2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "../DataStream.h"
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26 #include "D3DCompilerException.h"
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27 #include "ShaderSignatureDC.h"
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29 using namespace System;
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33 namespace D3DCompiler
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35 ShaderSignature::ShaderSignature( DataStream^ data )
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40 ShaderSignature::~ShaderSignature()
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46 ShaderSignature^ ShaderSignature::GetInputSignature( ShaderBytecode^ shaderBytecode )
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50 HRESULT hr = D3DGetInputSignatureBlob( shaderBytecode->InternalPointer->GetBufferPointer(), shaderBytecode->InternalPointer->GetBufferSize(), &blob );
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51 if( RECORD_D3DC( hr ).IsFailure )
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54 ShaderSignature^ result = gcnew ShaderSignature( gcnew DataStream( blob->GetBufferPointer(), blob->GetBufferSize(), true, false, true ) );
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59 ShaderSignature^ ShaderSignature::GetOutputSignature( ShaderBytecode^ shaderBytecode )
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63 HRESULT hr = D3DGetOutputSignatureBlob( shaderBytecode->InternalPointer->GetBufferPointer(), shaderBytecode->InternalPointer->GetBufferSize(), &blob );
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64 if( RECORD_D3DC( hr ).IsFailure )
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67 ShaderSignature^ result = gcnew ShaderSignature( gcnew DataStream( blob->GetBufferPointer(), blob->GetBufferSize(), true, false, true ) );
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72 ShaderSignature^ ShaderSignature::GetInputOutputSignature( ShaderBytecode^ shaderBytecode )
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76 HRESULT hr = D3DGetInputAndOutputSignatureBlob( shaderBytecode->InternalPointer->GetBufferPointer(), shaderBytecode->InternalPointer->GetBufferSize(), &blob );
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77 if( RECORD_D3DC( hr ).IsFailure )
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80 ShaderSignature^ result = gcnew ShaderSignature( gcnew DataStream( blob->GetBufferPointer(), blob->GetBufferSize(), true, false, true ) );
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85 int ShaderSignature::GetHashCode()
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87 return reinterpret_cast<int>( data->RawPointer );
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