1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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18 using ExpressionToCodeLib;
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19 using KancolleSniffer.Model;
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20 using Microsoft.VisualStudio.TestTools.UnitTesting;
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22 namespace KancolleSniffer.Test
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25 public class QuestCountTest
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28 public void AdjustCount()
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30 var count = new QuestCount
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32 Spec = new QuestSpec {Max = 7},
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35 count.AdjustCount(0);
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36 Assert.AreEqual(3, count.Now);
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37 count.AdjustCount(50);
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38 Assert.AreEqual(4, count.Now);
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39 count.AdjustCount(80);
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40 Assert.AreEqual(6, count.Now);
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41 count.AdjustCount(100);
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42 Assert.AreEqual(7, count.Now);
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44 count.AdjustCount(100);
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45 Assert.AreEqual(14, count.Now);
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46 count.AdjustCount(80);
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47 Assert.AreEqual(6, count.Now);
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48 count.AdjustCount(50);
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49 Assert.AreEqual(5, count.Now);
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50 count.AdjustCount(0);
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51 Assert.AreEqual(3, count.Now);
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55 public void AdjustCountWithShift()
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57 var count = new QuestCount
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59 Spec = new QuestSpec {Max = 7, Shift = 1},
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62 count.AdjustCount(0);
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63 Assert.AreEqual(2, count.Now);
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64 count.AdjustCount(50);
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65 Assert.AreEqual(3, count.Now);
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66 count.AdjustCount(80);
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67 Assert.AreEqual(6, count.Now);
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68 count.AdjustCount(100);
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69 Assert.AreEqual(7, count.Now);
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71 count.AdjustCount(100);
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72 Assert.AreEqual(14, count.Now);
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73 count.AdjustCount(80);
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74 Assert.AreEqual(6, count.Now);
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75 count.AdjustCount(50);
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76 Assert.AreEqual(5, count.Now);
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77 count.AdjustCount(0);
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78 Assert.AreEqual(2, count.Now);
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82 public void AdjustCountMax3WithShift2()
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84 var count = new QuestCount
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86 Spec = new QuestSpec {Max = 3, Shift = 2},
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89 count.AdjustCount(0);
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90 Assert.AreEqual(0, count.Now);
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91 count.AdjustCount(50);
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92 Assert.AreEqual(1, count.Now);
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93 count.AdjustCount(80);
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94 Assert.AreEqual(2, count.Now);
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95 count.AdjustCount(100);
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96 Assert.AreEqual(3, count.Now);
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98 count.AdjustCount(100);
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99 Assert.AreEqual(4, count.Now);
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100 count.AdjustCount(80);
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101 Assert.AreEqual(2, count.Now);
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102 count.AdjustCount(50);
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103 Assert.AreEqual(1, count.Now);
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104 count.AdjustCount(0);
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105 Assert.AreEqual(0, count.Now);
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109 public void AdjustCount80Percent()
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111 var count = new QuestCount
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113 Spec = new QuestSpec()
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115 for (var shift = 0; shift <= 1; shift++)
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117 for (var max = 2; max <= 6; max++)
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119 count.Spec.Max = max;
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120 count.Spec.Shift = shift;
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122 count.AdjustCount(80);
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123 Assert.AreEqual(count.Spec.Max - 1, count.Now);
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129 public void AdjustCountNowArray()
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131 var count = new QuestCount
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133 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
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134 NowArray = new[] {1, 2, 3, 4}
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136 count.AdjustCount(50);
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137 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
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138 count.AdjustCount(100);
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139 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
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140 count.NowArray = new[] {38, 12, 19, 12};
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141 count.AdjustCount(100);
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142 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
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149 public void ToStringTest()
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151 var status = new Status
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153 QuestCountList = new[]
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155 new QuestCount {Id = 211, Now = 2},
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156 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
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157 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
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158 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
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159 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
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160 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
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161 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
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162 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
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163 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
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164 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
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165 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
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166 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
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167 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},
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168 new QuestCount {Id = 226, Now = 2},
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169 new QuestCount {Id = 436, NowArray = new[] {1, 0, 1, 1, 1}},
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170 new QuestCount {Id = 437, NowArray = new[] {1, 0, 1, 1}},
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171 new QuestCount {Id = 438, NowArray = new[] {1, 0, 1, 1}},
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172 new QuestCount {Id = 439, NowArray = new[] {1, 0, 1, 1}},
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173 new QuestCount {Id = 440, NowArray = new[] {1, 0, 1, 1, 1}}
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176 var countList = new QuestCountList();
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177 countList.SetMissionNames(new JsonObject(new[]
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179 new {api_id = 1, api_name = "練習航海"},
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180 new {api_id = 2, api_name = "長距離練習航海"},
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181 new {api_id = 3, api_name = "警備任務"},
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182 new {api_id = 4, api_name = "対潜警戒任務"},
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183 new {api_id = 5, api_name = "海上護衛任務"},
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184 new {api_id = 9, api_name = "タンカー護衛任務"},
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185 new {api_id = 10, api_name = "強行偵察任務"},
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186 new {api_id = 11, api_name = "ボーキサイト輸送任務"},
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187 new {api_id = 40, api_name = "水上機前線輸送"},
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188 new {api_id = 41, api_name = "ブルネイ泊地沖哨戒"},
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189 new {api_id = 46, api_name = "南西海域戦闘哨戒"},
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190 new {api_id = 100, api_name = "兵站強化任務"},
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191 new {api_id = 101, api_name = "海峡警備行動"},
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192 new {api_id = 102, api_name = "長時間対潜警戒"},
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193 new {api_id = 104, api_name = "小笠原沖哨戒線"},
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194 new {api_id = 105, api_name = "小笠原沖戦闘哨戒"},
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195 new {api_id = 110, api_name = "南西方面航空偵察作戦"},
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196 new {api_id = 114, api_name = "南西諸島捜索撃滅戦"},
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197 new {api_id = 142, api_name = "強行鼠輸送作戦"}
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199 new QuestInfo(countList).LoadState(status);
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200 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
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201 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
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202 var z = status.QuestCountList[2];
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203 Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());
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204 Assert.AreEqual("2-4:2 6-1:1 6-3:1 6-4:1", z.ToToolTip());
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205 z.NowArray = new[] {0, 0, 0, 0};
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206 Assert.AreEqual("2-4:0 6-1:0 6-3:0 6-4:0", z.ToToolTip());
