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29 #ifndef AnimationControllerPrivate_h
30 #define AnimationControllerPrivate_h
32 #include "AtomicString.h"
33 #include "CSSPropertyNames.h"
34 #include "PlatformString.h"
36 #include <wtf/HashMap.h>
37 #include <wtf/PassRefPtr.h>
38 #include <wtf/RefPtr.h>
39 #include <wtf/Vector.h>
44 class CompositeAnimation;
52 class AnimationControllerPrivate : public Noncopyable {
54 AnimationControllerPrivate(Frame*);
55 ~AnimationControllerPrivate();
57 PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*);
58 bool clear(RenderObject*);
60 void animationTimerFired(Timer<AnimationControllerPrivate>*);
61 void updateAnimationTimer(bool callSetChanged = false);
63 void updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*);
64 void startUpdateStyleIfNeededDispatcher();
65 void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime);
66 void addNodeChangeToDispatch(PassRefPtr<Node>);
68 bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }
70 void suspendAnimations(Document*);
71 void resumeAnimations(Document*);
73 bool isAnimatingPropertyOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
75 bool pauseAnimationAtTime(RenderObject*, const String& name, double t);
76 bool pauseTransitionAtTime(RenderObject*, const String& property, double t);
77 unsigned numberOfActiveAnimations() const;
79 PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject* renderer);
81 double beginAnimationUpdateTime();
82 void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; }
83 void endAnimationUpdate();
84 void receivedStartTimeResponse(double);
86 void addToStyleAvailableWaitList(AnimationBase*);
87 void removeFromStyleAvailableWaitList(AnimationBase*);
89 void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);
90 void removeFromStartTimeResponseWaitList(AnimationBase*);
91 void startTimeResponse(double t);
94 void styleAvailable();
96 typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap;
98 RenderObjectAnimationMap m_compositeAnimations;
99 Timer<AnimationControllerPrivate> m_animationTimer;
100 Timer<AnimationControllerPrivate> m_updateStyleIfNeededDispatcher;
103 class EventToDispatch {
105 RefPtr<Element> element;
106 AtomicString eventType;
111 Vector<EventToDispatch> m_eventsToDispatch;
112 Vector<RefPtr<Node> > m_nodeChangesToDispatch;
114 double m_beginAnimationUpdateTime;
115 AnimationBase* m_styleAvailableWaiters;
116 AnimationBase* m_lastStyleAvailableWaiter;
118 AnimationBase* m_responseWaiters;
119 AnimationBase* m_lastResponseWaiter;
120 bool m_waitingForResponse;
123 } // namespace WebCore
125 #endif // AnimationControllerPrivate_h