4 #include <LibGeo/Path.h>
6 #include <C2/graph/MaterialSamples.h>
7 #include <C2/gl/GlApiExt.h>
9 #include <C2/util/string_util.h>
16 #include <boost/algorithm/string.hpp>
18 #include "Format/GeomReaderBuilder.h"
22 SceneMain::SceneMain(void)
25 m_ConstantColorStrength = 1.0f;
28 void SceneMain::Initialize(void)
30 m_DefaultMaterial = lib_graph::MaterialSamples::GetSilver();
32 m_DefaultAlphaMaterial = m_DefaultMaterial;
33 m_DefaultAlphaMaterial.SetAlphaAll( 0.75f );
35 m_DefaultTexture.InitializeTexture();
39 m_EnvImg.InitEnvMap();
42 void SceneMain::FinalizeScene(void)
44 m_DefaultTexture.FinalizeTexture();
51 void SceneMain::ClearObjects(void)
53 for (GeomObject& obj : m_Objects)
59 m_Cursor3d.ResetCloseFace();
61 ReportDoneEditGeometry();
65 void SceneMain::ImportFileAutoFmt(const QString& path)
67 geom::GeomFileFormat fmt = FormatType::GetGeomFileTypeFromPath(path);
68 if (fmt == GeomFileFormat::None)
69 throw FileLoadErrorException("Unknown format");
71 std::string f = path.toLocal8Bit().data();
72 if (!ImportFile(f, fmt))
73 throw FileLoadErrorException("Failed Load Geometry");
76 bool SceneMain::ImportFile(const std::string& filename, geom::GeomFileFormat fmt)
78 std::auto_ptr<GeomFileReader> reader;
79 reader.reset(GeomReaderBuilder::Create(fmt));
80 if (reader.get() == NULL)
88 return reader->Load(*this, filename);
91 GeomObject* SceneMain::CreateNewGeometry(void)
93 GeomObject* geom = new GeomObject();
94 m_Objects.push_back(geom);
101 void SceneMain::SetFrame(int frame)
104 for (GeomObject& g : m_Objects)
113 void SceneMain::UpdateTransform(void)
115 SceneTransform& t = m_WorldTransform;
118 t.m_Translate.set_zero();
120 if (m_Config.m_EnableAutoCentering)
122 lm::range3f r = GetSceneBBox();
124 t.m_Translate = -r.mid_point();
127 if (m_Config.m_EnableAutoReisze)
129 lm::range3f r = GetSceneBBoxIni();
131 t.SetScale(1.0f / r.max_length());
136 void SceneMain::LoadDefaultMatTexture(const std::string& filename)
138 m_DefaultTexture.LoadTextureFromFile(filename.c_str(), true);
139 m_DefaultTexture.SetTextureGLAndReleaseImage(m_TexConfig);
143 //!
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144 //!