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207 var q426 = status.QuestCountList[3];
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208 Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());
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209 Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強行偵察任務1", q426.ToToolTip());
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210 var q428 = status.QuestCountList[4];
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211 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
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212 q428.NowArray = new[] {0, 1, 0};
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213 Assert.AreEqual("対潜警戒任務0 海峡警備行動1 長時間対潜警戒0", q428.ToToolTip());
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214 var q873 = status.QuestCountList[5];
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215 Assert.AreEqual("1\u200a1\u200a1", q873.ToString());
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216 Assert.AreEqual("3-1:1 3-2:1 3-3:1", q873.ToToolTip());
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217 var q888 = status.QuestCountList[6];
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218 Assert.AreEqual("1\u200a1\u200a1", q888.ToString());
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219 Assert.AreEqual("5-1:1 5-3:1 5-4:1", q888.ToToolTip());
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220 var q688 = status.QuestCountList[7];
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221 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
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222 var q893 = status.QuestCountList[8];
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223 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
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224 var q894 = status.QuestCountList[9];
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225 Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());
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226 Assert.AreEqual("1-3:1 1-4:1 2-1:1 2-2:1 2-3:1", q894.ToToolTip());
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227 var q280 = status.QuestCountList[10];
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228 Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());
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229 Assert.AreEqual("1-2:1 1-3:1 1-4:1 2-1:1", q280.ToToolTip());
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230 var q872 = status.QuestCountList.First(q => q.Id == 872);
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231 Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());
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232 Assert.AreEqual("7-2M:1 5-5:1 6-2:1 6-5:1", q872.ToToolTip());
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233 var q284 = status.QuestCountList.First(q => q.Id == 284);
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234 Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());
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235 Assert.AreEqual("1-4:1 2-1:1 2-2:1 2-3:1", q284.ToToolTip());
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236 var q226 = status.QuestCountList.First(q => q.Id == 226);
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237 Assert.AreEqual("2/5", q226.ToString());
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238 Assert.AreEqual("", q226.ToToolTip());
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239 var q436 = status.QuestCountList.First(q => q.Id == 436);
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240 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q436.ToString());
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241 Assert.AreEqual("練習航海1 長距離練習航海0 警備任務1 対潜警戒任務1 強行偵察任務1", q436.ToToolTip());
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242 var q437 = status.QuestCountList.First(q => q.Id == 437);
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243 Assert.AreEqual("1\u200a0\u200a1\u200a1", q437.ToString());
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244 Assert.AreEqual("対潜警戒任務1 小笠原沖哨戒線0 小笠原沖戦闘哨戒1 南西方面航空偵察作戦1", q437.ToToolTip());
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245 var q438 = status.QuestCountList.First(q => q.Id == 438);
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246 Assert.AreEqual("1\u200a0\u200a1\u200a1", q438.ToString());
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247 Assert.AreEqual("対潜警戒任務1 兵站強化任務0 タンカー護衛任務1 南西諸島捜索撃滅戦1", q438.ToToolTip());
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248 var q439 = status.QuestCountList.First(q => q.Id == 439);
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249 Assert.AreEqual("1\u200a0\u200a1\u200a1", q439.ToString());
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250 Assert.AreEqual("海上護衛任務1 兵站強化任務0 ボーキサイト輸送任務1 南西方面航空偵察作戦1", q439.ToToolTip());
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251 var q440 = status.QuestCountList.First(q => q.Id == 440);
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252 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q440.ToString());
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253 Assert.AreEqual("海上護衛任務1 ブルネイ泊地沖哨戒0 南西海域戦闘哨戒1 水上機前線輸送1 強行鼠輸送作戦1", q440.ToToolTip());
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258 public class QuestCounterTest
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260 private JsonObject Js(object obj) => new JsonObject(obj);
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262 private object CreateQuestList(int[] ids) => Js(new
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265 ids.Select(id => new
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268 api_category = id / 100,
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273 api_get_material = new int[0],
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274 api_progress_flag = 0
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278 private QuestCount InjectQuest(int id)
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280 InjectQuestList(new[] {id});
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281 return _questInfo.Quests[0].Count;
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284 private void InjectQuestList(int[] ids)
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286 _questInfo.InspectQuestList("api_tab_id=0", CreateQuestList(ids));
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289 private void InjectMapStart(int map, int eventId)
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291 _questCounter.InspectMapStart(CreateMap(map, eventId));
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294 private void InjectMapNext(int map, int eventId)
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296 _questCounter.InspectMapNext(CreateMap(map, eventId));
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299 private object CreateMap(int map, int eventId)
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303 api_maparea_id = map / 10,
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304 api_mapinfo_no = map % 10,
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305 api_event_id = eventId
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309 private void InjectBattleResult(string result)
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311 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
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314 private void InjectPracticeResult(string result)
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316 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
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319 private ShipStatus[] ShipStatusList(params int[] shipTypes)
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321 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
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324 private ShipStatus ShipStatus(int shipType, int specId = 0)
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326 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
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329 private ShipStatus ShipStatus(int shipType, int shipClass, int specId)
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331 return new ShipStatus
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332 {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
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335 private ShipStatus ShipStatus(string name)
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337 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Name = name}};
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341 private BattleInfo _battleInfo;
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342 private ItemInfo _itemInfo;
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343 private QuestInfo _questInfo;
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344 private QuestCounter _questCounter;
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347 public void Initialize()
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349 _battleInfo = new BattleInfo(null, null, null);
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350 _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());
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351 _questInfo = new QuestInfo(new QuestCountList(), () => new DateTime(2015, 1, 1));
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352 _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);
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357 /// 210: 敵艦隊を10回邀撃せよ!
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359 /// 216: 敵艦隊主力を撃滅せよ!
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362 public void BattleResult_201_216_210_214()
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364 InjectQuestList(new[] {201, 216, 210, 214});
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366 InjectMapStart(11, 4);
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367 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
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369 Assert.AreEqual(214, counts[2].Id);
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370 Assert.AreEqual(1, counts[2].NowArray[0]);
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371 InjectBattleResult("S");
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373 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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375 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
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376 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
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378 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
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380 InjectMapNext(11, 5);
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382 InjectBattleResult("B");
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383 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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385 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
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386 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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389 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
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390 InjectBattleResult("C");
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391 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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393 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
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394 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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396 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
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399 InjectMapNext(16,8);
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400 Assert.AreEqual(2, counts[0].Now);
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404 /// 211: 敵空母を3隻撃沈せよ!
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407 /// 218: 敵補給艦を3隻撃沈せよ!
