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6 <meta name="keywords" content="Simple Directmedia Layer SDL 2.0">
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9 <title>SDL 2.0
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12 <a href="index.html">
\96Ú
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\82Ì
\97\9a\97ð
14 <h1>SDL 2.0
\82Ì
\97\9a\97ð</h1>
15 <h2>2.0.20
\82Ì
\95Ï
\8dX
\93_</h2>
18 <li>SDL_RenderGeometryRaw()
\82Íint
\82Å
\82Í
\82È
\82SDL_Color
\82Ö
\82Ì
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\83C
\83\93\83^
\82ð
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\82ðSDL_PIXELFORMAT_RGBA32
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\8e®
\82Å
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\83\83\83X
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\82µ
\82Ä
\93n
\82¹
\82é
19 <li>OpenGL
\82Ü
\82½
\82ÍOpenGLES
\82ð
\8eg
\82Á
\82½
\90\85\95½
\82Æ
\90\82\92¼
\82Ì
\92¼
\90ü
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\82Ì
\90¸
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\8cü
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20 <li>
\91¬
\93x,
\90¸
\93x,
\8cÝ
\8a·
\90«
\82Ì
\82Ç
\82ê
\82ð
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\8e\8b\82·
\82é
\82©
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\82·
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\90ü
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\82Å
\8eg
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\82·
\82é
\95û
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\82ð
\91I
\91ð
\82·
\82éSDL_HINT_RENDER_LINE_METHOD
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
24 <li>
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28 <li>2.0.18
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\89ó
\82ê
\82Ä
\82¢
\82½
\83z
\83b
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\83v
\83\89\83O
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\83\8d\81[
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30 <h2>2.0.18
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33 <li>SDL wiki
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\83\85\83\81\83\93\83g
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34 <li>
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\90\94\82Í
\82Ç
\82Ì
\83o
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\83\87\83\93\82Å
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35 <li>SDL
\8cÅ
\97L
\82ÌCMake
\83I
\83v
\83V
\83\87\83\93\82Í
\90æ
\93ª
\82É'SDL_'
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\82
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\82Á
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\83r
\83\8b\83h
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\83\8a\83v
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\82ð
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36 <li>
\83V
\83X
\83e
\83\80\8fî
\95ñ
\82Ì
\97l
\81X
\82È
\8fê
\8f\8a\82É
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\82éSDL_HINT_APP_NAME
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37 <li>SDL 2D
\83\8c\83\93\83_
\81[API
\82ð
\8eg
\82Á
\82Ä
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\8bé
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\83\8c\83\93\83_
\83\8a\83\93\83O
\82ð
\8ds
\82¦
\82é<a href="SDL_RenderGeometry.html">SDL_RenderGeometry()</a>
\82Æ<a href="SDL_RenderGeometryRaw.html">SDL_RenderGeometryRaw()</a>
\82Ì
\92Ç
\89Á
38 <li>
\83A
\83v
\83\8a\83P
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\83V
\83\87\83\93\83f
\81[
\83^
\82ÆSDL
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\82é<a href="SDL_SetTextureUserData.html">SDL_SetTextureUserData()</a>
\82Æ<a href="SDL_GetTextureUserData.html">SDL_GetTextureUserData()</a>
\82Ì
\92Ç
\89Á
39 <li>
\83E
\83B
\83\93\83h
\83E
\8dÀ
\95W
\82Æ
\98_
\97\9d\83\8c\83\93\83_
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\82ð
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\8a·
\82·
\82é<a href="SDL_RenderWindowToLogical.html">SDL_RenderWindowToLogical()</a>
\82ÆSDL_RenderLogicalToWindow()
\82Ì
\92Ç
\89Á
40 <li>
\83\8c\83\93\83_
\83\89\81[
\82Ì
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\95Ï
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\82·
\82é<a href="SDL_RenderSetVSync.html">SDL_RenderSetVSync()</a>
\82Ì
\92Ç
\89Á
41 <li>SDL_PIXELFORMAT_ARGB8888
\83s
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\83\8b\82Ì
\83u
\83\8d\83b
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\8f\88\97\9d\82·
\82é<a href="SDL_PremultiplyAlpha.html">SDL_PremultiplyAlpha()</a>
\82Ì
\92Ç
\89Á
42 <li>
\83E
\83B
\83\93\83h
\83E
\82Ì
\92\86\90S
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\82·
\82éSDL_WINDOWEVENT_DISPLAY_CHANGED
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\83\93\83h
\83E
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\82Ì
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43 <li>ICC
\82ð
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\82é<a href="SDL_GetWindowICCProfile.html">SDL_GetWindowICCProfile()</a>
\82Ì
\92Ç
\89Á
\82Æ, ICC
\82ª
\95Ï
\89»
\82µ
\82½
\82Æ
\82«
\94
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\82·
\82éSDL_WINDOWEVENT_ICCPROF_CHANGED
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\83B
\83\93\83h
\83E
\83C
\83x
\83\93\83g
\82Ì
\92Ç
\89Á
44 <li>EGL
\83E
\83B
\83\93\83h
\83E
\82ð
\93§
\89ß
\82É
\82·
\82éSDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
45 <li>
\91½
\82
\82Ì
\8fê
\8d\87\82Å
\8f
\82È
\82¢CPU
\82ð
\8eg
\82¤
\82æ
\82¤
\82ÉSDL_WaitEvent()
\82ð
\8dÄ
\90Ý
\8cv
\82µ
\82½
46 <li>
\83}
\83E
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\83J
\81[
\83\
\83\8b\82Ì
\93®
\82«
\82ð
\83E
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\83\93\83h
\83E
\93à
\82Ì
\97Ì
\88æ
\82É
\90§
\8cÀ
\82·
\82é<a href="SDL_SetWindowMouseRect.html">SDL_SetWindowMouseRect()</a>
\82Æ<a href="SDL_GetWindowMouseRect.html">SDL_GetWindowMouseRect()</a>
\82Ì
\92Ç
\89Á
47 <li>
\83C
\83x
\83\93\83g
\83t
\83B
\81[
\83\8b\83h
\82Ì'preciseX'
\82Æ'preciseY'
\82Å
\83}
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\83X
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\83C
\81[
\83\8b\82Ì
\90³
\8am
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\82ð
\93¾
\82ç
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\82É
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\82Á
\82½
48 <li>
\83Q
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\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\82ª
\90U
\93®
\82É
\91Î
\89\9e\82µ
\82Ä
\82¢
\82é
\82©
\82ð
\93¾
\82é<a href="SDL_GameControllerHasRumble.html">SDL_GameControllerHasRumble()</a>
\82Æ<a href="SDL_GameControllerHasRumbleTriggers.html">SDL_GameControllerHasRumbleTriggers()</a>
\82Ì
\92Ç
\89Á
49 <li>
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82ª
\90U
\93®
\82É
\91Î
\89\9e\82µ
\82Ä
\82¢
\82é
\82©
\82ð
\93¾
\82é<a href="SDL_JoystickHasRumble.html">SDL_JoystickHasRumble()</a>
\82Æ<a href="SDL_JoystickHasRumbleTriggers.html">SDL_JoystickHasRumbleTriggers()</a>
\82Ì
\92Ç
\89Á
50 <li>SDL
\82Ìhidapi
\8b@
\94\
\82ÍSDL_hidapi.h
\82Ì
\8cö
\8aJAPI
\82Æ
\82µ
\82Ä
\8eg
\82¦
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\82¤
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\82È
\82Á
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54 <li>Windows
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\88Ú
\93®
\82Ì
\89ü
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55 <li>
\83l
\83C
\83e
\83B
\83u
\82ÌIME UI
\83R
\83\93\83|
\81[
\83l
\83\93\83g
\82ð
\95\
\8e¦
\82·
\82éSDL_HINT_IME_SHOW_UI
\83q
\83\93\83g
\82Ì
\92Ç
\89Á (
\83f
\83t
\83H
\83\8b\83g
\82ÍOFF)
59 <li>UWP
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82Å
\82Ì
\83R
\83\93\83g
\83\8d\81[
\83\89\81[
\91Î
\89\9e\82Ì
\89ü
\97Ç
\82Ì
\82½
\82ß, XInput
\82Ì
\91ã
\82í
\82è
\82ÉWGI
\82ð
\8eg
\97p
\82·
\82é
63 <li>
\83X
\83N
\83\8a\81[
\83\93\83Z
\81[
\83o
\81[
\82ª
\96³
\8cø
\82Ì
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\83e
\83\80\82ª
\95\
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\82·
\82é
\83A
\83N
\83e
\83B
\83r
\83e
\83B
\96¼
\82ð
\90Ý
\92è
\82·
\82éSDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
64 <li>/dev/input/js*
\82Æ /dev/input/event*
\82Ì
\82Ç
\82¿
\82ç
\82ð
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82Æ
\82µ
\82Ä
\8eg
\97p
\82·
\82é
\82©
\82ð
\8c\88\82ß
\82éSDL_HINT_LINUX_JOYSTICK_CLASSIC
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
65 <li>
\83\86\81[
\83U
\82ª
\8ew
\92è
\82µ
\82½
\83f
\83o
\83C
\83X
\82ð
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\82Ì
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82Ì
\8c\9f\92m
\82É
\92Ç
\89Á
\82·
\82éSDL_HINT_JOYSTICK_DEVICE
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
66 <li>Linux
\82Ì
\83X
\83\8c\83b
\83h
\97D
\90æ
\93x
\82ð
\8fÚ
\8d×
\82É
\90Ý
\92è
\82·
\82é<a href="SDL_LinuxSetThreadPriorityAndPolicy.html">SDL_LinuxSetThreadPriorityAndPolicy()</a>
\82Ì
\92Ç
\89Á
70 <li>Android 8.1
\88È
\8d~
\82ÅAAudio
\82ð
\8eg
\97p
\82·
\82é
\83I
\81[
\83f
\83B
\83I
\8dÄ
\90¶
\82Æ
\98^
\89¹
\82É
\91Î
\89\9e
71 <li>Steam
\83R
\83\93\83g
\83\8d\81[
\83\89\81[
\82Ö
\82Ì
\91Î
\89\9e\82Í
\83f
\83t
\83H
\83\8b\83g
\82Å
\96³
\8cø
\82Æ
\82È
\82Á
\82½.
\82±
\82ê
\82ÍSDL_Init()
\82ð
\8cÄ
\82Ô
\91O
\82ÉSDL_HINT_JOYSTICK_HIDAPI_STEAM
\83q
\83\93\83g
\82ð"1"
\82É
\82·
\82é
\82Æ
\97L
\8cø
\82É
\82Å
\82«
\82é.