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145 void SceneMain::AddObserver(SceneObserver* observer)
147 m_Observers.push_back(observer);
150 bool SceneMain::RemoveObserver(size_t idx)
152 assert(idx < m_Observers.size());
153 if (idx < m_Observers.size())
156 std::vector<SceneObserver*>::iterator i = m_Observers.begin();
157 std::advance(i, idx);
158 m_Observers.erase(i);
163 bool SceneMain::RemoveObserver(SceneObserver* registered_observer)
165 for (size_t i = 0; i < m_Observers.size(); ++i)
167 if (m_Observers[i] == registered_observer)
168 return RemoveObserver(i);
176 void SceneMain::ReportDoneEditGeometry(void)
178 for (SceneObserver* o : m_Observers)
180 o->OnGeometryBuild(*this);
184 lm::range3f SceneMain::GetSceneBBox(void) const
189 for (const GeomObject& obj : m_Objects)
191 bbox.expand(obj.GetGeomBBox(false));
197 lm::range3f SceneMain::GetSceneBBoxIni(void) const
202 for (const GeomObject& obj : m_Objects)
204 bbox.expand(obj.GetGeomBBox(true));
211 lm::range3f SceneMain::GetSceneTransformedBBox(void) const
213 lm::range3f bbox = GetSceneBBox();
217 tbb.expand(m_WorldTransform.TransformVec(bbox.min_point()));
218 tbb.expand(m_WorldTransform.TransformVec(bbox.max_point()));
224 GeomObject* SceneMain::GetPrimaryObject(void)
226 if (!m_Sels.IsObjectSelected())
229 if (m_Objects.empty())
232 return &m_Objects[m_Sels.GetSelObjectIdx()];
235 const GeomObject* SceneMain::GetPrimaryObject(void) const
237 if (!m_Sels.IsObjectSelected())
240 if (m_Objects.empty())
243 return &m_Objects[m_Sels.GetSelObjectIdx()];
247 void SceneMain::GetSelectedMeshes(std::vector<MeshBuf*>& meshes)
249 GeomObject* obj = GetPrimaryObject();
253 if (m_Sels.IsMBufSelected())
255 meshes.resize(1, &obj->m_MeshAry[m_Sels.GetMBufIdx()]);
259 meshes.reserve(obj->m_MeshAry.size());
260 for (MeshBuf& m : obj->m_MeshAry)
262 meshes.push_back(&m);
267 MeshBuf* SceneMain::GetPrimaryMeshbuf(void)
269 GeomObject* obj = GetPrimaryObject();
273 if (!m_Sels.IsMBufSelected())
276 return &obj->m_MeshAry[m_Sels.GetMBufIdx()];
279 const MeshBuf* SceneMain::GetPrimaryMeshbuf(void) const
281 const GeomObject* obj = GetPrimaryObject();
285 if (!m_Sels.IsMBufSelected())
288 return &obj->m_MeshAry[m_Sels.GetMBufIdx()];
291 GeomTextureSet* SceneMain::GetSelectedTexture(void)
293 int idx = GetSelectedMatIdx();
297 return GetPrimaryMeshbuf()->GetTexture(idx);
300 lib_geo::BaseMaterial* SceneMain::GetSelectedMaterial(void)
302 int idx = GetSelectedMatIdx();
306 return GetPrimaryMeshbuf()->GetMaterial(idx);
309 int SceneMain::GetSelectedMatIdx(void)
311 MeshBuf* mbuf = GetPrimaryMeshbuf();
315 int idx = m_Sels.GetSelMat();
316 if (!mbuf->IsValidMaterialIdx(idx))
323 void SceneMain::RemoveItem(int sel_idx)
325 boost::ptr_vector<GeomObject>::iterator i;
326 i = m_Objects.begin();
329 if (i->IsInChild(m_Cursor3d.CloseFaceMBuf))
330 m_Cursor3d.ResetCloseFace();
334 m_Sels.ClearSelect();
336 RefreshObjectIndex();
340 void SceneMain::CreateSampleTexture(SampleTextureBuilder::TextureType tex_type)
342 SDL_Surface* tex = SampleTextureBuilder::CreateTexture(tex_type, 256);
346 m_DefaultTexture.SetFromSDLSurface( tex );
347 m_DefaultTexture.SetTextureGLAndReleaseImage(m_TexConfig);
351 void SceneMain::RefreshObjectIndex(void)
