OSDN Git Service

0fc81e3aec37f1ebea0a44210f67c2adc91157d2
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public struct ChargeStatus\r
23     {\r
24         public int Fuel { get; set; }\r
25         public int Bull { get; set; }\r
26 \r
27         public ChargeStatus(ShipStatus status) : this()\r
28         {\r
29             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
30             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
31         }\r
32 \r
33         public ChargeStatus(int fuel, int bull) : this()\r
34         {\r
35             Fuel = fuel;\r
36             Bull = bull;\r
37         }\r
38 \r
39         private int CalcChargeState(int now, int full)\r
40         {\r
41             if (full == 0 || now == full)\r
42                 return 0;\r
43             var ratio = (double)now / full;\r
44             if (ratio >= 7.0 / 9)\r
45                 return 1;\r
46             if (ratio >= 3.0 / 9)\r
47                 return 2;\r
48             if (ratio > 0)\r
49                 return 3;\r
50             return 4;\r
51         }\r
52     }\r
53 \r
54     public class ShipInfo\r
55     {\r
56         public const int FleetCount = 4;\r
57         public const int MemberCount = 6;\r
58 \r
59         private readonly int[][] _decks = new int[FleetCount][];\r
60         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
61         private readonly ShipMaster _shipMaster = new ShipMaster();\r
62         private readonly ItemInfo _itemInfo;\r
63         private readonly bool[] _inMission = new bool[FleetCount];\r
64         private readonly bool[] _inSortie = new bool[FleetCount];\r
65         private int _hqLevel;\r
66         private readonly List<int> _escapedShips = new List<int>();\r
67         private int _combinedFleetType;\r
68 \r
69         public ShipInfo(ItemInfo itemInfo)\r
70         {\r
71             _itemInfo = itemInfo;\r
72 \r
73             for (var fleet = 0; fleet < FleetCount; fleet++)\r
74             {\r
75                 var deck = new int[MemberCount];\r
76                 for (var i = 0; i < deck.Length; i++)\r
77                     deck[i] = -1;\r
78                 _decks[fleet] = deck;\r
79             }\r
80             ClearShipInfo();\r
81         }\r
82 \r
83         public void InspectMaster(dynamic json)\r
84         {\r
85             _shipMaster.Inspect(json);\r
86         }\r
87 \r
88         public void InspectShip(dynamic json)\r
89         {\r
90             if (json.api_deck_port()) // port\r
91             {\r
92                 ClearShipInfo();\r
93                 for (var i = 0; i < FleetCount; i++)\r
94                     _inSortie[i] = false;\r
95                 InspectDeck(json.api_deck_port);\r
96                 InspectShipData(json.api_ship);\r
97                 InspectBasic(json.api_basic);\r
98                 if (json.api_combined_flag())\r
99                     _combinedFleetType = (int)json.api_combined_flag;\r
100                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
101             }\r
102             else if (json.api_data()) // ship2\r
103             {\r
104                 ClearShipInfo();\r
105                 InspectDeck(json.api_data_deck);\r
106                 InspectShipData(json.api_data);\r
107                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
108             }\r
109             else if (json.api_ship_data()) // ship3とship_deck\r
110             {\r
111                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
112                 InspectDeck(json.api_deck_data);\r
113                 InspectShipData(json.api_ship_data);\r
114             }\r
115             else if (json.api_ship()) // getshipとpowerup\r
116             {\r
117                 InspectShipData(new[] {json.api_ship});\r
118             }\r
119         }\r
120 \r
121         private void ClearShipInfo()\r
122         {\r
123             _shipInfo.Clear();\r
124             _shipInfo[-1] = new ShipStatus();\r
125         }\r
126 \r
127         public void InspectDeck(dynamic json)\r
128         {\r
129             foreach (var entry in json)\r
130             {\r
131                 var fleet = (int)entry.api_id - 1;\r
132                 var deck = _decks[fleet];\r
133                 for (var i = 0; i < deck.Length; i++)\r
134                     deck[i] = (int)entry.api_ship[i];\r
135                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
136             }\r
137         }\r
138 \r
139         private void InspectShipData(dynamic json)\r
140         {\r
141             foreach (var entry in json)\r
142             {\r
143                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
144                 {\r
