1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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17 using static System.Math;
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19 namespace KancolleSniffer
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21 public enum BattleResultRank
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32 public class BattleInfo
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34 private readonly ShipInfo _shipInfo;
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35 private readonly ItemInfo _itemInfo;
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37 private Record[] _friend;
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38 private Record[] _guard;
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39 private int[] _enemyHp;
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40 private int[] _enemyGuardHp;
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41 private int[] _enemyStartHp;
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42 private int[] _enemyGuardStartHp;
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43 private readonly List<int> _escapingShips = new List<int>();
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44 private int _flagshipRecoveryType;
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46 public bool InBattle { get; set; }
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47 public string Formation { get; private set; }
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48 public string EnemyFighterPower { get; private set; }
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49 public int AirControlLevel { get; private set; }
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50 public BattleResultRank ResultRank { get; private set; }
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51 public ShipStatus[] EnemyResultStatus { get; private set; }
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53 public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)
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55 _shipInfo = shipInfo;
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56 _itemInfo = itemInfo;
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59 public void InspectBattle(dynamic json, string url)
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62 Formation = FormationName(json);
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63 EnemyFighterPower = CalcEnemyFighterPower(json);
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64 AirControlLevel = CheckAirControlLevel(json);
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65 ShowResult(false); // 昼戦の結果を夜戦のときに表示する
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67 if (IsNightBattle(json))
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69 CalcHougekiDamage(json.api_hougeki,
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70 _guard.Length > 0 ? _guard : _friend,
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71 json.api_active_deck() && json.api_active_deck[1] != 1 ? _enemyGuardHp : _enemyHp);
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75 CalcDamage(json, url.EndsWith("battle_water"));
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77 ClearEnemyOverKill();
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78 ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();
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81 private void ClearEnemyOverKill()
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83 _enemyHp = _enemyHp.Select(hp => hp < 0 ? 0 : hp).ToArray();
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84 _enemyGuardHp = _enemyGuardHp.Select(hp => hp < 0 ? 0 : hp).ToArray();
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87 public void InspectMapNext(string request)
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89 var type = HttpUtility.ParseQueryString(request)["api_recovery_type"];
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92 _flagshipRecoveryType = int.Parse(type);
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95 private bool IsNightBattle(dynamic json) => json.api_hougeki();
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97 private int DeckId(dynamic json)
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99 if (json.api_dock_id()) // 昼戦はtypoしている
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100 return (int)json.api_dock_id - 1;
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101 if (json.api_deck_id is string) // 通常の夜戦では文字列
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102 return int.Parse(json.api_deck_id) - 1;
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103 return (int)json.api_deck_id - 1;
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106 private string FormationName(dynamic json)
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108 if (!json.api_formation()) // 演習の夜戦
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110 switch ((int)json.api_formation[2])
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124 private void SetupResult(dynamic json)
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126 if (_friend != null)
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128 var nowhps = (int[])json.api_nowhps;
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129 _fleet = DeckId(json);
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130 var fstats = _shipInfo.GetShipStatuses(_fleet);
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131 FlagshipRecovery(fstats[0]);
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132 _friend = Record.Setup(fstats);
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133 _enemyHp = nowhps.Skip(7).TakeWhile(hp => hp != -1).ToArray();
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134 _enemyStartHp = (int[])_enemyHp.Clone();
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135 EnemyResultStatus =
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136 (from id in (int[])json.api_ship_ke
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138 select new ShipStatus {Id = id, Spec = _shipInfo.GetSpec(id)}).ToArray();
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139 _guard = new Record[0];
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140 _enemyGuardHp = new int[0];
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141 _enemyGuardStartHp = new int[0];
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142 if (!json.api_nowhps_combined())
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144 var combined = (int[])json.api_nowhps_combined;
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145 if (combined[1] != -1) // 味方が連合艦隊
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146 _guard = Record.Setup(_shipInfo.GetShipStatuses(1));
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147 if (combined.Length > 7) // 敵が連合艦隊
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150 ((int[])json.api_nowhps_combined).
