1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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17 namespace KancolleSniffer
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19 public class ShipMaster
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21 public const int NumSlots = 5;
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22 private readonly Dictionary<int, ShipSpec> _shipSpecs = new Dictionary<int, ShipSpec>();
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24 public bool UseOldEnemyId { get; set; }
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26 public void Inspect(dynamic json)
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28 var dict = new Dictionary<double, string>();
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29 foreach (var entry in json.api_mst_stype)
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30 dict[entry.api_id] = entry.api_name;
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32 foreach (var entry in json.api_mst_ship)
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34 var shipSpec = _shipSpecs[(int)entry.api_id] = new ShipSpec
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36 Id = (int)entry.api_id,
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37 SortNo = entry.api_sortno() ? (int)entry.api_sortno : 0,
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38 Name = ShipName(entry),
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39 FuelMax = entry.api_fuel_max() ? (int)entry.api_fuel_max : 0,
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40 BullMax = entry.api_bull_max() ? (int)entry.api_bull_max : 0,
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41 SlotNum = (int)entry.api_slot_num,
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42 ShipType = (int)entry.api_stype,
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43 ShipTypeName = dict[entry.api_stype]
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45 if (entry.api_afterlv())
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47 shipSpec.Remodel.Level = (int)entry.api_afterlv;
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48 shipSpec.Remodel.After = int.Parse(entry.api_aftershipid);
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50 shipSpec.MaxEq = entry.api_maxeq()
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52 : MissingData.MaxEq.TryGetValue(shipSpec.Id + (UseOldEnemyId ? 1000 : 0), out var maxEq) ? maxEq : null;
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54 _shipSpecs[-1] = new ShipSpec();
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55 SetRemodelBaseAndStep();
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58 // 深海棲艦の名前にelite/flagshipを付ける
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59 private string ShipName(dynamic json)
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61 var name = json.api_name;
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62 var flagship = json.api_yomi;
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63 if ((int)json.api_id <= (UseOldEnemyId ? 500 : 1500) || flagship == "-" || flagship == "")
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65 return name + "(" + flagship + ")";
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68 public ShipSpec this[int id]
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70 get => _shipSpecs[id];
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71 set => _shipSpecs[id] = value;
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74 private void SetRemodelBaseAndStep()
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77 foreach (var spec in _shipSpecs.Values)
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79 if (spec.Remodel.After == 0)
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81 _shipSpecs[spec.Remodel.After].Remodel.Base = 1;
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83 foreach (var spec in _shipSpecs.Values)
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85 if (spec.Remodel.Base != 0)
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88 var hash = new HashSet<int> {spec.Id};
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90 s.Remodel.Base = spec.Id;
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91 while (s.Remodel.After != 0)
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93 s.Remodel.Step = ++step;
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94 if (!hash.Add(s.Remodel.After))
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96 s = _shipSpecs[s.Remodel.After];
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97 s.Remodel.Base = spec.Id;
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103 public class ShipSpec
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105 public int Id { get; set; }
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106 public int SortNo { get; set; }
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107 public string Name { get; set; }
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108 public int FuelMax { get; set; }
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109 public int BullMax { get; set; }
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110 public int SlotNum { get; set; }
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111 public int[] MaxEq { get; set; }
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112 public int ShipType { get; set; }
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113 public string ShipTypeName { get; set; }
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114 public RemodelInfo Remodel { get; } = new RemodelInfo();
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116 public class RemodelInfo
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118 public int Level { get; set; }
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119 public int After { get; set; }
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120 public int Base { get; set; } // 艦隊晒しページ用
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121 public int Step { get; set; } // 同上
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128 MaxEq = new int[0];
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131 public double RepairWeight
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165 public double TransportPoint
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174 return Id == 487 ? 10.0 : 2.0; // 鬼怒改二は大発分を加算
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195 public bool IsSubmarine => ShipType == 13 || ShipType == 14;
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197 public bool IsAircraftCarrier => ShipType == 7 || ShipType == 11 || ShipType == 18;
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199 public bool IsAntiSubmarine
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222 public bool IsRepairShip => ShipType == 19;
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