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410 public void BattleResult_211_212_213_218_220_221()
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412 InjectQuestList(new[] {211, 212, 213, 218, 220, 221});
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414 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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416 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
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417 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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418 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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419 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
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420 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
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421 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
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422 }, new ShipStatus[0]);
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423 InjectBattleResult("A");
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425 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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426 .SequenceEqual(new[]
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428 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
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429 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
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435 /// 230: 敵潜水艦を制圧せよ!
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438 public void BattleResult_228_230()
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440 InjectQuestList(new[] {228, 230});
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442 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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444 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
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445 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
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446 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
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447 }, new ShipStatus[0]);
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448 InjectBattleResult("S");
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450 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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451 .SequenceEqual(new[]
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453 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
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458 /// 226: 南西諸島海域の制海権を握れ!
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461 public void BattleResult_226()
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463 var count = InjectQuest(226);
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465 InjectMapStart(21, 4);
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466 InjectBattleResult("S");
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467 Assert.AreEqual(0, count.Now);
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469 InjectMapNext(21, 5);
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470 InjectBattleResult("S");
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471 Assert.AreEqual(1, count.Now);
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472 InjectBattleResult("B");
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473 Assert.AreEqual(2, count.Now);
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477 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
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480 public void BattleResult_243()
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482 var count = InjectQuest(243);
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484 InjectMapNext(52, 4);
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485 InjectBattleResult("S");
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486 Assert.AreEqual(0, count.Now);
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488 InjectMapNext(52, 5);
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489 InjectBattleResult("A");
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490 Assert.AreEqual(0, count.Now);
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491 InjectBattleResult("S");
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492 Assert.AreEqual(1, count.Now);
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496 /// 249: 「第五戦隊」出撃せよ!
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499 public void BattleResult_249()
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501 var count = InjectQuest(249);
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503 _battleInfo.InjectResultStatus(new[]
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505 ShipStatus("妙高改二"), ShipStatus("那智改二"), ShipStatus("羽黒改二"),
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506 ShipStatus("足柄改二"), ShipStatus("筑摩改二"), ShipStatus("利根改二")
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507 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
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509 InjectMapNext(25, 4);
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510 InjectBattleResult("S");
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511 Assert.AreEqual(0, count.Now);
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513 InjectMapNext(25, 5);
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514 InjectBattleResult("A");
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515 Assert.AreEqual(0, count.Now);
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516 InjectBattleResult("S");
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517 Assert.AreEqual(1, count.Now);
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519 _battleInfo.Result.Friend.Main[3].NowHp = 0;
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520 InjectBattleResult("S");
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521 Assert.AreEqual(2, count.Now, "足柄改二轟沈");
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523 _battleInfo.Result.Friend.Main[1].NowHp = 0;
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524 InjectBattleResult("S");
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525 Assert.AreEqual(2, count.Now, "那智改二轟沈");
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529 /// 257: 「水雷戦隊」南西へ!
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532 public void BattleResult_257()
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534 var count = InjectQuest(257);
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536 _battleInfo.InjectResultStatus(
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537 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
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538 new ShipStatus[0], new ShipStatus[0]);
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540 InjectMapNext(14, 4);
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541 InjectBattleResult("S");
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542 Assert.AreEqual(0, count.Now);
\r
544 InjectMapNext(14, 5);
\r
545 InjectBattleResult("A");
\r
546 Assert.AreEqual(0, count.Now);
\r
547 InjectBattleResult("S");
\r
548 Assert.AreEqual(1, count.Now);
\r
549 _questInfo.Quests[0].Count.Now = 0;
\r
551 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
552 InjectBattleResult("S");
\r
553 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
554 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
556 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
557 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
\r
558 InjectBattleResult("S");
\r
559 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
\r
560 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
562 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
563 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
564 InjectBattleResult("S");
\r
565 Assert.AreEqual(0, count.Now, "軽巡が4隻");
\r
567 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
568 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
\r
569 InjectBattleResult("S");
\r
570 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
\r
574 /// 257: 「水上打撃部隊」南方へ!
\r
577 public void BattleResult_259()
\r
579 var count = InjectQuest(259);
\r
583 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
\r
584 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
\r
586 _battleInfo.InjectResultStatus(
\r
587 org.ToArray(), new ShipStatus[0],
\r
588 new ShipStatus[0], new ShipStatus[0]);
\r
590 InjectMapNext(51, 4);
\r
591 InjectBattleResult("S");
\r
592 Assert.AreEqual(0, count.Now);
\r
594 InjectMapNext(51, 5);
\r
595 InjectBattleResult("A");
\r
596 Assert.AreEqual(0, count.Now);
\r
597 InjectBattleResult("S");
\r
598 Assert.AreEqual(1, count.Now);
\r
599 _questInfo.Quests[0].Count.Now = 0;
\r
601 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
602 InjectBattleResult("S");
\r
603 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
604 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
606 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
\r
607 InjectBattleResult("S");
\r
608 Assert.AreEqual(0, count.Now, "戦艦4隻");
\r
609 _battleInfo.Result.Friend.Main[4] = org[4];
\r
611 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
\r
612 InjectBattleResult("S");
\r
613 Assert.AreEqual(0, count.Now, "軽巡なし");
\r
614 _battleInfo.Result.Friend.Main[0] = org[0];
\r
616 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
\r
617 InjectBattleResult("S");
\r
618 Assert.AreEqual(1, count.Now, "伊勢改二");
\r
622 /// 264: 「空母機動部隊」西へ!
\r
625 public void BattleResult_264()
\r
627 var count = InjectQuest(264);
\r
629 _battleInfo.InjectResultStatus(
\r
630 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
\r
631 new ShipStatus[0], new ShipStatus[0]);
\r
633 InjectMapNext(42, 4);
\r
634 InjectBattleResult("S");
\r
635 Assert.AreEqual(0, count.Now);
\r
637 InjectMapNext(42, 5);
\r
638 InjectBattleResult("A");
\r
639 Assert.AreEqual(0, count.Now);
\r
640 InjectBattleResult("S");
\r
641 Assert.AreEqual(1, count.Now);
\r
643 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
644 InjectBattleResult("S");
\r
645 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
649 /// 266: 「水上反撃部隊」突入せよ!
