1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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17 using ExpressionToCodeLib;
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18 using KancolleSniffer.Model;
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19 using KancolleSniffer.Util;
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20 using Microsoft.VisualStudio.TestTools.UnitTesting;
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22 namespace KancolleSniffer.Test
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25 public class QuestCountTest
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28 public void AdjustCount()
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30 var count = new QuestCount
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32 Spec = new QuestSpec {Max = 7},
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35 count.AdjustCount(0);
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36 Assert.AreEqual(3, count.Now);
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37 count.AdjustCount(50);
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38 Assert.AreEqual(4, count.Now);
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39 count.AdjustCount(80);
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40 Assert.AreEqual(6, count.Now);
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41 count.AdjustCount(100);
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42 Assert.AreEqual(7, count.Now);
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44 count.AdjustCount(100);
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45 Assert.AreEqual(14, count.Now);
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46 count.AdjustCount(80);
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47 Assert.AreEqual(6, count.Now);
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48 count.AdjustCount(50);
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49 Assert.AreEqual(5, count.Now);
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50 count.AdjustCount(0);
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51 Assert.AreEqual(3, count.Now);
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55 public void AdjustCountWithShift()
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57 var count = new QuestCount
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59 Spec = new QuestSpec {Max = 7, Shift = 1},
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62 count.AdjustCount(0);
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63 Assert.AreEqual(2, count.Now);
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64 count.AdjustCount(50);
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65 Assert.AreEqual(3, count.Now);
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66 count.AdjustCount(80);
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67 Assert.AreEqual(6, count.Now);
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68 count.AdjustCount(100);
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69 Assert.AreEqual(7, count.Now);
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71 count.AdjustCount(100);
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72 Assert.AreEqual(14, count.Now);
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73 count.AdjustCount(80);
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74 Assert.AreEqual(6, count.Now);
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75 count.AdjustCount(50);
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76 Assert.AreEqual(5, count.Now);
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77 count.AdjustCount(0);
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78 Assert.AreEqual(2, count.Now);
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82 public void AdjustCount80Percent()
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84 var count = new QuestCount
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86 Spec = new QuestSpec()
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88 for (var shift = 0; shift <= 1; shift++)
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90 for (var max = 2; max <= 6; max++)
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92 count.Spec.Max = max;
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93 count.Spec.Shift = shift;
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95 count.AdjustCount(80);
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96 Assert.AreEqual(count.Spec.Max - 1, count.Now);
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102 public void AdjustCountNowArray()
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104 var count = new QuestCount
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106 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
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107 NowArray = new[] {1, 2, 3, 4}
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109 count.AdjustCount(50);
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110 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
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111 count.AdjustCount(100);
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112 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
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113 count.NowArray = new[] {38, 12, 19, 12};
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114 count.AdjustCount(100);
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115 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
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122 public void ToStringTest()
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124 var status = new Status
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126 QuestCountList = new[]
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128 new QuestCount {Id = 211, Now = 2},
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129 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
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130 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
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131 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
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132 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
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133 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
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134 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
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135 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
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136 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
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137 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
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138 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
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139 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
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140 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}}
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143 new QuestInfo().LoadState(status);
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144 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
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145 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
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146 var z = status.QuestCountList[2];
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147 Assert.AreEqual("4/4", z.ToString());
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148 Assert.AreEqual("2-4 6-1 6-3 6-4", z.ToToolTip());
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149 z.NowArray = new[] {0, 0, 0, 0};
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150 Assert.AreEqual("", z.ToToolTip());
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151 var q426 = status.QuestCountList[3];
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152 Assert.AreEqual("4/4", q426.ToString());
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153 Assert.AreEqual("警備任務 対潜警戒任務 海上護衛任務 強硬偵察任務", q426.ToToolTip());
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154 var q428 = status.QuestCountList[4];
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155 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
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156 q428.NowArray = new[] {0, 1, 0};
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157 Assert.AreEqual("海峡警備行動1", q428.ToToolTip());
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158 var q873 = status.QuestCountList[5];
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159 Assert.AreEqual("3/3", q873.ToString());
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160 Assert.AreEqual("3-1 3-2 3-3", q873.ToToolTip());
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161 var q888 = status.QuestCountList[6];
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162 Assert.AreEqual("3/3", q888.ToString());
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163 Assert.AreEqual("5-1 5-3 5-4", q888.ToToolTip());
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164 var q688 = status.QuestCountList[7];
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165 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
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166 var q893 = status.QuestCountList[8];
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167 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
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168 var q894 = status.QuestCountList[9];
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169 Assert.AreEqual("5/5", q894.ToString());
