1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using static System.Math;
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20 namespace KancolleSniffer
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22 public struct ChargeStatus
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24 public int Fuel { get; set; }
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25 public int Bull { get; set; }
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27 public ChargeStatus(ShipStatus status) : this()
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29 Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);
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30 Bull = CalcChargeState(status.Bull, status.Spec.BullMax);
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33 public ChargeStatus(int fuel, int bull) : this()
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39 private int CalcChargeState(int now, int full)
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41 if (full == 0 || now == full)
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43 var ratio = (double)now / full;
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44 if (ratio >= 7.0 / 9)
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46 if (ratio >= 3.0 / 9)
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54 public class ShipInfo
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56 public const int FleetCount = 4;
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57 public const int MemberCount = 6;
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59 private readonly int[][] _decks = new int[FleetCount][];
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60 private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();
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61 private readonly ShipMaster _shipMaster = new ShipMaster();
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62 private readonly ItemInfo _itemInfo;
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63 private readonly bool[] _inMission = new bool[FleetCount];
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64 private readonly bool[] _inSortie = new bool[FleetCount];
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65 private int _hqLevel;
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66 private readonly List<int> _escapedShips = new List<int>();
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67 private int _combinedFleetType;
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68 private ShipStatus[] _battleResult = new ShipStatus[0];
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70 public class ShipStatusPair
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72 public ShipStatus Assumed { get; set; }
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73 public ShipStatus Actual { get; set; }
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75 public ShipStatusPair(ShipStatus assumed, ShipStatus actual)
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82 public ShipStatusPair[] WrongBattleResult { get; private set; } = new ShipStatusPair[0];
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84 public ShipInfo(ItemInfo itemInfo)
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86 _itemInfo = itemInfo;
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87 for (var fleet = 0; fleet < _decks.Length; fleet++)
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88 _decks[fleet] = new int[0];
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92 public void InspectMaster(dynamic json)
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94 _shipMaster.Inspect(json);
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97 public void InspectShip(dynamic json)
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99 if (json.api_deck_port()) // port
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102 for (var i = 0; i < FleetCount; i++)
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103 _inSortie[i] = false;
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104 InspectDeck(json.api_deck_port);
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105 InspectShipData(json.api_ship);
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106 InspectBasic(json.api_basic);
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107 if (json.api_combined_flag())
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108 _combinedFleetType = (int)json.api_combined_flag;
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109 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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110 VerifyBattleResult();
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112 else if (json.api_data()) // ship2
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115 InspectDeck(json.api_data_deck);
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116 InspectShipData(json.api_data);
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117 _itemInfo.NowShips = ((object[])json.api_data).Length;
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119 else if (json.api_ship_data()) // ship3とship_deck
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121 // 一隻分のデータしか来ないことがあるので艦娘数を数えない
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122 InspectDeck(json.api_deck_data);
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123 InspectShipData(json.api_ship_data);
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124 VerifyBattleResult();
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126 else if (json.api_ship()) // getshipとpowerup
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128 InspectShipData(new[] {json.api_ship});
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132 public void SaveBattleResult()
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134 _battleResult = _decks.Where((deck, i) =>
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135 _inSortie[i] && !GetStatus(deck[0]).Spec.IsRepairShip)
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136 .SelectMany(deck => deck.Select(GetStatus)).ToArray();
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139 private void VerifyBattleResult()
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141 WrongBattleResult = (from assumed in _battleResult
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142 let actual = GetStatus(assumed.Id)
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143 where assumed.NowHp != actual.NowHp select new ShipStatusPair(assumed, actual)).ToArray();
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144 _battleResult = new ShipStatus[0];
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147 private void ClearShipInfo()
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150 _shipInfo[-1] = new ShipStatus();
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153 public void InspectDeck(dynamic json)
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155 foreach (var entry in json)
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157 var fleet = (int)entry.api_id - 1;
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158 _decks[fleet] = (int[])entry.api_ship;
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159 _inMission[fleet] = (int)entry.api_mission[0] != 0;
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163 private void InspectShipData(dynamic json)
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165 foreach (var entry in json)
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167 _shipInfo[(int)entry.api_id] = new ShipStatus
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169 Id = (int)entry.api_id,
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170 Spec = _shipMaster[(int)entry.api_ship_id],
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171 Level = (int)entry.api_lv,
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172 ExpToNext = (int)entry.api_exp[1],
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173 MaxHp = (int)entry.api_maxhp,
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174 NowHp = (int)entry.api_nowhp,
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175 Cond = (int)entry.api_cond,
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176 Fuel = (int)entry.api_fuel,
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177 Bull = (int)entry.api_bull,
