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#24820 ウインドウを動かしたりVSyncWaitを変更するとエラーになる問題を修正。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Globalization;\r
4 using System.Text;\r
5 using System.Windows.Forms;\r
6 using System.Drawing;\r
7 using System.Diagnostics;\r
8 using System.Runtime.InteropServices;\r
9 using System.IO;\r
10 using System.Threading;\r
11 using System.Runtime.Serialization.Formatters.Binary;\r
12 using SlimDX;\r
13 using SlimDX.Direct3D9;\r
14 using FDK;\r
15 using SampleFramework;\r
16 \r
17 namespace DTXMania\r
18 {\r
19         internal class CDTXMania : Game\r
20         {\r
21                 // プロパティ\r
22 \r
23                 public static readonly string VERSION = "094(120610)";\r
24                 public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
25                 public static readonly string D3DXDLL = "d3dx9_43.dll";         // June 2010\r
26         //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
27         //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
28 \r
29                 public static CDTXMania app\r
30                 {\r
31                         get;\r
32                         private set;\r
33                 }\r
34                 public static C文字コンソール act文字コンソール\r
35                 { \r
36                         get;\r
37                         private set;\r
38                 }\r
39                 public static bool bコンパクトモード\r
40                 {\r
41                         get;\r
42                         private set;\r
43                 }\r
44                 public static CConfigIni ConfigIni\r
45                 {\r
46                         get; \r
47                         private set;\r
48                 }\r
49                 public static CDTX DTX\r
50                 {\r
51                         get\r
52                         {\r
53                                 return dtx;\r
54                         }\r
55                         set\r
56                         {\r
57                                 if( ( dtx != null ) && ( app != null ) )\r
58                                 {\r
59                                         dtx.On非活性化();\r
60                                         app.listトップレベルActivities.Remove( dtx );\r
61                                 }\r
62                                 dtx = value;\r
63                                 if( ( dtx != null ) && ( app != null ) )\r
64                                 {\r
65                                         app.listトップレベルActivities.Add( dtx );\r
66                                 }\r
67                         }\r
68                 }\r
69                 public static CFPS FPS\r
70                 { \r
71                         get; \r
72                         private set;\r
73                 }\r
74                 public static CInput管理 Input管理 \r
75                 {\r
76                         get;\r
77                         private set;\r
78                 }\r
79                 public static int nPerfect範囲ms\r
80                 {\r
81                         get\r
82                         {\r
83                                 if( stage選曲.r確定された曲 != null )\r
84                                 {\r
85                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
86                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPerfect範囲ms >= 0 ) )\r
87                                         {\r
88                                                 return c曲リストノード.nPerfect範囲ms;\r
89                                         }\r
90                                 }\r
91                                 return ConfigIni.nヒット範囲ms.Perfect;\r
92                         }\r
93                 }\r
94                 public static int nGreat範囲ms\r
95                 {\r
96                         get\r
97                         {\r
98                                 if( stage選曲.r確定された曲 != null )\r
99                                 {\r
100                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
101                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGreat範囲ms >= 0 ) )\r
102                                         {\r
103                                                 return c曲リストノード.nGreat範囲ms;\r
104                                         }\r
105                                 }\r
106                                 return ConfigIni.nヒット範囲ms.Great;\r
107                         }\r
108                 }\r
109                 public static int nGood範囲ms\r
110                 {\r
111                         get\r
112                         {\r
113                                 if( stage選曲.r確定された曲 != null )\r
114                                 {\r
115                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
116                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGood範囲ms >= 0 ) )\r
117                                         {\r
118                                                 return c曲リストノード.nGood範囲ms;\r
119                                         }\r
120                                 }\r
121                                 return ConfigIni.nヒット範囲ms.Good;\r
122                         }\r
123                 }\r
124                 public static int nPoor範囲ms\r
125                 {\r
126                         get\r
127                         {\r
128                                 if( stage選曲.r確定された曲 != null )\r
129                                 {\r
130                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
131                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPoor範囲ms >= 0 ) )\r
132                                         {\r
133                                                 return c曲リストノード.nPoor範囲ms;\r
134                                         }\r
135                                 }\r
136                                 return ConfigIni.nヒット範囲ms.Poor;\r
137                         }\r
138                 }\r
139                 public static CPad Pad \r
140                 {\r
141                         get;\r
142                         private set;\r
143                 }\r
144                 public static Random Random\r
145                 {\r
146                         get;\r
147                         private set;\r
148                 }\r
149                 public static CSkin Skin\r
150                 {\r
151                         get; \r
152                         private set;\r
153                 }\r
154                 public static CSongs管理 Songs管理 \r
155                 {\r
156                         get;\r
157                         set;    // 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
158                 }\r
159                 public static CEnumSongs EnumSongs\r
160                 {\r
161                         get;\r
162                         private set;\r
163                 }\r
164                 public static CActEnumSongs actEnumSongs\r
165                 {\r
166                         get;\r
167                         private set;\r
168                 }\r
169                 public static CActFlushGPU actFlushGPU\r
170                 {\r
171                         get;\r
172                         private set;\r
173                 }\r
174 \r
175                 public static CSound管理 Sound管理\r
176                 {\r
177                         get;\r
178                         private set;\r
179                 }\r
180                 public static CStage起動 stage起動 \r
181                 {\r
182                         get; \r
183                         private set;\r
184                 }\r
185                 public static CStageタイトル stageタイトル\r
186                 {\r
187                         get;\r
188                         private set;\r
189                 }\r
190 //              public static CStageオプション stageオプション\r
191 //              { \r
192 //                      get;\r
193 //                      private set;\r
194 //              }\r
195                 public static CStageコンフィグ stageコンフィグ \r
196                 { \r
197                         get; \r
198                         private set;\r
199                 }\r
200                 public static CStage選曲 stage選曲\r
201                 {\r
202                         get;\r
203                         private set;\r
204                 }\r
205                 public static CStage曲読み込み stage曲読み込み\r
206                 {\r
207                         get;\r
208                         private set;\r
209                 }\r
210                 public static CStage演奏ギター画面 stage演奏ギター画面\r
211                 {\r
212                         get;\r
213                         private set;\r
214                 }\r
215                 public static CStage演奏ドラム画面 stage演奏ドラム画面\r
216                 {\r
217                         get;\r
218                         private set;\r
219                 }\r
220                 public static CStage結果 stage結果\r
221                 {\r
222                         get;\r
223                         private set;\r
224                 }\r
225                 public static CStageChangeSkin stageChangeSkin\r
226                 {\r
227                         get;\r
228                         private set;\r
229                 }\r
230                 public static CStage終了 stage終了\r
231                 {\r
232                         get;\r
233                         private set;\r
234                 }\r
235                 public static CStage r現在のステージ = null;\r
236                 public static CStage r直前のステージ = null;\r
237                 public static string strEXEのあるフォルダ \r
238                 {\r
239                         get;\r
240                         private set;\r
241                 }\r
242                 public static string strコンパクトモードファイル\r
243                 { \r
244                         get; \r
245                         private set;\r
246                 }\r
247                 public static CTimer Timer\r
248                 {\r
249                         get;\r
250                         private set;\r
251                 }\r
252                 public static Format TextureFormat = Format.A8R8G8B8;\r
253                 internal static IPluginActivity act現在入力を占有中のプラグイン = null;\r
254                 public bool bApplicationActive\r
255                 {\r
256                         get; \r
257                         private set;\r
258                 }\r
259                 public bool b次のタイミングで垂直帰線同期切り替えを行う\r
260                 {\r
261                         get; \r
262                         set;\r
263                 }\r
264                 public bool b次のタイミングで全画面・ウィンドウ切り替えを行う\r
265                 {\r
266                         get;\r
267                         set;\r
268                 }\r
269                 public Device Device\r
270                 {\r
271                         get { return base.GraphicsDeviceManager.Direct3D9.Device; }\r
272                 }\r
273                 public CPluginHost PluginHost\r
274                 {\r
275                         get;\r
276                         private set;\r
277                 }\r
278                 public List<STPlugin> listプラグイン = new List<STPlugin>();\r
279                 public struct STPlugin\r
280                 {\r
281                         public IPluginActivity plugin;\r
282                         public string strプラグインフォルダ;\r
283                         public string strアセンブリ簡易名;\r
284                         public Version Version;\r
285                 }\r
286                 private static Size currentClientSize           // #23510 2010.10.27 add yyagi to keep current window size\r
287                 {\r
288                         get;\r
289                         set;\r
290                 }\r
291                 //              public static CTimer ct;\r
292                 public IntPtr WindowHandle                                      // 2012.10.24 yyagi; to add ASIO support\r
293                 {\r
294                         get { return base.Window.Handle; }\r
295                 }\r
296 \r
297                 // コンストラクタ\r
298 \r
299                 public CDTXMania()\r
300                 {\r
301                         CDTXMania.app = this;\r
302                         this.t起動処理();\r
303                 }\r
304 \r
305 \r
306                 // メソッド\r
307 \r
308                 public void t全画面・ウィンドウモード切り替え()\r
309                 {\r
310                         DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
311                         if( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
312                         {\r
313                                 settings.Windowed = ConfigIni.bウィンドウモード;\r
314                                 if (ConfigIni.bウィンドウモード == false)       // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
315                                 {\r
316                                         currentClientSize = this.Window.ClientSize;\r
317                                         ConfigIni.nウインドウwidth = this.Window.ClientSize.Width;\r
318                                         ConfigIni.nウインドウheight = this.Window.ClientSize.Height;\r
319                                 }\r
320                                 base.GraphicsDeviceManager.ChangeDevice( settings );\r
321                                 if (ConfigIni.bウィンドウモード == true)        // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
322                                 {\r
323                                         base.Window.ClientSize =\r
324                                                 new Size(currentClientSize.Width, currentClientSize.Height);\r
325                                 }                                       \r
326                         }\r
327                 }\r
328 \r
329                 #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
330                 /// <summary>\r
331                 /// リザルト画像のキャプチャと保存。\r
332                 /// </summary>\r
333                 /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
334                 public bool SaveResultScreen( string strFullPath )\r
335                 {\r
336                         string strSavePath = Path.GetDirectoryName( strFullPath );\r
337                         if ( !Directory.Exists( strSavePath ) )\r
338                         {\r
339                                 try\r
340                                 {\r
341                                         Directory.CreateDirectory( strSavePath );\r
342                                 }\r
343                                 catch\r
344                                 {\r
345                                         return false;\r
346                                 }\r
347                         }\r
348 \r
349                         // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
350                         using ( Surface pSurface = CDTXMania.app.Device.GetRenderTarget( 0 ) )\r
351                         {\r
352                                 Surface.ToFile( pSurface, strFullPath, ImageFileFormat.Png );\r
353                         }\r
354                         return true;\r
355                 }\r
356                 #endregion\r
357 \r
358                 // Game 実装\r
359 \r
360                 protected override void Initialize()\r
361                 {\r
362 //                      new GCBeep();\r
363                         if( this.listトップレベルActivities != null )\r
364                         {\r
365                                 foreach( CActivity activity in this.listトップレベルActivities )\r
366                                         activity.OnManagedリソースの作成();\r
367                         }\r
368 \r
369                         foreach( STPlugin st in this.listプラグイン )\r
370                         {\r
371                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
372                                 st.plugin.OnManagedリソースの作成();\r
373                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
374                         }\r
375                 }\r
376                 protected override void LoadContent()\r
377                 {\r
378                         if ( ConfigIni.bウィンドウモード )\r
379                         {\r
380                                 if( !this.bマウスカーソル表示中 )\r
381                                 {\r
382                                         Cursor.Show();\r
383                                         this.bマウスカーソル表示中 = true;\r
384                                 }\r
385                         }\r
386                         else if( this.bマウスカーソル表示中 )\r
387                         {\r
388                                 Cursor.Hide();\r
389                                 this.bマウスカーソル表示中 = false;\r
390                         }\r
391                         this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
392                         this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
393                         this.Device.SetRenderState(RenderState.Lighting, false);\r
394                         this.Device.SetRenderState( RenderState.ZEnable, false );\r
395                         this.Device.SetRenderState( RenderState.AntialiasedLineEnable, false );\r
396                         this.Device.SetRenderState( RenderState.AlphaTestEnable, true );\r
397                         this.Device.SetRenderState( RenderState.AlphaRef, 10 );\r
398                         this.Device.SetRenderState<Compare>( RenderState.AlphaFunc, Compare.Greater );\r
399                         this.Device.SetRenderState( RenderState.AlphaBlendEnable, true );\r
400                         this.Device.SetRenderState<Blend>( RenderState.SourceBlend, Blend.SourceAlpha );\r
401                         this.Device.SetRenderState<Blend>( RenderState.DestinationBlend, Blend.InverseSourceAlpha );\r
402                         this.Device.SetTextureStageState( 0, TextureStage.AlphaOperation, TextureOperation.Modulate );\r
403                         this.Device.SetTextureStageState( 0, TextureStage.AlphaArg1, 2 );\r
404                         this.Device.SetTextureStageState( 0, TextureStage.AlphaArg2, 1 );\r
405                         \r
406                         if( this.listトップレベルActivities != null )\r
407                         {\r
408                                 foreach( CActivity activity in this.listトップレベルActivities )\r
409                                         activity.OnUnmanagedリソースの作成();\r
410                         }\r
411 \r
412                         foreach( STPlugin st in this.listプラグイン )\r