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151 Skip(7).TakeWhile(hp => hp != -1).ToArray();
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152 _enemyGuardStartHp = (int[])_enemyGuardHp.Clone();
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156 private void FlagshipRecovery(ShipStatus flagship)
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158 switch (_flagshipRecoveryType)
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163 flagship.NowHp = flagship.MaxHp / 2;
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164 ConsumeSlotItem(flagship, 42); // ダメコン
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167 flagship.NowHp = flagship.MaxHp;
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168 ConsumeSlotItem(flagship, 43); // 女神
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171 if (_flagshipRecoveryType != 0)
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172 _shipInfo.SetBadlyDamagedShips();
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173 _flagshipRecoveryType = 0;
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176 private static void ConsumeSlotItem(ShipStatus ship, int id)
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178 if (ship.SlotEx.Spec.Id == id)
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180 ship.SlotEx = new ItemStatus();
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183 for (var i = 0; i < ship.Slot.Length; i++)
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185 if (ship.Slot[i].Spec.Id == id)
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187 ship.Slot[i] = new ItemStatus();
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193 public void CleanupResult()
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198 private int CheckAirControlLevel(dynamic json)
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200 if (!json.api_kouku())
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202 var stage1 = json.api_kouku.api_stage1;
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203 if (stage1 == null)
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205 if (stage1.api_f_count == 0 && stage1.api_e_count == 0)
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207 return (int)stage1.api_disp_seiku;
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210 private string CalcEnemyFighterPower(dynamic json)
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213 var maxEq = ((int[])json.api_ship_ke).Skip(1).SelectMany(id =>
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215 var r = _shipInfo.GetSpec(id).MaxEq;
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221 var equips = ((int[][])json.api_eSlot).SelectMany(x => x);
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222 return (from slot in equips.Zip(maxEq, (id, max) => new {id, max})
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223 let spec = _itemInfo.GetSpecByItemId(slot.id)
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224 where spec.CanAirCombat
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225 select (int)Floor(spec.AntiAir * Sqrt(slot.max))).DefaultIfEmpty().Sum() + missing;
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228 private void CalcDamage(dynamic json, bool surfaceFleet = false)
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230 var fc = _guard.Length > 0;
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231 var ec = _enemyGuardHp.Length > 0;
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232 if (json.api_air_base_attack())
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233 CalcAirBaseAttackDamage(json.api_air_base_attack);
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234 if (json.api_kouku.api_stage3 != null)
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235 CalcSimpleDamage(json.api_kouku.api_stage3, _friend, _enemyHp);
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236 if (json.api_kouku.api_stage3_combined() && json.api_kouku.api_stage3_combined != null)
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237 CalcSimpleDamage(json.api_kouku.api_stage3_combined, _guard, _enemyGuardHp);
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238 if (json.api_kouku2()) // 航空戦2回目
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240 if (json.api_kouku2.api_stage3 != null)
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241 CalcSimpleDamage(json.api_kouku2.api_stage3, _friend, _enemyHp);
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242 if (json.api_kouku2.api_stage3_combined() && json.api_kouku2.api_stage3_combined != null)
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243 CalcSimpleDamage(json.api_kouku2.api_stage3_combined, _guard, _enemyGuardHp);
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245 if (!json.api_opening_atack()) // 航空戦のみ
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247 if (json.api_support_info() && json.api_support_info != null)
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248 CalcSupportDamage(json.api_support_info);
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249 if (json.api_opening_taisen() && json.api_opening_taisen != null)
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251 var friend = fc ? _guard : _friend; // 先制対潜攻撃の対象は護衛(たぶん)
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252 CalcHougekiDamage(json.api_opening_taisen, friend, _enemyHp);
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254 if (json.api_opening_atack != null)
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256 var friend = fc ? _guard : _friend; // 雷撃の対象は護衛
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257 CalcSimpleDamage(json.api_opening_atack, friend, _enemyHp, _enemyGuardHp);
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259 if (json.api_hougeki1() && json.api_hougeki1 != null)
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261 CalcHougekiDamage(json.api_hougeki1,
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262 fc && !surfaceFleet ? _guard : _friend, // 空母機動部隊は一巡目が護衛
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263 ec ? _enemyGuardHp : _enemyHp); // 敵連合艦隊は一巡目が護衛