75 <li>Apple Arcade
\83^
\83C
\83g
\83\8b\82É
\91Î
\89\9e\82·
\82é
\82½
\82ß
\82Ì<a href="SDL_GameControllerGetAppleSFSymbolsNameForButton.html">SDL_GameControllerGetAppleSFSymbolsNameForButton()</a>
\82Æ<a href="SDL_GameControllerGetAppleSFSymbolsNameForAxis.html">SDL_GameControllerGetAppleSFSymbolsNameForAxis()</a>
\82Ì
\92Ç
\89Á
79 <li>
\8eÀ
\8dÛ
\82ÌBluetooth
\83}
\83E
\83X
\82Ì
\83C
\83x
\83\93\83g
\82ð
\8al
\93¾
\82·
\82é
\82É
\82Í,
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82ÌInfo.plist
\82ÌUIApplicationSupportsIndirectInputEvents
\83L
\81[
\82Í
\90^
\82Å
\82È
\82¯
\82ê
\82Î
\82È
\82ç
\82È
\82¢
\82±
\82Æ
\82ð
\83h
\83L
\83\85\83\81\83\93\83g
\82É
\92Ç
\89Á
80 <li>Steam
\83R
\83\93\83g
\83\8d\81[
\83\89\81[
\82Ö
\82Ì
\91Î
\89\9e\82Í
\83f
\83t
\83H
\83\8b\83g
\82Å
\96³
\8cø
\82Æ
\82È
\82Á
\82½.
\82±
\82ê
\82ÍSDL_Init()
\82ð
\8cÄ
\82Ô
\91O
\82ÉSDL_HINT_JOYSTICK_HIDAPI_STEAM
\83q
\83\93\83g
\82ð"1"
\82É
\82·
\82é
\82Æ
\97L
\8cø
\82É
\82Å
\82«
\82é.
82 <h2>2.0.16
\82Ì
\95Ï
\8dX
\93_</h2>
85 <li>
\83\86\81[
\83U
\82É
\92\8d\88Ó
\82ð
\8a«
\8bN
\82·
\82é<a href="SDL_FlashWindow.html">SDL_FlashWindow()</a>
\82Ì
\92Ç
\89Á
86 <li>
\83f
\83o
\83C
\83X
\82Ì
\90\84\8f§
\83I
\81[
\83f
\83B
\83I
\83t
\83H
\81[
\83}
\83b
\83g
\82ð
\93¾
\82é<a href="SDL_GetAudioDeviceSpec.html">SDL_GetAudioDeviceSpec()</a>
\82Ì
\92Ç
\89Á
87 <li>
\83E
\83B
\83\93\83h
\83E
\82ÌSDL_WINDOW_ALWAYS_ON_TOP
\83t
\83\89\83O
\82ð
\93®
\93I
\82É
\95Ï
\8dX
\82·
\82é<a href="SDL_SetWindowAlwaysOnTop.html">SDL_SetWindowAlwaysOnTop()</a>
\82Ì
\92Ç
\89Á
88 <li>
\83}
\83E
\83X
\82Æ
\82Í
\93Æ
\97§
\82µ
\82Ä
\83L
\81[
\83{
\81[
\83h
\82ð
\83O
\83\89\83u
\82·
\82é
\8b@
\94\
\82ð<a href="SDL_SetWindowKeyboardGrab.html">SDL_SetWindowKeyboardGrab()</a>
\82É
\92Ç
\89Á
89 <li>32
\83r
\83b
\83g
\83T
\81[
\83t
\83F
\83C
\83X
\82ð
\91o
\88ê
\8e\9f\95â
\8aÔ(biliner)
\82Å
\8ag
\91å
\82·
\82é<a href="SDL_SoftStretchLinear.html">SDL_SoftStretchLinear()</a>
\82Ì
\92Ç
\89Á
90 <li>
\83X
\83g
\83\8a\81[
\83~
\83\93\83ONV12/21
\83e
\83N
\83X
\83`
\83\83\82ð
\8dX
\90V
\82·
\82é<a href="SDL_UpdateNVTexture.html">SDL_UpdateNVTexture()</a>
\82Ì
\92Ç
\89Á
91 <li>DualSense
\83R
\83\93\83g
\83\8d\81[
\83\89\82É
\83J
\83X
\83^
\83\80\83g
\83\8a\83K
\81[
\83G
\83t
\83F
\83N
\83g
\82ð
\91\97\90M
\82·
\82é<a href="SDL_GameControllerSendEffect.html">SDL_GameControllerSendEffect()</a>
\82Æ<a href="SDL_JoystickSendEffect.html">SDL_JoystickSendEffect()</a>
\82Ì
\92Ç
\89Á
92 <li>PlayStation
\82ÆNintendo Switch
\83R
\83\93\83g
\83\8d\81[
\83\89\82Ì
\83Z
\83\93\83T
\81[
\82Ì
\83f
\81[
\83^
\83\8c\81[
\83g
\82ð
\8al
\93¾
\82·
\82é<a href="SDL_GameControllerGetSensorDataRate.html">SDL_GameControllerGetSensorDataRate()</a>
\82Ì
\92Ç
\89Á
93 <li>Amazon Luna
\83Q
\81[
\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\82É
\91Î
\89\9e
94 <li>HIDAPI
\83h
\83\89\83C
\83o
\8eg
\97p
\8e\9e\82ÌGoogle Stadia
\83R
\83\93\83g
\83\8d\81[
\83\89\82Å
\90U
\93®
\82É
\91Î
\89\9e
95 <li>Amazon Luna
\82ÆGoogle Stadia
\83R
\83\93\83g
\83\8d\81[
\83\89\82Ì
\92l
\82ðSDL_GameControllerType
\82É
\92Ç
\89Á
96 <li>HIDAPI
\83h
\83\89\83C
\83o
\8eg
\97p
\8e\9e\82ÌNintendo Switch Pro
\83R
\83\93\83g
\83\8d\81[
\83\89\82Å
\83A
\83i
\83\8d\83O
\90U
\93®
\82É
\91Î
\89\9e
97 <li>SDL_WaitEvent()
\82ÆSDL_WaitEventTimeout()
\82Ì
\8eg
\97p
\8e\9e\82ÌCPU
\95\89\89×
\82ð
\8cy
\8c¸
101 <li>
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\83B
\83\93\83h
\83E
\83\81\83b
\83Z
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\83W
\82ð
\8eó
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\82Æ
\82«
\8cÄ
\82Î
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\82é
\8aÖ
\90\94\82ð
\90Ý
\92è
\82·
\82é<a href="SDL_SetWindowsMessageHook.html">SDL_SetWindowsMessageHook()</a>
\82Ì
\92Ç
\89Á
102 <li>SDL
\83\8c\83\93\83_
\83\89\82É
\8eg
\82í
\82ê
\82Ä
\82¢
\82éD3D11
\83h
\83\89\83C
\83o
\82ð
\93¾
\82é<a href="SDL_RenderGetD3D11Device.html">SDL_RenderGetD3D11Device()</a>
\82Ì
\92Ç
\89Á
106 <li>Wayland
\82Ö
\82Ì
\91Î
\89\9e\82ð
\91å
\95\9d\82É
\8cü
\8fã
107 <li>Pipewire
\82ð
\8eg
\82Á
\82½
\89¹
\90º
\8fo
\97Í
\82Æ
\83L
\83\83\83v
\83`
\83\83\82ð
\92Ç
\89Á
108 <li>PulseAudio
\82É
\82æ
\82é
\98^
\89¹
\82ª
\83\82\83j
\83^
\83f
\83o
\83C
\83X
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\8aÜ
\82Þ
\82©
\94Û
\82©
\82ð
\91I
\91ð
\82·
\82éSDL_HINT_AUDIO_INCLUDE_MONITORS
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
109 <li>
\89¹
\90º
\83R
\83\93\83g
\83\8d\81[
\83\8b\83p
\83l
\83\8b\82É
\83A
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\81[
\83V
\83\87\83\93\82Ì
\96ð
\8a\84\82ð
\8bL
\8fq
\82·
\82éSDL_HINT_AUDIO_DEVICE_STREAM_ROLE
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
113 <li>AAudio
\82ð
\8eg
\97p
\82·
\82é
\89¹
\90º
\8fo
\97Í
\82Æ
\98^
\89¹
\82Ì
\92Ç
\89Á
114 <li>
\8cy
\82¢
\92\8d\88Ó
\8a«
\8bN
\82ð
\8ds
\82¤<a href="SDL_AndroidShowToast.html">SDL_AndroidShowToast()</a>
\82Ì
\92Ç
\89Á
118 <li>iOS 14.1
\88È
\8d~
\82Å
\83}
\83E
\83X
\82Ì
\91\8a\91Î
\83\82\81[
\83h
\82É
\91Î
\89\9e
119 <li>Xbox
\83V
\83\8a\81[
\83YX
\83R
\83\93\83g
\83\8d\81[
\83\89\82Ö
\82Ì
\91Î
\89\9e\82ð
\92Ç
\89Á
123 <li>Xbox
\83V
\83\8a\81[
\83YX
\83R
\83\93\83g
\83\8d\81[
\83\89\82Ö
\82Ì
\91Î
\89\9e\82ð
\92Ç
\89Á
125 <h2>2.0.14
\82Ì
\95Ï
\8dX
\93_</h2>
128 <li>HIDAPI
\83R
\83\93\83g
\83\8d\81[
\83\89\83h
\83\89\83C
\83o
\82ÉPS5 DualSense
\82ÆXbox Series X
\83R
\83\93\83g
\83\8d\81[
\83\89\82Ì
\91Î
\89\9e\82ð
\92Ç
\89Á
129 <li>
\83p
\83h
\83\8b\82Æ
\90V
\82µ
\82¢
\83{
\83^
\83\93\82Ì
\82½
\82ß
\82Ì
\83Q
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\83\80\83R
\83\93\83g
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\83\89\92è
\90\94\82Ì
\92Ç
\89Á
130 <li>
\90V
\82½
\82È
\8fî
\95ñ
\82Ì
\8al
\93¾
\82Ì
\82½
\82ß
\82Ì
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\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\8aÖ
\90\94\82Ì
\92Ç
\89Á:
132 <li><a href="SDL_GameControllerGetSerial.html">SDL_GameControllerGetSerial()</a>
133 <li><a href="SDL_GameControllerHasAxis.html">SDL_GameControllerHasAxis()</a>
134 <li><a href="SDL_GameControllerHasButton.html">SDL_GameControllerHasButton()</a>
135 <li><a href="SDL_GameControllerGetNumTouchpads.html">SDL_GameControllerGetNumTouchpads()</a>
136 <li><a href="SDL_GameControllerGetNumTouchpadFingers.html">SDL_GameControllerGetNumTouchpadFingers()</a>
137 <li><a href="SDL_GameControllerGetTouchpadFinger.html">SDL_GameControllerGetTouchpadFinger()</a>
138 <li><a href="SDL_GameControllerHasSensor.html">SDL_GameControllerHasSensor()</a>
139 <li><a href="SDL_GameControllerSetSensorEnabled.html">SDL_GameControllerSetSensorEnabled()</a>
140 <li><a href="SDL_GameControllerIsSensorEnabled.html">SDL_GameControllerIsSensorEnabled()</a>
141 <li><a href="SDL_GameControllerGetSensorData.html">SDL_GameControllerGetSensorData()</a>
142 <li><a href="SDL_GameControllerRumbleTriggers.html">SDL_GameControllerRumbleTriggers()</a>
143 <li><a href="SDL_GameControllerHasLED.html">SDL_GameControllerHasLED()</a>
144 <li><a href="SDL_GameControllerSetLED.html">SDL_GameControllerSetLED()</a>
146 <li>PS5
\83R
\83\93\83g
\83\8d\81[
\83\89\97pHIDAPI
\82ð
\8eg
\97p
\82·
\82é
\82©
\94Û
\82©
\82ð
\91I
\91ð
\82·
\82éSDL_HINT_JOYSTICK_HIDAPI_PS5
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
147 <li>
\90V
\82½
\82È
\8fî
\95ñ
\82ð
\8al
\93¾
\82·
\82é
\82½
\82ß
\82Ì