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178 OnSlot = (int[])entry.api_onslot,
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179 Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),
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180 SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),
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181 NdockTime = (int)entry.api_ndock_time,
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182 NdockItem = (int[])entry.api_ndock_item,
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183 LoS = (int)entry.api_sakuteki[0],
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184 Firepower = (int)entry.api_karyoku[0],
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185 Torpedo = (int)entry.api_raisou[0],
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186 AntiSubmarine = (int)entry.api_taisen[0],
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187 AntiAir = (int)entry.api_taiku[0],
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188 Lucky = (int)entry.api_lucky[0],
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189 Locked = entry.api_locked() && entry.api_locked == 1
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194 private void InspectBasic(dynamic json)
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196 _hqLevel = (int)json.api_level;
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199 public void InspectCharge(dynamic json)
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201 foreach (var entry in json.api_ship)
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203 var status = _shipInfo[(int)entry.api_id];
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204 status.Bull = (int)entry.api_bull;
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205 status.Fuel = (int)entry.api_fuel;
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206 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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210 public void InspectChange(string request)
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212 var values = HttpUtility.ParseQueryString(request);
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213 var fleet = int.Parse(values["api_id"]) - 1;
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214 var idx = int.Parse(values["api_ship_idx"]);
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215 var ship = int.Parse(values["api_ship_id"]);
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218 var deck = _decks[fleet];
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219 for (var i = 1; i < deck.Length; i++)
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225 WithdrowShip(fleet, idx);
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228 var of = FindFleet(ship, out var oi);
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229 var orig = _decks[fleet][idx];
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230 _decks[fleet][idx] = ship;
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234 if ((_decks[of][oi] = orig) == -1)
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235 WithdrowShip(of, oi);
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238 private int FindFleet(int ship, out int idx)
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240 for (var f = 0; f < _decks.Length; f++)
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242 idx = Array.FindIndex(_decks[f], id => id == ship);
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251 private void WithdrowShip(int fleet, int idx)
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253 var deck = _decks[fleet];
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255 for (var i = idx + 1; i < deck.Length; i++)
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258 deck[j++] = deck[i];
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260 for (; j < deck.Length; j++)
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264 public void InspectPowerup(string request, dynamic json)
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266 var values = HttpUtility.ParseQueryString(request);
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267 var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();
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268 if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合
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270 _itemInfo.NowShips -= ships.Length;
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271 _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());
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272 foreach (var id in ships)
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273 _shipInfo.Remove(id);
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274 InspectDeck(json.api_deck);
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278 public void InspectSlotExchange(string request, dynamic json)
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280 var values = HttpUtility.ParseQueryString(request);
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281 var ship = int.Parse(values["api_id"]);
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282 _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();
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285 public void InspectSlotDeprive(dynamic json)
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287 InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});
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290 public void InspectDestroyShip(string request, dynamic json)
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292 var values = HttpUtility.ParseQueryString(request);
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293 var ship = int.Parse(values["api_ship_id"]);
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294 _itemInfo.NowShips--;
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295 _itemInfo.DeleteItems(_shipInfo[ship].Slot);
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296 var of = FindFleet(ship, out var oi);
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298 WithdrowShip(of, oi);
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299 _shipInfo.Remove(ship);
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302 public void InspectCombined(string request)
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304 var values = HttpUtility.ParseQueryString(request);
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305 _combinedFleetType = int.Parse(values["api_combined_type"]);
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308 public void InspectMapStart(string request)
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310 var values = HttpUtility.ParseQueryString(request);
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311 var fleet = int.Parse(values["api_deck_id"]) - 1;
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312 if (_combinedFleetType == 0 || fleet > 1)
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314 _inSortie[fleet] = true;
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318 _inSortie[0] = _inSortie[1] = true;
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320 SetBadlyDamagedShips();
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323 public void RepairShip(int id)
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325 var s = _shipInfo[id];
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327 s.Cond = Max(40, s.Cond);
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330 public ShipStatus[] GetShipStatuses(int fleet)
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332 return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();
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335 public int[] GetDeck(int fleet) => _decks[fleet];
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337 public ShipStatus GetStatus(int id)
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339 if (!_shipInfo.TryGetValue(id, out var s))
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340 return new ShipStatus();
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341 s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();
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342 s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);
