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8 <link rel="parent" href="CategoryRender.html" title="1
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9 <title>SDL_RenderDrawLine</title>
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12 <a href="index.html">
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14 <h1>SDL_RenderDrawLine</h1>
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15 \8c»
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17 <code>int SDL_RenderDrawLine(SDL_Renderer* renderer, int x1, int y1, int x2, int y2)</code>
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19 <table border="1" summary="SDL_RenderDrawLine">
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20 <tr><td>renderer</td><td>
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21 <tr><td>x1</td><td>
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22 <tr><td>y1</td><td>
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23 <tr><td>x2</td><td>
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24 <tr><td>y2</td><td>
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26 <h2>
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27 \90¬
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28 <a href="SDL_GetError.html">SDL_GetError()</a>
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29 <h2>
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35 int main(int argc, char* argv[])
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37 if (SDL_Init(SDL_INIT_VIDEO) == 0) {
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38 SDL_Window* window = NULL;
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39 SDL_Renderer* renderer = NULL;
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41 if (SDL_CreateWindowAndRenderer(640, 480, 0, &window, &renderer) == 0) {
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42 SDL_bool done = SDL_FALSE;
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47 SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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48 SDL_RenderClear(renderer);
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50 SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
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51 SDL_RenderDrawLine(renderer, 320, 200, 300, 240);
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52 SDL_RenderDrawLine(renderer, 300, 240, 340, 240);
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53 SDL_RenderDrawLine(renderer, 340, 240, 320, 200);
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54 SDL_RenderPresent(renderer);
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56 while (SDL_PollEvent(&event)) {
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57 if (event.type == SDL_QUIT) {
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65 SDL_DestroyRenderer(renderer);
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68 SDL_DestroyWindow(window);
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78 <a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine()</a>
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79 \95¡
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80 <h2>
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84 <h2>
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85 <a href="SDL_RenderDrawLines.html">SDL_RenderDrawLines</a><br>
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86 <a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a><br>
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87 <a href="SDL_RenderDrawPoints.html">SDL_RenderDrawPoints</a><br>
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88 <a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a><br>
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89 <a href="SDL_RenderDrawRects.html">SDL_RenderDrawRects</a><br>
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90 <a href="SDL_RenderFillRect.html">SDL_RenderFillRect</a><br>
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91 <a href="SDL_RenderFillRects.html">SDL_RenderFillRects</a><br>
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92 <a href="SDL_RenderPresent.html">SDL_RenderPresent</a><br>
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93 <a href="SDL_SetRenderDrawBlendMode.html">SDL_SetRenderDrawBlendMode</a><br>
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94 <a href="SDL_SetRenderDrawColor.html">SDL_SetRenderDrawColor</a><br>
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95 <h2>SDL Wiki
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96 <a href="https://wiki.libsdl.org/SDL_RenderDrawLine">SDL_RenderDrawLine - SDL Wiki</a>
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