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\8aÖ
\90\94\82Ì
\92Ç
\89Á:
149 <li><a href="SDL_JoystickGetSerial.html">SDL_JoystickGetSerial()</a>
150 <li><a href="SDL_JoystickRumbleTriggers.html">SDL_JoystickRumbleTriggers()</a>
151 <li><a href="SDL_JoystickHasLED.html">SDL_JoystickHasLED()</a>
152 <li><a href="SDL_JoystickSetLED.html">SDL_JoystickSetLED()</a>
154 <li>
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82ª
\89¼
\91z
\83W
\83\87\83C
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\83B
\83b
\83N
\82ð
\90¶
\90¬
\82·
\82é
\82½
\82ß
\82ÌAPI
\82Ì
\92Ç
\89Á:
156 <li><a href="SDL_JoystickAttachVirtual.html">SDL_JoystickAttachVirtual()</a>
157 <li><a href="SDL_JoystickDetachVirtual.html">SDL_JoystickDetachVirtual()</a>
158 <li><a href="SDL_JoystickIsVirtual.html">SDL_JoystickIsVirtual()</a>
159 <li><a href="SDL_JoystickSetVirtualAxis.html">SDL_JoystickSetVirtualAxis()</a>
160 <li><a href="SDL_JoystickSetVirtualButton.html">SDL_JoystickSetVirtualButton()</a>
161 <li><a href="SDL_JoystickSetVirtualHat.html">SDL_JoystickSetVirtualHat()</a>
163 <li>
\83Z
\83\93\83T
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\97\97\82Ö
\82Ì
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\91¼
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\95Û
\8fá
\82·
\82é<a href="SDL_LockSensors.html">SDL_LockSensors()</a>
\82ÆSDL_UnlockSensors()
\82Ì
\92Ç
\89Á
164 <li>
\83n
\83\93\83h
\83\8b\8c^
\83R
\83\93\83g
\83\8d\81[
\83\89\82Ì
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\90¶
\82ð
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\82Ì
\92Ç
\89Á
165 <li>
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\82ð
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\83\8c\83\93\83_
\83\89\81[
\82Ì
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\97\9d\83T
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\82Ì
\82Ç
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\82ð
\8aî
\8f\80\82É
\82·
\82é
\82©
\82ð
\8c\88\82ß
\82é<a href="SDL_HINT_MOUSE_RELATIVE_SCALING.html">SDL_HINT_MOUSE_RELATIVE_SCALING</a>
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
166 <li>
\8c»
\91ã
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\83E
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\83\93\83h
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\83\83\82Æ
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\8cÝ
\8a·
\90«
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\8d\82\82ß
\82é
\82½
\82ß, SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
\82Ì
\83f
\83t
\83H
\83\8b\83g
\92l
\82ð
\8bU
\82Æ
\82µ
\82½
167 <li>
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\83\8a\83P
\81[
\83V
\83\87\83\93\82Ì
\8c»
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\82Ì
\83\8d\83P
\81[
\83\8b\82ð
\90Ý
\92è
\82·
\82é<a href="SDL_GetPreferredLocales.html">SDL_GetPreferredLocales()</a>
\82Ì
\92Ç
\89Á
168 <li>
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82Ì
\83\8d\83P
\81[
\83\8b\82Ì
\83f
\83t
\83H
\83\8b\83g
\82ð
\8fã
\8f\91\82«
\82·
\82éSDL_HINT_PREFERRED_LOCALES
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
169 <li>
\83V
\83X
\83e
\83\80\82Ì
\83f
\83t
\83H
\83\8b\83g
\83u
\83\89\83E
\83U
\82ÅURL
\82ð
\8aJ
\82<a href="SDL_OpenURL.html">SDL_OpenURL()</a>
\82Ì
\92Ç
\89Á
170 <li>
\83T
\81[
\83t
\83F
\83C
\83X
\82ª
\83\89\83\93\83\8c\83\93\83O
\83X
\88³
\8fk
\82ð
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\97p
\82µ
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\82¢
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\82©
\82ð
\93¾
\82é<a href="SDL_HasSurfaceRLE.html">SDL_HasSurfaceRLE()</a>
\82Ì
\92Ç
\89Á
171 <li>SDL_SIMDAlloc()
\82Å
\93¾
\82½
\83\81\83\82\83\8a\82ð
\8dÄ
\8eæ
\93¾
\82·
\82é<a href="SDL_SIMDRealloc.html">SDL_SIMDRealloc()</a>
\82Ì
\92Ç
\89Á
172 <li>
\83X
\83\8c\83b
\83h
\83Z
\81[
\83t
\82È
\95û
\96@
\82Å
\8dÅ
\8cã
\82Ì
\83G
\83\89\81[
\82ð
\93¾
\82ç
\82ê
\82é<a href="SDL_GetErrorMsg.html">SDL_GetErrorMsg()</a>
\82Ì
\92Ç
\89Á
173 <li>SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf()
\82Ì
\92Ç
\89Á
174 <li>RGB
\82Ì
\82æ
\82è
\96¾
\8am
\82È
\96¼
\8fÌ
\82Ì
\92Ç
\89Á.
\97á: SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888
\82È
\82Ç
176 <h2>2.0.12
\82Ì
\95Ï
\8dX
\93_</h2>
179 <li>
\83e
\83N
\83X
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\83\83\82Å
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\82é
\8ag
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\83h
\82Ì
\8al
\93¾
\82Æ
\90Ý
\92è
\82ð
\8ds
\82¤<a href="SDL_GetTextureScaleMode.html">SDL_GetTextureScaleMode()</a>
\82Æ<a href="SDL_SetTextureScaleMode.html">SDL_SetTextureScaleMode()</a>
\82Ì
\92Ç
\89Á
180 <li><a href="SDL_LockTexture.html">SDL_LockTexture()</a>
\82Æ
\8e\97\82Ä
\82¢
\82é
\82ª,
\83\8d\83b
\83N
\82³
\82ê
\82½
\97Ì
\88æ
\82ªSDL
\83T
\81[
\83t
\83F
\83C
\83X
\82Æ
\82È
\82é<a href="SDL_LockTextureToSurface.html">SDL_LockTextureToSurface()</a>
\82Ì
\92Ç
\89Á
181 <li>
\8fæ
\8eZ
\83u
\83\8c\83\93\83h
\82Æ
\83¿
\83u
\83\8c\83\93\83h
\82ð
\93¯
\8e\9e\82É
\8ds
\82¤SDL_BLENDMODE_MUL
\82Ì
\92Ç
\89Á
182 <li>
\83f
\83B
\83X
\83v
\83\8c\83C
\94Ô
\8d\860
\82ÌSDL_GetDisplayUsableBounds()
\82Ì
\8c\8b\89Ê
\82ð
\8fã
\8f\91\82«
\82·
\82éSDL_HINT_DISPLAY_USABLE_BOUNDS
\83q
\83\93\83g
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\92Ç
\89Á
183 <li>SDL_TouchFingerEvent
\82É
\83^
\83b
\83`
\82µ
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\83B
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184 <li>
\83Q
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\8eí
\97Þ(Xbox 360, Xbox One, PS3, PS4, Nintendo Switch Pro)
\82ð
\96ß
\82·<a href="SDL_GameControllerTypeForIndex.html">SDL_GameControllerTypeForIndex()</a>, <a href="SDL_GameControllerGetType.html">SDL_GameControllerGetType()</a>
\82Ì
\92Ç
\89Á
185 <li>
\83Q
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\83\8d\81[
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\82Ì
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\82ð
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\82·
\82éSDL_HINT_GAMECONTROLLERTYPE
\83q
\83\93\83g
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186 <li>
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\82é<a href="SDL_JoystickFromPlayerIndex.html">SDL_JoystickFromPlayerIndex()</a>
\82Æ<a href="SDL_GameControllerFromPlayerIndex.html">SDL_GameControllerFromPlayerIndex()</a>
\82Ì
\92Ç
\89Á
187 <li>
\83f
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\82·
\82é<a href="SDL_JoystickSetPlayerIndex.html">SDL_JoystickSetPlayerIndex()</a>
\82Æ<a href="SDL_GameControllerSetPlayerIndex.html">SDL_GameControllerSetPlayerIndex()</a>
\82Ì
\92Ç
\89Á
188 <li>Nintendo Switch Pro
\83R
\83\93\83g
\83\8d\81[
\83\89\82Å,
\83{
\83^
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\94z
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\82¹
\82Ä
\8cð
\8a·
\82·
\82é
\82©
\82ð
\8c\88\82ß
\82éSDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
\83q
\83\93\83g
\82Ì
\92Ç
\89Á.
\83f
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\82Å
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\82·
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189 <li>HIDAPI
\83h
\83\89\83C
\83o
\82É
\82æ
\82éNintendo GameCube
\83R
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\83\8d\81[
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\92Ç
\89Á.