413                         {\r
414                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
415                                 st.plugin.OnUnmanagedリソースの作成();\r
416                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
417                         }\r
418                 }\r
419                 protected override void UnloadContent()\r
420                 {\r
421                         if( this.listトップレベルActivities != null )\r
422                         {\r
423                                 foreach( CActivity activity in this.listトップレベルActivities )\r
424                                         activity.OnUnmanagedリソースの解放();\r
425                         }\r
426 \r
427                         foreach( STPlugin st in this.listプラグイン )\r
428                         {\r
429                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
430                                 st.plugin.OnUnmanagedリソースの解放();\r
431                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
432                         }\r
433                 }\r
434                 protected override void OnExiting( EventArgs e )\r
435                 {\r
436                         this.t終了処理();\r
437                         base.OnExiting( e );\r
438                 }\r
439                 protected override void Update( GameTime gameTime )\r
440                 {\r
441                 }\r
442                 protected override void Draw( GameTime gameTime )\r
443                 {\r
444                         Sound管理.t再生中の処理をする();\r
445 \r
446                         if( Timer != null )\r
447                                 Timer.t更新();\r
448 \r
449                         if( Input管理 != null )\r
450                                 Input管理.tポーリング( this.bApplicationActive, CDTXMania.ConfigIni.bバッファ入力を行う );\r
451 \r
452                         if( FPS != null )\r
453                                 FPS.tカウンタ更新();\r
454 \r
455                         //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
456                         //      Pad.st検知したデバイス.Clear();\r
457 \r
458                         if( this.Device == null )\r
459                                 return;\r
460 \r
461                         this.Device.BeginScene();\r
462                         this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0 );\r
463 \r
464                         if( r現在のステージ != null )\r
465                         {\r
466                                 this.n進行描画の戻り値 = ( r現在のステージ != null ) ? r現在のステージ.On進行描画() : 0;\r
467 \r
468                                 #region [ プラグインの進行描画 ]\r
469                                 //---------------------\r
470                                 foreach( STPlugin sp in this.listプラグイン )\r
471                                 {\r
472                                         Directory.SetCurrentDirectory( sp.strプラグインフォルダ );\r
473 \r
474                                         if( CDTXMania.act現在入力を占有中のプラグイン == null || CDTXMania.act現在入力を占有中のプラグイン == sp.plugin )\r
475                                                 sp.plugin.On進行描画( CDTXMania.Pad, CDTXMania.Input管理.Keyboard );\r
476                                         else\r
477                                                 sp.plugin.On進行描画( null, null );\r
478 \r
479                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
480                                 }\r
481                                 //---------------------\r
482                                 #endregion\r
483 \r
484 \r
485                                 CScoreIni scoreIni = null;\r
486 \r
487                                 #region [ 曲検索スレッドの起動/終了 ]                                       // ここに"Enumerating Songs..."表示を集約\r
488                                 if ( !CDTXMania.bコンパクトモード )\r
489                                 {\r
490                                         actEnumSongs.On進行描画();                                                  // "Enumerating Songs..."アイコンの描画\r
491                                 }\r
492                                 switch ( r現在のステージ.eステージID )\r
493                                 {\r
494                                         case CStage.Eステージ.タイトル:\r
495                                         case CStage.Eステージ.コンフィグ:\r
496                                         case CStage.Eステージ.選曲:\r
497                                         case CStage.Eステージ.曲読み込み:\r
498                                                 if ( EnumSongs != null )\r
499                                                 {\r
500                                                         #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
501                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
502                                                                  r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
503                                                                  this.n進行描画の戻り値 == (int) CStageタイトル.E戻り値.継続 &&\r
504                                                                  !EnumSongs.IsSongListEnumStarted )\r
505                                                         {\r
506                                                                 actEnumSongs.On活性化();\r
507                                                                 CDTXMania.stage選曲.bIsEnumeratingSongs = true;\r
508                                                                 EnumSongs.Init( CDTXMania.Songs管理.listSongsDB, CDTXMania.Songs管理.nSongsDBから取得できたスコア数 );   // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
509                                                                 EnumSongs.StartEnumFromDisk();          // 曲検索スレッドの起動・開始\r
510                                                                 if ( CDTXMania.Songs管理.nSongsDBから取得できたスコア数 == 0 )     // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
511                                                                 {\r
512                                                                         EnumSongs.ChangeEnumeratePriority( ThreadPriority.Normal );\r
513                                                                 }\r
514                                                         }\r
515                                                         #endregion\r
516                                                         \r
517                                                         #region [ 曲検索の中断と再開 ]\r
518                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone )\r
519                                                         {\r
520                                                                 switch ( this.n進行描画の戻り値 )\r
521                                                                 {\r
522                                                                         case 0:         // 何もない\r
523                                                                                 //if ( CDTXMania.stage選曲.bIsEnumeratingSongs )\r
524                                                                                 if ( !CDTXMania.stage選曲.bIsPlayingPremovie )\r
525                                                                                 {\r
526                                                                                         EnumSongs.Resume();                                             // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
527                                                                                         EnumSongs.IsSlowdown = false;\r
528                                                                                 }\r
529                                                                                 else\r
530                                                                                 {\r
531                                                                                         // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
532                                                                                         EnumSongs.IsSlowdown = true;\r
533                                                                                 }\r
534                                                                                 actEnumSongs.On活性化();\r
535                                                                                 break;\r
536 \r
537                                                                         case 2:         // 曲決定\r
538                                                                                 EnumSongs.Suspend();                                            // #27060 バックグラウンドの曲検索を一時停止\r
539                                                                                 actEnumSongs.On非活性化();\r
540                                                                                 break;\r
541                                                                 }\r
542                                                         }\r
543                                                         #endregion\r
544 \r
545                                                         #region [ 曲探索中断待ち待機 ]\r
546                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
547                                                                 EnumSongs.thDTXFileEnumerate != null )                                                  // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
548                                                         {\r
549                                                                 EnumSongs.WaitUntilSuspended();                                                                 // 念のため、曲検索が一時中断されるまで待機\r
550                                                         }\r
551                                                         #endregion\r
552 \r
553                                                         #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
554                                                         // CStage選曲.On活性化() に回した方がいいかな?\r
555                                                         if ( EnumSongs.IsSongListEnumerated )\r
556                                                         {\r
557                                                                 actEnumSongs.On非活性化();\r
558                                                                 CDTXMania.stage選曲.bIsEnumeratingSongs = false;\r
559 \r
560                                                                 bool bRemakeSongTitleBar = ( r現在のステージ.eステージID == CStage.Eステージ.選曲 ) ? true : false;\r
561                                                                 CDTXMania.stage選曲.Refresh( EnumSongs.Songs管理, bRemakeSongTitleBar );\r
562                                                                 EnumSongs.SongListEnumCompletelyDone();\r
563                                                         }\r
564                                                         #endregion\r
565                                                 }\r
566                                                 break;\r
567                                 }\r
568                                 #endregion\r
569 \r
570                                 switch ( r現在のステージ.eステージID )\r
571                                 {\r
572                                         case CStage.Eステージ.何もしない:\r
573                                                 break;\r
574 \r
575                                         case CStage.Eステージ.起動:\r
576                                                 #region [ *** ]\r
577                                                 //-----------------------------\r
578                                                 if( this.n進行描画の戻り値 != 0 )\r
579                                                 {\r
580                                                         if( !bコンパクトモード )\r
581                                                         {\r
582                                                                 r現在のステージ.On非活性化();\r
583                                                                 Trace.TraceInformation( "----------------------" );\r
584                                                                 Trace.TraceInformation( "■ タイトル" );\r
585                                                                 stageタイトル.On活性化();\r
586                                                                 r直前のステージ = r現在のステージ;\r
587                                                                 r現在のステージ = stageタイトル;\r
588                                                         }\r
589                                                         else\r
590                                                         {\r
591                                                                 r現在のステージ.On非活性化();\r
592                                                                 Trace.TraceInformation( "----------------------" );\r
593                                                                 Trace.TraceInformation( "■ 曲読み込み" );\r
594                                                                 stage曲読み込み.On活性化();\r
595                                                                 r直前のステージ = r現在のステージ;\r
596                                                                 r現在のステージ = stage曲読み込み;\r
597 \r
598                                                         }\r
599                                                         foreach( STPlugin pg in this.listプラグイン )\r
600                                                         {\r
601                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
602                                                                 pg.plugin.Onステージ変更();\r
603                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
604                                                         }\r
605 \r
606                                                         this.tガベージコレクションを実行する();\r
607                                                 }\r
608                                                 //-----------------------------\r
609                                                 #endregion\r
610                                                 break;\r
611 \r
612                                         case CStage.Eステージ.タイトル:\r
613                                                 #region [ *** ]\r
614                                                 //-----------------------------\r
615                                                 switch( this.n進行描画の戻り値 )\r
616                                                 {\r
617                                                         case (int)CStageタイトル.E戻り値.GAMESTART:\r
618                                                                 #region [ 選曲処理へ ]\r
619                                                                 //-----------------------------\r
620                                                                 r現在のステージ.On非活性化();\r
621                                                                 Trace.TraceInformation( "----------------------" );\r
622                                                                 Trace.TraceInformation( "■ 選曲" );\r
623                                                                 stage選曲.On活性化();\r
624                                                                 r直前のステージ = r現在のステージ;\r
625                                                                 r現在のステージ = stage選曲;\r
626                                                                 //-----------------------------\r
627                                                                 #endregion\r
628                                                                 break;\r
629 \r
630                                                         #region [ OPTION: 廃止済 ]\r
631 //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
632 //                                                              #region [ *** ]\r
633 //                                                              //-----------------------------\r
634 //                                                              r現在のステージ.On非活性化();\r
635 //                                                              Trace.TraceInformation( "----------------------" );\r
636 //                                                              Trace.TraceInformation( "■ オプション" );\r
637 //                                                              stageオプション.On活性化();\r
638 //                                                              r直前のステージ = r現在のステージ;\r
639 //                                                              r現在のステージ = stageオプション;\r
640 //                                                              //-----------------------------\r
641 //                                                              #endregion\r
642                                                         //                                                              break;\r
643                                                         #endregion\r
644 \r
645                                                         case (int)CStageタイトル.E戻り値.CONFIG:\r
646                                                                 #region [ *** ]\r
647                                                                 //-----------------------------\r
648                                                                 r現在のステージ.On非活性化();\r
649                                                                 Trace.TraceInformation( "----------------------" );\r
650                                                                 Trace.TraceInformation( "■ コンフィグ" );\r
651                                                                 stageコンフィグ.On活性化();\r
652                                                                 r直前のステージ = r現在のステージ;\r
653                                                                 r現在のステージ = stageコンフィグ;\r
654                                                                 //-----------------------------\r
655                                                                 #endregion\r
656                                                                 break;\r
657 \r
658                                                         case (int)CStageタイトル.E戻り値.EXIT:\r
659                                                                 #region [ *** ]\r
660                                                                 //-----------------------------\r
661                                                                 r現在のステージ.On非活性化();\r
662                                                                 Trace.TraceInformation( "----------------------" );\r
