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29 #ifndef AnimationControllerPrivate_h
30 #define AnimationControllerPrivate_h
32 #include "CSSPropertyNames.h"
33 #include "PlatformString.h"
35 #include <wtf/HashMap.h>
36 #include <wtf/PassRefPtr.h>
37 #include <wtf/RefPtr.h>
38 #include <wtf/Vector.h>
39 #include <wtf/text/AtomicString.h>
44 class CompositeAnimation;
52 class AnimationControllerPrivate : public Noncopyable {
54 AnimationControllerPrivate(Frame*);
55 ~AnimationControllerPrivate();
57 PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*);
58 bool clear(RenderObject*);
60 void animationTimerFired(Timer<AnimationControllerPrivate>*);
61 void updateAnimationTimer(bool callSetChanged = false);
63 void updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*);
64 void startUpdateStyleIfNeededDispatcher();
65 void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime);
66 void addNodeChangeToDispatch(PassRefPtr<Node>);
68 bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }
70 void suspendAnimations(Document*);
71 void resumeAnimations(Document*);
73 bool isRunningAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
74 bool isRunningAcceleratedAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
76 bool pauseAnimationAtTime(RenderObject*, const String& name, double t);
77 bool pauseTransitionAtTime(RenderObject*, const String& property, double t);
78 unsigned numberOfActiveAnimations() const;
80 PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject* renderer);
82 double beginAnimationUpdateTime();
83 void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; }
84 void endAnimationUpdate();
85 void receivedStartTimeResponse(double);
87 void addToStyleAvailableWaitList(AnimationBase*);
88 void removeFromStyleAvailableWaitList(AnimationBase*);
90 void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);
91 void removeFromStartTimeResponseWaitList(AnimationBase*);
92 void startTimeResponse(double t);
95 void styleAvailable();
96 void fireEventsAndUpdateStyle();
98 typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap;
100 RenderObjectAnimationMap m_compositeAnimations;
101 Timer<AnimationControllerPrivate> m_animationTimer;
102 Timer<AnimationControllerPrivate> m_updateStyleIfNeededDispatcher;
105 class EventToDispatch {
107 RefPtr<Element> element;
108 AtomicString eventType;
113 Vector<EventToDispatch> m_eventsToDispatch;
114 Vector<RefPtr<Node> > m_nodeChangesToDispatch;
116 double m_beginAnimationUpdateTime;
117 AnimationBase* m_styleAvailableWaiters;
118 AnimationBase* m_lastStyleAvailableWaiter;
120 AnimationBase* m_responseWaiters;
121 AnimationBase* m_lastResponseWaiter;
122 bool m_waitingForResponse;
125 } // namespace WebCore
127 #endif // AnimationControllerPrivate_h