\8eg
\97p
\82·
\82é
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\94Û
\82©
\82ð
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\82éSDL_HINT_JOYSTICK_HIDAPI_GAMECUBE
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
190 <li>HIDAPI
\83h
\83\89\83C
\83o
\82É
\82æ
\82éXbox 360
\82ÆXbox One
\83R
\83\93\83g
\83\8d\81[
\83\89\82Ì
\91Î
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\89ü
\91P
191 <li>
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\82Þ
\91½
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\83\93\83g
\83\8d\81[
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\92Ç
\89Á:
194 <li>8BitDo M30 GamePad
196 <li>HORI Fighting Commander
201 <li>NVIDIA Controller v01.04
202 <li>PDP Versus Fighting Pad
203 <li>Razer Raion Fightpad for PS4
205 <li>Stadia Controller
206 <li>SteelSeries Stratus Duo
207 <li>Victrix Pro Fight Stick for PS4
208 <li>Xbox One Elite Series 2
210 <li>HIDAPI
\83h
\83\89\83C
\83o
\82ð
\8eg
\97p
\82µ
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\8fê
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\83Q
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\83\80\83R
\83\93\83g
\83\8d\81[
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\90U
\93®
\82Ì
\8cÄ
\82Ñ
\8fo
\82µ
\82É
\82æ
\82é
\83u
\83\8d\83b
\83L
\83\93\83O
\82ð
\8fC
\90³
211 <li>
\94z
\97ñ
\82Ì
\8ae
\97v
\91f
\82ð0
\82É
\82·
\82éSDL_zeroa()
\83}
\83N
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\92Ç
\89Á
212 <li>CPU
\82ÉARM SIMD (ARMv6+)
\8ed
\97l
\82ª
\82 \82é
\8fê
\8d\87\82É
\90^
\82ð
\96ß
\82·<a href="SDL_HasARMSIMD.html">SDL_HasARMSIMD()</a>
\82Ì
\92Ç
\89Á
216 <li>gcc
\82Å
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\83\8b\83h
\82µ
\82½
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82Årelease SDL DLL
\82ð
\8eg
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\82Æ
\83N
\83\89\83b
\83V
\83\85\82·
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\96â
\91è
\82ð
\8fC
\90³
217 <li>2.0.10
\82Ì
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218 <li>SDL_SetThreadPriority()
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222 <li>
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223 <li>
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225 <h3>iOS / tvOS / macOS</h3>
227 <li>
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\82Æ<a href="SDL_Metal_DestroyView.html">SDL_Metal_DestroyView()</a>
\82Ì
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\89Á
231 <li>Bluetooth Steam
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235 <li>Apple TV
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239 <li>
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\82·<a href="SDL_GetAndroidSDKVersion.html">SDL_GetAndroidSDKVersion()</a>
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240 <li>OpenSL-ES
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241 <li>Bluetooth Steam
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242 <li>
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244 <h2>2.0.10
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247 <li>SDL_RW*
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248 <li>
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249 <li>SDL
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250 <li>
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251 <li>
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252 <li>
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253 <li>
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254 <li>
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255 <li>
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256 <li>SDL
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257 <li>
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261 <li>Wayland
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265 <li>iOS 13
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266 <li>Bluetooth
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270 <li>OpenSL ES
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271 <li>SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
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273 SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH = 0
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274 <li>
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276 <h2>2.0.9
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279 <li>
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280 <li>
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281 <li>
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282 <li>
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283 <li>Xbox, PS4, Nintendo Switch Pro
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284 <li>
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285 <li>
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286 <li>
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\82é<a href="SDL_GameControllerRumble.html">SDL_GameControllerRumble()</a>, <a href="SDL_JoystickRumble.html">SDL_JoystickRumble()</a>
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287 <li>
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288 <li>
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289 <li>
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290 <li>
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291 <li>CPU
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292 <li>
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293 <li>
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\8dÅ
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\82·
\82éSDL_THREAD_PRIORITY_TIME_CRITICAL
\82Ì
\92Ç
\89Á
297 <li>Mac OS X Mojave
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301 <li>RealtimeKit
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\82é<a href="SDL_LinuxSetThreadPriority.html">SDL_LinuxSetThreadPriority()</a>
\82Ì
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305 <li>
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309 <li>Google
\82Ì
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\8b\81\82É
\93K
\8d\87\82³
\82¹
\82é
\82½
\82ß, Android SDK
\82ÅAPI 26
\82ª
\95K
\97v
\82Æ
\82È
\82Á
\82½
310 <li>
\97L
\90üUSB
\82ÌXbox, PS4, Nintendo Switch Pro
\83Q
\81[
\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\82Ö
\82Ì
\91Î
\89\9e\82Ì
\92Ç
\89Á
311 <li>Android 7.0
\88È
\8d~(Chromebook, Samsung Experience 9.0
\82ÌDeX
\83\82\81[
\83h
\82ð
\8f\9c\82)
\82Å
\83}
\83E
\83X
\82Ì
\91\8a\91Î
\83\82\81[
\83h
\82Ö
\82Ì
\91Î
\89\9e\82ð
\92Ç
\89Á
312 <li>Android 7.0
\88È
\8d~
\82Å
\83J
\83X
\83^
\83\80\83}
\83E
\83X
\83J
\81[
\83\
\83\8b\82Ö
\82Ì
\91Î
\89\9e\82ð
\92Ç
\89Á
313 <li>
\96ß
\82é
\83{
\83^
\83\93\82ð
\89\9f\82µ
\82½
\82Æ
\82«
\83A
\83v
\83\8a\8aO
\82É
\96ß
\82é(
\83f
\83t
\83H
\83\8b\83g)
\82©SDL_SCANCODE_AC_BACK
\83C
\83x
\83\93\83g
\82ð
\91\97\82é
\82©
\82ð
\8c\88\82ß
\82éSDL_HINT_ANDROID_TRAP_BACK_BUTTON
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
314 <li>Android
\83V
\83X
\83e
\83\80\82Ì
\96ß
\82é
\83{
\83^
\83\93\82Ì
\90U
\82é
\95\91\82¢
\82ð
\88ø
\82«
\8bN
\82±
\82·<a href="SDL_AndroidBackButton.html">SDL_AndroidBackButton()</a>
\82Ì
\92Ç
\89Á
315 <li>Chromebook Android
\83\89\83\93\83^
\83C
\83\80\82Å
\8eÀ
\8ds
\82³
\82ê
\82Ä
\82¢
\82é
\82©
\94Û
\82©
\82ð
\96ß
\82·<a href="SDL_IsChromebook.html">SDL_IsChromebook()</a>
\82Ì
\92Ç
\89Á
316 <li>Samsung DeX
\83h
\83b
\83L
\83\93\83O
\83X
\83e
\81[
\83V
\83\87\83\93\82Å
\8eÀ
\8ds
\82µ
\82Ä
\82¢
\82é
\82©
\94Û
\82©
\82ð
\96ß
\82·<a href="SDL_IsDeXMode.html">SDL_IsDeXMode()</a>
\82Ì
\92Ç
\89Á
318 <h2>2.0.8
\82Ì
\95Ï
\8dX
\93_</h2>
321 <li>SDL_fmod()
\82ÆSDL_log10()
\82Ì
\92Ç
\89Á
322 <li>SDL
\90\94\8aw
\8aÖ
\90\94\82Í
\82»
\82ê
\82¼
\82êfloat
\94Å
\82ª
\97\98\97p
\89Â
\94\
\82É
\82È
\82é
323 <li>YUV
\90F
\8bó
\8aÔ
\82É/
\82©
\82ç
\95Ï
\8a·
\82·
\82é
\82Æ
\82«
\8eg
\97p
\82³
\82ê
\82é
\8cv
\8eZ
\8e®
\82ð
\90§
\8cä
\82·
\82é<a href="SDL_SetYUVConversionMode.html">SDL_SetYUVConversionMode()</a>
\82Æ<a href="SDL_GetYUVConversionMode.html">SDL_GetYUVConversionMode()</a>
\82Ì
\92Ç
\89Á.
\83I
\83v
\83V
\83\87\83\93\82ÍJPEG, BT.601, BT.709
327 <li>Windows UWP
\82ÅWASAPI
\82Ö
\82Ì
\91Î
\89\9e\82ð
\8eÀ
\91\95.
\94ñ
\90\84\8f§
\82ÌXAudio2
\8eÀ
\91\95\82ð
\8dí
\8f\9c
328 <li>Windows 7
\88È
\8d~
\82ÅWASAPI
\82É
\82æ
\82é
\83\8a\83T
\83\93\83v
\83\8a\83\93\83O
\82ð
\92Ç
\89Á
332 <li>
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82ª
\8eÀ
\8ds
\82³
\82ê
\82Ä
\82¢
\82é
\83f
\83o
\83C
\83X
\82Ì
\8eí
\97Þ
\82ð
\93¾
\82é<a href="SDL_WinRTGetDeviceFamily.html">SDL_WinRTGetDeviceFamily()</a>
\82Ì
\92Ç
\89Á
336 <li>Mac
\82É
\82¨
\82¯
\82éVulkan SDK
\82Ì
\91Î
\89\9e\82ð
\92Ç
\89Á:
337 <ul style="list-style:none;">
338 <li><a href="https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/">https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/</a>
340 <li>
\89Â
\94\
\82È
\82Æ
\82«ANGLE
\82ð
\8eg
\82Á
\82½OpenGL ES
\82Ö
\82Ì
\91Î
\89\9e\82ð
\92Ç
\89Á
342 <h3>Mac OS X / iOS / tvOS</h3>
344 <li>Metal 2D
\83\8c\83\93\83_
\81[
\82ð
\92Ç
\89Á
345 <li>Metal
\82ð
\8eg
\82Á
\82ÄSDL
\83\8c\83\93\83_
\83\8a\83\93\83O
\82·
\82é
\82Æ
\82«,
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82Ì
\95`
\89æ
\82ð
\91}
\93ü
\82·
\82é<a href="SDL_RenderGetMetalLayer.html">SDL_RenderGetMetalLayer()</a>
\82Æ<a href="SDL_RenderGetMetalCommandEncoder.html">SDL_RenderGetMetalCommandEncoder()</a>
\82Ì
\92Ç
\89Á
349 <li>iPhone X
\82Å
\83z
\81[
\83\80\83C
\83\93\83W
\83P
\81[
\83^
\81[
\83o
\81[
\82ð
\89B
\82·
\82©
\94Û
\82©
\82ð
\90§
\8cä
\82·
\82éSDL_HINT_IOS_HIDE_HOME_INDICATOR
\83q
\83\93\83g
\82Ì
\92Ç
\89Á.
