OSDN Git Service

am 712ed50f: (-s ours) am f69d55a8: am 635861a9: DO NOT MERGE:Fix position update
[android-x86/external-webkit.git] / Source / WebCore / platform / graphics / chromium / GraphicsLayerChromium.cpp
1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  * Copyright (C) 2009 Apple Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  *     * Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *     * Redistributions in binary form must reproduce the above
12  * copyright notice, this list of conditions and the following disclaimer
13  * in the documentation and/or other materials provided with the
14  * distribution.
15  *     * Neither the name of Google Inc. nor the names of its
16  * contributors may be used to endorse or promote products derived from
17  * this software without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30  */
31
32
33 /** FIXME
34  * This file borrows code heavily from platform/graphics/win/GraphicsLayerCACF.cpp
35  * (and hence it includes both copyrights)
36  * Ideally the common code (mostly the code that keeps track of the layer hierarchy)
37  * should be kept separate and shared between platforms. It would be a well worthwhile
38  * effort once the Windows implementation (binaries and headers) of CoreAnimation is
39  * checked in to the WebKit repository. Until then only Apple can make this happen.
40  */
41
42 #include "config.h"
43
44 #if USE(ACCELERATED_COMPOSITING)
45
46 #include "GraphicsLayerChromium.h"
47
48 #include "Canvas2DLayerChromium.h"
49 #include "ContentLayerChromium.h"
50 #include "DrawingBuffer.h"
51 #include "FloatConversion.h"
52 #include "FloatRect.h"
53 #include "Image.h"
54 #include "ImageLayerChromium.h"
55 #include "LayerChromium.h"
56 #include "PlatformString.h"
57 #include "SystemTime.h"
58
59 #include <wtf/CurrentTime.h>
60 #include <wtf/StringExtras.h>
61 #include <wtf/text/CString.h>
62
63 using namespace std;
64
65 namespace WebCore {
66
67 static void setLayerBorderColor(LayerChromium& layer, const Color& color)
68 {
69     layer.setBorderColor(color);
70 }
71
72 static void clearBorderColor(LayerChromium& layer)
73 {
74     layer.setBorderColor(static_cast<RGBA32>(0));
75 }
76
77 static void setLayerBackgroundColor(LayerChromium& layer, const Color& color)
78 {
79     layer.setBackgroundColor(color);
80 }
81
82 static void clearLayerBackgroundColor(LayerChromium& layer)
83 {
84     layer.setBackgroundColor(static_cast<RGBA32>(0));
85 }
86
87 PassOwnPtr<GraphicsLayer> GraphicsLayer::create(GraphicsLayerClient* client)
88 {
89     return new GraphicsLayerChromium(client);
90 }
91
92 GraphicsLayerChromium::GraphicsLayerChromium(GraphicsLayerClient* client)
93     : GraphicsLayer(client)
94     , m_contentsLayerPurpose(NoContentsLayer)
95     , m_contentsLayerHasBackgroundColor(false)
96 {
97     m_layer = ContentLayerChromium::create(this);
98
99     updateDebugIndicators();
100 }
101
102 GraphicsLayerChromium::~GraphicsLayerChromium()
103 {
104     if (m_layer)
105         m_layer->setOwner(0);
106     if (m_contentsLayer)
107         m_contentsLayer->setOwner(0);
108     if (m_transformLayer)
109         m_transformLayer->setOwner(0);
110 }
111
112 void GraphicsLayerChromium::setName(const String& inName)
113 {
114     String name = String::format("GraphicsLayerChromium(%p) GraphicsLayer(%p) ", m_layer.get(), this) + inName;
115     GraphicsLayer::setName(name);
116 }
117
118 bool GraphicsLayerChromium::setChildren(const Vector<GraphicsLayer*>& children)
119 {
120     bool childrenChanged = GraphicsLayer::setChildren(children);
121     // FIXME: GraphicsLayer::setChildren calls addChild() for each sublayer, which
122     // will end up calling updateSublayerList() N times.
