5 // Created by Hori,Masaki on 2017/01/29.
6 // Copyright © 2017年 Hori,Masaki. All rights reserved.
11 // swiftlint:disable identifier_name
12 final class Ship: KCManagedObject {
14 @NSManaged dynamic var bull: Int
15 @NSManaged dynamic var cond: Int
16 @NSManaged dynamic var exp: Int
17 @NSManaged dynamic var fleet: NSNumber?
18 @NSManaged dynamic var fuel: Int
19 @NSManaged dynamic var id: Int
20 @NSManaged dynamic var kaihi_0: Int
21 @NSManaged dynamic var kaihi_1: NSNumber?
22 @NSManaged dynamic var karyoku_0: Int
23 @NSManaged dynamic var karyoku_1: Int
24 @NSManaged dynamic var kyouka_0: Int
25 @NSManaged dynamic var kyouka_1: Int
26 @NSManaged dynamic var kyouka_2: Int
27 @NSManaged dynamic var kyouka_3: Int
28 @NSManaged dynamic var kyouka_4: Int
29 @NSManaged dynamic var locked: Int
30 @NSManaged dynamic var locked_equip: NSNumber?
31 @NSManaged dynamic var lucky_0: Int
32 @NSManaged dynamic var lucky_1: Int
33 @NSManaged dynamic var lv: Int
34 @NSManaged dynamic var maxhp: Int
35 @NSManaged dynamic var ndock_time: NSNumber?
36 @NSManaged dynamic var nowhp: Int
37 @NSManaged dynamic var onslot_0: Int
38 @NSManaged dynamic var onslot_1: Int
39 @NSManaged dynamic var onslot_2: Int
40 @NSManaged dynamic var onslot_3: Int
41 @NSManaged dynamic var onslot_4: Int
42 @NSManaged dynamic var raisou_0: Int
43 @NSManaged dynamic var raisou_1: Int
44 @NSManaged dynamic var sakuteki_0: Int
45 @NSManaged dynamic var sakuteki_1: NSNumber?
46 @NSManaged dynamic var sally_area: NSNumber?
47 @NSManaged dynamic var ship_id: Int
48 @NSManaged dynamic var slot_0: Int
49 @NSManaged dynamic var slot_1: Int
50 @NSManaged dynamic var slot_2: Int
51 @NSManaged dynamic var slot_3: Int
52 @NSManaged dynamic var slot_4: Int
53 @NSManaged dynamic var slot_ex: Int
54 @NSManaged dynamic var soku: Int
55 @NSManaged dynamic var sortno: NSNumber?
56 @NSManaged dynamic var soukou_0: Int
57 @NSManaged dynamic var soukou_1: Int
58 @NSManaged dynamic var srate: NSNumber?
59 @NSManaged dynamic var taiku_0: Int
60 @NSManaged dynamic var taiku_1: Int
61 @NSManaged dynamic var taisen_0: Int
62 @NSManaged dynamic var taisen_1: NSNumber?
63 @NSManaged dynamic var equippedItem: NSOrderedSet
64 @NSManaged dynamic var master_ship: MasterShip
65 @NSManaged dynamic var extraItem: SlotItem?
67 // swiftlint:eable identifier_name
69 private let shortSTypeNames: [String] = {
71 guard let url = Bundle.main.url(forResource: "STypeShortName", withExtension: "plist"),
72 let array = NSArray(contentsOf: url) as? [String] else {
74 Logger.shared.log("Can not load STypeShortName.plist.")
82 private let levelUpExps: [Int] = {
84 guard let url = Bundle.main.url(forResource: "LevelUpExp", withExtension: "plist"),
