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29 #ifndef AnimationControllerPrivate_h
30 #define AnimationControllerPrivate_h
32 #include "CSSPropertyNames.h"
33 #include "PlatformString.h"
35 #include <wtf/HashMap.h>
36 #include <wtf/PassRefPtr.h>
37 #include <wtf/RefPtr.h>
38 #include <wtf/Vector.h>
39 #include <wtf/text/AtomicString.h>
44 class CompositeAnimation;
52 class AnimationControllerPrivate : public Noncopyable {
54 AnimationControllerPrivate(Frame*);
55 ~AnimationControllerPrivate();
57 PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*);
58 bool clear(RenderObject*);
60 void animationTimerFired(Timer<AnimationControllerPrivate>*);
61 void updateAnimationTimer(bool callSetChanged = false);
63 void updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*);
64 void startUpdateStyleIfNeededDispatcher();
65 void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime);
66 void addNodeChangeToDispatch(PassRefPtr<Node>);
68 bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }
70 void suspendAnimations();
71 void resumeAnimations();
73 void suspendAnimationsForDocument(Document*);
74 void resumeAnimationsForDocument(Document*);
76 bool isRunningAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
77 bool isRunningAcceleratedAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
79 bool pauseAnimationAtTime(RenderObject*, const String& name, double t);
80 bool pauseTransitionAtTime(RenderObject*, const String& property, double t);
81 unsigned numberOfActiveAnimations() const;
83 PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject* renderer);
85 double beginAnimationUpdateTime();
86 void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; }
87 void endAnimationUpdate();
88 void receivedStartTimeResponse(double);
90 void addToStyleAvailableWaitList(AnimationBase*);
91 void removeFromStyleAvailableWaitList(AnimationBase*);
93 void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);
94 void removeFromStartTimeResponseWaitList(AnimationBase*);
95 void startTimeResponse(double t);
98 void styleAvailable();
99 void fireEventsAndUpdateStyle();
101 typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap;
103 RenderObjectAnimationMap m_compositeAnimations;
104 Timer<AnimationControllerPrivate> m_animationTimer;
105 Timer<AnimationControllerPrivate> m_updateStyleIfNeededDispatcher;
108 class EventToDispatch {
110 RefPtr<Element> element;
111 AtomicString eventType;
116 Vector<EventToDispatch> m_eventsToDispatch;
117 Vector<RefPtr<Node> > m_nodeChangesToDispatch;
119 double m_beginAnimationUpdateTime;
120 AnimationBase* m_styleAvailableWaiters;
121 AnimationBase* m_lastStyleAvailableWaiter;
123 AnimationBase* m_responseWaiters;
124 AnimationBase* m_lastResponseWaiter;
125 bool m_waitingForResponse;
128 } // namespace WebCore
130 #endif // AnimationControllerPrivate_h