformation("DirectInput, MIDI入力の初期化を行います。");\r
376                         Trace.Indent();\r
377                         try\r
378                         {\r
379                                 bool bUseMIDIIn = !DTXVmode.Enabled;\r
380                                 Input管理 = new CInput管理(base.Window.Handle, bUseMIDIIn);\r
381                                 foreach (IInputDevice device in Input管理.list入力デバイス)\r
382                                 {\r
383                                         if ((device.e入力デバイス種別 == E入力デバイス種別.Joystick) && !ConfigIni.dicJoystick.Value.ContainsValue(device.GUID))\r
384                                         {\r
385                                                 int key = 0;\r
386                                                 while (ConfigIni.dicJoystick.Value.ContainsKey(key))\r
387                                                 {\r
388                                                         key++;\r
389                                                 }\r
390                                                 ConfigIni.dicJoystick.Value.Add(key, device.GUID);\r
391                                         }\r
392                                 }\r
393                                 foreach (IInputDevice device2 in Input管理.list入力デバイス)\r
394                                 {\r
395                                         if (device2.e入力デバイス種別 == E入力デバイス種別.Joystick)\r
396                                         {\r
397                                                 foreach (KeyValuePair<int, string> pair in ConfigIni.dicJoystick.Value)\r
398                                                 {\r
399                                                         if (device2.GUID.Equals(pair.Value))\r
400                                                         {\r
401                                                                 ((CInputJoystick)device2).SetID(pair.Key);\r
402                                                                 break;\r
403                                                         }\r
404                                                 }\r
405                                                 continue;\r
406                                         }\r
407                                 }\r
408                                 Trace.TraceInformation("DirectInput の初期化を完了しました。");\r
409                         }\r
410                         catch (Exception exception2)\r
411                         {\r
412                                 Trace.TraceError(exception2.Message);\r
413                                 Trace.TraceError("DirectInput, MIDI入力の初期化に失敗しました。");\r
414 \r
415                                 int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
416                                 string[] mes_writeErr = {\r
417                                                                                                 "DirectInputまたはMIDI入力の初期化に失敗しました。DTXManiaGRを終了します。",\r
418                                                                                                 "Failed to initialize DirectInput (or MIDI-IN)."\r
419                                                                 };\r
420                                 MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
421                                 Environment.Exit(1);\r
422                         }\r
423                         finally\r
424                         {\r
425                                 Trace.Unindent();\r
426                         }\r
427                         #endregion\r
428 \r
429                         #region [ ウィンドウ初期化 ]\r
430                         // #30675 2013.02.04 ikanick add\r
431                         base.Window.StartPosition = FormStartPosition.Manual;\r
432                         base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
433                         // 事前にDTXVmodeの実体を作っておくこと\r
434                         base.Window.Text = this.strWindowTitle;\r
435                         //base.Window.StartPosition = FormStartPosition.Manual;\r
436                         //base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
437 \r
438                         // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
439                         base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
440 #if !WindowedFullscreen\r
441                         if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
442                         {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made\r
443 #endif\r
444                         currentClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
445 #if !WindowedFullscreen\r
446                         }\r
447 #endif\r
448                         // #23510 2010.11.04 yyagi: to support maximizing window\r
449                         base.Window.MaximizeBox = true;\r
450                         // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
451                         base.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
452                         // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()\r
453                         base.Window.ShowIcon = true;\r
454                         base.Window.Icon = Properties.Resources.dtx;\r
455                         base.Window.KeyDown += new KeyEventHandler(this.Window_KeyDown);\r
456                         base.Window.MouseUp += new MouseEventHandler(this.Window_MouseUp);\r
457                         // #23510 2010.11.13 yyagi: to go fullscreen mode\r
458                         base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);\r
459                         // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
460                         base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);\r
461                         base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
462                         base.Window.ApplicationDeactivated += new EventHandler(this.Window_ApplicationDeactivated);\r
463                         base.Window.MouseMove += new MouseEventHandler(this.Window_MouseMove);\r
464                         #endregion\r
465 \r
466                         #region [ Direct3D9Exを使うかどうか判定 ]\r
467                         #endregion\r
468 \r
469                         #region [ Direct3D9 デバイスの生成 ]\r
470                         DeviceSettings settings = new DeviceSettings();\r
471 #if WindowedFullscreen\r
472                         // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode\r
473                         settings.Windowed = true;\r
474 #else\r
475                         settings.Windowed = ConfigIni.bウィンドウモード;\r
476 #endif\r
477                         settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
478                         settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
479                         //                      settings.BackBufferCount = 3;\r
480                         settings.EnableVSync = ConfigIni.bVSyncWait;\r
481                         //                      settings.BackBufferFormat = Format.A8R8G8B8;\r
482                         //      settings.MultisampleType = MultisampleType.FourSamples;\r
483                         //      settings.MultisampleQuality = 4;\r
484                         //                      settings.MultisampleType = MultisampleType.None;\r
485                         //                      settings.MultisampleQuality = 0;\r
486                         settings.Multithreaded = true;\r
487 \r
488                         try\r
489                         {\r
490                                 base.GraphicsDeviceManager.ChangeDevice(settings);\r
491                         }\r
492                         catch (DeviceCreationException e)\r
493                         {\r
494                                 Trace.TraceError(e.ToString());\r
495                                 MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
496                                 Environment.Exit(-1);\r
497                         }\r
498                         Trace.TraceInformation("DeviceCaps       = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps.ToString());\r
499                         Trace.TraceInformation("DeviceCaps2      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps2.ToString());\r
500                         Trace.TraceInformation("MaxTextureWidth  = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureWidth);\r
501                         Trace.TraceInformation("MaxTextureHeight = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureHeight);\r
502                         Trace.TraceInformation("TextureCaps      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.TextureCaps.ToString());\r
503 \r
504                         base.IsFixedTimeStep = false;\r
505                         //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
506                         // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
507                         base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
508                         // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
509                         base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.nSleepUnfocusMs));\r
510                         // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
511 #if WindowedFullscreen\r
512                         // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"\r
513                         this.t全画面_ウィンドウモード切り替え();\r
514 #endif\r
515                         actFlushGPU = new CActFlushGPU();\r
516                         #endregion\r
517 \r
518                         DTX = null;\r
519 \r
520                         #region [ Skin の初期化 ]\r
521                         Trace.TraceInformation("スキンの初期化を行います。");\r
522                         Trace.Indent();\r
523                         try\r
524                         {\r
525                                 Skin = new CSkin(\r
526                                         CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath,\r
527                                         CDTXMania.Instance.ConfigIni.bUseBoxDefSkin);\r
528                                 // 旧指定のSkinフォルダが消滅していた場合に備える\r
529                                 CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath.Value = CDTXMania.Instance.Skin.GetCurrentSkinSubfolderFullName(true);\r
530                                 Trace.TraceInformation("スキンの初期化を完了しました。");\r
531                         }\r
532                         catch\r
533                         {\r
534                                 Trace.TraceInformation("スキンの初期化に失敗しました。");\r
535                                 throw;\r
536                         }\r
537                         finally\r
538                         {\r
539                                 Trace.Unindent();\r
540                         }\r
541                         #endregion\r
542 \r
543                         #region [ Timer の初期化 ]\r
544                         Trace.TraceInformation("タイマの初期化を行います。");\r
545                         Trace.Indent();\r
546                         try\r
547                         {\r
548                                 Timer = new CTimer(CTimer.E種別.MultiMedia);\r
549                                 Trace.TraceInformation("タイマの初期化を完了しました。");\r
550                         }\r
551                         finally\r
552                         {\r
553                                 Trace.Unindent();\r
554                         }\r
555                         #endregion\r
556 \r
557                         #region [ マウス消去用のタイマーを初期化 ]\r
558                         ccMouseShow = new CCounter();\r
559                         #endregion\r
560 \r
561                         #region [ FPS カウンタの初期化 ]\r
562                         Trace.TraceInformation("FPSカウンタの初期化を行います。");\r
563                         Trace.Indent();\r
564                         try\r
565                         {\r
566                                 FPS = new CFPS();\r
567                                 Trace.TraceInformation("FPSカウンタを生成しました。");\r
568                         }\r
569                         finally\r
570                         {\r
571                                 Trace.Unindent();\r
572                         }\r
573                         #endregion\r
574 \r
575                         #region [ act文字コンソールの初期化 ]\r
576                         Trace.TraceInformation("文字コンソールの初期化を行います。");\r
577                         Trace.Indent();\r
578                         try\r
579                         {\r
580                                 act文字コンソール = new C文字コンソール();\r
581                                 Trace.TraceInformation("文字コンソールを生成しました。");\r
582                                 act文字コンソール.On活性化();\r
583                                 Trace.TraceInformation("文字コンソールを活性化しました。");\r
584                                 Trace.TraceInformation("文字コンソールの初期化を完了しました。");\r
585                         }\r
586                         catch (Exception exception)\r
587                         {\r
588                                 Trace.TraceError(exception.Message);\r
589                                 Trace.TraceError("文字コンソールの初期化に失敗しました。");\r
590                         }\r
591                         finally\r
592                         {\r
593                                 Trace.Unindent();\r
594                         }\r
595                         #endregion\r
596 \r
597                         #region [ Pad の初期化 ]\r
598                         Trace.TraceInformation("パッドの初期化を行います。");\r
599                         Trace.Indent();\r
600                         try\r
601                         {\r
602                                 Pad = new CPad();\r
603                                 Trace.TraceInformation("パッドの初期化を完了しました。");\r
604                         }\r
605                         catch (Exception exception3)\r
606                         {\r
607                                 Trace.TraceError(exception3.Message);\r
608                                 Trace.TraceError("パッドの初期化に失敗しました。");\r
609                         }\r
610                         finally\r
611                         {\r
612                                 Trace.Unindent();\r
613                         }\r
614                         #endregion\r
615 \r
616                         #region [ Sound管理 の初期化 ]\r
617                         Trace.TraceInformation("サウンドデバイスの初期化を行います。");\r
618                         Trace.Indent();\r
619                         try\r
620                         {\r
621                                 ESoundDeviceType soundDeviceType;\r
622                                 switch (CDTXMania.Instance.ConfigIni.nSoundDeviceType.Value)\r
623                                 {\r
624                                         case ESoundDeviceTypeForConfig.DSound:\r
625                                                 soundDeviceType = ESoundDeviceType.DirectSound;\r
626                                                 break;\r
627                                         case ESoundDeviceTypeForConfig.ASIO:\r
628                                                 soundDeviceType = ESoundDeviceType.ASIO;\r
629                                                 break;\r
630                                         case ESoundDeviceTypeForConfig.WASAPI:\r
631                                                 soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
632                                                 break;\r
633                                         default:\r
634                                                 soundDeviceType = ESoundDeviceType.Unknown;\r
635                                                 break;\r
636                                 }\r
637                                 Sound管理 = new CSound管理(base.Window.Handle,\r
638                                                                                         soundDeviceType,\r
639                                                                                         CDTXMania.Instance.ConfigIni.nWASAPIBufferSizeMs,\r
640                                                                                         CDTXMania.instance.ConfigIni.bEventDrivenWASAPI,\r
641                                                                                         0,\r
642                                                                                         CDTXMania.Instance.ConfigIni.strASIODevice.Index,\r
643                                                                                         CDTXMania.Instance.ConfigIni.bUseOSTimer\r
644                                 );\r
645                                 //Sound管理 = FDK.CSound管理.Instance;\r
646                                 //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.Instance.ConfigIni.nASIODevice, base.Window.Handle );\r
647 \r
648                                 ShowWindowTitleWithSoundType();\r
649                                 FDK.CSound管理.bIsTimeStretch = CDTXMania.Instance.ConfigIni.bTimeStretch;\r
650                                 Sound管理.nMasterVolume = CDTXMania.Instance.ConfigIni.nMasterVolume;\r
651                                 //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.Instance.ConfigIni.bNoMP3Streaming;\r
652                                 Trace.TraceInformation("サウンドデバイスの初期化を完了しました。");\r
653                         }\r
654                         catch (Exception e)\r
655                         {\r
656                                 Trace.TraceError(e.Message);\r
657                                 throw;\r
658                         }\r
659                         finally\r
660                         {\r
661                                 Trace.Unindent();\r
662                         }\r
663                         #endregion\r
664 \r
665                         #region [ Songs管理 の初期化 ]\r
666                         //---------------------\r
667                         Trace.TraceInformation("曲リストの初期化を行います。");\r
668                         Trace.Indent();\r
669                         try\r
670                         {\r
671                                 Songs管理 = new CSongs管理();\r
672                                 //                              Songs管理_裏読 = new CSongs管理();\r
673                                 EnumSongs = new CEnumSongs();\r
674                                 actEnumSongs = new CActEnumSongs();\r
675                                 Trace.TraceInformation("曲リストの初期化を完了しました。");\r
676                         }\r
677                         catch (Exception e)\r
678                         {\r
679                                 Trace.TraceError(e.Message);\r
680                                 Trace.TraceError("曲リストの初期化に失敗しました。");\r
681                         }\r
682                         finally\r
683                         {\r
684                                 Trace.Unindent();\r
685                         }\r
686                         //---------------------\r
687                         #endregion\r
688 \r
689                         #region [ CAvi の初期化 ]\r
690                         CAvi.t初期化();\r
691                         #endregion\r
692 \r
693                         #region [ Random の初期化 ]\r
694                         Random = new Random((int)Timer.nシステム時刻);\r
695                         #endregion\r
696 \r
697                         #region [ ステージの初期化 ]\r
698                         r現在のステージ = null;\r
699                         r直前のステージ = null;\r
700                         stage起動 = new CStage起動();\r
701                         stageタイトル = new CStageタイトル();\r
702                         stageコンフィグ = new CStageコンフィグ();\r
