1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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16 using System.Drawing;
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18 using static System.Math;
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20 namespace KancolleSniffer
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22 public class ItemSpec
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24 public static bool IncreaceLandPowerTp = true;
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28 public string TypeName;
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29 public int IconType;
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32 public int AntiSubmarine;
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35 public int Interception;
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36 public int AntiBomber;
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44 public bool CanAirCombat
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61 // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5
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62 public double LoSScaleFactor
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82 public bool IsAircraft
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106 public int RealAntiSubmarine
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112 case 1: // 小口径(12.7cm連装高角砲(後期型))
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114 case 12: // 小型電探(22号対水上電探改四)
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118 return AntiSubmarine;
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123 public bool IsSonar => Type == 14 || // ソナー
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124 Type == 40; // 大型ソナー
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126 public bool IsDepthCharge => Type == 15;
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128 public bool IsRepairFacility => Type == 31;
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130 public double ContactTriggerRate
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146 public double TransportPoint
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152 case 75: // ドラム缶(輸送用)
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156 case 166: // 大発動艇(八九式中戦車&陸戦隊)
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157 return IncreaceLandPowerTp ? 13.0 : 8.0;
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158 case 167: // 特二式内火艇
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159 return IncreaceLandPowerTp ? 7.0 : 2.0;
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162 case 150: // 秋刀魚の缶詰
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180 return Color.FromArgb(209, 89, 89);
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182 return Color.FromArgb(253, 233, 0);
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184 return Color.FromArgb(88, 134, 170);
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186 return Color.FromArgb(93, 179, 108);
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188 return Color.FromArgb(223, 102, 102);
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190 return Color.FromArgb(95, 173, 234);
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192 return Color.FromArgb(254, 191, 0);
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194 return Color.FromArgb(142, 203, 152);
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196 return Color.FromArgb(231, 153, 53);
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198 return Color.FromArgb(69, 175, 88);
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200 return Color.FromArgb(254, 254, 254);
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203 return Color.FromArgb(102, 204, 118);
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206 return Color.FromArgb(126, 203, 215);
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208 return Color.FromArgb(254, 195, 77);
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211 return Color.FromArgb(154, 163, 90);
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212 case 21: // オートジャイロ
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213 return Color.FromArgb(99, 203, 115);
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215 return Color.FromArgb(125, 205, 217);
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217 return Color.FromArgb(152, 124, 172);
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220 return Color.FromArgb(254, 155, 0);
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222 return Color.FromArgb(161, 161, 160);
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224 return Color.FromArgb(175, 156, 126);
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226 return Color.FromArgb(204, 172, 252);
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228 return Color.FromArgb(206, 166, 108);
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230 return Color.FromArgb(137, 153, 77);
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232 return Color.FromArgb(253, 49, 49);
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234 return Color.FromArgb(188, 238, 155);
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236 return Color.FromArgb(142, 203, 152);
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238 return Color.FromArgb(254, 254, 254);
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240 return Color.FromArgb(90, 200, 155);
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242 return Color.FromArgb(57, 182, 78);
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244 return Color.FromArgb(57, 182, 78);
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246 return SystemColors.Control;
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252 public class ItemStatus
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254 public int Id { get; set; }
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255 public ItemSpec Spec { get; set; } = new ItemSpec();
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256 public int Level { get; set; }
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257 public int Alv { get; set; }
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258 public ShipStatus Holder { get; set; }
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260 public ItemStatus()
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265 public ItemStatus(int id)
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267 Id = id == 0 ? -1 : id;
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270 private readonly double[] _alvBonusMin =
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272 Sqrt(0.0), Sqrt(1.0), Sqrt(2.5), Sqrt(4.0), Sqrt(5.5), Sqrt(7.0),
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273 Sqrt(8.5), Sqrt(10.0)
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276 private readonly double[] _alvBonusMax =
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278 Sqrt(0.9), Sqrt(2.4), Sqrt(3.9), Sqrt(5.4), Sqrt(6.9), Sqrt(8.4),
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279 Sqrt(9.9), Sqrt(12.0)
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282 private readonly Dictionary<int, int[]> _alvTypeBonus = new Dictionary<int, int[]>
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284 {06, new[] {0, 0, 2, 5, 9, 14, 14, 22}}, // 艦戦
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285 {07, new[] {0, 0, 0, 0, 0, 0, 0, 0}}, // 艦爆
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286 {08, new[] {0, 0, 0, 0, 0, 0, 0, 0}}, // 艦攻
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287 {11, new[] {0, 0, 1, 1, 1, 3, 3, 6}}, // 水爆
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288 {45, new[] {0, 0, 2, 5, 9, 14, 14, 22}}, // 水戦
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289 {48, new[] {0, 0, 2, 5, 9, 14, 14, 22}} // 局地戦闘機
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292 public double[] AlvBonus
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297 if (!_alvTypeBonus.TryGetValue(Spec.Type, out table))
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298 return new[] {0.0, 0.0};
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299 return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};
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303 public double FighterPowerLevelBonus
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307 if (Spec.Type == 6)
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308 return 0.2 * Level;
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309 if (Spec.Type == 7) // 改修可能なのは爆戦のみ
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310 return 0.25 * Level;
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315 public double LoSLevelBonus
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322 return 1.2 * Sqrt(Level);
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325 return 1.25 * Sqrt(Level);
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332 public double FirePowerLevelBonus
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340 return Sqrt(Level);
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342 return 1.5 * Sqrt(Level);
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344 return Sqrt(Level);
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347 return 0.75 * Sqrt(Level);
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349 return Sqrt(Level);
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356 public double TorpedoLevelBonus
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360 if (Spec.Type == 5) // 魚雷