354 for (size_t i = 0; i < m_Objects.size(); ++i)
356 GeomObject& o = m_Objects[i];
357 o.SetObjectIndex((int)i);
358 for (size_t j = 0; j < o.m_MeshAry.size(); ++j)
360 MeshBuf& m = o.m_MeshAry[j];
361 m.m_MBufIdx = (int)j;
362 m.m_WholeIndex = (int)(j + io);
364 io += o.m_MeshAry.size();
369 bool SceneMain::ReloadObject(GeomObject* obj)
371 if(!obj->IsFileObject())
374 int idx = FindObjectIdx(obj);
381 geom::GeomFileFormat fmt = obj->m_FileFormat;
382 const std::string filename = obj->m_FilePath;
386 return ImportFile(filename, fmt);
389 int SceneMain::FindObjectIdx(const GeomObject* obj) const
391 for (const GeomObject& o : m_Objects)
394 return o.GetObjectIndex();
401 void SceneMain::ShowAllObject(void)
403 for (GeomObject& o : m_Objects)
406 for (MeshBuf& m : o.m_MeshAry)
411 void SceneMain::HideAllObject(void)
413 for (GeomObject& o : m_Objects)
416 for (MeshBuf& m : o.m_MeshAry)
421 void SceneMain::ClearAllVertSelect(void)
423 for (GeomObject& obj : m_Objects)
425 for (MeshBuf& mbuf : obj.m_MeshAry)
433 void SceneMain::AddCrossSectionRecord()
435 UpdateCrossSectionIfRequire(true);
437 for (GeomObject& obj : m_Objects)
439 for (MeshBuf& mbuf : obj.m_MeshAry)
441 mbuf.m_CrossSectionLog.push_back(lib_geo::CrossSection());
442 std::swap(mbuf.m_CrossSectionLog.back(), mbuf.m_CrossSection);
447 void SceneMain::ClearCrossSectionRecord()
449 for (GeomObject& obj : m_Objects)
451 for (MeshBuf& mbuf : obj.m_MeshAry)
453 mbuf.m_CrossSectionLog.clear();
458 void SceneMain::GetFreeCutParam(lm::vec3f& p, lm::vec3f& n)
460 Cursor3D& c = m_Cursor3d;
465 void SceneMain::UpdateCrossSectionIfRequire(bool force_update)
467 const CrossSectionConfig& conf = m_CrossSectionConfig;
471 if (!conf.IsRequireUpdateCS())
475 lib_geo::Plane cutplane;
477 if (conf.IsFreeCut())
478 GetFreeCutParam(cutplane.origin, cutplane.normal);
480 conf.GetCutPlane(GetSceneBBox(), cutplane);
482 bool cs_group = conf.m_EnableCrossSectionGroup;
484 for (GeomObject& obj : m_Objects)
486 for (MeshBuf& mbuf : obj.m_MeshAry)
488 mbuf.UpdateCrossSection(cs_group, cutplane);
493 std::vector<MeshBuf*> SceneMain::GetCurSelMeshes(void)
495 MeshBuf* mbuf = GetPrimaryMeshbuf();
497 std::vector<MeshBuf*>(1, mbuf);
499 GeomObject* geo = GetPrimaryObject();
500 std::vector<MeshBuf*> mv;
503 for (MeshBuf& m : geo->m_MeshAry)
512 void SceneMain::FlipCurselFace(bool normal_only)
514 std::vector<MeshBuf*> mv = GetCurSelMeshes();
515 for (MeshBuf* m : mv)
517 m->FlipFace(normal_only);
521 int SceneMain::GetKeyframeMax(void) const
524 for (const GeomObject& obj : m_Objects)
526 kf = (std::max)(kf, obj.m_Nodes.GetKeyframeMax());
532 float SceneMain::GetCursorSphereClipLen(void) const
534 return GetCursorSphereClipLen(GetSceneBBox());
537 float SceneMain::GetCursorSphereClipLen(const lm::range3f& scene_bb) const
539 return m_Cursor3d.GetSphereClipLen(scene_bb);
542 bool SceneMain::IsOutOfSphereClip(const lm::vec3f& v) const
544 return IsOutOfSphereClip(GetSceneBBox(), v);
547 bool SceneMain::IsOutOfSphereClip(const lm::range3f& scene_bb, const lm::vec3f& v) const
549 float l = GetCursorSphereClipLen(scene_bb);
551 float dsq = (v - m_Cursor3d.CursorPos).square_length();
553 if (m_Cursor3d.SphereClip == SphereClipType::Hole)
555 if (m_Cursor3d.SphereClip == SphereClipType::ShowAround)