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#24820 ASIOとWASAPIのバッファサイズの初期値を、50msでなく0(デバイスの設定値をそのまま使用)に変更。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Globalization;\r
4 using System.Text;\r
5 using System.Windows.Forms;\r
6 using System.Drawing;\r
7 using System.Diagnostics;\r
8 using System.Runtime.InteropServices;\r
9 using System.IO;\r
10 using System.Threading;\r
11 using System.Runtime.Serialization.Formatters.Binary;\r
12 using SlimDX;\r
13 using SlimDX.Direct3D9;\r
14 using FDK;\r
15 using SampleFramework;\r
16 \r
17 namespace DTXMania\r
18 {\r
19         internal class CDTXMania : Game\r
20         {\r
21                 // プロパティ\r
22 \r
23                 public static readonly string VERSION = "094(120610)";\r
24                 public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
25                 public static readonly string D3DXDLL = "d3dx9_43.dll";         // June 2010\r
26         //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
27         //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
28 \r
29                 public static CDTXMania app\r
30                 {\r
31                         get;\r
32                         private set;\r
33                 }\r
34                 public static C文字コンソール act文字コンソール\r
35                 { \r
36                         get;\r
37                         private set;\r
38                 }\r
39                 public static bool bコンパクトモード\r
40                 {\r
41                         get;\r
42                         private set;\r
43                 }\r
44                 public static CConfigIni ConfigIni\r
45                 {\r
46                         get; \r
47                         private set;\r
48                 }\r
49                 public static CDTX DTX\r
50                 {\r
51                         get\r
52                         {\r
53                                 return dtx;\r
54                         }\r
55                         set\r
56                         {\r
57                                 if( ( dtx != null ) && ( app != null ) )\r
58                                 {\r
59                                         dtx.On非活性化();\r
60                                         app.listトップレベルActivities.Remove( dtx );\r
61                                 }\r
62                                 dtx = value;\r
63                                 if( ( dtx != null ) && ( app != null ) )\r
64                                 {\r
65                                         app.listトップレベルActivities.Add( dtx );\r
66                                 }\r
67                         }\r
68                 }\r
69                 public static CFPS FPS\r
70                 { \r
71                         get; \r
72                         private set;\r
73                 }\r
74                 public static CInput管理 Input管理 \r
75                 {\r
76                         get;\r
77                         private set;\r
78                 }\r
79                 public static int nPerfect範囲ms\r
80                 {\r
81                         get\r
82                         {\r
83                                 if( stage選曲.r確定された曲 != null )\r
84                                 {\r
85                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
86                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPerfect範囲ms >= 0 ) )\r
87                                         {\r
88                                                 return c曲リストノード.nPerfect範囲ms;\r
89                                         }\r
90                                 }\r
91                                 return ConfigIni.nヒット範囲ms.Perfect;\r
92                         }\r
93                 }\r
94                 public static int nGreat範囲ms\r
95                 {\r
96                         get\r
97                         {\r
98                                 if( stage選曲.r確定された曲 != null )\r
99                                 {\r
100                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
101                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGreat範囲ms >= 0 ) )\r
102                                         {\r
103                                                 return c曲リストノード.nGreat範囲ms;\r
104                                         }\r
105                                 }\r
106                                 return ConfigIni.nヒット範囲ms.Great;\r
107                         }\r
108                 }\r
109                 public static int nGood範囲ms\r
110                 {\r
111                         get\r
112                         {\r
113                                 if( stage選曲.r確定された曲 != null )\r
114                                 {\r
115                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
116                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGood範囲ms >= 0 ) )\r
117                                         {\r
118                                                 return c曲リストノード.nGood範囲ms;\r
119                                         }\r
120                                 }\r
121                                 return ConfigIni.nヒット範囲ms.Good;\r
122                         }\r
123                 }\r
124                 public static int nPoor範囲ms\r
125                 {\r
126                         get\r
127                         {\r
128                                 if( stage選曲.r確定された曲 != null )\r
129                                 {\r
130                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
131                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPoor範囲ms >= 0 ) )\r
132                                         {\r
133                                                 return c曲リストノード.nPoor範囲ms;\r
134                                         }\r
135                                 }\r
136                                 return ConfigIni.nヒット範囲ms.Poor;\r
137                         }\r
138                 }\r
139                 public static CPad Pad \r
140                 {\r
141                         get;\r
142                         private set;\r
143                 }\r
144                 public static Random Random\r
145                 {\r
146                         get;\r
147                         private set;\r
148                 }\r
149                 public static CSkin Skin\r
150                 {\r
151                         get; \r
152                         private set;\r
153                 }\r
154                 public static CSongs管理 Songs管理 \r
155                 {\r
156                         get;\r
157                         set;    // 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
158                 }\r
159                 public static CEnumSongs EnumSongs\r
160                 {\r
161                         get;\r
162                         private set;\r
163                 }\r
164                 public static CActEnumSongs actEnumSongs\r
165                 {\r
166                         get;\r
167                         private set;\r
168                 }\r
169 \r
170                 public static CSound管理 Sound管理\r
171                 {\r
172                         get;\r
173                         private set;\r
174                 }\r
175                 public static CStage起動 stage起動 \r
176                 {\r
177                         get; \r
178                         private set;\r
179                 }\r
180                 public static CStageタイトル stageタイトル\r
181                 {\r
182                         get;\r
183                         private set;\r
184                 }\r
185 //              public static CStageオプション stageオプション\r
186 //              { \r
187 //                      get;\r
188 //                      private set;\r
189 //              }\r
190                 public static CStageコンフィグ stageコンフィグ \r
191                 { \r
192                         get; \r
193                         private set;\r
194                 }\r
195                 public static CStage選曲 stage選曲\r
196                 {\r
197                         get;\r
198                         private set;\r
199                 }\r
200                 public static CStage曲読み込み stage曲読み込み\r
201                 {\r
202                         get;\r
203                         private set;\r
204                 }\r
205                 public static CStage演奏ギター画面 stage演奏ギター画面\r
206                 {\r
207                         get;\r
208                         private set;\r
209                 }\r
210                 public static CStage演奏ドラム画面 stage演奏ドラム画面\r
211                 {\r
212                         get;\r
213                         private set;\r
214                 }\r
215                 public static CStage結果 stage結果\r
216                 {\r
217                         get;\r
218                         private set;\r
219                 }\r
220                 public static CStageChangeSkin stageChangeSkin\r
221                 {\r
222                         get;\r
223                         private set;\r
224                 }\r
225                 public static CStage終了 stage終了\r
226                 {\r
227                         get;\r
228                         private set;\r
229                 }\r
230                 public static CStage r現在のステージ = null;\r
231                 public static CStage r直前のステージ = null;\r
232                 public static string strEXEのあるフォルダ \r
233                 {\r
234                         get;\r
235                         private set;\r
236                 }\r
237                 public static string strコンパクトモードファイル\r
238                 { \r
239                         get; \r
240                         private set;\r
241                 }\r
242                 public static CTimer Timer\r
243                 {\r
244                         get;\r
245                         private set;\r
246                 }\r
247                 public static Format TextureFormat = Format.A8R8G8B8;\r
248                 internal static IPluginActivity act現在入力を占有中のプラグイン = null;\r
249                 public bool bApplicationActive\r
250                 {\r
251                         get; \r
252                         private set;\r
253                 }\r
254                 public bool b次のタイミングで垂直帰線同期切り替えを行う\r
255                 {\r
256                         get; \r
257                         set;\r
258                 }\r
259                 public bool b次のタイミングで全画面・ウィンドウ切り替えを行う\r
260                 {\r
261                         get;\r
262                         set;\r
263                 }\r
264                 public Device Device\r
265                 {\r
266                         get { return base.GraphicsDeviceManager.Direct3D9.Device; }\r
267                 }\r
268                 public CPluginHost PluginHost\r
269                 {\r
270                         get;\r
271                         private set;\r
272                 }\r
273                 public List<STPlugin> listプラグイン = new List<STPlugin>();\r
274                 public struct STPlugin\r
275                 {\r
276                         public IPluginActivity plugin;\r
277                         public string strプラグインフォルダ;\r
278                         public string strアセンブリ簡易名;\r
279                         public Version Version;\r
280                 }\r
281                 private static Size currentClientSize           // #23510 2010.10.27 add yyagi to keep current window size\r
282                 {\r
283                         get;\r
284                         set;\r
285                 }\r
286                 //              public static CTimer ct;\r
287                 public IntPtr WindowHandle                                      // 2012.10.24 yyagi; to add ASIO support\r
288                 {\r
289                         get { return base.Window.Handle; }\r
290                 }\r
291 \r
292                 // コンストラクタ\r
293 \r
294                 public CDTXMania()\r
295                 {\r
296                         CDTXMania.app = this;\r
297                         this.t起動処理();\r
298                 }\r
299 \r
300 \r
301                 // メソッド\r
302 \r
303                 public void t全画面・ウィンドウモード切り替え()\r
304                 {\r
305                         DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
306                         if( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
307                         {\r
308                                 settings.Windowed = ConfigIni.bウィンドウモード;\r
309                                 if (ConfigIni.bウィンドウモード == false)       // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
310                                 {\r
311                                         currentClientSize = this.Window.ClientSize;\r
312                                         ConfigIni.nウインドウwidth = this.Window.ClientSize.Width;\r
313                                         ConfigIni.nウインドウheight = this.Window.ClientSize.Height;\r
314                                 }\r
315                                 base.GraphicsDeviceManager.ChangeDevice( settings );\r
316                                 if (ConfigIni.bウィンドウモード == true)        // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
317                                 {\r
318                                         base.Window.ClientSize =\r
319                                                 new Size(currentClientSize.Width, currentClientSize.Height);\r
320                                 }                                       \r
321                         }\r
322                 }\r
323 \r
324                 #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
325                 /// <summary>\r
326                 /// リザルト画像のキャプチャと保存。\r
327                 /// </summary>\r
328                 /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
329                 public bool SaveResultScreen( string strFullPath )\r
330                 {\r
331                         string strSavePath = Path.GetDirectoryName( strFullPath );\r
332                         if ( !Directory.Exists( strSavePath ) )\r
333                         {\r
334                                 try\r
335                                 {\r
336                                         Directory.CreateDirectory( strSavePath );\r
337                                 }\r
338                                 catch\r
339                                 {\r
340                                         return false;\r
341                                 }\r
342                         }\r
343 \r
344                         // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
345                         using ( Surface pSurface = CDTXMania.app.Device.GetRenderTarget( 0 ) )\r
346                         {\r
347                                 Surface.ToFile( pSurface, strFullPath, ImageFileFormat.Png );\r
348                         }\r
349                         return true;\r
350                 }\r
351                 #endregion\r
352 \r
353                 // Game 実装\r
354 \r
355                 protected override void Initialize()\r
356                 {\r
357 //                      new GCBeep();\r
358                         if( this.listトップレベルActivities != null )\r
359                         {\r
360                                 foreach( CActivity activity in this.listトップレベルActivities )\r
361                                         activity.OnManagedリソースの作成();\r
362                         }\r
363 \r
364                         foreach( STPlugin st in this.listプラグイン )\r
365                         {\r
366                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
367                                 st.plugin.OnManagedリソースの作成();\r
368                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
369                         }\r
370                 }\r
371                 protected override void LoadContent()\r
372                 {\r
373                         if ( ConfigIni.bウィンドウモード )\r
374                         {\r
375                                 if( !this.bマウスカーソル表示中 )\r
376                                 {\r
377                                         Cursor.Show();\r
378                                         this.bマウスカーソル表示中 = true;\r
379                                 }\r
380                         }\r
381                         else if( this.bマウスカーソル表示中 )\r
382                         {\r
383                                 Cursor.Hide();\r
384                                 this.bマウスカーソル表示中 = false;\r
385                         }\r
386                         this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
387                         this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
388                         this.Device.SetRenderState(RenderState.Lighting, false);\r
389                         this.Device.SetRenderState( RenderState.ZEnable, false );\r
390                         this.Device.SetRenderState( RenderState.AntialiasedLineEnable, false );\r
391                         this.Device.SetRenderState( RenderState.AlphaTestEnable, true );\r
392                         this.Device.SetRenderState( RenderState.AlphaRef, 10 );\r
393                         this.Device.SetRenderState<Compare>( RenderState.AlphaFunc, Compare.Greater );\r
394                         this.Device.SetRenderState( RenderState.AlphaBlendEnable, true );\r
395                         this.Device.SetRenderState<Blend>( RenderState.SourceBlend, Blend.SourceAlpha );\r
396                         this.Device.SetRenderState<Blend>( RenderState.DestinationBlend, Blend.InverseSourceAlpha );\r
397                         this.Device.SetTextureStageState( 0, TextureStage.AlphaOperation, TextureOperation.Modulate );\r
398                         this.Device.SetTextureStageState( 0, TextureStage.AlphaArg1, 2 );\r
399                         this.Device.SetTextureStageState( 0, TextureStage.AlphaArg2, 1 );\r
400                         \r
401                         if( this.listトップレベルActivities != null )\r
402                         {\r
403                                 foreach( CActivity activity in this.listトップレベルActivities )\r
404                                         activity.OnUnmanagedリソースの作成();\r
405                         }\r
406 \r
407                         foreach( STPlugin st in this.listプラグイン )\r
408                         {\r
409                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