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361 return 1.2 * Sqrt(Level);
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362 if (Spec.Type == 21) // 機銃
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363 return 1.2 * Sqrt(Level);
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368 public double AntiSubmarineLevelBonus
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376 return Sqrt(Level);
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383 public double NightBattleLevelBonus
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392 return Sqrt(Level);
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394 return Sqrt(Level);
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400 return Sqrt(Level);
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408 public class ItemInfo
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410 private int _nowShips, _nowEquips;
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411 private readonly Dictionary<int, ItemSpec> _itemSpecs = new Dictionary<int, ItemSpec>();
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412 private readonly Dictionary<int, ItemStatus> _itemInfo = new Dictionary<int, ItemStatus>();
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413 private readonly Dictionary<int, string> _useItemName = new Dictionary<int, string>();
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415 public int MaxShips { get; private set; }
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416 public int MarginShips { get; set; }
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417 public bool RingShips { get; set; }
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418 public int MaxEquips { get; private set; }
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419 public int MarginEquips { get; set; }
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420 public bool RingEquips { get; set; }
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422 public int NowShips
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424 get { return _nowShips; }
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429 var limit = MaxShips - MarginShips;
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430 RingShips = RingShips || _nowShips < limit && value >= limit;
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436 public bool TooManyShips => MaxShips != 0 && NowShips >= MaxShips - MarginShips;
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438 public int NowEquips
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440 get { return _nowEquips; }
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443 if (MaxEquips != 0)
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445 var limit = MaxEquips - MarginEquips;
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446 RingEquips = RingEquips || _nowEquips < limit && value >= limit;
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448 _nowEquips = value;
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452 public bool TooManyEquips => MaxEquips != 0 && NowEquips >= MaxEquips - MarginEquips;
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460 public void InspectBasic(dynamic json)
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462 MaxShips = (int)json.api_max_chara;
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463 var check = MaxEquips == 0;
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464 MaxEquips = (int)json.api_max_slotitem;
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466 RingEquips = NowEquips >= MaxEquips - MarginEquips;
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469 public void InspectMaster(dynamic json)
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471 var dict = new Dictionary<int, string>();
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472 foreach (var entry in json.api_mst_slotitem_equiptype)
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473 dict[(int)entry.api_id] = entry.api_name;
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474 foreach (var entry in json.api_mst_slotitem)
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476 var type = (int)entry.api_type[2];
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477 _itemSpecs[(int)entry.api_id] = new ItemSpec
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479 Id = (int)entry.api_id,
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480 Name = (string)entry.api_name,
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482 TypeName = dict[(int)entry.api_type[2]],
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483 IconType = (int)entry.api_type[3],
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484 AntiAir = (int)entry.api_tyku,
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485 LoS = (int)entry.api_saku,
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486 AntiSubmarine = (int)entry.api_tais,
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487 Torpedo = (int)entry.api_raig,
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488 Bomber = (int)entry.api_baku,
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489 Interception = type == 48 ? (int)entry.api_houk : 0, // 局地戦闘機は回避の値が迎撃
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490 AntiBomber = type == 48 ? (int)entry.api_houm : 0 // 〃命中の値が対爆
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493 _itemSpecs[-1] = _itemSpecs[0] = new ItemSpec();
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494 foreach (var entry in json.api_mst_useitem)
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495 _useItemName[(int)entry.api_id] = entry.api_name;
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498 public void InspectSlotItem(dynamic json, bool full = false)
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501 json = new[] {json};
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505 _itemInfo[-1] = new ItemStatus();
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507 foreach (var entry in json)
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509 var id = (int)entry.api_id;
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510 _itemInfo[id] = new ItemStatus(id)
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512 Spec = _itemSpecs[(int)entry.api_slotitem_id],
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513 Level = entry.api_level() ? (int)entry.api_level : 0,
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514 Alv = entry.api_alv() ? (int)entry.api_alv : 0
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517 NowEquips = _itemInfo.Count - 1;
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520 public void InspectCreateItem(dynamic json)
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522 if (!json.IsDefined("api_slot_item"))
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524 InspectSlotItem(json.api_slot_item);
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527 public void InspectGetShip(dynamic json)
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530 if (json.api_slotitem == null) // まるゆにはスロットがない
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532 InspectSlotItem(json.api_slotitem);
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535 public void InspectDestroyItem(string request, dynamic json)
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537 var values = HttpUtility.ParseQueryString(request);
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538 DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());
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541 public void InspectRemodelSlot(dynamic json)
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543 if (json.api_after_slot())
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544 InspectSlotItem(json.api_after_slot);
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545 if (!json.api_use_slot_id())
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547 DeleteItems((int[])json.api_use_slot_id);
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550 public void DeleteItems(ItemStatus[] items)
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552 DeleteItems(items.Select(item => item.Id));
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555 private void DeleteItems(IEnumerable<int> ids)
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557 foreach (var id in ids.Where(id => id != -1))
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559 _itemInfo.Remove(id);
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564 public ItemSpec GetSpecByItemId(int id) => _itemSpecs[id];
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566 public string GetName(int id) => GetStatus(id).Spec.Name;
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568 public ItemStatus GetStatus(int id)
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571 return _itemInfo.TryGetValue(id, out item) ? item : new ItemStatus(id);
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574 public void ClearHolder()
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576 foreach (var item in _itemInfo.Values)
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577 item.Holder = new ShipStatus();
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580 public ItemStatus[] ItemList => (from e in _itemInfo where e.Key != -1 select e.Value).ToArray();
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582 public string GetUseItemName(int id) => _useItemName[id];
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