663                                                                 Trace.TraceInformation( "■ 終了" );\r
664                                                                 stage終了.On活性化();\r
665                                                                 r直前のステージ = r現在のステージ;\r
666                                                                 r現在のステージ = stage終了;\r
667                                                                 //-----------------------------\r
668                                                                 #endregion\r
669                                                                 break;\r
670                                                 }\r
671 \r
672                                                 foreach( STPlugin pg in this.listプラグイン )\r
673                                                 {\r
674                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
675                                                         pg.plugin.Onステージ変更();\r
676                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
677                                                 }\r
678 \r
679                                                 this.tガベージコレクションを実行する();\r
680                                                 //-----------------------------\r
681                                                 #endregion\r
682                                                 break;\r
683 \r
684 //                                      case CStage.Eステージ.オプション:\r
685                                                 #region [ *** ]\r
686 //                                              //-----------------------------\r
687 //                                              if( this.n進行描画の戻り値 != 0 )\r
688 //                                              {\r
689 //                                                      switch( r直前のステージ.eステージID )\r
690 //                                                      {\r
691 //                                                              case CStage.Eステージ.タイトル:\r
692 //                                                                      #region [ *** ]\r
693 //                                                                      //-----------------------------\r
694 //                                                                      r現在のステージ.On非活性化();\r
695 //                                                                      Trace.TraceInformation( "----------------------" );\r
696 //                                                                      Trace.TraceInformation( "■ タイトル" );\r
697 //                                                                      stageタイトル.On活性化();\r
698 //                                                                      r直前のステージ = r現在のステージ;\r
699 //                                                                      r現在のステージ = stageタイトル;\r
700 //                                              \r
701 //                                                                      foreach( STPlugin pg in this.listプラグイン )\r
702 //                                                                      {\r
703 //                                                                              Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
704 //                                                                              pg.plugin.Onステージ変更();\r
705 //                                                                              Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
706 //                                                                      }\r
707 //                                              \r
708 //                                                                      this.tガベージコレクションを実行する();\r
709 //                                                                      break;\r
710 //                                                              //-----------------------------\r
711 //                                                                      #endregion\r
712 //\r
713 //                                                              case CStage.Eステージ.選曲:\r
714 //                                                                      #region [ *** ]\r
715 //                                                                      //-----------------------------\r
716 //                                                                      r現在のステージ.On非活性化();\r
717 //                                                                      Trace.TraceInformation( "----------------------" );\r
718 //                                                                      Trace.TraceInformation( "■ 選曲" );\r
719 //                                                                      stage選曲.On活性化();\r
720 //                                                                      r直前のステージ = r現在のステージ;\r
721 //                                                                      r現在のステージ = stage選曲;\r
722 //\r
723 //                                                                      foreach( STPlugin pg in this.listプラグイン )\r
724 //                                                                      {\r
725 //                                                                              Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
726 //                                                                              pg.plugin.Onステージ変更();\r
727 //                                                                              Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
728 //                                                                      }\r
729 //\r
730 //                                                                      this.tガベージコレクションを実行する();\r
731 //                                                                      break;\r
732 //                                                              //-----------------------------\r
733 //                                                                      #endregion\r
734 //                                                      }\r
735 //                                              }\r
736 //                                              //-----------------------------\r
737                                                 #endregion\r
738 //                                              break;\r
739 \r
740                                         case CStage.Eステージ.コンフィグ:\r
741                                                 #region [ *** ]\r
742                                                 //-----------------------------\r
743                                                 if( this.n進行描画の戻り値 != 0 )\r
744                                                 {\r
745                                                         switch( r直前のステージ.eステージID )\r
746                                                         {\r
747                                                                 case CStage.Eステージ.タイトル:\r
748                                                                         #region [ *** ]\r
749                                                                         //-----------------------------\r
750                                                                         r現在のステージ.On非活性化();\r
751                                                                         Trace.TraceInformation( "----------------------" );\r
752                                                                         Trace.TraceInformation( "■ タイトル" );\r
753                                                                         stageタイトル.On活性化();\r
754                                                                         r直前のステージ = r現在のステージ;\r
755                                                                         r現在のステージ = stageタイトル;\r
756 \r
757                                                                         foreach( STPlugin pg in this.listプラグイン )\r
758                                                                         {\r
759                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
760                                                                                 pg.plugin.Onステージ変更();\r
761                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
762                                                                         }\r
763 \r
764                                                                         this.tガベージコレクションを実行する();\r
765                                                                         break;\r
766                                                                 //-----------------------------\r
767                                                                         #endregion\r
768 \r
769                                                                 case CStage.Eステージ.選曲:\r
770                                                                         #region [ *** ]\r
771                                                                         //-----------------------------\r
772                                                                         r現在のステージ.On非活性化();\r
773                                                                         Trace.TraceInformation( "----------------------" );\r
774                                                                         Trace.TraceInformation( "■ 選曲" );\r
775                                                                         stage選曲.On活性化();\r
776                                                                         r直前のステージ = r現在のステージ;\r
777                                                                         r現在のステージ = stage選曲;\r
778 \r
779                                                                         foreach( STPlugin pg in this.listプラグイン )\r
780                                                                         {\r
781                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
782                                                                                 pg.plugin.Onステージ変更();\r
783                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
784                                                                         }\r
785 \r
786                                                                         this.tガベージコレクションを実行する();\r
787                                                                         break;\r
788                                                                 //-----------------------------\r
789                                                                         #endregion\r
790                                                         }\r
791                                                 }\r
792                                                 //-----------------------------\r
793                                                 #endregion\r
794                                                 break;\r
795 \r
796                                         case CStage.Eステージ.選曲:\r
797                                                 #region [ *** ]\r
798                                                 //-----------------------------\r
799                                                 switch( this.n進行描画の戻り値 )\r
800                                                 {\r
801                                                         case (int) CStage選曲.E戻り値.タイトルに戻る:\r
802                                                                 #region [ *** ]\r
803                                                                 //-----------------------------\r
804                                                                 r現在のステージ.On非活性化();\r
805                                                                 Trace.TraceInformation( "----------------------" );\r
806                                                                 Trace.TraceInformation( "■ タイトル" );\r
807                                                                 stageタイトル.On活性化();\r
808                                                                 r直前のステージ = r現在のステージ;\r
809                                                                 r現在のステージ = stageタイトル;\r
810 \r
811                                                                 foreach( STPlugin pg in this.listプラグイン )\r
812                                                                 {\r
813                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
814                                                                         pg.plugin.Onステージ変更();\r
815                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
816                                                                 }\r
817 \r
818                                                                 this.tガベージコレクションを実行する();\r
819                                                                 break;\r
820                                                         //-----------------------------\r
821                                                                 #endregion\r
822 \r
823                                                         case (int) CStage選曲.E戻り値.選曲した:\r
824                                                                 #region [ *** ]\r
825                                                                 //-----------------------------\r
826                                                                 r現在のステージ.On非活性化();\r
827                                                                 Trace.TraceInformation( "----------------------" );\r
828                                                                 Trace.TraceInformation( "■ 曲読み込み" );\r
829                                                                 stage曲読み込み.On活性化();\r
830                                                                 r直前のステージ = r現在のステージ;\r
831                                                                 r現在のステージ = stage曲読み込み;\r
832 \r
833                                                                 foreach( STPlugin pg in this.listプラグイン )\r
834                                                                 {\r
835                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
836                                                                         pg.plugin.Onステージ変更();\r
837                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
838                                                                 }\r
839 \r
840                                                                 this.tガベージコレクションを実行する();\r
841                                                                 break;\r
842                                                         //-----------------------------\r
843                                                                 #endregion\r
844 \r
845 //                                                      case (int) CStage選曲.E戻り値.オプション呼び出し:\r
846                                                                 #region [ *** ]\r
847 //                                                              //-----------------------------\r
848 //                                                              r現在のステージ.On非活性化();\r
849 //                                                              Trace.TraceInformation( "----------------------" );\r
850 //                                                              Trace.TraceInformation( "■ オプション" );\r
851 //                                                              stageオプション.On活性化();\r
852 //                                                              r直前のステージ = r現在のステージ;\r
853 //                                                              r現在のステージ = stageオプション;\r
854 //\r
855 //                                                              foreach( STPlugin pg in this.listプラグイン )\r
856 //                                                              {\r
857 //                                                                      Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
858 //                                                                      pg.plugin.Onステージ変更();\r
859 //                                                                      Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
860 //                                                              }\r
861 //\r
862 //                                                              this.tガベージコレクションを実行する();\r
863 //                                                              break;\r
864 //                                                      //-----------------------------\r
865                                                                 #endregion\r
866 \r
867                                                         case (int) CStage選曲.E戻り値.コンフィグ呼び出し:\r
868                                                                 #region [ *** ]\r
869                                                                 //-----------------------------\r
870                                                                 r現在のステージ.On非活性化();\r
871                                                                 Trace.TraceInformation( "----------------------" );\r
872                                                                 Trace.TraceInformation( "■ コンフィグ" );\r
873                                                                 stageコンフィグ.On活性化();\r
874                                                                 r直前のステージ = r現在のステージ;\r
875                                                                 r現在のステージ = stageコンフィグ;\r
876 \r
877                                                                 foreach( STPlugin pg in this.listプラグイン )\r
878                                                                 {\r
879                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
880                                                                         pg.plugin.Onステージ変更();\r
881                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
882                                                                 }\r
883 \r
884                                                                 this.tガベージコレクションを実行する();\r
885                                                                 break;\r
886                                                         //-----------------------------\r
887                                                                 #endregion\r
888 \r
889                                                         case (int) CStage選曲.E戻り値.スキン変更:\r
890 \r
891                                                                 #region [ *** ]\r
892                                                                 //-----------------------------\r
893                                                                 r現在のステージ.On非活性化();\r