123     if (childrenChanged)
124         updateSublayerList();
125
126     return childrenChanged;
127 }
128
129 void GraphicsLayerChromium::addChild(GraphicsLayer* childLayer)
130 {
131     GraphicsLayer::addChild(childLayer);
132     updateSublayerList();
133 }
134
135 void GraphicsLayerChromium::addChildAtIndex(GraphicsLayer* childLayer, int index)
136 {
137     GraphicsLayer::addChildAtIndex(childLayer, index);
138     updateSublayerList();
139 }
140
141 void GraphicsLayerChromium::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling)
142 {
143     GraphicsLayer::addChildBelow(childLayer, sibling);
144     updateSublayerList();
145 }
146
147 void GraphicsLayerChromium::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer *sibling)
148 {
149     GraphicsLayer::addChildAbove(childLayer, sibling);
150     updateSublayerList();
151 }
152
153 bool GraphicsLayerChromium::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)
154 {
155     if (GraphicsLayer::replaceChild(oldChild, newChild)) {
156         updateSublayerList();
157         return true;
158     }
159     return false;
160 }
161
162 void GraphicsLayerChromium::removeFromParent()
163 {
164     GraphicsLayer::removeFromParent();
165     layerForSuperlayer()->removeFromSuperlayer();
166 }
167
168 void GraphicsLayerChromium::setPosition(const FloatPoint& point)
169 {
170     GraphicsLayer::setPosition(point);
171     updateLayerPosition();
172 }
173
174 void GraphicsLayerChromium::setAnchorPoint(const FloatPoint3D& point)
175 {
176     if (point == m_anchorPoint)
177         return;
178
179     GraphicsLayer::setAnchorPoint(point);
180     updateAnchorPoint();
181 }
182
183 void GraphicsLayerChromium::setSize(const FloatSize& size)
184 {
185     if (size == m_size)
186         return;
187
188     GraphicsLayer::setSize(size);
189     updateLayerSize();
190 }
191
192 void GraphicsLayerChromium::setTransform(const TransformationMatrix& transform)
193 {
194     if (transform == m_transform)
195         return;
196
197     GraphicsLayer::setTransform(transform);
198     updateTransform();
199 }
200
201 void GraphicsLayerChromium::setChildrenTransform(const TransformationMatrix& transform)
202 {
203     if (transform == m_childrenTransform)
204         return;
205
206     GraphicsLayer::setChildrenTransform(transform);
207     updateChildrenTransform();
208 }
209
210 void GraphicsLayerChromium::setPreserves3D(bool preserves3D)
211 {
212     if (preserves3D == m_preserves3D)
213         return;
214
215     GraphicsLayer::setPreserves3D(preserves3D);
216     updateLayerPreserves3D();
217 }
218
219 void GraphicsLayerChromium::setMasksToBounds(bool masksToBounds)
220 {
221     if (masksToBounds == m_masksToBounds)
222         return;
223
224     GraphicsLayer::setMasksToBounds(masksToBounds);
225     updateMasksToBounds();
226 }
227
228 void GraphicsLayerChromium::setDrawsContent(bool drawsContent)
229 {
230     if (drawsContent == m_drawsContent)
231         return;
232
233     GraphicsLayer::setDrawsContent(drawsContent);
234     updateLayerDrawsContent();
235 }
236
237 void GraphicsLayerChromium::setBackgroundColor(const Color& color)
238 {
239     if (m_backgroundColorSet && m_backgroundColor == color)
240         return;
241
242     GraphicsLayer::setBackgroundColor(color);
243
244     m_contentsLayerHasBackgroundColor = true;
245     updateLayerBackgroundColor();
246 }
247
248 void GraphicsLayerChromium::clearBackgroundColor()
249 {
250     if (!m_backgroundColorSet)
251         return;
252
253     GraphicsLayer::clearBackgroundColor();
254     clearLayerBackgroundColor(*m_contentsLayer);
255 }
256
257 void GraphicsLayerChromium::setContentsOpaque(bool opaque)
258 {
259     if (m_contentsOpaque == opaque)
260         return;
261
262     GraphicsLayer::setContentsOpaque(opaque);
263     updateContentsOpaque();
