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3Dカーソル周囲の頂点のみを表示する機能を実装
[qtgeoviewer/QtGeoViewer.git] / Src / LibQtGeoViewerCore / SceneMain.cpp
1 #include "StdAfx.h"
2 #include "SceneMain.h"
3
4 #include <LibGeo/Path.h>
5
6 #include <C2/graph/MaterialSamples.h>
7 #include <C2/gl/GlApiExt.h>
8
9 #include <C2/util/string_util.h>
10
11 #include <QFileInfo>
12
13 #include <sstream>
14 #include <map>
15
16 #include <boost/algorithm/string.hpp>
17
18 #include "Format/GeomReaderBuilder.h"
19
20
21
22 SceneMain::SceneMain(void)
23 {
24         m_CurFrame = 0;
25         m_ConstantColorStrength = 1.0f;
26 }
27
28 void SceneMain::Initialize(void)
29 {
30         m_DefaultMaterial = lib_graph::MaterialSamples::GetSilver();
31
32         m_DefaultAlphaMaterial = m_DefaultMaterial;
33         m_DefaultAlphaMaterial.SetAlphaAll( 0.75f );
34
35         m_DefaultTexture.InitializeTexture();
36
37         ClearObjects();
38
39         m_EnvImg.InitEnvMap();
40 }
41
42 void SceneMain::FinalizeScene(void)
43 {
44         m_DefaultTexture.FinalizeTexture();
45
46         m_Observers.clear();
47
48         m_EnvImg.ClearEnv();
49 }
50
51 void SceneMain::ClearObjects(void)
52 {
53         for (GeomObject& obj : m_Objects)
54         {
55                 obj.ClearObject();
56         }
57
58         m_Objects.clear();
59         m_Cursor3d.ResetCloseFace();
60
61         ReportDoneEditGeometry();
62 }
63
64
65 void SceneMain::ImportFileAutoFmt(const QString& path)
66 {
67         geom::GeomFileFormat fmt = FormatType::GetGeomFileTypeFromPath(path);
68         if (fmt == GeomFileFormat::None)
69                 throw FileLoadErrorException("Unknown format");
70
71         std::string f = path.toLocal8Bit().data();
72         if (!ImportFile(f, fmt))
73                 throw FileLoadErrorException("Failed Load Geometry");
74 }
75
76 bool SceneMain::ImportFile(const std::string& filename, geom::GeomFileFormat fmt)
77 {
78         std::auto_ptr<GeomFileReader> reader;
79         reader.reset(GeomReaderBuilder::Create(fmt));
80         if (reader.get() == NULL)
81         {
82                 assert(false);
83                 return false;
84         }
85
86         RefreshObjectIndex();
87
88         return reader->Load(*this, filename);
89 }
90
91 GeomObject* SceneMain::CreateNewGeometry(void)
92 {
93         GeomObject* geom = new GeomObject();
94         m_Objects.push_back(geom);
95         RefreshObjectIndex();
96
97         return geom;
98 }
99
100
101 void SceneMain::SetFrame(int frame)
102 {
103         m_CurFrame = frame;
104         for (GeomObject& g : m_Objects)
105         {
106                 g.SetFrame(frame);
107         }
108
109         UpdateTransform();
110 }
111
112
113 void SceneMain::UpdateTransform(void)
114 {
115         SceneTransform& t = m_WorldTransform;
116
117         t.SetScale(1.0);
118         t.m_Translate.set_zero();
119
120         if (m_Config.m_EnableAutoCentering)
121         {
122                 lm::range3f r = GetSceneBBox();
123                 if (r.is_valid())
124                         t.m_Translate = -r.mid_point();
125         }
126
127         if (m_Config.m_EnableAutoReisze)
128         {
129                 lm::range3f r = GetSceneBBoxIni();
130                 if (r.is_valid())
131                         t.SetScale(1.0f / r.max_length());
132         }
133 }
134
135
136 void SceneMain::LoadDefaultMatTexture(const std::string& filename)
137 {
138         m_DefaultTexture.LoadTextureFromFile(filename.c_str(), true);
139         m_DefaultTexture.SetTextureGLAndReleaseImage(m_TexConfig);
140 }
141
142
143 //! \83I\83u\83T\81[\83o\82ð\83Z\83b\83g.
