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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public struct ChargeStatus\r
23     {\r
24         public int Fuel { get; set; }\r
25         public int Bull { get; set; }\r
26 \r
27         public ChargeStatus(ShipStatus status) : this()\r
28         {\r
29             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
30             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
31         }\r
32 \r
33         public ChargeStatus(int fuel, int bull) : this()\r
34         {\r
35             Fuel = fuel;\r
36             Bull = bull;\r
37         }\r
38 \r
39         private int CalcChargeState(int now, int full)\r
40         {\r
41             if (full == 0 || now == full)\r
42                 return 0;\r
43             var ratio = (double)now / full;\r
44             if (ratio >= 7.0 / 9)\r
45                 return 1;\r
46             if (ratio >= 3.0 / 9)\r
47                 return 2;\r
48             if (ratio > 0)\r
49                 return 3;\r
50             return 4;\r
51         }\r
52     }\r
53 \r
54     public class ShipInfo\r
55     {\r
56         public const int FleetCount = 4;\r
57         public const int MemberCount = 6;\r
58 \r
59         private readonly int[][] _decks = new int[FleetCount][];\r
60         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
61         private readonly ShipMaster _shipMaster = new ShipMaster();\r
62         private readonly ItemInfo _itemInfo;\r
63         private readonly bool[] _inMission = new bool[FleetCount];\r
64         private readonly bool[] _inSortie = new bool[FleetCount];\r
65         private int _hqLevel;\r
66         private readonly List<int> _escapedShips = new List<int>();\r
67         private int _combinedFleetType;\r
68         private ShipStatus[] _battleResult = new ShipStatus[0];\r
69 \r
70         public class ShipStatusPair\r
71         {\r
72             public ShipStatus Assumed { get; set; }\r
73             public ShipStatus Actual { get; set; }\r
74 \r
75             public ShipStatusPair(ShipStatus assumed, ShipStatus actual)\r
76             {\r
77                 Assumed = assumed;\r
78                 Actual = actual;\r
79             }\r
80         }\r
81 \r
82         public ShipStatusPair[] WrongBattleResult { get; private set; } = new ShipStatusPair[0];\r
83 \r
84         public ShipInfo(ItemInfo itemInfo)\r
85         {\r
86             _itemInfo = itemInfo;\r
87             for (var fleet = 0; fleet < _decks.Length; fleet++)\r
88                 _decks[fleet] = new int[0];\r
89             ClearShipInfo();\r
90         }\r
91 \r
92         public void InspectMaster(dynamic json)\r
93         {\r
94             _shipMaster.Inspect(json);\r
95         }\r
96 \r
97         public void InspectShip(dynamic json)\r
98         {\r
99             if (json.api_deck_port()) // port\r
100             {\r
101                 ClearShipInfo();\r
102                 for (var i = 0; i < FleetCount; i++)\r
103                     _inSortie[i] = false;\r
104                 InspectDeck(json.api_deck_port);\r
105                 InspectShipData(json.api_ship);\r
106                 InspectBasic(json.api_basic);\r
107                 if (json.api_combined_flag())\r
108                     _combinedFleetType = (int)json.api_combined_flag;\r
109                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
110                 VerifyBattleResult();\r
111             }\r
112             else if (json.api_data()) // ship2\r
113             {\r
114                 ClearShipInfo();\r
115                 InspectDeck(json.api_data_deck);\r
116                 InspectShipData(json.api_data);\r
117                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
118             }\r
119             else if (json.api_ship_data()) // ship3とship_deck\r
120             {\r
121                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
122                 InspectDeck(json.api_deck_data);\r
123                 InspectShipData(json.api_ship_data);\r
124                 VerifyBattleResult();\r
125             }\r
126             else if (json.api_ship()) // getshipとpowerup\r
127             {\r
128                 InspectShipData(new[] {json.api_ship});\r
129             }\r
130         }\r
131 \r
132         public void SaveBattleResult()\r
133         {\r
134             _battleResult = _decks.Where((deck, i) =>\r
135                     _inSortie[i] && !GetStatus(deck[0]).Spec.IsRepairShip)\r
136                 .SelectMany(deck => deck.Select(GetStatus)).ToArray();\r
137         }\r
138 \r
139         private void VerifyBattleResult()\r
140         {\r
141             WrongBattleResult = (from assumed in _battleResult\r
142                 let actual = GetStatus(assumed.Id)\r
143                 where assumed.NowHp != actual.NowHp select new ShipStatusPair(assumed, actual)).ToArray();\r
144             _battleResult = new ShipStatus[0];\r
145         }\r
146 \r
147         private void ClearShipInfo()\r