703                         stage選曲 = new CStage選曲();\r
704                         stage曲読み込み = new CStage曲読み込み();\r
705                         stage演奏画面 = new CStage演奏画面共通();\r
706                         stage結果 = new CStage結果();\r
707                         stageChangeSkin = new CStageChangeSkin();\r
708                         stage終了 = new CStage終了();\r
709 \r
710                         this.listトップレベルActivities = new List<CActivity>();\r
711                         this.listトップレベルActivities.Add(actEnumSongs);\r
712                         this.listトップレベルActivities.Add(act文字コンソール);\r
713                         this.listトップレベルActivities.Add(stage起動);\r
714                         this.listトップレベルActivities.Add(stageタイトル);\r
715                         this.listトップレベルActivities.Add(stageコンフィグ);\r
716                         this.listトップレベルActivities.Add(stage選曲);\r
717                         this.listトップレベルActivities.Add(stage曲読み込み);\r
718                         this.listトップレベルActivities.Add(stage演奏画面);\r
719                         this.listトップレベルActivities.Add(stage結果);\r
720                         this.listトップレベルActivities.Add(stageChangeSkin);\r
721                         this.listトップレベルActivities.Add(stage終了);\r
722                         this.listトップレベルActivities.Add(actFlushGPU);\r
723                         #endregion\r
724 \r
725                         #region [ プラグインの検索と生成 ]\r
726                         PluginHost = new CPluginHost();\r
727 \r
728                         Trace.TraceInformation("プラグインの検索と生成を行います。");\r
729                         Trace.Indent();\r
730                         try\r
731                         {\r
732                                 this.tプラグイン検索と生成();\r
733                                 Trace.TraceInformation("プラグインの検索と生成を完了しました。");\r
734                         }\r
735                         finally\r
736                         {\r
737                                 Trace.Unindent();\r
738                         }\r
739                         #endregion\r
740 \r
741                         #region [ プラグインの初期化 ]\r
742                         if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
743                         {\r
744                                 Trace.TraceInformation("プラグインの初期化を行います。");\r
745                                 Trace.Indent();\r
746                                 try\r
747                                 {\r
748                                         foreach (STPlugin st in this.listプラグイン)\r
749                                         {\r
750                                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
751                                                 st.plugin.On初期化(this.PluginHost);\r
752                                                 st.plugin.OnManagedリソースの作成();\r
753                                                 st.plugin.OnUnmanagedリソースの作成();\r
754                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
755                                         }\r
756                                         Trace.TraceInformation("すべてのプラグインの初期化を完了しました。");\r
757                                 }\r
758                                 catch\r
759                                 {\r
760                                         Trace.TraceError("プラグインのどれかの初期化に失敗しました。");\r
761                                         throw;\r
762                                 }\r
763                                 finally\r
764                                 {\r
765                                         Trace.Unindent();\r
766                                 }\r
767                         }\r
768                         #endregion\r
769 \r
770 \r
771                         Trace.TraceInformation("アプリケーションの初期化を完了しました。");\r
772 \r
773                         #region [ 最初のステージの起動 ]\r
774                         Trace.TraceInformation("----------------------");\r
775                         Trace.TraceInformation("■ 起動");\r
776 \r
777                         if (CDTXMania.Instance.bコンパクトモード)\r
778                         {\r
779                                 r現在のステージ = stage曲読み込み;\r
780                         }\r
781                         else\r
782                         {\r
783                                 r現在のステージ = stage起動;\r
784                         }\r
785                         r現在のステージ.On活性化();\r
786                         #endregion\r
787                 }\r
788 \r
789                 public void t全画面_ウィンドウモード切り替え()\r
790                 {\r
791 #if WindowedFullscreen\r
792                         if (ConfigIni != null)\r
793 #else\r
794                         DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
795                         if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
796 #endif\r
797                         {\r
798 #if !WindowedFullscreen\r
799                                 settings.Windowed = ConfigIni.bウィンドウモード;\r
800 #endif\r
801                                 if (ConfigIni.bウィンドウモード == false)   // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
802                                 {\r
803                                         currentClientSize = this.Window.ClientSize;\r
804                                         ConfigIni.rcWindow.W = this.Window.ClientSize.Width;\r
805                                         ConfigIni.rcWindow.H = this.Window.ClientSize.Height;\r
806                                         //                                      FDK.CTaskBar.ShowTaskBar( false );\r
807                                 }\r
808 #if !WindowedFullscreen\r
809                                 base.GraphicsDeviceManager.ChangeDevice( settings );\r
810 #endif\r
811                                 if (ConfigIni.bウィンドウモード == true)    // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
812                                 {\r
813 #if WindowedFullscreen\r
814                                         // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is\r
815                                         // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window\r
816                                         // in spite of using fullscreen mode.\r
817                                         Instance.Window.WindowState = FormWindowState.Normal;\r
818                                         Instance.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
819                                         Instance.Window.WindowState = FormWindowState.Normal;\r
820 #endif\r
821                                         base.Window.ClientSize =\r
822                                                         new Size(currentClientSize.Width, currentClientSize.Height);\r
823                                         //                                      FDK.CTaskBar.ShowTaskBar( true );\r
824                                 }\r
825 #if WindowedFullscreen\r
826                                 else\r
827                                 {\r
828                                         Instance.Window.WindowState = FormWindowState.Normal;\r
829                                         Instance.Window.FormBorderStyle = FormBorderStyle.None;\r
830                                         Instance.Window.WindowState = FormWindowState.Maximized;\r
831                                 }\r
832                                 if (ConfigIni.bウィンドウモード)\r
833                                 {\r
834                                         if (!this.bマウスカーソル表示中)\r
835                                         {\r
836                                                 Cursor.Show();\r
837                                                 this.bマウスカーソル表示中 = true;\r
838                                         }\r
839                                 }\r
840                                 else if (this.bマウスカーソル表示中)\r
841                                 {\r
842                                         Cursor.Hide();\r
843                                         this.bマウスカーソル表示中 = false;\r
844                                 }\r
845 #endif\r
846                         }\r
847                 }\r
848 \r
849                 #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
850                 /// <summary>\r
851                 /// リザルト画像のキャプチャと保存。\r
852                 /// </summary>\r
853                 /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
854                 public bool SaveResultScreen(string strFullPath)\r
855                 {\r
856                         string strSavePath = Path.GetDirectoryName(strFullPath);\r
857                         if (!Directory.Exists(strSavePath))\r
858                         {\r
859                                 try\r
860                                 {\r
861                                         Directory.CreateDirectory(strSavePath);\r
862                                 }\r
863                                 catch\r
864                                 {\r
865                                         return false;\r
866                                 }\r
867                         }\r
868 \r
869                         // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
870                         using (Surface pSurface = CDTXMania.Instance.Device.GetRenderTarget(0))\r
871                         {\r
872                                 Surface.ToFile(pSurface, strFullPath, ImageFileFormat.Png);\r
873                         }\r
874                         return true;\r
875                 }\r
876                 #endregion\r
877 \r
878                 // Game 実装\r
879 \r
880                 protected override void Initialize()\r
881                 {\r
882                         //                      new GCBeep();\r
883                         //sw.Start();\r
884                         //swlist1 = new List<int>( 8192 );\r
885                         //swlist2 = new List<int>( 8192 );\r
886                         //swlist3 = new List<int>( 8192 );\r
887                         //swlist4 = new List<int>( 8192 );\r
888                         //swlist5 = new List<int>( 8192 );\r
889                         if (this.listトップレベルActivities != null)\r
890                         {\r
891                                 foreach (CActivity activity in this.listトップレベルActivities)\r
892                                         activity.OnManagedリソースの作成();\r
893                         }\r
894 \r
895                         foreach (STPlugin st in this.listプラグイン)\r
896                         {\r
897                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
898                                 st.plugin.OnManagedリソースの作成();\r
899                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
900                         }\r
901 \r
902                         #region [ 現在の電源プランをバックアップし、HighPerformanceに変更 ]\r
903                         CPowerPlan.BackupCurrentPowerPlan();\r
904                         if ( CDTXMania.Instance.ConfigIni.bForceHighPowerPlan )\r
905                         {\r
906                                 CPowerPlan.ChangeHighPerformance();\r
907                         }\r
908                         #endregion\r
909 \r
910 \r
911 #if GPUFlushAfterPresent\r
912                         FrameEnd += dtxmania_FrameEnd;\r
913 #endif\r
914                 }\r
915 #if GPUFlushAfterPresent\r
916                 void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される\r
917                 {                                                                                                               // → Present()直後にGPUをFlushする\r
918                                                                                                                                 // → 画面のカクツキが頻発したため、ここでのFlushは行わない\r
919                         actFlushGPU.On進行描画();           // Flush GPU\r
920                 }\r
921 #endif\r
922                 protected override void LoadContent()\r
923                 {\r
924                         if (ConfigIni.bウィンドウモード)\r
925                         {\r
926                                 if (!this.bマウスカーソル表示中)\r
927                                 {\r
928                                         Cursor.Show();\r
929                                         this.bマウスカーソル表示中 = true;\r
930                                 }\r
931                         }\r
932                         else if (this.bマウスカーソル表示中)\r
933                         {\r
934                                 Cursor.Hide();\r
935                                 this.bマウスカーソル表示中 = false;\r
936                         }\r
937                         this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
938                         this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
939                         this.Device.SetRenderState(RenderState.Lighting, false);\r
940                         this.Device.SetRenderState(RenderState.ZEnable, false);\r
941                         this.Device.SetRenderState(RenderState.AntialiasedLineEnable, false);\r
942                         this.Device.SetRenderState(RenderState.AlphaTestEnable, true);\r
943                         this.Device.SetRenderState(RenderState.AlphaRef, 10);\r
944 \r
945                         this.Device.SetRenderState(RenderState.MultisampleAntialias, true);\r
946                         this.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);\r
947                         this.Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);\r
948 \r
949                         this.Device.SetRenderState<Compare>(RenderState.AlphaFunc, Compare.Greater);\r
950                         this.Device.SetRenderState(RenderState.AlphaBlendEnable, true);\r
951                         this.Device.SetRenderState<Blend>(RenderState.SourceBlend, Blend.SourceAlpha);\r
952                         this.Device.SetRenderState<Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha);\r
953                         this.Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);\r
954                         this.Device.SetTextureStageState(0, TextureStage.AlphaArg1, 2);\r
955                         this.Device.SetTextureStageState(0, TextureStage.AlphaArg2, 1);\r
956 \r
957                         if (this.listトップレベルActivities != null)\r
958                         {\r
959                                 foreach (CActivity activity in this.listトップレベルActivities)\r
960                                         activity.OnUnmanagedリソースの作成();\r
961                         }\r
962 \r
963                         foreach (STPlugin st in this.listプラグイン)\r
964                         {\r
965                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
966                                 st.plugin.OnUnmanagedリソースの作成();\r
967                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
968                         }\r
969                 }\r
970                 protected override void UnloadContent()\r
971                 {\r
972                         if (this.listトップレベルActivities != null)\r
973                         {\r
974                                 foreach (CActivity activity in this.listトップレベルActivities)\r
975                                         activity.OnUnmanagedリソースの解放();\r
976                         }\r
977 \r
978                         foreach (STPlugin st in this.listプラグイン)\r
979                         {\r
980                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
981                                 st.plugin.OnUnmanagedリソースの解放();\r
982                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
983                         }\r
984                 }\r
985                 protected override void OnExiting(EventArgs e)\r
986                 {\r
987                         CPowerPlan.RestoreCurrentPowerPlan();           // 電源プランを元のものに戻す\r
988                         CPowerManagement.tEnableMonitorSuspend();       // スリープ抑止状態を解除\r
989                         this.t終了処理();\r
990                         base.OnExiting(e);\r
991                 }\r
992                 protected override void Update(GameTime gameTime)\r
993                 {\r
994                 }\r
995                 protected override void Draw(GameTime gameTime)\r
996                 {\r
997                         Sound管理.t再生中の処理をする();\r
998 \r
999                         if (Timer != null)\r
1000                                 Timer.t更新();\r
1001                         if (CSound管理.rc演奏用タイマ != null)\r
1002                                 CSound管理.rc演奏用タイマ.t更新();\r
1003 \r
1004                         if (Input管理 != null)\r
1005                                 Input管理.tポーリング(this.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput);\r
1006 \r
1007                         if (FPS != null)\r
1008                                 FPS.tカウンタ更新();\r
1009 \r
1010                         //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
1011                         //      Pad.st検知したデバイス.Clear();\r
1012 \r
1013                         if (this.Device == null)\r
1014                                 return;\r
1015 \r
1016                         if (this.bApplicationActive)    // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止\r
1017                                 CPowerManagement.tDisableMonitorSuspend();\r
1018 \r
1019                         // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。\r
1020                         #region [ スリープ ]\r
1021                         if (ConfigIni.nSleepPerFrameMs >= 0)            // #xxxxx 2011.11.27 yyagi\r
1022                         {\r
1023                                 Thread.Sleep(ConfigIni.nSleepPerFrameMs);\r
1024                         }\r
1025                         #endregion\r
1026 \r
1027                         #region [ DTXCreatorからの指示 ]\r
1028                         if (this.Window.IsReceivedMessage)  // ウインドウメッセージで、\r
1029                         {\r
1030                                 string strMes = this.Window.strMessage;\r
1031                                 this.Window.IsReceivedMessage = false;\r
1032 \r
1033                                 if (strMes != null)\r
1034                                 {\r
1035                                         DTXVmode.ParseArguments(strMes);\r
1036 \r
1037                                         if (DTXVmode.Enabled)\r
1038                                         {\r
1039                                                 bコンパクトモード = true;\r
1040                                                 strコンパクトモードファイル = DTXVmode.filename;\r
1041                                                 if (DTXVmode.Command == CDTXVmode.ECommand.Preview)\r
1042                                                 {\r
1043                                                         // preview soundの再生\r
1044                                                         string strPreviewFilename = DTXVmode.previewFilename;\r
1045                                                         //Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );\r
1046                                                         try\r
1047                                                         {\r
1048                                                                 if (this.previewSound != null)\r
1049                                                                 {\r
1050                                                                         this.previewSound.tサウンドを停止する();\r
1051                                                                         this.previewSound.Dispose();\r
1052                                                                         this.previewSound = null;\r
