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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public struct ChargeStatus\r
23     {\r
24         public int Fuel { get; set; }\r
25         public int Bull { get; set; }\r
26 \r
27         public ChargeStatus(ShipStatus status) : this()\r
28         {\r
29             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
30             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
31         }\r
32 \r
33         public ChargeStatus(int fuel, int bull) : this()\r
34         {\r
35             Fuel = fuel;\r
36             Bull = bull;\r
37         }\r
38 \r
39         private int CalcChargeState(int now, int full)\r
40         {\r
41             if (full == 0 || now == full)\r
42                 return 0;\r
43             var ratio = (double)now / full;\r
44             if (ratio >= 7.0 / 9)\r
45                 return 1;\r
46             if (ratio >= 3.0 / 9)\r
47                 return 2;\r
48             if (ratio > 0)\r
49                 return 3;\r
50             return 4;\r
51         }\r
52     }\r
53 \r
54     public class ShipInfo\r
55     {\r
56         public const int FleetCount = 4;\r
57         public const int MemberCount = 6;\r
58 \r
59         private readonly int[][] _decks = new int[FleetCount][];\r
60         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
61         private readonly ShipMaster _shipMaster = new ShipMaster();\r
62         private readonly ItemInfo _itemInfo;\r
63         private readonly bool[] _inMission = new bool[FleetCount];\r
64         private readonly bool[] _inSortie = new bool[FleetCount];\r
65         private int _hqLevel;\r
66         private readonly List<int> _escapedShips = new List<int>();\r
67         private int _combinedFleetType;\r
68         private ShipStatus[] _battleResult = new ShipStatus[0];\r
69         public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
70         public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
71         public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
72 \r
73         public class ShipStatusPair\r
74         {\r
75             public ShipStatus Assumed { get; set; }\r
76             public ShipStatus Actual { get; set; }\r
77 \r
78             public ShipStatusPair(ShipStatus assumed, ShipStatus actual)\r
79             {\r
80                 Assumed = assumed;\r
81                 Actual = actual;\r
82             }\r
83         }\r
84 \r
85         public ShipInfo(ItemInfo itemInfo)\r
86         {\r
87             _itemInfo = itemInfo;\r
88             for (var fleet = 0; fleet < _decks.Length; fleet++)\r
89                 _decks[fleet] = new int[0];\r
90             ClearShipInfo();\r
91         }\r
92 \r
93         public void InspectMaster(dynamic json)\r
94         {\r
95             _shipMaster.Inspect(json);\r
96         }\r
97 \r
98         public void InspectShip(dynamic json)\r
99         {\r
100             if (json.api_deck_port()) // port\r
101             {\r
102                 ClearShipInfo();\r
103                 for (var i = 0; i < FleetCount; i++)\r
104                     _inSortie[i] = false;\r
105                 InspectDeck(json.api_deck_port);\r
106                 InspectShipData(json.api_ship);\r
107                 InspectBasic(json.api_basic);\r
108                 if (json.api_combined_flag())\r
109                     _combinedFleetType = (int)json.api_combined_flag;\r
110                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
111                 VerifyBattleResult();\r
112             }\r
113             else if (json.api_data()) // ship2\r
114             {\r
115                 ClearShipInfo();\r
116                 InspectDeck(json.api_data_deck);\r
117                 InspectShipData(json.api_data);\r
118                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
119             }\r
120             else if (json.api_ship_data()) // ship3とship_deck\r
121             {\r
122                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
123                 InspectDeck(json.api_deck_data);\r
124                 InspectShipData(json.api_ship_data);\r
125                 VerifyBattleResult();\r
126             }\r
127             else if (json.api_ship()) // getshipとpowerup\r
128             {\r
129                 InspectShipData(new[] {json.api_ship});\r
130             }\r
131         }\r
132 \r
133         public void SaveBattleResult()\r
134         {\r
135             _battleResult = _decks.Where((deck, i) =>\r
136                     _inSortie[i] && !GetStatus(deck[0]).Spec.IsRepairShip)\r
137                 .SelectMany(deck => deck.Select(GetStatus)).ToArray();\r
138         }\r
139 \r
140         private void VerifyBattleResult()\r
141         {\r
142             BattleResultDiff = (from assumed in _battleResult\r
143                 let actual = GetStatus(assumed.Id)\r
144                 where !assumed.Escaped && assumed.NowHp != actual.NowHp\r
145                 select new ShipStatusPair(assumed, actual)).ToArray();\r
146             _battleResult = new ShipStatus[0];\r
147         }\r
148 \r
149         public void SaveBattleStartStatus()\r
150         {\r
151             BattleStartStatus = _decks.Where((deck, i) => _inSortie[i])\r
152                 .SelectMany(deck => deck.Select(id => (ShipStatus)GetStatus(id).Clone())).ToArray();\r
153         }\r
154 \r
155         private void ClearShipInfo()\r
156         {\r
157             _shipInfo.Clear();\r
158             _shipInfo[-1] = new ShipStatus();\r