\83f
\83t
\83H
\83\8b\83g
\82Í
\83t
\83\8b\83X
\83N
\83\8a\81[
\83\93\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82Å
\82Í
\88Ã
\82
\82µ
\82Ä,
\83E
\83B
\83\93\83h
\83E
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82Å
\82Í
\95\
\8e¦
\82·
\82é
351 <h3>iOS / Android</h3>
353 <li>
\83\
\83t
\83g
\83E
\83F
\83A
\83L
\81[
\83{
\81[
\83h
\82Ì
\83\8a\83^
\81[
\83\93\83L
\81[
\82Í
\83L
\81[
\83{
\81[
\83h
\82ð
\89B
\82·
\82©,
\83L
\81[
\83C
\83x
\83\93\83g
\82ð
\91\97\82é
\82©(
\83f
\83t
\83H
\83\8b\83g)
\82ð
\90§
\8cä
\82·
\82éSDL_HINT_RETURN_KEY_HIDES_IME
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
357 <li>SDL
\82ÍAndroid Studio
\82ÆGradle
\82Å
\82Ì
\83r
\83\8b\83h
\82É
\83f
\83t
\83H
\83\8b\83g
\82Å
\91Î
\89\9e\82·
\82é
358 <li>SDL
\82Í
\83r
\83\8b\83h
\82É
\82ÍAPI 19 SDK
\82ª
\95K
\97v
\82É
\82È
\82é.
\82µ
\82©
\82µ
\88Ë
\91R API 14 (Android 4.0.1)
\82ð
\83^
\81[
\83Q
\83b
\83g
\82Æ
\82·
\82é
359 <li>
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82ªAndroid TV
\82Å
\8eÀ
\8ds
\82³
\82ê
\82Ä
\82¢
\82é
\82©
\82ð
\93¾
\82é<a href="SDL_IsAndroidTV.html">SDL_IsAndroidTV()</a>
\82Ì
\92Ç
\89Á
361 <h3>Android / tvOS</h3>
363 <li>TV
\83\8a\83\82\83R
\83\93\82Í
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82Æ
\82µ
\82Ä
\83\8a\83X
\83g
\82É
\8fã
\82°
\82ç
\82ê
\82é
\82©(
\83f
\83t
\83H
\83\8b\83g),
\83L
\81[
\83{
\81[
\83h
\83C
\83x
\83\93\83g
\82ð
\91\97\82é
\82©
\90§
\8cä
\82·
\82éSDL_HINT_TV_REMOTE_AS_JOYSTICK
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
367 <li>X
\83T
\81[
\83o
\82ÍSDL
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82Ì
\83R
\83\93\83|
\81[
\83U
\81[
\82ð
\83X
\83L
\83b
\83v
\82·
\82é
\82©
\94Û
\82©
\82ð
\90§
\8cä
\82·
\82éSDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
\83q
\83\93\83g
\82Ì
\92Ç
\89Á.
\83f
\83t
\83H
\83\8b\83g
\82Í"1"
368 <li>Raspberry Pi
\82ÆKMSDRM
\83r
\83f
\83I
\83h
\83\89\83C
\83o
\82Å,
\83_
\83u
\83\8b\83o
\83b
\83t
\83@
\83\8a\83\93\83O
\82Ü
\82½
\82Í
\83g
\83\8a\83v
\83\8b\83o
\83b
\83t
\83@
\83\8a\83\93\83O(
\83f
\83t
\83H
\83\8b\83g)
\82Ì
\82Ç
\82¿
\82ç
\82ð
\8eg
\82¤
\82©
\82ð
\90§
\8cä
\82·
\82éSDL_HINT_VIDEO_DOUBLE_BUFFER
\83q
\83\93\83g
\82Ì
\92Ç
\89Á
370 <h2>2.0.7
\82Ì
\95Ï
\8dX
\93_</h2>
373 <li><a href="Tutorial-SDL_AudioStream.html">
\83I
\81[
\83f
\83B
\83I
\83X
\83g
\83\8a\81[
\83\80\95Ï
\8a·</a>
\8aÖ
\90\94\82Ì
\92Ç
\89Á:
374 <ul style="list-style:none;">
376 <li><a href="SDL_NewAudioStream.html">SDL_NewAudioStream()</a>
377 <li><a href="SDL_AudioStreamPut.html">SDL_AudioStreamPut()</a>
378 <li><a href="SDL_AudioStreamGet.html">SDL_AudioStreamGet()</a>
379 <li><a href="SDL_AudioStreamAvailable.html">SDL_AudioStreamAvailable()</a>
380 <li><a href="SDL_AudioStreamFlush.html">SDL_AudioStreamFlush()</a>
381 <li><a href="SDL_AudioStreamClear.html">SDL_AudioStreamClear()</a>
382 <li><a href="SDL_FreeAudioStream.html">SDL_FreeAudioStream()</a>
384 <li>SDL
\83\81\83\82\83\8a\8am
\95Û
\8b@
\94\
\82Ì
\96â
\82¢
\8d\87\82í
\82¹
\82Æ
\90Ý
\92è
\82ð
\8ds
\82¤
\8aÖ
\90\94\82Ì
\92Ç
\89Á:
385 <ul style="list-style:none;">
386 <li><a href="SDL_GetMemoryFunctions.html">SDL_GetMemoryFunctions()</a>
387 <li><a href="SDL_SetMemoryFunctions.html">SDL_SetMemoryFunctions()</a>
388 <li><a href="SDL_GetNumAllocations.html">SDL_GetNumAllocations()</a>
390 <li>
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82Æ
\83Q
\81[
\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\81[API
\82Ö
\82Ì
\83}
\83\8b\83`
\83X
\83\8c\83b
\83h
\83A
\83N
\83Z
\83X
\82Ì
\82½
\82ß
\82Ì
\83\8d\83b
\83N
\8aÖ
\90\94\82Ì
\92Ç
\89Á:
391 <ul style="list-style:none;">
392 <li><a href="SDL_LockJoysticks.html">SDL_LockJoysticks()</a>
393 <li><a href="SDL_UnlockJoysticks.html">SDL_UnlockJoysticks()</a>
395 <li>
\88È
\89º
\82Ì
\8aÖ
\90\94\82ª
\83X
\83\8c\83b
\83h
\83Z
\81[
\83t
\82É
\82È
\82Á
\82½:
396 <ul style="list-style:none;">
397 <li>SDL_SetEventFilter()
398 <li>SDL_GetEventFilter()
399 <li>SDL_AddEventWatch()
400 <li>SDL_DelEventWatch()
403 <h2>2.0.6
\82Ì
\95Ï
\8dX
\93_</h2>
406 <li>SDL_vulkan.h
\82É
\82æ
\82é
\91½
\8aÂ
\8b«
\91Î
\89\9e<a href="CategoryVulkan.html">Vulkan
\83O
\83\89\83t
\83B
\83b
\83N</a>
\82Ì
\92Ç
\89Á:
407 <ul style="list-style:none;">
408 <li><a href="SDL_Vulkan_LoadLibrary.html">SDL_Vulkan_LoadLibrary()</a>
409 <li><a href="SDL_Vulkan_GetVkGetInstanceProcAddr.html">SDL_Vulkan_GetVkGetInstanceProcAddr()</a>
410 <li><a href="SDL_Vulkan_GetInstanceExtensions.html">SDL_Vulkan_GetInstanceExtensions()</a>
411 <li><a href="SDL_Vulkan_CreateSurface.html">SDL_Vulkan_CreateSurface()</a>
412 <li><a href="SDL_Vulkan_GetDrawableSize.html">SDL_Vulkan_GetDrawableSize()</a>
413 <li><a href="SDL_Vulkan_UnloadLibrary.html">SDL_Vulkan_UnloadLibrary()</a>
415 \82±
\82ê
\82É
\82æ
\82è
\91S
\82Ä
\82Ì
\8aÂ
\8b«
\88Ë
\91¶
\83R
\81[
\83h
\82ðSDL
\8aÂ
\8b«
\82ÌVulkan
\82Ö
\88Ú
\8ds
\82·
\82é
\95K
\97v
\82ª
\90¶
\82¶
\82é.
416 test/testvulkan.c
\82É
\83T
\83\93\83v
\83\8b\82ª
\82 \82é.