1053                                                                 }\r
1054                                                                 this.previewSound = CDTXMania.Instance.Sound管理.tサウンドを生成する(strPreviewFilename);\r
1055                                                                 this.previewSound.n音量 = DTXVmode.previewVolume;\r
1056                                                                 this.previewSound.n位置 = DTXVmode.previewPan;\r
1057                                                                 this.previewSound.t再生を開始する();\r
1058                                                                 Trace.TraceInformation("DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename);\r
1059                                                         }\r
1060                                                         catch\r
1061                                                         {\r
1062                                                                 Trace.TraceError("DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename);\r
1063                                                                 if (this.previewSound != null)\r
1064                                                                 {\r
1065                                                                         this.previewSound.Dispose();\r
1066                                                                 }\r
1067                                                                 this.previewSound = null;\r
1068                                                         }\r
1069                                                 }\r
1070                                         }\r
1071                                 }\r
1072                         }\r
1073                         #endregion\r
1074 \r
1075                         this.Device.BeginScene();\r
1076                         this.Device.Clear(ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0);\r
1077 \r
1078                         if (r現在のステージ != null)\r
1079                         {\r
1080                                 this.n進行描画の戻り値 = (r現在のステージ != null) ? r現在のステージ.On進行描画() : 0;\r
1081 \r
1082                                 #region [ プラグインの進行描画 ]\r
1083                                 //---------------------\r
1084                                 foreach (STPlugin sp in this.listプラグイン)\r
1085                                 {\r
1086                                         Directory.SetCurrentDirectory(sp.strプラグインフォルダ);\r
1087 \r
1088                                         if (CDTXMania.Instance.act現在入力を占有中のプラグイン == null || CDTXMania.Instance.act現在入力を占有中のプラグイン == sp.plugin)\r
1089                                                 sp.plugin.On進行描画(CDTXMania.Instance.Pad, CDTXMania.Instance.Input管理.Keyboard);\r
1090                                         else\r
1091                                                 sp.plugin.On進行描画(null, null);\r
1092 \r
1093                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1094                                 }\r
1095                                 //---------------------\r
1096                                 #endregion\r
1097 \r
1098 \r
1099                                 CScoreIni scoreIni = null;\r
1100 \r
1101                                 if (Control.IsKeyLocked(Keys.CapsLock))             // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する\r
1102                                 {\r
1103                                         // → songs.db等の書き込み時だと音切れするっぽい\r
1104                                         actEnumSongs.On非活性化();\r
1105                                         EnumSongs.SongListEnumCompletelyDone();\r
1106                                         CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
1107                                 }\r
1108                                 #region [ 曲検索スレッドの起動/終了 ここに"Enumerating Songs..."表示を集約 ]\r
1109                                 if (!CDTXMania.Instance.bコンパクトモード)\r
1110                                 {\r
1111                                         actEnumSongs.On進行描画();                          // "Enumerating Songs..."アイコンの描画\r
1112                                 }\r
1113                                 switch (r現在のステージ.eステージID)\r
1114                                 {\r
1115                                         case CStage.Eステージ.タイトル:\r
1116                                         case CStage.Eステージ.コンフィグ:\r
1117                                         case CStage.Eステージ.選曲:\r
1118                                         case CStage.Eステージ.曲読み込み:\r
1119                                                 if (EnumSongs != null)\r
1120                                                 {\r
1121                                                         #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
1122                                                         if (r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
1123                                                                          r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
1124                                                                          this.n進行描画の戻り値 == (int)CStageタイトル.E戻り値.継続 &&\r
1125                                                                          !EnumSongs.IsSongListEnumStarted)\r
1126                                                         {\r
1127                                                                 actEnumSongs.On活性化();\r
1128                                                                 CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = true;\r
1129                                                                 EnumSongs.Init(CDTXMania.Instance.Songs管理.listSongsDB, CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数); // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
1130                                                                 EnumSongs.StartEnumFromDisk();      // 曲検索スレッドの起動・開始\r
1131                                                                 if (CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数 == 0)    // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
1132                                                                 {\r
1133                                                                         EnumSongs.ChangeEnumeratePriority(ThreadPriority.Normal);\r
1134                                                                 }\r
1135                                                         }\r
1136                                                         #endregion\r
1137 \r
1138                                                         #region [ 曲検索の中断と再開 ]\r
1139                                                         if (r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone)\r
1140                                                         {\r
1141                                                                 switch (this.n進行描画の戻り値)\r
1142                                                                 {\r
1143                                                                         case 0:     // 何もない\r
1144                                                                                                                         //if ( CDTXMania.Instance.stage選曲.bIsEnumeratingSongs )\r
1145                                                                                 if (!CDTXMania.Instance.stage選曲.bIsPlayingPremovie)\r
1146                                                                                 {\r
1147                                                                                         EnumSongs.Resume();                     // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
1148                                                                                         EnumSongs.IsSlowdown = false;\r
1149                                                                                 }\r
1150                                                                                 else\r
1151                                                                                 {\r
1152                                                                                         // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
1153                                                                                         EnumSongs.IsSlowdown = true;\r
1154                                                                                 }\r
1155                                                                                 actEnumSongs.On活性化();\r
1156                                                                                 break;\r
1157 \r
1158                                                                         case 2:     // 曲決定\r
1159                                                                                 EnumSongs.Suspend();                        // #27060 バックグラウンドの曲検索を一時停止\r
1160                                                                                 actEnumSongs.On非活性化();\r
1161                                                                                 break;\r
1162                                                                 }\r
1163                                                         }\r
1164                                                         #endregion\r
1165 \r
1166                                                         #region [ 曲探索中断待ち待機 ]\r
1167                                                         if (r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
1168                                                                         EnumSongs.thDTXFileEnumerate != null)                           // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
1169                                                         {\r
1170                                                                 EnumSongs.WaitUntilSuspended();                                 // 念のため、曲検索が一時中断されるまで待機\r
1171                                                         }\r
1172                                                         #endregion\r
1173 \r
1174                                                         #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
1175                                                         // CStage選曲.On活性化() に回した方がいいかな?\r
1176                                                         if (EnumSongs.IsSongListEnumerated)\r
1177                                                         {\r
1178                                                                 actEnumSongs.On非活性化();\r
1179                                                                 CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
1180 \r
1181                                                                 bool bRemakeSongTitleBar = (r現在のステージ.eステージID == CStage.Eステージ.選曲) ? true : false;\r
1182                                                                 CDTXMania.Instance.stage選曲.Refresh(EnumSongs.Songs管理, bRemakeSongTitleBar);\r
1183                                                                 EnumSongs.SongListEnumCompletelyDone();\r
1184                                                         }\r
1185                                                         #endregion\r
1186                                                 }\r
1187                                                 break;\r
1188                                 }\r
1189                                 #endregion\r
1190 \r
1191                                 switch (r現在のステージ.eステージID)\r
1192                                 {\r
1193                                         case CStage.Eステージ.何もしない:\r
1194                                                 break;\r
1195 \r
1196                                         case CStage.Eステージ.起動:\r
1197                                                 #region [ *** ]\r
1198                                                 //-----------------------------\r
1199                                                 if (this.n進行描画の戻り値 != 0)\r
1200                                                 {\r
1201                                                         if (!bコンパクトモード)\r
1202                                                         {\r
1203                                                                 r現在のステージ.On非活性化();\r
1204                                                                 Trace.TraceInformation("----------------------");\r
1205                                                                 Trace.TraceInformation("■ タイトル");\r
1206                                                                 stageタイトル.On活性化();\r
1207                                                                 r直前のステージ = r現在のステージ;\r
1208                                                                 r現在のステージ = stageタイトル;\r
1209                                                         }\r
1210                                                         else\r
1211                                                         {\r
1212                                                                 r現在のステージ.On非活性化();\r
1213                                                                 Trace.TraceInformation("----------------------");\r
1214                                                                 Trace.TraceInformation("■ 曲読み込み");\r
1215                                                                 stage曲読み込み.On活性化();\r
1216                                                                 r直前のステージ = r現在のステージ;\r
1217                                                                 r現在のステージ = stage曲読み込み;\r
1218 \r
1219                                                         }\r
1220                                                         foreach (STPlugin pg in this.listプラグイン)\r
1221                                                         {\r
1222                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1223                                                                 pg.plugin.Onステージ変更();\r
1224                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1225                                                         }\r
1226 \r
1227                                                         this.tガベージコレクションを実行する();\r
1228                                                 }\r
1229                                                 //-----------------------------\r
1230                                                 #endregion\r
1231                                                 break;\r
1232 \r
1233                                         case CStage.Eステージ.タイトル:\r
1234                                                 #region [ *** ]\r
1235                                                 //-----------------------------\r
1236                                                 switch (this.n進行描画の戻り値)\r
1237                                                 {\r
1238                                                         case (int)CStageタイトル.E戻り値.GAMESTART:\r
1239                                                                 #region [ 選曲処理へ ]\r
1240                                                                 //-----------------------------\r
1241                                                                 r現在のステージ.On非活性化();\r
1242                                                                 Trace.TraceInformation("----------------------");\r
1243                                                                 Trace.TraceInformation("■ 選曲");\r
1244                                                                 stage選曲.On活性化();\r
1245                                                                 r直前のステージ = r現在のステージ;\r
1246                                                                 r現在のステージ = stage選曲;\r
1247                                                                 //-----------------------------\r
1248                                                                 #endregion\r
1249                                                                 break;\r
1250 \r
1251                                                         #region [ OPTION: 廃止済 ]\r
1252                                                         //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
1253                                                         //                                                              #region [ *** ]\r
1254                                                         //                                                              //-----------------------------\r
1255                                                         //                                                              r現在のステージ.On非活性化();\r
1256                                                         //                                                              Trace.TraceInformation( "----------------------" );\r
1257                                                         //                                                              Trace.TraceInformation( "■ オプション" );\r
1258                                                         //                                                              stageオプション.On活性化();\r
1259                                                         //                                                              r直前のステージ = r現在のステージ;\r
1260                                                         //                                                              r現在のステージ = stageオプション;\r
1261                                                         //                                                              //-----------------------------\r
1262                                                         //                                                              #endregion\r
1263                                                         //                                                              break;\r
1264                                                         #endregion\r
1265 \r
1266                                                         case (int)CStageタイトル.E戻り値.CONFIG:\r
1267                                                                 #region [ *** ]\r
1268                                                                 //-----------------------------\r
1269                                                                 r現在のステージ.On非活性化();\r
1270                                                                 Trace.TraceInformation("----------------------");\r
1271                                                                 Trace.TraceInformation("■ コンフィグ");\r
1272                                                                 stageコンフィグ.On活性化();\r
1273                                                                 r直前のステージ = r現在のステージ;\r
1274                                                                 r現在のステージ = stageコンフィグ;\r
1275                                                                 //-----------------------------\r
1276                                                                 #endregion\r
1277                                                                 break;\r
1278 \r
1279                                                         case (int)CStageタイトル.E戻り値.EXIT:\r
1280                                                                 #region [ *** ]\r
1281                                                                 //-----------------------------\r
1282                                                                 r現在のステージ.On非活性化();\r
1283                                                                 Trace.TraceInformation("----------------------");\r
1284                                                                 Trace.TraceInformation("■ 終了");\r