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265 if (json.api_hougeki2() && json.api_hougeki2 != null)
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267 if (json.api_hougeki2.api_at_eflag())
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268 CalcCombinedHougekiDamage(json.api_hougeki2, _friend, _guard, _enemyHp, _enemyGuardHp);
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270 CalcHougekiDamage(json.api_hougeki2, _friend, _enemyHp);
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272 if (json.api_hougeki3() && json.api_hougeki3 != null)
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274 if (json.api_hougeki3.api_at_eflag())
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276 CalcCombinedHougekiDamage(json.api_hougeki3, _friend, _guard, _enemyHp, _enemyGuardHp);
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280 var friend = fc && surfaceFleet ? _guard : _friend; // 水上打撃部隊は三順目が護衛
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281 CalcHougekiDamage(json.api_hougeki3, friend, _enemyHp);
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284 if (json.api_raigeki() && json.api_raigeki != null)
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286 var friend = fc ? _guard : _friend;
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287 CalcSimpleDamage(json.api_raigeki, friend, _enemyHp, _enemyGuardHp);
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291 private void CalcSupportDamage(dynamic json)
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293 if (json.api_support_hourai != null)
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294 CalcSimpleDamage(json.api_support_hourai.api_damage, _enemyHp);
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295 else if (json.api_support_airatack != null)
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297 var stage3 = json.api_support_airatack.api_stage3;
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298 if (stage3 != null)
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299 CalcSimpleDamage(stage3.api_edam, _enemyHp);
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303 private void CalcAirBaseAttackDamage(dynamic json)
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305 foreach (var entry in json)
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307 if (!entry.api_stage3() || entry.api_stage3 == null)
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309 CalcSimpleDamage(entry.api_stage3.api_edam, _enemyHp);
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310 if (entry.api_stage3_combined())
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311 CalcSimpleDamage(entry.api_stage3_combined.api_edam, _enemyGuardHp);
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315 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy)
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317 if (json.api_fdam())
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318 CalcSimpleDamage(json.api_fdam, friend);
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319 if (json.api_edam())
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320 CalcSimpleDamage(json.api_edam, enemy);
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323 private void CalcSimpleDamage(dynamic json, Record[] friend, int[] enemy, int[] enemyGuard)
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325 CalcSimpleDamage(json.api_fdam, friend);
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326 var damage = (int[])json.api_edam;
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327 for (var i = 0; i < enemy.Length; i++)
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328 enemy[i] -= damage[i + 1];
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329 for (var i = 0; i < enemyGuard.Length; i++)
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330 enemyGuard[i] -= damage[i + 6 + 1];
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333 private void CalcSimpleDamage(dynamic rawDamage, Record[] result)
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335 var damage = (int[])rawDamage;
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336 for (var i = 0; i < result.Length; i++)
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337 result[i].ApplyDamage(damage[i + 1]);
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340 private void CalcSimpleDamage(dynamic rawDamage, int[] result)
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342 var damage = (int[])rawDamage;
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343 for (var i = 0; i < result.Length; i++)
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344 result[i] -= damage[i + 1];
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347 private void CalcHougekiDamage(dynamic hougeki, Record[] friend, int[] enemy)
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349 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).SelectMany(x => (int[])x);
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350 var damages = ((dynamic[])hougeki.api_damage).Skip(1).SelectMany(x => (int[])x);
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351 foreach (var hit in targets.Zip(damages, (t, d) => new {t, d}))
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356 friend[hit.t - 1].ApplyDamage(hit.d);
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358 enemy[(hit.t - 1) % 6] -= hit.d;
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362 private void CalcCombinedHougekiDamage(dynamic hougeki, Record[] friend, Record[] guard,
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363 int[] enemy, int[] enemyGuard)
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365 var targets = ((dynamic[])hougeki.api_df_list).Skip(1).Select(x => (int[])x);
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366 var damages = ((dynamic[])hougeki.api_damage).Skip(1).Select(x => (int[])x);
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367 var eflags = ((int[])hougeki.api_at_eflag).Skip(1);
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368 foreach (var turn in
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369 targets.Zip(damages, (t, d) => new {t, d}).
