2 * Fixed the MiniTri10 sample to not use the console subsystem.
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3 * Changed the sample framework to check for fullscreen DXGI swap chain before disposing.
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4 * Removed unused testing code from SimpleModel10.
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7 * Fixed a memory in Utilities.ReadRange that affected many BaseMesh methods.
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8 * Fixed a typo in the caps structure that filled VolumeTextureFilterCaps with the wrong value.
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9 * Fixed memory issue in Include interface.
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10 * Changed AnimationOutput to be a reference type, and pinned the memory to receive animation updates.
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11 * Added an overload to AnimationController.RegisterAnimationOutput to take a Frame instead.
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14 * Added missing creation method overloads to Effect.
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15 * Added missing Get/SetRawValue methods to EffectVariable.
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18 * Changed SwapChain.Dispose to throw if the adapter is in fullscreen mode. This prevents a crash inside DXGI.
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19 * Added IsFullScreen property to SwapChain as a convenient alternative to GetFullScreenState.
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20 * Fixed a null reference check in Output.GetClosestMatchingMode.
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21 * Added Surface1 support.
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24 * Fixed memory issue in Include interface.
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27 * Changed TextLayout to inherit from TextFormat.
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30 * Fixed a typo in Device.GetObjectInfoById that caused it to return info by usage instead.
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31 * Changed ObjectProperties.LogicalRange and ObjectProperties.PhysicalRange to return actual ranges instead of integers.
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34 * Added functionality to the RenderForm class to add sizing and monitor change events.