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170 Assert.AreEqual("1-3 1-4 2-1 2-2 2-3", q894.ToToolTip());
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171 var q280 = status.QuestCountList[10];
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172 Assert.AreEqual("4/4", q280.ToString());
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173 Assert.AreEqual("1-2 1-3 1-4 2-1", q280.ToToolTip());
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174 var q872 = status.QuestCountList.First(q => q.Id == 872);
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175 Assert.AreEqual("4/4", q872.ToString());
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176 Assert.AreEqual("7-2M 5-5 6-2 6-5", q872.ToToolTip());
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177 var q284 = status.QuestCountList.First(q => q.Id == 284);
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178 Assert.AreEqual("4/4", q284.ToString());
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179 Assert.AreEqual("1-4 2-1 2-2 2-3", q284.ToToolTip());
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184 public class QuestCounterTest
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186 private JsonObject Js(object obj) => JsonObject.CreateJsonObject(obj);
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188 private object CreateQuestList(int[] ids) => Js(new
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191 ids.Select(id => new
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194 api_category = id / 100,
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199 api_get_material = new int[0],
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200 api_progress_flag = 0
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204 private QuestCount InjectQuest(int id)
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206 _questInfo.InspectQuestList(CreateQuestList(new[] {id}));
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207 return _questInfo.Quests[0].Count;
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210 private void InjectMapStart(int map, int eventId)
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212 _questCounter.InspectMapStart(CreateMap(map, eventId));
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215 private void InjectMapNext(int map, int eventId)
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217 _questCounter.InspectMapNext(CreateMap(map, eventId));
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220 private object CreateMap(int map, int eventId)
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224 api_maparea_id = map / 10,
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225 api_mapinfo_no = map % 10,
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226 api_event_id = eventId
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230 private void InjectBattleResult(string result)
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232 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
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235 private void InjectPracticeResult(string result)
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237 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
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240 private ShipStatus[] ShipStatusList(params int[] shipTypes)
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242 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
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245 private ShipStatus ShipStatus(int shipType, int specId = 0)
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247 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
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250 private BattleInfo _battleInfo;
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251 private ItemInfo _itemInfo;
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252 private QuestInfo _questInfo;
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253 private QuestCounter _questCounter;
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256 public void Initialize()
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258 _battleInfo = new BattleInfo(null, null, null);
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259 _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());
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260 _questInfo = new QuestInfo(() => new DateTime(2015, 1, 1)) {AcceptMax = 10};
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261 _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);
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266 /// 210: 敵艦隊を10回邀撃せよ!
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268 /// 216: 敵艦隊主力を撃滅せよ!
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271 public void BattleResult_201_216_210_214()
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273 _questInfo.InspectQuestList(CreateQuestList(new[] {201, 216, 210, 214}));
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275 InjectMapStart(11, 4);
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276 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
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278 Assert.AreEqual(214, counts[2].Id);
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279 Assert.AreEqual(1, counts[2].NowArray[0]);
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280 InjectBattleResult("S");
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282 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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284 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
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285 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
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287 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
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289 InjectMapNext(11, 5);
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291 InjectBattleResult("B");
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292 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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294 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
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295 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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298 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
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299 InjectBattleResult("C");
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300 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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302 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
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303 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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305 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
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309 /// 211: 敵空母を3隻撃沈せよ!
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312 /// 218: 敵補給艦を3隻撃沈せよ!
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315 public void BattleResult_211_212_213_218_220_221()
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317 _questInfo.InspectQuestList(CreateQuestList(new[] {211, 212, 213, 218, 220, 221}));
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319 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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321 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
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322 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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323 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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324 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
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325 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
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326 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
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327 }, new ShipStatus[0]);
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328 InjectBattleResult("A");
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330 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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331 .SequenceEqual(new[]
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333 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
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334 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
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340 /// 230: 敵潜水艦を制圧せよ!
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343 public void BattleResult_228_230()
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345 _questInfo.InspectQuestList(CreateQuestList(new[] {228, 230}));
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347 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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349 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
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350 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
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351 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
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352 }, new ShipStatus[0]);
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353 InjectBattleResult("S");
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355 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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356 .SequenceEqual(new[]
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358 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
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363 /// 226: 南西諸島海域の制海権を握れ!
