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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public class ShipStatus : ICloneable\r
23     {\r
24         public int Id { get; set; }\r
25         public int Fleet { get; set; }\r
26         public ShipSpec Spec { get; set; }\r
27 \r
28         public string Name => Spec.Name;\r
29 \r
30         public int Level { get; set; }\r
31         public int ExpToNext { get; set; }\r
32         public int MaxHp { get; set; }\r
33         public int NowHp { get; set; }\r
34         public int Cond { get; set; }\r
35         public int Fuel { get; set; }\r
36         public int Bull { get; set; }\r
37         public int[] OnSlot { get; set; }\r
38         public ItemStatus[] Slot { get; set; }\r
39         public ItemStatus SlotEx { get; set; }\r
40         public int LoS { get; set; }\r
41         public int Firepower { get; set; }\r
42         public int Torpedo { get; set; }\r
43         public int AntiSubmarine { get; set; }\r
44         public int AntiAir { get; set; }\r
45         public int Lucky { get; set; }\r
46         public bool Locked { get; set; }\r
47         public bool Escaped { get; set; }\r
48 \r
49         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
50 \r
51         public int CombinedFleetType { get; set; }\r
52 \r
53         public IEnumerable<ItemStatus> AllSlot => SlotEx.Id == 0 ? Slot : Slot.Concat(new[] {SlotEx});\r
54 \r
55         public ShipStatus()\r
56         {\r
57             Id = -1;\r
58             Fleet = -1;\r
59             Spec = new ShipSpec();\r
60             OnSlot = new int[0];\r
61             Slot = new ItemStatus[0];\r
62             SlotEx = new ItemStatus();\r
63         }\r
64 \r
65         public enum Damage\r
66         {\r
67             Minor,\r
68             Small,\r
69             Half,\r
70             Badly,\r
71             Sunk\r
72         }\r
73 \r
74         public static Damage CalcDamage(int now, int max)\r
75         {\r
76             if (now == 0 && max > 0)\r
77                 return Damage.Sunk;\r
78             var ratio = max == 0 ? 1 : (double)now / max;\r
79             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
80         }\r
81 \r
82         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
83 \r
84         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
85 \r
86         public double RepairSecPerHp\r
87         {\r
88             get\r
89             {\r
90                 var weight = Spec.RepairWeight;\r
91                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
92                 return level * weight;\r
93             }\r
94         }\r
95 \r
96         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
97         {\r
98             var damage = MaxHp - NowHp;\r
99             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
100             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
101         }\r
102 \r
103         public double EffectiveFirepower\r
104         {\r
105             get\r
106             {\r
107                 if (Spec.IsSubmarine)\r
108                     return 0;\r
109                 var isRyuseiAttack = Spec.Id == 352 && // 速吸改\r
110                                      Slot.Any(item => item.Spec.Type == 8); // 艦攻装備\r
111                 var levelBonus = AllSlot.Sum(item => item.FirePowerLevelBonus);\r
112                 if (!Spec.IsAircraftCarrier && !isRyuseiAttack)\r
113                     return Firepower + levelBonus + CombinedFleetFirepowerBonus + 5;\r
114                 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();\r
115                 var torpedo = specs.Sum(s => s.Torpedo);\r
116                 var bomber = specs.Sum(s => s.Bomber);\r
117                 if (torpedo == 0 && bomber == 0)\r
118                     return 0;\r
119                 return (int)((Firepower + torpedo + levelBonus +\r
120                               (int)(bomber * 1.3) + CombinedFleetFirepowerBonus) * 1.5) + 55;\r
121             }\r
122         }\r
123 \r
124         private int CombinedFleetFirepowerBonus\r
125         {\r
126             get\r
127             {\r
128                 switch (CombinedFleetType)\r
129                 {\r
130                     case 0:\r
131                         return 0;\r
132                     case 1: // 機動\r
133                         return Fleet == 0 ? 2 : 10;\r
134                     case 2: // 水上\r
135                         return Fleet == 0 ? 10 : -5;\r
136                     case 3: // 輸送\r
137                         return Fleet == 0 ? -5 : 10;\r
138                     default:\r
139                         return 0;\r
140                 }\r
141             }\r
142         }\r
143 \r
144         public double EffectiveTorpedo\r
145         {\r
146             get\r
147             {\r
148                 if (Spec.IsAircraftCarrier || Torpedo == 0)\r
149                     return 0;\r