\r
652 public void BattleResult_266()
\r
654 var count = InjectQuest(266);
\r
656 _battleInfo.InjectResultStatus(
\r
657 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
\r
658 new ShipStatus[0], new ShipStatus[0]);
\r
660 InjectMapNext(25, 4);
\r
661 InjectBattleResult("S");
\r
662 Assert.AreEqual(0, count.Now);
\r
664 InjectMapNext(25, 5);
\r
665 InjectBattleResult("A");
\r
666 Assert.AreEqual(0, count.Now);
\r
667 InjectBattleResult("S");
\r
668 Assert.AreEqual(1, count.Now);
\r
670 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
671 InjectBattleResult("S");
\r
672 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
673 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
675 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
676 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
\r
677 InjectBattleResult("S");
\r
678 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
\r
679 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
680 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
682 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
683 InjectBattleResult("S");
\r
684 Assert.AreEqual(1, count.Now, "軽巡が2隻");
\r
688 /// 280: 兵站線確保!海上警備を強化実施せよ!
\r
691 public void BattleResult_280()
\r
693 var count = InjectQuest(280);
\r
695 _battleInfo.InjectResultStatus(
\r
696 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
697 new ShipStatus[0], new ShipStatus[0]);
\r
699 InjectMapNext(12, 4);
\r
700 InjectBattleResult("S");
\r
701 InjectMapNext(12, 5);
\r
702 InjectBattleResult("A");
\r
703 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
705 InjectBattleResult("S");
\r
706 InjectMapNext(13, 5);
\r
707 InjectBattleResult("S");
\r
708 InjectMapNext(14, 5);
\r
709 InjectBattleResult("S");
\r
710 InjectMapNext(21, 5);
\r
711 InjectBattleResult("S");
\r
712 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
714 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
715 InjectBattleResult("S");
\r
716 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
718 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
719 InjectBattleResult("S");
\r
720 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
722 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
723 InjectBattleResult("S");
\r
724 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
726 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
727 InjectBattleResult("S");
\r
728 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
730 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
731 InjectBattleResult("S");
\r
732 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
736 /// 284: 南西諸島方面「海上警備行動」発令!
\r
739 public void BattleResult_284()
\r
741 var count = InjectQuest(284);
\r
743 _battleInfo.InjectResultStatus(
\r
744 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
745 new ShipStatus[0], new ShipStatus[0]);
\r
747 InjectMapNext(14, 4);
\r
748 InjectBattleResult("S");
\r
749 InjectMapNext(14, 5);
\r
750 InjectBattleResult("A");
\r
751 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
753 InjectBattleResult("S");
\r
754 InjectMapNext(21, 5);
\r
755 InjectBattleResult("S");
\r
756 InjectMapNext(22, 5);
\r
757 InjectBattleResult("S");
\r
758 InjectMapNext(23, 5);
\r
759 InjectBattleResult("S");
\r
760 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
767 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
770 public void BattleResult_822_854()
\r
772 InjectQuestList(new[] {822, 854});
\r
773 var c822 = _questInfo.Quests[0].Count;
\r
774 var c854 = _questInfo.Quests[1].Count;
\r
776 InjectMapNext(24, 4);
\r
777 InjectBattleResult("S");
\r
779 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
780 Assert.AreEqual(0, c822.Now);
\r
782 InjectMapNext(24, 5);
\r
783 InjectBattleResult("A");
\r
784 InjectMapNext(61, 5);
\r
785 InjectBattleResult("A");
\r
786 InjectMapNext(63, 5);
\r
787 InjectBattleResult("A");
\r
788 InjectMapNext(64, 5);
\r
789 InjectBattleResult("S");
\r
790 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
791 Assert.AreEqual(0, c822.Now);
\r
792 InjectMapNext(24, 5);
\r
793 InjectBattleResult("S");
\r
794 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
795 Assert.AreEqual(1, c822.Now);
\r
799 /// 845: 発令!「西方海域作戦」
\r
802 public void BattleResult_845()
\r
804 var count = InjectQuest(845);
\r
806 InjectMapNext(41, 4);
\r
807 InjectBattleResult("S");
\r
808 InjectMapNext(41, 5);
\r
809 InjectBattleResult("A");
\r
810 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
812 InjectMapNext(41, 5);
\r
813 InjectBattleResult("S");
\r
814 InjectMapNext(42, 5);
\r
815 InjectBattleResult("S");
\r
816 InjectMapNext(43, 5);
\r
817 InjectBattleResult("S");
\r
818 InjectMapNext(44, 5);
\r
819 InjectBattleResult("S");
\r
820 InjectMapNext(45, 5);
\r
821 InjectBattleResult("S");
\r
822 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
826 /// 861: 強行輸送艦隊、抜錨!
\r
829 public void MapNext_861()
\r
831 var count = InjectQuest(861);
\r
833 _battleInfo.InjectResultStatus(
\r
834 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
835 new ShipStatus[0], new ShipStatus[0]);
\r
837 InjectMapNext(16, 4);
\r
838 Assert.AreEqual(0, count.Now);
\r
840 InjectMapNext(16, 8);
\r
841 Assert.AreEqual(1, count.Now);
\r
843 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
844 InjectMapNext(16, 8);
\r
845 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
846 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
848 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
849 InjectMapNext(16, 8);
\r
850 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
854 /// 862: 前線の航空偵察を実施せよ!
\r
857 public void BattleResult_862()
\r
859 var count = InjectQuest(862);
\r
861 _battleInfo.InjectResultStatus(
\r
862 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
863 new ShipStatus[0], new ShipStatus[0]);
\r
865 InjectMapNext(63, 4);
\r
866 InjectBattleResult("A");
\r
867 Assert.AreEqual(0, count.Now);
\r
869 InjectMapNext(63, 5);
\r
870 InjectBattleResult("B");
\r
871 Assert.AreEqual(0, count.Now);
\r
872 InjectBattleResult("A");
\r
873 Assert.AreEqual(1, count.Now);
\r
875 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
876 InjectBattleResult("A");
\r
877 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
878 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
880 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
881 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
882 InjectBattleResult("A");
\r
883 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
887 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
890 public void BattleResult_872()
\r
892 var count = InjectQuest(872);
\r
894 InjectMapNext(55, 4);
\r
895 InjectBattleResult("A");
\r
896 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
897 InjectBattleResult("S");
\r
898 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
899 InjectMapNext(55, 5);
\r
900 InjectBattleResult("S");
\r
901 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
903 InjectMapNext(62, 5);
\r
904 InjectBattleResult("S");
\r
905 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
906 InjectMapNext(65, 5);
\r
907 InjectBattleResult("S");
\r
908 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
909 _questCounter.InspectMapNext(Js(new
\r
911 api_maparea_id = 7,
\r
912 api_mapinfo_no = 2,
\r
916 InjectBattleResult("S");
\r
917 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
921 /// 873: 北方海域警備を実施せよ!