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366 public void BattleResult_226()
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368 var count = InjectQuest(226);
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370 InjectMapStart(21, 4);
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371 InjectBattleResult("S");
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372 Assert.AreEqual(0, count.Now);
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374 InjectMapNext(21, 5);
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375 InjectBattleResult("S");
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376 Assert.AreEqual(1, count.Now);
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377 InjectBattleResult("B");
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378 Assert.AreEqual(2, count.Now);
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382 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
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385 public void BattleResult_243()
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387 var count = InjectQuest(243);
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389 InjectMapNext(52, 4);
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390 InjectBattleResult("S");
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391 Assert.AreEqual(0, count.Now);
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393 InjectMapNext(52, 5);
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394 InjectBattleResult("A");
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395 Assert.AreEqual(0, count.Now);
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396 InjectBattleResult("S");
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397 Assert.AreEqual(1, count.Now);
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401 /// 249: 「第五戦隊」出撃せよ!
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404 public void BattleResult_249()
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406 var count = InjectQuest(249);
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408 _battleInfo.InjectResultStatus(new[]
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410 ShipStatus(5, 319), ShipStatus(5, 192), ShipStatus(5, 194),
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411 ShipStatus(5, 193), ShipStatus(6, 189), ShipStatus(6, 188)
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412 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
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414 InjectMapNext(25, 4);
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415 InjectBattleResult("S");
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416 Assert.AreEqual(0, count.Now);
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418 InjectMapNext(25, 5);
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419 InjectBattleResult("A");
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420 Assert.AreEqual(0, count.Now);
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421 InjectBattleResult("S");
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422 Assert.AreEqual(1, count.Now);
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423 _questInfo.Quests[0].Count.Now = 0;
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425 _battleInfo.Result.Friend.Main[1].NowHp = 0;
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426 InjectBattleResult("S");
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427 Assert.AreEqual(0, count.Now, "那智改二轟沈");
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431 /// 257: 「水雷戦隊」南西へ!
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434 public void BattleResult_257()
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436 var count = InjectQuest(257);
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438 _battleInfo.InjectResultStatus(
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439 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
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440 new ShipStatus[0], new ShipStatus[0]);
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442 InjectMapNext(14, 4);
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443 InjectBattleResult("S");
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444 Assert.AreEqual(0, count.Now);
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446 InjectMapNext(14, 5);
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447 InjectBattleResult("A");
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448 Assert.AreEqual(0, count.Now);
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449 InjectBattleResult("S");
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450 Assert.AreEqual(1, count.Now);
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451 _questInfo.Quests[0].Count.Now = 0;
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453 _battleInfo.Result.Friend.Main[0].NowHp = 0;
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454 InjectBattleResult("S");
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455 Assert.AreEqual(0, count.Now, "軽巡轟沈");
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456 _battleInfo.Result.Friend.Main[0].NowHp = 1;
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458 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
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459 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
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460 InjectBattleResult("S");
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461 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
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462 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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464 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
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465 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
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466 InjectBattleResult("S");
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467 Assert.AreEqual(0, count.Now, "軽巡が4隻");
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469 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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470 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
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471 InjectBattleResult("S");
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472 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
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475 private ShipStatus ShipStatus(int shipType, int shipClass, int specId) =>
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476 new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
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479 /// 257: 「水上打撃部隊」南方へ!
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482 public void BattleResult_259()
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484 var count = InjectQuest(259);
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488 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
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489 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
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491 _battleInfo.InjectResultStatus(
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492 org.ToArray(), new ShipStatus[0],
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493 new ShipStatus[0], new ShipStatus[0]);
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495 InjectMapNext(51, 4);
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496 InjectBattleResult("S");
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497 Assert.AreEqual(0, count.Now);
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499 InjectMapNext(51, 5);
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500 InjectBattleResult("A");
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501 Assert.AreEqual(0, count.Now);
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502 InjectBattleResult("S");
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503 Assert.AreEqual(1, count.Now);
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504 _questInfo.Quests[0].Count.Now = 0;
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506 _battleInfo.Result.Friend.Main[0].NowHp = 0;
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507 InjectBattleResult("S");
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508 Assert.AreEqual(0, count.Now, "軽巡轟沈");
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509 _battleInfo.Result.Friend.Main[0].NowHp = 1;
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511 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
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512 InjectBattleResult("S");
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513 Assert.AreEqual(0, count.Now, "戦艦4隻");
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514 _battleInfo.Result.Friend.Main[4] = org[4];
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516 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
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517 InjectBattleResult("S");
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518 Assert.AreEqual(0, count.Now, "軽巡なし");
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519 _battleInfo.Result.Friend.Main[0] = org[0];
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521 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
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522 InjectBattleResult("S");
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523 Assert.AreEqual(1, count.Now, "伊勢改二");
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527 /// 264: 「空母機動部隊」西へ!