159         }\r
160 \r
161         public void InspectDeck(dynamic json)\r
162         {\r
163             foreach (var entry in json)\r
164             {\r
165                 var fleet = (int)entry.api_id - 1;\r
166                 _decks[fleet] = (int[])entry.api_ship;\r
167                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
168             }\r
169         }\r
170 \r
171         private void InspectShipData(dynamic json)\r
172         {\r
173             foreach (var entry in json)\r
174             {\r
175                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
176                 {\r
177                     Id = (int)entry.api_id,\r
178                     Spec = _shipMaster[(int)entry.api_ship_id],\r
179                     Level = (int)entry.api_lv,\r
180                     ExpToNext = (int)entry.api_exp[1],\r
181                     MaxHp = (int)entry.api_maxhp,\r
182                     NowHp = (int)entry.api_nowhp,\r
183                     Cond = (int)entry.api_cond,\r
184                     Fuel = (int)entry.api_fuel,\r
185                     Bull = (int)entry.api_bull,\r
186                     OnSlot = (int[])entry.api_onslot,\r
187                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
188                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
189                     NdockTime = (int)entry.api_ndock_time,\r
190                     NdockItem = (int[])entry.api_ndock_item,\r
191                     LoS = (int)entry.api_sakuteki[0],\r
192                     Firepower = (int)entry.api_karyoku[0],\r
193                     Torpedo = (int)entry.api_raisou[0],\r
194                     AntiSubmarine = (int)entry.api_taisen[0],\r
195                     AntiAir = (int)entry.api_taiku[0],\r
196                     Lucky = (int)entry.api_lucky[0],\r
197                     Locked = entry.api_locked() && entry.api_locked == 1\r
198                 };\r
199             }\r
200         }\r
201 \r
202         private void InspectBasic(dynamic json)\r
203         {\r
204             _hqLevel = (int)json.api_level;\r
205         }\r
206 \r
207         public void InspectCharge(dynamic json)\r
208         {\r
209             foreach (var entry in json.api_ship)\r
210             {\r
211                 var status = _shipInfo[(int)entry.api_id];\r
212                 status.Bull = (int)entry.api_bull;\r
213                 status.Fuel = (int)entry.api_fuel;\r
214                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
215             }\r
216         }\r
217 \r
218         public void InspectChange(string request)\r
219         {\r
220             var values = HttpUtility.ParseQueryString(request);\r
221             var fleet = int.Parse(values["api_id"]) - 1;\r
222             var idx = int.Parse(values["api_ship_idx"]);\r
223             var ship = int.Parse(values["api_ship_id"]);\r
224             if (idx == -1)\r
225             {\r
226                 var deck = _decks[fleet];\r
227                 for (var i = 1; i < deck.Length; i++)\r
228                     deck[i] = -1;\r
229                 return;\r
230             }\r
231             if (ship == -1)\r
232             {\r
233                 WithdrowShip(fleet, idx);\r
234                 return;\r
235             }\r
236             var of = FindFleet(ship, out var oi);\r
237             var orig = _decks[fleet][idx];\r
238             _decks[fleet][idx] = ship;\r
239             if (of == -1)\r
240                 return;\r
241             // 入れ替えの場合\r
242             if ((_decks[of][oi] = orig) == -1)\r
243                 WithdrowShip(of, oi);\r
244         }\r
245 \r
246         private int FindFleet(int ship, out int idx)\r
247         {\r
248             for (var f = 0; f < _decks.Length; f++)\r
249             {\r
250                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
251                 if (idx < 0)\r
252                     continue;\r
253                 return f;\r
254             }\r
255             idx = -1;\r
256             return -1;\r
257         }\r
258 \r
259         private void WithdrowShip(int fleet, int idx)\r
260         {\r
261             var deck = _decks[fleet];\r
262             var j = idx;\r
263             for (var i = idx + 1; i < deck.Length; i++)\r
264             {\r
265                 if (deck[i] != -1)\r
266                     deck[j++] = deck[i];\r
267             }\r
268             for (; j < deck.Length; j++)\r
269                 deck[j] = -1;\r
270         }\r
271 \r
272         public void InspectPowerup(string request, dynamic json)\r
273         {\r
274             var values = HttpUtility.ParseQueryString(request);\r
275             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
276             if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
277                 return;\r
278             _itemInfo.NowShips -= ships.Length;\r
279             _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
280             foreach (var id in ships)\r
281                 _shipInfo.Remove(id);\r
282             InspectDeck(json.api_deck);\r
283             InspectShip(json);\r
284         }\r
285 \r
286         public void InspectSlotExchange(string request, dynamic json)\r
287         {\r
288             var values = HttpUtility.ParseQueryString(request);\r
289             var ship = int.Parse(values["api_id"]);\r
290             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
291         }\r
292 \r
293         public void InspectSlotDeprive(dynamic json)\r
