OSDN Git Service

フィルターを実装しはじめた。
[shooting3/shootinggame.git] / ShootingGame / ShootingGame.vcxproj
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <ItemGroup Label="ProjectConfigurations">
4     <ProjectConfiguration Include="Debug|ARM">
5       <Configuration>Debug</Configuration>
6       <Platform>ARM</Platform>
7     </ProjectConfiguration>
8     <ProjectConfiguration Include="Debug|Win32">
9       <Configuration>Debug</Configuration>
10       <Platform>Win32</Platform>
11     </ProjectConfiguration>
12     <ProjectConfiguration Include="Debug|x64">
13       <Configuration>Debug</Configuration>
14       <Platform>x64</Platform>
15     </ProjectConfiguration>
16     <ProjectConfiguration Include="Release|ARM">
17       <Configuration>Release</Configuration>
18       <Platform>ARM</Platform>
19     </ProjectConfiguration>
20     <ProjectConfiguration Include="Release|Win32">
21       <Configuration>Release</Configuration>
22       <Platform>Win32</Platform>
23     </ProjectConfiguration>
24     <ProjectConfiguration Include="Release|x64">
25       <Configuration>Release</Configuration>
26       <Platform>x64</Platform>
27     </ProjectConfiguration>
28   </ItemGroup>
29   <PropertyGroup Label="Globals">
30     <ProjectGuid>{22ab165e-4668-4790-b3d6-c76a3db0d887}</ProjectGuid>
31     <RootNamespace>ShootingGame</RootNamespace>
32     <DefaultLanguage>ja-JP</DefaultLanguage>
33     <VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and '$(VisualStudioVersion)' == ''">$(VCTargetsPath11)</VCTargetsPath>
34     <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
35     <AppContainerApplication>true</AppContainerApplication>
36   </PropertyGroup>
37   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
38   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
39     <ConfigurationType>Application</ConfigurationType>
40     <UseDebugLibraries>true</UseDebugLibraries>
41     <PlatformToolset>v110</PlatformToolset>
42   </PropertyGroup>
43   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
44     <ConfigurationType>Application</ConfigurationType>
45     <UseDebugLibraries>true</UseDebugLibraries>
46     <PlatformToolset>v110</PlatformToolset>
47   </PropertyGroup>
48   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
49     <ConfigurationType>Application</ConfigurationType>
50     <UseDebugLibraries>true</UseDebugLibraries>
51     <PlatformToolset>v110</PlatformToolset>
52   </PropertyGroup>
53   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
54     <ConfigurationType>Application</ConfigurationType>
55     <UseDebugLibraries>false</UseDebugLibraries>
56     <WholeProgramOptimization>true</WholeProgramOptimization>
57     <PlatformToolset>v110</PlatformToolset>
58   </PropertyGroup>
59   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
60     <ConfigurationType>Application</ConfigurationType>
61     <UseDebugLibraries>false</UseDebugLibraries>
62     <WholeProgramOptimization>true</WholeProgramOptimization>
63     <PlatformToolset>v110</PlatformToolset>
64   </PropertyGroup>
65   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
66     <ConfigurationType>Application</ConfigurationType>
67     <UseDebugLibraries>false</UseDebugLibraries>
68     <WholeProgramOptimization>true</WholeProgramOptimization>
69     <PlatformToolset>v110</PlatformToolset>
70   </PropertyGroup>
71   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
72   <ImportGroup Label="ExtensionSettings">
73   </ImportGroup>
74   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
75     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
76   </ImportGroup>
77   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
78     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
79   </ImportGroup>
80   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
81     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
82   </ImportGroup>
83   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
84     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
85   </ImportGroup>
86   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
87     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
88   </ImportGroup>
89   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
90     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
91   </ImportGroup>
92   <PropertyGroup Label="UserMacros" />
93   <PropertyGroup>
94     <PackageCertificateKeyFile>ShootingGame_TemporaryKey.pfx</PackageCertificateKeyFile>
95     <PackageCertificateThumbprint>10BE5E5F3DBAB946BEB360A653BF7E85DEDBF1A4</PackageCertificateThumbprint>
96   </PropertyGroup>
97   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
98     <Link>
99       <AdditionalDependencies>d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
100     </Link>
101   </ItemDefinitionGroup>
102   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
103     <Link>
104       <AdditionalDependencies>d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
105     </Link>
106   </ItemDefinitionGroup>
107   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
108     <ClCompile>
109       <StructMemberAlignment>16Bytes</StructMemberAlignment>
110       <EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
111     </ClCompile>
112     <Link>
113       <AdditionalDependencies>d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;xaudio2.lib;mfcore.lib;mfplat.lib;mfreadwrite.lib;%(AdditionalDependencies)</AdditionalDependencies>
114     </Link>
115   </ItemDefinitionGroup>
116   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
117     <ClCompile>
118       <EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
119     </ClCompile>
120   </ItemDefinitionGroup>
121   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
122     <ClCompile>
123       <FloatingPointModel>Fast</FloatingPointModel>
124       <EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
125       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
126     </ClCompile>
127   </ItemDefinitionGroup>
128   <ItemGroup>
129     <ClInclude Include="AutoThrottle.h" />
130     <ClInclude Include="BasicLoader.h" />
131     <ClInclude Include="BasicMath.h" />
132     <ClInclude Include="BasicReaderWriter.h" />
133     <ClInclude Include="BasicShapes.h" />