410                                 st.plugin.OnUnmanagedリソースの作成();\r
411                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
412                         }\r
413                 }\r
414                 protected override void UnloadContent()\r
415                 {\r
416                         if( this.listトップレベルActivities != null )\r
417                         {\r
418                                 foreach( CActivity activity in this.listトップレベルActivities )\r
419                                         activity.OnUnmanagedリソースの解放();\r
420                         }\r
421 \r
422                         foreach( STPlugin st in this.listプラグイン )\r
423                         {\r
424                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
425                                 st.plugin.OnUnmanagedリソースの解放();\r
426                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
427                         }\r
428                 }\r
429                 protected override void OnExiting( EventArgs e )\r
430                 {\r
431                         this.t終了処理();\r
432                         base.OnExiting( e );\r
433                 }\r
434                 protected override void Update( GameTime gameTime )\r
435                 {\r
436                 }\r
437                 protected override void Draw( GameTime gameTime )\r
438                 {\r
439                         Sound管理.t再生中の処理をする();\r
440 \r
441                         if( Timer != null )\r
442                                 Timer.t更新();\r
443 \r
444                         if( Input管理 != null )\r
445                                 Input管理.tポーリング( this.bApplicationActive, CDTXMania.ConfigIni.bバッファ入力を行う );\r
446 \r
447                         if( FPS != null )\r
448                                 FPS.tカウンタ更新();\r
449 \r
450                         //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
451                         //      Pad.st検知したデバイス.Clear();\r
452 \r
453                         if( this.Device == null )\r
454                                 return;\r
455 \r
456                         this.Device.BeginScene();\r
457                         this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0 );\r
458 \r
459                         if( r現在のステージ != null )\r
460                         {\r
461                                 this.n進行描画の戻り値 = ( r現在のステージ != null ) ? r現在のステージ.On進行描画() : 0;\r
462 \r
463                                 #region [ プラグインの進行描画 ]\r
464                                 //---------------------\r
465                                 foreach( STPlugin sp in this.listプラグイン )\r
466                                 {\r
467                                         Directory.SetCurrentDirectory( sp.strプラグインフォルダ );\r
468 \r
469                                         if( CDTXMania.act現在入力を占有中のプラグイン == null || CDTXMania.act現在入力を占有中のプラグイン == sp.plugin )\r
470                                                 sp.plugin.On進行描画( CDTXMania.Pad, CDTXMania.Input管理.Keyboard );\r
471                                         else\r
472                                                 sp.plugin.On進行描画( null, null );\r
473 \r
474                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
475                                 }\r
476                                 //---------------------\r
477                                 #endregion\r
478 \r
479 \r
480                                 CScoreIni scoreIni = null;\r
481 \r
482                                 #region [ 曲検索スレッドの起動/終了 ]                                       // ここに"Enumerating Songs..."表示を集約\r
483                                 if ( !CDTXMania.bコンパクトモード )\r
484                                 {\r
485                                         actEnumSongs.On進行描画();                                                  // "Enumerating Songs..."アイコンの描画\r
486                                 }\r
487                                 switch ( r現在のステージ.eステージID )\r
488                                 {\r
489                                         case CStage.Eステージ.タイトル:\r
490                                         case CStage.Eステージ.コンフィグ:\r
491                                         case CStage.Eステージ.選曲:\r
492                                         case CStage.Eステージ.曲読み込み:\r
493                                                 if ( EnumSongs != null )\r
494                                                 {\r
495                                                         #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
496                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
497                                                                  r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
498                                                                  this.n進行描画の戻り値 == (int) CStageタイトル.E戻り値.継続 &&\r
499                                                                  !EnumSongs.IsSongListEnumStarted )\r
500                                                         {\r
501                                                                 actEnumSongs.On活性化();\r
502                                                                 CDTXMania.stage選曲.bIsEnumeratingSongs = true;\r
503                                                                 EnumSongs.Init( CDTXMania.Songs管理.listSongsDB, CDTXMania.Songs管理.nSongsDBから取得できたスコア数 );   // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
504                                                                 EnumSongs.StartEnumFromDisk();          // 曲検索スレッドの起動・開始\r
505                                                                 if ( CDTXMania.Songs管理.nSongsDBから取得できたスコア数 == 0 )     // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
506                                                                 {\r
507                                                                         EnumSongs.ChangeEnumeratePriority( ThreadPriority.Normal );\r
508                                                                 }\r
509                                                         }\r
510                                                         #endregion\r
511                                                         \r
512                                                         #region [ 曲検索の中断と再開 ]\r
513                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone )\r
514                                                         {\r
515                                                                 switch ( this.n進行描画の戻り値 )\r
516                                                                 {\r
517                                                                         case 0:         // 何もない\r
518                                                                                 //if ( CDTXMania.stage選曲.bIsEnumeratingSongs )\r
519                                                                                 if ( !CDTXMania.stage選曲.bIsPlayingPremovie )\r
520                                                                                 {\r
521                                                                                         EnumSongs.Resume();                                             // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
522                                                                                         EnumSongs.IsSlowdown = false;\r
523                                                                                 }\r
524                                                                                 else\r
525                                                                                 {\r
526                                                                                         // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
527                                                                                         EnumSongs.IsSlowdown = true;\r
528                                                                                 }\r
529                                                                                 actEnumSongs.On活性化();\r
530                                                                                 break;\r
531 \r
532                                                                         case 2:         // 曲決定\r
533                                                                                 EnumSongs.Suspend();                                            // #27060 バックグラウンドの曲検索を一時停止\r
534                                                                                 actEnumSongs.On非活性化();\r
535                                                                                 break;\r
536                                                                 }\r
537                                                         }\r
538                                                         #endregion\r
539 \r
540                                                         #region [ 曲探索中断待ち待機 ]\r
541                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
542                                                                 EnumSongs.thDTXFileEnumerate != null )                                                  // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
543                                                         {\r
544                                                                 EnumSongs.WaitUntilSuspended();                                                                 // 念のため、曲検索が一時中断されるまで待機\r
545                                                         }\r
546                                                         #endregion\r
547 \r
548                                                         #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
549                                                         // CStage選曲.On活性化() に回した方がいいかな?\r
550                                                         if ( EnumSongs.IsSongListEnumerated )\r
551                                                         {\r
552                                                                 actEnumSongs.On非活性化();\r
553                                                                 CDTXMania.stage選曲.bIsEnumeratingSongs = false;\r
554 \r
555                                                                 bool bRemakeSongTitleBar = ( r現在のステージ.eステージID == CStage.Eステージ.選曲 ) ? true : false;\r
556                                                                 CDTXMania.stage選曲.Refresh( EnumSongs.Songs管理, bRemakeSongTitleBar );\r
557                                                                 EnumSongs.SongListEnumCompletelyDone();\r
558                                                         }\r
559                                                         #endregion\r
560                                                 }\r
561                                                 break;\r
562                                 }\r
563                                 #endregion\r
564 \r
565                                 switch ( r現在のステージ.eステージID )\r
566                                 {\r
567                                         case CStage.Eステージ.何もしない:\r
568                                                 break;\r
569 \r
570                                         case CStage.Eステージ.起動:\r
571                                                 #region [ *** ]\r
572                                                 //-----------------------------\r
573                                                 if( this.n進行描画の戻り値 != 0 )\r
574                                                 {\r
575                                                         if( !bコンパクトモード )\r
576                                                         {\r
577                                                                 r現在のステージ.On非活性化();\r
578                                                                 Trace.TraceInformation( "----------------------" );\r
579                                                                 Trace.TraceInformation( "■ タイトル" );\r
580                                                                 stageタイトル.On活性化();\r
581                                                                 r直前のステージ = r現在のステージ;\r
582                                                                 r現在のステージ = stageタイトル;\r
583                                                         }\r
584                                                         else\r
585                                                         {\r
586                                                                 r現在のステージ.On非活性化();\r
587                                                                 Trace.TraceInformation( "----------------------" );\r
588                                                                 Trace.TraceInformation( "■ 曲読み込み" );\r
589                                                                 stage曲読み込み.On活性化();\r
590                                                                 r直前のステージ = r現在のステージ;\r
591                                                                 r現在のステージ = stage曲読み込み;\r
592 \r
593                                                         }\r
594                                                         foreach( STPlugin pg in this.listプラグイン )\r
595                                                         {\r
596                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
597                                                                 pg.plugin.Onステージ変更();\r
598                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
599                                                         }\r
600 \r
601                                                         this.tガベージコレクションを実行する();\r
602                                                 }\r
603                                                 //-----------------------------\r
604                                                 #endregion\r
605                                                 break;\r
606 \r
607                                         case CStage.Eステージ.タイトル:\r
608                                                 #region [ *** ]\r
609                                                 //-----------------------------\r
610                                                 switch( this.n進行描画の戻り値 )\r
611                                                 {\r
612                                                         case (int)CStageタイトル.E戻り値.GAMESTART:\r
613                                                                 #region [ 選曲処理へ ]\r
614                                                                 //-----------------------------\r
615                                                                 r現在のステージ.On非活性化();\r
616                                                                 Trace.TraceInformation( "----------------------" );\r
617                                                                 Trace.TraceInformation( "■ 選曲" );\r
618                                                                 stage選曲.On活性化();\r
619                                                                 r直前のステージ = r現在のステージ;\r
620                                                                 r現在のステージ = stage選曲;\r
621                                                                 //-----------------------------\r
622                                                                 #endregion\r
623                                                                 break;\r
624 \r
625                                                         #region [ OPTION: 廃止済 ]\r
626 //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
627 //                                                              #region [ *** ]\r
628 //                                                              //-----------------------------\r
629 //                                                              r現在のステージ.On非活性化();\r
630 //                                                              Trace.TraceInformation( "----------------------" );\r
631 //                                                              Trace.TraceInformation( "■ オプション" );\r
632 //                                                              stageオプション.On活性化();\r
633 //                                                              r直前のステージ = r現在のステージ;\r
634 //                                                              r現在のステージ = stageオプション;\r
635 //                                                              //-----------------------------\r
636 //                                                              #endregion\r
637                                                         //                                                              break;\r
638                                                         #endregion\r
639 \r
640                                                         case (int)CStageタイトル.E戻り値.CONFIG:\r
641                                                                 #region [ *** ]\r
642                                                                 //-----------------------------\r
643                                                                 r現在のステージ.On非活性化();\r
644                                                                 Trace.TraceInformation( "----------------------" );\r
645                                                                 Trace.TraceInformation( "■ コンフィグ" );\r
646                                                                 stageコンフィグ.On活性化();\r
647                                                                 r直前のステージ = r現在のステージ;\r
648                                                                 r現在のステージ = stageコンフィグ;\r
649                                                                 //-----------------------------\r
650                                                                 #endregion\r
651                                                                 break;\r
652 \r
653                                                         case (int)CStageタイトル.E戻り値.EXIT:\r
654                                                                 #region [ *** ]\r
655                                                                 //-----------------------------\r
656                                                                 r現在のステージ.On非活性化();\r
657                                                                 Trace.TraceInformation( "----------------------" );\r
658                                                                 Trace.TraceInformation( "■ 終了" );\r