1285                                                                 stage終了.On活性化();\r
1286                                                                 r直前のステージ = r現在のステージ;\r
1287                                                                 r現在のステージ = stage終了;\r
1288                                                                 //-----------------------------\r
1289                                                                 #endregion\r
1290                                                                 break;\r
1291                                                 }\r
1292 \r
1293                                                 foreach (STPlugin pg in this.listプラグイン)\r
1294                                                 {\r
1295                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1296                                                         pg.plugin.Onステージ変更();\r
1297                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1298                                                 }\r
1299 \r
1300                                                 //this.tガベージコレクションを実行する();                // #31980 2013.9.3 yyagi タイトル画面でだけ、毎フレームGCを実行して重くなっていた問題の修正\r
1301                                                 //-----------------------------\r
1302                                                 #endregion\r
1303                                                 break;\r
1304 \r
1305                                         case CStage.Eステージ.コンフィグ:\r
1306                                                 #region [ *** ]\r
1307                                                 //-----------------------------\r
1308                                                 if (this.n進行描画の戻り値 != 0)\r
1309                                                 {\r
1310                                                         switch (r直前のステージ.eステージID)\r
1311                                                         {\r
1312                                                                 case CStage.Eステージ.タイトル:\r
1313                                                                         #region [ *** ]\r
1314                                                                         //-----------------------------\r
1315                                                                         r現在のステージ.On非活性化();\r
1316                                                                         Trace.TraceInformation("----------------------");\r
1317                                                                         Trace.TraceInformation("■ タイトル");\r
1318                                                                         stageタイトル.On活性化();\r
1319                                                                         r直前のステージ = r現在のステージ;\r
1320                                                                         r現在のステージ = stageタイトル;\r
1321 \r
1322                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1323                                                                         {\r
1324                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1325                                                                                 pg.plugin.Onステージ変更();\r
1326                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1327                                                                         }\r
1328 \r
1329                                                                         this.tガベージコレクションを実行する();\r
1330                                                                         break;\r
1331                                                                 //-----------------------------\r
1332                                                                 #endregion\r
1333 \r
1334                                                                 case CStage.Eステージ.選曲:\r
1335                                                                         #region [ *** ]\r
1336                                                                         //-----------------------------\r
1337                                                                         r現在のステージ.On非活性化();\r
1338                                                                         Trace.TraceInformation("----------------------");\r
1339                                                                         Trace.TraceInformation("■ 選曲");\r
1340                                                                         stage選曲.On活性化();\r
1341                                                                         r直前のステージ = r現在のステージ;\r
1342                                                                         r現在のステージ = stage選曲;\r
1343 \r
1344                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1345                                                                         {\r
1346                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1347                                                                                 pg.plugin.Onステージ変更();\r
1348                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1349                                                                         }\r
1350 \r
1351                                                                         this.tガベージコレクションを実行する();\r
1352                                                                         break;\r
1353                                                                         //-----------------------------\r
1354                                                                         #endregion\r
1355                                                         }\r
1356                                                 }\r
1357                                                 //-----------------------------\r
1358                                                 #endregion\r
1359                                                 break;\r
1360 \r
1361                                         case CStage.Eステージ.選曲:\r
1362                                                 #region [ *** ]\r
1363                                                 //-----------------------------\r
1364                                                 switch (this.n進行描画の戻り値)\r
1365                                                 {\r
1366                                                         case (int)CStage選曲.E戻り値.タイトルに戻る:\r
1367                                                                 #region [ *** ]\r
1368                                                                 //-----------------------------\r
1369                                                                 r現在のステージ.On非活性化();\r
1370                                                                 Trace.TraceInformation("----------------------");\r
1371                                                                 Trace.TraceInformation("■ タイトル");\r
1372                                                                 stageタイトル.On活性化();\r
1373                                                                 r直前のステージ = r現在のステージ;\r
1374                                                                 r現在のステージ = stageタイトル;\r
1375 \r
1376                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1377                                                                 {\r
1378                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1379                                                                         pg.plugin.Onステージ変更();\r
1380                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1381                                                                 }\r
1382 \r
1383                                                                 this.tガベージコレクションを実行する();\r
1384                                                                 break;\r
1385                                                         //-----------------------------\r
1386                                                         #endregion\r
1387 \r
1388                                                         case (int)CStage選曲.E戻り値.選曲した:\r
1389                                                                 #region [ *** ]\r
1390                                                                 //-----------------------------\r
1391                                                                 r現在のステージ.On非活性化();\r
1392                                                                 Trace.TraceInformation("----------------------");\r
1393                                                                 Trace.TraceInformation("■ 曲読み込み");\r
1394                                                                 stage曲読み込み.On活性化();\r
1395                                                                 r直前のステージ = r現在のステージ;\r
1396                                                                 r現在のステージ = stage曲読み込み;\r
1397 \r
1398                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1399                                                                 {\r
1400                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1401                                                                         pg.plugin.Onステージ変更();\r
1402                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1403                                                                 }\r
1404 \r
1405                                                                 this.tガベージコレクションを実行する();\r
1406                                                                 break;\r
1407                                                         //-----------------------------\r
1408                                                         #endregion\r
1409 \r
1410                                                         case (int)CStage選曲.E戻り値.コンフィグ呼び出し:\r
1411                                                                 #region [ *** ]\r
1412                                                                 //-----------------------------\r
1413                                                                 r現在のステージ.On非活性化();\r
1414                                                                 Trace.TraceInformation("----------------------");\r
1415                                                                 Trace.TraceInformation("■ コンフィグ");\r
1416                                                                 stageコンフィグ.On活性化();\r
1417                                                                 r直前のステージ = r現在のステージ;\r
1418                                                                 r現在のステージ = stageコンフィグ;\r
1419 \r
1420                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1421                                                                 {\r
1422                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1423                                                                         pg.plugin.Onステージ変更();\r
1424                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1425                                                                 }\r
1426 \r
1427                                                                 this.tガベージコレクションを実行する();\r
1428                                                                 break;\r
1429                                                         //-----------------------------\r
1430                                                         #endregion\r
1431 \r
1432                                                         case (int)CStage選曲.E戻り値.スキン変更:\r
1433 \r
1434                                                                 #region [ *** ]\r
1435                                                                 //-----------------------------\r
1436                                                                 r現在のステージ.On非活性化();\r
1437                                                                 Trace.TraceInformation("----------------------");\r
1438                                                                 Trace.TraceInformation("■ スキン切り替え");\r
1439                                                                 stageChangeSkin.On活性化();\r
1440                                                                 r直前のステージ = r現在のステージ;\r
1441                                                                 r現在のステージ = stageChangeSkin;\r
1442                                                                 break;\r
1443                                                                 //-----------------------------\r
1444                                                                 #endregion\r
1445                                                 }\r
1446                                                 //-----------------------------\r
1447                                                 #endregion\r
1448                                                 break;\r
1449 \r
1450                                         case CStage.Eステージ.曲読み込み:\r
1451                                                 #region [ *** ]\r
1452                                                 //-----------------------------\r
1453                                                 DTXVmode.Refreshed = false;     // 曲のリロード中に発生した再リロードは、無視する。\r
1454                                                 if (this.n進行描画の戻り値 != 0)\r
1455                                                 {\r
1456                                                         CDTXMania.Instance.Pad.st検知したデバイス.Clear();  // 入力デバイスフラグクリア(2010.9.11)\r
1457                                                         r現在のステージ.On非活性化();\r
1458                                                         #region [ ESC押下時は、曲の読み込みを中止して選曲画面に戻る ]\r
1459                                                         if (this.n進行描画の戻り値 == (int)E曲読込画面の戻り値.読込中止)\r
1460                                                         {\r
1461                                                                 //DTX.t全チップの再生停止();\r
1462                                                                 DTX.On非活性化();\r
1463                                                                 Trace.TraceInformation("曲の読み込みを中止しました。");\r
1464                                                                 this.tガベージコレクションを実行する();\r
1465                                                                 Trace.TraceInformation("----------------------");\r
1466                                                                 Trace.TraceInformation("■ 選曲");\r
1467                                                                 stage選曲.On活性化();\r
1468                                                                 r直前のステージ = r現在のステージ;\r
1469                                                                 r現在のステージ = stage選曲;\r
1470                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1471                                                                 {\r
1472                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1473                                                                         pg.plugin.Onステージ変更();\r
1474                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1475                                                                 }\r
1476                                                                 break;\r
1477                                                         }\r
1478                                                         #endregion\r
1479 \r
1480                                                         Trace.TraceInformation("----------------------");\r
1481                                                         Trace.TraceInformation("■ 演奏(ドラム画面)");\r
1482                                                         r直前のステージ = r現在のステージ;\r
1483                                                         r現在のステージ = stage演奏画面;\r
1484 \r
1485                                                         foreach (STPlugin pg in this.listプラグイン)\r
1486                                                         {\r
1487                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1488                                                                 pg.plugin.Onステージ変更();\r
1489                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1490                                                         }\r
1491 \r
1492                                                         this.tガベージコレクションを実行する();\r
1493                                                 }\r
1494                                                 //-----------------------------\r
1495                                                 #endregion\r
1496                                                 break;\r
1497 \r
1498                                         case CStage.Eステージ.演奏:\r
1499                                                 #region [ *** ]\r
1500                                                 //-----------------------------\r
1501                                                 //long n1 = FDK.CSound管理.rc演奏用タイマ.nシステム時刻ms;\r
1502                                                 //long n2 = FDK.CSound管理.SoundDevice.n経過時間ms;\r
1503                                                 //long n3 = FDK.CSound管理.SoundDevice.tmシステムタイマ.nシステム時刻ms;\r
1504                                                 //long n4 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
1505                                                 //long n5 = FDK.CSound管理.SoundDevice.n経過時間を更新したシステム時刻ms;\r
1506 \r
1507                                                 //swlist1.Add( Convert.ToInt32(n1) );\r
1508                                                 //swlist2.Add( Convert.ToInt32(n2) );\r
1509                                                 //swlist3.Add( Convert.ToInt32( n3 ) );\r
1510                                                 //swlist4.Add( Convert.ToInt32( n4 ) );\r
1511                                                 //swlist5.Add( Convert.ToInt32( n5 ) );\r
1512 \r
1513                                                 #region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]\r
1514                                                 if (DTXVmode.Enabled && DTXVmode.Refreshed)\r
1515                                                 {\r
1516                                                         DTXVmode.Refreshed = false;\r
1517 \r
1518                                                         if (DTXVmode.Command == CDTXVmode.ECommand.Stop)\r
1519                                                         {\r
1520                                                                 CDTXMania.Instance.stage演奏画面.t停止();\r
1521 \r
1522                                                                 if (previewSound != null)\r
1523                                                                 {\r
1524                                                                         this.previewSound.tサウンドを停止する();\r
1525                                                                         this.previewSound.Dispose();\r
1526                                                                         this.previewSound = null;\r
1527                                                                 }\r
1528                                                                 //{\r
1529                                                                 //    int lastd = 0;\r
1530                                                                 //    int f = 0;\r
1531                                                                 //    for ( int i = 0; i < swlist1.Count; i++ )\r
1532                                                                 //    {\r
1533                                                                 //        int d1 = swlist1[ i ];\r
1534                                                                 //        int d2 = swlist2[ i ];\r