134     <ClInclude Include="BasicSprites.h" />
135     <ClInclude Include="BasicTimer.h" />
136     <ClInclude Include="DDSTextureLoader.h" />
137     <ClInclude Include="DirectXBase.h" />
138     <ClInclude Include="DirectXSample.h" />
139     <ClInclude Include="exception.h" />
140     <ClInclude Include="pch.h" />
141     <ClInclude Include="Common\BindableBase.h" />
142     <ClInclude Include="Common\BooleanToVisibilityConverter.h" />
143     <ClInclude Include="Common\BooleanNegationConverter.h" />
144     <ClInclude Include="Common\LayoutAwarePage.h" />
145     <ClInclude Include="Common\RichTextColumns.h" />
146     <ClInclude Include="App.xaml.h">
147       <DependentUpon>App.xaml</DependentUpon>
148     </ClInclude>
149     <ClInclude Include="MainPage.xaml.h">
150       <DependentUpon>MainPage.xaml</DependentUpon>
151     </ClInclude>
152     <ClInclude Include="SampleOverlay.h" />
153     <ClInclude Include="GameMain.h" />
154     <ClInclude Include="Sequencer.h" />
155     <ClInclude Include="sf_com.h" />
156     <ClInclude Include="sf_memory.h" />
157     <ClInclude Include="SoundDriver.h" />
158     <ClInclude Include="TestSong.h" />
159     <ClInclude Include="WaveTableSynth.h" />
160   </ItemGroup>
161   <ItemGroup>
162     <ApplicationDefinition Include="App.xaml">
163       <SubType>Designer</SubType>
164     </ApplicationDefinition>
165     <Page Include="Common\StandardStyles.xaml">
166       <SubType>Designer</SubType>
167     </Page>
168     <Page Include="MainPage.xaml">
169       <SubType>Designer</SubType>
170     </Page>
171   </ItemGroup>
172   <ItemGroup>
173     <AppxManifest Include="Package.appxmanifest">
174       <SubType>Designer</SubType>
175     </AppxManifest>
176     <None Include="Common\ReadMe.txt" />
177     <None Include="ShootingGame_TemporaryKey.pfx" />
178   </ItemGroup>
179   <ItemGroup>
180     <Image Include="Assets\Logo.png" />
181     <Image Include="Assets\SmallLogo.png" />
182     <Image Include="Assets\StoreLogo.png" />
183     <Image Include="Assets\SplashScreen.png" />
184     <Image Include="explosion.png" />
185     <Image Include="test.png" />
186     <Image Include="test1.png" />
187     <Image Include="windowsbig-sdk.png" />
188   </ItemGroup>
189   <ItemGroup>
190     <ClCompile Include="App.xaml.cpp">
191       <DependentUpon>App.xaml</DependentUpon>
192     </ClCompile>
193     <ClCompile Include="AutoThrottle.cpp" />
194     <ClCompile Include="BasicLoader.cpp" />
195     <ClCompile Include="BasicReaderWriter.cpp" />
196     <ClCompile Include="BasicSprites.cpp" />
197     <ClCompile Include="BasicTimer.cpp" />
198     <ClCompile Include="Common\BindableBase.cpp" />
199     <ClCompile Include="Common\BooleanToVisibilityConverter.cpp" />
200     <ClCompile Include="Common\BooleanNegationConverter.cpp" />
201     <ClCompile Include="Common\LayoutAwarePage.cpp" />
202     <ClCompile Include="Common\RichTextColumns.cpp" />
203     <ClCompile Include="DDSTextureLoader.cpp" />
204     <ClCompile Include="DirectXBase.cpp" />
205     <ClCompile Include="MainPage.xaml.cpp">
206       <DependentUpon>MainPage.xaml</DependentUpon>
207     </ClCompile>
208     <ClCompile Include="pch.cpp">
209       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
210       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
211       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
212       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
213       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
214       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
215     </ClCompile>
216     <ClCompile Include="SampleOverlay.cpp" />
217     <ClCompile Include="GameMain.cpp" />
218     <ClCompile Include="Sequencer.cpp" />
219     <ClCompile Include="sf_com.cpp" />
220     <ClCompile Include="SoundDriver.cpp" />
221     <ClCompile Include="TestSong.cpp" />
222     <ClCompile Include="WaveTableSynth.cpp">
223       <AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AssemblyAndSourceCode</AssemblerOutput>
224     </ClCompile>
225   </ItemGroup>
226   <ItemGroup>
227     <FxCompile Include="BasicSprites.GeometryShader.gs.hlsl">
228       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Geometry</ShaderType>
229       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
230       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Geometry</ShaderType>
231       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
232     </FxCompile>
233     <FxCompile Include="BasicSprites.GeometryShader.vs.hlsl">
234       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
235       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
236       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
237       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
238     </FxCompile>
239     <FxCompile Include="BasicSprites.Instancing.vs.hlsl">
240       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
241       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
242       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
243       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
244     </FxCompile>
245     <FxCompile Include="BasicSprites.ps.hlsl">
246       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
247       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
248       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
249       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
250     </FxCompile>
251     <FxCompile Include="BasicSprites.Replication.vs.hlsl">
252       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
253       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0</ShaderModel>
254       <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
255       <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0</ShaderModel>
256     </FxCompile>
257   </ItemGroup>
258   <ItemGroup>
259     <Media Include="01 BALLET.wav">
260       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
261       </ExcludedFromBuild>
262       <DeploymentContent>true</DeploymentContent>
263     </Media>
264   </ItemGroup>
265   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
266   <ImportGroup Label="ExtensionTargets">
267   </ImportGroup>
268 </Project>