2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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29 /// Specifies motor speed levels for the vibration function of a controller.
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32 /// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
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33 /// The two motors are not the same, and they create different vibration effects.
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35 /// <unmanaged>XINPUT_VIBRATION</unmanaged>
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36 public value class Vibration : System::IEquatable<Vibration>
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39 System::UInt16 m_LeftMotorSpeed;
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40 System::UInt16 m_RightMotorSpeed;
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43 Vibration( const XINPUT_VIBRATION& native );
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45 XINPUT_VIBRATION CreateNativeVersion();
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49 /// Gets or sets the left motor speed.
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52 /// Valid values are in the range 0 to 65,535. Zero signifies no motor use; 65,535 signifies 100% motor use.
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54 property System::UInt16 LeftMotorSpeed
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56 System::UInt16 get();
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57 void set( System::UInt16 value );
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61 /// Gets or sets the right motor speed.
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64 /// Valid values are in the range 0 to 65,535. Zero signifies no motor use; 65,535 signifies 100% motor use.
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66 property System::UInt16 RightMotorSpeed
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68 System::UInt16 get();
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69 void set( System::UInt16 value );
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73 /// Tests for equality between two objects.
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75 /// <param name="left">The first value to compare.</param>
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76 /// <param name="right">The second value to compare.</param>
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77 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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78 static bool operator == ( Vibration left, Vibration right );
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81 /// Tests for inequality between two objects.
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83 /// <param name="left">The first value to compare.</param>
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84 /// <param name="right">The second value to compare.</param>
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85 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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86 static bool operator != ( Vibration left, Vibration right );
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89 /// Returns the hash code for this instance.
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91 /// <returns>A 32-bit signed integer hash code.</returns>
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92 virtual int GetHashCode() override;
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95 /// Returns a value that indicates whether the current instance is equal to a specified object.
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97 /// <param name="obj">Object to make the comparison with.</param>
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98 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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99 virtual bool Equals( System::Object^ obj ) override;
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102 /// Returns a value that indicates whether the current instance is equal to the specified object.
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104 /// <param name="other">Object to make the comparison with.</param>
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105 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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106 virtual bool Equals( Vibration other );
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109 /// Determines whether the specified object instances are considered equal.
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111 /// <param name="value1">The first value to compare.</param>
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112 /// <param name="value2">The second value to compare.</param>
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113 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
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114 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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115 static bool Equals( Vibration% value1, Vibration% value2 );
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