148         {\r
149             _shipInfo.Clear();\r
150             _shipInfo[-1] = new ShipStatus();\r
151         }\r
152 \r
153         public void InspectDeck(dynamic json)\r
154         {\r
155             foreach (var entry in json)\r
156             {\r
157                 var fleet = (int)entry.api_id - 1;\r
158                 _decks[fleet] = (int[])entry.api_ship;\r
159                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
160             }\r
161         }\r
162 \r
163         private void InspectShipData(dynamic json)\r
164         {\r
165             foreach (var entry in json)\r
166             {\r
167                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
168                 {\r
169                     Id = (int)entry.api_id,\r
170                     Spec = _shipMaster[(int)entry.api_ship_id],\r
171                     Level = (int)entry.api_lv,\r
172                     ExpToNext = (int)entry.api_exp[1],\r
173                     MaxHp = (int)entry.api_maxhp,\r
174                     NowHp = (int)entry.api_nowhp,\r
175                     Cond = (int)entry.api_cond,\r
176                     Fuel = (int)entry.api_fuel,\r
177                     Bull = (int)entry.api_bull,\r
178                     OnSlot = (int[])entry.api_onslot,\r
179                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
180                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
181                     NdockTime = (int)entry.api_ndock_time,\r
182                     NdockItem = (int[])entry.api_ndock_item,\r
183                     LoS = (int)entry.api_sakuteki[0],\r
184                     Firepower = (int)entry.api_karyoku[0],\r
185                     Torpedo = (int)entry.api_raisou[0],\r
186                     AntiSubmarine = (int)entry.api_taisen[0],\r
187                     AntiAir = (int)entry.api_taiku[0],\r
188                     Lucky = (int)entry.api_lucky[0],\r
189                     Locked = entry.api_locked() && entry.api_locked == 1\r
190                 };\r
191             }\r
192         }\r
193 \r
194         private void InspectBasic(dynamic json)\r
195         {\r
196             _hqLevel = (int)json.api_level;\r
197         }\r
198 \r
199         public void InspectCharge(dynamic json)\r
200         {\r
201             foreach (var entry in json.api_ship)\r
202             {\r
203                 var status = _shipInfo[(int)entry.api_id];\r
204                 status.Bull = (int)entry.api_bull;\r
205                 status.Fuel = (int)entry.api_fuel;\r
206                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
207             }\r
208         }\r
209 \r
210         public void InspectChange(string request)\r
211         {\r
212             var values = HttpUtility.ParseQueryString(request);\r
213             var fleet = int.Parse(values["api_id"]) - 1;\r
214             var idx = int.Parse(values["api_ship_idx"]);\r
215             var ship = int.Parse(values["api_ship_id"]);\r
216             if (idx == -1)\r
217             {\r
218                 var deck = _decks[fleet];\r
219                 for (var i = 1; i < deck.Length; i++)\r
220                     deck[i] = -1;\r
221                 return;\r
222             }\r
223             if (ship == -1)\r
224             {\r
225                 WithdrowShip(fleet, idx);\r
226                 return;\r
227             }\r
228             var of = FindFleet(ship, out var oi);\r
229             var orig = _decks[fleet][idx];\r
230             _decks[fleet][idx] = ship;\r
231             if (of == -1)\r
232                 return;\r
233             // 入れ替えの場合\r
234             if ((_decks[of][oi] = orig) == -1)\r
235                 WithdrowShip(of, oi);\r
236         }\r
237 \r
238         private int FindFleet(int ship, out int idx)\r
239         {\r
240             for (var f = 0; f < _decks.Length; f++)\r
241             {\r
242                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
243                 if (idx < 0)\r
244                     continue;\r
245                 return f;\r
246             }\r
247             idx = -1;\r
248             return -1;\r
249         }\r
250 \r
251         private void WithdrowShip(int fleet, int idx)\r
252         {\r
253             var deck = _decks[fleet];\r
254             var j = idx;\r
255             for (var i = idx + 1; i < deck.Length; i++)\r
256             {\r
257                 if (deck[i] != -1)\r
258                     deck[j++] = deck[i];\r
259             }\r
260             for (; j < deck.Length; j++)\r
261                 deck[j] = -1;\r
262         }\r
263 \r
264         public void InspectPowerup(string request, dynamic json)\r
265         {\r
266             var values = HttpUtility.ParseQueryString(request);\r
267             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
268             if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
269                 return;\r
270             _itemInfo.NowShips -= ships.Length;\r
