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[deeangband/Deeangband-new.git] / Deeangband / GameEngine.cpp
1 /*!
2  * @file GameEngine.cpp
3  * @brief \83Q\81[\83\80\83G\83\93\83W\83\93\82Ì\8eÀ\91\95
4  * @date 2013/12/17
5  * @author Deskull
6  * 2014 Sikabane Works.
7  */
8
9 #pragma once
10
11 #include "stdafx.h"
12 #include "GameEngine.h"
13
14 #include "HaveGameTime.h"
15 #include "Creature.h"
16 #include "GameCampaign.h"
17 #include "GameLogger.h"
18
19 namespace Deeangband
20 {
21         boost::mutex mutex;
22
23         GameEngine::GameEngine()
24         {
25                 gameWorld = new GameWorld();
26                 gameSurface = new GameSurfaceSDL(gameWorld);
27                 gameLogger = new GameLogger();
28
29                 GameElement::GameWorldPtr = gameWorld;
30                 GameElement::GameSurfacePtr = gameSurface;
31                 GameElement::GameLoggerPtr = gameLogger;
32
33                 Dice::Initialize();
34                 gameWorld->Initialize();
35
36                 this->gameSurface->SetField(gameWorld->GetField(0));
37                 this->gameSurface->SetSideStatusCreature(gameWorld->GetCreature(0));
38                 this->gameLogger->PutLog("GameEngine\8aJ\8en");
39                 Direction::Initialize();
40         }
41
42         GameEngine::~GameEngine()
43         {
44                 delete(gameLogger);
45                 delete(gameSurface);
46                 delete(gameWorld);
47         }
48
49         void GameEngine::DrawingLoop(void)
50         {
51                 while(true)
52                 {
53                         mutex.lock();
54                         this->gameSurface->UpdateTimeStatus(this->gameWorld->GetGameTime());
55                         this->gameSurface->UpdateSideCreatureStatus(gameWorld->GetPlayerCreature()->second.get());
56                         this->gameSurface->Draw(gameWorld->GetPlayerCreature());
57                         mutex.unlock();
58                         Sleep(2);
59                 }
60         }
61
62         PLAY_EXIT_CODE GameEngine::PlayLoop(void)
63         {
64                 boost::asio::io_service io;
65                 boost::thread drawing(&GameEngine::DrawingLoop, this);
66                 drawing.detach();
67
68                 GAME_COMMAND commandID;
69                 PLAY_EXIT_CODE code = PLAY_EXIT_NONE;
70                 ACTION_IT actionIt;
71                 HaveGameTime *currentHaveGameTimeObject;
72                 while(code == PLAY_EXIT_NONE)
73                 {
74                         mutex.lock();
75                         currentHaveGameTimeObject = this->gameWorld->GetNextActionObject();
76                         
77                         code = currentHaveGameTimeObject->TurnProcess();
78
79                         ProcessDeadCreatures();
80                         this->gameSurface->FocusField(gameWorld->GetPlayerCreature()->second->GetPosition());
81                         if(!gameWorld->GetPlayerCreature()->second->IsAlive())
82                         {
83                                 code = PLAY_EXIT_DEAD;
84                                 gameSurface->SystemMessage("\82 \82È\82½\82Í\8e\80\82É\82Ü\82µ\82½\81B");
85                         }
86                         mutex.unlock();
87                         Sleep(2);
88                 }
89                 return PLAY_EXIT_QUIT;
90         }
91
92         bool GameEngine::CombatCreatures(Creature *attackerPtr, Creature *targetPtr)
93         {
94                 attackerPtr->Melee(targetPtr);
95                 return true;
96         }
97
98         int GameEngine::ProcessDeadCreatures()
99         {
100                 int deadNum = 0;
101                 CREATURE_IT creatureIt, creatureItCurrent;
102                 CREATURE_LIST *creatureList = gameWorld->GetCreatureList();
103
104                 creatureIt = creatureList->begin();
105
106                 while(creatureIt != creatureList->end())
107                 {
108                         creatureItCurrent = creatureIt;
109                         creatureIt++;
110                         if(!creatureItCurrent->second->IsAlive())
111                         {
112                                 //!< @note \83v\83\8c\83C\83\84\81[\82Ì\8e\80\96S\82È\82ç\82Î\95Ê\93r\8f\88\97\9d\82·\82é\82Ì\82Å\83X\83L\83b\83v\81A\82³\82à\82È\82­\82Î\83N\83\8a\81[\83`\83\83\81[\82Ì\8fÁ\96Å\81B
113                                 if(gameWorld->GetPlayerCreature() != creatureItCurrent)
114                                 {
115                                         gameSurface->GameMessage(creatureItCurrent->second->GetName() + "\82Í\8e\80\82ñ\82¾\81B");
116                                         creatureList->erase(creatureItCurrent);
117                                 }
118                                 deadNum++;
119                         }
120                 }
121
122                 return deadNum;
123         }
124 }