294         {\r
295             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
296         }\r
297 \r
298         public void InspectDestroyShip(string request, dynamic json)\r
299         {\r
300             var values = HttpUtility.ParseQueryString(request);\r
301             var ship = int.Parse(values["api_ship_id"]);\r
302             _itemInfo.NowShips--;\r
303             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
304             var of = FindFleet(ship, out var oi);\r
305             if (of != -1)\r
306                 WithdrowShip(of, oi);\r
307             _shipInfo.Remove(ship);\r
308         }\r
309 \r
310         public void InspectCombined(string request)\r
311         {\r
312             var values = HttpUtility.ParseQueryString(request);\r
313             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
314         }\r
315 \r
316         public void InspectMapStart(string request)\r
317         {\r
318             var values = HttpUtility.ParseQueryString(request);\r
319             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
320             if (_combinedFleetType == 0 || fleet > 1)\r
321             {\r
322                 _inSortie[fleet] = true;\r
323             }\r
324             else\r
325             {\r
326                 _inSortie[0] = _inSortie[1] = true;\r
327             }\r
328             SetBadlyDamagedShips();\r
329         }\r
330 \r
331         public void RepairShip(int id)\r
332         {\r
333             var s = _shipInfo[id];\r
334             s.NowHp = s.MaxHp;\r
335             s.Cond = Max(40, s.Cond);\r
336         }\r
337 \r
338         public ShipStatus[] GetShipStatuses(int fleet)\r
339         {\r
340             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
341         }\r
342 \r
343         public int[] GetDeck(int fleet) => _decks[fleet];\r
344 \r
345         public ShipStatus GetStatus(int id)\r
346         {\r
347             if (!_shipInfo.TryGetValue(id, out var s))\r
348                 return new ShipStatus();\r
349             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
350             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
351             s.Escaped = _escapedShips.Contains(id);\r
352             s.Fleet = FindFleet(s.Id, out var idx);\r
353             s.DeckIndex = idx;\r
354             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
355             return s;\r
356         }\r
357 \r
358         public void SetItemHolder()\r
359         {\r
360             foreach (var ship in _shipInfo.Values)\r
361             {\r
362                 foreach (var item in ship.Slot)\r
363                     _itemInfo.GetStatus(item.Id).Holder = ship;\r
364                 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
365             }\r
366         }\r
367 \r
368         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
369 \r
370         public bool InMission(int fleet) => _inMission[fleet];\r
371 \r
372         public bool InSortie(int fleet) => _inSortie[fleet];\r
373 \r
374         public int CombinedFleetType => _combinedFleetType;\r
375 \r
376         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
377 \r
378         public ChargeStatus[] ChargeStatuses\r
379             => (from deck in _decks\r
380                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
381                 let others = (from id in deck.Skip(1)\r
382                         select new ChargeStatus(_shipInfo[id]))\r
383                     .Aggregate(\r
384                         (result, next) =>\r
385                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
386                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
387                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
388 \r
389         public int[] GetFighterPower(int fleet)\r
390             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
391                     ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
392                     {\r
393                         if (!slot.Spec.CanAirCombat || onslot == 0)\r
394                             return new[] {0, 0};\r
395                         var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
396                         return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
397                     }))\r
398                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
399 \r
400         public double GetContactTriggerRate(int fleet)\r
401             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
402                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
403                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
404 \r
405         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
406             => (from s in ShipList\r
407                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
408                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
409 \r
410         public double GetLineOfSights(int fleet, int factor)\r
411         {\r
412             var result = 0.0;\r
413             var emptyBonus = 6;\r
414             foreach (var s in GetShipStatuses(fleet))\r
415             {\r
416                 emptyBonus--;\r
417                 var itemLoS = 0;\r
418                 foreach (var item in s.Slot)\r
419                 {\r
420                     var spec = item.Spec;\r
421                     itemLoS += spec.LoS;\r
422                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
