2 using System.Collections.Generic;
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5 using Microsoft.DirectX;
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6 using Microsoft.DirectX.Direct3D;
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7 using tso2mqo.Extensions;
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11 public class TSOWriter
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13 public static void WriteHeader(BinaryWriter bw)
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15 bw.Write(0x314F5354);
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18 public static void Write(BinaryWriter bw, string[] s)
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20 int n = s[s.Length-1] == "" ? s.Length-1 : s.Length;
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24 for(int i= 0; i < n; ++i)
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25 bw.WriteCString(s[i]);
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28 public static void Write(BinaryWriter bw, TSONode[] items)
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30 bw.Write(items.Length);
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32 foreach(var i in items)
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35 bw.Write(items.Length);
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37 foreach (var i in items)
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39 Matrix m = i.Matrix;
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44 public static void Write(BinaryWriter bw, TSONode item)
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46 bw.WriteCString(item.Name);
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49 public static void Write(BinaryWriter bw, TSOTex[] items)
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51 bw.Write(items.Length);
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53 foreach(var i in items)
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57 public static void Write(BinaryWriter bw, TSOTex item)
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59 bw.WriteCString(item.name);
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60 bw.WriteCString(item.file);
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61 bw.Write(item.Width);
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62 bw.Write(item.Height);
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63 bw.Write(item.Depth);
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64 bw.Write(item.data, 0, item.data.Length);
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67 public static void Write(BinaryWriter bw, TSOEffect[] items)
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69 bw.Write(items.Length);
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71 foreach(var i in items)
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75 public static void Write(BinaryWriter bw, TSOEffect item)
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77 bw.WriteCString(item.Name);
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78 Write(bw, item.Code.Split('\n'));
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81 public static void Write(BinaryWriter bw, TSOMaterial[] items)
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83 bw.Write(items.Length);
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85 foreach(var i in items)
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89 public static void Write(BinaryWriter bw, TSOMaterial item)
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91 bw.WriteCString(item.Name);
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92 bw.WriteCString(item.File);
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93 Write(bw, item.Code.Split('\n'));
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96 public static void Write(BinaryWriter bw, TSOMesh[] items)
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98 bw.Write(items.Length);
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100 foreach(var i in items)
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104 public static void Write(BinaryWriter bw, TSOMesh item)
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106 bw.WriteCString(item.Name);
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107 Matrix m = item.Matrix;
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110 Write(bw, item.sub);
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113 public static void Write(BinaryWriter bw, TSOSubMesh[] items)
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115 bw.Write(items.Length);
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117 foreach(var i in items)
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121 public static void Write(BinaryWriter bw, TSOSubMesh item)
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123 bw.Write(item.spec);
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124 bw.Write(item.numbones);
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126 foreach(int k in item.bones)
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129 bw.Write(item.numvertices);
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131 foreach(Vertex k in item.vertices)
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135 public unsafe static void Write(BinaryWriter bw, Vertex v)
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138 byte* idx = (byte*)(&idx0);
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139 List<int> idxs = new List<int>(4);
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140 List<float> wgts = new List<float>(4);
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142 if(v.Wgt.X > 0) { idxs.Add(idx[0]); wgts.Add(v.Wgt.X); }
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143 if(v.Wgt.Y > 0) { idxs.Add(idx[1]); wgts.Add(v.Wgt.Y); }
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144 if(v.Wgt.Z > 0) { idxs.Add(idx[2]); wgts.Add(v.Wgt.Z); }
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145 if(v.Wgt.W > 0) { idxs.Add(idx[3]); wgts.Add(v.Wgt.W); }
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147 bw.Write(ref v.Pos);
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148 bw.Write(ref v.Nrm);
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149 bw.Write(v.Tex.X); bw.Write(v.Tex.Y);
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151 bw.Write(wgts.Count);
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153 for(int i= 0, n= idxs.Count; i < n; ++i)
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