264 }
265
266 void GraphicsLayerChromium::setBackfaceVisibility(bool visible)
267 {
268     if (m_backfaceVisibility == visible)
269         return;
270
271     GraphicsLayer::setBackfaceVisibility(visible);
272     updateBackfaceVisibility();
273 }
274
275 void GraphicsLayerChromium::setOpacity(float opacity)
276 {
277     float clampedOpacity = max(min(opacity, 1.0f), 0.0f);
278
279     if (m_opacity == clampedOpacity)
280         return;
281
282     GraphicsLayer::setOpacity(clampedOpacity);
283     primaryLayer()->setOpacity(opacity);
284 }
285
286 void GraphicsLayerChromium::setContentsNeedsDisplay()
287 {
288     if (m_contentsLayer)
289         m_contentsLayer->setNeedsDisplay();
290 }
291
292 void GraphicsLayerChromium::setNeedsDisplay()
293 {
294     if (drawsContent())
295         m_layer->setNeedsDisplay();
296 }
297
298 void GraphicsLayerChromium::setNeedsDisplayInRect(const FloatRect& rect)
299 {
300     if (drawsContent())
301         m_layer->setNeedsDisplay(rect);
302 }
303
304 void GraphicsLayerChromium::setContentsRect(const IntRect& rect)
305 {
306     if (rect == m_contentsRect)
307         return;
308
309     GraphicsLayer::setContentsRect(rect);
310     updateContentsRect();
311 }
312
313 void GraphicsLayerChromium::setContentsToImage(Image* image)
314 {
315     bool childrenChanged = false;
316     if (image) {
317         if (!m_contentsLayer.get() || m_contentsLayerPurpose != ContentsLayerForImage) {
318             RefPtr<ImageLayerChromium> imageLayer = ImageLayerChromium::create(this);
319             setupContentsLayer(imageLayer.get());
320             m_contentsLayer = imageLayer;
321             m_contentsLayerPurpose = ContentsLayerForImage;
322             childrenChanged = true;
323         }
324         ImageLayerChromium* imageLayer = static_cast<ImageLayerChromium*>(m_contentsLayer.get());
325         imageLayer->setContents(image);
326         updateContentsRect();
327     } else {
328         if (m_contentsLayer) {
329             childrenChanged = true;
330
331             // The old contents layer will be removed via updateSublayerList.
332             m_contentsLayer = 0;
333         }
334     }
335
336     if (childrenChanged)
337         updateSublayerList();
338 }
339
340 void GraphicsLayerChromium::setContentsToCanvas(PlatformLayer* platformLayer)
341 {
342     bool childrenChanged = false;
343     if (platformLayer) {
344         platformLayer->setOwner(this);
345         if (m_contentsLayer.get() != platformLayer) {
346             setupContentsLayer(platformLayer);
347             m_contentsLayer = platformLayer;
348             m_contentsLayerPurpose = ContentsLayerForCanvas;
349             childrenChanged = true;
350         }
351         m_contentsLayer->setNeedsDisplay();
352         updateContentsRect();
353     } else {
354         if (m_contentsLayer) {
355             childrenChanged = true;
356
357             // The old contents layer will be removed via updateSublayerList.
358             m_contentsLayer = 0;
359         }
360     }
361
362     if (childrenChanged)
363         updateSublayerList();
364 }
365
366 void GraphicsLayerChromium::setContentsToMedia(PlatformLayer* layer)
367 {
368     bool childrenChanged = false;
369     if (layer) {
370         if (!m_contentsLayer.get() || m_contentsLayerPurpose != ContentsLayerForVideo) {
371             setupContentsLayer(layer);
372             m_contentsLayer = layer;
373             m_contentsLayerPurpose = ContentsLayerForVideo;
374             childrenChanged = true;
375         }
376         layer->setOwner(this);
377         layer->setNeedsDisplay();
378         updateContentsRect();
379     } else {
380         if (m_contentsLayer) {
381             childrenChanged = true;
382   
383             // The old contents layer will be removed via updateSublayerList.