145                     Id = (int)entry.api_id,\r
146                     Spec = _shipMaster[(int)entry.api_ship_id],\r
147                     Level = (int)entry.api_lv,\r
148                     ExpToNext = (int)entry.api_exp[1],\r
149                     MaxHp = (int)entry.api_maxhp,\r
150                     NowHp = (int)entry.api_nowhp,\r
151                     Cond = (int)entry.api_cond,\r
152                     Fuel = (int)entry.api_fuel,\r
153                     Bull = (int)entry.api_bull,\r
154                     OnSlot = (int[])entry.api_onslot,\r
155                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
156                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
157                     NdockTime = (int)entry.api_ndock_time,\r
158                     NdockItem = (int[])entry.api_ndock_item,\r
159                     LoS = (int)entry.api_sakuteki[0],\r
160                     Firepower = (int)entry.api_karyoku[0],\r
161                     Torpedo = (int)entry.api_raisou[0],\r
162                     AntiSubmarine = (int)entry.api_taisen[0],\r
163                     AntiAir = (int)entry.api_taiku[0],\r
164                     Lucky = (int)entry.api_lucky[0],\r
165                     Locked = entry.api_locked() && entry.api_locked == 1\r
166                 };\r
167             }\r
168         }\r
169 \r
170         private void InspectBasic(dynamic json)\r
171         {\r
172             _hqLevel = (int)json.api_level;\r
173         }\r
174 \r
175         public void InspectCharge(dynamic json)\r
176         {\r
177             foreach (var entry in json.api_ship)\r
178             {\r
179                 var status = _shipInfo[(int)entry.api_id];\r
180                 status.Bull = (int)entry.api_bull;\r
181                 status.Fuel = (int)entry.api_fuel;\r
182                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
183             }\r
184         }\r
185 \r
186         public void InspectChange(string request)\r
187         {\r
188             var values = HttpUtility.ParseQueryString(request);\r
189             var fleet = int.Parse(values["api_id"]) - 1;\r
190             var idx = int.Parse(values["api_ship_idx"]);\r
191             var ship = int.Parse(values["api_ship_id"]);\r
192             if (idx == -1)\r
193             {\r
194                 var deck = _decks[fleet];\r
195                 for (var i = 1; i < deck.Length; i++)\r
196                     deck[i] = -1;\r
197                 return;\r
198             }\r
199             if (ship == -1)\r
200             {\r
201                 WithdrowShip(fleet, idx);\r
202                 return;\r
203             }\r
204             int oi;\r
205             var of = FindFleet(ship, out oi);\r
206             var orig = _decks[fleet][idx];\r
207             _decks[fleet][idx] = ship;\r
208             if (of == -1)\r
209                 return;\r
210             // 入れ替えの場合\r
211             if ((_decks[of][oi] = orig) == -1)\r
212                 WithdrowShip(of, oi);\r
213         }\r
214 \r
215         private int FindFleet(int ship, out int idx)\r
216         {\r
217             for (var f = 0; f < _decks.Length; f++)\r
218             {\r
219                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
220                 if (idx < 0)\r
221                     continue;\r
222                 return f;\r
223             }\r
224             idx = -1;\r
225             return -1;\r
226         }\r
227 \r
228         private void WithdrowShip(int fleet, int idx)\r
229         {\r
230             var deck = _decks[fleet];\r
231             var j = idx;\r
232             for (var i = idx + 1; i < deck.Length; i++)\r
233             {\r
234                 if (deck[i] != -1)\r
235                     deck[j++] = deck[i];\r
236             }\r
237             for (; j < deck.Length; j++)\r
238                 deck[j] = -1;\r
239         }\r
240 \r
241         public void InspectPowerup(string request, dynamic json)\r
242         {\r
243             var values = HttpUtility.ParseQueryString(request);\r
244             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
245             if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
246                 return;\r
247             _itemInfo.NowShips -= ships.Length;\r
248             _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
249             foreach (var id in ships)\r
250                 _shipInfo.Remove(id);\r
251             InspectDeck(json.api_deck);\r
252             InspectShip(json);\r
253         }\r
254 \r
255         public void InspectSlotExchange(string request, dynamic json)\r
256         {\r
257             var values = HttpUtility.ParseQueryString(request);\r