1535                                                                 //        int d3 = swlist3[ i ];\r
1536                                                                 //        int d4 = swlist4[ i ];\r
1537                                                                 //        int d5 = swlist5[ i ];\r
1538 \r
1539                                                                 //        int dif = d1 - lastd;\r
1540                                                                 //        string s = "";\r
1541                                                                 //        if ( 16 <= dif && dif <= 17 )\r
1542                                                                 //        {\r
1543                                                                 //        }\r
1544                                                                 //        else\r
1545                                                                 //        {\r
1546                                                                 //            s = "★";\r
1547                                                                 //        }\r
1548                                                                 //        Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3} - {7:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4, d5 );\r
1549                                                                 //        lastd = d1;\r
1550                                                                 //        f++;\r
1551                                                                 //    }\r
1552                                                                 //    swlist1.Clear();\r
1553                                                                 //    swlist2.Clear();\r
1554                                                                 //    swlist3.Clear();\r
1555                                                                 //    swlist4.Clear();\r
1556                                                                 //    swlist5.Clear();\r
1557 \r
1558                                                                 //}\r
1559                                                         }\r
1560                                                         else if (DTXVmode.Command == CDTXVmode.ECommand.Play)\r
1561                                                         {\r
1562                                                                 if (DTXVmode.NeedReload)\r
1563                                                                 {\r
1564                                                                         CDTXMania.Instance.stage演奏画面.t再読込();\r
1565                                                                         if (DTXVmode.GRmode)\r
1566                                                                         {\r
1567                                                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
1568                                                                         }\r
1569                                                                         else\r
1570                                                                         {\r
1571                                                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
1572                                                                         }\r
1573                                                                         CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
1574                                                                         CSound管理.bIsTimeStretch = DTXVmode.TimeStretch;\r
1575                                                                         if (CDTXMania.Instance.ConfigIni.bVSyncWait != DTXVmode.VSyncWait)\r
1576                                                                         {\r
1577                                                                                 CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
1578                                                                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
1579                                                                         }\r
1580                                                                 }\r
1581                                                                 else\r
1582                                                                 {\r
1583                                                                         CDTXMania.Instance.stage演奏画面.t演奏位置の変更(CDTXMania.Instance.DTXVmode.nStartBar);\r
1584                                                                 }\r
1585                                                         }\r
1586                                                 }\r
1587                                                 #endregion\r
1588 \r
1589                                                 switch (this.n進行描画の戻り値)\r
1590                                                 {\r
1591                                                         case (int)E演奏画面の戻り値.再読込_再演奏:\r
1592                                                                 #region [ DTXファイルを再読み込みして、再演奏 ]\r
1593                                                                 DTX.t全チップの再生停止();\r
1594                                                                 DTX.On非活性化();\r
1595                                                                 r現在のステージ.On非活性化();\r
1596                                                                 stage曲読み込み.On活性化();\r
1597                                                                 r直前のステージ = r現在のステージ;\r
1598                                                                 r現在のステージ = stage曲読み込み;\r
1599                                                                 this.tガベージコレクションを実行する();\r
1600                                                                 break;\r
1601                                                         #endregion\r
1602 \r
1603                                                         //case (int) E演奏画面の戻り値.再演奏:\r
1604                                                         #region [ 再読み込み無しで、再演奏 ]\r
1605                                                         #endregion\r
1606                                                         //      break;\r
1607 \r
1608                                                         case (int)E演奏画面の戻り値.継続:\r
1609                                                                 break;\r
1610 \r
1611                                                         case (int)E演奏画面の戻り値.演奏中断:\r
1612                                                                 #region [ 演奏キャンセル ]\r
1613                                                                 //-----------------------------\r
1614                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Play canceled");\r
1615                                                                 if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #35417 2015.8.18 yyagi Gt/Bsを入れ替えていたなら、演奏設定を元に戻す\r
1616                                                                 {\r
1617                                                                         //CDTXMania.Instance.DTX.SwapGuitarBassInfos();                                         // 譜面情報も元に戻す (現在は再演奏機能なしのため、元に戻す必要はない)\r
1618                                                                 }\r
1619 \r
1620                                                                 //int lastd = 0;\r
1621                                                                 //int f = 0;\r
1622                                                                 //for (int i = 0; i < swlist1.Count; i++)\r
1623                                                                 //{\r
1624                                                                 //    int d1 = swlist1[ i ];\r
1625                                                                 //    int d2 = swlist2[ i ];\r
1626                                                                 //    int d3 = swlist3[ i ];\r
1627                                                                 //    int d4 = swlist4[ i ];\r
1628 \r
1629                                                                 //    int dif = d1 - lastd;\r
1630                                                                 //    string s = "";\r
1631                                                                 //    if ( 16 <= dif && dif <= 17 )\r
1632                                                                 //    {\r
1633                                                                 //    }\r
1634                                                                 //    else\r
1635                                                                 //    {\r
1636                                                                 //        s = "★";\r
1637                                                                 //    }\r
1638                                                                 //    Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4 );\r
1639                                                                 //    lastd = d1;\r
1640                                                                 //    f++;\r
1641                                                                 //}\r
1642                                                                 //swlist1.Clear();\r
1643                                                                 //swlist2.Clear();\r
1644                                                                 //swlist3.Clear();\r
1645                                                                 //swlist4.Clear();\r
1646 \r
1647                                                                 #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
1648                                                                 //---------------------\r
1649                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1650                                                                 {\r
1651                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1652                                                                         pg.plugin.On演奏キャンセル(scoreIni);\r
1653                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1654                                                                 }\r
1655                                                                 //---------------------\r
1656                                                                 #endregion\r
1657 \r
1658                                                                 DTX.t全チップの再生停止();\r
1659                                                                 DTX.On非活性化();\r
1660                                                                 r現在のステージ.On非活性化();\r
1661                                                                 if (bコンパクトモード)\r
1662                                                                 {\r
1663                                                                         base.Window.Close();\r
1664                                                                 }\r
1665                                                                 else\r
1666                                                                 {\r
1667                                                                         Trace.TraceInformation("----------------------");\r
1668                                                                         Trace.TraceInformation("■ 選曲");\r
1669                                                                         stage選曲.On活性化();\r
1670                                                                         r直前のステージ = r現在のステージ;\r
1671                                                                         r現在のステージ = stage選曲;\r
1672 \r
1673                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1674                                                                         //---------------------\r
1675                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1676                                                                         {\r
1677                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1678                                                                                 pg.plugin.Onステージ変更();\r
1679                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1680                                                                         }\r
1681                                                                         //---------------------\r
1682                                                                         #endregion\r
1683 \r
1684                                                                         this.tガベージコレクションを実行する();\r
1685                                                                 }\r
1686                                                                 break;\r
1687                                                         //-----------------------------\r
1688                                                         #endregion\r
1689 \r
1690                                                         case (int)E演奏画面の戻り値.ステージ失敗:\r
1691                                                                 #region [ 演奏失敗(StageFailed) ]\r
1692                                                                 //-----------------------------\r
1693                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Stage failed");\r
1694 \r
1695                                                                 #region [ プラグイン On演奏失敗() の呼び出し ]\r
1696                                                                 //---------------------\r
1697                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1698                                                                 {\r
1699                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1700                                                                         pg.plugin.On演奏失敗(scoreIni);\r
1701                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1702                                                                 }\r
1703                                                                 //---------------------\r
1704                                                                 #endregion\r
1705 \r
1706                                                                 DTX.t全チップの再生停止();\r
1707                                                                 DTX.On非活性化();\r
1708                                                                 r現在のステージ.On非活性化();\r
1709                                                                 if (bコンパクトモード)\r
1710                                                                 {\r
1711                                                                         base.Window.Close();\r
1712                                                                 }\r
1713                                                                 else\r
1714                                                                 {\r
1715                                                                         Trace.TraceInformation("----------------------");\r
1716                                                                         Trace.TraceInformation("■ 選曲");\r
1717                                                                         stage選曲.On活性化();\r
1718                                                                         r直前のステージ = r現在のステージ;\r
1719                                                                         r現在のステージ = stage選曲;\r
1720 \r
1721                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1722                                                                         //---------------------\r
1723                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1724                                                                         {\r
1725                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1726                                                                                 pg.plugin.Onステージ変更();\r
1727                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1728                                                                         }\r
1729                                                                         //---------------------\r
1730                                                                         #endregion\r
1731 \r
1732                                                                         this.tガベージコレクションを実行する();\r
1733                                                                 }\r
1734                                                                 break;\r
1735                                                         //-----------------------------\r
1736                                                         #endregion\r
1737 \r
1738                                                         case (int)E演奏画面の戻り値.ステージクリア:\r
1739                                                                 #region [ 演奏クリア ]\r
1740                                                                 //-----------------------------\r
1741                                                                 STDGBSValue<CScoreIni.C演奏記録> record;\r
1742                                                                 record = stage演奏画面.Record;\r
1743 \r
1744                                                                 double playskill = 0.0;\r
1745 \r
1746                                                                 for (EPart inst = EPart.Drums; inst <= EPart.Bass; ++inst)\r
1747                                                                 {\r
1748                                                                         if (!record[inst].b全AUTOである && record[inst].n全チップ数 > 0)\r
1749                                                                         {\r
1750                                                                                 playskill = record[inst].db演奏型スキル値;\r
1751                                                                         }\r
1752                                                                 }\r
1753 \r
1754                                                                 string str = "Cleared";\r
1755                                                                 switch (CScoreIni.t総合ランク値を計算して返す(record))\r
1756                                                                 {\r
1757                                                                         case CScoreIni.ERANK.SS:\r
1758                                                                                 str = string.Format("Cleared (SS: {0:F2})", playskill);\r
1759                                                                                 break;\r
1760 \r
1761                                                                         case CScoreIni.ERANK.S:\r
1762                                                                                 str = string.Format("Cleared (S: {0:F2})", playskill);\r
1763                                                                                 break;\r
1764 \r
1765                                                                         case CScoreIni.ERANK.A:\r
1766                                                                                 str = string.Format("Cleared (A: {0:F2})", playskill);\r
1767                                                                                 break;\r
1768 \r
1769                                                                         case CScoreIni.ERANK.B:\r