659                                                                 stage終了.On活性化();\r
660                                                                 r直前のステージ = r現在のステージ;\r
661                                                                 r現在のステージ = stage終了;\r
662                                                                 //-----------------------------\r
663                                                                 #endregion\r
664                                                                 break;\r
665                                                 }\r
666 \r
667                                                 foreach( STPlugin pg in this.listプラグイン )\r
668                                                 {\r
669                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
670                                                         pg.plugin.Onステージ変更();\r
671                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
672                                                 }\r
673 \r
674                                                 this.tガベージコレクションを実行する();\r
675                                                 //-----------------------------\r
676                                                 #endregion\r
677                                                 break;\r
678 \r
679 //                                      case CStage.Eステージ.オプション:\r
680                                                 #region [ *** ]\r
681 //                                              //-----------------------------\r
682 //                                              if( this.n進行描画の戻り値 != 0 )\r
683 //                                              {\r
684 //                                                      switch( r直前のステージ.eステージID )\r
685 //                                                      {\r
686 //                                                              case CStage.Eステージ.タイトル:\r
687 //                                                                      #region [ *** ]\r
688 //                                                                      //-----------------------------\r
689 //                                                                      r現在のステージ.On非活性化();\r
690 //                                                                      Trace.TraceInformation( "----------------------" );\r
691 //                                                                      Trace.TraceInformation( "■ タイトル" );\r
692 //                                                                      stageタイトル.On活性化();\r
693 //                                                                      r直前のステージ = r現在のステージ;\r
694 //                                                                      r現在のステージ = stageタイトル;\r
695 //                                              \r
696 //                                                                      foreach( STPlugin pg in this.listプラグイン )\r
697 //                                                                      {\r
698 //                                                                              Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
699 //                                                                              pg.plugin.Onステージ変更();\r
700 //                                                                              Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
701 //                                                                      }\r
702 //                                              \r
703 //                                                                      this.tガベージコレクションを実行する();\r
704 //                                                                      break;\r
705 //                                                              //-----------------------------\r
706 //                                                                      #endregion\r
707 //\r
708 //                                                              case CStage.Eステージ.選曲:\r
709 //                                                                      #region [ *** ]\r
710 //                                                                      //-----------------------------\r
711 //                                                                      r現在のステージ.On非活性化();\r
712 //                                                                      Trace.TraceInformation( "----------------------" );\r
713 //                                                                      Trace.TraceInformation( "■ 選曲" );\r
714 //                                                                      stage選曲.On活性化();\r
715 //                                                                      r直前のステージ = r現在のステージ;\r
716 //                                                                      r現在のステージ = stage選曲;\r
717 //\r
718 //                                                                      foreach( STPlugin pg in this.listプラグイン )\r
719 //                                                                      {\r
720 //                                                                              Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
721 //                                                                              pg.plugin.Onステージ変更();\r
722 //                                                                              Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
723 //                                                                      }\r
724 //\r
725 //                                                                      this.tガベージコレクションを実行する();\r
726 //                                                                      break;\r
727 //                                                              //-----------------------------\r
728 //                                                                      #endregion\r
729 //                                                      }\r
730 //                                              }\r
731 //                                              //-----------------------------\r
732                                                 #endregion\r
733 //                                              break;\r
734 \r
735                                         case CStage.Eステージ.コンフィグ:\r
736                                                 #region [ *** ]\r
737                                                 //-----------------------------\r
738                                                 if( this.n進行描画の戻り値 != 0 )\r
739                                                 {\r
740                                                         switch( r直前のステージ.eステージID )\r
741                                                         {\r
742                                                                 case CStage.Eステージ.タイトル:\r
743                                                                         #region [ *** ]\r
744                                                                         //-----------------------------\r
745                                                                         r現在のステージ.On非活性化();\r
746                                                                         Trace.TraceInformation( "----------------------" );\r
747                                                                         Trace.TraceInformation( "■ タイトル" );\r
748                                                                         stageタイトル.On活性化();\r
749                                                                         r直前のステージ = r現在のステージ;\r
750                                                                         r現在のステージ = stageタイトル;\r
751 \r
752                                                                         foreach( STPlugin pg in this.listプラグイン )\r
753                                                                         {\r
754                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
755                                                                                 pg.plugin.Onステージ変更();\r
756                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
757                                                                         }\r
758 \r
759                                                                         this.tガベージコレクションを実行する();\r
760                                                                         break;\r
761                                                                 //-----------------------------\r
762                                                                         #endregion\r
763 \r
764                                                                 case CStage.Eステージ.選曲:\r
765                                                                         #region [ *** ]\r
766                                                                         //-----------------------------\r
767                                                                         r現在のステージ.On非活性化();\r
768                                                                         Trace.TraceInformation( "----------------------" );\r
769                                                                         Trace.TraceInformation( "■ 選曲" );\r
770                                                                         stage選曲.On活性化();\r
771                                                                         r直前のステージ = r現在のステージ;\r
772                                                                         r現在のステージ = stage選曲;\r
773 \r
774                                                                         foreach( STPlugin pg in this.listプラグイン )\r
775                                                                         {\r
776                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
777                                                                                 pg.plugin.Onステージ変更();\r
778                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
779                                                                         }\r
780 \r
781                                                                         this.tガベージコレクションを実行する();\r
782                                                                         break;\r
783                                                                 //-----------------------------\r
784                                                                         #endregion\r
785                                                         }\r
786                                                 }\r
787                                                 //-----------------------------\r
788                                                 #endregion\r
789                                                 break;\r
790 \r
791                                         case CStage.Eステージ.選曲:\r
792                                                 #region [ *** ]\r
793                                                 //-----------------------------\r
794                                                 switch( this.n進行描画の戻り値 )\r
795                                                 {\r
796                                                         case (int) CStage選曲.E戻り値.タイトルに戻る:\r
797                                                                 #region [ *** ]\r
798                                                                 //-----------------------------\r
799                                                                 r現在のステージ.On非活性化();\r
800                                                                 Trace.TraceInformation( "----------------------" );\r
801                                                                 Trace.TraceInformation( "■ タイトル" );\r
802                                                                 stageタイトル.On活性化();\r
803                                                                 r直前のステージ = r現在のステージ;\r
804                                                                 r現在のステージ = stageタイトル;\r
805 \r
806                                                                 foreach( STPlugin pg in this.listプラグイン )\r
807                                                                 {\r
808                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
809                                                                         pg.plugin.Onステージ変更();\r
810                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
811                                                                 }\r
812 \r
813                                                                 this.tガベージコレクションを実行する();\r
814                                                                 break;\r
815                                                         //-----------------------------\r
816                                                                 #endregion\r
817 \r
818                                                         case (int) CStage選曲.E戻り値.選曲した:\r
819                                                                 #region [ *** ]\r
820                                                                 //-----------------------------\r
821                                                                 r現在のステージ.On非活性化();\r
822                                                                 Trace.TraceInformation( "----------------------" );\r
823                                                                 Trace.TraceInformation( "■ 曲読み込み" );\r
824                                                                 stage曲読み込み.On活性化();\r
825                                                                 r直前のステージ = r現在のステージ;\r
826                                                                 r現在のステージ = stage曲読み込み;\r
827 \r
828                                                                 foreach( STPlugin pg in this.listプラグイン )\r
829                                                                 {\r
830                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
831                                                                         pg.plugin.Onステージ変更();\r
832                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
833                                                                 }\r
834 \r
835                                                                 this.tガベージコレクションを実行する();\r
836                                                                 break;\r
837                                                         //-----------------------------\r
838                                                                 #endregion\r
839 \r
840 //                                                      case (int) CStage選曲.E戻り値.オプション呼び出し:\r
841                                                                 #region [ *** ]\r
842 //                                                              //-----------------------------\r
843 //                                                              r現在のステージ.On非活性化();\r
844 //                                                              Trace.TraceInformation( "----------------------" );\r
845 //                                                              Trace.TraceInformation( "■ オプション" );\r
846 //                                                              stageオプション.On活性化();\r
847 //                                                              r直前のステージ = r現在のステージ;\r
848 //                                                              r現在のステージ = stageオプション;\r
849 //\r
850 //                                                              foreach( STPlugin pg in this.listプラグイン )\r
851 //                                                              {\r
852 //                                                                      Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
853 //                                                                      pg.plugin.Onステージ変更();\r
854 //                                                                      Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
855 //                                                              }\r
856 //\r
857 //                                                              this.tガベージコレクションを実行する();\r
858 //                                                              break;\r
859 //                                                      //-----------------------------\r
860                                                                 #endregion\r
861 \r
862                                                         case (int) CStage選曲.E戻り値.コンフィグ呼び出し:\r
863                                                                 #region [ *** ]\r
864                                                                 //-----------------------------\r
865                                                                 r現在のステージ.On非活性化();\r
866                                                                 Trace.TraceInformation( "----------------------" );\r
867                                                                 Trace.TraceInformation( "■ コンフィグ" );\r
868                                                                 stageコンフィグ.On活性化();\r
869                                                                 r直前のステージ = r現在のステージ;\r
870                                                                 r現在のステージ = stageコンフィグ;\r
871 \r
872                                                                 foreach( STPlugin pg in this.listプラグイン )\r
873                                                                 {\r
874                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
875                                                                         pg.plugin.Onステージ変更();\r
876                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
877                                                                 }\r
878 \r
879                                                                 this.tガベージコレクションを実行する();\r
880                                                                 break;\r
881                                                         //-----------------------------\r
882                                                                 #endregion\r
883 \r
884                                                         case (int) CStage選曲.E戻り値.スキン変更:\r
885 \r
886                                                                 #region [ *** ]\r
887                                                                 //-----------------------------\r
888                                                                 r現在のステージ.On非活性化();\r