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530 public void BattleResult_264()
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532 var count = InjectQuest(264);
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534 _battleInfo.InjectResultStatus(
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535 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
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536 new ShipStatus[0], new ShipStatus[0]);
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538 InjectMapNext(42, 4);
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539 InjectBattleResult("S");
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540 Assert.AreEqual(0, count.Now);
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542 InjectMapNext(42, 5);
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543 InjectBattleResult("A");
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544 Assert.AreEqual(0, count.Now);
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545 InjectBattleResult("S");
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546 Assert.AreEqual(1, count.Now);
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548 _battleInfo.Result.Friend.Main[0].NowHp = 0;
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549 InjectBattleResult("S");
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550 Assert.AreEqual(1, count.Now, "轟沈あり");
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554 /// 266: 「水上反撃部隊」突入せよ!
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557 public void BattleResult_266()
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559 var count = InjectQuest(266);
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561 _battleInfo.InjectResultStatus(
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562 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
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563 new ShipStatus[0], new ShipStatus[0]);
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565 InjectMapNext(25, 4);
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566 InjectBattleResult("S");
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567 Assert.AreEqual(0, count.Now);
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569 InjectMapNext(25, 5);
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570 InjectBattleResult("A");
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571 Assert.AreEqual(0, count.Now);
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572 InjectBattleResult("S");
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573 Assert.AreEqual(1, count.Now);
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575 _battleInfo.Result.Friend.Main[1].NowHp = 0;
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576 InjectBattleResult("S");
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577 Assert.AreEqual(1, count.Now, "轟沈あり");
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578 _battleInfo.Result.Friend.Main[1].NowHp = 1;
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580 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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581 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
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582 InjectBattleResult("S");
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583 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
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584 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
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585 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
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587 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
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588 InjectBattleResult("S");
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589 Assert.AreEqual(1, count.Now, "軽巡が2隻");
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593 /// 280: 兵站線確保!海上警備を強化実施せよ!
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596 public void BattleResult_280()
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598 var count = InjectQuest(280);
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600 _battleInfo.InjectResultStatus(
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601 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
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602 new ShipStatus[0], new ShipStatus[0]);
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604 InjectMapNext(12, 4);
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605 InjectBattleResult("S");
\r
606 InjectMapNext(12, 5);
\r
607 InjectBattleResult("A");
\r
608 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
610 InjectBattleResult("S");
\r
611 InjectMapNext(13, 5);
\r
612 InjectBattleResult("S");
\r
613 InjectMapNext(14, 5);
\r
614 InjectBattleResult("S");
\r
615 InjectMapNext(21, 5);
\r
616 InjectBattleResult("S");
\r
617 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
619 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
620 InjectBattleResult("S");
\r
621 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
623 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
624 InjectBattleResult("S");
\r
625 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
627 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
628 InjectBattleResult("S");
\r
629 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
631 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
632 InjectBattleResult("S");
\r
633 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
635 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
636 InjectBattleResult("S");
\r
637 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
641 /// 284: 南西諸島方面「海上警備行動」発令!