1770                                                                                 str = string.Format("Cleared (B: {0:F2})", playskill);\r
1771                                                                                 break;\r
1772 \r
1773                                                                         case CScoreIni.ERANK.C:\r
1774                                                                                 str = string.Format("Cleared (C: {0:F2})", playskill);\r
1775                                                                                 break;\r
1776 \r
1777                                                                         case CScoreIni.ERANK.D:\r
1778                                                                                 str = string.Format("Cleared (D: {0:F2})", playskill);\r
1779                                                                                 break;\r
1780 \r
1781                                                                         case CScoreIni.ERANK.E:\r
1782                                                                                 str = string.Format("Cleared (E: {0:F2})", playskill);\r
1783                                                                                 break;\r
1784 \r
1785                                                                         case CScoreIni.ERANK.UNKNOWN:   // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
1786                                                                                 str = "Cleared (No chips)";\r
1787                                                                                 break;\r
1788                                                                 }\r
1789 \r
1790                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新(str);\r
1791 \r
1792                                                                 #region [ プラグイン On演奏クリア() の呼び出し ]\r
1793                                                                 //---------------------\r
1794                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1795                                                                 {\r
1796                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1797                                                                         pg.plugin.On演奏クリア(scoreIni);\r
1798                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1799                                                                 }\r
1800                                                                 //---------------------\r
1801                                                                 #endregion\r
1802 \r
1803                                                                 r現在のステージ.On非活性化();\r
1804                                                                 Trace.TraceInformation("----------------------");\r
1805                                                                 Trace.TraceInformation("■ 結果");\r
1806                                                                 stage結果.st演奏記録 = record;\r
1807                                                                 stage結果.r空うちドラムチップ = stage演奏画面.GetNoChipDrums();\r
1808                                                                 stage結果.On活性化();\r
1809                                                                 r直前のステージ = r現在のステージ;\r
1810                                                                 r現在のステージ = stage結果;\r
1811 \r
1812                                                                 #region [ プラグイン Onステージ変更() の呼び出し ]\r
1813                                                                 //---------------------\r
1814                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1815                                                                 {\r
1816                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1817                                                                         pg.plugin.Onステージ変更();\r
1818                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1819                                                                 }\r
1820                                                                 //---------------------\r
1821                                                                 #endregion\r
1822 \r
1823                                                                 break;\r
1824                                                                 //-----------------------------\r
1825                                                                 #endregion\r
1826                                                 }\r
1827                                                 //-----------------------------\r
1828                                                 #endregion\r
1829                                                 break;\r
1830 \r
1831                                         case CStage.Eステージ.結果:\r
1832                                                 #region [ *** ]\r
1833                                                 //-----------------------------\r
1834                                                 if (this.n進行描画の戻り値 != 0)\r
1835                                                 {\r
1836                                                         // #35417 2015.08.30 chnmr0 changed : ステージクリア処理で入れ替えるため元に戻した\r
1837                                                         // #35417 2015.8.18 yyagi: AUTO系のフラグ入れ替えは削除可能!?。以後AUTOフラグに全くアクセスしておらず、意味がないため。\r
1838                                                         if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
1839                                                         {\r
1840                                                                 CDTXMania.Instance.ConfigIni.SwapGuitarBassInfos_AutoFlags();   // Auto入れ替え\r
1841                                                         }\r
1842 \r
1843                                                         DTX.t全チップの再生一時停止();\r
1844                                                         DTX.On非活性化();\r
1845                                                         r現在のステージ.On非活性化();\r
1846                                                         if (!bコンパクトモード)\r
1847                                                         {\r
1848                                                                 Trace.TraceInformation("----------------------");\r
1849                                                                 Trace.TraceInformation("■ 選曲");\r
1850                                                                 stage選曲.On活性化();\r
1851                                                                 r直前のステージ = r現在のステージ;\r
1852                                                                 r現在のステージ = stage選曲;\r
1853 \r
1854                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1855                                                                 {\r
1856                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1857                                                                         pg.plugin.Onステージ変更();\r
1858                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1859                                                                 }\r
1860 \r
1861                                                                 this.tガベージコレクションを実行する();\r
1862                                                         }\r
1863                                                         else\r
1864                                                         {\r
1865                                                                 base.Window.Close();\r
1866                                                         }\r
1867                                                 }\r
1868                                                 //-----------------------------\r
1869                                                 #endregion\r
1870                                                 break;\r
1871 \r
1872                                         case CStage.Eステージ.ChangeSkin:\r
1873                                                 #region [ *** ]\r
1874                                                 //-----------------------------\r
1875                                                 if (this.n進行描画の戻り値 != 0)\r
1876                                                 {\r
1877                                                         r現在のステージ.On非活性化();\r
1878                                                         Trace.TraceInformation("----------------------");\r
1879                                                         Trace.TraceInformation("■ 選曲");\r
1880                                                         stage選曲.On活性化();\r
1881                                                         r直前のステージ = r現在のステージ;\r
1882                                                         r現在のステージ = stage選曲;\r
1883                                                         this.tガベージコレクションを実行する();\r
1884                                                 }\r
1885                                                 //-----------------------------\r
1886                                                 #endregion\r
1887                                                 break;\r
1888 \r
1889                                         case CStage.Eステージ.終了:\r
1890                                                 #region [ *** ]\r
1891                                                 //-----------------------------\r
1892                                                 if (this.n進行描画の戻り値 != 0)\r
1893                                                 {\r
1894                                                         base.Exit();\r
1895                                                 }\r
1896                                                 //-----------------------------\r
1897                                                 #endregion\r
1898                                                 break;\r
1899                                 }\r
1900                         }\r
1901                         this.Device.EndScene();\r
1902                         // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要\r
1903                         // (つまり、Present()は、Draw()完了後に実行される)\r
1904 #if !GPUFlushAfterPresent\r
1905                         actFlushGPU.On進行描画();       // Flush GPU        // EndScene()~Present()間 (つまりVSync前) でFlush実行\r
1906 #endif\r
1907                         if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
1908                         {\r
1909                                 Sound管理.t再生中の処理をする();   // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする\r
1910                         }\r
1911 \r
1912                         #region [ マウスカーソル消去制御 ]\r
1913                         ccMouseShow.t進行();\r
1914                         if (bマウスカーソル表示中 && ccMouseShow.b終了値に達した)\r
1915                         {\r
1916                                 Cursor.Hide();\r
1917                                 bマウスカーソル表示中 = false;\r
1918                         }\r
1919                         #endregion\r
1920                         #region [ 全画面・ウインドウ切り替え ]\r
1921                         if (this.b次のタイミングで全画面_ウィンドウ切り替えを行う)\r
1922                         {\r
1923                                 // ConfigIni.bFullScreen.Value = !ConfigIni.bFullScreen;\r
1924                                 Instance.t全画面_ウィンドウモード切り替え();\r
1925                                 this.b次のタイミングで全画面_ウィンドウ切り替えを行う = false;\r
1926                         }\r
1927                         #endregion\r
1928                         #region [ 垂直基線同期切り替え ]\r
1929                         if (this.b次のタイミングで垂直帰線同期切り替えを行う)\r
1930                         {\r
1931                                 bool bIsMaximized = this.Window.IsMaximized;                                            // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
1932                                 currentClientSize = this.Window.ClientSize;                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
1933                                 DeviceSettings currentSettings = Instance.GraphicsDeviceManager.CurrentSettings;\r
1934                                 currentSettings.EnableVSync = ConfigIni.bVSyncWait;\r
1935                                 Instance.GraphicsDeviceManager.ChangeDevice(currentSettings);\r
1936                                 this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
1937                                 base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
1938                                 if (bIsMaximized)\r
1939                                 {\r
1940                                         this.Window.WindowState = FormWindowState.Maximized;                                // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
1941                                 }\r
1942                         }\r
1943                         #endregion\r
1944 \r
1945                         GC.Collect( 0, GCCollectionMode.Optimized, false );             // Rel105で処理が重くなっていることに対する、暫定処置。\r
1946                                                                                                                                         // 重くなっている原因に対する適切な処置をして、処理が104程度に軽くなったら、\r
1947                                                                                                                                         // この暫定処置は削除します。\r
1948                 }\r
1949 \r
1950                 /// <summary>\r
1951                 /// XML ファイルからオブジェクトを生成します。\r
1952                 /// </summary>\r
1953                 /// <param name="xmlfile">オブジェクトが記述される XML のパス。これは DataContract によってシリアライズされていなければなりません。</param>\r
1954                 /// <returns>生成したオブジェクト。正しく生成できなかった場合 null 。</returns>\r
1955                 public static object DeserializeXML(string xmlpath, Type t)\r
1956                 {\r
1957                         object ret = null;\r
1958                         try\r
1959                         {\r
1960                                 if (File.Exists(xmlpath))\r
1961                                 {\r
1962                                         using (XmlReader xr = XmlReader.Create(xmlpath))\r
1963                                         {\r
1964                                                 DataContractSerializer serializer = new DataContractSerializer(t);\r
1965                                                 ret = serializer.ReadObject(xr);\r
1966                                         }\r
1967                                 }\r
1968                         }\r
1969                         catch\r
1970                         {\r
1971                                 ret = null;\r
1972                         }\r
1973                         return ret;\r
1974                 }\r
1975 \r
1976                 /// <summary>\r
1977                 /// オブジェクトから XML ファイルを生成します。\r
1978                 /// </summary>\r
1979                 /// <param name="xmlfile">XML ファイルのパス。</param>\r
1980                 /// <param name="obj">XML としてシリアライズするオブジェクト。DataContract 属性を持つクラスからインスタンス化されたオブジェクトです。</param>\r
1981                 public static void SerializeXML(string xmlpath, object obj)\r
1982                 {\r
1983                         XmlWriterSettings settings = new XmlWriterSettings();\r
1984                         settings.IndentChars = "  ";\r
1985                         settings.Indent = true;\r
1986                         settings.NewLineChars = Environment.NewLine;\r
1987                         settings.Encoding = new System.Text.UTF8Encoding(false);\r
1988                         using (XmlWriter xw = XmlWriter.Create(xmlpath, settings))\r
1989                         {\r
1990                                 DataContractSerializer serializer = new DataContractSerializer(obj.GetType());\r
1991                                 serializer.WriteObject(xw, obj);\r
1992                         }\r
1993                 }\r
1994 \r
1995                 public void SaveConfig()\r
1996                 {\r
1997                         #region [ Skinパスの絶対パス→相対パス変換 ]\r
1998                         string _strSystemSkinSubfolderPath = ConfigIni.strSystemSkinSubfolderPath.Value;\r
1999                         Uri uriRoot = new Uri( System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar ) );\r
2000                         if ( ConfigIni.strSystemSkinSubfolderPath.Value != null && ConfigIni.strSystemSkinSubfolderPath.Value.Length == 0 )\r
2001                         {\r
2002                                 // Config.iniが空の状態でDTXManiaをViewerとして起動・終了すると、strSystemSkinSubfolderFullName が空の状態でここに来る。\r
2003                                 // → 初期値として Default/ を設定する。\r
2004                                 ConfigIni.strSystemSkinSubfolderPath.Value = System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar + "Default" + System.IO.Path.DirectorySeparatorChar );\r
2005                         }\r
2006 \r
2007                         // 起動直後は(Loadの前にSaveを通るため)Skinパスには初期値の相対パスが入っている場合がある。\r
2008                         // そのため、以下の処理を通すために、いったん絶対パスに変換\r
2009                         if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )\r
2010                         {\r
2011                                 ConfigIni.strSystemSkinSubfolderPath.Value =\r
2012                                         Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );\r
2013                         }\r
2014 \r
2015                         Uri uriPath = new Uri( System.IO.Path.Combine( ConfigIni.strSystemSkinSubfolderPath.Value, "." + System.IO.Path.DirectorySeparatorChar ) );\r
2016                         string relPath = uriRoot.MakeRelativeUri( uriPath ).ToString();                         // 相対パスを取得\r
2017                         relPath = System.Web.HttpUtility.UrlDecode( relPath );                                          // デコードする\r
2018                         relPath = relPath.Replace( '/', System.IO.Path.DirectorySeparatorChar );        // 区切り文字が\ではなく/なので置換する\r
2019                         ConfigIni.strSystemSkinSubfolderPath.Value = relPath;\r
2020                         #endregion\r
2021                         ConfigIni.strDTXManiaVersion.Value = CDTXMania.VERSION;\r
2022 \r
2023                         CDTXMania.SerializeXML( strEXEのあるフォルダ + "Config.xml", ConfigIni );\r
2024 \r
2025                         // 元の絶対パスに戻す\r
2026                         ConfigIni.strSystemSkinSubfolderPath.Value = _strSystemSkinSubfolderPath;\r
2027                 }\r
2028 \r
2029                 public void LoadConfig()\r
2030                 {\r
2031                         string path = strEXEのあるフォルダ + "Config.xml";\r
2032 \r
2033                         if (!File.Exists(path))\r
2034                         {\r
2035                                 SaveConfig();\r
2036                         }\r
2037                         if (File.Exists(path))\r
2038                         {\r
2039                                 ConfigIni = (CConfigXml)CDTXMania.DeserializeXML(path, typeof(CConfigXml));\r
2040                                 if (ConfigIni == null)\r
2041                                 {\r
2042                                         ConfigIni = new CConfigXml();\r
2043                                         SaveConfig();\r
2044                                 }\r
2045                                 // Skinパスの相対パスを、絶対パスに変換\r
2046                                 if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )\r
2047                                 {\r
2048                                         ConfigIni.strSystemSkinSubfolderPath.Value =\r
2049                                                 Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );\r