894                                                                 Trace.TraceInformation( "----------------------" );\r
895                                                                 Trace.TraceInformation( "■ スキン切り替え" );\r
896                                                                 stageChangeSkin.On活性化();\r
897                                                                 r直前のステージ = r現在のステージ;\r
898                                                                 r現在のステージ = stageChangeSkin;\r
899                                                                 break;\r
900                                                         //-----------------------------\r
901                                                                 #endregion\r
902                                                 }\r
903                                                 //-----------------------------\r
904                                                 #endregion\r
905                                                 break;\r
906 \r
907                                         case CStage.Eステージ.曲読み込み:\r
908                                                 #region [ *** ]\r
909                                                 //-----------------------------\r
910                                                 if( this.n進行描画の戻り値 != 0 )\r
911                                                 {\r
912                                                         CDTXMania.Pad.st検知したデバイス.Clear();       // 入力デバイスフラグクリア(2010.9.11)\r
913 \r
914                                                         r現在のステージ.On非活性化();\r
915                                                         if( !ConfigIni.bギタレボモード )\r
916                                                         {\r
917                                                                 Trace.TraceInformation( "----------------------" );\r
918                                                                 Trace.TraceInformation( "■ 演奏(ドラム画面)" );\r
919 #if false               // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化\r
920 for (int i = 0; i < 5; i++)\r
921 {\r
922         for (int j = 0; j < 2; j++)\r
923         {\r
924                 stage演奏ドラム画面.fDamageGaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
925         }\r
926 }\r
927 for (int i = 0; i < 3; i++) {\r
928         stage演奏ドラム画面.fDamageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
929 }               \r
930 #endif\r
931                                                                 r直前のステージ = r現在のステージ;\r
932                                                                 r現在のステージ = stage演奏ドラム画面;\r
933                                                         }\r
934                                                         else\r
935                                                         {\r
936                                                                 Trace.TraceInformation( "----------------------" );\r
937                                                                 Trace.TraceInformation( "■ 演奏(ギター画面)" );\r
938 #if false               // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化\r
939 for (int i = 0; i < 5; i++)\r
940 {\r
941         for (int j = 0; j < 2; j++)\r
942         {\r
943                 stage演奏ギター画面.fDamageGaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
944         }\r
945 }\r
946 for (int i = 0; i < 3; i++) {\r
947         stage演奏ギター画面.fDamageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
948 }               \r
949 #endif\r
950                                                                 r直前のステージ = r現在のステージ;\r
951                                                                 r現在のステージ = stage演奏ギター画面;\r
952                                                         }\r
953 \r
954                                                         foreach( STPlugin pg in this.listプラグイン )\r
955                                                         {\r
956                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
957                                                                 pg.plugin.Onステージ変更();\r
958                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
959                                                         }\r
960 \r
961                                                         this.tガベージコレクションを実行する();\r
962                                                 }\r
963                                                 //-----------------------------\r
964                                                 #endregion\r
965                                                 break;\r
966 \r
967                                         case CStage.Eステージ.演奏:\r
968                                                 #region [ *** ]\r
969                                                 //-----------------------------\r
970                                                 switch( this.n進行描画の戻り値 )\r
971                                                 {\r
972                                                         case (int) E演奏画面の戻り値.継続:\r
973                                                                 break;\r
974 \r
975                                                         case (int) E演奏画面の戻り値.演奏中断:\r
976                                                                 #region [ 演奏キャンセル ]\r
977                                                                 //-----------------------------\r
978                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Play canceled" );\r
979 \r
980                                                                 #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
981                                                                 //---------------------\r
982                                                                 foreach( STPlugin pg in this.listプラグイン )\r
983                                                                 {\r
984                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
985                                                                         pg.plugin.On演奏キャンセル( scoreIni );\r
986                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
987                                                                 }\r
988                                                                 //---------------------\r
989                                                                 #endregion\r
990 \r
991                                                                 DTX.t全チップの再生停止();\r
992                                                                 DTX.On非活性化();\r
993                                                                 r現在のステージ.On非活性化();\r
994                                                                 if( bコンパクトモード )\r
995                                                                 {\r
996                                                                         base.Window.Close();\r
997                                                                 }\r
998                                                                 else\r
999                                                                 {\r
1000                                                                         Trace.TraceInformation( "----------------------" );\r
1001                                                                         Trace.TraceInformation( "■ 選曲" );\r
1002                                                                         stage選曲.On活性化();\r
1003                                                                         r直前のステージ = r現在のステージ;\r
1004                                                                         r現在のステージ = stage選曲;\r
1005 \r
1006                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1007                                                                         //---------------------\r
1008                                                                         foreach( STPlugin pg in this.listプラグイン )\r
1009                                                                         {\r
1010                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1011                                                                                 pg.plugin.Onステージ変更();\r
1012                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1013                                                                         }\r
1014                                                                         //---------------------\r
1015                                                                         #endregion\r
1016 \r
1017                                                                         this.tガベージコレクションを実行する();\r
1018                                                                 }\r
1019                                                                 break;\r
1020                                                                 //-----------------------------\r
1021                                                                 #endregion\r
1022 \r
1023                                                         case (int) E演奏画面の戻り値.ステージ失敗:\r
1024                                                                 #region [ 演奏失敗(StageFailed) ]\r
1025                                                                 //-----------------------------\r
1026                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Stage failed" );\r
1027 \r
1028                                                                 #region [ プラグイン On演奏失敗() の呼び出し ]\r
1029                                                                 //---------------------\r
1030                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1031                                                                 {\r
1032                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1033                                                                         pg.plugin.On演奏失敗( scoreIni );\r
1034                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1035                                                                 }\r
1036                                                                 //---------------------\r
1037                                                                 #endregion\r
1038 \r
1039                                                                 DTX.t全チップの再生停止();\r
1040                                                                 DTX.On非活性化();\r
1041                                                                 r現在のステージ.On非活性化();\r
1042                                                                 if( bコンパクトモード )\r
1043                                                                 {\r
1044                                                                         base.Window.Close();\r
1045                                                                 }\r
1046                                                                 else\r
1047                                                                 {\r
1048                                                                         Trace.TraceInformation( "----------------------" );\r
1049                                                                         Trace.TraceInformation( "■ 選曲" );\r
1050                                                                         stage選曲.On活性化();\r
1051                                                                         r直前のステージ = r現在のステージ;\r
1052                                                                         r現在のステージ = stage選曲;\r
1053 \r
1054                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1055                                                                         //---------------------\r
1056                                                                         foreach( STPlugin pg in this.listプラグイン )\r
1057                                                                         {\r
1058                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1059                                                                                 pg.plugin.Onステージ変更();\r
1060                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1061                                                                         }\r
1062                                                                         //---------------------\r
1063                                                                         #endregion\r
1064 \r
1065                                                                         this.tガベージコレクションを実行する();\r
1066                                                                 }\r
1067                                                                 break;\r
1068                                                                 //-----------------------------\r
1069                                                                 #endregion\r
1070 \r
1071                                                         case (int) E演奏画面の戻り値.ステージクリア:\r
1072                                                                 #region [ 演奏クリア ]\r
1073                                                                 //-----------------------------\r
1074                                                                 CScoreIni.C演奏記録 c演奏記録_Drums, c演奏記録_Guitar, c演奏記録_Bass;\r
1075                                                                 CDTX.CChip[] chipArray = new CDTX.CChip[ 10 ];\r
1076                                                                 if( ConfigIni.bギタレボモード )\r
1077                                                                 {\r
1078                                                                         stage演奏ギター画面.t演奏結果を格納する( out c演奏記録_Drums, out c演奏記録_Guitar, out c演奏記録_Bass );\r
1079                                                                 }\r
1080                                                                 else\r
1081                                                                 {\r
1082                                                                         stage演奏ドラム画面.t演奏結果を格納する( out c演奏記録_Drums, out c演奏記録_Guitar, out c演奏記録_Bass, out chipArray );\r
1083                                                                 }\r
1084 \r
1085                                                                 if ( CDTXMania.ConfigIni.bIsSwappedGuitarBass )         // #24063 2011.1.24 yyagi Gt/Bsを入れ替えていたなら、演奏結果も入れ替える\r
1086                                                                 {\r
1087                                                                         CScoreIni.C演奏記録 t;\r
1088                                                                         t = c演奏記録_Guitar;\r
1089                                                                         c演奏記録_Guitar = c演奏記録_Bass;\r
1090                                                                         c演奏記録_Bass = t;\r
1091 \r
1092                                                                         CDTXMania.DTX.SwapGuitarBassInfos();                    // 譜面情報も元に戻す\r
1093                                                                         CDTXMania.DTX.SwapGuitarBassInfos_AutoFlags();  // #24415 2011.2.27 yyagi\r
1094                                                                                                                                                                         // リザルト集計時のみ、Auto系のフラグを入れ替え\r
1095                                                                                                                                                                         // これを戻すのは、リザルト集計後。\r
1096                                                                 }                                                                                                       // "case CStage.Eステージ.結果:"のところ。\r
1097 \r
1098                                                                 double ps = 0.0, gs = 0.0;\r
1099                                                                 if ( !c演奏記録_Drums.b全AUTOである && c演奏記録_Drums.n全チップ数 > 0) {\r
1100                                                                         ps = c演奏記録_Drums.db演奏型スキル値;\r
1101                                                                         gs = c演奏記録_Drums.dbゲーム型スキル値;\r
1102                                                                 }\r
1103                                                                 else if ( !c演奏記録_Guitar.b全AUTOである && c演奏記録_Guitar.n全チップ数 > 0) {\r
1104                                                                         ps = c演奏記録_Guitar.db演奏型スキル値;\r
1105                                                                         gs = c演奏記録_Guitar.dbゲーム型スキル値;\r
1106                                                                 }\r
1107                                                                 else\r
1108                                                                 {\r
1109                                                                         ps = c演奏記録_Bass.db演奏型スキル値;\r
1110                                                                         gs = c演奏記録_Bass.dbゲーム型スキル値;\r
1111                                                                 }\r
1112                                                                 string str = "Cleared";\r
1113                                                                 switch( CScoreIni.t総合ランク値を計算して返す( c演奏記録_Drums, c演奏記録_Guitar, c演奏記録_Bass ) )\r
1114                                                                 {\r
1115                                                                         case (int)CScoreIni.ERANK.SS:\r
1116                                                                                 str = string.Format( "Cleared (SS: {0:F2})", ps );\r
1117                                                                                 break;\r
1118 \r
1119                                                                         case (int) CScoreIni.ERANK.S:\r
1120                                                                                 str = string.Format( "Cleared (S: {0:F2})", ps );\r
1121                                                                                 break;\r
1122 \r
1123                                                                         case (int) CScoreIni.ERANK.A:\r
1124                                                                                 str = string.Format( "Cleared (A: {0:F2})", ps );\r
1125                                                                                 break;\r
1126 \r
1127                                                                         case (int) CScoreIni.ERANK.B:\r