144 //! \8f\8a\97L\8c \82Í\8e\9d\82½\82È\82¢.
145 void SceneMain::AddObserver(SceneObserver* observer)
146 {
147         m_Observers.push_back(observer);
148 }
149
150 bool SceneMain::RemoveObserver(size_t idx)
151 {
152         assert(idx < m_Observers.size());
153         if (idx < m_Observers.size())
154                 return false;
155
156         std::vector<SceneObserver*>::iterator i = m_Observers.begin();
157         std::advance(i, idx);
158         m_Observers.erase(i);
159
160         return true;
161 }
162
163 bool SceneMain::RemoveObserver(SceneObserver* registered_observer)
164 {
165         for (size_t i = 0; i < m_Observers.size(); ++i)
166         {
167                 if (m_Observers[i] == registered_observer)
168                         return RemoveObserver(i);
169         }
170
171         assert(false);
172         return false;
173 }
174
175
176 void SceneMain::ReportDoneEditGeometry(void)
177 {
178         for (SceneObserver* o : m_Observers)
179         {
180                 o->OnGeometryBuild(*this);
181         }
182 }
183
184 lm::range3f SceneMain::GetSceneBBox(void) const
185 {
186         lm::range3f bbox;
187         bbox.clear();
188
189         for (const GeomObject& obj : m_Objects)
190         {
191                 bbox.expand(obj.GetGeomBBox(false));
192         }
193
194         return bbox;
195 }
196
197 lm::range3f SceneMain::GetSceneBBoxIni(void) const
198 {
199         lm::range3f bbox;
200         bbox.clear();
201
202         for (const GeomObject& obj : m_Objects)
203         {
204                 bbox.expand(obj.GetGeomBBox(true));
205         }
206
207         return bbox;
208 }
209
210
211 lm::range3f SceneMain::GetSceneTransformedBBox(void) const
212 {
213         lm::range3f bbox = GetSceneBBox();
214
215         lm::range3f tbb;
216         tbb.clear();
217         tbb.expand(m_WorldTransform.TransformVec(bbox.min_point()));
218         tbb.expand(m_WorldTransform.TransformVec(bbox.max_point()));
219
220         return tbb;
221 }
222
223
224 GeomObject* SceneMain::GetPrimaryObject(void)
225 {
226         if (!m_Sels.IsObjectSelected())
227                 return NULL;
228
229         if (m_Objects.empty())
230                 return NULL;
231
232         return &m_Objects[m_Sels.GetSelObjectIdx()];
233 }
234
235 const GeomObject* SceneMain::GetPrimaryObject(void) const
236 {
237         if (!m_Sels.IsObjectSelected())
238                 return NULL;
239
240         if (m_Objects.empty())
241                 return NULL;
242
243         return &m_Objects[m_Sels.GetSelObjectIdx()];
244 }
245
246
247 void SceneMain::GetSelectedMeshes(std::vector<MeshBuf*>& meshes)
248 {
249         GeomObject* obj = GetPrimaryObject();
250         if (obj == NULL)
251                 return;
252
253         if (m_Sels.IsMBufSelected())
254         {
255                 meshes.resize(1, &obj->m_MeshAry[m_Sels.GetMBufIdx()]);
256         }
257         else
258         {
259                 meshes.reserve(obj->m_MeshAry.size());
260                 for (MeshBuf& m : obj->m_MeshAry)
261                 {
262                         meshes.push_back(&m);
263                 }
264         }
265 }
266
267 MeshBuf* SceneMain::GetPrimaryMeshbuf(void)
268 {
269         GeomObject* obj = GetPrimaryObject();
270         if (obj == NULL)
271                 return NULL;
272
273         if (!m_Sels.IsMBufSelected())
274                 return NULL;
275
276         return &obj->m_MeshAry[m_Sels.GetMBufIdx()];
277 }
278
279 const MeshBuf* SceneMain::GetPrimaryMeshbuf(void) const
280 {
281         const GeomObject* obj = GetPrimaryObject();
282         if (obj == NULL)
283                 return NULL;
284
285         if (!m_Sels.IsMBufSelected())
286                 return NULL;
287