\r
644 public void BattleResult_284()
\r
646 var count = InjectQuest(284);
\r
648 _battleInfo.InjectResultStatus(
\r
649 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
650 new ShipStatus[0], new ShipStatus[0]);
\r
652 InjectMapNext(14, 4);
\r
653 InjectBattleResult("S");
\r
654 InjectMapNext(14, 5);
\r
655 InjectBattleResult("A");
\r
656 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
658 InjectBattleResult("S");
\r
659 InjectMapNext(21, 5);
\r
660 InjectBattleResult("S");
\r
661 InjectMapNext(22, 5);
\r
662 InjectBattleResult("S");
\r
663 InjectMapNext(23, 5);
\r
664 InjectBattleResult("S");
\r
665 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
672 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
675 public void BattleResult_822_854()
\r
677 _questInfo.InspectQuestList(CreateQuestList(new[] {822, 854}));
\r
678 var c822 = _questInfo.Quests[0].Count;
\r
679 var c854 = _questInfo.Quests[1].Count;
\r
681 InjectMapNext(24, 4);
\r
682 InjectBattleResult("S");
\r
684 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
685 Assert.AreEqual(0, c822.Now);
\r
687 InjectMapNext(24, 5);
\r
688 InjectBattleResult("A");
\r
689 InjectMapNext(61, 5);
\r
690 InjectBattleResult("A");
\r
691 InjectMapNext(63, 5);
\r
692 InjectBattleResult("A");
\r
693 InjectMapNext(64, 5);
\r
694 InjectBattleResult("S");
\r
695 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
696 Assert.AreEqual(0, c822.Now);
\r
697 InjectMapNext(24, 5);
\r
698 InjectBattleResult("S");
\r
699 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
700 Assert.AreEqual(1, c822.Now);
\r
704 /// 845: 発令!「西方海域作戦」
\r
707 public void BattleResult_845()
\r
709 var count = InjectQuest(845);
\r
711 InjectMapNext(41, 4);
\r
712 InjectBattleResult("S");
\r
713 InjectMapNext(41, 5);
\r
714 InjectBattleResult("A");
\r
715 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
717 InjectMapNext(41, 5);
\r
718 InjectBattleResult("S");
\r
719 InjectMapNext(42, 5);
\r
720 InjectBattleResult("S");
\r
721 InjectMapNext(43, 5);
\r
722 InjectBattleResult("S");
\r
723 InjectMapNext(44, 5);
\r
724 InjectBattleResult("S");
\r
725 InjectMapNext(45, 5);
\r
726 InjectBattleResult("S");
\r
727 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
731 /// 861: 強行輸送艦隊、抜錨!
\r
734 public void MapNext_861()
\r
736 var count = InjectQuest(861);
\r
738 _battleInfo.InjectResultStatus(
\r
739 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
740 new ShipStatus[0], new ShipStatus[0]);
\r
742 InjectMapNext(16, 4);
\r
743 Assert.AreEqual(0, count.Now);
\r
745 InjectMapNext(16, 8);
\r
746 Assert.AreEqual(1, count.Now);
\r
748 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
749 InjectMapNext(16, 8);
\r
750 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
751 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
753 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
754 InjectMapNext(16, 8);
\r
755 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
759 /// 862: 前線の航空偵察を実施せよ!
\r
762 public void BattleResult_862()
\r
764 var count = InjectQuest(862);
\r
766 _battleInfo.InjectResultStatus(
\r
767 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
768 new ShipStatus[0], new ShipStatus[0]);
\r
770 InjectMapNext(63, 4);
\r
771 InjectBattleResult("A");
\r
772 Assert.AreEqual(0, count.Now);
\r
774 InjectMapNext(63, 5);
\r
775 InjectBattleResult("B");
\r
776 Assert.AreEqual(0, count.Now);
\r
777 InjectBattleResult("A");
\r
778 Assert.AreEqual(1, count.Now);
\r
780 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
781 InjectBattleResult("A");
\r
782 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
783 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
785 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
786 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
787 InjectBattleResult("A");
\r
788 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
792 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
795 public void BattleResult_872()
\r
797 var count = InjectQuest(872);
\r
799 InjectMapNext(55, 4);
\r
800 InjectBattleResult("A");
\r
801 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
802 InjectBattleResult("S");
\r
803 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
804 InjectMapNext(55, 5);
\r
805 InjectBattleResult("S");
\r
806 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
808 InjectMapNext(62, 5);
\r
809 InjectBattleResult("S");
\r
810 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
811 InjectMapNext(65, 5);
\r
812 InjectBattleResult("S");
\r
813 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
814 _questCounter.InspectMapNext(Js(new
\r
816 api_maparea_id = 7,
\r
817 api_mapinfo_no = 2,
\r
821 InjectBattleResult("S");
\r
822 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
826 /// 873: 北方海域警備を実施せよ!
