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31 #ifndef InjectedScript_h
32 #define InjectedScript_h
34 #include "InjectedScriptManager.h"
35 #include "ScriptObject.h"
36 #include <wtf/Forward.h>
37 #include <wtf/Noncopyable.h>
38 #include <wtf/PassRefPtr.h>
39 #include <wtf/RefPtr.h>
44 class InspectorObject;
47 class ScriptFunctionCall;
49 typedef String ErrorString;
51 class InjectedScript {
56 bool hasNoValue() const { return m_injectedScriptObject.hasNoValue(); }
58 void evaluate(ErrorString*, const String& expression, const String& objectGroup, bool includeCommandLineAPI, RefPtr<InspectorObject>* result);
59 void evaluateOn(ErrorString*, const String& objectId, const String& expression, RefPtr<InspectorObject>* result);
60 void evaluateOnCallFrame(ErrorString*, const String& callFrameId, const String& expression, const String& objectGroup, bool includeCommandLineAPI, RefPtr<InspectorObject>* result);
61 void getProperties(ErrorString*, const String& objectId, bool ignoreHasOwnProperty, bool abbreviate, RefPtr<InspectorArray>* result);
62 Node* nodeForObjectId(const String& objectId);
63 void setPropertyValue(ErrorString*, const String& objectId, const String& propertyName, const String& expression);
64 void releaseObject(const String& objectId);
66 #if ENABLE(JAVASCRIPT_DEBUGGER)
67 PassRefPtr<InspectorArray> callFrames();
70 PassRefPtr<InspectorObject> wrapObject(ScriptValue, const String& groupName);
71 PassRefPtr<InspectorObject> wrapNode(Node*);
72 void inspectNode(Node*);
73 void releaseObjectGroup(const String&);
74 ScriptState* scriptState() const { return m_injectedScriptObject.scriptState(); }
77 friend InjectedScript InjectedScriptManager::injectedScriptFor(ScriptState*);
78 explicit InjectedScript(ScriptObject);
80 bool canAccessInspectedWindow();
81 void makeCall(ScriptFunctionCall&, RefPtr<InspectorValue>* result);
82 void makeObjectCall(ErrorString*, ScriptFunctionCall&, RefPtr<InspectorObject>* result);
83 ScriptValue nodeAsScriptValue(Node*);
85 ScriptObject m_injectedScriptObject;
88 } // namespace WebCore