889                                                                 Trace.TraceInformation( "----------------------" );\r
890                                                                 Trace.TraceInformation( "■ スキン切り替え" );\r
891                                                                 stageChangeSkin.On活性化();\r
892                                                                 r直前のステージ = r現在のステージ;\r
893                                                                 r現在のステージ = stageChangeSkin;\r
894                                                                 break;\r
895                                                         //-----------------------------\r
896                                                                 #endregion\r
897                                                 }\r
898                                                 //-----------------------------\r
899                                                 #endregion\r
900                                                 break;\r
901 \r
902                                         case CStage.Eステージ.曲読み込み:\r
903                                                 #region [ *** ]\r
904                                                 //-----------------------------\r
905                                                 if( this.n進行描画の戻り値 != 0 )\r
906                                                 {\r
907                                                         CDTXMania.Pad.st検知したデバイス.Clear();       // 入力デバイスフラグクリア(2010.9.11)\r
908 \r
909                                                         r現在のステージ.On非活性化();\r
910                                                         if( !ConfigIni.bギタレボモード )\r
911                                                         {\r
912                                                                 Trace.TraceInformation( "----------------------" );\r
913                                                                 Trace.TraceInformation( "■ 演奏(ドラム画面)" );\r
914 #if false               // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化\r
915 for (int i = 0; i < 5; i++)\r
916 {\r
917         for (int j = 0; j < 2; j++)\r
918         {\r
919                 stage演奏ドラム画面.fDamageGaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
920         }\r
921 }\r
922 for (int i = 0; i < 3; i++) {\r
923         stage演奏ドラム画面.fDamageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
924 }               \r
925 #endif\r
926                                                                 r直前のステージ = r現在のステージ;\r
927                                                                 r現在のステージ = stage演奏ドラム画面;\r
928                                                         }\r
929                                                         else\r
930                                                         {\r
931                                                                 Trace.TraceInformation( "----------------------" );\r
932                                                                 Trace.TraceInformation( "■ 演奏(ギター画面)" );\r
933 #if false               // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化\r
934 for (int i = 0; i < 5; i++)\r
935 {\r
936         for (int j = 0; j < 2; j++)\r
937         {\r
938                 stage演奏ギター画面.fDamageGaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
939         }\r
940 }\r
941 for (int i = 0; i < 3; i++) {\r
942         stage演奏ギター画面.fDamageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
943 }               \r
944 #endif\r
945                                                                 r直前のステージ = r現在のステージ;\r
946                                                                 r現在のステージ = stage演奏ギター画面;\r
947                                                         }\r
948 \r
949                                                         foreach( STPlugin pg in this.listプラグイン )\r
950                                                         {\r
951                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
952                                                                 pg.plugin.Onステージ変更();\r
953                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
954                                                         }\r
955 \r
956                                                         this.tガベージコレクションを実行する();\r
957                                                 }\r
958                                                 //-----------------------------\r
959                                                 #endregion\r
960                                                 break;\r
961 \r
962                                         case CStage.Eステージ.演奏:\r
963                                                 #region [ *** ]\r
964                                                 //-----------------------------\r
965                                                 switch( this.n進行描画の戻り値 )\r
966                                                 {\r
967                                                         case (int) E演奏画面の戻り値.継続:\r
968                                                                 break;\r
969 \r
970                                                         case (int) E演奏画面の戻り値.演奏中断:\r
971                                                                 #region [ 演奏キャンセル ]\r
972                                                                 //-----------------------------\r
973                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Play canceled" );\r
974 \r
975                                                                 #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
976                                                                 //---------------------\r
977                                                                 foreach( STPlugin pg in this.listプラグイン )\r
978                                                                 {\r
979                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
980                                                                         pg.plugin.On演奏キャンセル( scoreIni );\r
981                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
982                                                                 }\r
983                                                                 //---------------------\r
984                                                                 #endregion\r
985 \r
986                                                                 DTX.t全チップの再生停止();\r
987                                                                 DTX.On非活性化();\r
988                                                                 r現在のステージ.On非活性化();\r
989                                                                 if( bコンパクトモード )\r
990                                                                 {\r
991                                                                         base.Window.Close();\r
992                                                                 }\r
993                                                                 else\r
994                                                                 {\r
995                                                                         Trace.TraceInformation( "----------------------" );\r
996                                                                         Trace.TraceInformation( "■ 選曲" );\r
997                                                                         stage選曲.On活性化();\r
998                                                                         r直前のステージ = r現在のステージ;\r
999                                                                         r現在のステージ = stage選曲;\r
1000 \r
1001                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1002                                                                         //---------------------\r
1003                                                                         foreach( STPlugin pg in this.listプラグイン )\r
1004                                                                         {\r
1005                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1006                                                                                 pg.plugin.Onステージ変更();\r
1007                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1008                                                                         }\r
1009                                                                         //---------------------\r
1010                                                                         #endregion\r
1011 \r
1012                                                                         this.tガベージコレクションを実行する();\r
1013                                                                 }\r
1014                                                                 break;\r
1015                                                                 //-----------------------------\r
1016                                                                 #endregion\r
1017 \r
1018                                                         case (int) E演奏画面の戻り値.ステージ失敗:\r
1019                                                                 #region [ 演奏失敗(StageFailed) ]\r
1020                                                                 //-----------------------------\r
1021                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Stage failed" );\r
1022 \r
1023                                                                 #region [ プラグイン On演奏失敗() の呼び出し ]\r
1024                                                                 //---------------------\r
1025                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1026                                                                 {\r
1027                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1028                                                                         pg.plugin.On演奏失敗( scoreIni );\r
1029                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1030                                                                 }\r
1031                                                                 //---------------------\r
1032                                                                 #endregion\r
1033 \r
1034                                                                 DTX.t全チップの再生停止();\r
1035                                                                 DTX.On非活性化();\r
1036                                                                 r現在のステージ.On非活性化();\r
1037                                                                 if( bコンパクトモード )\r
1038                                                                 {\r
1039                                                                         base.Window.Close();\r
1040                                                                 }\r
1041                                                                 else\r
1042                                                                 {\r
1043                                                                         Trace.TraceInformation( "----------------------" );\r
1044                                                                         Trace.TraceInformation( "■ 選曲" );\r
1045                                                                         stage選曲.On活性化();\r
1046                                                                         r直前のステージ = r現在のステージ;\r
1047                                                                         r現在のステージ = stage選曲;\r
1048 \r
1049                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1050                                                                         //---------------------\r
1051                                                                         foreach( STPlugin pg in this.listプラグイン )\r
1052                                                                         {\r
1053                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1054                                                                                 pg.plugin.Onステージ変更();\r
1055                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1056                                                                         }\r
1057                                                                         //---------------------\r
1058                                                                         #endregion\r
1059 \r
1060                                                                         this.tガベージコレクションを実行する();\r
1061                                                                 }\r
1062                                                                 break;\r
1063                                                                 //-----------------------------\r
1064                                                                 #endregion\r
1065 \r
1066                                                         case (int) E演奏画面の戻り値.ステージクリア:\r
1067                                                                 #region [ 演奏クリア ]\r
1068                                                                 //-----------------------------\r
1069                                                                 CScoreIni.C演奏記録 c演奏記録_Drums, c演奏記録_Guitar, c演奏記録_Bass;\r
1070                                                                 CDTX.CChip[] chipArray = new CDTX.CChip[ 10 ];\r
1071                                                                 if( ConfigIni.bギタレボモード )\r
1072                                                                 {\r
1073                                                                         stage演奏ギター画面.t演奏結果を格納する( out c演奏記録_Drums, out c演奏記録_Guitar, out c演奏記録_Bass );\r
1074                                                                 }\r
1075                                                                 else\r
1076                                                                 {\r
1077                                                                         stage演奏ドラム画面.t演奏結果を格納する( out c演奏記録_Drums, out c演奏記録_Guitar, out c演奏記録_Bass, out chipArray );\r
1078                                                                 }\r
1079 \r
1080                                                                 if ( CDTXMania.ConfigIni.bIsSwappedGuitarBass )         // #24063 2011.1.24 yyagi Gt/Bsを入れ替えていたなら、演奏結果も入れ替える\r
1081                                                                 {\r
1082                                                                         CScoreIni.C演奏記録 t;\r
1083                                                                         t = c演奏記録_Guitar;\r
1084                                                                         c演奏記録_Guitar = c演奏記録_Bass;\r
1085                                                                         c演奏記録_Bass = t;\r
1086 \r
1087                                                                         CDTXMania.DTX.SwapGuitarBassInfos();                    // 譜面情報も元に戻す\r
1088                                                                         CDTXMania.DTX.SwapGuitarBassInfos_AutoFlags();  // #24415 2011.2.27 yyagi\r
1089                                                                                                                                                                         // リザルト集計時のみ、Auto系のフラグを入れ替え\r
1090                                                                                                                                                                         // これを戻すのは、リザルト集計後。\r
1091                                                                 }                                                                                                       // "case CStage.Eステージ.結果:"のところ。\r
1092 \r
1093                                                                 double ps = 0.0, gs = 0.0;\r
1094                                                                 if ( !c演奏記録_Drums.b全AUTOである && c演奏記録_Drums.n全チップ数 > 0) {\r
1095                                                                         ps = c演奏記録_Drums.db演奏型スキル値;\r
1096                                                                         gs = c演奏記録_Drums.dbゲーム型スキル値;\r
1097                                                                 }\r
1098                                                                 else if ( !c演奏記録_Guitar.b全AUTOである && c演奏記録_Guitar.n全チップ数 > 0) {\r
1099                                                                         ps = c演奏記録_Guitar.db演奏型スキル値;\r
1100                                                                         gs = c演奏記録_Guitar.dbゲーム型スキル値;\r
1101                                                                 }\r
1102                                                                 else\r
1103                                                                 {\r
1104                                                                         ps = c演奏記録_Bass.db演奏型スキル値;\r
1105                                                                         gs = c演奏記録_Bass.dbゲーム型スキル値;\r
1106                                                                 }\r
1107                                                                 string str = "Cleared";\r
1108                                                                 switch( CScoreIni.t総合ランク値を計算して返す( c演奏記録_Drums, c演奏記録_Guitar, c演奏記録_Bass ) )\r
1109                                                                 {\r
1110                                                                         case (int)CScoreIni.ERANK.SS:\r
1111                                                                                 str = string.Format( "Cleared (SS: {0:F2})", ps );\r
1112                                                                                 break;\r
1113 \r
1114                                                                         case (int) CScoreIni.ERANK.S:\r
1115                                                                                 str = string.Format( "Cleared (S: {0:F2})", ps );\r
1116                                                                                 break;\r
1117 \r
1118                                                                         case (int) CScoreIni.ERANK.A:\r
1119                                                                                 str = string.Format( "Cleared (A: {0:F2})", ps );\r
1120                                                                                 break;\r
1121 \r