\r
829 public void BattleResult_873()
\r
831 var count = InjectQuest(873);
\r
833 _battleInfo.InjectResultStatus(
\r
834 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
835 new ShipStatus[0], new ShipStatus[0]);
\r
837 InjectMapNext(31, 4);
\r
838 InjectBattleResult("A");
\r
839 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
841 InjectMapNext(31, 5);
\r
842 InjectBattleResult("B");
\r
843 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
844 InjectBattleResult("A");
\r
845 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
847 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
848 InjectBattleResult("A");
\r
849 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
850 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
852 InjectMapNext(32, 5);
\r
853 InjectBattleResult("A");
\r
854 InjectMapNext(33, 5);
\r
855 InjectBattleResult("A");
\r
856 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
860 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
863 public void BattleResult_875()
\r
865 var count = InjectQuest(875);
\r
867 _battleInfo.InjectResultStatus(new[]
\r
869 ShipStatus(2, 543), ShipStatus(8, 360), ShipStatus(11, 545),
\r
870 ShipStatus(18, 467), ShipStatus(11, 261), ShipStatus(2, 344)
\r
871 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
873 InjectMapNext(54, 4);
\r
874 InjectBattleResult("S");
\r
875 Assert.AreEqual(0, count.Now);
\r
877 InjectMapNext(54, 5);
\r
878 InjectBattleResult("A");
\r
879 Assert.AreEqual(0, count.Now);
\r
880 InjectBattleResult("S");
\r
881 Assert.AreEqual(1, count.Now);
\r
883 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
884 InjectBattleResult("S");
\r
885 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
886 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
888 _battleInfo.Result.Friend.Main[0].Spec.Id = 345;
\r
889 InjectBattleResult("S");
\r
890 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
891 _battleInfo.Result.Friend.Main[0].Spec.Id = 543;
\r
893 _battleInfo.Result.Friend.Main[5].Spec.Id = 345;
\r
894 InjectBattleResult("S");
\r
895 Assert.AreEqual(2, count.Now, "高波改");
\r
896 _battleInfo.Result.Friend.Main[5].Spec.Id = 359;
\r
897 InjectBattleResult("S");
\r
898 Assert.AreEqual(3, count.Now, "沖波改");
\r
899 _battleInfo.Result.Friend.Main[5].Spec.Id = 578;
\r
900 InjectBattleResult("S");
\r
901 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
905 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
908 public void BattleResult_888()
\r
910 var count = InjectQuest(888);
\r
912 _battleInfo.InjectResultStatus(new[]
\r
914 ShipStatus(5, 427), ShipStatus(5, 264), ShipStatus(5, 142),
\r
915 ShipStatus(5, 417), ShipStatus(2, 144), ShipStatus(2, 195)
\r
916 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
918 InjectMapNext(51, 4);
\r
919 InjectBattleResult("S");
\r
920 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
922 InjectMapNext(51, 5);
\r
923 InjectBattleResult("A");
\r
924 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
925 InjectBattleResult("S");
\r
926 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
927 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
928 InjectBattleResult("S");
\r
929 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
930 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
932 _battleInfo.Result.Friend.Main[0].Spec.Id = 319;
\r
933 InjectBattleResult("S");
\r
934 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
935 _battleInfo.Result.Friend.Main[0].Spec.Id = 427;
\r
937 InjectMapNext(53, 5);
\r
938 InjectBattleResult("S");
\r
939 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
941 InjectMapNext(54, 5);
\r
942 InjectBattleResult("S");
\r
943 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
947 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
950 public void BattleResult_893()
\r
952 var count = InjectQuest(893);
\r
954 InjectMapNext(15, 4);
\r
955 InjectBattleResult("S");
\r
956 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
958 InjectMapNext(15, 5);
\r
959 InjectBattleResult("A");
\r
960 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
961 InjectBattleResult("S");
\r
962 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
964 InjectMapNext(71, 5);
\r
965 InjectBattleResult("S");
\r
966 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
968 _questCounter.InspectMapNext(Js(new
\r
970 api_maparea_id = 7,
\r
971 api_mapinfo_no = 2,
\r
975 InjectBattleResult("S");
\r
976 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
978 _questCounter.InspectMapNext(Js(new
\r
980 api_maparea_id = 7,
\r
981 api_mapinfo_no = 2,
\r
985 InjectBattleResult("S");
\r
986 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
990 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
993 public void BattleResult_894()
\r
995 var count = InjectQuest(894);
\r
996 _battleInfo.InjectResultStatus(
\r
997 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
998 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1000 InjectMapNext(13, 5);
\r
1001 InjectBattleResult("S");
\r