150                 return Torpedo + AllSlot.Sum(item => item.TorpedoLevelBonus) + CombinedFleetTorpedoPenalty + 5;\r
151             }\r
152         }\r
153 \r
154         private int CombinedFleetTorpedoPenalty => CombinedFleetType > 0 && Fleet == 1 ? -5 : 0;\r
155 \r
156         public double EffectiveAntiSubmarine\r
157         {\r
158             get\r
159             {\r
160                 if (!Spec.IsAntiSubmarine)\r
161                     return 0;\r
162                 // ReSharper disable once CompareOfFloatsByEqualityOperator\r
163                 if (Spec.IsAircraftCarrier && EffectiveFirepower == 0) // 砲撃戦に参加しない\r
164                     return 0;\r
165                 var sonar = false;\r
166                 var dc = false;\r
167                 var aircraft = false;\r
168                 var all = 0.0;\r
169                 var vanilla = AntiSubmarine;\r
170                 foreach (var spec in Slot.Select(item => item.Spec))\r
171                 {\r
172                     vanilla -= spec.AntiSubmarine;\r
173                     if (spec.IsSonar)\r
174                         sonar = true;\r
175                     else if (spec.IsDepthCharge)\r
176                         dc = true;\r
177                     else if (spec.IsAircraft)\r
178                         aircraft = true;\r
179                     all += spec.EffectiveAntiSubmarine;\r
180                 }\r
181                 if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし\r
182                     return 0;\r
183                 var bonus = sonar && dc ? 1.15 : 1.0;\r
184                 var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);\r
185                 return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));\r
186             }\r
187         }\r
188 \r
189         public bool CanOpeningAntiSubmarineAttack =>\r
190             Spec.Id == 141 || Slot.Any(item => item.Spec.IsSonar) &&\r
191                 (AntiSubmarine >= 100 || Spec.ShipType == 1 && AntiSubmarine >= 60);\r
192 \r
193         public double NightBattlePower\r
194         {\r
195             get\r
196             {\r
197                 if (Spec.IsAircraftCarrier && Spec.Id != 353 && Spec.Id != 432) // Graf Zeppelin以外の空母\r
198                     return 0;\r
199                 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);\r
200             }\r
201         }\r
202 \r
203         public int PreparedDamageControl =>\r
204             DamageLevel != Damage.Badly\r
205                 ? -1\r
206                 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
207                     ? SlotEx.Spec.Id\r
208                     : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
209 \r
210         public double TransportPoint\r
211             => Spec.TransportPoint + AllSlot.Sum(item => item.Spec.TransportPoint);\r
212 \r
213         public int EffectiveAntiAirForShip\r
214         {\r
215             get\r
216             {\r
217                 if (AllSlot.All(item => item.Id == -1 || item.Id == 0))\r
218                     return AntiAir;\r
219                 var vanilla = AntiAir - AllSlot.Sum(item => item.Spec.AntiAir);\r
220                 var x = vanilla + AllSlot.Sum(item => item.EffectiveAntiAirForShip);\r
221                 return (int)(x / 2) * 2;\r
222             }\r
223         }\r
224 \r
225         public int EffectiveAntiAirForFleet => (int)AllSlot.Sum(item => item.EffectiveAntiAirForFleet);\r
226 \r
227         public object Clone()\r
228         {\r
229             var r = (ShipStatus)MemberwiseClone();\r
230             r.Slot = r.Slot.ToArray(); // 戦闘中のダメコンの消費が見えないように複製する\r
231             return r;\r
232         }\r
233     }\r
234 \r
235     public struct ChargeStatus\r
236     {\r
237         public int Fuel { get; set; }\r
238         public int Bull { get; set; }\r
239 \r
240         public ChargeStatus(ShipStatus status) : this()\r
241         {\r
242             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
243             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
244         }\r
245 \r
246         public ChargeStatus(int fuel, int bull) : this()\r
247         {\r
248             Fuel = fuel;\r
249             Bull = bull;\r
250         }\r
251 \r
252         private int CalcChargeState(int now, int full)\r
253         {\r
254             if (full == 0 || now == full)\r
255                 return 0;\r
256             var ratio = (double)now / full;\r
257             if (ratio >= 7.0 / 9)\r
258                 return 1;\r
259             if (ratio >= 3.0 / 9)\r
260                 return 2;\r
261             if (ratio > 0)\r
262                 return 3;\r
263             return 4;\r
264         }\r
265     }\r
266 \r
267     public class ShipInfo\r
268     {\r
269         public const int FleetCount = 4;\r
270         public const int MemberCount = 6;\r
271 \r
272         private readonly int[][] _decks = new int[FleetCount][];\r
273         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