1122                                                                         case (int) CScoreIni.ERANK.B:\r
1123                                                                                 str = string.Format( "Cleared (B: {0:F2})", ps );\r
1124                                                                                 break;\r
1125 \r
1126                                                                         case (int) CScoreIni.ERANK.C:\r
1127                                                                                 str = string.Format( "Cleared (C: {0:F2})", ps );\r
1128                                                                                 break;\r
1129 \r
1130                                                                         case (int) CScoreIni.ERANK.D:\r
1131                                                                                 str = string.Format( "Cleared (D: {0:F2})", ps );\r
1132                                                                                 break;\r
1133 \r
1134                                                                         case (int) CScoreIni.ERANK.E:\r
1135                                                                                 str = string.Format( "Cleared (E: {0:F2})", ps );\r
1136                                                                                 break;\r
1137 \r
1138                                                                         case (int)CScoreIni.ERANK.UNKNOWN:      // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
1139                                                                                 str = "Cleared (No chips)";\r
1140                                                                                 break;\r
1141                                                                 }\r
1142 \r
1143                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( str );\r
1144 \r
1145                                                                 #region [ プラグイン On演奏クリア() の呼び出し ]\r
1146                                                                 //---------------------\r
1147                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1148                                                                 {\r
1149                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1150                                                                         pg.plugin.On演奏クリア( scoreIni );\r
1151                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1152                                                                 }\r
1153                                                                 //---------------------\r
1154                                                                 #endregion\r
1155 \r
1156                                                                 r現在のステージ.On非活性化();\r
1157                                                                 Trace.TraceInformation( "----------------------" );\r
1158                                                                 Trace.TraceInformation( "■ 結果" );\r
1159                                                                 stage結果.st演奏記録.Drums = c演奏記録_Drums;\r
1160                                                                 stage結果.st演奏記録.Guitar = c演奏記録_Guitar;\r
1161                                                                 stage結果.st演奏記録.Bass = c演奏記録_Bass;\r
1162                                                                 stage結果.r空うちドラムチップ = chipArray;\r
1163                                                                 stage結果.On活性化();\r
1164                                                                 r直前のステージ = r現在のステージ;\r
1165                                                                 r現在のステージ = stage結果;\r
1166 \r
1167                                                                 #region [ プラグイン Onステージ変更() の呼び出し ]\r
1168                                                                 //---------------------\r
1169                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1170                                                                 {\r
1171                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1172                                                                         pg.plugin.Onステージ変更();\r
1173                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1174                                                                 }\r
1175                                                                 //---------------------\r
1176                                                                 #endregion\r
1177 \r
1178                                                                 break;\r
1179                                                                 //-----------------------------\r
1180                                                                 #endregion\r
1181                                                 }\r
1182                                                 //-----------------------------\r
1183                                                 #endregion\r
1184                                                 break;\r
1185 \r
1186                                         case CStage.Eステージ.結果:\r
1187                                                 #region [ *** ]\r
1188                                                 //-----------------------------\r
1189                                                 if( this.n進行描画の戻り値 != 0 )\r
1190                                                 {\r
1191                                                         if ( CDTXMania.ConfigIni.bIsSwappedGuitarBass )         // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
1192                                                         {\r
1193                                                                 CDTXMania.DTX.SwapGuitarBassInfos_AutoFlags();  // Auto入れ替え\r
1194                                                         }\r
1195 \r
1196                                                         DTX.t全チップの再生一時停止();\r
1197                                                         DTX.On非活性化();\r
1198                                                         r現在のステージ.On非活性化();\r
1199                                                         if( !bコンパクトモード )\r
1200                                                         {\r
1201                                                                 Trace.TraceInformation( "----------------------" );\r
1202                                                                 Trace.TraceInformation( "■ 選曲" );\r
1203                                                                 stage選曲.On活性化();\r
1204                                                                 r直前のステージ = r現在のステージ;\r
1205                                                                 r現在のステージ = stage選曲;\r
1206 \r
1207                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1208                                                                 {\r
1209                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1210                                                                         pg.plugin.Onステージ変更();\r
1211                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1212                                                                 }\r
1213 \r
1214                                                                 this.tガベージコレクションを実行する();\r
1215                                                         }\r
1216                                                         else\r
1217                                                         {\r
1218                                                                 base.Window.Close();\r
1219                                                         }\r
1220                                                 }\r
1221                                                 //-----------------------------\r
1222                                                 #endregion\r
1223                                                 break;\r
1224 \r
1225                                         case CStage.Eステージ.ChangeSkin:\r
1226                                                 #region [ *** ]\r
1227                                                 //-----------------------------\r
1228                                                 if ( this.n進行描画の戻り値 != 0 )\r
1229                                                 {\r
1230                                                         r現在のステージ.On非活性化();\r
1231                                                         Trace.TraceInformation( "----------------------" );\r
1232                                                         Trace.TraceInformation( "■ 選曲" );\r
1233                                                         stage選曲.On活性化();\r
1234                                                         r直前のステージ = r現在のステージ;\r
1235                                                         r現在のステージ = stage選曲;\r
1236                                                         this.tガベージコレクションを実行する();\r
1237                                                 }\r
1238                                                 //-----------------------------\r
1239                                                 #endregion\r
1240                                                 break;\r
1241 \r
1242                                         case CStage.Eステージ.終了:\r
1243                                                 #region [ *** ]\r
1244                                                 //-----------------------------\r
1245                                                 if( this.n進行描画の戻り値 != 0 )\r
1246                                                 {\r
1247                                                         base.Exit();\r
1248                                                 }\r
1249                                                 //-----------------------------\r
1250                                                 #endregion\r
1251                                                 break;\r
1252                                 }\r
1253                         }\r
1254 \r
1255                         this.Device.EndScene();\r
1256                         #region [ 全画面・ウインドウ切り替え ]\r
1257                         if ( this.b次のタイミングで全画面・ウィンドウ切り替えを行う )\r
1258                         {\r
1259                                 ConfigIni.b全画面モード = !ConfigIni.b全画面モード;\r
1260                                 app.t全画面・ウィンドウモード切り替え();\r
1261                                 this.b次のタイミングで全画面・ウィンドウ切り替えを行う = false;\r
1262                         }\r
1263                         #endregion\r
1264                         #region [ 垂直基線同期切り替え ]\r
1265                         if ( this.b次のタイミングで垂直帰線同期切り替えを行う )\r
1266                         {\r
1267                                 bool bIsMaximized = this.Window.IsMaximized;                                                                                    // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
1268                                 currentClientSize = this.Window.ClientSize;                                                                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
1269                                 DeviceSettings currentSettings = app.GraphicsDeviceManager.CurrentSettings;\r
1270                                 currentSettings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
1271                                 app.GraphicsDeviceManager.ChangeDevice( currentSettings );\r
1272                                 this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
1273                                 base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
1274                                 if (bIsMaximized)\r
1275                                 {\r
1276                                         this.Window.WindowState = FormWindowState.Maximized;                                                            // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
1277                                 }\r
1278                         }\r
1279                         #endregion\r
1280                         #region [ スリープ ]\r
1281                         if ( ConfigIni.nフレーム毎スリープms >= 0 )                    // #xxxxx 2011.11.27 yyagi\r
1282                         {\r
1283                                 Thread.Sleep( ConfigIni.nフレーム毎スリープms );\r
1284                         }\r
1285                         #endregion\r
1286                 }\r
1287 \r
1288 \r
1289                 // その他\r
1290 \r
1291                 #region [ 汎用ヘルパー ]\r
1292                 //-----------------\r
1293                 public static CTexture tテクスチャの生成( string fileName )\r
1294                 {\r
1295                         return tテクスチャの生成( fileName, false );\r
1296                 }\r
1297                 public static CTexture tテクスチャの生成( string fileName, bool b黒を透過する )\r
1298                 {\r
1299                         if ( app == null )\r
1300                         {\r
1301                                 return null;\r
1302                         }\r
1303                         try\r
1304                         {\r
1305                                 return new CTexture( app.Device, fileName, TextureFormat, b黒を透過する );\r
1306                         }\r
1307                         catch ( CTextureCreateFailedException )\r
1308                         {\r
1309                                 Trace.TraceError( "テクスチャの生成に失敗しました。({0})", fileName );\r
1310                                 return null;\r
1311                         }\r
1312                         catch ( FileNotFoundException )\r
1313                         {\r
1314                                 Trace.TraceError( "テクスチャファイルが見つかりませんでした。({0})", fileName );\r
1315                                 return null;\r
1316                         }\r
1317                 }\r
1318                 public static void tテクスチャの解放( ref CTexture tx )\r
1319                 {\r
1320                         CDTXMania.t安全にDisposeする( ref tx );\r
1321                 }\r
1322 \r
1323                 public static CTexture tテクスチャの生成( byte[] txData )\r
1324                 {\r
1325                         return tテクスチャの生成( txData, false );\r
1326                 }\r
1327                 public static CTexture tテクスチャの生成( byte[] txData, bool b黒を透過する )\r
1328                 {\r
1329                         if ( app == null )\r
1330                         {\r
1331                                 return null;\r
1332                         }\r
1333                         try\r
1334                         {\r
1335                                 return new CTexture( app.Device, txData, TextureFormat, b黒を透過する );\r
1336                         }\r
1337                         catch ( CTextureCreateFailedException )\r
1338                         {\r
1339                                 Trace.TraceError( "テクスチャの生成に失敗しました。(txData)" );\r
1340                                 return null;\r
1341                         }\r
1342                 }\r
1343 \r
1344                 public static CTexture tテクスチャの生成( Bitmap bitmap )\r
1345                 {\r
1346                         return tテクスチャの生成( bitmap, false );\r
1347                 }\r
1348                 public static CTexture tテクスチャの生成( Bitmap bitmap, bool b黒を透過する )\r
1349                 {\r
1350                         if ( app == null )\r
1351                         {\r
1352                                 return null;\r
1353                         }\r
1354                         try\r
1355                         {\r
1356                                 return new CTexture( app.Device, bitmap, TextureFormat, b黒を透過する );\r
1357                         }\r
1358                         catch ( CTextureCreateFailedException )\r
1359                         {\r
1360                                 Trace.TraceError( "テクスチャの生成に失敗しました。(txData)" );\r
1361                                 return null;\r
1362                         }\r
1363                 }\r
1364 \r
1365                 /// <summary>プロパティ、インデクサには ref は使用できないので注意。</summary>\r
1366                 public static void t安全にDisposeする<T>( ref T obj )\r
1367                 {\r
1368                         if ( obj == null )\r
1369                                 return;\r
1370 \r
1371                         var d = obj as IDisposable;\r
1372 \r
1373                         if ( d != null )\r
1374                                 d.Dispose();\r
1375 \r
1376                         obj = default( T );\r
1377                 }\r
1378                 //-----------------\r
1379                 #endregion\r
1380 \r
1381                 #region [ private ]\r
1382                 //-----------------\r
1383                 private bool bマウスカーソル表示中 = true;\r
1384                 private bool b終了処理完了済み;\r
1385                 private static CDTX dtx;\r
1386                 private List<CActivity> listトップレベルActivities;\r
1387                 private int n進行描画の戻り値;\r
1388                 private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
1389 \r
1390                 private void t起動処理()\r
1391                 {\r
1392                         #region [ strEXEのあるフォルダを決定する ]\r
1393                         //-----------------\r
1394 // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
1395 #if DEBUG\r
1396                         strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
1397 #else\r
1398                         strEXEのあるフォルダ = Path.GetDirectoryName( Application.ExecutablePath ) + @"\";       // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
1399 #endif\r
1400 // END #23629 2010.11.13 from\r
1401                         //-----------------\r
1402                         #endregion\r
1403 \r
1404                         #region [ Config.ini の読込み ]\r
1405                         //---------------------\r
1406                         ConfigIni = new CConfigIni();\r
1407                         string path = strEXEのあるフォルダ + "Config.ini";\r
1408                         if( File.Exists( path ) )\r
1409                         {\r
1410                                 try\r
1411                                 {\r
1412                                         ConfigIni.tファイルから読み込み( path );\r
1413                                         this.Window.EnableSystemMenu = CDTXMania.ConfigIni.bIsEnabledSystemMenu;        // #28200 2011.5.1 yyagi\r
1414                                 }\r
1415                                 catch\r
1416                                 {\r
