3 Libgdx is a cross-platform Java game development framework based on
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4 OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your
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5 WebGL enabled browser and soon iOS.
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7 #### [Official Site][1]
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8 #### [Issues Tracker (Google Code)][3], include a link to your pull request if applicable
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9 #### [Wiki (Google Code)][4]
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11 #### [Forum][5] Come here to ask questions about Libgdx
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12 #### Join us on irc.freenode.net, #libgdx
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13 #### Follow us on Twitter [@badlogicgames][6]
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14 #### Follow our [blog][2] for the latest updates
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16 ## Compiling the Code
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18 This project has a few [prerequisites][7] but primarily uses the ant build tool. If you wish to compile the code then just check it out and:
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23 And it should compile.
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27 There are a number of example games in the source. Some of them include:
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35 To see how to use libgdx you can either go to the [wiki][4] (which has plenty of good information) or read through
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36 these example projects. Once again, if you get stuck just drop in to the friendly [forums][5].
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38 [1]: http://libgdx.badlogicgames.com
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39 [2]: http://www.badlogicgames.com
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40 [3]: http://code.google.com/p/libgdx/issues
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41 [4]: http://code.google.com/p/libgdx/wiki/TableOfContents
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42 [5]: http://www.badlogicgames.com/forum
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43 [6]: http://www.twitter.com/badlogicgames
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44 [7]: http://code.google.com/p/libgdx/wiki/Prerequisits
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