423                 }\r
424                 result += Sqrt(s.LoS - itemLoS);\r
425             }\r
426             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
427         }\r
428 \r
429         public double GetDaihatsuBonus(int fleet)\r
430         {\r
431             var tokudaiBonus = new[,]\r
432             {\r
433                 {0.00, 0.00, 0.00, 0.00, 0.00},\r
434                 {0.02, 0.02, 0.02, 0.02, 0.02},\r
435                 {0.04, 0.04, 0.04, 0.04, 0.04},\r
436                 {0.05, 0.05, 0.052, 0.054, 0.054},\r
437                 {0.054, 0.056, 0.058, 0.059, 0.06}\r
438             };\r
439             var daihatsu = 0;\r
440             var tokudai = 0;\r
441             var bonus = 0.0;\r
442             var level = 0;\r
443             var sum = 0;\r
444             foreach (var ship in GetShipStatuses(fleet))\r
445             {\r
446                 if (ship.Name == "鬼怒改二")\r
447                     bonus += 0.05;\r
448                 foreach (var item in ship.Slot)\r
449                 {\r
450                     switch (item.Spec.Name)\r
451                     {\r
452                         case "大発動艇":\r
453                             level += item.Level;\r
454                             sum++;\r
455                             daihatsu++;\r
456                             bonus += 0.05;\r
457                             break;\r
458                         case "特大発動艇":\r
459                             level += item.Level;\r
460                             sum++;\r
461                             tokudai++;\r
462                             bonus += 0.05;\r
463                             break;\r
464                         case "大発動艇(八九式中戦車&陸戦隊)":\r
465                             level += item.Level;\r
466                             sum++;\r
467                             bonus += 0.02;\r
468                             break;\r
469                         case "特二式内火艇":\r
470                             level += item.Level;\r
471                             sum++;\r
472                             bonus += 0.01;\r
473                             break;\r
474                     }\r
475                 }\r
476             }\r
477             var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
478             bonus = Min(bonus, 0.2);\r
479             return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
480         }\r
481 \r
482         public double GetTransportPoint(int fleet)\r
483         {\r
484             return GetShipStatuses(fleet).Sum(ship => ship.TransportPoint);\r
485         }\r
486 \r
487         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
488 \r
489         public void SetBadlyDamagedShips()\r
490         {\r
491             BadlyDamagedShips =\r
492                 _inSortie.SelectMany((flag, i) => !flag\r
493                         ? new ShipStatus[0]\r
494                         : _combinedFleetType > 0 && i == 1\r
495                             ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
496                             : GetShipStatuses(i))\r
497                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
498                     .Select(s => s.Name)\r
499                     .ToArray();\r
500         }\r
501 \r
502         public void ClearBadlyDamagedShips()\r
503         {\r
504             BadlyDamagedShips = new string[0];\r
505         }\r
506 \r
507         public void SetEscapedShips(List<int> ships)\r
508         {\r
509             _escapedShips.AddRange(ships);\r
510         }\r
511 \r
512         public void ClearEscapedShips()\r
513         {\r
514             _escapedShips.Clear();\r
515         }\r
516 \r
517         public bool UseOldEnemyId\r
518         {\r
519             set => _shipMaster.UseOldEnemyId = value;\r
520         }\r
521 \r
522         public void InjectShips(dynamic battle, dynamic item)\r
523         {\r
524             var deck = (int)battle.api_deck_id - 1;\r
525             InjectShips(deck, (int[])battle.api_f_nowhps, (int[])battle.api_f_maxhps, (int[][])item[0]);\r
526             if (battle.api_f_nowhps_combined())\r
527                 InjectShips(1, (int[])battle.api_f_nowhps_combined, (int[])battle.api_f_maxhps_combined, (int[][])item[1]);\r
528             foreach (var enemy in (int[])battle.api_ship_ke)\r
529                 _shipMaster[enemy] = new ShipSpec {Id = enemy};\r
530             if (battle.api_ship_ke_combined())\r
531             {\r
532                 foreach (var enemy in (int[])battle.api_ship_ke_combined)\r
533                     _shipMaster[enemy] = new ShipSpec {Id = enemy};\r
534             }\r
535         }\r
536 \r
537         private void InjectShips(int deck, int[] nowhps, int[] maxhps, int[][] slots)\r
538         {\r
539             var id = _shipInfo.Keys.Count + 1;\r
540             var ships = nowhps.Zip(maxhps,\r
541                 (now, max) => new ShipStatus {Id = id++, NowHp = now, MaxHp = max}).ToArray();\r
542             _decks[deck] = (from ship in ships select ship.Id).ToArray();\r
543             foreach (var ship in ships)\r
544                 _shipInfo[ship.Id] = ship;\r
545             foreach (var entry in ships.Zip(slots, (ship, slot) =>new {ship, slot}))\r
546             {\r
547                 entry.ship.Slot = _itemInfo.InjectItems(entry.slot.Take(5)).ToArray();\r
548                 if (entry.slot.Length >= 6)\r
549                     entry.ship.SlotEx = _itemInfo.InjectItems(entry.slot.Skip(5)).First();\r
550             }\r
551         }\r
552     }\r
553 }