1002 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1004 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1005 InjectBattleResult("A");
\r
1006 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1008 InjectBattleResult("S");
\r
1009 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1011 InjectMapNext(14, 4);
\r
1012 InjectBattleResult("S");
\r
1013 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1015 InjectMapNext(14, 5);
\r
1016 InjectBattleResult("S");
\r
1017 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1019 InjectMapNext(21, 5);
\r
1020 InjectBattleResult("S");
\r
1021 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1023 InjectMapNext(22, 5);
\r
1024 InjectBattleResult("S");
\r
1025 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1027 InjectMapNext(23, 5);
\r
1028 InjectBattleResult("S");
\r
1029 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1033 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1036 public void BattleResult_280_854()
\r
1038 _questInfo.InspectQuestList(CreateQuestList(new[] {280, 854}));
\r
1040 _battleInfo.InjectResultStatus(
\r
1041 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1042 new ShipStatus[0], new ShipStatus[0]);
\r
1044 InjectMapNext(24, 5);
\r
1045 InjectBattleResult("S");
\r
1046 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1050 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1053 public void BattleResult_888_893()
\r
1055 _questInfo.InspectQuestList(CreateQuestList(new[] {888, 893}));
\r
1057 _battleInfo.InjectResultStatus(
\r
1058 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1059 new ShipStatus[0], new ShipStatus[0]);
\r
1061 InjectMapNext(71, 5);
\r
1062 InjectBattleResult("S");
\r
1063 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1068 /// 303: 「演習」で練度向上!
\r
1069 /// 304: 「演習」で他提督を圧倒せよ!
\r
1074 public void PracticeResult_303_304_302_311_315()
\r
1076 _questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315}));
\r
1078 _battleInfo.InjectResultStatus(new[]
\r
1080 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1081 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1082 InjectPracticeResult("C");
\r
1083 InjectPracticeResult("A");
\r
1084 PAssert.That(() =>
\r
1085 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1086 .SequenceEqual(new[]
\r
1088 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1089 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1094 /// 318: 給糧艦「伊良湖」の支援
\r
1097 public void PracticeResult_318()
\r
1099 var count = InjectQuest(318);
\r
1101 _battleInfo.InjectResultStatus(new[]
\r
1103 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1104 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1106 InjectPracticeResult("B");
\r
1107 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1108 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1109 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1110 InjectPracticeResult("B");
\r
1111 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1112 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1113 InjectPracticeResult("C");
\r
1114 Assert.AreEqual(0, count.Now, "敗北");
\r
1115 InjectPracticeResult("B");
\r
1116 Assert.AreEqual(1, count.Now);
\r
1119 _questInfo.InspectQuestList(CreateQuestList(new[] {318}));
\r
1120 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1124 /// 330: 空母機動部隊、演習始め!
\r
1127 public void PracticeResult_330()
\r
1129 var count = InjectQuest(330);
\r
1131 _battleInfo.InjectResultStatus(
\r
1132 ShipStatusList(18, 7, 2, 2),
\r
1133 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1134 InjectPracticeResult("B");
\r
1135 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1137 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1138 InjectPracticeResult("B");
\r
1139 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1142 InjectPracticeResult("C");
\r
1143 Assert.AreEqual(0, count.Now, "敗北");
\r
1145 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1146 InjectPracticeResult("B");
\r
1147 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1149 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1150 InjectPracticeResult("B");
\r
1151 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1153 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1154 InjectPracticeResult("B");
\r
1155 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1162 public void PracticeResult_337()
\r
1164 var count = InjectQuest(337);
\r
1166 _battleInfo.InjectResultStatus(new []
\r
1168 ShipStatus(2, 48), ShipStatus(2, 49),
\r
1169 ShipStatus(2, 17), ShipStatus(2, 18),
\r
1171 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1172 InjectPracticeResult("A");
\r
1173 Assert.AreEqual(0, count.Now, "A");
\r
1174 InjectPracticeResult("S");
\r
1175 Assert.AreEqual(1, count.Now);
\r
1176 _battleInfo.Result.Friend.Main[0] = ShipStatus(2, 47);
\r
1177 InjectPracticeResult("S");
\r
1178 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1179 _battleInfo.Result.Friend.Main[4] = ShipStatus(2, 464);
\r
1180 InjectPracticeResult("S");
\r
1181 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1185 /// 402: 「遠征」を3回成功させよう!
