2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "Direct3D11Exception.h"
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26 #include "Buffer11.h"
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27 #include "EffectConstantBuffer11.h"
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28 #include "ShaderResourceView11.h"
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30 using namespace System;
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34 namespace Direct3D11
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36 EffectConstantBuffer::EffectConstantBuffer( ID3DX11EffectConstantBuffer* pointer )
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37 : EffectVariable( pointer )
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39 m_Pointer = pointer;
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42 EffectConstantBuffer::EffectConstantBuffer( IntPtr pointer )
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43 : EffectVariable( pointer )
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45 m_Pointer = reinterpret_cast<ID3DX11EffectConstantBuffer*>( pointer.ToPointer() );
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48 Buffer^ EffectConstantBuffer::ConstantBuffer::get()
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50 ID3D11Buffer* buffer = 0;
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51 if( RECORD_D3D11( m_Pointer->GetConstantBuffer( &buffer ) ).IsFailure )
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54 return Buffer::FromPointer( buffer );
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57 void EffectConstantBuffer::ConstantBuffer::set( Buffer^ buffer )
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59 if( buffer == nullptr )
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60 RECORD_D3D11( m_Pointer->SetConstantBuffer(0) );
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62 RECORD_D3D11( m_Pointer->SetConstantBuffer( static_cast<ID3D11Buffer*>( buffer->InternalPointer ) ) );
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65 ShaderResourceView^ EffectConstantBuffer::TextureBuffer::get()
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67 ID3D11ShaderResourceView* buffer = 0;
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68 if( RECORD_D3D11( m_Pointer->GetTextureBuffer( &buffer ) ).IsFailure )
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71 return ShaderResourceView::FromPointer( buffer );
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74 void EffectConstantBuffer::TextureBuffer::set( ShaderResourceView^ buffer )
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76 if( buffer == nullptr )
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77 RECORD_D3D11( m_Pointer->SetTextureBuffer(0) );
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79 RECORD_D3D11( m_Pointer->SetTextureBuffer( static_cast<ID3D11ShaderResourceView*>( buffer->InternalPointer ) ) );
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82 Result EffectConstantBuffer::UndoSetConstantBuffer()
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84 HRESULT hr = m_Pointer->UndoSetConstantBuffer();
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85 return RECORD_D3D11(hr);
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88 Result EffectConstantBuffer::UndoSetTextureBuffer()
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90 HRESULT hr = m_Pointer->UndoSetTextureBuffer();
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91 return RECORD_D3D11(hr);
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