1417                                         //ConfigIni = new CConfigIni(); // 存在してなければ新規生成\r
1418                                 }\r
1419                         }\r
1420                         //---------------------\r
1421                         #endregion\r
1422                         #region [ ログ出力開始 ]\r
1423                         //---------------------\r
1424                         Trace.AutoFlush = true;\r
1425                         if( ConfigIni.bログ出力 )\r
1426                         {\r
1427                                 try\r
1428                                 {\r
1429                                         Trace.Listeners.Add( new CTraceLogListener( new StreamWriter( "DTXManiaLog.txt", false, Encoding.GetEncoding( "shift-jis" ) ) ) );\r
1430                                 }\r
1431                                 catch ( System.UnauthorizedAccessException )                    // #24481 2011.2.20 yyagi\r
1432                                 {\r
1433                                         int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja")? 0 : 1;\r
1434                                         string[] mes_writeErr = {\r
1435                                                 "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
1436                                                 "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
1437                                         };\r
1438                                         MessageBox.Show( mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error );\r
1439                                         Environment.Exit(1);\r
1440                                 }\r
1441                         }\r
1442                         Trace.WriteLine("");\r
1443                         Trace.WriteLine( "DTXMania powered by YAMAHA Silent Session Drums" );\r
1444                         Trace.WriteLine( string.Format( "Release: {0}", VERSION ) );\r
1445                         Trace.WriteLine( "" );\r
1446                         Trace.TraceInformation( "----------------------" );\r
1447                         Trace.TraceInformation( "■ アプリケーションの初期化" );\r
1448                         Trace.TraceInformation( "OS Version: " + Environment.OSVersion );\r
1449                         Trace.TraceInformation( "ProcessorCount: " + Environment.ProcessorCount.ToString() );\r
1450                         Trace.TraceInformation( "CLR Version: " + Environment.Version.ToString() );\r
1451                         //---------------------\r
1452                         #endregion\r
1453                         #region [ コンパクトモードスイッチの有無 ]\r
1454                         //---------------------\r
1455                         bコンパクトモード = false;\r
1456                         strコンパクトモードファイル = "";\r
1457                         string[] commandLineArgs = Environment.GetCommandLineArgs();\r
1458                         if( ( commandLineArgs != null ) && ( commandLineArgs.Length > 1 ) )\r
1459                         {\r
1460                                 bコンパクトモード = true;\r
1461                                 strコンパクトモードファイル = commandLineArgs[ 1 ];\r
1462                                 Trace.TraceInformation( "コンパクトモードで起動します。[{0}]", strコンパクトモードファイル );\r
1463                         }\r
1464                         //---------------------\r
1465                         #endregion\r
1466 \r
1467                         #region [ ウィンドウ初期化 ]\r
1468                         //---------------------\r
1469                         base.Window.Text = "DTXMania .NET style release " + VERSION;\r
1470                         base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
1471                         if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
1472                         {\r
1473                                 currentClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);\r
1474                         }\r
1475                         base.Window.MaximizeBox = true;                                                 // #23510 2010.11.04 yyagi: to support maximizing window\r
1476                         base.Window.FormBorderStyle = FormBorderStyle.Sizable;  // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
1477                         base.Window.ShowIcon = true;\r
1478                         base.Window.Icon = Properties.Resources.dtx;\r
1479                         base.Window.KeyDown += new KeyEventHandler( this.Window_KeyDown );\r
1480                         base.Window.MouseUp +=new MouseEventHandler( this.Window_MouseUp);\r
1481                         base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);    // #23510 2010.11.13 yyagi: to go fullscreen mode\r
1482                         base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);                                               // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
1483                         base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
1484                         base.Window.ApplicationDeactivated += new EventHandler( this.Window_ApplicationDeactivated );\r
1485                         //---------------------\r
1486                         #endregion\r
1487                         #region [ Direct3D9Exを使うかどうか判定 ]\r
1488                         #endregion\r
1489                         #region [ Direct3D9 デバイスの生成 ]\r
1490                         //---------------------\r
1491                         DeviceSettings settings = new DeviceSettings();\r
1492                         settings.Windowed = ConfigIni.bウィンドウモード;\r
1493                         settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
1494                         settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
1495 //                      settings.BackBufferCount = 3;\r
1496                         settings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
1497 \r
1498                         try\r
1499                         {\r
1500                                 base.GraphicsDeviceManager.ChangeDevice(settings);\r
1501                         }\r
1502                         catch (DeviceCreationException e)\r
1503                         {\r
1504                                 Trace.TraceError(e.ToString());\r
1505                                 MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
1506                                 Environment.Exit(-1);\r
1507                         }\r
1508 \r
1509                         base.IsFixedTimeStep = false;\r
1510 //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
1511                         base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
1512                         base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.n非フォーカス時スリープms));    // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
1513                                                                                                                                                                                                                                 // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
1514                         //---------------------\r
1515                         #endregion\r
1516 \r
1517                         DTX = null;\r
1518 \r
1519                         #region [ Skin の初期化 ]\r
1520                         //---------------------\r
1521                         Trace.TraceInformation( "スキンの初期化を行います。" );\r
1522                         Trace.Indent();\r
1523                         try\r
1524                         {\r
1525                                 Skin = new CSkin( CDTXMania.ConfigIni.strSystemSkinSubfolderFullName, CDTXMania.ConfigIni.bUseBoxDefSkin );\r
1526                                 CDTXMania.ConfigIni.strSystemSkinSubfolderFullName = CDTXMania.Skin.GetCurrentSkinSubfolderFullName( true );    // 旧指定のSkinフォルダが消滅していた場合に備える\r
1527                                 Trace.TraceInformation( "スキンの初期化を完了しました。" );\r
1528                         }\r
1529                         catch\r
1530                         {\r
1531                                 Trace.TraceInformation( "スキンの初期化に失敗しました。" );\r
1532                                 throw;\r
1533                         }\r
1534                         finally\r
1535                         {\r
1536                                 Trace.Unindent();\r
1537                         }\r
1538                         //---------------------\r
1539                         #endregion\r
1540 //                      ct = new CTimer( CTimer.E種別.PerformanceCounter );\r
1541                         //-----------\r
1542                         #region [ Timer の初期化 ]\r
1543                         //---------------------\r
1544                         Trace.TraceInformation( "タイマの初期化を行います。" );\r
1545                         Trace.Indent();\r
1546                         try\r
1547                         {\r
1548                                 Timer = new CTimer( CTimer.E種別.MultiMedia );\r
1549                                 Trace.TraceInformation( "タイマの初期化を完了しました。" );\r
1550                         }\r
1551                         finally\r
1552                         {\r
1553                                 Trace.Unindent();\r
1554                         }\r
1555                         //---------------------\r
1556                         #endregion\r
1557                         #region [ FPS カウンタの初期化 ]\r
1558                         //---------------------\r
1559                         Trace.TraceInformation( "FPSカウンタの初期化を行います。" );\r
1560                         Trace.Indent();\r
1561                         try\r
1562                         {\r
1563                                 FPS = new CFPS();\r
1564                                 Trace.TraceInformation( "FPSカウンタを生成しました。" );\r
1565                         }\r
1566                         finally\r
1567                         {\r
1568                                 Trace.Unindent();\r
1569                         }\r
1570                         //---------------------\r
1571                         #endregion\r
1572                         #region [ act文字コンソールの初期化 ]\r
1573                         //---------------------\r
1574                         Trace.TraceInformation( "文字コンソールの初期化を行います。" );\r
1575                         Trace.Indent();\r
1576                         try\r
1577                         {\r
1578                                 act文字コンソール = new C文字コンソール();\r
1579                                 Trace.TraceInformation( "文字コンソールを生成しました。" );\r
1580                                 act文字コンソール.On活性化();\r
1581                                 Trace.TraceInformation( "文字コンソールを活性化しました。" );\r
1582                                 Trace.TraceInformation( "文字コンソールの初期化を完了しました。" );\r
1583                         }\r
1584                         catch( Exception exception )\r
1585                         {\r
1586                                 Trace.TraceError( exception.Message );\r
1587                                 Trace.TraceError( "文字コンソールの初期化に失敗しました。" );\r
1588                         }\r
1589                         finally\r
1590                         {\r
1591                                 Trace.Unindent();\r
1592                         }\r
1593                         //---------------------\r
1594                         #endregion\r
1595                         #region [ Input管理 の初期化 ]\r
1596                         //---------------------\r
1597                         Trace.TraceInformation( "DirectInput, MIDI入力の初期化を行います。" );\r
1598                         Trace.Indent();\r
1599                         try\r
1600                         {\r
1601                                 Input管理 = new CInput管理( base.Window.Handle );\r
1602                                 foreach( IInputDevice device in Input管理.list入力デバイス )\r
1603                                 {\r
1604                                         if( ( device.e入力デバイス種別 == E入力デバイス種別.Joystick ) && !ConfigIni.dicJoystick.ContainsValue( device.GUID ) )\r
1605                                         {\r
1606                                                 int key = 0;\r
1607                                                 while( ConfigIni.dicJoystick.ContainsKey( key ) )\r
1608                                                 {\r
1609                                                         key++;\r
1610                                                 }\r
1611                                                 ConfigIni.dicJoystick.Add( key, device.GUID );\r
1612                                         }\r
1613                                 }\r
1614                                 foreach( IInputDevice device2 in Input管理.list入力デバイス )\r
1615                                 {\r
1616                                         if( device2.e入力デバイス種別 == E入力デバイス種別.Joystick )\r
1617                                         {\r
1618                                                 foreach( KeyValuePair<int, string> pair in ConfigIni.dicJoystick )\r
1619                                                 {\r
1620                                                         if( device2.GUID.Equals( pair.Value ) )\r
1621                                                         {\r
1622                                                                 ( (CInputJoystick) device2 ).SetID( pair.Key );\r
1623                                                                 break;\r
1624                                                         }\r
1625                                                 }\r
1626                                                 continue;\r
1627                                         }\r
1628                                 }\r
1629                                 Trace.TraceInformation( "DirectInput の初期化を完了しました。" );\r
1630                         }\r
1631                         catch( Exception exception2 )\r
1632                         {\r
1633                                 Trace.TraceError( exception2.Message );\r
1634                                 Trace.TraceError( "DirectInput, MIDI入力の初期化に失敗しました。" );\r
1635                                 throw;\r
1636                         }\r
1637                         finally\r
1638                         {\r
1639                                 Trace.Unindent();\r
1640                         }\r
1641                         //---------------------\r
1642                         #endregion\r
1643                         #region [ Pad の初期化 ]\r
1644                         //---------------------\r
1645                         Trace.TraceInformation( "パッドの初期化を行います。" );\r
1646                         Trace.Indent();\r
1647                         try\r
1648                         {\r
1649                                 Pad = new CPad( ConfigIni, Input管理 );\r
1650                                 Trace.TraceInformation( "パッドの初期化を完了しました。" );\r
1651                         }\r
1652                         catch( Exception exception3 )\r
1653                         {\r
1654                                 Trace.TraceError( exception3.Message );\r
1655                                 Trace.TraceError( "パッドの初期化に失敗しました。" );\r
1656                         }\r
1657                         finally\r
1658                         {\r
1659                                 Trace.Unindent();\r
1660                         }\r
1661                         //---------------------\r
1662                         #endregion\r
1663                         #region [ Sound管理 の初期化 ]\r
1664                         //---------------------\r
1665                         Trace.TraceInformation( "サウンドデバイスの初期化を行います。" );\r
1666                         Trace.Indent();\r
1667                         try\r
1668                         {                               \r
1669                                 ESoundDeviceType soundDeviceType;\r
1670                                 switch ( CDTXMania.ConfigIni.nSoundDeviceType )\r
1671                                 {\r
1672                                         case 0:\r
1673                                                 soundDeviceType = ESoundDeviceType.DirectSound;\r
1674                                                 break;\r
1675                                         case 1:\r
1676                                                 soundDeviceType = ESoundDeviceType.ASIO;\r
1677                                                 break;\r
1678                                         case 2:\r
1679                                                 soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
1680                                                 break;\r
1681                                         default:\r
1682                                                 soundDeviceType = ESoundDeviceType.Unknown;\r
1683                                                 break;\r
1684                                 }\r
1685                                 Sound管理 = new CSound管理( base.Window.Handle, soundDeviceType );\r
1686                                 Sound管理.SetSoundBufferSizeASIO( CDTXMania.ConfigIni.nASIOBufferSize );\r
1687                                 Trace.TraceInformation( "サウンドデバイスの初期化を完了しました。" );\r
1688                         }\r
1689                         catch (Exception e)\r
1690                         {\r
1691                                 Trace.TraceError( e.Message );\r
1692                                 throw;\r
1693                         }\r
1694                         finally\r
1695                         {\r
1696                                 Trace.Unindent();\r
1697                         }\r
1698                         //---------------------\r
1699                         #endregion\r
1700                         #region [ Songs管理 の初期化 ]\r
1701                         //---------------------\r
1702                         Trace.TraceInformation( "曲リストの初期化を行います。" );\r
1703                         Trace.Indent();\r
1704                         try\r
1705                         {\r
1706                                 Songs管理 = new CSongs管理();\r
1707 //                              Songs管理_裏読 = new CSongs管理();\r
1708                                 EnumSongs = new CEnumSongs();\r
1709                                 actEnumSongs = new CActEnumSongs();\r
1710                                 Trace.TraceInformation( "曲リストの初期化を完了しました。" );\r
1711                         }\r
1712                         catch( Exception e )\r
1713                         {\r
1714                                 Trace.TraceError( e.Message );\r