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370 Zip(eflags, (td, e) => new {e, td.t, td.d}))
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372 foreach (var hit in turn.t.Zip(turn.d, (t, d) => new {t, d}))
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377 friend[hit.t - 1].ApplyDamage(hit.d);
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379 guard[hit.t - 1].ApplyDamage(hit.d);
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384 enemy[hit.t - 1] -= hit.d;
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386 enemyGuard[(hit.t - 1) % 6] -= hit.d;
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392 public void InspectBattleResult(dynamic json)
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396 SetEscapeShips(json);
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399 public void InspectPracticeResult(dynamic json)
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405 private void ShowResult(bool warnDamagedShip = true)
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407 if (_friend == null)
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409 var ships = _guard.Length > 0
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410 ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()
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411 : _shipInfo.GetShipStatuses(_fleet);
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412 foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))
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413 entry.now.UpdateShipStatus(entry.ship);
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414 if (warnDamagedShip)
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415 _shipInfo.SetBadlyDamagedShips();
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417 _shipInfo.ClearBadlyDamagedShips();
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418 SetEnemyResultStatus();
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421 private void SetEnemyResultStatus()
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423 for (var i = 0; i < EnemyResultStatus.Length; i++)
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425 EnemyResultStatus[i].MaxHp = _enemyStartHp[i];
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426 EnemyResultStatus[i].NowHp = _enemyHp[i];
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430 public void SetEscapeShips(dynamic json)
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432 _escapingShips.Clear();
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433 if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)
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435 var damaged = (int)json.api_escape.api_escape_idx[0] - 1;
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436 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);
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437 var escort = (int)json.api_escape.api_tow_idx[0] - 1;
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438 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);
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441 public void CauseCombinedBattleEscape()
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443 _shipInfo.SetEscapedShips(_escapingShips);
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444 _shipInfo.SetBadlyDamagedShips();
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447 private class Record
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449 private ShipStatus _status;
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450 public int NowHp => _status.NowHp;
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451 public bool Escaped => _status.Escaped;
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452 public ShipStatus.Damage DamageLevel => _status.DamageLevel;
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453 public int StartHp;
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455 public static Record[] Setup(ShipStatus[] ships) =>
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456 (from s in ships select new Record {_status = (ShipStatus)s.Clone(), StartHp = s.NowHp}).ToArray();
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458 public void ApplyDamage(int damage)
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460 if (_status.NowHp > damage)
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462 _status.NowHp -= damage;
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466 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))
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468 if (item.Spec.Id == 42)
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470 _status.NowHp = (int)(_status.MaxHp * 0.2);
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471 ConsumeSlotItem(_status, 42);
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474 if (item.Spec.Id == 43)
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476 _status.NowHp = _status.MaxHp;
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477 ConsumeSlotItem(_status, 43);
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483 public void UpdateShipStatus(ShipStatus ship)
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485 ship.NowHp = NowHp;
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486 ship.Slot = _status.Slot;
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487 ship.SlotEx = _status.SlotEx;
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491 private BattleResultRank CalcLdAirBattleRank()
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493 var combined = _friend.Concat(_guard).ToArray();
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494 var friendNowShips = combined.Count(r => r.NowHp > 0);
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495 var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);
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496 var friendSunk = combined.Count(r => r.NowHp == 0);
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497 var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);
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499 if (friendSunk == 0)
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501 if (friendGauge == 0)
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502 return BattleResultRank.P;
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503 if (friendGaugeRate < 10)
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504 return BattleResultRank.A;
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505 if (friendGaugeRate < 20)
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506 return BattleResultRank.B;
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507 if (friendGaugeRate < 50)
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508 return BattleResultRank.C;
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509 return BattleResultRank.D;
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511 if (friendSunk < friendNowShips)
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512 return BattleResultRank.D;
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513 return BattleResultRank.E;
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516 private BattleResultRank CalcResultRank()
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518 var friend = _friend.Concat(_guard).ToArray();
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519 var enemyHp = _enemyHp.Concat(_enemyGuardHp).ToArray();
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520 var enemyStartHp = _enemyStartHp.Concat(_enemyGuardStartHp).ToArray();
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522 var friendCount = friend.Length;
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523 var friendStartHpTotal = 0;
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524 var friendNowHpTotal = 0;
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525 var friendSunk = 0;
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526 foreach (var ship in friend)
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530 friendStartHpTotal += ship.StartHp;
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531 friendNowHpTotal += ship.NowHp;
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532 if (ship.NowHp == 0)
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535 var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);
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537 var enemyCount = enemyHp.Length;
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538 var enemyStartHpTotal = enemyStartHp.Sum();
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539 var enemyNowHpTotal = enemyHp.Sum();
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540 var enemySunk = enemyHp.Count(hp => hp == 0);
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541 var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);
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543 if (friendSunk == 0 && enemySunk == enemyCount)
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545 if (friendNowHpTotal >= friendStartHpTotal)
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546 return BattleResultRank.P;
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547 return BattleResultRank.S;
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549 if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)
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550 return BattleResultRank.A;
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551 if (friendSunk < enemySunk && enemyHp[0] == 0)
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552 return BattleResultRank.B;
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553 if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)
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554 return BattleResultRank.D;
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555 if (enemyGaugeRate > friendGaugeRate * 2.5)
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556 return BattleResultRank.B;
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557 if (enemyGaugeRate > friendGaugeRate * 0.9)
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558 return BattleResultRank.C;
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559 if (friendCount > 1 && friendCount - 1 == friendSunk)
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560 return BattleResultRank.E;
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561 return BattleResultRank.D;
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