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チケット #35358 に対応するためのブランチの作成。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / d3dcompiler / ShaderSignatureDC.cpp
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #include "stdafx.h"\r
23 \r
24 #include "../DataStream.h"\r
25 \r
26 #include "D3DCompilerException.h"\r
27 #include "ShaderSignatureDC.h"\r
28 \r
29 using namespace System;\r
30 \r
31 namespace SlimDX\r
32 {\r
33 namespace D3DCompiler\r
34 {\r
35         ShaderSignature::ShaderSignature( DataStream^ data )\r
36                 : data(data)\r
37         {\r
38         }\r
39 \r
40         ShaderSignature::~ShaderSignature()\r
41         {\r
42                 delete data;\r
43                 data = nullptr;\r
44         }\r
45 \r
46         ShaderSignature^ ShaderSignature::GetInputSignature( ShaderBytecode^ shaderBytecode )\r
47         {\r
48                 ID3D10Blob *blob;\r
49 \r
50                 HRESULT hr = D3DGetInputSignatureBlob( shaderBytecode->InternalPointer->GetBufferPointer(), shaderBytecode->InternalPointer->GetBufferSize(), &blob );\r
51                 if( RECORD_D3DC( hr ).IsFailure )\r
52                         return nullptr;\r
53 \r
54                 ShaderSignature^ result = gcnew ShaderSignature( gcnew DataStream( blob->GetBufferPointer(), blob->GetBufferSize(), true, false, true ) );\r
55                 blob->Release();\r
56                 return result;\r
57         }\r
58 \r
59         ShaderSignature^ ShaderSignature::GetOutputSignature( ShaderBytecode^ shaderBytecode )\r
60         {\r
61                 ID3D10Blob *blob;\r
62 \r
63                 HRESULT hr = D3DGetOutputSignatureBlob( shaderBytecode->InternalPointer->GetBufferPointer(), shaderBytecode->InternalPointer->GetBufferSize(), &blob );\r
64                 if( RECORD_D3DC( hr ).IsFailure )\r
65                         return nullptr;\r
66 \r
67                 ShaderSignature^ result = gcnew ShaderSignature( gcnew DataStream( blob->GetBufferPointer(), blob->GetBufferSize(), true, false, true ) );\r
68                 blob->Release();\r
69                 return result;\r
70         }\r
71 \r
72         ShaderSignature^ ShaderSignature::GetInputOutputSignature( ShaderBytecode^ shaderBytecode )\r
73         {\r
74                 ID3D10Blob *blob;\r
75 \r
76                 HRESULT hr = D3DGetInputAndOutputSignatureBlob( shaderBytecode->InternalPointer->GetBufferPointer(), shaderBytecode->InternalPointer->GetBufferSize(), &blob );\r
77                 if( RECORD_D3DC( hr ).IsFailure )\r
78                         return nullptr;\r
79 \r
80                 ShaderSignature^ result = gcnew ShaderSignature( gcnew DataStream( blob->GetBufferPointer(), blob->GetBufferSize(), true, false, true ) );\r
81                 blob->Release();\r
82                 return result;\r
83         }\r
84 \r
85         int ShaderSignature::GetHashCode()\r
86         {\r
87                 return reinterpret_cast<int>( data->RawPointer );\r
88         }\r
89 }\r
90 }\r