417 <li>2D
\83\8c\83\93\83_
\83\8a\83\93\83O
\82Ì
\83J
\83X
\83^
\83\80\83u
\83\8c\83\93\83h
\83\82\81[
\83h
\82ð
\90¶
\90¬
\82·
\82é<a href="SDL_ComposeCustomBlendMode.html">SDL_ComposeCustomBlendMode()</a>
\82Ì
\92Ç
\89Á
418 <li>NEON
\96½
\97ß
\82É
\91Î
\89\9e\82µ
\82Ä
\82¢
\82é
\82©
\94Û
\82©
\82ð
\96ß
\82·<a href="SDL_HasNEON.html">SDL_HasNEON()</a>
\82Ì
\92Ç
\89Á
419 <li>Nintendo Switch Pro
\83R
\83\93\83g
\83\8d\81[
\83\89\81[
\82ð
\8aÜ
\82Þ
\91½
\82
\82Ì
\83Q
\81[
\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\81[
\82Ö
\82Ì
\91Î
\89\9e\82ð
\92Ç
\89Á
420 <li>
\83Q
\81[
\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\81[
\82Å
\8bt
\93]
\82â
\83o
\83\89\83o
\83\89\82Ì
\95û
\8cü
\82Ì
\83}
\83b
\83s
\83\93\83O
\82Ì
\92Ç
\89Á
421 <li>
\8aJ
\82
\91O
\82É
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82Ì
\8fî
\95ñ
\82ð
\96ß
\82·
\8aÖ
\90\94\82Ì
\92Ç
\89Á:
422 <ul style="list-style:none;">
423 <li><a href="SDL_JoystickGetDeviceVendor.html">SDL_JoystickGetDeviceVendor()</a>
424 <li><a href="SDL_JoystickGetDeviceProduct.html">SDL_JoystickGetDeviceProduct()</a>
425 <li><a href="SDL_JoystickGetDeviceProductVersion.html">SDL_JoystickGetDeviceProductVersion()</a>
426 <li><a href="SDL_JoystickGetDeviceType.html">SDL_JoystickGetDeviceType()</a>
427 <li><a href="SDL_JoystickGetDeviceInstanceID.html">SDL_JoystickGetDeviceInstanceID()</a>
429 <li>
\8aJ
\82©
\82ê
\82½
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82Ì
\8fî
\95ñ
\82ð
\96ß
\82·
\8aÖ
\90\94\82Ì
\92Ç
\89Á:
430 <ul style="list-style:none;">
431 <li><a href="SDL_JoystickGetVendor.html">SDL_JoystickGetVendor()</a>
432 <li><a href="SDL_JoystickGetProduct.html">SDL_JoystickGetProduct()</a>
433 <li><a href="SDL_JoystickGetProductVersion.html">SDL_JoystickGetProductVersion()</a>
434 <li><a href="SDL_JoystickGetType.html">SDL_JoystickGetType()</a>
435 <li><a href="SDL_JoystickGetAxisInitialState.html">SDL_JoystickGetAxisInitialState()</a>
437 <li>
\8aJ
\82©
\82ê
\82½
\83Q
\81[
\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\81[
\82Ì
\8fî
\95ñ
\82ð
\96ß
\82é
\8aÖ
\90\94\82Ì
\92Ç
\89Á:
438 <ul style="list-style:none;">
439 <li><a href="SDL_GameControllerGetVendor.html">SDL_GameControllerGetVendor()</a>
440 <li><a href="SDL_GameControllerGetProduct.html">SDL_GameControllerGetProduct()</a>
441 <li><a href="SDL_GameControllerGetProductVersion.html">SDL_GameControllerGetProductVersion()</a>
443 <li>
\91g
\82Ý
\8d\9e\82Ü
\82ê
\82½
\83Q
\81[
\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\81[
\83}
\83b
\83s
\83\93\83O
\82Ì
\88ê
\97\97\82ð
\93¾
\82ç
\82ê
\82é<a href="SDL_GameControllerNumMappings.html">SDL_GameControllerNumMappings()</a>
\82Æ<a href="SDL_GameControllerMappingForIndex.html">SDL_GameControllerMappingForIndex()</a>
\82Ì
\92Ç
\89Á
444 <li>
\83t
\83@
\83C
\83\8b\82©
\82ç
\83\81\83\82\83\8a\82É
\83\8d\81[
\83h
\82·
\82é<a href="SDL_LoadFile.html">SDL_LoadFile()</a>
\82Æ<a href="SDL_LoadFile_RW.html">SDL_LoadFile_RW()</a>
\82Ì
\92Ç
\89Á
445 <li>
\83T
\81[
\83t
\83F
\83C
\83X
\82Ì
\83R
\83s
\81[
\82ð
\90¶
\90¬
\82·
\82éSDL_DuplicateSurface()
\82Ì
\92Ç
\89Á
446 <li>JACK
\83I
\81[
\83f
\83B
\83I
\83h
\83\89\83C
\83o
\82Ì
\8e\8e\8dì
\82ð
\92Ç
\89Á
447 <li>2
\82Ì
\83x
\83L
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448 <li>
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449 <li>SDL_RenderSetLogicalSize()
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450 <ul style="list-style:none;">
451 <li>"0"
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452 <li>"1"
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454 <li>
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455 <li>
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459 <li>Windows
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462 <li>.NET
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472 <li>SDL_HINT_AUDIO_CATEGORY
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474 <h2>2.0.5
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477 <li>
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479 <li>
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480 <li>
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483 <li>
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485 <li>
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486 <li>
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487 <li>
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488 <li>SDL_HITTEST_NORMAL
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489 <li>
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490 <li>
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491 <li>
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492 <li><a href="SDL_MixAudioFormat.html">SDL_MixAudioFormat()</a>
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\82Æ<a href="SDL_AudioFormat.html">AUDIO_U16MSB</a>
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493 <li>OpenGL
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495 <li>
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499 <li>
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500 <li>Windows
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503 <li>SDL
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504 <li>SDL
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508 <li>
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509 <li>Caps Lock
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510 <li>Mac OS X 10.12
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\83}
\83E
\83X
\83z
\83C
\81[
\83\8b\83C
\83x
\83\93\83g
\82Ì
\96â
\91è
\82Ì
\8fC
\90³
511 <li>
\89¹
\90º
\83h
\83\89\83C
\83o
\82Í,
\90V
\82µ
\82¢
\83o
\81[
\83W
\83\87\83\93\82ÌMac OS X
\82Å
\82æ
\82è
\8d\82\82¢
\8cÝ
\8a·
\90«
\82Ì
\82 \82éAVFoundation
\82ð
\8eg
\82¤
\82æ
\82¤
\82É
\8dX
\90V
\82µ
\82½
515 <li>Fcitx IME
\82É
\91Î
\89\9e
516 <li>SDL
\83E
\83B
\83\93\83h
\83E
\82ª
\83t
\83H
\81[
\83J
\83X
\82ð
\8b\81\82ß
\82Ä
\82¢
\82é
\82©
\82ð
\83E
\83B
\83\93\83h
\83E
\83}
\83l
\81[
\83W
\83\83\82ª
\90q
\82Ë
\82½
\82Æ
\82«
\94
\90¶
\82·
\82é<a href="SDL_WindowEventID.html">SDL_WINDOWEVENT_TAKE_FOCUS
\83C
\83x
\83\93\83g</a>
\82Ì
\92Ç
\89Á
517 <li>
\8dX
\90V
\8eü
\8aú
\82Í
\90Ø
\8eÌ
\82Ä
\82Å
\82Í
\82È
\82
\8el
\8eÌ
\8cÜ
\93ü
\82Æ
\82È
\82Á
\82½.
\97á
\82¦
\82Î59.94Hz
\82Í, 59Hz
\82Å
\82Í
\82È
\82,
\8el
\8eÌ
\8cÜ
\93ü
\82³
\82ê60Hz
\82Æ
\82È
\82é
518 <li>Raspberry Pi
\82Ì
\83X
\83N
\83\8a\81[
\83\93\83^
\83b
\83`
\82É
\8f\89\8aú
\91Î
\89\9e
522 <li>OpenBSD
\82Å
\82à<a href="SDL_GetBasePath.html">SDL_GetBasePath()</a>
\82É
\91Î
\89\9e
526 <li>iOS 8
\88È
\8d~
\82Ì
\93®
\93I
\83\8d\81[
\83h
\83I
\83u
\83W
\83F
\83N
\83g
\82É
\91Î
\89\9e
530 <li>Apple TV
\82É
\91Î
\89\9e
531 <li>Apple TV remote
\82Ì
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82Ì
\8e²
\82ð
\8e©
\93®
\93I
\82É
\89ñ
\93]
\95û
\8cü
\82É
\8d\87\82í
\82¹
\82é
\82©
\82ð
\90Ý
\92è
\82·
\82é<a href="SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.html">SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
535 <li>Android
\83X
\83N
\83\8a\81[
\83\93\82Ì
\89ð
\91\9c\93x
\82ª
\95Ï
\82í
\82Á
\82½
\82Æ
\82«
\83E
\83B
\83\93\83h
\83E
\82Ì
\83T
\83C
\83Y
\82ª
\95Ï
\82í
\82ç
\82È
\82¢
\96â
\91è
\82Ì
\8fC
\90³
536 <li>
\89Á
\91¬
\93x
\82Å
\93`
\82¦
\82ç
\82ê
\82½
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82ÌZ
\8e²
\82ð
\90³
\82µ
\82
\82È
\82é
\82æ
\82¤
\82É
\8fC
\90³
538 <h3>Emscripten (web
\83u
\83\89\83E
\83U
\8fã
\82Å
\93®
\8dì)</h3>
540 <li>
\91½
\90\94\82Ì
\95s
\8bï
\8d\87\8fC
\90³
\82Æ
\8eÀ
\91\95
542 <h2>2.0.4
\82Ì
\95Ï
\8dX
\93_</h2>
545 <li>Emscripten
\82ð
\8eg
\82Á
\82½web
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82É
\91Î
\89\9e.
\8fÚ
\8d×
\82Í<a href="https://hg.libsdl.org/SDL/file/e2343ac4788e/docs/README-emscripten.md">docs/README-emscripten.md</a>
\82ð
\8eQ
\8fÆ
\82·
\82é
\82±
\82Æ
546 <li>Native Client (NaCl)
\82ð
\8eg
\82Á
\82½web
\83A
\83v
\83\8a\83P
\81[
\83V
\83\87\83\93\82É
\91Î
\89\9e.