\r
924 public void BattleResult_873()
\r
926 var count = InjectQuest(873);
\r
928 _battleInfo.InjectResultStatus(
\r
929 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
930 new ShipStatus[0], new ShipStatus[0]);
\r
932 InjectMapNext(31, 4);
\r
933 InjectBattleResult("A");
\r
934 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
936 InjectMapNext(31, 5);
\r
937 InjectBattleResult("B");
\r
938 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
939 InjectBattleResult("A");
\r
940 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
942 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
943 InjectBattleResult("A");
\r
944 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
945 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
947 InjectMapNext(32, 5);
\r
948 InjectBattleResult("A");
\r
949 InjectMapNext(33, 5);
\r
950 InjectBattleResult("A");
\r
951 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
955 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
958 public void BattleResult_875()
\r
960 var count = InjectQuest(875);
\r
962 _battleInfo.InjectResultStatus(new[]
\r
964 ShipStatus("長波改二"), ShipStatus("Iowa改"), ShipStatus("Saratoga Mk.II"),
\r
965 ShipStatus("瑞鶴改二甲"), ShipStatus("望月改"), ShipStatus("朝霜改")
\r
966 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
968 InjectMapNext(54, 4);
\r
969 InjectBattleResult("S");
\r
970 Assert.AreEqual(0, count.Now);
\r
972 InjectMapNext(54, 5);
\r
973 InjectBattleResult("A");
\r
974 Assert.AreEqual(0, count.Now);
\r
975 InjectBattleResult("S");
\r
976 Assert.AreEqual(1, count.Now);
\r
978 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
979 InjectBattleResult("S");
\r
980 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
981 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
983 _battleInfo.Result.Friend.Main[0] = ShipStatus("高波改");
\r
984 InjectBattleResult("S");
\r
985 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
986 _battleInfo.Result.Friend.Main[0] = ShipStatus("長波改二");
\r
988 _battleInfo.Result.Friend.Main[5] = ShipStatus("高波改");
\r
989 InjectBattleResult("S");
\r
990 Assert.AreEqual(2, count.Now, "高波改");
\r
991 _battleInfo.Result.Friend.Main[5] = ShipStatus("沖波改");
\r
992 InjectBattleResult("S");
\r
993 Assert.AreEqual(3, count.Now, "沖波改");
\r
994 _battleInfo.Result.Friend.Main[5] = ShipStatus("朝霜改二");
\r
995 InjectBattleResult("S");
\r
996 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
1000 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
1003 public void BattleResult_888()
\r
1005 var count = InjectQuest(888);
\r
1007 _battleInfo.InjectResultStatus(new[]
\r
1009 ShipStatus("鳥海改二"), ShipStatus("青葉改"), ShipStatus("衣笠改二"),
\r
1010 ShipStatus("加古改二"), ShipStatus("夕立改二"), ShipStatus("綾波改二")
\r
1011 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1013 InjectMapNext(51, 4);
\r
1014 InjectBattleResult("S");
\r
1015 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1017 InjectMapNext(51, 5);
\r
1018 InjectBattleResult("A");
\r
1019 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1020 InjectBattleResult("S");
\r
1021 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
1022 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
1023 InjectBattleResult("S");
\r
1024 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
1025 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
1027 _battleInfo.Result.Friend.Main[0] = ShipStatus("妙高改二");
\r
1028 InjectBattleResult("S");
\r
1029 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
1031 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改二特");
\r
1032 InjectMapNext(53, 5);
\r
1033 InjectBattleResult("S");
\r
1034 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
1036 _battleInfo.Result.Friend.Main[0] = ShipStatus("天龍改二");
\r
1037 _battleInfo.Result.Friend.Main[1] = ShipStatus("古鷹改二");
\r
1038 InjectMapNext(54, 5);
\r
1039 InjectBattleResult("S");
\r
1040 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1044 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
1047 public void BattleResult_893()
\r
1049 var count = InjectQuest(893);
\r
1051 InjectMapNext(15, 4);
\r
1052 InjectBattleResult("S");
\r
1053 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
1055 InjectMapNext(15, 5);
\r
1056 InjectBattleResult("A");
\r
1057 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1058 InjectBattleResult("S");
\r
1059 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
1061 InjectMapNext(71, 5);
\r
1062 InjectBattleResult("S");
\r
1063 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
1065 _questCounter.InspectMapNext(Js(new
\r
1067 api_maparea_id = 7,
\r
1068 api_mapinfo_no = 2,
\r
1072 InjectBattleResult("S");
\r
1073 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
1075 _questCounter.InspectMapNext(Js(new
\r
1077 api_maparea_id = 7,
\r
1078 api_mapinfo_no = 2,
\r
1082 InjectBattleResult("S");
\r
1083 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
1087 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
1090 public void BattleResult_894()
\r
1092 var count = InjectQuest(894);
\r
1093 _battleInfo.InjectResultStatus(
\r
1094 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
1095 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1097 InjectMapNext(13, 5);
\r
1098 InjectBattleResult("S");
\r
1099 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1101 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1102 InjectBattleResult("A");
\r
1103 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1105 InjectBattleResult("S");
\r
1106 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1108 InjectMapNext(14, 4);
\r
1109 InjectBattleResult("S");
\r
1110 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1112 InjectMapNext(14, 5);
\r
1113 InjectBattleResult("S");
\r
1114 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1116 InjectMapNext(21, 5);
\r
1117 InjectBattleResult("S");
\r
1118 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1120 InjectMapNext(22, 5);
\r
1121 InjectBattleResult("S");
\r
1122 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1124 InjectMapNext(23, 5);
\r
1125 InjectBattleResult("S");
\r
1126 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1133 public void BattleResult_903()
\r
1135 var count = InjectQuest(903);
\r
1136 _battleInfo.InjectResultStatus(new[] {ShipStatus("夕張改二"), ShipStatus("睦月"), ShipStatus("綾波")},
\r
1137 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1139 InjectMapNext(51, 5);
\r
1140 InjectBattleResult("S");
\r
1141 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "六水戦駆逐が1隻");
\r
1143 _battleInfo.Result.Friend.Main[2] = ShipStatus("如月");
\r
1144 InjectBattleResult("A");
\r
1145 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1147 InjectBattleResult("S");
\r
1148 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "5-1");
\r
1150 InjectMapNext(54, 4);
\r
1151 InjectBattleResult("S");
\r
1152 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1154 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改");
\r
1155 InjectBattleResult("S");
\r
1156 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改");
\r
1158 _battleInfo.Result.Friend.Main = new[] {ShipStatus("睦月"), ShipStatus("如月"), ShipStatus("夕張改二")};
\r
1159 InjectMapNext(54, 5);
\r
1160 InjectBattleResult("S");
\r
1161 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改二ではない");
\r
1163 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("弥生"), ShipStatus("卯月")};
\r
1164 InjectMapNext(54, 5);
\r
1165 InjectBattleResult("S");
\r
1166 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "5-4");
\r
1168 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("菊月"), ShipStatus("望月")};
\r
1169 InjectMapNext(64, 5);
\r
1170 InjectBattleResult("S");
\r
1171 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "6-4");
\r
1173 InjectMapNext(65, 5);
\r
1174 InjectBattleResult("S");
\r
1175 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "6-5");
\r
1177 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改")};
\r
1178 InjectBattleResult("S");
\r
1179 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "由良改");
\r
1181 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改二")};
\r
1182 InjectBattleResult("S");
\r
1183 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}), "由良改二");
\r
1187 /// 904: 精鋭「十九駆」、躍り出る!