1128                                                                                 str = string.Format( "Cleared (B: {0:F2})", ps );\r
1129                                                                                 break;\r
1130 \r
1131                                                                         case (int) CScoreIni.ERANK.C:\r
1132                                                                                 str = string.Format( "Cleared (C: {0:F2})", ps );\r
1133                                                                                 break;\r
1134 \r
1135                                                                         case (int) CScoreIni.ERANK.D:\r
1136                                                                                 str = string.Format( "Cleared (D: {0:F2})", ps );\r
1137                                                                                 break;\r
1138 \r
1139                                                                         case (int) CScoreIni.ERANK.E:\r
1140                                                                                 str = string.Format( "Cleared (E: {0:F2})", ps );\r
1141                                                                                 break;\r
1142 \r
1143                                                                         case (int)CScoreIni.ERANK.UNKNOWN:      // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
1144                                                                                 str = "Cleared (No chips)";\r
1145                                                                                 break;\r
1146                                                                 }\r
1147 \r
1148                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( str );\r
1149 \r
1150                                                                 #region [ プラグイン On演奏クリア() の呼び出し ]\r
1151                                                                 //---------------------\r
1152                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1153                                                                 {\r
1154                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1155                                                                         pg.plugin.On演奏クリア( scoreIni );\r
1156                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1157                                                                 }\r
1158                                                                 //---------------------\r
1159                                                                 #endregion\r
1160 \r
1161                                                                 r現在のステージ.On非活性化();\r
1162                                                                 Trace.TraceInformation( "----------------------" );\r
1163                                                                 Trace.TraceInformation( "■ 結果" );\r
1164                                                                 stage結果.st演奏記録.Drums = c演奏記録_Drums;\r
1165                                                                 stage結果.st演奏記録.Guitar = c演奏記録_Guitar;\r
1166                                                                 stage結果.st演奏記録.Bass = c演奏記録_Bass;\r
1167                                                                 stage結果.r空うちドラムチップ = chipArray;\r
1168                                                                 stage結果.On活性化();\r
1169                                                                 r直前のステージ = r現在のステージ;\r
1170                                                                 r現在のステージ = stage結果;\r
1171 \r
1172                                                                 #region [ プラグイン Onステージ変更() の呼び出し ]\r
1173                                                                 //---------------------\r
1174                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1175                                                                 {\r
1176                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1177                                                                         pg.plugin.Onステージ変更();\r
1178                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1179                                                                 }\r
1180                                                                 //---------------------\r
1181                                                                 #endregion\r
1182 \r
1183                                                                 break;\r
1184                                                                 //-----------------------------\r
1185                                                                 #endregion\r
1186                                                 }\r
1187                                                 //-----------------------------\r
1188                                                 #endregion\r
1189                                                 break;\r
1190 \r
1191                                         case CStage.Eステージ.結果:\r
1192                                                 #region [ *** ]\r
1193                                                 //-----------------------------\r
1194                                                 if( this.n進行描画の戻り値 != 0 )\r
1195                                                 {\r
1196                                                         if ( CDTXMania.ConfigIni.bIsSwappedGuitarBass )         // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
1197                                                         {\r
1198                                                                 CDTXMania.DTX.SwapGuitarBassInfos_AutoFlags();  // Auto入れ替え\r
1199                                                         }\r
1200 \r
1201                                                         DTX.t全チップの再生一時停止();\r
1202                                                         DTX.On非活性化();\r
1203                                                         r現在のステージ.On非活性化();\r
1204                                                         if( !bコンパクトモード )\r
1205                                                         {\r
1206                                                                 Trace.TraceInformation( "----------------------" );\r
1207                                                                 Trace.TraceInformation( "■ 選曲" );\r
1208                                                                 stage選曲.On活性化();\r
1209                                                                 r直前のステージ = r現在のステージ;\r
1210                                                                 r現在のステージ = stage選曲;\r
1211 \r
1212                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1213                                                                 {\r
1214                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1215                                                                         pg.plugin.Onステージ変更();\r
1216                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1217                                                                 }\r
1218 \r
1219                                                                 this.tガベージコレクションを実行する();\r
1220                                                         }\r
1221                                                         else\r
1222                                                         {\r
1223                                                                 base.Window.Close();\r
1224                                                         }\r
1225                                                 }\r
1226                                                 //-----------------------------\r
1227                                                 #endregion\r
1228                                                 break;\r
1229 \r
1230                                         case CStage.Eステージ.ChangeSkin:\r
1231                                                 #region [ *** ]\r
1232                                                 //-----------------------------\r
1233                                                 if ( this.n進行描画の戻り値 != 0 )\r
1234                                                 {\r
1235                                                         r現在のステージ.On非活性化();\r
1236                                                         Trace.TraceInformation( "----------------------" );\r
1237                                                         Trace.TraceInformation( "■ 選曲" );\r
1238                                                         stage選曲.On活性化();\r
1239                                                         r直前のステージ = r現在のステージ;\r
1240                                                         r現在のステージ = stage選曲;\r
1241                                                         this.tガベージコレクションを実行する();\r
1242                                                 }\r
1243                                                 //-----------------------------\r
1244                                                 #endregion\r
1245                                                 break;\r
1246 \r
1247                                         case CStage.Eステージ.終了:\r
1248                                                 #region [ *** ]\r
1249                                                 //-----------------------------\r
1250                                                 if( this.n進行描画の戻り値 != 0 )\r
1251                                                 {\r
1252                                                         base.Exit();\r
1253                                                 }\r
1254                                                 //-----------------------------\r
1255                                                 #endregion\r
1256                                                 break;\r
1257                                 }\r
1258                         }\r
1259                         actFlushGPU.On進行描画();           // Flush GPU\r
1260                         this.Device.EndScene();\r
1261 \r
1262                         #region [ 全画面・ウインドウ切り替え ]\r
1263                         if ( this.b次のタイミングで全画面・ウィンドウ切り替えを行う )\r
1264                         {\r
1265                                 ConfigIni.b全画面モード = !ConfigIni.b全画面モード;\r
1266                                 app.t全画面・ウィンドウモード切り替え();\r
1267                                 this.b次のタイミングで全画面・ウィンドウ切り替えを行う = false;\r
1268                         }\r
1269                         #endregion\r
1270                         #region [ 垂直基線同期切り替え ]\r
1271                         if ( this.b次のタイミングで垂直帰線同期切り替えを行う )\r
1272                         {\r
1273                                 bool bIsMaximized = this.Window.IsMaximized;                                                                                    // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
1274                                 currentClientSize = this.Window.ClientSize;                                                                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
1275                                 DeviceSettings currentSettings = app.GraphicsDeviceManager.CurrentSettings;\r
1276                                 currentSettings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
1277                                 app.GraphicsDeviceManager.ChangeDevice( currentSettings );\r
1278                                 this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
1279                                 base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
1280                                 if (bIsMaximized)\r
1281                                 {\r
1282                                         this.Window.WindowState = FormWindowState.Maximized;                                                            // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
1283                                 }\r
1284                         }\r
1285                         #endregion\r
1286                         #region [ スリープ ]\r
1287                         if ( ConfigIni.nフレーム毎スリープms >= 0 )                    // #xxxxx 2011.11.27 yyagi\r
1288                         {\r
1289                                 Thread.Sleep( ConfigIni.nフレーム毎スリープms );\r
1290                         }\r
1291                         #endregion\r
1292                 }\r
1293 \r
1294                 // その他\r
1295 \r
1296                 #region [ 汎用ヘルパー ]\r
1297                 //-----------------\r
1298                 public static CTexture tテクスチャの生成( string fileName )\r
1299                 {\r
1300                         return tテクスチャの生成( fileName, false );\r
1301                 }\r
1302                 public static CTexture tテクスチャの生成( string fileName, bool b黒を透過する )\r
1303                 {\r
1304                         if ( app == null )\r
1305                         {\r
1306                                 return null;\r
1307                         }\r
1308                         try\r
1309                         {\r
1310                                 return new CTexture( app.Device, fileName, TextureFormat, b黒を透過する );\r
1311                         }\r
1312                         catch ( CTextureCreateFailedException )\r
1313                         {\r
1314                                 Trace.TraceError( "テクスチャの生成に失敗しました。({0})", fileName );\r
1315                                 return null;\r
1316                         }\r
1317                         catch ( FileNotFoundException )\r
1318                         {\r
1319                                 Trace.TraceError( "テクスチャファイルが見つかりませんでした。({0})", fileName );\r
1320                                 return null;\r
1321                         }\r
1322                 }\r
1323                 public static void tテクスチャの解放( ref CTexture tx )\r
1324                 {\r
1325                         CDTXMania.t安全にDisposeする( ref tx );\r
1326                 }\r
1327 \r
1328                 public static CTexture tテクスチャの生成( byte[] txData )\r
1329                 {\r
1330                         return tテクスチャの生成( txData, false );\r
1331                 }\r
1332                 public static CTexture tテクスチャの生成( byte[] txData, bool b黒を透過する )\r
1333                 {\r
1334                         if ( app == null )\r
1335                         {\r
1336                                 return null;\r
1337                         }\r
1338                         try\r
1339                         {\r
1340                                 return new CTexture( app.Device, txData, TextureFormat, b黒を透過する );\r
1341                         }\r
1342                         catch ( CTextureCreateFailedException )\r
1343                         {\r
1344                                 Trace.TraceError( "テクスチャの生成に失敗しました。(txData)" );\r
1345                                 return null;\r
1346                         }\r
1347                 }\r
1348 \r
1349                 public static CTexture tテクスチャの生成( Bitmap bitmap )\r
1350                 {\r
1351                         return tテクスチャの生成( bitmap, false );\r
1352                 }\r
1353                 public static CTexture tテクスチャの生成( Bitmap bitmap, bool b黒を透過する )\r
1354                 {\r
1355                         if ( app == null )\r
1356                         {\r
1357                                 return null;\r
1358                         }\r
1359                         try\r
1360                         {\r
1361                                 return new CTexture( app.Device, bitmap, TextureFormat, b黒を透過する );\r
1362                         }\r
1363                         catch ( CTextureCreateFailedException )\r
1364                         {\r
1365                                 Trace.TraceError( "テクスチャの生成に失敗しました。(txData)" );\r
1366                                 return null;\r
1367                         }\r
1368                 }\r
1369 \r
1370                 /// <summary>プロパティ、インデクサには ref は使用できないので注意。</summary>\r
1371                 public static void t安全にDisposeする<T>( ref T obj )\r
1372                 {\r
1373                         if ( obj == null )\r
1374                                 return;\r
1375 \r
1376                         var d = obj as IDisposable;\r
1377 \r
1378                         if ( d != null )\r
1379                                 d.Dispose();\r
1380 \r
1381                         obj = default( T );\r
1382                 }\r
1383                 //-----------------\r
1384                 #endregion\r
1385 \r
1386                 #region [ private ]\r
1387                 //-----------------\r
1388                 private bool bマウスカーソル表示中 = true;\r
1389                 private bool b終了処理完了済み;\r
1390                 private static CDTX dtx;\r
1391                 private List<CActivity> listトップレベルActivities;\r
1392                 private int n進行描画の戻り値;\r
1393                 private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
1394 \r
1395                 private void t起動処理()\r
1396                 {\r
1397                         #region [ strEXEのあるフォルダを決定する ]\r
1398                         //-----------------\r
1399 // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
1400 #if DEBUG\r
1401                         strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
1402 #else\r
1403                         strEXEのあるフォルダ = Path.GetDirectoryName( Application.ExecutablePath ) + @"\";       // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
1404 #endif\r
1405 // END #23629 2010.11.13 from\r
1406                         //-----------------\r
1407                         #endregion\r
1408 \r
1409                         #region [ Config.ini の読込み ]\r
1410                         //---------------------\r
1411                         ConfigIni = new CConfigIni();\r
1412                         string path = strEXEのあるフォルダ + "Config.ini";\r
1413                         if( File.Exists( path ) )\r
1414                         {\r
1415                                 try\r
1416                                 {\r
1417                                         ConfigIni.tファイルから読み込み( path );\r
1418                                         this.Window.EnableSystemMenu = CDTXMania.ConfigIni.bIsEnabledSystemMenu;        // #28200 2011.5.1 yyagi\r
1419                                 }\r
1420                                 catch\r
1421                                 {\r
1422                                         //ConfigIni = new CConfigIni(); // 存在してなければ新規生成\r