\8fÚ
\8d×
\82Í<a href="https://hg.libsdl.org/SDL/file/e2343ac4788e/docs/README-nacl.md">docs/README-nacl.md</a>
\82ð
\8eQ
\8fÆ
\82·
\82é
\82±
\82Æ
547 <li>
\83R
\81[
\83\8b\83o
\83b
\83N
\82ð
\8eg
\82í
\82¸
\82É
\83I
\81[
\83f
\83B
\83I
\83L
\83\85\81[
\82É
\83f
\81[
\83^
\82ð
\91\97\90M
\82·
\82éAPI
\82Ì
\92Ç
\89Á:
549 <li><a href="SDL_QueueAudio.html">SDL_QueueAudio()</a>, <a href="SDL_GetQueuedAudioSize.html">SDL_GetQueuedAudioSize()</a>, <a href="SDL_ClearQueuedAudio.html">SDL_ClearQueuedAudio()</a>
551 <li><a href="SDL_AudioDeviceEvent.html">
\83I
\81[
\83f
\83B
\83I
\83f
\83o
\83C
\83X
\83z
\83b
\83g
\83v
\83\89\83O(
\8a\88\90ü
\91}
\94²)
\82É
\91Î
\89\9e\82·
\82é
\83C
\83x
\83\93\83g</a>
\82Ì
\92Ç
\89Á:
553 <li>SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
555 <li><a href="SDL_PointInRect.html">SDL_PointInRect()</a>
\82Ì
\92Ç
\89Á
556 <li>AVX2
\91Î
\89\9e\82ð
\8c\9f\92m
\82·
\82é<a href="SDL_HasAVX2.html">SDL_HasAVX2()</a>
\82Ì
\92Ç
\89Á
557 <li>SDL
\83E
\83B
\83\93\83h
\83E
\82Ì
\88ê
\95\94\95ª
\82ð
\95W
\8f\80\93I
\82È
\83E
\83B
\83\93\83h
\83E
\82Ì
\91\95\8fü(
\97á
\82¦
\82Î
\83h
\83\89\83b
\83O
\83G
\83\8a\83A
\82â
\83T
\83C
\83Y
\95Ï
\8dX
\83G
\83\8a\83A)
\82Ì
\82æ
\82¤
\82É
\88µ
\82¦
\82é
\82æ
\82¤
\82É
\82·
\82é<a href="SDL_SetWindowHitTest.html">SDL_SetWindowHitTest()</a>
\82Ì
\92Ç
\89Á
558 <li>
\82¢
\82©
\82È
\82é
\8fê
\8d\87\82Å
\82à
\93ü
\97Í
\83O
\83\89\83u
\82Ì
\82 \82é
\83E
\83B
\83\93\83h
\83E
\82ð
\93¾
\82ç
\82ê
\82é<a href="SDL_GetGrabbedWindow.html">SDL_GetGrabbedWindow()</a>
\82Ì
\92Ç
\89Á
559 <li>
\83\8c\83\93\83_
\83\89\81[
\82Ì
\83N
\83\8a\83b
\83v
\82ª
\97L
\8cø
\82©
\94Û
\82©
\82ð
\92m
\82ç
\82¹
\82é<a href="SDL_RenderIsClipEnabled.html">SDL_RenderIsClipEnabled()</a>
\82Ì
\92Ç
\89Á
560 <li>
\83E
\83B
\83\93\83h
\83E
\93à
\82É
\83}
\83E
\83X
\82ª
\82È
\82¢
\8fê
\8d\87\82Å
\82à
\83C
\83x
\83\93\83g
\82ð
\93¾
\82ç
\82ê
\82é
\82æ
\82¤
\82É
\82·
\82é<a href="SDL_CaptureMouse.html">SDL_CaptureMouse()</a>
\82Ì
\92Ç
\89Á
561 <li>SDL
\83E
\83B
\83\93\83h
\83E
\82Ì
\8aO
\82É
\83}
\83E
\83X
\83J
\81[
\83\
\83\8b\82ð
\88Ú
\93®
\82³
\82¹
\82é<a href="SDL_WarpMouseGlobal.html">SDL_WarpMouseGlobal()</a>
\82Ì
\92Ç
\89Á
562 <li>SDL
\83E
\83B
\83\93\83h
\83E
\82Ì
\8aO
\82Ì
\83}
\83E
\83X
\82Ì
\8fó
\91Ô
\82ð
\93¾
\82é<a href="SDL_GetGlobalMouseState.html">SDL_GetGlobalMouseState()</a>
\82Ì
\92Ç
\89Á
563 <li>
\83}
\83E
\83X
\83z
\83C
\81[
\83\8b\83C
\83x
\83\93\83g
\82É,
\83t
\83\8a\83b
\83v
\82³
\82ê
\82Ä
\82¢
\82é(
\95û
\8cü
\82ª
\8bt
\82É
\82È
\82Á
\82Ä
\82¢
\82é)
\82©
\94Û
\82©
\82ð
\92m
\82ç
\82¹
\82é<a href="SDL_MouseWheelEvent.html">direction
\83t
\83B
\81[
\83\8b\83h</a>
\82Ì
\92Ç
\89Á
564 <li><a href="SDL_GLattr.html">GL_CONTEXT_RELEASE_BEHAVIOR GL
\83A
\83g
\83\8a\83r
\83\85\81[
\83g</a>([WGL|GLX]_ARB_context_flush_control extension
\82É
\83}
\83b
\83v
\82³
\82ê
\82é)
\82Ì
\92Ç
\89Á
565 <li>
\88ê
\95\94\82Ì
\8aÂ
\8b«
\82ÅOpenGL ES
\83o
\81[
\83W
\83\87\83\93\82Ì
\91I
\91ð
\82ð
\94F
\82ß
\82éEGL_KHR_create_context
\82É
\91Î
\89\9e
566 <li>OpenGL
\82ÆOpenGL ES 2.0
\83\8c\83\93\83_
\83\89\81[
\82ÌNV12
\82ÆNV21 YUV
\83e
\83N
\83X
\83`
\83\83\81[
\82É
\91Î
\89\9e
567 <li>
\97l
\81X
\82ÈSoC
\82Å
\8eg
\82í
\82ê
\82éVivante
\83r
\83f
\83I
\83h
\83\89\83C
\83o
\82Ì
\92Ç
\89Á
568 <li>D3D
\83f
\83o
\83C
\83X
\82ª
\8e¸
\82í
\82êAndroid
\83C
\83x
\83\93\83g
\83\8b\81[
\83v
\82ªGLES
\83R
\83\93\83e
\83L
\83X
\83g
\82ð
\8dÄ
\90¶
\90¬
\82µ
\82½
\82Æ
\82«
\82É
\94
\90¶
\82·
\82é<a href="SDL_EventType.html">SDL_RENDER_DEVICE_RESET
\83C
\83x
\83\93\83g</a>
\82Ì
\92Ç
\89Á
569 <li>SDL
\91g
\82Ý
\8d\9e\82Ý
\82Ì
\83V
\83O
\83i
\83\8b\83n
\83\93\83h
\83\89\82ð
\96³
\8cø
\82É
\82·
\82é<a href="SDL_HINT_NO_SIGNAL_HANDLERS.html">SDL_HINT_NO_SIGNAL_HANDLERS
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
570 <li>SDL
\83X
\83\8c\83b
\83h
\82Ì
\83X
\83^
\83b
\83N
\83T
\83C
\83Y
\82ð
\90Ý
\92è
\82·
\82é<a href="SDL_HINT_THREAD_STACK_SIZE.html">SDL_HINT_THREAD_STACK_SIZE
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
571 <li>stdlib
\83\8b\81[
\83`
\83\93\82ÉSDL_sqrtf(), SDL_tan(), SDL_tanf()
\82ð
\92Ç
\89Á
572 <li>
\95W
\8f\80\93I
\82Å
\82È
\82¢
\83`
\83\83\83\93\83N
\82ð
\97p
\82¢
\82½WAV
\82ÆBMP
\83t
\83@
\83C
\83\8b\82Ì
\91Î
\89\9e\82Ì
\89ü
\97Ç
573 <li>
\96¼
\8fÌ
\82ð<a href="SDL_assert_data.html">SDL_assert_data</a>
\82©
\82çSDL_AssertData
\82É, SDL_assert_state
\82©
\82ç<a href="SDL_AssertState.html">SDL_AssertState</a>
\82É
\95Ï
\8dX
574 <li>
\83}
\83E
\83X
\83J
\81[
\83\
\83\8b\82ª
\8c©
\82¦
\82È
\82¢
\82Æ
\82«
\83E
\83B
\83\93\83h
\83E
\82ð
\91\80\8dì
\82Å
\82«
\82È
\82¢
\82æ
\82¤
\82É
\82·
\82é<a href="SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN.html">SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
575 <li>
\83f
\83B
\83X
\83v
\83\8c\83C
\82ÌDPI
\8fî
\95ñ
\82ð
\93¾
\82é<a href="SDL_GetDisplayDPI.html">SDL_GetDisplayDPI()</a>
\82Ì
\92Ç
\89Á
576 <li>
\83W
\83\87\83C
\83X
\83e
\83B
\83b
\83N
\82Ì
\83o
\83b
\83e
\83\8a\81[
\83\8c\83x
\83\8b\82ð
\93¾
\82é<a href="SDL_JoystickCurrentPowerLevel.html">SDL_JoystickCurrentPowerLevel()</a>
\82Ì
\92Ç
\89Á
577 <li>
\83C
\83x
\83\93\83g
\82Ì
\83C
\83\93\83X
\83^
\83\93\83XID
\82©
\82çSDL_Joystick*
\82ð
\93¾
\82é<a href="SDL_JoystickFromInstanceID.html">SDL_JoystickFromInstanceID()</a>
\82Ì
\92Ç
\89Á
578 <li>
\83C
\83x
\83\93\83g
\82Ì
\83C
\83\93\83X
\83^
\83\93\83XID
\82©
\82çSDL_GameController*
\82ð
\93¾
\82é<a href="SDL_GameControllerFromInstanceID.html">SDL_GameControllerFromInstanceID()</a>
\82Ì
\92Ç
\89Á
579 <li>(
\96ó
\8eÒ
\82É
\82æ
\82é
\92Ç
\8bL)
\93ú
\96{
\8cê106/109
\83L
\81[
\83{
\81[
\83h
\82Ì
\88ê
\95\94\83L
\81[
\82ª
\97L
\8cø
\82É
\82È
\82Á
\82½
581 <li>_
\83L
\81[(
\89EShift
\82Ì
\8d¶) = SDL_SCANCODE_INTERNATIONAL1
582 <li>
\83J
\83^
\83J
\83i
\82Ð
\82ç
\82ª
\82È
\83L
\81[ = SDL_SCANCODE_INTERNATIONAL2
583 <li>\
\83L
\81[(Backspace
\82Ì
\8d¶) = SDL_SCANCODE_INTERNATIONAL3
584 <li>
\95Ï
\8a·
\83L
\81[ = SDL_SCANCODE_INTERNATIONAL4
585 <li>
\96³
\95Ï
\8a·
\83L
\81[ = SDL_SCANCODE_INTERNATIONAL5
590 <li>Windows Phone 8.1
\82ÆWindows 10/UWP (Universal Windows Platform)
\82É
\91Î
\89\9e
591 <li>
\83^
\83C
\83}
\95ª
\89ð
\94\
\82Í1
\83~
\83\8a\95b
\82ª
\83f
\83t
\83H
\83\8b\83g
\82Æ
\82È
\82Á
\82½.
\82±
\82ê
\82Í<a href="SDL_HINT_TIMER_RESOLUTION.html">SDL_HINT_TIMER_RESOLUTION
\83q
\83\93\83g</a>
\82Å
\95Ï
\8dX
\82Å
\82«
\82é
592 <li>SDLmain
\82ÍC
\83\89\83\93\83^
\83C
\83\80\82É
\88Ë
\91¶
\82µ
\82È
\82
\82È
\82Á
\82½.