1715                                 Trace.TraceError( "曲リストの初期化に失敗しました。" );\r
1716                         }\r
1717                         finally\r
1718                         {\r
1719                                 Trace.Unindent();\r
1720                         }\r
1721                         //---------------------\r
1722                         #endregion\r
1723                         #region [ CAvi の初期化 ]\r
1724                         //---------------------\r
1725                         CAvi.t初期化();\r
1726                         //---------------------\r
1727                         #endregion\r
1728                         #region [ Random の初期化 ]\r
1729                         //---------------------\r
1730                         Random = new Random( (int) Timer.nシステム時刻 );\r
1731                         //---------------------\r
1732                         #endregion\r
1733                         #region [ ステージの初期化 ]\r
1734                         //---------------------\r
1735                         r現在のステージ = null;\r
1736                         r直前のステージ = null;\r
1737                         stage起動 = new CStage起動();\r
1738                         stageタイトル = new CStageタイトル();\r
1739 //                      stageオプション = new CStageオプション();\r
1740                         stageコンフィグ = new CStageコンフィグ();\r
1741                         stage選曲 = new CStage選曲();\r
1742                         stage曲読み込み = new CStage曲読み込み();\r
1743                         stage演奏ドラム画面 = new CStage演奏ドラム画面();\r
1744                         stage演奏ギター画面 = new CStage演奏ギター画面();\r
1745                         stage結果 = new CStage結果();\r
1746                         stageChangeSkin = new CStageChangeSkin();\r
1747                         stage終了 = new CStage終了();\r
1748                         this.listトップレベルActivities = new List<CActivity>();\r
1749                         this.listトップレベルActivities.Add( actEnumSongs );\r
1750                         this.listトップレベルActivities.Add( act文字コンソール );\r
1751                         this.listトップレベルActivities.Add( stage起動 );\r
1752                         this.listトップレベルActivities.Add( stageタイトル );\r
1753 //                      this.listトップレベルActivities.Add( stageオプション );\r
1754                         this.listトップレベルActivities.Add( stageコンフィグ );\r
1755                         this.listトップレベルActivities.Add( stage選曲 );\r
1756                         this.listトップレベルActivities.Add( stage曲読み込み );\r
1757                         this.listトップレベルActivities.Add( stage演奏ドラム画面 );\r
1758                         this.listトップレベルActivities.Add( stage演奏ギター画面 );\r
1759                         this.listトップレベルActivities.Add( stage結果 );\r
1760                         this.listトップレベルActivities.Add( stageChangeSkin );\r
1761                         this.listトップレベルActivities.Add( stage終了 );\r
1762                         //---------------------\r
1763                         #endregion\r
1764                         #region [ プラグインの検索と生成 ]\r
1765                         //---------------------\r
1766                         PluginHost = new CPluginHost();\r
1767 \r
1768                         Trace.TraceInformation( "プラグインの検索と生成を行います。" );\r
1769                         Trace.Indent();\r
1770                         try\r
1771                         {\r
1772                                 this.tプラグイン検索と生成();\r
1773                                 Trace.TraceInformation( "プラグインの検索と生成を完了しました。" );\r
1774                         }\r
1775                         finally\r
1776                         {\r
1777                                 Trace.Unindent();\r
1778                         }\r
1779                         //---------------------\r
1780                         #endregion\r
1781                         #region [ プラグインの初期化 ]\r
1782                         //---------------------\r
1783                         if( this.listプラグイン != null && this.listプラグイン.Count > 0 )\r
1784                         {\r
1785                                 Trace.TraceInformation( "プラグインの初期化を行います。" );\r
1786                                 Trace.Indent();\r
1787                                 try\r
1788                                 {\r
1789                                         foreach( STPlugin st in this.listプラグイン )\r
1790                                         {\r
1791                                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
1792                                                 st.plugin.On初期化( this.PluginHost );\r
1793                                                 st.plugin.OnManagedリソースの作成();\r
1794                                                 st.plugin.OnUnmanagedリソースの作成();\r
1795                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1796                                         }\r
1797                                         Trace.TraceInformation( "すべてのプラグインの初期化を完了しました。" );\r
1798                                 }\r
1799                                 catch\r
1800                                 {\r
1801                                         Trace.TraceError( "プラグインのどれかの初期化に失敗しました。" );\r
1802                                         throw;\r
1803                                 }\r
1804                                 finally\r
1805                                 {\r
1806                                         Trace.Unindent();\r
1807                                 }\r
1808                         }\r
1809 \r
1810                         //---------------------\r
1811                         #endregion\r
1812 \r
1813                         // Sound管理.t再生中の処理をする() を、別スレッドで50ms周期で実行する\r
1814                         //System.Threading.Thread t =\r
1815                         //new System.Threading.Thread(\r
1816                         //new System.Threading.ThreadStart( Sound管理.t再生中の処理をする_loop ) );\r
1817                         //t.IsBackground = true;\r
1818                         //t.Start();\r
1819 \r
1820                         Trace.TraceInformation( "アプリケーションの初期化を完了しました。" );\r
1821                         \r
1822                         #region [ 最初のステージの起動 ]\r
1823                         //---------------------\r
1824                         Trace.TraceInformation( "----------------------" );\r
1825                         Trace.TraceInformation( "■ 起動" );\r
1826 \r
1827                         if ( CDTXMania.bコンパクトモード )\r
1828                         {\r
1829                                 r現在のステージ = stage曲読み込み;\r
1830                         }\r
1831                         else\r
1832                         {\r
1833                                 r現在のステージ = stage起動;\r
1834                         }\r
1835                         r現在のステージ.On活性化();\r
1836                         //---------------------\r
1837                         #endregion\r
1838                 }\r
1839 \r
1840                 private void t終了処理()\r
1841                 {\r
1842                         if( !this.b終了処理完了済み )\r
1843                         {\r
1844                                 Trace.TraceInformation( "----------------------" );\r
1845                                 Trace.TraceInformation( "■ アプリケーションの終了" );\r
1846                                 #region [ 曲検索の終了処理 ]\r
1847                                 //---------------------\r
1848                                 if ( actEnumSongs != null )\r
1849                                 {\r
1850                                         Trace.TraceInformation( "曲検索actの終了処理を行います。" );\r
1851                                         Trace.Indent();\r
1852                                         try\r
1853                                         {\r
1854                                                 actEnumSongs.On非活性化();\r
1855                                                 actEnumSongs= null;\r
1856                                                 Trace.TraceInformation( "曲検索actの終了処理を完了しました。" );\r
1857                                         }\r
1858                                         catch ( Exception e )\r
1859                                         {\r
1860                                                 Trace.TraceError( e.Message );\r
1861                                                 Trace.TraceError( "曲検索actの終了処理に失敗しました。" );\r
1862                                         }\r
1863                                         finally\r
1864                                         {\r
1865                                                 Trace.Unindent();\r
1866                                         }\r
1867                                 }\r
1868                                 //---------------------\r
1869                                 #endregion\r
1870                                 #region [ 現在のステージの終了処理 ]\r
1871                                 //---------------------\r
1872                                 if( CDTXMania.r現在のステージ != null && CDTXMania.r現在のステージ.b活性化してる )          // #25398 2011.06.07 MODIFY FROM\r
1873                                 {\r
1874                                         Trace.TraceInformation( "現在のステージを終了します。" );\r
1875                                         Trace.Indent();\r
1876                                         try\r
1877                                         {\r
1878                                                 r現在のステージ.On非活性化();\r
1879                                                 Trace.TraceInformation( "現在のステージの終了処理を完了しました。" );\r
1880                                         }\r
1881                                         finally\r
1882                                         {\r
1883                                                 Trace.Unindent();\r
1884                                         }\r
1885                                 }\r
1886                                 //---------------------\r
1887                                 #endregion\r
1888                                 #region [ プラグインの終了処理 ]\r
1889                                 //---------------------\r
1890                                 if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
1891                                 {\r
1892                                         Trace.TraceInformation( "すべてのプラグインを終了します。" );\r
1893                                         Trace.Indent();\r
1894                                         try\r
1895                                         {\r
1896                                                 foreach( STPlugin st in this.listプラグイン )\r
1897                                                 {\r
1898                                                         Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
1899                                                         st.plugin.OnUnmanagedリソースの解放();\r
1900                                                         st.plugin.OnManagedリソースの解放();\r
1901                                                         st.plugin.On終了();\r
1902                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1903                                                 }\r
1904                                                 PluginHost = null;\r
1905                                                 Trace.TraceInformation( "すべてのプラグインの終了処理を完了しました。" );\r
1906                                         }\r
1907                                         finally\r
1908                                         {\r
1909                                                 Trace.Unindent();\r
1910                                         }\r
1911                                 }\r
1912                                 //---------------------\r
1913                                 #endregion\r
1914                                 #region [ 曲リストの終了処理 ]\r
1915                                 //---------------------\r
1916                                 if (Songs管理 != null)\r
1917                                 {\r
1918                                         Trace.TraceInformation( "曲リストの終了処理を行います。" );\r
1919                                         Trace.Indent();\r
1920                                         try\r
1921                                         {\r
1922                                                 Songs管理 = null;\r
1923                                                 Trace.TraceInformation( "曲リストの終了処理を完了しました。" );\r
1924                                         }\r
1925                                         catch( Exception exception )\r
1926                                         {\r
1927                                                 Trace.TraceError( exception.Message );\r
1928                                                 Trace.TraceError( "曲リストの終了処理に失敗しました。" );\r
1929                                         }\r
1930                                         finally\r
1931                                         {\r
1932                                                 Trace.Unindent();\r
1933                                         }\r
1934                                 }\r
1935                                 CAvi.t終了();\r
1936                                 //---------------------\r
1937                                 #endregion\r
1938                                 #region [ スキンの終了処理 ]\r
1939                                 //---------------------\r
1940                                 if (Skin != null)\r
1941                                 {\r
1942                                         Trace.TraceInformation( "スキンの終了処理を行います。" );\r
1943                                         Trace.Indent();\r
1944                                         try\r
1945                                         {\r
1946                                                 Skin.Dispose();\r
1947                                                 Skin = null;\r
1948                                                 Trace.TraceInformation( "スキンの終了処理を完了しました。" );\r
1949                                         }\r
1950                                         catch( Exception exception2 )\r
1951                                         {\r
1952                                                 Trace.TraceError( exception2.Message );\r
1953                                                 Trace.TraceError( "スキンの終了処理に失敗しました。" );\r
1954                                         }\r
1955                                         finally\r
1956                                         {\r
1957                                                 Trace.Unindent();\r
1958                                         }\r
1959                                 }\r
1960                                 //---------------------\r
1961                                 #endregion\r
1962                                 #region [ DirectSoundの終了処理 ]\r
1963                                 //---------------------\r
1964                                 if (Sound管理 != null)\r
1965                                 {\r
1966                                         Trace.TraceInformation( "DirectSound の終了処理を行います。" );\r
1967                                         Trace.Indent();\r
1968                                         try\r
1969                                         {\r
1970                                                 Sound管理.Dispose();\r
1971                                                 Sound管理 = null;\r
1972                                                 Trace.TraceInformation( "DirectSound の終了処理を完了しました。" );\r
1973                                         }\r
1974                                         catch( Exception exception3 )\r
1975                                         {\r
1976                                                 Trace.TraceError( exception3.Message );\r
1977                                                 Trace.TraceError( "DirectSound の終了処理に失敗しました。" );\r
1978                                         }\r
1979                                         finally\r
1980                                         {\r
1981                                                 Trace.Unindent();\r
1982                                         }\r
1983                                 }\r
1984                                 //---------------------\r
1985                                 #endregion\r
1986                                 #region [ パッドの終了処理 ]\r
1987                                 //---------------------\r
1988                                 if (Pad != null)\r
1989                                 {\r
1990                                         Trace.TraceInformation( "パッドの終了処理を行います。" );\r
1991                                         Trace.Indent();\r
1992                                         try\r
1993                                         {\r
1994                                                 Pad = null;\r
1995                                                 Trace.TraceInformation( "パッドの終了処理を完了しました。" );\r
1996                                         }\r
1997                                         catch( Exception exception4 )\r
1998                                         {\r
1999                                                 Trace.TraceError( exception4.Message );\r
2000                                                 Trace.TraceError( "パッドの終了処理に失敗しました。" );\r
2001                                         }\r
2002                                         finally\r
2003                                         {\r
2004                                                 Trace.Unindent();\r
2005                                         }\r
2006                                 }\r
2007                                 //---------------------\r
2008                                 #endregion\r
2009                                 #region [ DirectInput, MIDI入力の終了処理 ]\r
2010                                 //---------------------\r
2011                                 if (Input管理 != null)\r
2012                                 {\r
2013                                         Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を行います。" );\r
2014                                         Trace.Indent();\r
2015                                         try\r
2016                                         {\r
2017                                                 Input管理.Dispose();\r
2018                                                 Input管理 = null;\r
2019                                                 Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を完了しました。" );\r
2020                                         }\r
2021                                         catch( Exception exception5 )\r
2022                                         {\r