274         private readonly ShipMaster _shipMaster = new ShipMaster();\r
275         private readonly ItemInfo _itemInfo;\r
276         private readonly bool[] _inMission = new bool[FleetCount];\r
277         private readonly bool[] _inSortie = new bool[FleetCount];\r
278         private int _hqLevel;\r
279         private readonly List<int> _escapedShips = new List<int>();\r
280         private int _combinedFleetType;\r
281 \r
282         public ShipInfo(ItemInfo itemInfo)\r
283         {\r
284             _itemInfo = itemInfo;\r
285 \r
286             for (var fleet = 0; fleet < FleetCount; fleet++)\r
287             {\r
288                 var deck = new int[MemberCount];\r
289                 for (var i = 0; i < deck.Length; i++)\r
290                     deck[i] = -1;\r
291                 _decks[fleet] = deck;\r
292             }\r
293             ClearShipInfo();\r
294         }\r
295 \r
296         public void InspectMaster(dynamic json)\r
297         {\r
298             _shipMaster.Inspect(json);\r
299         }\r
300 \r
301         public void InspectShip(dynamic json)\r
302         {\r
303             if (json.api_deck_port()) // port\r
304             {\r
305                 ClearShipInfo();\r
306                 for (var i = 0; i < FleetCount; i++)\r
307                     _inSortie[i] = false;\r
308                 InspectDeck(json.api_deck_port);\r
309                 InspectShipData(json.api_ship);\r
310                 InspectBasic(json.api_basic);\r
311                 if (json.api_combined_flag())\r
312                     _combinedFleetType = (int)json.api_combined_flag;\r
313                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
314             }\r
315             else if (json.api_data()) // ship2\r
316             {\r
317                 ClearShipInfo();\r
318                 InspectDeck(json.api_data_deck);\r
319                 InspectShipData(json.api_data);\r
320                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
321             }\r
322             else if (json.api_ship_data()) // ship3とship_deck\r
323             {\r
324                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
325                 InspectDeck(json.api_deck_data);\r
326                 InspectShipData(json.api_ship_data);\r
327             }\r
328             else if (json.api_ship()) // getshipとpowerup\r
329             {\r
330                 InspectShipData(new[] {json.api_ship});\r
331             }\r
332         }\r
333 \r
334         private void ClearShipInfo()\r
335         {\r
336             _shipInfo.Clear();\r
337             _shipInfo[-1] = new ShipStatus();\r
338         }\r
339 \r
340         public void InspectDeck(dynamic json)\r
341         {\r
342             foreach (var entry in json)\r
343             {\r
344                 var fleet = (int)entry.api_id - 1;\r
345                 var deck = _decks[fleet];\r
346                 for (var i = 0; i < deck.Length; i++)\r
347                     deck[i] = (int)entry.api_ship[i];\r
348                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
349             }\r
350         }\r
351 \r
352         private void InspectShipData(dynamic json)\r
353         {\r
354             foreach (var entry in json)\r
355             {\r
356                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
357                 {\r
358                     Id = (int)entry.api_id,\r
359                     Spec = _shipMaster[(int)entry.api_ship_id],\r
360                     Level = (int)entry.api_lv,\r
361                     ExpToNext = (int)entry.api_exp[1],\r
362                     MaxHp = (int)entry.api_maxhp,\r
363                     NowHp = (int)entry.api_nowhp,\r
364                     Cond = (int)entry.api_cond,\r
365                     Fuel = (int)entry.api_fuel,\r
366                     Bull = (int)entry.api_bull,\r
367                     OnSlot = (int[])entry.api_onslot,\r
368                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
369                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
370                     LoS = (int)entry.api_sakuteki[0],\r
371                     Firepower = (int)entry.api_karyoku[0],\r
372                     Torpedo = (int)entry.api_raisou[0],\r
373                     AntiSubmarine = (int)entry.api_taisen[0],\r
374                     AntiAir = (int)entry.api_taiku[0],\r
375                     Lucky = (int)entry.api_lucky[0],\r
376                     Locked = entry.api_locked() && entry.api_locked == 1\r
377                 };\r
378             }\r
379         }\r
380 \r
381         private void InspectBasic(dynamic json)\r
382         {\r
383             _hqLevel = (int)json.api_level;\r
384         }\r
385 \r
386         public void InspectCharge(dynamic json)\r
387         {\r
388             foreach (var entry in json.api_ship)\r
389             {\r
390                 var status = _shipInfo[(int)entry.api_id];\r
391                 status.Bull = (int)entry.api_bull;\r