258             var ship = int.Parse(values["api_id"]);\r
259             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
260         }\r
261 \r
262         public void InspectSlotDeprive(dynamic json)\r
263         {\r
264             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
265         }\r
266 \r
267         public void InspectDestroyShip(string request, dynamic json)\r
268         {\r
269             var values = HttpUtility.ParseQueryString(request);\r
270             var ship = int.Parse(values["api_ship_id"]);\r
271             _itemInfo.NowShips--;\r
272             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
273             int oi;\r
274             var of = FindFleet(ship, out oi);\r
275             if (of != -1)\r
276                 WithdrowShip(of, oi);\r
277             _shipInfo.Remove(ship);\r
278         }\r
279 \r
280         public void InspectCombined(string request)\r
281         {\r
282             var values = HttpUtility.ParseQueryString(request);\r
283             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
284         }\r
285 \r
286         public void InspectMapStart(string request)\r
287         {\r
288             var values = HttpUtility.ParseQueryString(request);\r
289             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
290             if (_combinedFleetType == 0 || fleet > 1)\r
291             {\r
292                 _inSortie[fleet] = true;\r
293             }\r
294             else\r
295             {\r
296                 _inSortie[0] = _inSortie[1] = true;\r
297             }\r
298             SetBadlyDamagedShips();\r
299         }\r
300 \r
301         public void RepairShip(int id)\r
302         {\r
303             var s = _shipInfo[id];\r
304             s.NowHp = s.MaxHp;\r
305             s.Cond = Max(40, s.Cond);\r
306         }\r
307 \r
308         public ShipStatus[] GetShipStatuses(int fleet)\r
309         {\r
310             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
311         }\r
312 \r
313         public int[] GetDeck(int fleet) => _decks[fleet];\r
314 \r
315         public ShipStatus GetStatus(int id)\r
316         {\r
317             ShipStatus s;\r
318             if (!_shipInfo.TryGetValue(id, out s))\r
319                 return new ShipStatus();\r
320             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
321             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
322             s.Escaped = _escapedShips.Contains(id);\r
323             int idx;\r
324             s.Fleet = FindFleet(s.Id, out idx);\r
325             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
326             return s;\r
327         }\r
328 \r
329         public void SetItemHolder()\r
330         {\r
331             foreach (var ship in _shipInfo.Values)\r
332             {\r
333                 foreach (var item in ship.Slot)\r
334                     _itemInfo.GetStatus(item.Id).Holder = ship;\r
335                 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
336             }\r
337         }\r
338 \r
339         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
340 \r
341         public bool InMission(int fleet) => _inMission[fleet];\r
342 \r
343         public bool InSortie(int fleet) => _inSortie[fleet];\r
344 \r
345         public int CombinedFleetType => _combinedFleetType;\r
346 \r
347         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
348 \r
349         public ChargeStatus[] ChargeStatuses\r
350             => (from deck in _decks\r
351                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
352                 let others = (from id in deck.Skip(1)\r
353                         select new ChargeStatus(_shipInfo[id]))\r
354                     .Aggregate(\r
355                         (result, next) =>\r
356                                 new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
357                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
358                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
359 \r
360         public int[] GetFighterPower(int fleet)\r
361             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
362                     ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
363                     {\r
364                         if (!slot.Spec.CanAirCombat || onslot == 0)\r
365                             return new[] {0, 0};\r
366                         var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
367                         return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
368                     }))\r
369                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
370 \r
371         public double GetContactTriggerRate(int fleet)\r