\r
1190 public void BattleResult_904()
\r
1192 var count = InjectQuest(904);
\r
1193 _battleInfo.InjectResultStatus(
\r
1194 new[] {ShipStatus("綾波改二"), ShipStatus("敷波")},
\r
1195 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1197 InjectMapNext(25, 5);
\r
1198 InjectBattleResult("S");
\r
1199 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "敷波はカウントしない");
\r
1201 _battleInfo.Result.Friend.Main[1] = ShipStatus("敷波改二");
\r
1202 InjectBattleResult("A");
\r
1203 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1205 InjectBattleResult("S");
\r
1206 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "2-5");
\r
1208 InjectMapNext(34, 4);
\r
1209 InjectBattleResult("S");
\r
1210 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1212 InjectMapNext(34, 5);
\r
1213 InjectBattleResult("S");
\r
1214 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "3-4");
\r
1216 InjectMapNext(45, 5);
\r
1217 InjectBattleResult("S");
\r
1218 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-5");
\r
1220 InjectMapNext(53, 5);
\r
1221 InjectBattleResult("S");
\r
1222 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "5-3");
\r
1226 /// 905: 「海防艦」、海を護る!
\r
1229 public void BattleResult_905()
\r
1231 var count = InjectQuest(905);
\r
1232 _battleInfo.InjectResultStatus(
\r
1233 ShipStatusList(1, 1, 1, 2, 2, 2),
\r
1234 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1236 InjectMapNext(11, 5);
\r
1237 InjectBattleResult("A");
\r
1238 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "6隻はカウントしない");
\r
1240 _battleInfo.Result.Friend.Main[5] = new ShipStatus();
\r
1241 InjectBattleResult("B");
\r
1242 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1244 InjectBattleResult("A");
\r
1245 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-1");
\r
1247 InjectMapNext(12, 4);
\r
1248 InjectBattleResult("A");
\r
1249 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1251 InjectMapNext(12, 5);
\r
1252 InjectBattleResult("A");
\r
1253 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-2");
\r
1255 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1256 InjectMapNext(13, 5);
\r
1257 InjectBattleResult("A");
\r
1258 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "海防艦2隻はカウントしない");
\r
1260 _battleInfo.Result.Friend.Main[0] = ShipStatus(1);
\r
1261 InjectBattleResult("A");
\r
1262 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "1-3");
\r
1264 InjectMapNext(15, 5);
\r
1265 InjectBattleResult("A");
\r
1266 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "1-5");
\r
1268 InjectMapNext(16, 8);
\r
1269 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1273 /// 912: 工作艦「明石」護衛任務
\r
1276 public void BattleResult_912()
\r
1278 var count = InjectQuest(912);
\r
1279 _battleInfo.InjectResultStatus(
\r
1280 new[] {ShipStatus("明石"), ShipStatus(2), ShipStatus(2), ShipStatus(1)},
\r
1281 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1283 InjectMapNext(13, 5);
\r
1284 InjectBattleResult("A");
\r
1285 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "駆逐艦2隻はカウントしない");
\r
1287 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1288 InjectBattleResult("B");
\r
1289 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1291 InjectBattleResult("A");
\r
1292 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1294 InjectMapNext(21, 4);
\r
1295 InjectBattleResult("A");
\r
1296 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1298 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1299 _battleInfo.Result.Friend.Main[1] = ShipStatus("明石");
\r
1300 InjectMapNext(21, 5);
\r
1301 InjectBattleResult("A");
\r
1302 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "旗艦明石以外はカウントしない");
\r
1304 _battleInfo.Result.Friend.Main[0] = ShipStatus("明石");
\r
1305 _battleInfo.Result.Friend.Main[1] = ShipStatus(2);
\r
1306 InjectBattleResult("A");
\r
1307 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "2-1");
\r
1309 InjectMapNext(22, 5);
\r
1310 InjectBattleResult("A");
\r
1311 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-2");
\r
1313 InjectMapNext(23, 5);
\r
1314 InjectBattleResult("A");
\r
1315 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-3");
\r
1317 InjectMapNext(16, 8);
\r
1318 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1325 public void BattleResult_914()
\r
1327 var count = InjectQuest(914);
\r
1328 _battleInfo.InjectResultStatus(
\r
1329 new[] {ShipStatus(5), ShipStatus(5), ShipStatus(5), ShipStatus(1)},
\r
1330 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1332 InjectMapNext(41, 5);
\r
1333 InjectBattleResult("A");
\r
1334 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "駆逐艦なしはカウントしない");
\r
1336 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1337 InjectBattleResult("B");
\r
1338 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "B勝利はカウントしない");
\r
1340 InjectBattleResult("A");
\r
1341 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "4-1");
\r
1343 InjectMapNext(42, 4);
\r
1344 InjectBattleResult("A");
\r
1345 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1347 InjectMapNext(42, 5);
\r
1348 _battleInfo.Result.Friend.Main[0] = ShipStatus(6);
\r
1349 InjectBattleResult("A");
\r
1350 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "重巡2隻はカウントしない");
\r
1352 _battleInfo.Result.Friend.Main[0] = ShipStatus(5);
\r
1353 InjectBattleResult("A");
\r
1354 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "4-2");
\r
1356 InjectMapNext(43, 5);
\r
1357 InjectBattleResult("A");
\r
1358 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-3");
\r
1360 InjectMapNext(44, 5);
\r
1361 InjectBattleResult("A");
\r
1362 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "4-3");
\r
1366 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1369 public void BattleResult_280_854()
\r
1371 InjectQuestList(new[] {280, 854});
\r
1373 _battleInfo.InjectResultStatus(
\r
1374 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1375 new ShipStatus[0], new ShipStatus[0]);
\r
1377 InjectMapNext(24, 5);
\r
1378 InjectBattleResult("S");
\r
1379 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1383 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1386 public void BattleResult_888_893()
\r
1388 InjectQuestList(new[] {888, 893});
\r
1390 _battleInfo.InjectResultStatus(
\r
1391 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1392 new ShipStatus[0], new ShipStatus[0]);
\r
1394 InjectMapNext(71, 5);
\r
1395 InjectBattleResult("S");
\r
1396 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1401 /// 303: 「演習」で練度向上!