271             _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
272             foreach (var id in ships)\r
273                 _shipInfo.Remove(id);\r
274             InspectDeck(json.api_deck);\r
275             InspectShip(json);\r
276         }\r
277 \r
278         public void InspectSlotExchange(string request, dynamic json)\r
279         {\r
280             var values = HttpUtility.ParseQueryString(request);\r
281             var ship = int.Parse(values["api_id"]);\r
282             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
283         }\r
284 \r
285         public void InspectSlotDeprive(dynamic json)\r
286         {\r
287             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
288         }\r
289 \r
290         public void InspectDestroyShip(string request, dynamic json)\r
291         {\r
292             var values = HttpUtility.ParseQueryString(request);\r
293             var ship = int.Parse(values["api_ship_id"]);\r
294             _itemInfo.NowShips--;\r
295             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
296             var of = FindFleet(ship, out var oi);\r
297             if (of != -1)\r
298                 WithdrowShip(of, oi);\r
299             _shipInfo.Remove(ship);\r
300         }\r
301 \r
302         public void InspectCombined(string request)\r
303         {\r
304             var values = HttpUtility.ParseQueryString(request);\r
305             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
306         }\r
307 \r
308         public void InspectMapStart(string request)\r
309         {\r
310             var values = HttpUtility.ParseQueryString(request);\r
311             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
312             if (_combinedFleetType == 0 || fleet > 1)\r
313             {\r
314                 _inSortie[fleet] = true;\r
315             }\r
316             else\r
317             {\r
318                 _inSortie[0] = _inSortie[1] = true;\r
319             }\r
320             SetBadlyDamagedShips();\r
321         }\r
322 \r
323         public void RepairShip(int id)\r
324         {\r
325             var s = _shipInfo[id];\r
326             s.NowHp = s.MaxHp;\r
327             s.Cond = Max(40, s.Cond);\r
328         }\r
329 \r
330         public ShipStatus[] GetShipStatuses(int fleet)\r
331         {\r
332             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
333         }\r
334 \r
335         public int[] GetDeck(int fleet) => _decks[fleet];\r
336 \r
337         public ShipStatus GetStatus(int id)\r
338         {\r
339             if (!_shipInfo.TryGetValue(id, out var s))\r
340                 return new ShipStatus();\r
341             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
342             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
343             s.Escaped = _escapedShips.Contains(id);\r
344             s.Fleet = FindFleet(s.Id, out var idx);\r
345             s.DeckIndex = idx;\r
346             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
347             return s;\r
348         }\r
349 \r
350         public void SetItemHolder()\r
351         {\r
352             foreach (var ship in _shipInfo.Values)\r
353             {\r
354                 foreach (var item in ship.Slot)\r
355                     _itemInfo.GetStatus(item.Id).Holder = ship;\r
356                 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
357             }\r
358         }\r
359 \r
360         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
361 \r
362         public bool InMission(int fleet) => _inMission[fleet];\r
363 \r
364         public bool InSortie(int fleet) => _inSortie[fleet];\r
365 \r
366         public int CombinedFleetType => _combinedFleetType;\r
367 \r
368         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
369 \r
370         public ChargeStatus[] ChargeStatuses\r
371             => (from deck in _decks\r
372                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
373                 let others = (from id in deck.Skip(1)\r
374                         select new ChargeStatus(_shipInfo[id]))\r
375                     .Aggregate(\r
376                         (result, next) =>\r
377                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
378                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
379                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
380 \r
381         public int[] GetFighterPower(int fleet)\r
382             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
383                     ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
384                     {\r
385                         if (!slot.Spec.CanAirCombat || onslot == 0)\r
386                             return new[] {0, 0};\r
387                         var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
388                         return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
389                     }))\r