288         return &obj->m_MeshAry[m_Sels.GetMBufIdx()];
289 }
290
291 GeomTextureSet* SceneMain::GetSelectedTexture(void)
292 {
293         int idx = GetSelectedMatIdx();
294         if (idx == -1)
295                 return NULL;
296
297         return GetPrimaryMeshbuf()->GetTexture(idx);
298 }
299
300 lib_geo::BaseMaterial* SceneMain::GetSelectedMaterial(void)
301 {
302         int idx = GetSelectedMatIdx();
303         if (idx == -1)
304                 return NULL;
305
306         return GetPrimaryMeshbuf()->GetMaterial(idx);
307 }
308
309 int SceneMain::GetSelectedMatIdx(void)
310 {
311         MeshBuf* mbuf = GetPrimaryMeshbuf();
312         if (mbuf == NULL)
313                 return -1;
314
315         int idx = m_Sels.GetSelMat();
316         if (!mbuf->IsValidMaterialIdx(idx))
317                 return -1;
318
319         return idx;
320 }
321
322
323 void SceneMain::RemoveItem(int sel_idx)
324 {
325         boost::ptr_vector<GeomObject>::iterator i;
326         i = m_Objects.begin();
327         i += sel_idx;
328
329         if (i->IsInChild(m_Cursor3d.CloseFaceMBuf))
330                 m_Cursor3d.ResetCloseFace();
331
332         m_Objects.erase(i);
333
334         m_Sels.ClearSelect();
335
336         RefreshObjectIndex();
337 }
338
339
340 void SceneMain::CreateSampleTexture(SampleTextureBuilder::TextureType tex_type)
341 {
342         SDL_Surface* tex = SampleTextureBuilder::CreateTexture(tex_type, 256);
343         if(tex == NULL)
344                 return;
345
346         m_DefaultTexture.SetFromSDLSurface( tex );
347         m_DefaultTexture.SetTextureGLAndReleaseImage(m_TexConfig);
348 }
349
350
351 void SceneMain::RefreshObjectIndex(void)
352 {
353         size_t io = 0;
354         for (size_t i = 0; i < m_Objects.size(); ++i)
355         {
356                 GeomObject& o = m_Objects[i];
357                 o.SetObjectIndex((int)i);
358                 for (size_t j = 0; j < o.m_MeshAry.size(); ++j)
359                 {
360                         MeshBuf& m = o.m_MeshAry[j];
361                         m.m_MBufIdx = (int)j;
362                         m.m_WholeIndex = (int)(j + io);
363                 }
364                 io += o.m_MeshAry.size();
365         }
366 }
367
368
369 bool SceneMain::ReloadObject(GeomObject* obj)
370 {
371         if(!obj->IsFileObject())
372                 return false;
373
374         int idx = FindObjectIdx(obj);
375         if (idx == -1)
376         {
377                 assert(false);
378                 return false;
379         }
380
381         geom::GeomFileFormat fmt = obj->m_FileFormat;
382         const std::string filename = obj->m_FilePath;
383
384         RemoveItem(idx);
385
386         return ImportFile(filename, fmt);
387 }
388
389 int SceneMain::FindObjectIdx(const GeomObject* obj) const
390 {
391         for (const GeomObject& o : m_Objects)
392         {
393                 if(&o == obj)
394                         return o.GetObjectIndex();
395         }
396
397         return -1;
398 }
399
400
401 void SceneMain::ShowAllObject(void)
402 {
403         for (GeomObject& o : m_Objects)
404         {
405                 o.m_Visible = true;
406                 for (MeshBuf& m : o.m_MeshAry)
407                         m.m_Visible = true;
408         }
409 }
410
411 void SceneMain::HideAllObject(void)
412 {
413         for (GeomObject& o : m_Objects)
414         {
415                 o.m_Visible = false;
416                 for (MeshBuf& m : o.m_MeshAry)
417                         m.m_Visible = false;
418         }
419 }
420
421 void SceneMain::ClearAllVertSelect(void)
422 {
423         for (GeomObject& obj : m_Objects)
424         {
425                 for (MeshBuf& mbuf : obj.m_MeshAry)
426                 {
427                         mbuf.ClearSelect();