\r
1402 /// 304: 「演習」で他提督を圧倒せよ!
\r
1407 public void PracticeResult_303_304_302_311_315()
\r
1409 InjectQuestList(new[] {302, 303, 304, 311, 315});
\r
1411 _battleInfo.InjectResultStatus(new[]
\r
1413 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1414 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1415 InjectPracticeResult("C");
\r
1416 InjectPracticeResult("A");
\r
1417 PAssert.That(() =>
\r
1418 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1419 .SequenceEqual(new[]
\r
1421 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1422 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1427 /// 318: 給糧艦「伊良湖」の支援
\r
1430 public void PracticeResult_318()
\r
1432 var count = InjectQuest(318);
\r
1434 _battleInfo.InjectResultStatus(new[]
\r
1436 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1437 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1439 InjectPracticeResult("B");
\r
1440 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1441 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1442 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1443 InjectPracticeResult("B");
\r
1444 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1445 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1446 InjectPracticeResult("C");
\r
1447 Assert.AreEqual(0, count.Now, "敗北");
\r
1448 InjectPracticeResult("B");
\r
1449 Assert.AreEqual(1, count.Now);
\r
1452 InjectQuestList(new[] {318});
\r
1453 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1457 /// 330: 空母機動部隊、演習始め!
\r
1460 public void PracticeResult_330()
\r
1462 var count = InjectQuest(330);
\r
1464 _battleInfo.InjectResultStatus(
\r
1465 ShipStatusList(18, 7, 2, 2),
\r
1466 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1467 InjectPracticeResult("B");
\r
1468 Assert.AreEqual(0, count.Now, "B勝利でカウントしない");
\r
1470 InjectPracticeResult("A");
\r
1471 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1473 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1474 InjectPracticeResult("A");
\r
1475 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1478 InjectPracticeResult("C");
\r
1479 Assert.AreEqual(0, count.Now, "敗北");
\r
1481 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1482 InjectPracticeResult("A");
\r
1483 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1485 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1486 InjectPracticeResult("A");
\r
1487 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1489 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1490 InjectPracticeResult("A");
\r
1491 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1498 public void PracticeResult_337()
\r
1500 var count = InjectQuest(337);
\r
1502 _battleInfo.InjectResultStatus(new[]
\r
1504 ShipStatus("霰"), ShipStatus("霰"),
\r
1505 ShipStatus("陽炎"), ShipStatus("不知火"),
\r
1507 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1508 InjectPracticeResult("A");
\r
1509 Assert.AreEqual(0, count.Now, "A");
\r
1510 InjectPracticeResult("S");
\r
1511 Assert.AreEqual(1, count.Now);
\r
1512 _battleInfo.Result.Friend.Main[0] = ShipStatus("涼風");
\r
1513 InjectPracticeResult("S");
\r
1514 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1515 _battleInfo.Result.Friend.Main[4] = ShipStatus("霞改二");
\r
1516 InjectPracticeResult("S");
\r
1517 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1524 public void PracticeResult_339()
\r
1526 var count = InjectQuest(339);
\r
1528 _battleInfo.InjectResultStatus(new[]
\r
1530 ShipStatus("磯波"), ShipStatus("浦波"),
\r
1531 ShipStatus("綾波"), ShipStatus("敷波"),
\r
1533 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1534 InjectPracticeResult("A");
\r
1535 Assert.AreEqual(0, count.Now, "A");
\r
1536 InjectPracticeResult("S");
\r
1537 Assert.AreEqual(1, count.Now);
\r
1538 _battleInfo.Result.Friend.Main[0] = ShipStatus("深雪");
\r
1539 InjectPracticeResult("S");
\r
1540 Assert.AreEqual(1, count.Now, "磯波→深雪");
\r
1544 /// 342: 小艦艇群演習強化任務
\r
1547 public void PracticeResult_342()
\r
1549 var count = InjectQuest(342);
\r
1551 _battleInfo.InjectResultStatus(new[] {ShipStatus(1), ShipStatus(1), ShipStatus(2), ShipStatus(5)},
\r
1552 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1553 InjectPracticeResult("A");
\r
1554 Assert.AreEqual(0, count.Now);
\r
1556 InjectPracticeResult("B");
\r
1557 Assert.AreEqual(0, count.Now);
\r
1559 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1560 InjectPracticeResult("A");
\r
1561 Assert.AreEqual(1, count.Now);
\r
1563 _battleInfo.Result.Friend.Main[3] = ShipStatus(3);
\r
1564 InjectPracticeResult("A");
\r
1565 Assert.AreEqual(2, count.Now);
\r
1567 _battleInfo.Result.Friend.Main[3] = ShipStatus(4);
\r
1568 InjectPracticeResult("A");
\r
1569 Assert.AreEqual(3, count.Now);
\r
1571 _battleInfo.Result.Friend.Main[3] = ShipStatus(21);
\r
1572 InjectPracticeResult("A");
\r
1573 Assert.AreEqual(4, count.Now);
\r
1577 /// 402: 「遠征」を3回成功させよう!
\r
1578 /// 403: 「遠征」を10回成功させよう!
\r
1579 /// 404: 大規模遠征作戦、発令!
\r
1580 /// 410: 南方への輸送作戦を成功させよ!