1423                                 }\r
1424                         }\r
1425                         //---------------------\r
1426                         #endregion\r
1427                         #region [ ログ出力開始 ]\r
1428                         //---------------------\r
1429                         Trace.AutoFlush = true;\r
1430                         if( ConfigIni.bログ出力 )\r
1431                         {\r
1432                                 try\r
1433                                 {\r
1434                                         Trace.Listeners.Add( new CTraceLogListener( new StreamWriter( "DTXManiaLog.txt", false, Encoding.GetEncoding( "shift-jis" ) ) ) );\r
1435                                 }\r
1436                                 catch ( System.UnauthorizedAccessException )                    // #24481 2011.2.20 yyagi\r
1437                                 {\r
1438                                         int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja")? 0 : 1;\r
1439                                         string[] mes_writeErr = {\r
1440                                                 "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
1441                                                 "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
1442                                         };\r
1443                                         MessageBox.Show( mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error );\r
1444                                         Environment.Exit(1);\r
1445                                 }\r
1446                         }\r
1447                         Trace.WriteLine("");\r
1448                         Trace.WriteLine( "DTXMania powered by YAMAHA Silent Session Drums" );\r
1449                         Trace.WriteLine( string.Format( "Release: {0}", VERSION ) );\r
1450                         Trace.WriteLine( "" );\r
1451                         Trace.TraceInformation( "----------------------" );\r
1452                         Trace.TraceInformation( "■ アプリケーションの初期化" );\r
1453                         Trace.TraceInformation( "OS Version: " + Environment.OSVersion );\r
1454                         Trace.TraceInformation( "ProcessorCount: " + Environment.ProcessorCount.ToString() );\r
1455                         Trace.TraceInformation( "CLR Version: " + Environment.Version.ToString() );\r
1456                         //---------------------\r
1457                         #endregion\r
1458                         #region [ コンパクトモードスイッチの有無 ]\r
1459                         //---------------------\r
1460                         bコンパクトモード = false;\r
1461                         strコンパクトモードファイル = "";\r
1462                         string[] commandLineArgs = Environment.GetCommandLineArgs();\r
1463                         if( ( commandLineArgs != null ) && ( commandLineArgs.Length > 1 ) )\r
1464                         {\r
1465                                 bコンパクトモード = true;\r
1466                                 strコンパクトモードファイル = commandLineArgs[ 1 ];\r
1467                                 Trace.TraceInformation( "コンパクトモードで起動します。[{0}]", strコンパクトモードファイル );\r
1468                         }\r
1469                         //---------------------\r
1470                         #endregion\r
1471 \r
1472                         #region [ ウィンドウ初期化 ]\r
1473                         //---------------------\r
1474                         base.Window.Text = "DTXMania .NET style release " + VERSION;\r
1475                         base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
1476                         if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
1477                         {\r
1478                                 currentClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);\r
1479                         }\r
1480                         base.Window.MaximizeBox = true;                                                 // #23510 2010.11.04 yyagi: to support maximizing window\r
1481                         base.Window.FormBorderStyle = FormBorderStyle.Sizable;  // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
1482                         base.Window.ShowIcon = true;\r
1483                         base.Window.Icon = Properties.Resources.dtx;\r
1484                         base.Window.KeyDown += new KeyEventHandler( this.Window_KeyDown );\r
1485                         base.Window.MouseUp +=new MouseEventHandler( this.Window_MouseUp);\r
1486                         base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);    // #23510 2010.11.13 yyagi: to go fullscreen mode\r
1487                         base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);                                               // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
1488                         base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
1489                         base.Window.ApplicationDeactivated += new EventHandler( this.Window_ApplicationDeactivated );\r
1490                         //---------------------\r
1491                         #endregion\r
1492                         #region [ Direct3D9Exを使うかどうか判定 ]\r
1493                         #endregion\r
1494                         #region [ Direct3D9 デバイスの生成 ]\r
1495                         //---------------------\r
1496                         DeviceSettings settings = new DeviceSettings();\r
1497                         settings.Windowed = ConfigIni.bウィンドウモード;\r
1498                         settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
1499                         settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
1500 //                      settings.BackBufferCount = 3;\r
1501                         settings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
1502 \r
1503 \r
1504                         try\r
1505                         {\r
1506                                 base.GraphicsDeviceManager.ChangeDevice(settings);\r
1507                         }\r
1508                         catch (DeviceCreationException e)\r
1509                         {\r
1510                                 Trace.TraceError(e.ToString());\r
1511                                 MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
1512                                 Environment.Exit(-1);\r
1513                         }\r
1514 \r
1515                         base.IsFixedTimeStep = false;\r
1516 //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
1517                         base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
1518                         base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.n非フォーカス時スリープms));    // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
1519                                                                                                                                                                                                                                 // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
1520                         actFlushGPU = new CActFlushGPU();\r
1521                         //---------------------\r
1522                         #endregion\r
1523 \r
1524                         DTX = null;\r
1525 \r
1526                         #region [ Skin の初期化 ]\r
1527                         //---------------------\r
1528                         Trace.TraceInformation( "スキンの初期化を行います。" );\r
1529                         Trace.Indent();\r
1530                         try\r
1531                         {\r
1532                                 Skin = new CSkin( CDTXMania.ConfigIni.strSystemSkinSubfolderFullName, CDTXMania.ConfigIni.bUseBoxDefSkin );\r
1533                                 CDTXMania.ConfigIni.strSystemSkinSubfolderFullName = CDTXMania.Skin.GetCurrentSkinSubfolderFullName( true );    // 旧指定のSkinフォルダが消滅していた場合に備える\r
1534                                 Trace.TraceInformation( "スキンの初期化を完了しました。" );\r
1535                         }\r
1536                         catch\r
1537                         {\r
1538                                 Trace.TraceInformation( "スキンの初期化に失敗しました。" );\r
1539                                 throw;\r
1540                         }\r
1541                         finally\r
1542                         {\r
1543                                 Trace.Unindent();\r
1544                         }\r
1545                         //---------------------\r
1546                         #endregion\r
1547 //                      ct = new CTimer( CTimer.E種別.PerformanceCounter );\r
1548                         //-----------\r
1549                         #region [ Timer の初期化 ]\r
1550                         //---------------------\r
1551                         Trace.TraceInformation( "タイマの初期化を行います。" );\r
1552                         Trace.Indent();\r
1553                         try\r
1554                         {\r
1555                                 Timer = new CTimer( CTimer.E種別.MultiMedia );\r
1556                                 Trace.TraceInformation( "タイマの初期化を完了しました。" );\r
1557                         }\r
1558                         finally\r
1559                         {\r
1560                                 Trace.Unindent();\r
1561                         }\r
1562                         //---------------------\r
1563                         #endregion\r
1564                         #region [ FPS カウンタの初期化 ]\r
1565                         //---------------------\r
1566                         Trace.TraceInformation( "FPSカウンタの初期化を行います。" );\r
1567                         Trace.Indent();\r
1568                         try\r
1569                         {\r
1570                                 FPS = new CFPS();\r
1571                                 Trace.TraceInformation( "FPSカウンタを生成しました。" );\r
1572                         }\r
1573                         finally\r
1574                         {\r
1575                                 Trace.Unindent();\r
1576                         }\r
1577                         //---------------------\r
1578                         #endregion\r
1579                         #region [ act文字コンソールの初期化 ]\r
1580                         //---------------------\r
1581                         Trace.TraceInformation( "文字コンソールの初期化を行います。" );\r
1582                         Trace.Indent();\r
1583                         try\r
1584                         {\r
1585                                 act文字コンソール = new C文字コンソール();\r
1586                                 Trace.TraceInformation( "文字コンソールを生成しました。" );\r
1587                                 act文字コンソール.On活性化();\r
1588                                 Trace.TraceInformation( "文字コンソールを活性化しました。" );\r
1589                                 Trace.TraceInformation( "文字コンソールの初期化を完了しました。" );\r
1590                         }\r
1591                         catch( Exception exception )\r
1592                         {\r
1593                                 Trace.TraceError( exception.Message );\r
1594                                 Trace.TraceError( "文字コンソールの初期化に失敗しました。" );\r
1595                         }\r
1596                         finally\r
1597                         {\r
1598                                 Trace.Unindent();\r
1599                         }\r
1600                         //---------------------\r
1601                         #endregion\r
1602                         #region [ Input管理 の初期化 ]\r
1603                         //---------------------\r
1604                         Trace.TraceInformation( "DirectInput, MIDI入力の初期化を行います。" );\r
1605                         Trace.Indent();\r
1606                         try\r
1607                         {\r
1608                                 Input管理 = new CInput管理( base.Window.Handle );\r
1609                                 foreach( IInputDevice device in Input管理.list入力デバイス )\r
1610                                 {\r
1611                                         if( ( device.e入力デバイス種別 == E入力デバイス種別.Joystick ) && !ConfigIni.dicJoystick.ContainsValue( device.GUID ) )\r
1612                                         {\r
1613                                                 int key = 0;\r
1614                                                 while( ConfigIni.dicJoystick.ContainsKey( key ) )\r
1615                                                 {\r
1616                                                         key++;\r
1617                                                 }\r
1618                                                 ConfigIni.dicJoystick.Add( key, device.GUID );\r
1619                                         }\r
1620                                 }\r
1621                                 foreach( IInputDevice device2 in Input管理.list入力デバイス )\r
1622                                 {\r
1623                                         if( device2.e入力デバイス種別 == E入力デバイス種別.Joystick )\r
1624                                         {\r
1625                                                 foreach( KeyValuePair<int, string> pair in ConfigIni.dicJoystick )\r
1626                                                 {\r
1627                                                         if( device2.GUID.Equals( pair.Value ) )\r
1628                                                         {\r
1629                                                                 ( (CInputJoystick) device2 ).SetID( pair.Key );\r
1630                                                                 break;\r
1631                                                         }\r
1632                                                 }\r
1633                                                 continue;\r
1634                                         }\r
1635                                 }\r
1636                                 Trace.TraceInformation( "DirectInput の初期化を完了しました。" );\r
1637                         }\r
1638                         catch( Exception exception2 )\r
1639                         {\r
1640                                 Trace.TraceError( exception2.Message );\r
1641                                 Trace.TraceError( "DirectInput, MIDI入力の初期化に失敗しました。" );\r
1642                                 throw;\r
1643                         }\r
1644                         finally\r
1645                         {\r
1646                                 Trace.Unindent();\r
1647                         }\r
1648                         //---------------------\r
1649                         #endregion\r
1650                         #region [ Pad の初期化 ]\r
1651                         //---------------------\r
1652                         Trace.TraceInformation( "パッドの初期化を行います。" );\r
1653                         Trace.Indent();\r
1654                         try\r
1655                         {\r
1656                                 Pad = new CPad( ConfigIni, Input管理 );\r
1657                                 Trace.TraceInformation( "パッドの初期化を完了しました。" );\r
1658                         }\r
1659                         catch( Exception exception3 )\r
1660                         {\r
1661                                 Trace.TraceError( exception3.Message );\r
1662                                 Trace.TraceError( "パッドの初期化に失敗しました。" );\r
1663                         }\r
1664                         finally\r
1665                         {\r
1666                                 Trace.Unindent();\r
1667                         }\r
1668                         //---------------------\r
1669                         #endregion\r
1670                         #region [ Sound管理 の初期化 ]\r
1671                         //---------------------\r
1672                         Trace.TraceInformation( "サウンドデバイスの初期化を行います。" );\r
1673                         Trace.Indent();\r
1674                         try\r
1675                         {                               \r
1676                                 ESoundDeviceType soundDeviceType;\r
1677                                 switch ( CDTXMania.ConfigIni.nSoundDeviceType )\r
1678                                 {\r
1679                                         case 0:\r
1680                                                 soundDeviceType = ESoundDeviceType.DirectSound;\r
1681                                                 break;\r
1682                                         case 1:\r
1683                                                 soundDeviceType = ESoundDeviceType.ASIO;\r
1684                                                 break;\r
1685                                         case 2:\r
1686                                                 soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
1687                                                 break;\r
1688                                         default:\r
1689                                                 soundDeviceType = ESoundDeviceType.Unknown;\r
1690                                                 break;\r
1691                                 }\r
1692                                 Sound管理 = new CSound管理( base.Window.Handle, soundDeviceType );\r
1693                                 Sound管理.SetSoundBufferSizeASIO( CDTXMania.ConfigIni.nASIOBufferSize );\r
1694                                 base.Window.Text += " (" + Sound管理.GetCurrentSoundDeviceType() + ")";\r
1695                                 Trace.TraceInformation( "サウンドデバイスの初期化を完了しました。" );\r
1696                         }\r
1697                         catch (Exception e)\r
1698                         {\r
1699                                 Trace.TraceError( e.Message );\r
1700                                 throw;\r
1701                         }\r
1702                         finally\r
1703                         {\r
1704                                 Trace.Unindent();\r
1705                         }\r
1706                         //---------------------\r
1707                         #endregion\r
1708                         #region [ Songs管理 の初期化 ]\r
1709                         //---------------------\r
1710                         Trace.TraceInformation( "曲リストの初期化を行います。" );\r
1711                         Trace.Indent();\r
1712                         try\r
1713                         {\r
1714                                 Songs管理 = new CSongs管理();\r
1715 //                              Songs管理_裏読 = new CSongs管理();\r
1716                                 EnumSongs = new CEnumSongs();\r
1717                                 actEnumSongs = new CActEnumSongs();\r
1718                                 Trace.TraceInformation( "曲リストの初期化を完了しました。" );\r
1719                         }\r
1720                         catch( Exception e )\r
1721                         {\r