392                 status.Fuel = (int)entry.api_fuel;\r
393                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
394             }\r
395         }\r
396 \r
397         public void InspectChange(string request)\r
398         {\r
399             var values = HttpUtility.ParseQueryString(request);\r
400             var fleet = int.Parse(values["api_id"]) - 1;\r
401             var idx = int.Parse(values["api_ship_idx"]);\r
402             var ship = int.Parse(values["api_ship_id"]);\r
403             if (idx == -1)\r
404             {\r
405                 var deck = _decks[fleet];\r
406                 for (var i = 1; i < deck.Length; i++)\r
407                     deck[i] = -1;\r
408                 return;\r
409             }\r
410             if (ship == -1)\r
411             {\r
412                 WithdrowShip(fleet, idx);\r
413                 return;\r
414             }\r
415             int oi;\r
416             var of = FindFleet(ship, out oi);\r
417             var orig = _decks[fleet][idx];\r
418             _decks[fleet][idx] = ship;\r
419             if (of == -1)\r
420                 return;\r
421             // 入れ替えの場合\r
422             if ((_decks[of][oi] = orig) == -1)\r
423                 WithdrowShip(of, oi);\r
424         }\r
425 \r
426         private int FindFleet(int ship, out int idx)\r
427         {\r
428             for (var f = 0; f < _decks.Length; f++)\r
429             {\r
430                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
431                 if (idx < 0)\r
432                     continue;\r
433                 return f;\r
434             }\r
435             idx = -1;\r
436             return -1;\r
437         }\r
438 \r
439         private void WithdrowShip(int fleet, int idx)\r
440         {\r
441             var deck = _decks[fleet];\r
442             var j = idx;\r
443             for (var i = idx + 1; i < deck.Length; i++)\r
444             {\r
445                 if (deck[i] != -1)\r
446                     deck[j++] = deck[i];\r
447             }\r
448             for (; j < deck.Length; j++)\r
449                 deck[j] = -1;\r
450         }\r
451 \r
452         public void InspectPowerup(string request, dynamic json)\r
453         {\r
454             var values = HttpUtility.ParseQueryString(request);\r
455             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
456             if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
457                 return;\r
458             _itemInfo.NowShips -= ships.Length;\r
459             _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
460             foreach (var id in ships)\r
461                 _shipInfo.Remove(id);\r
462             InspectDeck(json.api_deck);\r
463             InspectShip(json);\r
464         }\r
465 \r
466         public void InspectSlotExchange(string request, dynamic json)\r
467         {\r
468             var values = HttpUtility.ParseQueryString(request);\r
469             var ship = int.Parse(values["api_id"]);\r
470             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
471         }\r
472 \r
473         public void InspectSlotDeprive(dynamic json)\r
474         {\r
475             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
476         }\r
477 \r
478         public void InspectDestroyShip(string request, dynamic json)\r
479         {\r
480             var values = HttpUtility.ParseQueryString(request);\r
481             var ship = int.Parse(values["api_ship_id"]);\r
482             _itemInfo.NowShips--;\r
483             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
484             int oi;\r
485             var of = FindFleet(ship, out oi);\r
486             if (of != -1)\r
487                 WithdrowShip(of, oi);\r
488             _shipInfo.Remove(ship);\r
489         }\r
490 \r
491         public void InspectCombined(string request)\r
492         {\r
493             var values = HttpUtility.ParseQueryString(request);\r
494             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
495         }\r
496 \r
497         public void InspectMapStart(string request)\r
498         {\r
499             var values = HttpUtility.ParseQueryString(request);\r
500             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
501             if (_combinedFleetType == 0 || fleet > 1)\r
502             {\r
503                 _inSortie[fleet] = true;\r
504             }\r
505             else\r
506             {\r
507                 _inSortie[0] = _inSortie[1] = true;\r
508             }\r
509             SetBadlyDamagedShips();\r
510         }\r
511 \r
512         public void RepairShip(int id)\r
513         {\r
514             var s = _shipInfo[id];\r
515             s.NowHp = s.MaxHp;\r
516             s.Cond = Max(40, s.Cond);\r
517         }\r
518 \r
519         public ShipStatus[] GetShipStatuses(int fleet)\r
520         {\r
521             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
522         }\r
