2 Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
21 #include "SDL_config.h"
23 #ifndef _SDL_ndsvideo_h
24 #define _SDL_ndsvideo_h
26 #include "../SDL_sysvideo.h"
28 #include "SDL_ndswindow.h"
30 #define SCREEN_GAP 92 /* line-equivalent gap between the 2 screens */
32 /* Per Window information. */
33 struct NDS_WindowData {
36 void *vram_pixels; /* where the pixel data is stored (a pointer into VRAM) */
37 void *pixels; /* area in user frame buffer */
41 int pitch, bpp; /* useful information about the texture */
44 } scale; /* x/y stretch (24.8 fixed point) */
48 } scroll; /* x/y offset */
49 int rotate; /* -32768 to 32767, texture rotation */
51 /* user frame buffer - todo: better way to do double buffering */
57 #endif /* _SDL_ndsvideo_h */
59 /* vi: set ts=4 sw=4 expandtab: */