\r
1581 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1584 public void MissionResult_402_403_404_410_411()
\r
1586 InjectQuestList(new[] {402, 403, 404, 410, 411});
\r
1588 _questCounter.InspectDeck(Js(
\r
1591 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1592 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1593 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1595 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1596 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1597 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1598 PAssert.That(() =>
\r
1599 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1600 .SequenceEqual(new[]
\r
1602 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1603 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1608 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1611 public void MissionResult_426()
\r
1613 var count = InjectQuest(426);
\r
1615 _questCounter.InspectDeck(Js(
\r
1618 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1619 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1620 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1622 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1623 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1624 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1625 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1626 _questCounter.InspectDeck(Js(
\r
1629 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1631 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1632 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1636 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1639 public void MissionResult_428()
\r
1641 var count = InjectQuest(428);
\r
1643 _questCounter.InspectDeck(Js(
\r
1646 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1647 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1648 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1650 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1651 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1652 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1653 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1657 /// 436: 練習航海及び警備任務を実施せよ!
\r
1660 public void MissionResult_436()
\r
1662 var count = InjectQuest(436);
\r
1664 _questCounter.InspectDeck(Js(
\r
1667 new {api_id = 2, api_mission = new[] {2, 1}},
\r
1668 new {api_id = 3, api_mission = new[] {2, 2}},
\r
1669 new {api_id = 4, api_mission = new[] {2, 3}}
\r
1671 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1672 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1673 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1674 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1676 _questCounter.InspectDeck(Js(
\r
1679 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1680 new {api_id = 3, api_mission = new[] {2, 10}}
\r
1682 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1683 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1684 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1688 /// 437: 小笠原沖哨戒線の強化を実施せよ!
\r
1691 public void MissionResult_437()
\r
1693 var count = InjectQuest(437);
\r
1695 _questCounter.InspectDeck(Js(
\r
1698 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1699 new {api_id = 3, api_mission = new[] {2, 104}},
\r
1700 new {api_id = 4, api_mission = new[] {2, 105}}
\r
1702 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1703 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1704 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1705 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1707 _questCounter.InspectDeck(Js(
\r
1710 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1712 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1713 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1717 /// 438: 南西諸島方面の海上護衛を強化せよ!
\r
1720 public void MissionResult_438()
\r
1722 var count = InjectQuest(438);
\r
1724 _questCounter.InspectDeck(Js(
\r
1727 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1728 new {api_id = 3, api_mission = new[] {2, 100}},
\r
1729 new {api_id = 4, api_mission = new[] {2, 9}}
\r
1731 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));
\r
1732 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));
\r
1733 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new { api_clear_result = 1 }));
\r
1734 PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 0 }));
\r
1736 _questCounter.InspectDeck(Js(
\r
1739 new {api_id = 2, api_mission = new[] {2, 114}}
\r
1741 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));
\r
1742 PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 1 }));
\r
1746 /// 439: 兵站強化遠征任務【基本作戦】
\r
1749 public void MissionResult_439()
\r
1751 var count = InjectQuest(439);
\r
1753 _questCounter.InspectDeck(Js(
\r
1756 new {api_id = 2, api_mission = new[] {2, 5}},
\r
1757 new {api_id = 3, api_mission = new[] {2, 100}},
\r
1758 new {api_id = 4, api_mission = new[] {2, 11}}
\r
1760 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1761 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1762 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1763 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1765 _questCounter.InspectDeck(Js(
\r
1768 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1770 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1771 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1775 /// 440: 兵站強化遠征任務【拡張作戦】
\r
1778 public void MissionResult_440()
\r
1780 var count = InjectQuest(440);
\r
1782 _questCounter.InspectDeck(Js(
\r
1785 new {api_id = 2, api_mission = new[] {2, 41}},
\r
1786 new {api_id = 3, api_mission = new[] {2, 5}},
\r
1787 new {api_id = 4, api_mission = new[] {2, 40}}
\r
1789 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1790 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1791 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1792 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 1, 0}));
\r
1794 _questCounter.InspectDeck(Js(
\r
1797 new {api_id = 2, api_mission = new[] {2, 142}},
\r
1798 new {api_id = 3, api_mission = new[] {2, 46}}
\r
1800 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1801 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));
\r
1802 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1810 public void PowerUp_503_504()
\r
1812 InjectQuestList(new[] {503, 504});
\r
1814 _questCounter.CountNyukyo();
\r
1815 _questCounter.CountCharge();
\r
1816 PAssert.That(() =>
\r
1817 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1818 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1822 /// 605: 新装備「開発」指令
\r
1823 /// 606: 新造艦「建造」指令
\r
1824 /// 607: 装備「開発」集中強化!
\r
1825 /// 608: 艦娘「建造」艦隊強化!
\r
1830 public void Kousyou_605_606_607_608_609_619()
\r
1832 InjectQuestList(new[] {605, 606, 607, 608, 609, 619});
\r
1834 _questCounter.InspectCreateItem(
\r
1835 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1836 _questCounter.InspectCreateItem(
\r
1837 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1838 _questCounter.CountCreateShip();
\r
1839 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1840 _questCounter.CountRemodelSlot();
\r
1841 PAssert.That(() =>
\r
1842 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1843 .SequenceEqual(new[]
\r
1845 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1846 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1853 /// 643: 主力「陸攻」の調達
\r
1854 /// 645: 「洋上補給」物資の調達
\r
1855 /// 653: 工廠稼働!次期作戦準備!
\r
1856 /// 663: 新型艤装の継続研究
\r
1859 /// 675: 運用装備の統合整備
\r
1860 /// 676: 装備開発力の集中整備
\r
1861 /// 677: 継戦支援能力の整備
\r
1862 /// 678: 主力艦上戦闘機の更新
\r
1863 /// 680: 対空兵装の整備拡充
\r
1867 public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()
\r
1869 _itemInfo.InjectItemSpec(new[]
\r
1871 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1872 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1873 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1874 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1875 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
1876 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
1877 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
1878 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
1879 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
1880 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
1881 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
1882 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
1883 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
1884 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
1885 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
1886 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
1887 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}
\r
1889 var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};
\r
1890 _itemInfo.InjectItems(items);
\r
1891 var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
1892 InjectQuestList(questList);
\r
1893 _questCounter.InspectDestroyItem(
\r
1894 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1");
\r
1895 var scalar = new[]
\r
1897 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
1898 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
1900 foreach (var e in scalar)
\r
1902 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1903 Assert.AreEqual(e.Id, c.Id);
\r
1904 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
1908 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
1909 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
1910 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
1911 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}
\r
1913 foreach (var e in array)
\r
1915 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1916 Assert.AreEqual(e.Id, c.Id);
\r
1917 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
1922 /// 702: 艦の「近代化改修」を実施せよ!
\r
1923 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
1926 public void PowerUp_702_703()
\r
1928 InjectQuestList(new[] {702, 703});
\r
1929 _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));
\r
1930 PAssert.That(() =>
\r
1931 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1932 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r