372             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
373                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
374                         slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
375 \r
376         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
377             => (from s in ShipList\r
378                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
379                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
380 \r
381         public double GetLineOfSights(int fleet, int factor)\r
382         {\r
383             var result = 0.0;\r
384             var emptyBonus = 6;\r
385             foreach (var s in GetShipStatuses(fleet))\r
386             {\r
387                 emptyBonus--;\r
388                 var itemLoS = 0;\r
389                 foreach (var item in s.Slot)\r
390                 {\r
391                     var spec = item.Spec;\r
392                     itemLoS += spec.LoS;\r
393                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
394                 }\r
395                 result += Sqrt(s.LoS - itemLoS);\r
396             }\r
397             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
398         }\r
399 \r
400         public double GetDaihatsuBonus(int fleet)\r
401         {\r
402             var tokudaiBonus = new[,]\r
403             {\r
404                 {0.00, 0.00, 0.00, 0.00, 0.00},\r
405                 {0.02, 0.02, 0.02, 0.02, 0.02},\r
406                 {0.04, 0.04, 0.04, 0.04, 0.04},\r
407                 {0.05, 0.05, 0.052, 0.054, 0.054},\r
408                 {0.054, 0.056, 0.058, 0.059, 0.06}\r
409             };\r
410             var daihatsu = 0;\r
411             var tokudai = 0;\r
412             var bonus = 0.0;\r
413             var level = 0;\r
414             var sum = 0;\r
415             foreach (var ship in GetShipStatuses(fleet))\r
416             {\r
417                 if (ship.Name == "鬼怒改二")\r
418                     bonus += 0.05;\r
419                 foreach (var item in ship.Slot)\r
420                 {\r
421                     switch (item.Spec.Name)\r
422                     {\r
423                         case "大発動艇":\r
424                             level += item.Level;\r
425                             sum++;\r
426                             daihatsu++;\r
427                             bonus += 0.05;\r
428                             break;\r
429                         case "特大発動艇":\r
430                             level += item.Level;\r
431                             sum++;\r
432                             tokudai++;\r
433                             bonus += 0.05;\r
434                             break;\r
435                         case "大発動艇(八九式中戦車&陸戦隊)":\r
436                             level += item.Level;\r
437                             sum++;\r
438                             bonus += 0.02;\r
439                             break;\r
440                         case "特二式内火艇":\r
441                             level += item.Level;\r
442                             sum++;\r
443                             bonus += 0.01;\r
444                             break;\r
445                     }\r
446                 }\r
447             }\r
448             var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
449             bonus = Min(bonus, 0.2);\r
450             return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
451         }\r
452 \r
453         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
454 \r
455         public void SetBadlyDamagedShips()\r
456         {\r
457             BadlyDamagedShips =\r
458                 _inSortie.SelectMany((flag, i) => !flag\r
459                         ? new ShipStatus[0]\r
460                         : _combinedFleetType > 0 && i == 1\r
461                             ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
462                             : GetShipStatuses(i))\r
463                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
464                     .Select(s => s.Name)\r
465                     .ToArray();\r
466         }\r
467 \r
468         public void ClearBadlyDamagedShips()\r
469         {\r
470             BadlyDamagedShips = new string[0];\r
471         }\r
472 \r
473         public void SetEscapedShips(List<int> ships)\r
474         {\r
475             _escapedShips.AddRange(ships);\r
476         }\r
477 \r
478         public void ClearEscapedShips()\r
479         {\r
480             _escapedShips.Clear();\r
481         }\r
482 \r
483         public bool UseOldEnemyId\r
484         {\r
485             set { _shipMaster.UseOldEnemyId = value; }\r
486         }\r
487     }\r
488 }