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DirectX11 SDK のTutorial07をほとんど真似て立方体を回してみた。
[shooting3/dxgi_test.git] / SF.props
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <ImportGroup Label="PropertySheets" />
4   <PropertyGroup Label="UserMacros" />
5   <PropertyGroup>
6     <IncludePath>H:\libs\boost\include\boost-1_46_1;H:\libs\xbyak\xbyak;H:\libs\zlib125\zlib-1.2.5;H:\libs\lpng150\lpng150;$(IncludePath)</IncludePath>
7   </PropertyGroup>
8   <PropertyGroup>
9     <LibraryPath>H:\libs\boost\lib;H:\libs\zlib125\zlib-1.2.5;$(LibraryPath)</LibraryPath>
10   </PropertyGroup>
11   <ItemDefinitionGroup>
12     <ClCompile>
13       <WarningLevel>Level3</WarningLevel>
14       <MultiProcessorCompilation>true</MultiProcessorCompilation>
15       <PrecompiledHeader>Use</PrecompiledHeader>
16       <RuntimeTypeInfo>true</RuntimeTypeInfo>
17       <Optimization>MaxSpeed</Optimization>
18       <IntrinsicFunctions>true</IntrinsicFunctions>
19       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
20       <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
21     </ClCompile>
22   </ItemDefinitionGroup>
23   <ItemGroup />
24 </Project>