2050                                 }\r
2051                         }\r
2052                 }\r
2053 \r
2054                 public void ShowWindowTitleWithSoundType()\r
2055                 {\r
2056                         string delay = "";\r
2057                         if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
2058                         {\r
2059                                 delay = "(" + Sound管理.GetSoundDelay() + "ms)";\r
2060                         }\r
2061                         base.Window.Text = strWindowTitle + " (" + Sound管理.GetCurrentSoundDeviceType() + delay + ")";\r
2062                 }\r
2063 \r
2064                 #region [ private ]\r
2065                 //-----------------\r
2066                 private bool bマウスカーソル表示中 = true;\r
2067                 private bool b終了処理完了済み;\r
2068                 private static CDTX dtx;\r
2069                 private List<CActivity> listトップレベルActivities;\r
2070                 private int n進行描画の戻り値;\r
2071                 private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
2072                 private string strWindowTitle\r
2073                 {\r
2074                         get\r
2075                         {\r
2076                                 if (DTXVmode.Enabled)\r
2077                                 {\r
2078                                         return "DTXViewer release " + VERSION;\r
2079                                 }\r
2080                                 else\r
2081                                 {\r
2082                                         return "DTXMania .NET style release " + VERSION;\r
2083                                 }\r
2084                         }\r
2085                 }\r
2086                 private CSound previewSound;\r
2087                 private CCounter ccMouseShow;\r
2088 \r
2089                 private void t終了処理()\r
2090                 {\r
2091                         if (!this.b終了処理完了済み)\r
2092                         {\r
2093                                 Trace.TraceInformation("----------------------");\r
2094                                 Trace.TraceInformation("■ アプリケーションの終了");\r
2095                                 #region [ 曲検索の終了処理 ]\r
2096                                 //---------------------\r
2097                                 if (actEnumSongs != null)\r
2098                                 {\r
2099                                         Trace.TraceInformation("曲検索actの終了処理を行います。");\r
2100                                         Trace.Indent();\r
2101                                         try\r
2102                                         {\r
2103                                                 actEnumSongs.On非活性化();\r
2104                                                 actEnumSongs = null;\r
2105                                                 Trace.TraceInformation("曲検索actの終了処理を完了しました。");\r
2106                                         }\r
2107                                         catch (Exception e)\r
2108                                         {\r
2109                                                 Trace.TraceError(e.Message);\r
2110                                                 Trace.TraceError("曲検索actの終了処理に失敗しました。");\r
2111                                         }\r
2112                                         finally\r
2113                                         {\r
2114                                                 Trace.Unindent();\r
2115                                         }\r
2116                                 }\r
2117                                 //---------------------\r
2118                                 #endregion\r
2119                                 #region [ 現在のステージの終了処理 ]\r
2120                                 //---------------------\r
2121                                 if (CDTXMania.Instance.r現在のステージ != null && CDTXMania.Instance.r現在のステージ.b活性化してる)     // #25398 2011.06.07 MODIFY FROM\r
2122                                 {\r
2123                                         Trace.TraceInformation("現在のステージを終了します。");\r
2124                                         Trace.Indent();\r
2125                                         try\r
2126                                         {\r
2127                                                 r現在のステージ.On非活性化();\r
2128                                                 Trace.TraceInformation("現在のステージの終了処理を完了しました。");\r
2129                                         }\r
2130                                         finally\r
2131                                         {\r
2132                                                 Trace.Unindent();\r
2133                                         }\r
2134                                 }\r
2135                                 //---------------------\r
2136                                 #endregion\r
2137 \r
2138                                 #region [ 選曲ステージの終了処理 ]\r
2139                                 stage選曲.On非活性化();\r
2140                                 #endregion\r
2141 \r
2142                                 #region [ プラグインの終了処理 ]\r
2143                                 //---------------------\r
2144                                 if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
2145                                 {\r
2146                                         Trace.TraceInformation("すべてのプラグインを終了します。");\r
2147                                         Trace.Indent();\r
2148                                         try\r
2149                                         {\r
2150                                                 foreach (STPlugin st in this.listプラグイン)\r
2151                                                 {\r
2152                                                         Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
2153                                                         st.plugin.OnUnmanagedリソースの解放();\r
2154                                                         st.plugin.OnManagedリソースの解放();\r
2155                                                         st.plugin.On終了();\r
2156                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
2157                                                 }\r
2158                                                 PluginHost = null;\r
2159                                                 Trace.TraceInformation("すべてのプラグインの終了処理を完了しました。");\r
2160                                         }\r
2161                                         finally\r
2162                                         {\r
2163                                                 Trace.Unindent();\r
2164                                         }\r
2165                                 }\r
2166                                 //---------------------\r
2167                                 #endregion\r
2168                                 #region [ 曲リストの終了処理 ]\r
2169                                 //---------------------\r
2170                                 if (Songs管理 != null)\r
2171                                 {\r
2172                                         Trace.TraceInformation("曲リストの終了処理を行います。");\r
2173                                         Trace.Indent();\r
2174                                         try\r
2175                                         {\r
2176                                                 Songs管理 = null;\r
2177                                                 Trace.TraceInformation("曲リストの終了処理を完了しました。");\r
2178                                         }\r
2179                                         catch (Exception exception)\r
2180                                         {\r
2181                                                 Trace.TraceError(exception.Message);\r
2182                                                 Trace.TraceError("曲リストの終了処理に失敗しました。");\r
2183                                         }\r
2184                                         finally\r
2185                                         {\r
2186                                                 Trace.Unindent();\r
2187                                         }\r
2188                                 }\r
2189                                 CAvi.t終了();\r
2190                                 //---------------------\r
2191                                 #endregion\r
2192                                 #region [ スキンの終了処理 ]\r
2193                                 //---------------------\r
2194                                 if (Skin != null)\r
2195                                 {\r
2196                                         Trace.TraceInformation("スキンの終了処理を行います。");\r
2197                                         Trace.Indent();\r
2198                                         try\r
2199                                         {\r
2200                                                 Skin.Dispose();\r
2201                                                 Skin = null;\r
2202                                                 Trace.TraceInformation("スキンの終了処理を完了しました。");\r
2203                                         }\r
2204                                         catch (Exception exception2)\r
2205                                         {\r
2206                                                 Trace.TraceError(exception2.Message);\r
2207                                                 Trace.TraceError("スキンの終了処理に失敗しました。");\r
2208                                         }\r
2209                                         finally\r
2210                                         {\r
2211                                                 Trace.Unindent();\r
2212                                         }\r
2213                                 }\r
2214                                 //---------------------\r
2215                                 #endregion\r
2216                                 #region [ DirectSoundの終了処理 ]\r
2217                                 //---------------------\r
2218                                 if (Sound管理 != null)\r
2219                                 {\r
2220                                         Trace.TraceInformation("DirectSound の終了処理を行います。");\r
2221                                         Trace.Indent();\r
2222                                         try\r
2223                                         {\r
2224                                                 Sound管理.Dispose();\r
2225                                                 Sound管理 = null;\r
2226                                                 Trace.TraceInformation("DirectSound の終了処理を完了しました。");\r
2227                                         }\r
2228                                         catch (Exception exception3)\r
2229                                         {\r
2230                                                 Trace.TraceError(exception3.Message);\r
2231                                                 Trace.TraceError("DirectSound の終了処理に失敗しました。");\r
2232                                         }\r
2233                                         finally\r
2234                                         {\r
2235                                                 Trace.Unindent();\r
2236                                         }\r
2237                                 }\r
2238                                 //---------------------\r
2239                                 #endregion\r
2240                                 #region [ パッドの終了処理 ]\r
2241                                 //---------------------\r
2242                                 if (Pad != null)\r
2243                                 {\r
2244                                         Trace.TraceInformation("パッドの終了処理を行います。");\r
2245                                         Trace.Indent();\r
2246                                         try\r
2247                                         {\r
2248                                                 Pad = null;\r
2249                                                 Trace.TraceInformation("パッドの終了処理を完了しました。");\r
2250                                         }\r
2251                                         catch (Exception exception4)\r
2252                                         {\r
2253                                                 Trace.TraceError(exception4.Message);\r
2254                                                 Trace.TraceError("パッドの終了処理に失敗しました。");\r
2255                                         }\r
2256                                         finally\r
2257                                         {\r
2258                                                 Trace.Unindent();\r
2259                                         }\r
2260                                 }\r
2261                                 //---------------------\r
2262                                 #endregion\r
2263                                 #region [ DirectInput, MIDI入力の終了処理 ]\r
2264                                 //---------------------\r
2265                                 if (Input管理 != null)\r
2266                                 {\r
2267                                         Trace.TraceInformation("DirectInput, MIDI入力の終了処理を行います。");\r
2268                                         Trace.Indent();\r
2269                                         try\r
2270                                         {\r
2271                                                 Input管理.Dispose();\r
2272                                                 Input管理 = null;\r
2273                                                 Trace.TraceInformation("DirectInput, MIDI入力の終了処理を完了しました。");\r
2274                                         }\r
2275                                         catch (Exception exception5)\r
2276                                         {\r
2277                                                 Trace.TraceError(exception5.Message);\r
2278                                                 Trace.TraceError("DirectInput, MIDI入力の終了処理に失敗しました。");\r
2279                                         }\r
2280                                         finally\r
2281                                         {\r
2282                                                 Trace.Unindent();\r
2283                                         }\r
2284                                 }\r
2285                                 //---------------------\r
2286                                 #endregion\r
2287                                 #region [ 文字コンソールの終了処理 ]\r
2288                                 //---------------------\r
2289                                 if (act文字コンソール != null)\r
2290                                 {\r
2291                                         Trace.TraceInformation("文字コンソールの終了処理を行います。");\r
2292                                         Trace.Indent();\r
2293                                         try\r
2294                                         {\r
2295                                                 act文字コンソール.On非活性化();\r
2296                                                 act文字コンソール = null;\r
2297                                                 Trace.TraceInformation("文字コンソールの終了処理を完了しました。");\r
2298                                         }\r
2299                                         catch (Exception exception6)\r
2300                                         {\r
2301                                                 Trace.TraceError(exception6.Message);\r
2302                                                 Trace.TraceError("文字コンソールの終了処理に失敗しました。");\r
2303                                         }\r
2304                                         finally\r
2305                                         {\r
2306                                                 Trace.Unindent();\r
2307                                         }\r
2308                                 }\r
2309                                 //---------------------\r
2310                                 #endregion\r
2311                                 #region [ FPSカウンタの終了処理 ]\r
2312                                 //---------------------\r
2313                                 Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
2314                                 Trace.Indent();\r
2315                                 try\r
2316                                 {\r
2317                                         if (FPS != null)\r
2318                                         {\r
2319                                                 FPS = null;\r
2320                                         }\r
2321                                         Trace.TraceInformation("FPSカウンタの終了処理を完了しました。");\r
2322                                 }\r
2323                                 finally\r
2324                                 {\r
2325                                         Trace.Unindent();\r
2326                                 }\r
2327                                 //---------------------\r
2328                                 #endregion\r
2329                                 #region [ タイマの終了処理 ]\r
2330                                 //---------------------\r
2331                                 Trace.TraceInformation("タイマの終了処理を行います。");\r
2332                                 Trace.Indent();\r
2333                                 try\r
2334                                 {\r
2335                                         if (Timer != null)\r
2336                                         {\r
2337                                                 Timer.Dispose();\r
2338                                                 Timer = null;\r
2339                                                 Trace.TraceInformation("タイマの終了処理を完了しました。");\r
2340                                         }\r
2341                                         else\r
2342                                         {\r
2343                                                 Trace.TraceInformation("タイマは使用されていません。");\r
2344                                         }\r
2345                                 }\r
2346                                 finally\r
2347                                 {\r
2348                                         Trace.Unindent();\r
2349                                 }\r
2350                                 //---------------------\r
2351                                 #endregion\r
2352                                 #region [ Config.iniの出力 ]\r
2353                                 //---------------------\r
2354                                 Trace.TraceInformation("Config.xml を出力します。");\r
2355                                 //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
2356                                 if (ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped) // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
2357                                 {\r
2358                                         ConfigIni.SwapGuitarBassInfos_AutoFlags();\r
2359                                 }\r
2360                                 /*\r
2361                                         if (ConfigIni.bIsSwappedGuitarBass_PlaySettingsAreSwapped)  // #35417 2015/8/18 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、演奏設定のフラグをswapして戻す\r
2362                                         {\r
2363                                                         ConfigIni.SwapGuitarBassInfos_PlaySettings();\r
2364                                         }\r
2365                                  */\r
2366                                 string str = strEXEのあるフォルダ + "Config.ini";\r
2367                                 Trace.Indent();\r
2368                                 try\r
2369                                 {\r
2370                                         if (DTXVmode.Enabled)\r
2371                                         {\r
2372                                                 DTXVmode.tUpdateConfigIni();\r