85 let array = NSArray(contentsOf: url) as? [Int] else {
87 Logger.shared.log("Can not load LevelUpExp.plist.")
97 @objc override class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> {
101 case #keyPath(name): return [#keyPath(ship_id)]
103 case #keyPath(shortTypeName): return [#keyPath(ship_id)]
105 case #keyPath(next): return [#keyPath(exp)]
107 case #keyPath(status): return [#keyPath(nowhp), #keyPath(maxhp)]
109 case #keyPath(planColor): return [#keyPath(sally_area)]
111 case #keyPath(isMaxKaryoku): return [#keyPath(karyoku_1), #keyPath(kyouka_0)]
113 case #keyPath(isMaxRaisou): return [#keyPath(raisou_1), #keyPath(kyouka_1)]
115 case #keyPath(isMaxTaiku): return [#keyPath(taiku_1), #keyPath(kyouka_2)]
117 case #keyPath(isMaxSoukou): return [#keyPath(soukou_1), #keyPath(kyouka_3)]
119 case #keyPath(isMaxLucky): return [#keyPath(lucky_1), #keyPath(kyouka_4)]
121 case #keyPath(upgradeLevel): return [#keyPath(ship_id)]
123 case #keyPath(upgradeExp): return [#keyPath(exp)]
125 case #keyPath(steelRequiredInRepair): return [#keyPath(nowhp)]
127 case #keyPath(fuelRequiredInRepair): return [#keyPath(nowhp)]
129 case #keyPath(seiku): return [#keyPath(slot_0), #keyPath(slot_1), #keyPath(slot_2), #keyPath(slot_3), #keyPath(slot_4),
130 #keyPath(onslot_0), #keyPath(onslot_1), #keyPath(onslot_2), #keyPath(onslot_3), #keyPath(onslot_4)]
137 @objc dynamic var name: String { return master_ship.name }
139 @objc dynamic var shortTypeName: String? {
141 let index = master_ship.stype.id - 1
143 guard case 0..<shortSTypeNames.count = index else {
148 return shortSTypeNames[index]
151 @objc dynamic var next: NSNumber? {
153 guard case 0..<levelUpExps.count = lv else {
163 let nextExp = levelUpExps[lv]
167 return (nextExp - exp) as NSNumber
170 return (1_000_000 + nextExp - exp) as NSNumber
173 @objc dynamic var status: Int {
175 switch Double(nowhp) / Double(maxhp) {
177 case (0...0.25): return 3
179 case (0.25...0.50): return 2
181 case (0.50...0.75): return 1
188 @objc dynamic var planColor: NSColor {
190 if !UserDefaults.standard[.showsPlanColor] {
192 return .controlTextColor
195 guard let sally = sally_area else {
197 return .controlTextColor
202 case 1: return UserDefaults.standard[.plan01Color]
204 case 2: return UserDefaults.standard[.plan02Color]
206 case 3: return UserDefaults.standard[.plan03Color]
208 case 4: return UserDefaults.standard[.plan04Color]
210 case 5: return UserDefaults.standard[.plan05Color]
212 case 6: return UserDefaults.standard[.plan06Color]
214 default: return .controlTextColor
223 @objc dynamic var maxBull: Int { return master_ship.bull_max }
224 @objc dynamic var maxFuel: Int { return master_ship.fuel_max }
226 @objc dynamic var isMaxKaryoku: Bool {
228 let initial = master_ship.houg_0
230 let growth = kyouka_0
232 return initial + growth >= max
235 @objc dynamic var isMaxRaisou: Bool {
237 let initial = master_ship.raig_0
239 let growth = kyouka_1
241 return initial + growth >= max
244 @objc dynamic var isMaxTaiku: Bool {
246 let initial = master_ship.tyku_0
248 let growth = kyouka_2
250 return initial + growth >= max
253 @objc dynamic var isMaxSoukou: Bool {
255 let initial = master_ship.souk_0
257 let growth = kyouka_3
259 return initial + growth >= max
262 @objc dynamic var isMaxLucky: Bool {
264 let initial = master_ship.luck_0
266 let growth = kyouka_4
268 return initial + growth >= max
271 @objc dynamic var upgradeLevel: Int { return master_ship.afterlv }
273 @objc dynamic var upgradeExp: NSNumber? {
275 let upgradeLv = upgradeLevel
281 if levelUpExps.count < upgradeLv {
286 let upExp = levelUpExps[upgradeLv - 1] - exp
288 return upExp < 0 ? 0 : upExp as NSNumber
291 @objc dynamic var guardEscaped: Bool {
293 let store = TemporaryDataStore.default
295 guard let _ = store.ensuredGuardEscaped(byShipId: id) else {
303 @objc dynamic var steelRequiredInRepair: Int {
305 return Int(Double(maxFuel) * 0.06 * Double(maxhp - nowhp))
308 @objc dynamic var fuelRequiredInRepair: Int {
310 return Int(Double(maxFuel) * 0.032 * Double(maxhp - nowhp))
316 func setItem(_ id: Int, to slot: Int) {
330 default: fatalError("Ship: setItem out of bounds.")
335 func slotItemId(_ index: Int) -> Int {
339 case 0: return slot_0
341 case 1: return slot_1
343 case 2: return slot_2
345 case 3: return slot_3
347 case 4: return slot_4
354 func slotItemCount(_ index: Int) -> Int {
358 case 0: return onslot_0
360 case 1: return onslot_1
362 case 2: return onslot_2
364 case 3: return onslot_3
366 case 4: return onslot_4
373 func slotItemMax(_ index: Int) -> Int {
377 case 0: return master_ship.maxeq_0
379 case 1: return master_ship.maxeq_1
381 case 2: return master_ship.maxeq_2
383 case 3: return master_ship.maxeq_3
385 case 4: return master_ship.maxeq_4
392 func slotItem(_ index: Int) -> SlotItem? {
394 return ServerDataStore.default.slotItem(by: slotItemId(index))
397 @objc dynamic var totalEquipment: Int {
399 return (0...4).map(slotItemMax).reduce(0, +)
402 @objc dynamic var seiku: Int {
404 return SeikuCalclator(ship: self).seiku