2023                                                 Trace.TraceError( exception5.Message );\r
2024                                                 Trace.TraceError( "DirectInput, MIDI入力の終了処理に失敗しました。" );\r
2025                                         }\r
2026                                         finally\r
2027                                         {\r
2028                                                 Trace.Unindent();\r
2029                                         }\r
2030                                 }\r
2031                                 //---------------------\r
2032                                 #endregion\r
2033                                 #region [ 文字コンソールの終了処理 ]\r
2034                                 //---------------------\r
2035                                 if (act文字コンソール != null)\r
2036                                 {\r
2037                                         Trace.TraceInformation( "文字コンソールの終了処理を行います。" );\r
2038                                         Trace.Indent();\r
2039                                         try\r
2040                                         {\r
2041                                                 act文字コンソール.On非活性化();\r
2042                                                 act文字コンソール = null;\r
2043                                                 Trace.TraceInformation( "文字コンソールの終了処理を完了しました。" );\r
2044                                         }\r
2045                                         catch( Exception exception6 )\r
2046                                         {\r
2047                                                 Trace.TraceError( exception6.Message );\r
2048                                                 Trace.TraceError( "文字コンソールの終了処理に失敗しました。" );\r
2049                                         }\r
2050                                         finally\r
2051                                         {\r
2052                                                 Trace.Unindent();\r
2053                                         }\r
2054                                 }\r
2055                                 //---------------------\r
2056                                 #endregion\r
2057                                 #region [ FPSカウンタの終了処理 ]\r
2058                                 //---------------------\r
2059                                 Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
2060                                 Trace.Indent();\r
2061                                 try\r
2062                                 {\r
2063                                         if( FPS != null )\r
2064                                         {\r
2065                                                 FPS = null;\r
2066                                         }\r
2067                                         Trace.TraceInformation( "FPSカウンタの終了処理を完了しました。" );\r
2068                                 }\r
2069                                 finally\r
2070                                 {\r
2071                                         Trace.Unindent();\r
2072                                 }\r
2073                                 //---------------------\r
2074                                 #endregion\r
2075 \r
2076 //                              ct.Dispose();\r
2077 \r
2078                                 #region [ タイマの終了処理 ]\r
2079                                 //---------------------\r
2080                                 Trace.TraceInformation("タイマの終了処理を行います。");\r
2081                                 Trace.Indent();\r
2082                                 try\r
2083                                 {\r
2084                                         if( Timer != null )\r
2085                                         {\r
2086                                                 Timer.Dispose();\r
2087                                                 Timer = null;\r
2088                                                 Trace.TraceInformation( "タイマの終了処理を完了しました。" );\r
2089                                         }\r
2090                                         else\r
2091                                         {\r
2092                                                 Trace.TraceInformation( "タイマは使用されていません。" );\r
2093                                         }\r
2094                                 }\r
2095                                 finally\r
2096                                 {\r
2097                                         Trace.Unindent();\r
2098                                 }\r
2099                                 //---------------------\r
2100                                 #endregion\r
2101                                 #region [ Config.iniの出力 ]\r
2102                                 //---------------------\r
2103                                 Trace.TraceInformation("Config.ini を出力します。");\r
2104 //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
2105                                 if ( ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped )       // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
2106                                 {\r
2107                                     DTX.SwapGuitarBassInfos_AutoFlags();\r
2108                                 }\r
2109                                 string str = strEXEのあるフォルダ + "Config.ini";\r
2110                                 Trace.Indent();\r
2111                                 try\r
2112                                 {\r
2113                                         ConfigIni.t書き出し( str );\r
2114                                         Trace.TraceInformation( "保存しました。({0})", new object[] { str } );\r
2115                                 }\r
2116                                 catch( Exception e )\r
2117                                 {\r
2118                                         Trace.TraceError( e.Message );\r
2119                                         Trace.TraceError( "Config.ini の出力に失敗しました。({0})", new object[] { str } );\r
2120                                 }\r
2121                                 finally\r
2122                                 {\r
2123                                         Trace.Unindent();\r
2124                                 }\r
2125                                 //---------------------\r
2126                                 #endregion\r
2127                                 Trace.TraceInformation("アプリケーションの終了処理を完了しました。");\r
2128 \r
2129 \r
2130                                 this.b終了処理完了済み = true;\r
2131                         }\r
2132                 }\r
2133                 private void Window_ApplicationActivated( object sender, EventArgs e )\r
2134                 {\r
2135                         this.bApplicationActive = true;\r
2136                 }\r
2137                 private void Window_ApplicationDeactivated( object sender, EventArgs e )\r
2138                 {\r
2139                         this.bApplicationActive = false;\r
2140                 }\r
2141                 private void Window_KeyDown( object sender, KeyEventArgs e )\r
2142                 {\r
2143                         if (e.KeyCode == Keys.Menu)\r
2144                         {\r
2145                                 e.Handled = true;\r
2146                                 e.SuppressKeyPress = true;\r
2147                         }\r
2148                         else if ((e.KeyCode == Keys.Return) && e.Alt)\r
2149                         {\r
2150                                 if (ConfigIni != null)\r
2151                                 {\r
2152                                         ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
2153                                         this.t全画面・ウィンドウモード切り替え();\r
2154                                 }\r
2155                                 e.Handled = true;\r
2156                                 e.SuppressKeyPress = true;\r
2157                         }\r
2158                         else\r
2159                         {\r
2160                                 for ( int i = 0; i < 0x10; i++ )\r
2161                                 {\r
2162                                         if ( ConfigIni.KeyAssign.System.Capture[ i ].コード > 0 &&\r
2163                                                  e.KeyCode == DeviceConstantConverter.KeyToKeyCode( (SlimDX.DirectInput.Key) ConfigIni.KeyAssign.System.Capture[ i ].コード ) )\r
2164                                         {\r
2165 // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
2166                                                 string strFullPath =\r
2167                                                    Path.Combine( CDTXMania.strEXEのあるフォルダ, "Capture_img" );\r
2168                                                 strFullPath = Path.Combine( strFullPath, DateTime.Now.ToString( "yyyyMMddHHmmss" ) + ".png" );\r
2169                                                 SaveResultScreen( strFullPath );\r
2170                                         }\r
2171                                 }\r
2172                         }\r
2173                 }\r
2174                 private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
2175                 {\r
2176                         bool bIsUpdatedDrums, bIsUpdatedGuitar, bIsUpdatedBass;\r
2177                         string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
2178                         CScoreIni ini = new CScoreIni( strFilename );\r
2179                         if( !File.Exists( strFilename ) )\r
2180                         {\r
2181                                 ini.stファイル.Title = DTX.TITLE;\r
2182                                 ini.stファイル.Name = DTX.strファイル名;\r
2183                                 ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す( DTX.strファイル名の絶対パス );\r
2184                                 for( int i = 0; i < 6; i++ )\r
2185                                 {\r
2186                                         ini.stセクション[ i ].nPerfectになる範囲ms = nPerfect範囲ms;\r
2187                                         ini.stセクション[ i ].nGreatになる範囲ms = nGreat範囲ms;\r
2188                                         ini.stセクション[ i ].nGoodになる範囲ms = nGood範囲ms;\r
2189                                         ini.stセクション[ i ].nPoorになる範囲ms = nPoor範囲ms;\r
2190                                 }\r
2191                         }\r
2192                         ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
2193                         CScoreIni.t更新条件を取得する( out bIsUpdatedDrums, out bIsUpdatedGuitar, out bIsUpdatedBass );\r
2194                         if( bIsUpdatedDrums || bIsUpdatedGuitar || bIsUpdatedBass )\r
2195                         {\r
2196                                 if( bIsUpdatedDrums )\r
2197                                 {\r
2198                                         ini.stファイル.PlayCountDrums++;\r
2199                                 }\r
2200                                 if( bIsUpdatedGuitar )\r
2201                                 {\r
2202                                         ini.stファイル.PlayCountGuitar++;\r
2203                                 }\r
2204                                 if( bIsUpdatedBass )\r
2205                                 {\r
2206                                         ini.stファイル.PlayCountBass++;\r
2207                                 }\r
2208                                 ini.tヒストリを追加する( str新ヒストリ行 );\r
2209                                 if( !bコンパクトモード )\r
2210                                 {\r
2211                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
2212                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
2213                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
2214                                         for( int j = 0; j < ini.stファイル.History.Length; j++ )\r
2215                                         {\r
2216                                                 stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[ j ] = ini.stファイル.History[ j ];\r
2217                                         }\r
2218                                 }\r
2219                         }\r
2220                         if( ConfigIni.bScoreIniを出力する )\r
2221                         {\r
2222                                 ini.t書き出し( strFilename );\r
2223                         }\r
2224 \r
2225                         return ini;\r
2226                 }\r
2227                 private void tガベージコレクションを実行する()\r
2228                 {\r
2229                         GC.Collect();\r
2230                         GC.WaitForPendingFinalizers();\r
2231                         GC.Collect();\r
2232                         GC.WaitForPendingFinalizers();\r
2233                 }\r
2234                 private void tプラグイン検索と生成()\r
2235                 {\r
2236                         this.listプラグイン = new List<STPlugin>();\r
2237 \r
2238                         string strIPluginActivityの名前 = typeof( IPluginActivity ).FullName;\r
2239                         string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
2240 \r
2241                         this.t指定フォルダ内でのプラグイン検索と生成( strプラグインフォルダパス, strIPluginActivityの名前 );\r
2242 \r
2243                         if( this.listプラグイン.Count > 0 )\r
2244                                 Trace.TraceInformation( this.listプラグイン.Count + " 個のプラグインを読み込みました。" );\r
2245                 }\r
2246                 private void t指定フォルダ内でのプラグイン検索と生成( string strプラグインフォルダパス, string strプラグイン型名 )\r
2247                 {\r
2248                         // 指定されたパスが存在しないとエラー\r
2249                         if( !Directory.Exists( strプラグインフォルダパス ) )\r
2250                         {\r
2251                                 Trace.TraceWarning( "プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")" );\r
2252                                 return;\r
2253                         }\r
2254 \r
2255                         // (1) すべての *.dll について…\r
2256                         string[] strDLLs = System.IO.Directory.GetFiles( strプラグインフォルダパス, "*.dll" );\r
2257                         foreach( string dllName in strDLLs )\r
2258                         {\r
2259                                 try\r
2260                                 {\r
2261                                         // (1-1) dll をアセンブリとして読み込む。\r
2262                                         System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom( dllName );\r
2263 \r
2264                                         // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
2265                                         foreach( Type t in asm.GetTypes() )\r
2266                                         {\r
2267                                                 //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
2268                                                 if( t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface( strプラグイン型名 ) != null )\r
2269                                                 {\r
2270                                                         // (1-4) クラス名からインスタンスを作成する\r
2271                                                         var st = new STPlugin() {\r
2272                                                                 plugin = (IPluginActivity) asm.CreateInstance( t.FullName ),\r
2273                                                                 strプラグインフォルダ = Path.GetDirectoryName( dllName ),\r
2274                                                                 strアセンブリ簡易名 = asm.GetName().Name,\r
2275                                                                 Version = asm.GetName().Version,\r
2276                                                         };\r
2277 \r
2278                                                         // (1-5) プラグインリストへ登録\r
2279                                                         this.listプラグイン.Add( st );\r
2280                                                         Trace.TraceInformation( "プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName( dllName ), st.strアセンブリ簡易名, st.Version.ToString() );\r
2281                                                 }\r
2282                                         }\r
2283                                 }\r
2284                                 catch\r
2285                                 {\r
2286                                         Trace.TraceInformation( dllName + " からプラグインを生成することに失敗しました。スキップします。" );\r
2287                                 }\r
2288                         }\r
2289 \r
2290                         // (2) サブフォルダがあれば再帰する\r
2291                         string[] strDirs = Directory.GetDirectories( strプラグインフォルダパス, "*" );\r
2292                         foreach( string dir in strDirs )\r
2293                                 this.t指定フォルダ内でのプラグイン検索と生成( dir + "\\", strプラグイン型名 );\r
2294                 }\r
2295                 //-----------------\r
2296                 private void Window_MouseUp( object sender, MouseEventArgs e )\r
2297                 {\r
2298                         mb = e.Button;\r
2299                 }\r
2300 \r
2301                 private void Window_MouseDoubleClick( object sender, MouseEventArgs e)  // #23510 2010.11.13 yyagi: to go full screen mode\r
2302                 {\r
2303                         if ( mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen )        // #26752 2011.11.27 yyagi\r
2304                         {\r
2305                                 ConfigIni.bウィンドウモード = false;\r
2306                                 this.t全画面・ウィンドウモード切り替え();\r
2307                         }\r
2308                 }\r
2309                 private void Window_ResizeEnd(object sender, EventArgs e)                               // #23510 2010.11.20 yyagi: to get resized window size\r
2310                 {\r
2311                         ConfigIni.nウインドウwidth = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;       // #23510 2010.10.31 yyagi add\r
2312                         ConfigIni.nウインドウheight = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
2313                 }\r
2314 \r
2315                 //internal sealed class GCBeep  // GC発生の度にbeep\r
2316                 //{\r
2317                 //    ~GCBeep()\r
2318                 //    {\r
2319                 //        Console.Beep();\r
2320                 //        if ( !AppDomain.CurrentDomain.IsFinalizingForUnload()\r
2321                 //            && !Environment.HasShutdownStarted )\r
2322                 //        {\r
2323                 //            new GCBeep();\r
2324                 //        }\r
2325                 //    }\r
2326                 //}\r
2327 \r
2328         \r
2329                 \r
2330                 //-----------------\r
2331                 #endregion\r
2332         }\r
2333 }\r