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6 <meta name="keywords" content="Simple Directmedia Layer SDL2.0">
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8 <link rel="parent" href="CategoryRender.html" title="1
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9 <title>SDL_CreateTexture</title>
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12 <a href="index.html">
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14 <h1>SDL_CreateTexture</h1>
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15 \83\8c\83\93\83_
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17 <code>SDL_Texture* SDL_CreateTexture(SDL_Renderer* renderer, Uint32 format, int access, int w, int h)</code>
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19 <table border="1" summary="SDL_CreateTexture">
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20 <tr><td>renderer</td><td>
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21 <tr><td>format</td><td><a href="SDL_PixelFormatEnum.html">SDL_PixelFormatEnum</a>
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22 <tr><td>access</td><td><a href="SDL_TextureAccess.html">SDL_TextureAccess</a>
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23 <tr><td>w</td><td>
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24 <tr><td>h</td><td>
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26 <h2>
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27 \90¬
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28 \83\8c\83\93\83_
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29 <a href="SDL_GetError.html">SDL_GetError()</a>
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30 <h2>
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33 #include<stdlib.h>
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35 //
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39 SDL_Renderer *renderer;
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40 SDL_Texture *Texture;
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43 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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44 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL
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48 window = SDL_CreateWindow("SDL_CreateTexture",
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49 SDL_WINDOWPOS_UNDEFINED,
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50 SDL_WINDOWPOS_UNDEFINED,
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52 SDL_WINDOW_RESIZABLE);
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57 renderer = SDL_CreateRenderer(window, -1, 0);
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59 Texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 1024, 768);
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64 SDL_PollEvent(&event);
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65 if(event.type == SDL_QUIT)
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70 SDL_SetRenderTarget(renderer, Texture);
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71 SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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72 SDL_RenderClear(renderer);
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73 SDL_RenderDrawRect(renderer,&r);
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74 SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0x00);
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75 SDL_RenderFillRect(renderer, &r);
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76 SDL_SetRenderTarget(renderer, NULL);
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77 SDL_RenderCopy(renderer, Texture, NULL, NULL);
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78 SDL_RenderPresent(renderer);
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80 SDL_DestroyRenderer(renderer);
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87 \83e
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89 <h2>
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91 <h2>
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92 <a href="SDL_CreateTextureFromSurface.html">SDL_CreateTextureFromSurface</a><br>
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93 <a href="SDL_DestroyTexture.html">SDL_DestroyTexture</a><br>
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94 <a href="SDL_QueryTexture.html">SDL_QueryTexture</a><br>
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95 <a href="SDL_UpdateTexture.html">SDL_UpdateTexture</a><br>
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96 <h2>SDL Wiki
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97 <a href="https://wiki.libsdl.org/SDL_CreateTexture">SDL_CreateTexture - SDL Wiki</a>
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