428                 }
429         }
430 }
431
432
433 void SceneMain::AddCrossSectionRecord()
434 {
435         UpdateCrossSectionIfRequire(true);
436
437         for (GeomObject& obj : m_Objects)
438         {
439                 for (MeshBuf& mbuf : obj.m_MeshAry)
440                 {
441                         mbuf.m_CrossSectionLog.push_back(lib_geo::CrossSection());
442                         std::swap(mbuf.m_CrossSectionLog.back(), mbuf.m_CrossSection);
443                 }
444         }
445 }
446
447 void SceneMain::ClearCrossSectionRecord()
448 {
449         for (GeomObject& obj : m_Objects)
450         {
451                 for (MeshBuf& mbuf : obj.m_MeshAry)
452                 {
453                         mbuf.m_CrossSectionLog.clear();
454                 }
455         }
456 }
457
458 void SceneMain::GetFreeCutParam(lm::vec3f& p, lm::vec3f& n)
459 {
460         Cursor3D& c = m_Cursor3d;
461         p = c.CursorPos;
462         n = c.MeasureNorm;
463 }
464
465 void SceneMain::UpdateCrossSectionIfRequire(bool force_update)
466 {
467         const CrossSectionConfig& conf = m_CrossSectionConfig;
468
469         if (!force_update)
470         {
471                 if (!conf.IsRequireUpdateCS())
472                         return;
473         }
474
475         lib_geo::Plane cutplane;
476
477         if (conf.IsFreeCut())
478                 GetFreeCutParam(cutplane.origin, cutplane.normal);
479         else
480                 conf.GetCutPlane(GetSceneBBox(), cutplane);
481
482         bool cs_group = conf.m_EnableCrossSectionGroup;
483
484         for (GeomObject& obj : m_Objects)
485         {
486                 for (MeshBuf& mbuf : obj.m_MeshAry)
487                 {
488                         mbuf.UpdateCrossSection(cs_group, cutplane);
489                 }
490         }
491 }
492
493 std::vector<MeshBuf*> SceneMain::GetCurSelMeshes(void)
494 {
495         MeshBuf* mbuf = GetPrimaryMeshbuf();
496         if (mbuf != NULL)
497                 std::vector<MeshBuf*>(1, mbuf);
498
499         GeomObject* geo = GetPrimaryObject();
500         std::vector<MeshBuf*> mv;
501         if (geo != NULL)
502         {
503                 for (MeshBuf& m : geo->m_MeshAry)
504                 {
505                         mv.push_back(&m);
506                 }
507         }
508
509         return mv;
510 }
511
512 void SceneMain::FlipCurselFace(bool normal_only)
513 {
514         std::vector<MeshBuf*> mv = GetCurSelMeshes();
515         for (MeshBuf* m : mv)
516         {
517                 m->FlipFace(normal_only);
518         }
519 }
520
521 int SceneMain::GetKeyframeMax(void) const
522 {
523         int kf = 0;
524         for (const GeomObject& obj : m_Objects)
525         {
526                 kf = (std::max)(kf, obj.m_Nodes.GetKeyframeMax());
527         }
528
529         return kf;
530 }
531
532 float SceneMain::GetCursorSphereClipLen(void) const
533 {
534         return GetCursorSphereClipLen(GetSceneBBox());
535 }
536
537 float SceneMain::GetCursorSphereClipLen(const lm::range3f& scene_bb) const
538 {
539         return m_Cursor3d.GetSphereClipLen(scene_bb);
540 }
541
542 bool SceneMain::IsOutOfSphereClip(const lm::vec3f& v) const
543 {
544         return IsOutOfSphereClip(GetSceneBBox(), v);
545 }
546
547 bool SceneMain::IsOutOfSphereClip(const lm::range3f& scene_bb, const lm::vec3f& v) const
548 {
549         float l = GetCursorSphereClipLen(scene_bb);
550         float lsq = l * l;
551         float dsq = (v - m_Cursor3d.CursorPos).square_length();
552
553         if (m_Cursor3d.SphereClip == SphereClipType::Hole)
554                 return (lsq > dsq);
555         if (m_Cursor3d.SphereClip == SphereClipType::ShowAround)
556                 return (lsq < dsq);
557
558         return false;
559 }