523 \r
524         public int[] GetDeck(int fleet) => _decks[fleet];\r
525 \r
526         public ShipStatus GetStatus(int id)\r
527         {\r
528             ShipStatus s;\r
529             if (!_shipInfo.TryGetValue(id, out s))\r
530                 return new ShipStatus();\r
531             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
532             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
533             s.Escaped = _escapedShips.Contains(id);\r
534             int idx;\r
535             s.Fleet = FindFleet(s.Id, out idx);\r
536             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
537             return s;\r
538         }\r
539 \r
540         public void SetItemHolder()\r
541         {\r
542             foreach (var ship in _shipInfo.Values)\r
543             {\r
544                 foreach (var item in ship.Slot)\r
545                     _itemInfo.GetStatus(item.Id).Holder = ship;\r
546                 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
547             }\r
548         }\r
549 \r
550         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
551 \r
552         public bool InMission(int fleet) => _inMission[fleet];\r
553 \r
554         public bool InSortie(int fleet) => _inSortie[fleet];\r
555 \r
556         public int CombinedFleetType => _combinedFleetType;\r
557 \r
558         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
559 \r
560         public ChargeStatus[] ChargeStatuses\r
561             => (from deck in _decks\r
562                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
563                 let others = (from id in deck.Skip(1)\r
564                         select new ChargeStatus(_shipInfo[id]))\r
565                     .Aggregate(\r
566                         (result, next) =>\r
567                                 new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
568                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
569                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
570 \r
571         public int[] GetFighterPower(int fleet)\r
572             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
573                     ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
574                     {\r
575                         if (!slot.Spec.CanAirCombat || onslot == 0)\r
576                             return new[] {0, 0};\r
577                         var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
578                         return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
579                     }))\r
580                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
581 \r
582         public double GetContactTriggerRate(int fleet)\r
583             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
584                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
585                         slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
586 \r
587         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
588             => (from s in ShipList\r
589                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
590                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
591 \r
592 \r
593         public double GetLineOfSights(int fleet, int factor)\r
594         {\r
595             var result = 0.0;\r
596             var emptyBonus = 6;\r
597             foreach (var s in GetShipStatuses(fleet))\r
598             {\r
599                 emptyBonus--;\r
600                 var itemLoS = 0;\r
601                 foreach (var item in s.Slot)\r
602                 {\r
603                     var spec = item.Spec;\r
604                     itemLoS += spec.LoS;\r
605                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
606                 }\r
607                 result += Sqrt(s.LoS - itemLoS);\r
608             }\r
609             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
610         }\r
611 \r
612         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
613 \r
614         public void SetBadlyDamagedShips()\r
615         {\r
616             BadlyDamagedShips =\r
617                 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
618                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
619                     .Select(s => s.Name)\r
620                     .ToArray();\r
621         }\r
622 \r
623         public void ClearBadlyDamagedShips()\r
624         {\r
625             BadlyDamagedShips = new string[0];\r
626         }\r
627 \r
628         public void SetEscapedShips(List<int> ships)\r
629         {\r
630             _escapedShips.AddRange(ships);\r
631         }\r
632 \r
633         public void ClearEscapedShips()\r
634         {\r
635             _escapedShips.Clear();\r
636         }\r
637 \r
638         public bool UseOldEnemyId\r
639         {\r
640             set { _shipMaster.UseOldEnemyId = value; }\r
641         }\r
642     }\r
643 }