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チケット #35358 に対応するためのブランチの作成。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / Effect10.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "Enums.h"\r
25 \r
26 #include "../d3dcompiler/IncludeDC.h"\r
27 #include "../d3dcompiler/ShaderMacroDC.h"\r
28 #include "../d3dcompiler/EnumsDC.h"\r
29 \r
30 using System::Runtime::InteropServices::OutAttribute;\r
31 \r
32 namespace SlimDX\r
33 {\r
34         namespace Direct3D10\r
35         {\r
36                 ref class Device;\r
37                 ref class EffectConstantBuffer;\r
38                 ref class EffectTechnique;\r
39                 ref class EffectVariable;\r
40                 ref class EffectPool;\r
41                 value class EffectDescription;\r
42                 \r
43                 public ref class Effect : public ComObject\r
44                 {\r
45                         COMOBJECT(ID3D10Effect, Effect);\r
46                 \r
47                 private:\r
48                         static Effect^ FromMemory_Internal( SlimDX::Direct3D10::Device^ device, const void* memory, SIZE_T size, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros, System::String^* compilationErrors );\r
49 \r
50                 public:\r
51                         property EffectDescription Description\r
52                         {\r
53                                 EffectDescription get();\r
54                         }\r
55                         \r
56                         property bool IsOptimized\r
57                         {\r
58                                 bool get();\r
59                         }\r
60                         \r
61                         property bool IsPooled\r
62                         {\r
63                                 bool get();\r
64                         }\r
65                         \r
66                         property bool IsValid\r
67                         {\r
68                                 bool get();\r
69                         }\r
70                         \r
71                         property Device^ Device\r
72                         {\r
73                                 SlimDX::Direct3D10::Device^ get();\r
74                         }\r
75                         \r
76                         EffectConstantBuffer^ GetConstantBufferByIndex( int index );\r
77                         EffectConstantBuffer^ GetConstantBufferByName( System::String^ name );\r
78                         \r
79                         EffectTechnique^ GetTechniqueByIndex( int index );\r
80                         EffectTechnique^ GetTechniqueByName( System::String^ name );\r
81                         \r
82                         EffectVariable^ GetVariableByIndex( int index );\r
83                         EffectVariable^ GetVariableByName( System::String^ name );\r
84                         EffectVariable^ GetVariableBySemantic( System::String^ name );\r
85                         \r
86                         Result Optimize();\r
87                         \r
88                         static Effect^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, System::String^ profile );\r
89                         static Effect^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags );\r
90                         static Effect^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros );\r
91                         static Effect^ FromFile( SlimDX::Direct3D10::Device^ device, System::String^ fileName, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros, [Out] System::String^ %compilationErrors );\r
92                         \r
93                         static Effect^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, System::String^ profile );\r
94                         static Effect^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags );\r
95                         static Effect^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros );\r
96                         static Effect^ FromMemory( SlimDX::Direct3D10::Device^ device, array<System::Byte>^ memory, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros, [Out] System::String^ %compilationErrors );\r
97                         \r
98                         static Effect^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, System::String^ profile );\r
99                         static Effect^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags );\r
100                         static Effect^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros );\r
101                         static Effect^ FromStream( SlimDX::Direct3D10::Device^ device, System::IO::Stream^ stream, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool,D3DCompiler:: Include^ include, array<D3DCompiler::ShaderMacro>^ macros, [Out] System::String^ %compilationErrors );\r
102 \r
103                         static Effect^ FromString( SlimDX::Direct3D10::Device^ device, System::String^ code, System::String^ profile );\r
104                         static Effect^ FromString( SlimDX::Direct3D10::Device^ device, System::String^ code, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags );\r
105                         static Effect^ FromString( SlimDX::Direct3D10::Device^ device, System::String^ code, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros );\r
106                         static Effect^ FromString( SlimDX::Direct3D10::Device^ device, System::String^ code, System::String^ profile, D3DCompiler::ShaderFlags shaderFlags, D3DCompiler::EffectFlags effectFlags, EffectPool^ pool, D3DCompiler::Include^ include, array<D3DCompiler::ShaderMacro>^ macros, [Out] System::String^ %compilationErrors );\r
107                 };\r
108         }\r
109 };