\82±
\82ê
\82É
\82æ
\82èDebug
\82ÆRelease
\82Ì
\82Ç
\82¿
\82ç
\82Å
\82à
\93¯
\82¶.lib
\82ð
\8eg
\82¦
\82é
\82æ
\82¤
\82É
\82È
\82Á
\82½
593 <li>
\83E
\83B
\83\93\83h
\83E
\83\81\83b
\83Z
\81[
\83W
\82Ì
\82½
\82Ñ
\82ÉTranslateMessage()
\82Ì
\91O
\82É
\8cÄ
\82Î
\82ê
\82é
\8aÖ
\90\94\82ð
\90Ý
\92è
\82·
\82é<a href="SDL_SetWindowsMessageHook.html">SDL_SetWindowsMessageHook()</a>
\82Ì
\92Ç
\89Á
594 <li><a href="SDL_PumpEvents.html">SDL_PumpEvents()</a>
\82Å
\83E
\83B
\83\93\83h
\83E
\83\81\83b
\83Z
\81[
\83W
\83\8b\81[
\83v
\82ð
\8f\88\97\9d\82·
\82é
\82©
\94Û
\82©
\82ð
\90Ý
\92è
\82·
\82é<a href="SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP.html">SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
595 <li><a href="SDL_Event.html">
\83}
\83E
\83X
\83C
\83x
\83\93\83g</a>
\82Ìwhich
\83t
\83B
\81[
\83\8b\83h
\82ªSDL_TOUCH_MOUSEID
\82Å
\82 \82é
\82©
\82Å
\96{
\93\96\82Ì
\83}
\83E
\83X
\82©
\83^
\83b
\83`
\83C
\83x
\83\93\83g
\82©
\82ð
\94»
\95Ê
\82Å
\82«
\82é
\82æ
\82¤
\82É
\82È
\82Á
\82½
596 <li><a href="SDL_SysWMinfo.html">SDL_SysWMinfo</a>
\82Í
\83E
\83B
\83\93\83h
\83EHDC
\82ð
\8e\9d\82Â
\82æ
\82¤
\82É
\82È
\82Á
\82½
597 <li>Unicode
\83R
\83}
\83\93\83h
\83\89\83C
\83\93\83I
\83v
\83V
\83\87\83\93\82É
\91Î
\89\9e
598 <li>ALT
\82Æ
\89½
\82ç
\82©
\82Ì
\83L
\81[
\82Ì
\93¯
\8e\9e\89\9f\82µ
\82É
\82æ
\82é
\83r
\81[
\83v
\89¹
\82Ì
\97}
\90§
599 <li><a href="SDL_SetTextInputRect.html">SDL_SetTextInputRect()</a>
\82ÍOS
\82ª
\95\
\8e¦
\82µ
\82½IME
\82Ì
\95\
\8e¦
\88Ê
\92u
\82ð
\95Ï
\82¦
\82é
\82æ
\82¤
\82É
\82È
\82Á
\82½
600 <li>ALT+F4
\83L
\81[
\82É
\82æ
\82é<a href="SDL_WindowEventID.html">SDL_WINDOWEVENT_CLOSE
\83C
\83x
\83\93\83g</a>
\82Ì
\94
\90¶
\82ð
\97}
\90§
\82·
\82é<a href="SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4.html">SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
601 <li>XInput
\83f
\83o
\83C
\83X
\82Å
\8cÃ
\82¢
\8e²
\82Æ
\83{
\83^
\83\93\82Ì
\83}
\83b
\83s
\83\93\83O
\82ð
\8eg
\82¤<a href="SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING.html">SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á (
\8f«
\97\88\93I
\82É
\82Í
\94p
\8e~)
605 <li>
\83h
\83\89\83b
\83O&
\83h
\83\8d\83b
\83v
\82Ì
\8eÀ
\91\95
606 <li>
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\83\87\83C
\83X
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\83B
\83b
\83N
\83z
\83b
\83g
\83v
\83\89\83O
\8c\9f\92m
\82Ì
\89ü
\97Ç
607 <li><a href="SDL_WindowEvent.html">SDL_WINDOWEVENT_EXPOSED
\83E
\83B
\83\93\83h
\83E
\83C
\83x
\83\93\83g</a>
\82ª
\93K
\90Ø
\82È
\8fó
\8bµ
\82Å
\94
\90¶
\82·
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\82¤
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\82È
\82Á
\82½
608 <li>
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\83E
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\83\82\81[
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\83\8a\83P
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\83X
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\93¾
\82ç
\82ê
\82½
\8fê
\8d\87\82Ì
\93®
\8dì
\82Ì
\8fC
\90³
609 <li>Spaces
\83t
\83\8b\83X
\83N
\83\8a\81[
\83\93\83\82\81[
\83h
\82Ö
\82Ì/
\82©
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\82Ì
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\82É
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\82é
\83o
\83O
\82Ì
\8fC
\90³
610 <li>
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\83B
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\83v
\83\8c\83C
\83\82\81[
\83h
\82Ì
\83\8a\83t
\83\8c\83b
\83V
\83\85\83\8c\81[
\83g
\82Ì
\8fC
\90³
611 <li><a href="SDL_SysWMinfo.html">SDL_SysWMinfo</a>
\82ÍARC-compatible
\82Æ
\82È
\82Á
\82½
612 <li>
\83t
\83H
\81[
\83J
\83X
\82µ
\82æ
\82¤
\82Æ
\82·
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\83A
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\83\87\83\93\82ª
\83o
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\83N
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\83\93\83h
\83v
\83\8d\83Z
\83X
\82É
\82È
\82é
\82±
\82Æ
\82ð
\97}
\90§
\82·
\82é<a href="SDL_HINT_MAC_BACKGROUND_APP.html">SDL_HINT_MAC_BACKGROUND_APP
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
616 <li>Mir
\82ÆWayland
\82ð
\8eg
\82¤
\83r
\83\8b\83h
\82É
\83f
\83t
\83H
\83\8b\83g
\82Å
\91Î
\89\9e
617 <li>IBus IME
\82É
\91Î
\89\9e
618 <li><a href="SDL_TextEditingEvent.html">SDL_TEXTEDITING
\83C
\83x
\83\93\83g</a>
\82ð
\91\97\90M
\82·
\82é
\91ã
\82í
\82è
\82ÉIBus
\82ª
\83e
\83L
\83X
\83g
\95Ò
\8fW
\82É
\8eg
\82¤
\82©
\94Û
\82©
\82ð
\90§
\8cä
\82·
\82é<a href="SDL_HINT_IME_INTERNAL_EDITING.html">SDL_HINT_IME_INTERNAL_EDITING
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
619 <li>_NET_WM_PING
\83v
\83\8d\83g
\83R
\83\8b\82ð
\96³
\8cø
\82É
\82·
\82é<a href="SDL_HINT_VIDEO_X11_NET_WM_PING.html">SDL_HINT_VIDEO_X11_NET_WM_PING
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
620 <li>Pulseaudio
\82ð
\8eg
\82Á
\82½
\95¡
\90\94\83I
\81[
\83f
\83B
\83I
\83f
\83o
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621 <li>
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\83\82\81[
\83h
\82Å
\82Ì
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\82Ì
\8fd
\95¡
\82Ì
\8fC
\90³
625 <li>iOS 8
\82É
\91Î
\89\9e
626 <li><a href="SDL_WindowFlags.html">SDL_WINDOW_ALLOW_HIGHDPI
\83E
\83B
\83\93\83h
\83E
\83t
\83\89\83O</a>
\82ª
\97L
\8cø
\82É
\82È
\82è
\8d\82DPI
\82É
\91Î
\89\9e\82µ
\82½. <a href="SDL_GL_GetDrawableSize.html">SDL_GL_GetDrawableSize()</a>
\82Ü
\82½
\82Í<a href="SDL_GetRendererOutputSize.html">SDL_GetRendererOutputSize()</a>
\82Å
\83E
\83B
\83\93\83h
\83E
\82Ì
\89ð
\91\9c\93x
\82ð
\83s
\83N
\83Z
\83\8b\90\94\82Å
\93¾
\82ç
\82ê
\82é
627 <li><a href="SDL_GetWindowSize.html">SDL_GetWindowSize()</a>
\82Æ
\83f
\83B
\83X
\83v
\83\8c\83C
\83\82\81[
\83h
\83T
\83C
\83Y
\82Í,
\83s
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\83\8b\90\94\82Å
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\82,
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\82µ
\82È
\82¢
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\90\94\81v/
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\8dÀ
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\8dÀ
\95W
\8bó
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\82Æ
\82È
\82Á
\82½ (OS X
\82Ì
\8b\93\93®
\82Æ
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628 <li>iPhone 6 Plus
\83l
\83C
\83e
\83B
\83u
\89ð
\91\9c\93x
\82É
\91Î
\89\9e
629 <li>MFi
\83Q
\81[
\83\80\83R
\83\93\83g
\83\8d\81[
\83\89\82É
\91Î
\89\9e
630 <li><a href="SDL_HINT_ACCELEROMETER_AS_JOYSTICK.html">SDL_HINT_ACCELEROMETER_AS_JOYSTICK
\83q
\83\93\83g</a>
\82É
\91Î
\89\9e
631 <li>iOS 7+
\82Å
\82ÌsRGB OpenGL ES
\82É
\91Î
\89\9e
632 <li><a href="SDL_DisableScreenSaver.html">SDL_DisableScreenSaver()</a>, <a href="SDL_EnableScreenSaver.html">SDL_EnableScreenSaver()</a>, <a href="SDL_HINT_VIDEO_ALLOW_SCREENSAVER.html">SDL_HINT_VIDEO_ALLOW_SCREENSAVER
\83q
\83\93\83g</a>
\82É
\91Î
\89\9e
633 <li><a href="SDL_SysWMinfo.html">SDL_SysWMinfo</a>
\82Í
\83E
\83B
\83\93\83h
\83E
\82Ì
\83A
\83N
\83e
\83B
\83uGLES
\83r
\83\85\81[
\82ª
\8eg
\82¤OpenGL ES
\83t
\83\8c\81[
\83\80\83o
\83b
\83t
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\82Æ
\83J
\83\89\81[
\83o
\83b
\83t
\83@
\82ð
\8e\9d\82Â
\82æ
\82¤
\82É
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\82Á
\82½
634 <li>
\97l
\81X
\82È
\89ñ
\93]
\82Æ
\95û
\8cü
\82É
\8aÖ
\82·
\82é
\96â
\91è
\82Ì
\8fC
\90³
635 <li>
\83\81\83\82\83\8a\83\8a\81[
\83N
\82Ì
\8fC
\90³
639 <li>
\83^
\83b
\83`
\83C
\83x
\83\93\83g
\82ª
\83}
\83E
\83X
\83C
\83x
\83\93\83g
\82Æ
\82µ
\82Ä
\88µ
\82í
\82ê
\82È
\82¢
\82æ
\82¤
\82É
\82·
\82é<a href="SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.html">SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
640 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION
\83q
\83\93\83g</a>
\82Æ<a href="SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
\83q
\83\93\83g</a>
\82Ì
\92Ç
\89Á
641 <li><a href="SDL_DisableScreenSaver.html">SDL_DisableScreenSaver()</a>, <a href="SDL_EnableScreenSaver.html">SDL_EnableScreenSaver()</a>, <a href="SDL_HINT_VIDEO_ALLOW_SCREENSAVER.html">SDL_HINT_VIDEO_ALLOW_SCREENSAVER
\83q
\83\93\83g</a>
\82É
\91Î
\89\9e
642 <li><a href="SDL_ShowMessageBox.html">SDL_ShowMessageBox()</a>
\82Æ<a href="SDL_ShowSimpleMessageBox.html">SDL_ShowSimpleMessageBox()</a>
\82É
\91Î
\89\9e
644 <h3>Raspberry Pi</h3>
646 <li>Raspberry Pi 2
\82É
\91Î
\89\9e
648 <h2>
\8c´
\95¶
\82Ö
\82Ì
\83\8a\83\93\83N</h2>
649 <a href="https://raw.githubusercontent.com/libsdl-org/SDL/main/WhatsNew.txt">SDL/WhatsNew.txt</a>