384             m_contentsLayer = 0;
385         }
386     }
387   
388     if (childrenChanged)
389         updateSublayerList();
390 }
391
392 PlatformLayer* GraphicsLayerChromium::hostLayerForSublayers() const
393 {
394     return m_transformLayer ? m_transformLayer.get() : m_layer.get();
395 }
396
397 PlatformLayer* GraphicsLayerChromium::layerForSuperlayer() const
398 {
399     return m_transformLayer ? m_transformLayer.get() : m_layer.get();
400 }
401
402 PlatformLayer* GraphicsLayerChromium::platformLayer() const
403 {
404     return primaryLayer();
405 }
406
407 void GraphicsLayerChromium::setDebugBackgroundColor(const Color& color)
408 {
409     if (color.isValid())
410         setLayerBackgroundColor(*m_layer, color);
411     else
412         clearLayerBackgroundColor(*m_layer);
413 }
414
415 void GraphicsLayerChromium::setDebugBorder(const Color& color, float borderWidth)
416 {
417     if (color.isValid()) {
418         setLayerBorderColor(*m_layer, color);
419         m_layer->setBorderWidth(borderWidth);
420     } else {
421         clearBorderColor(*m_layer);
422         m_layer->setBorderWidth(0);
423     }
424 }
425
426 void GraphicsLayerChromium::updateSublayerList()
427 {
428     Vector<RefPtr<LayerChromium> > newSublayers;
429
430     if (m_transformLayer) {
431         // Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind.
432         newSublayers.append(m_layer.get());
433     } else if (m_contentsLayer) {
434         // FIXME: add the contents layer in the correct order with negative z-order children.
435         // This does not cause visible rendering issues because currently contents layers are only used
436         // for replaced elements that don't have children.
437         newSublayers.append(m_contentsLayer.get());
438     }
439
440     const Vector<GraphicsLayer*>& childLayers = children();
441     size_t numChildren = childLayers.size();
442     for (size_t i = 0; i < numChildren; ++i) {
443         GraphicsLayerChromium* curChild = static_cast<GraphicsLayerChromium*>(childLayers[i]);
444
445         LayerChromium* childLayer = curChild->layerForSuperlayer();
446         newSublayers.append(childLayer);
447     }
448
449     for (size_t i = 0; i < newSublayers.size(); ++i)
450         newSublayers[i]->removeFromSuperlayer();
451
452     if (m_transformLayer) {
453         m_transformLayer->setSublayers(newSublayers);
454
455         if (m_contentsLayer) {
456             // If we have a transform layer, then the contents layer is parented in the
457             // primary layer (which is itself a child of the transform layer).
458             m_layer->removeAllSublayers();
459             m_layer->addSublayer(m_contentsLayer);
460         }
461     } else
462         m_layer->setSublayers(newSublayers);
463 }
464
465 void GraphicsLayerChromium::updateLayerPosition()
466 {
467     // Position is offset on the layer by the layer anchor point.
468     FloatPoint layerPosition(m_position.x() + m_anchorPoint.x() * m_size.width(),
469                              m_position.y() + m_anchorPoint.y() * m_size.height());
470
471     primaryLayer()->setPosition(layerPosition);
472 }
473
474 void GraphicsLayerChromium::updateLayerSize()
475 {
476     IntSize layerSize(m_size.width(), m_size.height());
477     if (m_transformLayer) {
478         m_transformLayer->setBounds(layerSize);
479         // The anchor of the contents layer is always at 0.5, 0.5, so the position is center-relative.
480         FloatPoint centerPoint(m_size.width() / 2, m_size.height() / 2);
481         m_layer->setPosition(centerPoint);
482     }
483
484     m_layer->setBounds(layerSize);
485
486     // Note that we don't resize m_contentsLayer. It's up the caller to do that.
487
488     // If we've changed the bounds, we need to recalculate the position
489     // of the layer, taking anchor point into account.
490     updateLayerPosition();
491 }
492
493 void GraphicsLayerChromium::updateAnchorPoint()
494 {
495     primaryLayer()->setAnchorPoint(FloatPoint(m_anchorPoint.x(), m_anchorPoint.y()));
496     primaryLayer()->setAnchorPointZ(m_anchorPoint.z());
497     updateLayerPosition();
498 }
499
500 void GraphicsLayerChromium::updateTransform()
501 {
502     primaryLayer()->setTransform(m_transform);
503 }
504
505 void GraphicsLayerChromium::updateChildrenTransform()
506 {
507     primaryLayer()->setSublayerTransform(m_childrenTransform);
508 }
509
510 void GraphicsLayerChromium::updateMasksToBounds()
511 {
512     m_layer->setMasksToBounds(m_masksToBounds);
513     updateDebugIndicators();
514 }
515
516 void GraphicsLayerChromium::updateContentsOpaque()
517 {
518     m_layer->setOpaque(m_contentsOpaque);
519 }
520
521 void GraphicsLayerChromium::updateBackfaceVisibility()
522 {
523     m_layer->setDoubleSided(m_backfaceVisibility);
524 }
525
526 void GraphicsLayerChromium::updateLayerPreserves3D()
527 {
528     if (m_preserves3D && !m_transformLayer) {
529         // Create the transform layer.