\r
1186 /// 403: 「遠征」を10回成功させよう!
\r
1187 /// 404: 大規模遠征作戦、発令!
\r
1188 /// 410: 南方への輸送作戦を成功させよ!
\r
1189 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1192 public void MissionResult_402_403_404_410_411()
\r
1194 _questInfo.InspectQuestList(CreateQuestList(new[] {402, 403, 404, 410, 411}));
\r
1196 _questCounter.InspectDeck(Js(
\r
1199 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1200 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1201 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1203 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1204 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1205 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1206 PAssert.That(() =>
\r
1207 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1208 .SequenceEqual(new[]
\r
1210 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1211 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1216 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1219 public void MissionResult_426()
\r
1221 var count = InjectQuest(426);
\r
1223 _questCounter.InspectDeck(Js(
\r
1226 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1227 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1228 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1230 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1231 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1232 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1233 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1234 _questCounter.InspectDeck(Js(
\r
1237 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1239 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1240 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1244 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1247 public void MissionResult_428()
\r
1249 var count = InjectQuest(428);
\r
1251 _questCounter.InspectDeck(Js(
\r
1254 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1255 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1256 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1258 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1259 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1260 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1261 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1269 public void PowerUp_503_504()
\r
1271 _questInfo.InspectQuestList(CreateQuestList(new[] {503, 504}));
\r
1273 _questCounter.CountNyukyo();
\r
1274 _questCounter.CountCharge();
\r
1275 PAssert.That(() =>
\r
1276 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1277 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1281 /// 605: 新装備「開発」指令
\r
1282 /// 606: 新造艦「建造」指令
\r
1283 /// 607: 装備「開発」集中強化!
\r
1284 /// 608: 艦娘「建造」艦隊強化!
\r
1289 public void Kousyou_605_606_607_608_609_619()
\r
1291 _questInfo.InspectQuestList(CreateQuestList(new[] {605, 606, 607, 608, 609, 619}));
\r
1293 _questCounter.InspectCreateItem(
\r
1294 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1295 _questCounter.InspectCreateItem(
\r
1296 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1297 _questCounter.CountCreateShip();
\r
1298 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1299 _questCounter.CountRemodelSlot();
\r
1300 PAssert.That(() =>
\r
1301 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1302 .SequenceEqual(new[]
\r
1304 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1305 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1312 /// 643: 主力「陸攻」の調達
\r
1313 /// 645: 「洋上補給」物資の調達
\r
1314 /// 653: 工廠稼働!次期作戦準備!
\r
1315 /// 663: 新型艤装の継続研究
\r
1318 /// 675: 運用装備の統合整備
\r
1319 /// 676: 装備開発力の集中整備
\r
1320 /// 677: 継戦支援能力の整備
\r
1321 /// 678: 主力艦上戦闘機の更新
\r
1322 /// 680: 対空兵装の整備拡充
\r
1326 public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()
\r
1328 _itemInfo.InjectItemSpec(new[]
\r
1330 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1331 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1332 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1333 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1334 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
1335 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
1336 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
1337 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
1338 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
1339 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
1340 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
1341 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
1342 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
1343 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
1344 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
1345 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
1346 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}
\r
1348 var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};
\r
1349 _itemInfo.InjectItems(items);
\r
1350 var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
1351 _questInfo.AcceptMax = questList.Length;
\r
1352 _questInfo.InspectQuestList(CreateQuestList(questList));
\r
1353 _questCounter.InspectDestroyItem(
\r
1354 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1", null);
\r
1355 var scalar = new[]
\r
1357 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
1358 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
1360 foreach (var e in scalar)
\r
1362 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1363 Assert.AreEqual(e.Id, c.Id);
\r
1364 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
1368 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
1369 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
1370 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
1371 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}
\r
1373 foreach (var e in array)
\r
1375 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1376 Assert.AreEqual(e.Id, c.Id);
\r
1377 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
1382 /// 702: 艦の「近代化改修」を実施せよ!
\r
1383 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
1386 public void PowerUp_702_703()
\r
1388 _questInfo.InspectQuestList(CreateQuestList(new[] {702, 703}));
\r
1389 _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));
\r
1390 PAssert.That(() =>
\r
1391 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1392 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r