390                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
391 \r
392         public double GetContactTriggerRate(int fleet)\r
393             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
394                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
395                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
396 \r
397         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
398             => (from s in ShipList\r
399                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
400                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
401 \r
402         public double GetLineOfSights(int fleet, int factor)\r
403         {\r
404             var result = 0.0;\r
405             var emptyBonus = 6;\r
406             foreach (var s in GetShipStatuses(fleet))\r
407             {\r
408                 emptyBonus--;\r
409                 var itemLoS = 0;\r
410                 foreach (var item in s.Slot)\r
411                 {\r
412                     var spec = item.Spec;\r
413                     itemLoS += spec.LoS;\r
414                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
415                 }\r
416                 result += Sqrt(s.LoS - itemLoS);\r
417             }\r
418             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
419         }\r
420 \r
421         public double GetDaihatsuBonus(int fleet)\r
422         {\r
423             var tokudaiBonus = new[,]\r
424             {\r
425                 {0.00, 0.00, 0.00, 0.00, 0.00},\r
426                 {0.02, 0.02, 0.02, 0.02, 0.02},\r
427                 {0.04, 0.04, 0.04, 0.04, 0.04},\r
428                 {0.05, 0.05, 0.052, 0.054, 0.054},\r
429                 {0.054, 0.056, 0.058, 0.059, 0.06}\r
430             };\r
431             var daihatsu = 0;\r
432             var tokudai = 0;\r
433             var bonus = 0.0;\r
434             var level = 0;\r
435             var sum = 0;\r
436             foreach (var ship in GetShipStatuses(fleet))\r
437             {\r
438                 if (ship.Name == "鬼怒改二")\r
439                     bonus += 0.05;\r
440                 foreach (var item in ship.Slot)\r
441                 {\r
442                     switch (item.Spec.Name)\r
443                     {\r
444                         case "大発動艇":\r
445                             level += item.Level;\r
446                             sum++;\r
447                             daihatsu++;\r
448                             bonus += 0.05;\r
449                             break;\r
450                         case "特大発動艇":\r
451                             level += item.Level;\r
452                             sum++;\r
453                             tokudai++;\r
454                             bonus += 0.05;\r
455                             break;\r
456                         case "大発動艇(八九式中戦車&陸戦隊)":\r
457                             level += item.Level;\r
458                             sum++;\r
459                             bonus += 0.02;\r
460                             break;\r
461                         case "特二式内火艇":\r
462                             level += item.Level;\r
463                             sum++;\r
464                             bonus += 0.01;\r
465                             break;\r
466                     }\r
467                 }\r
468             }\r
469             var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
470             bonus = Min(bonus, 0.2);\r
471             return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
472         }\r
473 \r
474         public double GetTransportPoint(int fleet)\r
475         {\r
476             return GetShipStatuses(fleet).Sum(ship => ship.TransportPoint);\r
477         }\r
478 \r
479         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
480 \r
481         public void SetBadlyDamagedShips()\r
482         {\r
483             BadlyDamagedShips =\r
484                 _inSortie.SelectMany((flag, i) => !flag\r
485                         ? new ShipStatus[0]\r
486                         : _combinedFleetType > 0 && i == 1\r
487                             ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
488                             : GetShipStatuses(i))\r
489                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
490                     .Select(s => s.Name)\r
491                     .ToArray();\r
492         }\r
493 \r
494         public void ClearBadlyDamagedShips()\r
495         {\r
496             BadlyDamagedShips = new string[0];\r
497         }\r
498 \r
499         public void SetEscapedShips(List<int> ships)\r
500         {\r
501             _escapedShips.AddRange(ships);\r
502         }\r
503 \r
504         public void ClearEscapedShips()\r
505         {\r
506             _escapedShips.Clear();\r
507         }\r
508 \r
509         public bool UseOldEnemyId\r
510         {\r
511             set => _shipMaster.UseOldEnemyId = value;\r
512         }\r
513     }\r
514 }