1722                                 Trace.TraceError( e.Message );\r
1723                                 Trace.TraceError( "曲リストの初期化に失敗しました。" );\r
1724                         }\r
1725                         finally\r
1726                         {\r
1727                                 Trace.Unindent();\r
1728                         }\r
1729                         //---------------------\r
1730                         #endregion\r
1731                         #region [ CAvi の初期化 ]\r
1732                         //---------------------\r
1733                         CAvi.t初期化();\r
1734                         //---------------------\r
1735                         #endregion\r
1736                         #region [ Random の初期化 ]\r
1737                         //---------------------\r
1738                         Random = new Random( (int) Timer.nシステム時刻 );\r
1739                         //---------------------\r
1740                         #endregion\r
1741                         #region [ ステージの初期化 ]\r
1742                         //---------------------\r
1743                         r現在のステージ = null;\r
1744                         r直前のステージ = null;\r
1745                         stage起動 = new CStage起動();\r
1746                         stageタイトル = new CStageタイトル();\r
1747 //                      stageオプション = new CStageオプション();\r
1748                         stageコンフィグ = new CStageコンフィグ();\r
1749                         stage選曲 = new CStage選曲();\r
1750                         stage曲読み込み = new CStage曲読み込み();\r
1751                         stage演奏ドラム画面 = new CStage演奏ドラム画面();\r
1752                         stage演奏ギター画面 = new CStage演奏ギター画面();\r
1753                         stage結果 = new CStage結果();\r
1754                         stageChangeSkin = new CStageChangeSkin();\r
1755                         stage終了 = new CStage終了();\r
1756                         this.listトップレベルActivities = new List<CActivity>();\r
1757                         this.listトップレベルActivities.Add( actEnumSongs );\r
1758                         this.listトップレベルActivities.Add( act文字コンソール );\r
1759                         this.listトップレベルActivities.Add( stage起動 );\r
1760                         this.listトップレベルActivities.Add( stageタイトル );\r
1761 //                      this.listトップレベルActivities.Add( stageオプション );\r
1762                         this.listトップレベルActivities.Add( stageコンフィグ );\r
1763                         this.listトップレベルActivities.Add( stage選曲 );\r
1764                         this.listトップレベルActivities.Add( stage曲読み込み );\r
1765                         this.listトップレベルActivities.Add( stage演奏ドラム画面 );\r
1766                         this.listトップレベルActivities.Add( stage演奏ギター画面 );\r
1767                         this.listトップレベルActivities.Add( stage結果 );\r
1768                         this.listトップレベルActivities.Add( stageChangeSkin );\r
1769                         this.listトップレベルActivities.Add( stage終了 );\r
1770                         this.listトップレベルActivities.Add( actFlushGPU );\r
1771                         //---------------------\r
1772                         #endregion\r
1773                         #region [ プラグインの検索と生成 ]\r
1774                         //---------------------\r
1775                         PluginHost = new CPluginHost();\r
1776 \r
1777                         Trace.TraceInformation( "プラグインの検索と生成を行います。" );\r
1778                         Trace.Indent();\r
1779                         try\r
1780                         {\r
1781                                 this.tプラグイン検索と生成();\r
1782                                 Trace.TraceInformation( "プラグインの検索と生成を完了しました。" );\r
1783                         }\r
1784                         finally\r
1785                         {\r
1786                                 Trace.Unindent();\r
1787                         }\r
1788                         //---------------------\r
1789                         #endregion\r
1790                         #region [ プラグインの初期化 ]\r
1791                         //---------------------\r
1792                         if( this.listプラグイン != null && this.listプラグイン.Count > 0 )\r
1793                         {\r
1794                                 Trace.TraceInformation( "プラグインの初期化を行います。" );\r
1795                                 Trace.Indent();\r
1796                                 try\r
1797                                 {\r
1798                                         foreach( STPlugin st in this.listプラグイン )\r
1799                                         {\r
1800                                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
1801                                                 st.plugin.On初期化( this.PluginHost );\r
1802                                                 st.plugin.OnManagedリソースの作成();\r
1803                                                 st.plugin.OnUnmanagedリソースの作成();\r
1804                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1805                                         }\r
1806                                         Trace.TraceInformation( "すべてのプラグインの初期化を完了しました。" );\r
1807                                 }\r
1808                                 catch\r
1809                                 {\r
1810                                         Trace.TraceError( "プラグインのどれかの初期化に失敗しました。" );\r
1811                                         throw;\r
1812                                 }\r
1813                                 finally\r
1814                                 {\r
1815                                         Trace.Unindent();\r
1816                                 }\r
1817                         }\r
1818 \r
1819                         //---------------------\r
1820                         #endregion\r
1821 \r
1822                         // Sound管理.t再生中の処理をする() を、別スレッドで50ms周期で実行する\r
1823                         //System.Threading.Thread t =\r
1824                         //new System.Threading.Thread(\r
1825                         //new System.Threading.ThreadStart( Sound管理.t再生中の処理をする_loop ) );\r
1826                         //t.IsBackground = true;\r
1827                         //t.Start();\r
1828 \r
1829                         Trace.TraceInformation( "アプリケーションの初期化を完了しました。" );\r
1830                         \r
1831                         #region [ 最初のステージの起動 ]\r
1832                         //---------------------\r
1833                         Trace.TraceInformation( "----------------------" );\r
1834                         Trace.TraceInformation( "■ 起動" );\r
1835 \r
1836                         if ( CDTXMania.bコンパクトモード )\r
1837                         {\r
1838                                 r現在のステージ = stage曲読み込み;\r
1839                         }\r
1840                         else\r
1841                         {\r
1842                                 r現在のステージ = stage起動;\r
1843                         }\r
1844                         r現在のステージ.On活性化();\r
1845                         //---------------------\r
1846                         #endregion\r
1847                 }\r
1848 \r
1849                 private void t終了処理()\r
1850                 {\r
1851                         if( !this.b終了処理完了済み )\r
1852                         {\r
1853                                 Trace.TraceInformation( "----------------------" );\r
1854                                 Trace.TraceInformation( "■ アプリケーションの終了" );\r
1855                                 #region [ 曲検索の終了処理 ]\r
1856                                 //---------------------\r
1857                                 if ( actEnumSongs != null )\r
1858                                 {\r
1859                                         Trace.TraceInformation( "曲検索actの終了処理を行います。" );\r
1860                                         Trace.Indent();\r
1861                                         try\r
1862                                         {\r
1863                                                 actEnumSongs.On非活性化();\r
1864                                                 actEnumSongs= null;\r
1865                                                 Trace.TraceInformation( "曲検索actの終了処理を完了しました。" );\r
1866                                         }\r
1867                                         catch ( Exception e )\r
1868                                         {\r
1869                                                 Trace.TraceError( e.Message );\r
1870                                                 Trace.TraceError( "曲検索actの終了処理に失敗しました。" );\r
1871                                         }\r
1872                                         finally\r
1873                                         {\r
1874                                                 Trace.Unindent();\r
1875                                         }\r
1876                                 }\r
1877                                 //---------------------\r
1878                                 #endregion\r
1879                                 #region [ 現在のステージの終了処理 ]\r
1880                                 //---------------------\r
1881                                 if( CDTXMania.r現在のステージ != null && CDTXMania.r現在のステージ.b活性化してる )          // #25398 2011.06.07 MODIFY FROM\r
1882                                 {\r
1883                                         Trace.TraceInformation( "現在のステージを終了します。" );\r
1884                                         Trace.Indent();\r
1885                                         try\r
1886                                         {\r
1887                                                 r現在のステージ.On非活性化();\r
1888                                                 Trace.TraceInformation( "現在のステージの終了処理を完了しました。" );\r
1889                                         }\r
1890                                         finally\r
1891                                         {\r
1892                                                 Trace.Unindent();\r
1893                                         }\r
1894                                 }\r
1895                                 //---------------------\r
1896                                 #endregion\r
1897                                 #region [ プラグインの終了処理 ]\r
1898                                 //---------------------\r
1899                                 if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
1900                                 {\r
1901                                         Trace.TraceInformation( "すべてのプラグインを終了します。" );\r
1902                                         Trace.Indent();\r
1903                                         try\r
1904                                         {\r
1905                                                 foreach( STPlugin st in this.listプラグイン )\r
1906                                                 {\r
1907                                                         Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
1908                                                         st.plugin.OnUnmanagedリソースの解放();\r
1909                                                         st.plugin.OnManagedリソースの解放();\r
1910                                                         st.plugin.On終了();\r
1911                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1912                                                 }\r
1913                                                 PluginHost = null;\r
1914                                                 Trace.TraceInformation( "すべてのプラグインの終了処理を完了しました。" );\r
1915                                         }\r
1916                                         finally\r
1917                                         {\r
1918                                                 Trace.Unindent();\r
1919                                         }\r
1920                                 }\r
1921                                 //---------------------\r
1922                                 #endregion\r
1923                                 #region [ 曲リストの終了処理 ]\r
1924                                 //---------------------\r
1925                                 if (Songs管理 != null)\r
1926                                 {\r
1927                                         Trace.TraceInformation( "曲リストの終了処理を行います。" );\r
1928                                         Trace.Indent();\r
1929                                         try\r
1930                                         {\r
1931                                                 Songs管理 = null;\r
1932                                                 Trace.TraceInformation( "曲リストの終了処理を完了しました。" );\r
1933                                         }\r
1934                                         catch( Exception exception )\r
1935                                         {\r
1936                                                 Trace.TraceError( exception.Message );\r
1937                                                 Trace.TraceError( "曲リストの終了処理に失敗しました。" );\r
1938                                         }\r
1939                                         finally\r
1940                                         {\r
1941                                                 Trace.Unindent();\r
1942                                         }\r
1943                                 }\r
1944                                 CAvi.t終了();\r
1945                                 //---------------------\r
1946                                 #endregion\r
1947                                 #region [ スキンの終了処理 ]\r
1948                                 //---------------------\r
1949                                 if (Skin != null)\r
1950                                 {\r
1951                                         Trace.TraceInformation( "スキンの終了処理を行います。" );\r
1952                                         Trace.Indent();\r
1953                                         try\r
1954                                         {\r
1955                                                 Skin.Dispose();\r
1956                                                 Skin = null;\r
1957                                                 Trace.TraceInformation( "スキンの終了処理を完了しました。" );\r
1958                                         }\r
1959                                         catch( Exception exception2 )\r
1960                                         {\r
1961                                                 Trace.TraceError( exception2.Message );\r
1962                                                 Trace.TraceError( "スキンの終了処理に失敗しました。" );\r
1963                                         }\r
1964                                         finally\r
1965                                         {\r
1966                                                 Trace.Unindent();\r
1967                                         }\r
1968                                 }\r
1969                                 //---------------------\r
1970                                 #endregion\r
1971                                 #region [ DirectSoundの終了処理 ]\r
1972                                 //---------------------\r
1973                                 if (Sound管理 != null)\r
1974                                 {\r
1975                                         Trace.TraceInformation( "DirectSound の終了処理を行います。" );\r
1976                                         Trace.Indent();\r
1977                                         try\r
1978                                         {\r
1979                                                 Sound管理.Dispose();\r
1980                                                 Sound管理 = null;\r
1981                                                 Trace.TraceInformation( "DirectSound の終了処理を完了しました。" );\r
1982                                         }\r
1983                                         catch( Exception exception3 )\r
1984                                         {\r
1985                                                 Trace.TraceError( exception3.Message );\r
1986                                                 Trace.TraceError( "DirectSound の終了処理に失敗しました。" );\r
1987                                         }\r
1988                                         finally\r
1989                                         {\r
1990                                                 Trace.Unindent();\r
1991                                         }\r
1992                                 }\r
1993                                 //---------------------\r
1994                                 #endregion\r
1995                                 #region [ パッドの終了処理 ]\r
1996                                 //---------------------\r
1997                                 if (Pad != null)\r
1998                                 {\r
1999                                         Trace.TraceInformation( "パッドの終了処理を行います。" );\r
2000                                         Trace.Indent();\r
2001                                         try\r
2002                                         {\r
2003                                                 Pad = null;\r
2004                                                 Trace.TraceInformation( "パッドの終了処理を完了しました。" );\r
2005                                         }\r
2006                                         catch( Exception exception4 )\r
2007                                         {\r
2008                                                 Trace.TraceError( exception4.Message );\r
2009                                                 Trace.TraceError( "パッドの終了処理に失敗しました。" );\r
2010                                         }\r
2011                                         finally\r
2012                                         {\r
2013                                                 Trace.Unindent();\r
2014                                         }\r
2015                                 }\r
2016                                 //---------------------\r
2017                                 #endregion\r
2018                                 #region [ DirectInput, MIDI入力の終了処理 ]\r
2019                                 //---------------------\r
2020                                 if (Input管理 != null)\r
2021                                 {\r
2022                                         Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を行います。" );\r
2023                                         Trace.Indent();\r
2024                                         try\r
2025                                         {\r
2026                                                 Input管理.Dispose();\r
2027                                                 Input管理 = null;\r
2028                                                 Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を完了しました。" );\r
2029                                         }\r
2030                                         catch( Exception exception5 )\r