530         m_transformLayer = LayerChromium::create(this);
531
532         // Copy the position from this layer.
533         updateLayerPosition();
534         updateLayerSize();
535         updateAnchorPoint();
536         updateTransform();
537         updateChildrenTransform();
538
539         m_layer->setPosition(FloatPoint(m_size.width() / 2.0f, m_size.height() / 2.0f));
540
541         m_layer->setAnchorPoint(FloatPoint(0.5f, 0.5f));
542         TransformationMatrix identity;
543         m_layer->setTransform(identity);
544         
545         // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer.
546         m_layer->setOpacity(1);
547
548         // Move this layer to be a child of the transform layer.
549         if (m_layer->superlayer())
550             m_layer->superlayer()->replaceSublayer(m_layer.get(), m_transformLayer.get());
551         m_transformLayer->addSublayer(m_layer.get());
552
553         updateSublayerList();
554     } else if (!m_preserves3D && m_transformLayer) {
555         // Relace the transformLayer in the parent with this layer.
556         m_layer->removeFromSuperlayer();
557         m_transformLayer->superlayer()->replaceSublayer(m_transformLayer.get(), m_layer.get());
558
559         // Release the transform layer.
560         m_transformLayer = 0;
561
562         updateLayerPosition();
563         updateLayerSize();
564         updateAnchorPoint();
565         updateTransform();
566         updateChildrenTransform();
567
568         updateSublayerList();
569     }
570
571     updateOpacityOnLayer();
572 }
573
574 void GraphicsLayerChromium::updateLayerDrawsContent()
575 {
576     if (m_drawsContent)
577         m_layer->setNeedsDisplay();
578
579     updateDebugIndicators();
580 }
581
582 void GraphicsLayerChromium::updateLayerBackgroundColor()
583 {
584     if (!m_contentsLayer)
585         return;
586
587     // We never create the contents layer just for background color yet.
588     if (m_backgroundColorSet)
589         setLayerBackgroundColor(*m_contentsLayer, m_backgroundColor);
590     else
591         clearLayerBackgroundColor(*m_contentsLayer);
592 }
593
594 void GraphicsLayerChromium::updateContentsVideo()
595 {
596     // FIXME: Implement
597 }
598
599 void GraphicsLayerChromium::updateContentsRect()
600 {
601     if (!m_contentsLayer)
602         return;
603
604     m_contentsLayer->setPosition(FloatPoint(m_contentsRect.x(), m_contentsRect.y()));
605     m_contentsLayer->setBounds(IntSize(m_contentsRect.width(), m_contentsRect.height()));
606 }
607
608 void GraphicsLayerChromium::setupContentsLayer(LayerChromium* contentsLayer)
609 {
610     if (contentsLayer == m_contentsLayer)
611         return;
612
613     if (m_contentsLayer) {
614         m_contentsLayer->removeFromSuperlayer();
615         m_contentsLayer = 0;
616     }
617
618     if (contentsLayer) {
619         m_contentsLayer = contentsLayer;
620
621         m_contentsLayer->setAnchorPoint(FloatPoint(0, 0));
622
623         // Insert the content layer first. Video elements require this, because they have
624         // shadow content that must display in front of the video.
625         m_layer->insertSublayer(m_contentsLayer.get(), 0);
626
627         updateContentsRect();
628
629         if (showDebugBorders()) {
630             setLayerBorderColor(*m_contentsLayer, Color(0, 0, 128, 180));
631             m_contentsLayer->setBorderWidth(1);
632         }
633     }
634     updateDebugIndicators();
635 }
636
637 // This function simply mimics the operation of GraphicsLayerCA
638 void GraphicsLayerChromium::updateOpacityOnLayer()
639 {
640     primaryLayer()->setOpacity(m_opacity);
641 }
642
643 } // namespace WebCore
644
645 #endif // USE(ACCELERATED_COMPOSITING)