2 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
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26 #ifndef WebGLTexture_h
27 #define WebGLTexture_h
29 #include "CanvasObject.h"
31 #include <wtf/PassRefPtr.h>
32 #include <wtf/RefCounted.h>
36 class WebGLTexture : public CanvasObject {
38 virtual ~WebGLTexture() { deleteObject(); }
40 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*);
42 // For querying previously created objects via e.g. getFramebufferAttachmentParameter
43 // FIXME: should consider canonicalizing these objects
44 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*, Platform3DObject);
46 bool isCubeMapRWrapModeInitialized() {
47 return cubeMapRWrapModeInitialized;
50 void setCubeMapRWrapModeInitialized(bool initialized) {
51 cubeMapRWrapModeInitialized = initialized;
55 WebGLTexture(WebGLRenderingContext*);
56 WebGLTexture(WebGLRenderingContext*, Platform3DObject);
58 virtual void _deleteObject(Platform3DObject);
61 bool cubeMapRWrapModeInitialized;
64 } // namespace WebCore
66 #endif // WebGLTexture_h