2031                                         {\r
2032                                                 Trace.TraceError( exception5.Message );\r
2033                                                 Trace.TraceError( "DirectInput, MIDI入力の終了処理に失敗しました。" );\r
2034                                         }\r
2035                                         finally\r
2036                                         {\r
2037                                                 Trace.Unindent();\r
2038                                         }\r
2039                                 }\r
2040                                 //---------------------\r
2041                                 #endregion\r
2042                                 #region [ 文字コンソールの終了処理 ]\r
2043                                 //---------------------\r
2044                                 if (act文字コンソール != null)\r
2045                                 {\r
2046                                         Trace.TraceInformation( "文字コンソールの終了処理を行います。" );\r
2047                                         Trace.Indent();\r
2048                                         try\r
2049                                         {\r
2050                                                 act文字コンソール.On非活性化();\r
2051                                                 act文字コンソール = null;\r
2052                                                 Trace.TraceInformation( "文字コンソールの終了処理を完了しました。" );\r
2053                                         }\r
2054                                         catch( Exception exception6 )\r
2055                                         {\r
2056                                                 Trace.TraceError( exception6.Message );\r
2057                                                 Trace.TraceError( "文字コンソールの終了処理に失敗しました。" );\r
2058                                         }\r
2059                                         finally\r
2060                                         {\r
2061                                                 Trace.Unindent();\r
2062                                         }\r
2063                                 }\r
2064                                 //---------------------\r
2065                                 #endregion\r
2066                                 #region [ FPSカウンタの終了処理 ]\r
2067                                 //---------------------\r
2068                                 Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
2069                                 Trace.Indent();\r
2070                                 try\r
2071                                 {\r
2072                                         if( FPS != null )\r
2073                                         {\r
2074                                                 FPS = null;\r
2075                                         }\r
2076                                         Trace.TraceInformation( "FPSカウンタの終了処理を完了しました。" );\r
2077                                 }\r
2078                                 finally\r
2079                                 {\r
2080                                         Trace.Unindent();\r
2081                                 }\r
2082                                 //---------------------\r
2083                                 #endregion\r
2084 \r
2085 //                              ct.Dispose();\r
2086 \r
2087                                 #region [ タイマの終了処理 ]\r
2088                                 //---------------------\r
2089                                 Trace.TraceInformation("タイマの終了処理を行います。");\r
2090                                 Trace.Indent();\r
2091                                 try\r
2092                                 {\r
2093                                         if( Timer != null )\r
2094                                         {\r
2095                                                 Timer.Dispose();\r
2096                                                 Timer = null;\r
2097                                                 Trace.TraceInformation( "タイマの終了処理を完了しました。" );\r
2098                                         }\r
2099                                         else\r
2100                                         {\r
2101                                                 Trace.TraceInformation( "タイマは使用されていません。" );\r
2102                                         }\r
2103                                 }\r
2104                                 finally\r
2105                                 {\r
2106                                         Trace.Unindent();\r
2107                                 }\r
2108                                 //---------------------\r
2109                                 #endregion\r
2110                                 #region [ Config.iniの出力 ]\r
2111                                 //---------------------\r
2112                                 Trace.TraceInformation("Config.ini を出力します。");\r
2113 //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
2114                                 if ( ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped )       // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
2115                                 {\r
2116                                     DTX.SwapGuitarBassInfos_AutoFlags();\r
2117                                 }\r
2118                                 string str = strEXEのあるフォルダ + "Config.ini";\r
2119                                 Trace.Indent();\r
2120                                 try\r
2121                                 {\r
2122                                         ConfigIni.t書き出し( str );\r
2123                                         Trace.TraceInformation( "保存しました。({0})", new object[] { str } );\r
2124                                 }\r
2125                                 catch( Exception e )\r
2126                                 {\r
2127                                         Trace.TraceError( e.Message );\r
2128                                         Trace.TraceError( "Config.ini の出力に失敗しました。({0})", new object[] { str } );\r
2129                                 }\r
2130                                 finally\r
2131                                 {\r
2132                                         Trace.Unindent();\r
2133                                 }\r
2134                                 //---------------------\r
2135                                 #endregion\r
2136                                 Trace.TraceInformation("アプリケーションの終了処理を完了しました。");\r
2137 \r
2138 \r
2139                                 this.b終了処理完了済み = true;\r
2140                         }\r
2141                 }\r
2142                 private void Window_ApplicationActivated( object sender, EventArgs e )\r
2143                 {\r
2144                         this.bApplicationActive = true;\r
2145                 }\r
2146                 private void Window_ApplicationDeactivated( object sender, EventArgs e )\r
2147                 {\r
2148                         this.bApplicationActive = false;\r
2149                 }\r
2150                 private void Window_KeyDown( object sender, KeyEventArgs e )\r
2151                 {\r
2152                         if (e.KeyCode == Keys.Menu)\r
2153                         {\r
2154                                 e.Handled = true;\r
2155                                 e.SuppressKeyPress = true;\r
2156                         }\r
2157                         else if ((e.KeyCode == Keys.Return) && e.Alt)\r
2158                         {\r
2159                                 if (ConfigIni != null)\r
2160                                 {\r
2161                                         ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
2162                                         this.t全画面・ウィンドウモード切り替え();\r
2163                                 }\r
2164                                 e.Handled = true;\r
2165                                 e.SuppressKeyPress = true;\r
2166                         }\r
2167                         else\r
2168                         {\r
2169                                 for ( int i = 0; i < 0x10; i++ )\r
2170                                 {\r
2171                                         if ( ConfigIni.KeyAssign.System.Capture[ i ].コード > 0 &&\r
2172                                                  e.KeyCode == DeviceConstantConverter.KeyToKeyCode( (SlimDX.DirectInput.Key) ConfigIni.KeyAssign.System.Capture[ i ].コード ) )\r
2173                                         {\r
2174 // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
2175                                                 string strFullPath =\r
2176                                                    Path.Combine( CDTXMania.strEXEのあるフォルダ, "Capture_img" );\r
2177                                                 strFullPath = Path.Combine( strFullPath, DateTime.Now.ToString( "yyyyMMddHHmmss" ) + ".png" );\r
2178                                                 SaveResultScreen( strFullPath );\r
2179                                         }\r
2180                                 }\r
2181                         }\r
2182                 }\r
2183                 private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
2184                 {\r
2185                         bool bIsUpdatedDrums, bIsUpdatedGuitar, bIsUpdatedBass;\r
2186                         string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
2187                         CScoreIni ini = new CScoreIni( strFilename );\r
2188                         if( !File.Exists( strFilename ) )\r
2189                         {\r
2190                                 ini.stファイル.Title = DTX.TITLE;\r
2191                                 ini.stファイル.Name = DTX.strファイル名;\r
2192                                 ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す( DTX.strファイル名の絶対パス );\r
2193                                 for( int i = 0; i < 6; i++ )\r
2194                                 {\r
2195                                         ini.stセクション[ i ].nPerfectになる範囲ms = nPerfect範囲ms;\r
2196                                         ini.stセクション[ i ].nGreatになる範囲ms = nGreat範囲ms;\r
2197                                         ini.stセクション[ i ].nGoodになる範囲ms = nGood範囲ms;\r
2198                                         ini.stセクション[ i ].nPoorになる範囲ms = nPoor範囲ms;\r
2199                                 }\r
2200                         }\r
2201                         ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
2202                         CScoreIni.t更新条件を取得する( out bIsUpdatedDrums, out bIsUpdatedGuitar, out bIsUpdatedBass );\r
2203                         if( bIsUpdatedDrums || bIsUpdatedGuitar || bIsUpdatedBass )\r
2204                         {\r
2205                                 if( bIsUpdatedDrums )\r
2206                                 {\r
2207                                         ini.stファイル.PlayCountDrums++;\r
2208                                 }\r
2209                                 if( bIsUpdatedGuitar )\r
2210                                 {\r
2211                                         ini.stファイル.PlayCountGuitar++;\r
2212                                 }\r
2213                                 if( bIsUpdatedBass )\r
2214                                 {\r
2215                                         ini.stファイル.PlayCountBass++;\r
2216                                 }\r
2217                                 ini.tヒストリを追加する( str新ヒストリ行 );\r
2218                                 if( !bコンパクトモード )\r
2219                                 {\r
2220                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
2221                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
2222                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
2223                                         for( int j = 0; j < ini.stファイル.History.Length; j++ )\r
2224                                         {\r
2225                                                 stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[ j ] = ini.stファイル.History[ j ];\r
2226                                         }\r
2227                                 }\r
2228                         }\r
2229                         if( ConfigIni.bScoreIniを出力する )\r
2230                         {\r
2231                                 ini.t書き出し( strFilename );\r
2232                         }\r
2233 \r
2234                         return ini;\r
2235                 }\r
2236                 private void tガベージコレクションを実行する()\r
2237                 {\r
2238                         GC.Collect();\r
2239                         GC.WaitForPendingFinalizers();\r
2240                         GC.Collect();\r
2241                         GC.WaitForPendingFinalizers();\r
2242                 }\r
2243                 private void tプラグイン検索と生成()\r
2244                 {\r
2245                         this.listプラグイン = new List<STPlugin>();\r
2246 \r
2247                         string strIPluginActivityの名前 = typeof( IPluginActivity ).FullName;\r
2248                         string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
2249 \r
2250                         this.t指定フォルダ内でのプラグイン検索と生成( strプラグインフォルダパス, strIPluginActivityの名前 );\r
2251 \r
2252                         if( this.listプラグイン.Count > 0 )\r
2253                                 Trace.TraceInformation( this.listプラグイン.Count + " 個のプラグインを読み込みました。" );\r
2254                 }\r
2255                 private void t指定フォルダ内でのプラグイン検索と生成( string strプラグインフォルダパス, string strプラグイン型名 )\r
2256                 {\r
2257                         // 指定されたパスが存在しないとエラー\r
2258                         if( !Directory.Exists( strプラグインフォルダパス ) )\r
2259                         {\r
2260                                 Trace.TraceWarning( "プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")" );\r
2261                                 return;\r
2262                         }\r
2263 \r
2264                         // (1) すべての *.dll について…\r
2265                         string[] strDLLs = System.IO.Directory.GetFiles( strプラグインフォルダパス, "*.dll" );\r
2266                         foreach( string dllName in strDLLs )\r
2267                         {\r
2268                                 try\r
2269                                 {\r
2270                                         // (1-1) dll をアセンブリとして読み込む。\r
2271                                         System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom( dllName );\r
2272 \r
2273                                         // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
2274                                         foreach( Type t in asm.GetTypes() )\r
2275                                         {\r
2276                                                 //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
2277                                                 if( t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface( strプラグイン型名 ) != null )\r
2278                                                 {\r
2279                                                         // (1-4) クラス名からインスタンスを作成する\r
2280                                                         var st = new STPlugin() {\r
2281                                                                 plugin = (IPluginActivity) asm.CreateInstance( t.FullName ),\r
2282                                                                 strプラグインフォルダ = Path.GetDirectoryName( dllName ),\r
2283                                                                 strアセンブリ簡易名 = asm.GetName().Name,\r
2284                                                                 Version = asm.GetName().Version,\r
2285                                                         };\r
2286 \r
2287                                                         // (1-5) プラグインリストへ登録\r
2288                                                         this.listプラグイン.Add( st );\r
2289                                                         Trace.TraceInformation( "プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName( dllName ), st.strアセンブリ簡易名, st.Version.ToString() );\r
2290                                                 }\r
2291                                         }\r
2292                                 }\r
2293                                 catch\r
2294                                 {\r
2295                                         Trace.TraceInformation( dllName + " からプラグインを生成することに失敗しました。スキップします。" );\r
2296                                 }\r
2297                         }\r
2298 \r
2299                         // (2) サブフォルダがあれば再帰する\r
2300                         string[] strDirs = Directory.GetDirectories( strプラグインフォルダパス, "*" );\r
2301                         foreach( string dir in strDirs )\r
2302                                 this.t指定フォルダ内でのプラグイン検索と生成( dir + "\\", strプラグイン型名 );\r
2303                 }\r
2304                 //-----------------\r
2305                 private void Window_MouseUp( object sender, MouseEventArgs e )\r
2306                 {\r
2307                         mb = e.Button;\r
2308                 }\r
2309 \r
2310                 private void Window_MouseDoubleClick( object sender, MouseEventArgs e)  // #23510 2010.11.13 yyagi: to go full screen mode\r
2311                 {\r
2312                         if ( mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen )        // #26752 2011.11.27 yyagi\r
2313                         {\r
2314                                 ConfigIni.bウィンドウモード = false;\r
2315                                 this.t全画面・ウィンドウモード切り替え();\r
2316                         }\r
2317                 }\r
2318                 private void Window_ResizeEnd(object sender, EventArgs e)                               // #23510 2010.11.20 yyagi: to get resized window size\r
2319                 {\r
2320                         ConfigIni.nウインドウwidth = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;       // #23510 2010.10.31 yyagi add\r
2321                         ConfigIni.nウインドウheight = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
2322                 }\r
2323 \r
2324                 //internal sealed class GCBeep  // GC発生の度にbeep\r
2325                 //{\r
2326                 //    ~GCBeep()\r
2327                 //    {\r
2328                 //        Console.Beep();\r
2329                 //        if ( !AppDomain.CurrentDomain.IsFinalizingForUnload()\r
2330                 //            && !Environment.HasShutdownStarted )\r
2331                 //        {\r
2332                 //            new GCBeep();\r
2333                 //        }\r
2334                 //    }\r
2335                 //}\r
2336 \r
2337         \r
2338                 \r
2339                 //-----------------\r
2340                 #endregion\r
2341         }\r
2342 }\r