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343 s.Escaped = _escapedShips.Contains(id);
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344 s.Fleet = FindFleet(s.Id, out var idx);
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346 s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;
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350 public void SetItemHolder()
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352 foreach (var ship in _shipInfo.Values)
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354 foreach (var item in ship.Slot)
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355 _itemInfo.GetStatus(item.Id).Holder = ship;
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356 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;
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360 public ShipSpec GetSpec(int id) => _shipMaster[id];
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362 public bool InMission(int fleet) => _inMission[fleet];
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364 public bool InSortie(int fleet) => _inSortie[fleet];
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366 public int CombinedFleetType => _combinedFleetType;
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368 public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();
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370 public ChargeStatus[] ChargeStatuses
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371 => (from deck in _decks
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372 let flag = new ChargeStatus(_shipInfo[deck[0]])
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373 let others = (from id in deck.Skip(1)
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374 select new ChargeStatus(_shipInfo[id]))
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377 new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))
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378 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,
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379 flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();
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381 public int[] GetFighterPower(int fleet)
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382 => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>
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383 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>
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385 if (!slot.Spec.CanAirCombat || onslot == 0)
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386 return new[] {0, 0};
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387 var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);
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388 return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};
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390 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});
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392 public double GetContactTriggerRate(int fleet)
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393 => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>
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394 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>
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395 slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();
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397 public ShipStatus[] GetRepairList(DockInfo dockInfo)
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398 => (from s in ShipList
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399 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)
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400 select s).OrderByDescending(s => s.RepairTime).ToArray();
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402 public double GetLineOfSights(int fleet, int factor)
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405 var emptyBonus = 6;
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406 foreach (var s in GetShipStatuses(fleet))
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410 foreach (var item in s.Slot)
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412 var spec = item.Spec;
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413 itemLoS += spec.LoS;
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414 result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;
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416 result += Sqrt(s.LoS - itemLoS);
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418 return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;
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421 public double GetDaihatsuBonus(int fleet)
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423 var tokudaiBonus = new[,]
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425 {0.00, 0.00, 0.00, 0.00, 0.00},
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426 {0.02, 0.02, 0.02, 0.02, 0.02},
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427 {0.04, 0.04, 0.04, 0.04, 0.04},
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428 {0.05, 0.05, 0.052, 0.054, 0.054},
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429 {0.054, 0.056, 0.058, 0.059, 0.06}
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436 foreach (var ship in GetShipStatuses(fleet))
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438 if (ship.Name == "鬼怒改二")
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440 foreach (var item in ship.Slot)
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442 switch (item.Spec.Name)
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445 level += item.Level;
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451 level += item.Level;
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456 case "大発動艇(八九式中戦車&陸戦隊)":
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457 level += item.Level;
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462 level += item.Level;
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469 var levelAverage = sum == 0 ? 0.0 : (double)level / sum;
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470 bonus = Min(bonus, 0.2);
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471 return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];
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474 public double GetTransportPoint(int fleet)
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476 return GetShipStatuses(fleet).Sum(ship => ship.TransportPoint);
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479 public string[] BadlyDamagedShips { get; private set; } = new string[0];
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481 public void SetBadlyDamagedShips()
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483 BadlyDamagedShips =
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484 _inSortie.SelectMany((flag, i) => !flag
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485 ? new ShipStatus[0]
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486 : _combinedFleetType > 0 && i == 1
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487 ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす
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488 : GetShipStatuses(i))
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489 .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)
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490 .Select(s => s.Name)
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494 public void ClearBadlyDamagedShips()
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496 BadlyDamagedShips = new string[0];
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499 public void SetEscapedShips(List<int> ships)
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501 _escapedShips.AddRange(ships);
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504 public void ClearEscapedShips()
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506 _escapedShips.Clear();
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509 public bool UseOldEnemyId
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511 set => _shipMaster.UseOldEnemyId = value;
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