2373                                                 Trace.TraceInformation("DTXVモードの設定情報を、Config.xmlに保存しました。");\r
2374                                         }\r
2375                                         else\r
2376                                         {\r
2377                                                 CDTXMania.Instance.SaveConfig();\r
2378                                                 Trace.TraceInformation("保存しました。({0})", str);\r
2379                                         }\r
2380                                 }\r
2381                                 catch (Exception e)\r
2382                                 {\r
2383                                         Trace.TraceError(e.Message);\r
2384                                         Trace.TraceError("Config.xml の出力に失敗しました。({0})", str);\r
2385                                 }\r
2386                                 finally\r
2387                                 {\r
2388                                         Trace.Unindent();\r
2389                                 }\r
2390                                 //---------------------\r
2391                                 #endregion\r
2392                                 #region [ DTXVmodeの終了処理 ]\r
2393                                 //---------------------\r
2394                                 //Trace.TraceInformation( "DTXVモードの終了処理を行います。" );\r
2395                                 //Trace.Indent();\r
2396                                 try\r
2397                                 {\r
2398                                         if (DTXVmode != null)\r
2399                                         {\r
2400                                                 DTXVmode = null;\r
2401                                                 //Trace.TraceInformation( "DTXVモードの終了処理を完了しました。" );\r
2402                                         }\r
2403                                         else\r
2404                                         {\r
2405                                                 //Trace.TraceInformation( "DTXVモードは使用されていません。" );\r
2406                                         }\r
2407                                 }\r
2408                                 finally\r
2409                                 {\r
2410                                         //Trace.Unindent();\r
2411                                 }\r
2412                                 //---------------------\r
2413                                 #endregion\r
2414                                 #region [ DirectXの終了処理 ]\r
2415                                 //---------------------\r
2416                                 base.GraphicsDeviceManager.Dispose();\r
2417                                 //---------------------\r
2418                                 #endregion\r
2419                                 Trace.TraceInformation( "アプリケーションの終了処理を完了しました。" );\r
2420 \r
2421 \r
2422                                 this.b終了処理完了済み = true;\r
2423                         }\r
2424                 }\r
2425                 private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
2426                 {\r
2427                         STDGBSValue<bool> isUpdated = new STDGBSValue<bool>();\r
2428                         string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
2429                         CScoreIni ini = new CScoreIni(strFilename);\r
2430                         if (!File.Exists(strFilename))\r
2431                         {\r
2432                                 ini.stファイル.Title = DTX.TITLE;\r
2433                                 ini.stファイル.Name = DTX.strファイル名;\r
2434                                 ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す(DTX.strファイル名の絶対パス);\r
2435                                 for (EPart i = EPart.Drums; i <= EPart.Bass; ++i)\r
2436                                 {\r
2437                                         ini.stセクション.HiScore[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2438                                         ini.stセクション.HiScore[i].nGreatになる範囲ms = nGreat範囲ms;\r
2439                                         ini.stセクション.HiScore[i].nGoodになる範囲ms = nGood範囲ms;\r
2440                                         ini.stセクション.HiScore[i].nPoorになる範囲ms = nPoor範囲ms;\r
2441 \r
2442                                         ini.stセクション.HiSkill[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2443                                         ini.stセクション.HiSkill[i].nGreatになる範囲ms = nGreat範囲ms;\r
2444                                         ini.stセクション.HiSkill[i].nGoodになる範囲ms = nGood範囲ms;\r
2445                                         ini.stセクション.HiSkill[i].nPoorになる範囲ms = nPoor範囲ms;\r
2446 \r
2447                                         ini.stセクション.LastPlay[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2448                                         ini.stセクション.LastPlay[i].nGreatになる範囲ms = nGreat範囲ms;\r
2449                                         ini.stセクション.LastPlay[i].nGoodになる範囲ms = nGood範囲ms;\r
2450                                         ini.stセクション.LastPlay[i].nPoorになる範囲ms = nPoor範囲ms;\r
2451                                 }\r
2452                         }\r
2453                         ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
2454                         isUpdated = CScoreIni.t更新条件を取得する();\r
2455                         if (isUpdated.Drums || isUpdated.Guitar || isUpdated.Bass)\r
2456                         {\r
2457                                 if (isUpdated.Drums)\r
2458                                 {\r
2459                                         ini.stファイル.PlayCountDrums++;\r
2460                                 }\r
2461                                 if (isUpdated.Guitar)\r
2462                                 {\r
2463                                         ini.stファイル.PlayCountGuitar++;\r
2464                                 }\r
2465                                 if (isUpdated.Bass)\r
2466                                 {\r
2467                                         ini.stファイル.PlayCountBass++;\r
2468                                 }\r
2469                                 ini.tヒストリを追加する(str新ヒストリ行);\r
2470                                 if (!bコンパクトモード)\r
2471                                 {\r
2472                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
2473                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
2474                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
2475                                         for (int j = 0; j < ini.stファイル.History.Length; j++)\r
2476                                         {\r
2477                                                 stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[j] = ini.stファイル.History[j];\r
2478                                         }\r
2479                                 }\r
2480                         }\r
2481                         if (ConfigIni.bScoreIni)\r
2482                         {\r
2483                                 ini.t書き出し(strFilename);\r
2484                         }\r
2485 \r
2486                         return ini;\r
2487                 }\r
2488                 private void tガベージコレクションを実行する()\r
2489                 {\r
2490                         GC.Collect();\r
2491                         GC.WaitForPendingFinalizers();\r
2492                         GC.Collect();\r
2493                         GC.WaitForPendingFinalizers();\r
2494                 }\r
2495                 private void tプラグイン検索と生成()\r
2496                 {\r
2497                         this.listプラグイン = new List<STPlugin>();\r
2498 \r
2499                         string strIPluginActivityの名前 = typeof(IPluginActivity).FullName;\r
2500                         string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
2501 \r
2502                         this.t指定フォルダ内でのプラグイン検索と生成(strプラグインフォルダパス, strIPluginActivityの名前);\r
2503 \r
2504                         if (this.listプラグイン.Count > 0)\r
2505                                 Trace.TraceInformation(this.listプラグイン.Count + " 個のプラグインを読み込みました。");\r
2506                 }\r
2507 \r
2508                 private System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)\r
2509                 {\r
2510                         var domain = (AppDomain)sender;\r
2511 \r
2512                         foreach (var assembly in domain.GetAssemblies())\r
2513                         {\r
2514                                 if (assembly.FullName == args.Name)\r
2515                                         return assembly;\r
2516                         }\r
2517                         return null;\r
2518                 }\r
2519                 private void t指定フォルダ内でのプラグイン検索と生成(string strプラグインフォルダパス, string strプラグイン型名)\r
2520                 {\r
2521                         // 指定されたパスが存在しないとエラー\r
2522                         if (!Directory.Exists(strプラグインフォルダパス))\r
2523                         {\r
2524                                 Trace.TraceWarning("プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")");\r
2525                                 return;\r
2526                         }\r
2527 \r
2528                         AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;\r
2529 \r
2530 \r
2531                         // (1) すべての *.dll について…\r
2532                         string[] strDLLs = System.IO.Directory.GetFiles(strプラグインフォルダパス, "*.dll");\r
2533                         foreach (string dllName in strDLLs)\r
2534                         {\r
2535                                 if (Path.GetExtension(dllName).ToLower() != "dll")\r
2536                                 {\r
2537                                         continue;\r
2538                                 }\r
2539                                 try\r
2540                                 {\r
2541                                         // (1-1) dll をアセンブリとして読み込む。\r
2542                                         System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom(dllName);\r
2543 \r
2544                                         // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
2545                                         foreach (Type t in asm.GetTypes())\r
2546                                         {\r
2547                                                 //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
2548                                                 if (t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface(strプラグイン型名) != null)\r
2549                                                 {\r
2550                                                         // (1-4) クラス名からインスタンスを作成する\r
2551                                                         var st = new STPlugin()\r
2552                                                         {\r
2553                                                                 plugin = (IPluginActivity)asm.CreateInstance(t.FullName),\r
2554                                                                 strプラグインフォルダ = Path.GetDirectoryName(dllName),\r
2555                                                                 strアセンブリ簡易名 = asm.GetName().Name,\r
2556                                                                 Version = asm.GetName().Version,\r
2557                                                         };\r
2558 \r
2559                                                         // (1-5) プラグインリストへ登録\r
2560                                                         this.listプラグイン.Add(st);\r
2561                                                         Trace.TraceInformation("プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName(dllName), st.strアセンブリ簡易名, st.Version.ToString());\r
2562                                                 }\r
2563                                         }\r
2564                                 }\r
2565                                 catch (System.Reflection.ReflectionTypeLoadException e)\r
2566                                 {\r
2567                                         Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
2568                                         Trace.TraceInformation(e.ToString());\r
2569                                         Trace.TraceInformation(e.Message);\r
2570                                         {\r
2571                                                 StringBuilder sb = new StringBuilder();\r
2572                                                 foreach (Exception exSub in e.LoaderExceptions)\r
2573                                                 {\r
2574                                                         sb.AppendLine(exSub.Message);\r
2575                                                         FileNotFoundException exFileNotFound = exSub as FileNotFoundException;\r
2576                                                         if (exFileNotFound != null)\r
2577                                                         {\r
2578                                                                 if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))\r
2579                                                                 {\r
2580                                                                         sb.AppendLine("Fusion Log:");\r
2581                                                                         sb.AppendLine(exFileNotFound.FusionLog);\r
2582                                                                 }\r
2583                                                         }\r
2584                                                         sb.AppendLine();\r
2585                                                 }\r
2586                                                 string errorMessage = sb.ToString();\r
2587                                                 //Display or log the error based on your application.\r
2588                                                 Trace.TraceInformation(errorMessage);\r
2589                                         }\r
2590                                 }\r
2591                                 catch (Exception e)\r
2592                                 {\r
2593                                         Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
2594                                         Trace.TraceInformation(e.ToString());\r
2595                                         Trace.TraceInformation(e.Message);\r
2596                                 }\r
2597                         }\r
2598 \r
2599                         // (2) サブフォルダがあれば再帰する\r
2600                         string[] strDirs = Directory.GetDirectories(strプラグインフォルダパス, "*");\r
2601                         foreach (string dir in strDirs)\r
2602                                 this.t指定フォルダ内でのプラグイン検索と生成(dir + "\\", strプラグイン型名);\r
2603                 }\r
2604                 //-----------------\r
2605                 #region [ Windowイベント処理 ]\r
2606                 private void Window_ApplicationActivated( object sender, EventArgs e )\r
2607                 {\r
2608                         this.bApplicationActive = true;\r
2609                 }\r
2610                 private void Window_ApplicationDeactivated(object sender, EventArgs e)\r
2611                 {\r
2612                         this.bApplicationActive = false;\r
2613                 }\r
2614                 private void Window_KeyDown(object sender, KeyEventArgs e)\r
2615                 {\r
2616                         if (e.KeyCode == Keys.Menu)\r
2617                         {\r
2618                                 e.Handled = true;\r
2619                                 e.SuppressKeyPress = true;\r
2620                         }\r
2621                         else if ((e.KeyCode == Keys.Return) && e.Alt)\r
2622                         {\r
2623                                 if (ConfigIni != null)\r
2624                                 {\r
2625                                         ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
2626                                         this.t全画面_ウィンドウモード切り替え();\r
2627                                 }\r
2628                                 e.Handled = true;\r
2629                                 e.SuppressKeyPress = true;\r
2630                         }\r
2631                         else\r
2632                         {\r
2633                                 for (int i = 0; i < CConfigXml.AssignableCodes; i++)\r
2634                                 {\r
2635                                         if (ConfigIni.KeyAssign[EPad.Capture][i].コード > 0 &&\r
2636                                                          e.KeyCode == DeviceConstantConverter.KeyToKeyCode((SlimDX.DirectInput.Key)ConfigIni.KeyAssign[EPad.Capture][i].コード))\r
2637                                         {\r
2638                                                 // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
2639                                                 string strFullPath =\r
2640                                                                  Path.Combine(CDTXMania.Instance.strEXEのあるフォルダ, "Capture_img");\r
2641                                                 strFullPath = Path.Combine(strFullPath, DateTime.Now.ToString("yyyyMMddHHmmss") + ".png");\r
2642                                                 SaveResultScreen(strFullPath);\r
2643                                         }\r
2644                                 }\r
2645                         }\r
2646                 }\r
2647                 private void Window_MouseUp(object sender, MouseEventArgs e)\r
2648                 {\r
2649                         mb = e.Button;\r
2650                 }\r
2651 \r
2652                 private void Window_MouseDoubleClick(object sender, MouseEventArgs e)   // #23510 2010.11.13 yyagi: to go full screen mode\r
2653                 {\r
2654                         if (mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen)  // #26752 2011.11.27 yyagi\r
2655                         {\r
2656                                 ConfigIni.bウィンドウモード = false;\r
2657                                 this.t全画面_ウィンドウモード切り替え();\r
2658                         }\r
2659                 }\r
2660                 private void Window_MouseMove(object sender, MouseEventArgs e)\r
2661                 {\r
2662                         if (ConfigIni.bウィンドウモード == true && this.bマウスカーソル表示中 == false)   // #36168 2016.3.19 yyagi: do not to show mouse cursor in full screen mode\r
2663                         {\r
2664                                 Cursor.Show();\r
2665                                 this.bマウスカーソル表示中 = true;\r
2666                         }\r
2667                         ccMouseShow.t開始(0, 1, 2000, Timer);\r
2668                 }\r
2669 \r
2670                 private void Window_ResizeEnd(object sender, EventArgs e)               // #23510 2010.11.20 yyagi: to get resized window size\r
2671                 {\r
2672                         if (ConfigIni.bウィンドウモード)\r
2673                         {\r
2674                                 ConfigIni.rcWindow.X = base.Window.Location.X; // #30675 2013.02.04 ikanick add\r
2675                                 ConfigIni.rcWindow.Y = base.Window.Location.Y; //\r
2676                         }\r
2677 \r
2678                         ConfigIni.rcWindow.W = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;   // #23510 2010.10.31 yyagi add\r
2679                         ConfigIni.rcWindow.H = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
2680                 }\r
2681                 #endregion\r
2682 \r
2683                 //Stopwatch sw = new Stopwatch();\r
2684                 //List<int> swlist1, swlist2, swlist3, swlist4, swlist5;\r
2685 \r
2686                 #endregion\r
2687         }\r
2688 }\r